Leaders
These trainers are not necessarily bounded by their vanilla pokemon. Instead, competitive teams are created using a custom battle generator. The matches get more difficult with time, starting off with low variance but starting to use competitive moves by Gym 3 and items by Gym 4. The gym themes are setup at about 3:1 ratio but may include unknown types. There is always at least 1 from the “may include” column.
Gyms
*Misty and Brock use anime inspired teams 🙂
Name | Theme | Lvl | Mega | May include |
---|---|---|---|---|
Brock | Rock, Ground* | 16 | n | Onix, Sudowoodo |
Misty | Water, Fairy* | 24 | n | Starmie, Togetic |
Surge | Electric, Steel | 32 | n | Raichu |
Erika | Grass, Water | 40 | n | Vileplume, Victreebel |
Koga | Poison, Dark | 48 | y | Muk, Weezing |
Sabrina | Psychic, Fairy | 56 | y | Alakazam, Espeon |
Blaine | Fire, Dragon | 64 | y | Arcanine, Incineroar |
Giovanni | Ground, Dark | 72 | y | Nidoking, Rhyperior |
Elite Four
Name | Theme | Lvl | Mega | May include |
---|---|---|---|---|
Lorelei | Ice, Water | 80 | y | Cloyster, Mamoswine, Slowbro |
Bruno | Fighting, Steel | 80 | y | Lucario, Conkeldurr, Machamp |
Agatha | Ghost, Dark | 80 | y | Gengar, Aegislash, Mimikyu |
Lance | Dragon, Fire | 80 | y | Dragonite, Gyarados, Charizard |
Giovanni
Always includes Persian. *may level scale.
Name | Theme | Lvl | Mega |
---|---|---|---|
Celadon | Normal, Dark | 36* | n |
Saffron | Dark, Normal | 45* | y |
Rival
Always includes their starter. *may level scale.
Name | Theme | Lvl | Mega |
---|---|---|---|
Route 22 | Grass, Water, Fire | 12* | n |
Cerulean | Grass, Water, Fire | 21* | n |
SS Anne | Grass, Water, Fire | 24* | n |
Poke. Tower | Grass, Water, Fire | 35* | n |
Silph Co | Grass, Water, Fire | 42* | y |
Route 22 | Grass, Water, Fire | 72* | y |
Champion | Grass, Water, Fire | 80 | y |
Regular Trainers
All regular trainers use the vanilla engine to generate a random pokemon of similar power and type, baring a few special cases to enable uncommon or non-existent types (fairy, dark). Hence, whenever you are in a battle, you can expect the trainer to use the same types they were using before. If they have a dual-type, one is chosen randomly. They start to scale to your level and use competitive movesets later on.