1. Opening Sequence:
– New intro sequence, animation, and music
New Game:
– Can start in Johto or Kanto
– Can select 1 of 28 starters (See: Starters for full list + movesets)
* This now includes some “HARD” starters for things like the “Smeargle challenges”
Character customization:
– Can select from 4 male/female player characters
– Can select from 6 player color options
– Can select from 8 custom pack and gear menu colors
Start with:
– Fully unlocked Gear and Dex
– 1x Potion and 5x balls
– Two useful phone numbers (Bill, League)
– Link functions enabled
2. Open world:
– Forced story elements/barriers have been removed
– Certain areas have been reworked to be more navigable earlier
* See: Map changes and additions
– Many cut trees have been removed
– Strength boulders are only in the Seafoam Islands and Slowpoke Well, which are optional
* This means places like Ice Path can be navigated without Strength
– A fast ferry service has been added for quick traveling
* Can travel between Olivine, Cianwood, Cerulean, and New Cinnabar + Fuchsia
* Can be ridden for free after 2 badges
– Fishing Gurus now give you the different fishing rods in sequence
* If you have the Old Rod, the next Guru you meet will give you the Good Rod, etc.
– Lots of misc tweaks to help the experience be more open
3. Scaling Gyms, Trainers, and Gym Rechallenges:
Scaling Gyms:
– All 16 Gyms can be faced in any order and have scaled teams based on amount of earned badges
* This goes from around ~Lv. 7 to ~Lv. 75, making the latter 8 Gyms more challenging than the original games
* Gym Leaders have fully custom movesets
* There are no sidequests to enable Gyms or leaders (Amphy is ok, Blue is not traveling, etc.)
Trainers:
– Trainers outside of Gyms scale up to ~Lv45
* This is to keep world navigation at a minimum hassle
– Certain event-based trainers do not directly scale (Eusine, Sprout Tower, Elite Four, etc.)
– Some new special trainers reset once per day, or after beating the E4.
Gym Rechallenges:
– Unlocked at Gyms that you’ve defeated once
– Rechallenge a Gym by talking to the statues at the door
– All Gym Leaders and trainers are rebattleable
– Levels are unlocked and correspond to badge count
4. New Features and Quality-of-life changes:
New Features:
– Running shoes added, can be turned on permanently in options menu
– A ticket for the Fast Ship can be purchased at any time
– The Player Profile screen now shows Kanto Gym leaders as well
– Fourth stats screen:
* Shows happiness
* Shows place/level/time caught
* Shows DVs
* Shows personality/characteristic blurb text
– Unlockable wild battle DV display (visit New Cinnabar Lab)
– “Mom saves your money” has been reworked into Bank Account
* Accessible from any PC
* Can set up auto-depositing money after battle
– Haircut happiness has been increased
– Johto and Kanto Game Corners have different prizes
– Total amount of prizes have been increased
– Gym Leaders and certain trainers have “Final” text
– The new Event Tutor will try to teach any moves given out exclusively at events
* This has also reflected on learnable TMs, any event moves that are also TMs can now be taught directly.
– A Move Reminder NPC has been added in the Move Deleter’s house in Blackthorn City
– The Move Tutor now takes cash and is available from the start in front of both Game Corners
Quality-of-life changes:
– Nurse Joy now turns you around at the end of her script
* No more accidental second heals
– The clock reset function is available on the continue menu and does not require a password
– The Magnet train is free
– Removed Name Rater restrictions
– Overworld poison fades away at 1HP
– Daycare man appears outside of the fence
* Goldenrod NPCs have also been moved out of the main street
– Odd Egg is now a perfect shiny or has decent DVs, instead of the original flat 0’s
* Probability has been reworked so Magby and Elekid are more likely than Cleffa and IgglyBuff
– Traded obedience was rescaled to be 10x the current badge count
* 2 badges is up to Lv 20, 3 badges is up to Lv 30 etc.
* With the exception of 1 badge, which is up to Lv 15.
– Pressing SELECT on the Gear Phone screen clears out the non-default numbers
– Bill will call you when your Box is full, and switch it for you if you have room.
5. New options:
Quick Continue:
– Four different bootup options:
* Normal: Full intro sequence
* Title: Title screen
* Menu: Main menu screen
* Quick: Load directly into the overworld
– Available in the options menu
– Can also be used by holding a button combo when booting
* Normal: Select + A
* Title: Select + B
* Menu: Select
* Quick: Start
Quick Encounter:
– Fancy: normal encounter animation
– Fast:
* A simple fade and no sliding animation
* Skips the “Got away safely” text
* Skips the “Wild
Quick Nurse:
– Skips dialogue
Always run:
– Inverts B button running
* When this is on, hold B to walk instead of run.
Gear Color:
– Change the Gear/Map color to one of the eight options
Pack Color:
– Change the Item Pack color to one of the eight options
Last flown:
– Home: Default fly icon on New Bark/Pallet
– Save: Remembers last flown cities for both regions
See also: Music Menu
6. General improvements:
Visual:
– Added new 251 overworld/menu mini sprites
– Many shiny palettes have been updated to the modern colors
– Some normal sprite colors have been tweaked as well
– See: Modified Sprite Palettes
– New gray and purple overworld sprite colors
– Overworld sprites now have morning/night palettes
Gen 2 glitch fixes:
– Kurt’s specialty balls now work properly
– Transform Ditto assumption glitch has been fixed
– PAR/BRN/PSN now properly affect catch rate
– Magikarp size related bugs are correct
– HP bar animation bug fixed
– Slot machine sound bug fixed
– 0.4% massage happiness bug fixed
– Evolution stone bug fixed
– Experience text bug fixed
– Enemy trainer not healing nightmare fixed
– Experience underflow glitch fixed
– Ellipsis is fixed⋯
Stadium 2:
– No longer requires saving at a center
– No longer require 150+ caught for full transfer capabilities
7. Elite Four:
– Requires any 8 badges to face
– A new, more difficult set of trainers
– The original set can still be challenged at any time using the BATTLE SIM
* Located in the Indigo Plateau building (which does not require 8 badges to get to)
– Rooms have been redesigned with new themes and new animations
– Upon defeating the E4 once, the teams become much stronger
– Mt. Silver Champion is based on region/gender choice
8. Map changes and additions:
New:
– New Cinnabar Island
– Blaine’s Gym
– Cinnabar Tunnel
– Moltres Chamber
– Route 40 Olivine Fast Ferry Service
– Cianwood City Fast Ferry Service
– New Cinnabar Island Fast Ferry Terminal
– Route 19 Fuchsia City Fast Ferry Service
– Route 25 Cerulean City Fast Ferry Service
– Route 24 Cave
– Cherrygrove Bay
– Cherrygrove Bay Caves
Ported:
– Viridian Forest
– Cinnabar Mansion
– Seafoam Islands
– Power Plant
– Pewter Museum
– Cinnabar Fossil Lab
– Cerulean Cave
– The Safari Zone
* Also has a new area
Major changes:
– Clair’s Gym
– Route 27
– Ruins of Alph
– Cianwood City
– Route 40
– Route 41 (Whirl Islands)
– Route 42
– Dark Cave (now usable as a shortcut to Blackthorn City)
Minor changes:
– Pallet Town
– New Bark Town
– Route 24
– Route 25
– Route 46
– Burned Tower uses the time of day palette
Many maps in Kanto have also been restored to Gen 1 sizes.
9. Obtainability and Compatibility:
Obtainability:
– See Wild data changes
– See Legendaries and Stationaries
– See HM availability
– The “Area” function of the Dex has been improved to be more useful:
* Shows headbutt trees
* Shows fishing spots
* Shows some event locations
* Can check Johto/Kanto from start
– You can “Unlock Seen Data” on the Dex option screen
– A Tradeback NPC has been added to help with trade based evolutions
* Can be found on the first floor of Goldenrod/Celadon Department Stores
– Fishing has been tweaked to have a larger variety across rods/multiple areas.
* This means the Old Rod isn’t just the Magikarp Rod anymore.
– Map and HM reworks allow for many areas to be accessed early
Compatibility:
– No new moves
– No additions beyond 251 from later gens
– No physical/special split
– No compatibility-breaking bugfixes (see: Belly drum, Dragon Fang, etc.)
– Non-canon wild data exists, however no new landmarks are used to preserve Stadium 2/Seer compatibility.
* For example, you can fish on New Cinnabar, but the caught data will just say Cinnabar.
– Confirmed working with Stadium 2, GSC, and RBY via Time Capsule
– 3DS VC wireless functions
* Can work between CC to CC, and CC to RBY
* CC to GSC is currently incompatible for unknown reasons
– Works with Bank via 3DS
* Event Moves, while acceptable/canon/meta in Gen 2, will disallow transfer
* Not every species/move combination has been tested, so experimentation is encouraged
* Transferring Mew requires use of the Legality Fixer NPC located in the Move Deleter’s house
* This will change the OT and ID to the event Mew.
* Celebi is transferable
– Mystery gift is untested (but the Bazaar removes the utility of this function.)
10. Music:
– Music is now customizable from the new Music menu on the start screen
* Surf music option has a “Regional” variant that plays a matching track per region
– Many new tracks have been added, including a complete set of Gen 4 arrangements by FroggestSpirit
– Music can be disabled (mostly for streamers)
– Low HP beeping can be disabled
– Certain trainers and legendary encounters will have designated themes
– Pressing Select on the music screen will set the highlighted track to RANDOMIZE
11. Shiny hunting:
– The 1/8192 chance has been preserved, but some quality of life features have been added
– Shinies now have in-battle shiny icons
– Shinies now display an icon on the nickname screen (for quickly checking shiniess from events)
– Party screen icon palettes will all have a different palette for shinies
* This is also reflected on the nickname screen
– Egg sprite on the party screen will show shininess (blue instead of the default red)
– Sweet scent takes repel into consideration
– Quick Continue allows you to minimize time between resets for shinies
– Quick Encounter speeds up the startup battle animation times
– Roamers now have a different palette and play the sparkle sound when being released
* If Suicune is released like this, the stationary encounter will be with a shiny one w/15 Attack DV.
* If not, it can be reset for at the Tin Tower event
* Shiny palettes are preserved for all overworld story events for all three beasts
* If a shiny roamer is fainted, when re-released, it will stay shiny (see: renewable resources)
12. Renewable resources and E4 Resetting:
Renewable resources:
– Master balls can be obtained as a Game Corner prize
* Can also be bought in the Mahogany Bazaar on Friday nights
– TM Mart always stocks all 50 TMs once you have 8 badges.
– See the Marts section for information on additional items
– Event move tutor can teach moves only given out at special events
* Found on the first floor of the Radio Tower in Goldenrod City
E4 resets:
– Individual roamers, if they’ve been released and if they were fainted
* Plays cry and a single shiny sparkle sound if applicable(keeps DVs if shiny)
* Also checks if they still exist on the save file
– Ho-oh/Lugia/Articuno/Zapdos/Moltres/Mewtwo can be refought after each completion
– Celebi, if it hasn’t been already been caught
– Dome Fossil/Helix Fossil/Old Amber overworld events.
* Only if you don’t currently have that fossil already
– Dragon Shrine Dratini
– Ilex/Viridian Sudowoodo
– Cerulean/Goldenrod Eevee
– All the Voltorbs and Electrodes in the Power Plant
– Certain rebattleable trainers, notably the Mt. Silver Champion
13. Marts and Decorations:
Marts:
– Now scale with badges
Specialty marts:
– Kurt’s house (specialty balls)
– Pewter/Azalea (held items)
– New Cinnabar (mail)
– Celadon/Goldenrod (evolution items)
Scaling TM mart:
– Unlock all 50 TMs by collecting up to 8 badges
– Mart now displays the name of the selected TM onscreen
Decorations:
– Can now be bought directly in the Mahogany Bazaar
– Consoles are now more than cosmetic, each plays a related theme
– Customizable room is in whichever region the player starts in
– Replaced the Virtual Boy with a Wii
14. Misc stuff
Easter Eggs: (incomplete list)
– Try messing with the game’s code in Celadon Mansion
– Try messing with the guard’s computer in New Cinnabar Lab.
– Try talking to the Old Amber 5 times before speaking with the scientist about it.
– There’s a truck in a place. You know what to do.
– Rebattle Youngster Joey with 16 badges.
– And more!
Download Pokemon Crystal Clear