Charjing | Jenerating | |||||||
Electric | Cosmic | |||||||
1 | 1 | Dark | Pursuit | Physical | 40 | 100% | 40 | Power is doubled if the target switches out |
1 | 1 | Cosmic | Lock-On | Status | – | – | 40 | Next attack does not miss |
6 | 6 | Electric | Techno Web | Special | 40 | 100% | 30 | 100% chance to lower speed |
9 | 9 | Cosmic | Space Haze | Special | 45 | 100% | 35 | Removes the foe’s stat changes |
12 | 12 | Electric | Thunder Wave | Status | – | 90% | 20 | Paralyzes foe |
13 | 13 | Electric | Power Current | Special | 65 | 100% | 10 | x2 damage on paralyzed foe, but cures the foe’s paralysis |
16 | 16 | Cosmic | Atom Launch | Special | 65 | 100% | 25 | 15% chance to paralyze foe |
18 | 18 | Electric | Charge | Status | – | – | 20 | Next Electric move is boosted |
22 | 22 | Dark | Night Daze | Special | 65 | 100% | 25 | 10% chance to lower foe’s accuracy |
25 | 25 | Electric | Volt Switch | Special | 75 | 100% | 5 | User switches out after attacking |
28 | 28 | Cosmic | Photon Blast | Special | 85 | 100% | 15 | 10% chance to lower foe’s SPDEF |
30 | 30 | Normal | Recycle | Status | – | – | 10 | Recycles a held item that was used, allowing it to be used again |
34 | 34 | Electric | Ion Gunner | Special | 140 | 50% | 5 | 100% chance to paralyze foe |
– | 36 | Normal | Pain Split | Status | – | – | 20 | The user adds its HP to the foe’s HP, then equally shares the combined HP |
– | 40 | Cosmic | Supernova | Special | 250 | 100% | 5 | The user faints after this attack |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Wightning | Pelistorm | |||||||
Electric | Ghost | |||||||
1 | 1 | Dragon | Wyrmwind | Special | 45 | 100% | 30 | Hits both foes |
1 | 1 | Psychic | Agility | Status | – | – | 30 | Raises speed 2 stages |
6 | 6 | Electric | Jolt | Special | 45 | 100% | 35 | 10% chance to paralyze foe |
9 | 9 | Ghost | Night Shade | Special | 45 | 100% | 40 | No additional effect |
11 | 11 | Flying | Feather Dance | Status | – | 100% | 15 | Lowers foe’s attack 2 stages |
14 | 14 | Water | Rain Dance | Status | – | – | 5 | Summons rain |
16 | 16 | Ghost | Ominous Wind | Special | 60 | 100% | 10 | 10% chance to raise all stats by 1 stage |
18 | 18 | Electric | Shock Wave | Special | 70 | – | 25 | Never misses |
22 | 22 | Ice | Snow Squall | Special | 70 | 95% | 20 | Hits both foes. 15% chance to freeze |
25 | 25 | Ghost | Ghastly Haze | Special | 90 | 90% | 10 | Hits both foes. 20% chance to freeze |
28 | 28 | Electric | Shock Bolt | Special | 85 | 100% | 15 | 10% chance to paralyze foe |
30 | 30 | Ice | Mist | Status | – | – | 30 | Prevents stat reduction |
34 | 34 | Electric | Lightning | Special | 110 | 70% | 5 | Max accuracy in rain. 40% chance to paralyze |
– | 36 | Flying | Hurricane | Special | 125 | 70% | 5 | Hits both foes. 30% chance to confuse |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Boreole | Nagakabel | |||||||
Electric | Ice | |||||||
1 | 1 | Dragon | Break Chop | Physical | 30 | 100% | 35 | Always lowers opponent’s atk |
1 | 1 | Normal | Focus Energy | Status | – | – | 30 | Raises crit ratio |
6 | 6 | Electric | Spark | Physical | 45 | 100% | 40 | No additional effect |
9 | 9 | Ice | Cold Claws | Physical | 45 | 100% | 35 | No additional effect |
11 | 11 | Normal | Work Up | Status | – | – | 20 | Raises attack and spatk 1 stage |
14 | 14 | Ice | Aurora Beam | Special | 65 | 100% | 25 | 15% chance to lower the foe’s attack |
17 | 17 | Electric | Kilo Bite | Physical | 65 | 95% | 20 | 10% chance to flinch, 10% chance to paralyze |
20 | 20 | Dragon | Rising Fury | Physical | 45 | 95% | 20 | 100% chance to raise attack |
23 | 23 | Ice | Triple Axel | Physical | 20 | 95% | 20 | Hits 3 times, with each hit becoming more powerful but less accurate |
26 | 26 | Electric | Bolt Tackle | Physical | 85 | 100% | 10 | Always goes first |
28 | 28 | Ice | Flash Freeze | Special | 30 | 80% | 5 | 100% chance to freeze target. Always goes last |
31 | 31 | Dragon | Rage | Physical | 85 | 95% | 10 | Becomes stronger the more the user is hit afterwards |
35 | 35 | Electric | Overclock | Physical | 120 | 100% | 10 | Locked into this move for two to three turns. After, the user becomes confused. |
– | 37 | Ice | Sheer Cold | Special | 130 | 90% | 5 | Lower’s the user’s spatk two stages |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||
Beakon | Eggon | Talomence | |||||||
Normal | Flying | ||||||||
1 | 1 | 1 | Normal | Tackle | Physical | 50 | 95% | 35 | No additional effect |
3 | 3 | 3 | Normal | Leer | Status | – | 100% | 30 | Lower’s the foe’s defense by 1 stage |
6 | 6 | 6 | Flying | Peck | Physical | 45 | 100% | 40 | No additional effect |
8 | 8 | 8 | Normal | Quick Attack | Physical | 40 | 100% | 35 | Always goes first |
11 | 11 | 11 | Normal | Mean Look | Status | – | – | 5 | Prevents foe from escaping |
13 | 13 | 13 | Flying | Pluck | Physical | 65 | 100% | 30 | Takes foe’s berry and consumes it |
15 | 15 | 15 | Fighting | Counter | Status | – | 100% | 20 | Deals back twice the damage of a taken physical hit |
– | 16 | 16 | Flying | Roost | Status | – | -% | 10 | Restores half of max HP |
17 | 18 | 18 | Normal | Facade | Physical | 70 | 100% | 20 | Doubles in power if the user is burned, poisoned, or paralyzed |
20 | 20 | 20 | Steel | Iron Defense | Status | – | – | 15 | Raises user’s defense by 2 stages |
– | 23 | 23 | Flying | Drill Peck | Physical | 90 | 100% | 15 | No additional effect |
– | 27 | 27 | Steel | Iron Head | Physical | 85 | 100% | 10 | 30% chance to flinch the foe |
– | – | 29 | Normal | Body Slam | Physical | 85 | 100% | 10 | 30% chance to paralyze foe |
– | – | 32 | Flying | Brave Bird | Physical | 120 | 100% | 10 | User takes recoil damage |
– | – | 35 | Fighting | Close Combat | Physical | 125 | 100% | 5 | Lowers the user’s def and spdef stats one stage |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||
Angkey | Flameape | ||||||||
Fire | Fire | Fighting | |||||||
1 | 1 | 1 | Normal | Pound | Physical | 45 | 100% | 40 | No additional effect |
5 | 5 | 5 | Fire | Hot Feet | Physical | 25 | 100% | 35 | Hits two times |
7 | 7 | 7 | Normal | Multipound | Physical | 25 | 90% | 25 | Hits two to five times |
9 | 9 | 9 | Normal | Sharpen | Status | – | – | 30 | Raises user’s attack 1 stage |
12 | 12 | 12 | Fighting | Arm Thrust | Physical | 20 | 100% | 25 | Hits two to five times |
14 | 14 | 14 | Fire | Flame Charge | Physical | 65 | 100% | 30 | 100% chance to raise user’s speed |
16 | 16 | 16 | Normal | Take Down | Physical | 90 | 100% | 15 | User takes recoil damage |
18 | 18 | 18 | Normal | Focus Energy | Status | – | – | 30 | Raises crit ratio |
21 | 21 | 21 | Fighting | Jump Kick | Physical | 90 | 95% | 10 | User takes damage if attack misses |
23 | 23 | 23 | Fire | Hell Haymaker | Physical | 85 | 95% | 10 | 20% chance to burn; high crit ratio |
25 | 25 | 25 | Dark | Sucker Punch | Physical | 80 | 100% | 5 | Strikes first; only works if the foe uses an attacking move |
28 | 28 | 28 | Fire | Flare Blitz | Physical | 120 | 100% | 15 | User takes recoil damage |
30 | 30 | 30 | Dragon | Rising Fury | Physical | 45 | 95% | 20 | 100% chance to raise attack |
33 | 33 | 33 | Fighting | Hi Jump Kick | Physical | 130 | 85% | 5 | User takes damage if attack misses |
Level | Type | Name | Category | BP | Acc | PP | Effect | |||
Boulderpie | Petrapod | Primordee | ||||||||
Rock | Rock | Rock | Flying | |||||||
1 | 1 | 1 | 1 | Normal | Mean Look | Status | – | – | 5 | Prevents foe from escaping |
1 | 1 | – | – | Normal | Tackle | Physical | 50 | 95% | 35 | No additional effect |
– | – | 1 | 1 | Flying | Wingbeat | Physical | 40 | 100% | 35 | 15% chance to confuse the foe |
4 | 4 | 4 | 4 | Bug | Bug Bite | Physical | 45 | 100% | 40 | Eats the foe’s berry |
6 | 6 | 6 | 6 | Rock | Rock Throw | Physical | 45 | 100% | 40 | No additional effect |
8 | 8 | – | – | Normal | Harden | Status | – | – | 30 | Raises user’s def by 1 stage |
10 | 10 | 8 | 8 | Rock | Rock Polish | Status | – | – | 20 | Raises user’s speed by 2 stages |
– | – | 10 | 10 | Flying | Aerial Ace | Physical | 70 | – | 20 | Never misses |
12 | 12 | 12 | 12 | Rock | Rock Tomb | Physical | 65 | 95% | 25 | 100% chance to lower foe’s speed |
– | 15 | 15 | 15 | Ground | Stomp Tantrum | Physical | 30 | 100% | 40 | Power doubles if the last move the user used failed. Hits both foes |
– | 18 | 18 | 18 | Steel | Iron Defense | Status | – | – | 15 | Raises user’s defense by 2 stages |
– | 20 | 20 | 20 | Rock | Strength | Physical | 90 | 100% | 10 | No additional effect |
– | – | 24 | 24 | Flying | Acrobatics | Physical | 55 | 100% | 10 | Does double damage if the user is not holding an item |
– | – | 26 | 26 | Rock | Stealth Rock | Status | – | – | 20 | Sets up splintering stones on the foe’s battlefield, damaging on switchin |
– | – | 30 | 30 | Rock | Stone Edge | Physical | 120 | 80% | 5 | High crit ratio |
– | – | 33 | 33 | Flying | Fly | Physical | 120 | 90% | 10 | Two-turn attack where the user is invulnerable on the first |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||||||
Mandiwag | Mandiwhirl | Mandiwrath | Mandirge | ||||||||||
Bug | Ghost | Bug | Ghost | Bug | Ghost | Ghost | |||||||
1 | 1 | 1 | 1 | 1 | 1 | – | Dark | Bite | Physical | 40 | 100% | 35 | 20% chance to flinch |
4 | 4 | 4 | 4 | 5 | 5 | – | Bug | Bug Bite | Physical | 45 | 100% | 40 | Eats the foe’s berry |
– | – | – | – | – | – | 5 | Bug | Struggle Bug | Special | 40 | 100% | 35 | 100% chance to lower foe’s spatk. Hits both foes |
7 | 7 | 7 | 7 | 8 | 8 | Ghost | Scary Face | Status | – | 100% | 25 | Lowers foe’s speed stat by 2 stages | |
9 | 9 | 9 | 9 | 11 | 11 | 1 | Ghost | Astonish | Physical | 40 | 100% | 35 | 30% chance to flinch |
– | – | – | – | 11 | Ghost | Night Shade | Special | 45 | 100% | 40 | No additional effect | ||
12 | 12 | 12 | 12 | 14 | 14 | – | Flying | Pluck | Physical | 65 | 100% | 30 | Takes foe’s berry and consumes it |
– | – | – | – | – | – | 14 | Ghost | Hex | Special | 65 | 100% | 20 | Does double damage if the foe has a status problem |
14 | 14 | 14 | 14 | – | – | 16 | Bug | Signal Beam | Special | 70 | 100% | 20 | 20% chance to confuse the foe |
– | – | – | – | 16 | 16 | – | Bug | Fury Cutter | Physical | 40 | 95% | 15 | Gains power with each successive hit |
15 | 15 | 15 | 15 | 18 | 18 | Ghost | Spite | Status | – | 100% | 10 | Cuts 2 to 5 PP from the move last used by the foe | |
18 | 18 | 18 | 18 | 21 | 21 | – | Ghost | Frighten | Physical | 85 | 100% | 10 | 20% chance to flinch |
21 | 21 | 21 | 21 | – | – | 21 | Ghost | Shadow Ball | Special | 85 | 100% | 10 | 20% chance to lower foe’s spdef |
– | – | – | – | 24 | 24 | – | Bug | U-turn | Physical | 80 | 95% | 5 | User switches out after finishing the attack |
– | – | – | – | – | – | 24 | Psychic | Psybeam | Special | 65 | 100% | 25 | 15% chance to confuse the foe |
24 | 24 | 24 | 24 | 26 | 26 | – | Poison | Venom Fang | Physical | 70 | 100% | 15 | 25% chance to flinch |
26 | 26 | 26 | 26 | – | – | 26 | ??? | Life Siphon | Special | 80 | 100% | 15 | User recovers a portion of the damage dealt |
– | – | – | – | 29 | 29 | – | Bug | Leech Life | Physical | 85 | 100% | 10 | User recovers a portion of the damage dealt |
– | – | – | – | 29 | Psychic | Extrasensory | Special | 85 | 100% | 15 | 10% chance to flinch | ||
– | – | – | – | 32 | 32 | – | Ghost | Phantom Force | Physical | 120 | 95% | 10 | Two-turn attack where the user is invulnerable on the first |
– | – | – | – | – | – | 32 | Ghost | Vile Voodoo | Special | 110 | 95% | 10 | User takes recoil damage |
– | – | – | – | 35 | 35 | – | Psychic | Warp Strike | Physical | 120 | 100% | 5 | Lowers user’s atk and def one stage |
– | – | – | – | – | – | 35 | Normal | Perish Song | Status | – | – | 5 | All Pokemon that hear the song will faint in three turns |
Level | Type | Name | Category | BP | Acc | PP | Effect | |||
Pashpoke | Pashbro | Pashking | ||||||||
Rock | Rock | Rock | Dark | |||||||
1 | – | – | – | Normal | Scratch | Physical | 45 | 100% | 40 | No additional effect |
5 | 1 | 1 | 1 | Rock | Rock Throw | Physical | 45 | 100% | 40 | No additional effect |
8 | 5 | 5 | 5 | Normal | Block | Status | – | – | 5 | Prevents target from escaping |
11 | 7 | 7 | 7 | Dark | Threaten | Special | 40 | 100% | 20 | 20% chance to lower foe’s spdef by 1 stage |
13 | 10 | 10 | 10 | Rock | Rock Tomb | Physical | 65 | 95% | 25 | 100% chance to lower foe’s speed |
15 | 13 | 13 | 13 | Dark | Assurance | Physical | 65 | 95% | 20 | Does double damage if the foe has already taken damage that turn |
18 | 15 | 15 | 15 | Normal | Endeavor | Physical | – | 100% | 5 | Gains power the fewer HP the user has compared with the foe |
20 | 18 | 18 | 18 | Ghost | Curse | Status | – | – | 10 | Lowers speed to raise attack and defense if not ghost type. If ghost type, cuts the user’s HP by half to inflict curse on the foe |
23 | 21 | 21 | 21 | Rock | Strength | Physical | 90 | 100% | 10 | No additional effect |
26 | 25 | 25 | 25 | Normal | Psych Up | Status | – | – | 10 | Copies the foe’s stat changes |
– | 27 | 27 | 27 | Dragon | Power Trip | Physical | 20 | 100% | 40 | Power grows with each raised stat |
– | 30 | – | – | Ground | Bulldoze | Physical | 90 | 100% | 10 | Hits both foes. 100% chance to lower their speed |
– | – | 30 | 30 | Dark | Berate | Special | 80 | 100% | 5 | 100% chance to lower foe’s attack by 1 stage |
– | 34 | – | – | Rock | Stone Edge | Physical | 120 | 80% | 5 | High crit ratio |
– | – | 34 | 34 | Psychic | Mind Games | Physical | – | 100% | 20 | The more the foe has raised its stats, the greater this move’s power |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||
Lotrap | Lomaw | Ludiboca | |||||||
Ground | Bug | ||||||||
1 | 1 | 1 | Water | Sea Snap | Physical | 45 | 100% | 40 | No additional effect |
4 | 4 | 4 | Ground | Spikes | Status | – | – | 20 | Sets up spikes on the foe’s battlefield, damaging on switchin |
7 | 7 | 7 | Bug | Bug Bite | Physical | 45 | 100% | 40 | Eats the foe’s berry |
9 | 9 | 9 | Ground | Sand Tomb | Special | 45 | 95% | 35 | Traps and hurts the foe for two to five turns |
12 | 12 | 12 | Ground | Dig | Physical | 70 | 100% | 20 | Two-turn attack where the user is invulnerable on the first |
14 | 14 | 14 | Bug | Pin Missile | Physical | 25 | 95% | 20 | Hits two to five times |
15 | 16 | 16 | Grass | Ensnare | Physical | 60 | 100% | 25 | Traps and hurts the foe for two to five turns |
18 | 19 | 19 | Dark | Crunch | Physical | 85 | 100% | 10 | 20% chance to lower foe’s defense |
– | 21 | 21 | Normal | Protect | Status | – | – | 10 | Evades all attacks. May fail if used in succession |
– | 24 | 24 | Bug | Leech Life | Physical | 85 | 100% | 10 | User recovers a portion of the damage dealt |
– | 28 | 28 | Ground | Bulldoze | Physical | 90 | 100% | 10 | Hits both foes. 100% chance to lower their speed |
– | 30 | 30 | Dark | Jaw Lock | Physical | 95 | 90% | 5 | Traps and hurts the foe for two to five turns |
– | 33 | 33 | Ground | Ruination | Special | 100 | 100% | 10 | Hits both foes, clears hazards |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Seqola | Sequoisola | |||||||
Grass | Bug | |||||||
1 | 1 | Bug | Sting | Physical | 40 | 100% | 35 | 10% chance to poison |
4 | 4 | Grass | Vine Whip | Physical | 45 | 100% | 30 | No additional effect |
7 | 7 | Grass | Ingrain | Status | – | – | 20 | Restores HP every turn, but user can’t switch out |
9 | 9 | Fairy | Covet | Physical | 60 | 100% | 30 | Steals the foe’s held item |
12 | 12 | Grass | Ensnare | Physical | 60 | 100% | 25 | Traps and hurts the foe for two to five turns |
15 | 15 | Bug | Pin Missile | Physical | 25 | 95% | 20 | Hits two to five times |
17 | 17 | Grass | Sleep Powder | Status | – | 75% | 15 | Lulls foe to sleep |
20 | 20 | Grass | Leech Seed | Status | – | 90% | 10 | Steals HP from foe every turn until they switch out |
22 | 22 | Grass | Root Sap | Physical | 85 | 100% | 10 | User recovers a portion of the damage dealt |
25 | 25 | Bug | Leech Life | Physical | 85 | 100% | 10 | User recovers a portion of the damage dealt |
28 | 28 | Ghost | Frighten | Physical | 85 | 100% | 10 | 20% chance to flinch |
30 | 30 | Bug | Needle Swarm | Physical | 115 | 80% | 10 | 55% chance to flinch |
33 | 33 | Grass | Frenzy Plant | Physical | 140 | 95% | 5 | User must rest the turn after using this move |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||||
Vinub | Marshwine | Mamoswamp | |||||||||
Grass | Grass | Water | Grass | Water | |||||||
1 | 1 | 1 | 1 | 1 | Ground | Mud-Spatter | Special | 40 | 100% | 35 | Hits both foes. 5% chance to lower accuracy |
5 | 5 | 5 | 5 | 5 | Grass | Absorb | Special | 40 | 100% | 35 | User recovers a portion of the damage dealt |
8 | 8 | 8 | 8 | 8 | Water | Water Sport | Status | – | 100% | 20 | Weakens fire type attacks |
10 | 10 | 10 | 10 | 10 | Water | Water Pulse | Special | 65 | 100% | 25 | 20% chance to confuse the foe |
12 | 12 | 12 | 12 | 12 | Grass | Ensnare | Physical | 60 | 100% | 25 | Traps and hurts the foe for two to five turns |
14 | 14 | 14 | 14 | 14 | Water | Brine | Special | 65 | 100% | 15 | Doubles in power if the foe has less than half its HP |
16 | 16 | 16 | 16 | 16 | Grass | Grass Knot | Special | – | 100% | 20 | The heavier the foe, the greater the damage dealt |
19 | 19 | 19 | 19 | 19 | Water | Dive | Physical | 75 | 95% | 20 | Two-turn attack where the user is invulnerable on the first |
– | 22 | 22 | 22 | 22 | Rock | Rock Slide | Physical | 85 | 95% | 10 | Hits both foes. 30% chance to flinch |
– | 25 | 25 | 25 | 25 | Grass | Seed Bomb | Physical | 90 | 100% | 15 | No additional effect |
– | 27 | 27 | 27 | 27 | Normal | Stockpile | Status | – | – | 20 | Raises user’s def and spdef one stage |
– | 30 | 30 | 30 | 30 | Water | Storm Surge | Physical | 100 | 95% | 5 | Traps and hurts the foe for two to five turns |
– | 32 | 32 | 32 | 32 | Grass | Frenzy Plant | Physical | 140 | 95% | 5 | User must rest the turn after using this move |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Resky | Skunsomnia | |||||||
Normal | Psychic | |||||||
1 | 1 | Normal | Basic Boom | Special | 45 | 100% | 40 | No additional effect |
4 | 4 | Psychic | Rest | Status | – | – | 10 | User falls asleep and heals to full health |
8 | 8 | Psychic | Hypnosis | Status | – | 60% | 20 | Lulls foe to sleep |
11 | 11 | Normal | Sleep Talk | Status | – | – | 10 | Randomly uses one of the user’s other moves if asleep |
14 | 14 | Normal | Basic Blast | Special | 70 | 100% | 20 | No additional effect |
16 | 16 | Psychic | Brainfreeze | Special | 70 | 95% | 15 | 20% chance to freeze the foe |
19 | 19 | Normal | Energy Wave | Special | 85 | 100% | 15 | No additional effect |
22 | 22 | Psychic | Psychic | Special | 85 | 100% | 15 | 10% chance to lower foe’s spdef |
24 | 24 | Dark | Snore | Special | 130 | 100% | 5 | Hits both foes. Can only be used if user is asleep |
27 | 27 | Normal | Yawn | Status | – | – | 10 | Foe falls asleep the turn after using this attack |
29 | 29 | Ghost | Nightmare | Status | – | – | 15 | If foe is asleep, then they take damage every turn until they awake |
32 | 32 | Psychic | Dream Eater | Special | 100 | 100% | 10 | User recovers a portion of the damage dealt. Only works if foe is asleep |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||
Hoohoo | Subzerowl | ||||||||
Ice | Ice | Ghost | |||||||
1 | 1 | 1 | Flying | Peck | Physical | 45 | 100% | 40 | No additional effect |
4 | 4 | 4 | Ice | Mist | Status | – | – | 30 | Prevents stat reduction |
8 | 8 | 8 | Ice | Powder Snow | Special | 45 | 100% | 35 | Hits both foes. 20% chance to freeze |
11 | 11 | 11 | Cosmic | Space Haze | Special | 45 | 100% | 35 | Removes the foe’s stat changes |
14 | 14 | 14 | Ghost | Ominous Wind | Special | 60 | 100% | 10 | 10% chance to raise all stats by 1 stage |
16 | 16 | 16 | Ice | Snow Squall | Special | 70 | 95% | 20 | Hits both foes. 15% chance to freeze |
19 | 19 | 19 | Normal | Double Team | Status | – | – | 15 | Raises evasion by 1 stage |
22 | 22 | 22 | Ghost | Ghastly Haze | Special | 90 | 90% | 10 | Hits both foes. 20% chance to freeze |
24 | 24 | 24 | Ice | Frost Breath | Special | 55 | 95% | 10 | Always crits |
27 | 27 | 27 | Normal | Perish Song | Status | – | – | 5 | All Pokemon that hear the song will faint in three turns |
29 | 29 | 29 | Psychic | Future Sight | Special | 120 | 100% | 10 | Two turns after using this move, the foe is struck |
32 | 32 | 32 | Ghost | Terror Wave | Special | 130 | 80% | 5 | Hits both foes. 20% chance to confuse |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||||
Hearcada | Heartlesk | Nobodinja | |||||||||
Fairy | Fairy | Dark | Fairy | ??? | |||||||
1 | 1 | 1 | 1 | 1 | ??? | Return | Physical | – | 100% | 100 | Does more damage the more the user loves its trainer |
5 | – | – | 5 | 5 | Fairy | Fairy Wind | Special | 45 | 100% | 30 | Hits both foes |
– | 5 | 5 | – | – | Dark | Pursuit | Physical | 40 | 100% | 40 | Power is doubled if the target switches out |
8 | 9 | 9 | – | – | Fairy | Covet | Physical | 60 | 100% | 30 | Steals the foe’s held item |
– | 13 | 13 | – | – | Normal | Slash | Physical | 85 | 100% | 10 | High crit ratio |
12 | – | – | 9 | 9 | Dragon | Arcane Spell | Special | 30 | 100% | 35 | 100% chance to lower the foe’s spatk |
15 | 18 | 18 | 13 | 13 | Fairy | Heart Drain | Special | 65 | 100% | 20 | User recovers a portion of the damage dealt |
18 | – | – | – | – | Fairy | Heart Palm | Physical | 85 | 100% | 10 | 20% chance to flinch |
– | – | – | 18 | 18 | Ghost | Hex | Special | 65 | 100% | 20 | Does double damage if the foe has a status problem |
– | 21 | 21 | – | – | Dark | Night Slash | Physical | 85 | 100% | 10 | High crit ratio |
– | – | – | 21 | 21 | Psychic | Calm Mind | Status | – | – | 20 | User raises its spatk and spdef one stage |
– | 25 | 25 | – | – | Ghost | Spirit Slice | Physical | 85 | 100% | 15 | High crit ratio |
– | – | – | 25 | 25 | Fairy | Fae Orb | Special | 85 | 95% | 10 | Clears the foe’s stat changes |
– | 29 | 29 | – | – | Dark | Hone Claws | Status | – | – | 15 | Raises user’s attack and accuracy 1 stage |
– | – | – | 29 | 29 | Psychic | Stored Power | Special | 20 | 100% | 20 | Power grows with each raised stat |
– | 32 | 32 | – | – | Poison | Cross Poison | Physical | 90 | 100% | 5 | High crit ratio + 10% chance to poison |
– | – | – | 32 | 32 | ??? | Mystery Spell | Special | 85 | 100% | 10 | 20% chance to either burn, paralyze, or freeze the foe |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Smoglu | Noxioura | |||||||
Flying | Poison | |||||||
1 | 1 | Ghost | Night Shade | Special | 45 | 100% | 40 | No additional effect |
5 | 5 | Flying | Feather Wind | Special | 40 | 100% | 35 | 20% chance to lower attack of foe. Hits both |
8 | 8 | Poison | Smog | Special | 40 | 90% | 25 | Hits both foes. 100% chance to poison |
11 | 11 | Normal | Smokescreen | Status | – | 100% | 20 | Lowers the foe’s accuracy |
14 | 14 | Flying | Air Cutter | Special | 65 | 95% | 25 | Hits both foes. High crit ratio |
16 | 16 | Poison | Clear Smog | Special | 65 | 100% | 30 | Eliminates all stat changes |
19 | 19 | Rock | Tar Shot | Special | 70 | 95% | 20 | 20% chance to lower spdef |
22 | 22 | Flying | Air Slash | Special | 85 | 100% | 15 | 25% chance to flinch |
24 | 24 | Poison | Fumigate | Special | 85 | 90% | 10 | 30% chance to poison or flinch |
27 | 27 | Rock | Asphalt Seep | Special | 85 | 95% | 10 | Hits both foes. 20% chance to lower spdef |
29 | 29 | Poison | Deadly Deluge | Special | 125 | 80% | 5 | 30% chance to poison |
32 | 32 | Ghost | Terror Wave | Special | 130 | 80% | 5 | Hits both foes. 20% chance to confuse |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Yuckduck | Hazarduck | |||||||
Poison | Poison | |||||||
1 | 1 | Steel | Liquimetal | Special | 40 | 100% | 40 | 10% chance to lower spatk |
5 | 5 | Water | Water Sport | Status | – | 100% | 20 | Weakens fire type attacks |
8 | 8 | Poison | Trash Toss | Physical | 45 | 100% | 35 | No additional effect |
11 | 11 | Water | Aqua Jet | Physical | 40 | 100% | 30 | Goes first |
14 | 14 | Normal | Minimize | Status | – | – | 10 | Raises user’s evasiveness by 1 stage |
16 | 16 | Poison | Barbed Charge | Physical | 65 | 100% | 30 | 25% chance to poison |
19 | 19 | Water | Line Cast | Physical | 65 | 100% | 15 | The foe is made to switch out if it is hit by this attack |
22 | 22 | Poison | Gastro Acid | Status | – | 100% | 10 | Suppresses the foe’s ability |
24 | 24 | Poison | Garbage Dump | Physical | 85 | 100% | 15 | 30% chance to lower defense |
27 | 27 | Poison | Acid Armor | Status | – | – | 20 | Raises user’s defense by 2 stages |
29 | 29 | Water | Scale Slammer | Physical | 85 | 100% | 15 | 10% chance to flinch |
32 | 32 | Poison | Toxic | Status | – | 80% | 10 | Badly poisons the foe |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||
Droplit | Niagrain | ||||||||
Water | Water | Flying | |||||||
1 | 1 | 1 | Water | Bubble | Special | 40 | 100% | 40 | 10% chance to lower speed. Hits both foes |
5 | 5 | 5 | Psychic | Agility | Status | – | – | 30 | Raises speed 2 stages |
7 | 7 | 7 | Flying | Gust | Special | 45 | 100% | 40 | Can hit flying foe for double damage |
10 | 10 | 10 | Bug | Silver Wind | Special | 65 | 100% | 15 | 5% chance to raise all of the user’s stats by 1 stage |
14 | 14 | 14 | Water | Bubble Beam | Special | 70 | 100% | 25 | No additional effect |
17 | 17 | 17 | Flying | Gale Force | Special | 70 | 100% | 20 | Can hit, and deal extra damage to, a foe that is using Fly |
19 | 19 | 19 | Bug | Sticky Web | Status | – | – | 20 | Slows any foe who switches in |
22 | 22 | 22 | Water | Hydro Pump | Special | 90 | 100% | 15 | No additional effect |
– | 24 | 24 | Water | Rain Dance | Status | – | – | 5 | Summons rain |
– | 27 | 27 | Flying | Air Slash | Special | 85 | 100% | 15 | 25% chance to flinch |
– | 30 | 30 | Water | Foam Geyser | Special | 120 | 90% | 10 | 30% chance to lower speed. Hits both foes |
– | 34 | 34 | Bug | Quiver Dance | Status | – | – | 20 | Boosts user’s spatk, spdef, and speed 1 stage |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||||
Helwet | Baitrix | Decidiver | |||||||||
Water | Water | Ground | Water | Ground | |||||||
1 | 1 | 1 | 1 | 1 | Water | Water Gun | Special | 45 | 100% | 40 | No additional effect |
3 | 5 | 5 | 5 | 5 | Ground | Mud-Spatter | Special | 40 | 100% | 35 | Hits both foes. 5% chance to lower accuracy |
6 | 8 | 8 | 8 | 8 | Steel | Bide | Physical | – | – | 30 | The user endures two turns worth of attacks, then strikes back with double the damage it had taken |
8 | 10 | 10 | 10 | 10 | Steel | Metal Sound | Status | – | 85% | 40 | Lowers the target’s spdef by 2 stages |
11 | 12 | 12 | 12 | 12 | Ground | Mud-Slap | Special | 65 | 95% | 20 | 90% chance to lower accuracy |
14 | Water | Water Pulse | Special | 65 | 100% | 25 | 20% chance to confuse the foe | ||||
18 | 16 | 16 | 16 | 16 | Steel | Gyro Spin | Physical | 65 | 100% | 20 | Clears all stage hazards |
– | 19 | 19 | 19 | 19 | Water | Line Cast | Physical | 65 | 100% | 15 | The foe is made to switch out if it is hit by this attack |
– | 22 | 22 | 22 | 22 | Water | Dive | Physical | 75 | 95% | 20 | Two-turn attack where the user is invulnerable on the first |
– | 25 | 25 | 25 | 25 | Ground | Mud Bomb | Special | 85 | 100% | 15 | 30% chance to lower accuracy |
– | 27 | 27 | 27 | 27 | Steel | Iron Head | Physical | 85 | 100% | 10 | 30% chance to flinch the foe |
– | 30 | 30 | 30 | 30 | Water | Storm Surge | Physical | 100 | 95% | 5 | Traps and hurts the foe for two to five turns |
– | 32 | 32 | 32 | 32 | Ground | Quagmire | Special | 130 | 80% | 5 | Hits both foes. 30% chance to lower accuracy |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||
Chlorosis | Synthesion | Cytoniclus | |||||||
Grass | Cosmic | ||||||||
1 | 1 | 1 | Grass | Leech Seed | Status | – | 90% | 10 | Steals HP from foe every turn until they switch out |
5 | 5 | 5 | Grass | Absorb | Special | 40 | 100% | 35 | User recovers a portion of the damage dealt |
7 | 8 | 8 | Grass | Growth | Status | – | – | 20 | Raises atk and spath 1 stage |
9 | 10 | 10 | Cosmic | Swift | Special | 45 | – | 40 | Hits both foes. never misses |
11 | 12 | 12 | Grass | Mega Drain | Special | 65 | 100% | 25 | User recovers a portion of the damage dealt |
14 | 14 | 14 | Cosmic | Atom Launch | Special | 65 | 100% | 25 | 15% chance to paralyze foe |
– | 16 | 16 | Normal | Minimize | Status | – | – | 10 | Raises user’s evasiveness by 1 stage |
18 | 19 | 19 | Grass | Aromatherapy | Status | – | – | 5 | Heals all status problems of the user’s party |
– | 22 | 22 | Cosmic | Photon Blast | Special | 85 | 100% | 15 | 10% chance to lower foe’s spdef |
– | 25 | 25 | Grass | Energy Ball | Special | 90 | 100% | 10 | 10% chance to lower foe’s spdef |
– | 28 | 28 | Fire | Sunny Day | Status | – | – | 5 | Sets harsh sunlight |
– | 31 | 31 | Grass | Solar Beam | Special | 120 | 100% | 10 | Two turn attack; becomes one turn in sunlight |
– | 34 | 34 | Electric | Ion Gunner | Special | 140 | 50% | 5 | 100% chance to paralyze foe |
Level | Type | Name | Category | BP | Acc | PP | Effect | ||
Bellshoot | Cannonbell | Artillibel | |||||||
Fire | |||||||||
1 | 1 | 1 | Poison | Smog | Special | 40 | 90% | 25 | Hits both foes. 100% chance to poison |
3 | 5 | 1 | Normal | Harden | Status | – | – | 30 | Raises user’s def by 1 stage |
6 | 8 | 5 | Fire | Ember | Special | 40 | 100% | 40 | 10% chance to burn |
8 | 10 | 8 | Normal | Smokescreen | Status | – | 100% | 20 | Lowers the foe’s accuracy |
10 | 12 | 10 | Steel | Bullet Rush | Physical | 20 | 85% | 30 | Hits 2 to 5 times. Always goes first |
13 | 14 | 12 | Grass | Bullet Seed | Physical | 25 | 95% | 20 | Hits 2 to 5 times. |
– | – | 14 | Bug | Pin Missile | Physical | 25 | 95% | 20 | Hits two to five times |
16 | 16 | 16 | Fire | Fireball | Special | 70 | 100% | 25 | No additional effect |
– | 19 | 19 | Poison | Clear Smog | Special | 65 | 100% | 30 | Eliminates all stat changes |
– | 21 | 22 | Water | Ink Shot | Special | 85 | 95% | 20 | 50% chance to lower accuracy |
– | 24 | 25 | Fire | Flamethrower | Special | 85 | 100% | 15 | 15% chance to leave a burn |
– | 27 | 28 | Steel | Shift Gear | Status | – | – | 10 | Raises attack and speed |
– | 31 | 31 | Ground | Mud Bomb | Special | 85 | 100% | 15 | 30% chance to lower accuracy |
– | 34 | 34 | Fire | Char Barrage | Physical | 150 | 90% | 5 | User must recharge for 1 turn after usage |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Industump | Ashenant | |||||||
Steel | Fire | |||||||
1 | 1 | Steel | Bide | Physical | – | – | 30 | The user endures two turns worth of attacks, then strikes back with double the damage it had taken |
5 | 5 | Normal | Smokescreen | Status | – | 100% | 20 | Lowers the foe’s accuracy |
8 | 8 | Poison | Smog | Special | 40 | 90% | 25 | Hits both foes. 100% chance to poison |
10 | 10 | Fire | Fire Breath | Special | 65 | 100% | 25 | 10% chance to burn |
12 | 12 | Dark | Assurance | Physical | 65 | 95% | 20 | Does double damage if the foe has already taken damage that turn |
14 | 14 | Steel | Gyro Spin | Physical | 65 | 100% | 20 | Clears all stage hazards |
16 | 16 | Electric | Circuit Bust | Special | 70 | 95% | 15 | 60% chance to raise user’s defense. Hits both foes. |
19 | 19 | Cosmic | Lock-On | Status | – | – | 40 | Next attack does not miss |
21 | 21 | Steel | Metal Mash | Physical | 85 | 95% | 15 | 25% to raise user’s attack |
24 | 24 | Steel | Shift Gear | Status | – | – | 10 | Raises attack and speed |
27 | 27 | Fire | Heat Wave | Special | 90 | 100% | 10 | 10% chance to confuse. Hits both foes |
30 | 30 | Poison | Fumigate | Special | 85 | 90% | 10 | 30% chance to poison or flinch |
32 | 32 | Fire | Inferno | Special | 110 | 60% | 5 | 100% chance to burn |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Mincir | ||||||||
Steel | Dark | |||||||
1 | 1 | Normal | Scratch | Physical | 45 | 100% | 40 | No additional effect |
5 | 5 | Dark | Pursuit | Physical | 40 | 100% | 40 | Power is doubled if the target switches out |
8 | 8 | Steel | Bullet Rush | Physical | 20 | 85% | 30 | Hits 2 to 5 times. Always goes first |
10 | 10 | Dark | Torment | Status | – | 100% | 15 | Foe cannot use the same move twice in a row |
12 | 12 | Dark | Knock Off | Physical | 65 | 100% | 20 | Knocks down the foe’s held item to prevent it from being used |
14 | 14 | Steel | Rusty Cuts | Physical | 30 | 100% | 20 | Hits two times. 25% chance to poison |
16 | 16 | ??? | Vital Split | Physical | – | 90% | 10 | Splits foe’s HP in half |
19 | 19 | Fighting | Brick Break | Physical | 70 | 100% | 20 | Breaks barriers |
21 | 21 | Steel | Metal Mash | Physical | 85 | 95% | 15 | 25% to raise user’s attack |
24 | 24 | Dark | Crunch | Physical | 85 | 100% | 10 | 20% chance to lower foe’s defense |
27 | 27 | Normal | Crush Claw | Physical | 120 | 85% | 5 | 50% chance to lower foe’s defense |
30 | 30 | Steel | Steamroller | Physical | 110 | 80% | 10 | 10% chance to flinch. Damage is doubled if the target is minimized |
32 | 32 | Dark | Jaw Lock | Physical | 95 | 90% | 5 | Traps and hurts the foe for two to five turns |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Mechans | Mecharbok | |||||||
Steel | Dragon | |||||||
1 | 1 | Cosmic | Turbo Thrust | Physical | 40 | 100% | 35 | Always goes first |
3 | 3 | Steel | Flash | Special | 45 | 95% | 35 | Hits both foes. 100% chance to lower accuracy |
6 | 6 | Dragon | Break Chop | Physical | 30 | 100% | 35 | 100% chance to lower attack |
8 | 8 | Normal | Disable | Status | – | 100% | 20 | Can prevent a move from being used |
11 | 11 | Steel | Flashbang | Special | 65 | 100% | 20 | 40% chance to lower accuracy |
13 | 13 | Normal | Conversion | Status | – | – | 30 | User changes type to the type of the move at the top of its movelist |
15 | 15 | Dragon | Dragon Tail | Physical | 65 | 95% | 20 | The foe is forced to switch |
16 | 16 | Cosmic | Gamma Ray | Special | 80 | 100% | 10 | 5% chance to raise all stats by 1 stage |
18 | 18 | Normal | Conversion2 | Status | – | – | 30 | User changes type to one resistant to the last attack it took |
20 | 20 | Steel | Mirror Ray | Special | 90 | 100% | 10 | No additional effect |
23 | 23 | Dragon | Rage | Physical | 85 | 95% | 10 | Becomes stronger the more the user is hit afterwards |
27 | 27 | Steel | Iron Tail | Physical | 120 | 85% | 10 | 30% chance to lower defense |
29 | 29 | Dragon | Outrage | Physical | 120 | 100% | 10 | Picks random target. Locked in for 2 to 3 turns, then user becomes confused |
32 | 32 | Cosmic | Raging Rocket | Physical | 110 | 50% | 10 | 100% chance to confuse foe |
35 | 35 | Electric | Overclock | Physical | 120 | 100% | 10 | Locked into this move for two to three turns. After, the user becomes confused. |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Seeloon | Dewloon | |||||||
Fairy | ||||||||
1 | 1 | Fighting | Counter | Status | – | 100% | 20 | Deals back twice the damage of a taken physical hit |
1 | 1 | Psychic | Mirror Coat | Status | – | 100% | 20 | Deals back twice the damage of a taken special hit |
7 | 7 | Fairy | Present | Physical | – | 95% | 40 | Has a random effect |
9 | 9 | Fairy | Double Slap | Physical | 15 | 95% | 30 | Hits 2 to 5 times |
12 | 12 | Grass | Growth | Status | – | – | 20 | Raises atk and spath 1 stage |
14 | 14 | Fairy | Dizzy Punch | Physical | 65 | 100% | 25 | 25% chance to confuse |
16 | 16 | Flying | Gale Force | Special | 70 | 100% | 20 | Can hit, and deal extra damage to, a foe that is using Fly |
18 | 18 | Normal | Endeavor | Physical | – | 100% | 5 | Gains power the fewer HP the user has compared with the foe |
20 | 20 | ??? | Implode | Special | – | 100% | 20 | Causes damage based on the user’s level |
23 | 23 | Fairy | Play Rough | Physical | 90 | 100% | 10 | 10% chance to lower foe’s attack |
25 | 25 | Flying | Acrobatics | Physical | 55 | 100% | 10 | Does double damage if the user is not holding an item |
28 | 28 | Normal | Teeter Dance | Status | – | 100% | 20 | Confuses all foes in the battle |
31 | 31 | Fairy | Art Attack | Physical | 40 | 85% | 5 | Hits 2 to 5 times |
34 | 34 | Fire | Sparkling Sky | Special | 250 | 100% | 5 | User faints upon using this attack |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Ruinth | Archaeoldo | |||||||
Ground | Dragon | |||||||
1 | 1 | Normal | Scratch | Physical | 45 | 100% | 40 | No additional effect |
5 | 5 | Ground | Ground Pound | Physical | 45 | 100% | 30 | No additional effect |
8 | 8 | Dragon | Break Chop | Physical | 30 | 100% | 35 | 100% chance to lower attack |
10 | 10 | Rock | Rock Tomb | Physical | 65 | 95% | 25 | 100% chance to lower foe’s speed |
12 | 12 | Ground | Dig | Physical | 70 | 100% | 20 | Two-turn attack where the user is invulnerable on the first |
14 | 14 | Dragon | Dragon Tail | Physical | 65 | 95% | 20 | The foe is forced to switch |
16 | 16 | Bug | U-turn | Physical | 80 | 95% | 5 | User switches out after finishing the attack |
19 | 19 | Ghost | Curse | Status | – | – | 10 | Lowers speed to raise attack and defense if not ghost type. If ghost type, cuts the user’s HP by half to inflict curse on the foe |
22 | 21 | Dragon | Dragon Claw | Physical | 90 | 100% | 15 | No additional effect |
25 | 24 | Ground | Bulldoze | Physical | 90 | 100% | 10 | Hits both foes. 100% chance to lower their speed |
– | 27 | Dragon | Outrage | Physical | 120 | 100% | 10 | Picks random target. Locked in for 2 to 3 turns, then user becomes confused |
– | 30 | Ground | Earthquake | Physical | 110 | 95% | 5 | Hits all Pokemon in battle |
– | 32 | Rock | Head Smash | Physical | 150 | 85% | 5 | User takes heavy recoil |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Dronma | Dronmega | |||||||
Steel | Flying | |||||||
1 | 1 | Electric | Jolt | Special | 45 | 100% | 35 | 10% chance to paralyze foe |
7 | 7 | Flying | Gust | Special | 45 | 100% | 40 | Can hit flying foe for double damage |
9 | 9 | Steel | Gyro Spin | Physical | 65 | 100% | 20 | Clears all stage hazards |
12 | 12 | Cosmic | Lock-On | Status | – | – | 40 | Next attack does not miss |
14 | 14 | Steel | Flashbang | Special | 65 | 100% | 20 | 40% chance to lower accuracy |
16 | 16 | Flying | Air Cutter | Special | 65 | 95% | 25 | Hits both foes. High crit ratio |
18 | 18 | Psychic | Agility | Status | – | – | 30 | Raises speed 2 stages |
20 | 20 | Bug | Signal Beam | Special | 70 | 100% | 20 | 20% chance to confuse the foe |
23 | 23 | Steel | Mirror Ray | Special | 90 | 100% | 10 | No additional effect |
25 | 25 | Flying | Tornado | Special | 95 | 90% | 10 | No additional effect |
28 | 28 | Electric | Volt Switch | Special | 75 | 100% | 5 | User switches out after attacking |
31 | 31 | Steel | Reflectoblast | Special | 120 | 85% | 10 | 30% chance to lower spdef |
34 | 34 | ??? | Hyper Beam | Special | 150 | 90% | 5 | User must recharge after usage |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Calamyta | Doomsdash | |||||||
Ghost | Fighting | |||||||
1 | 1 | Normal | Double Team | Status | – | – | 15 | Raises evasion by 1 stage |
5 | 5 | Fighting | Low Kick | Physical | – | 100% | 40 | Does damage based on foe’s weight |
7 | 7 | Ghost | Shadow Sneak | Physical | 45 | 100% | 40 | Goes first |
10 | 10 | Dark | Assurance | Physical | 65 | 95% | 20 | Does double damage if the foe has already taken damage that turn |
13 | 13 | Fighting | Double Kick | Physical | 35 | 100% | 20 | Hits two times |
16 | 16 | Poison | Barbed Charge | Physical | 65 | 100% | 30 | 25% chance to poison |
19 | 19 | Ghost | Shadow Ball | Special | 85 | 100% | 10 | 20% chance to lower foe’s spdef |
21 | 21 | Fighting | Aura Sphere | Special | 90 | -% | 10 | Never misses |
23 | 23 | Dark | Dark Pulse | Special | 85 | 100% | 15 | 15% chance to flinch |
26 | 26 | Ghost | Phantom Force | Physical | 120 | 95% | 10 | Two-turn attack where the user is invulnerable on the first |
29 | 29 | Poison | Poison Jab | Physical | 90 | 100% | 10 | 30% chance to poison |
33 | 33 | Fighting | Focus Blast | Special | 150 | 100% | 10 | User must not be hit at all that turn in order for the attack to land |
Level | Type | Name | Category | BP | Acc | PP | Notes | ||
Qwiry | Overqwhelm | ||||||||
Psychic | Psychic | Cosmic | |||||||
1 | 1 | 1 | Psychic | Kinesis | Special | 40 | 100% | 35 | 20% chance to lower Sp Def |
4 | 4 | 4 | Psychic | Imprison | Status | – | 100% | 10 | Prevents foe from using any move also known by the user |
7 | 7 | 7 | Psychic | Trick | Status | – | 100% | 10 | Switches held item with the foe’s |
10 | 10 | 10 | Ice | Mist | Status | – | – | 30 | Prevents stat reductions |
13 | 13 | 13 | Cosmic | Ozone Fumes | Special | 70 | 95% | 30 | No additional effect |
16 | 16 | 16 | Psychic | Reflect | Status | – | – | 20 | Puts up a barrier that lowers damage recieved by physical attacks |
17 | 17 | 17 | Psychic | Light Screen | Status | – | – | 20 | Puts up a barrier that lowers damage recieved by special attacks |
20 | 20 | 20 | Psychic | Future Sight | Special | 120 | 100% | 10 | Will hit two turns after the move is used |
22 | 22 | 22 | Normal | Protect | Status | – | – | 10 | Evades all attacks. Chance of failing rises with successive use |
25 | 25 | 25 | Cosmic | Gamma Ray | Special | 80 | 100% | 10 | 5% chance to raise all of user’s stats by 1 |
27 | 27 | 27 | Psychic | Skill Swap | Status | – | – | 10 | Swaps abilities with the foe |
29 | 29 | 29 | Cosmic | Meteor Shower | Special | 140 | 95% | 5 | Hits both foes. Will lower user’s spatk by two stages after use |
32 | 32 | 32 | Psychic | Calm Mind | Status | – | – | 20 | Raises user’s Spatk and Spdef by 1 stage each |
Level | Type | Name | Category | BP | Acc | PP | Effect | |
Chansea | Blissea | |||||||
Water | ||||||||
1 | 1 | Water | Bubble | Special | 40 | 100% | 40 | 10% chance to lower speed. Hits both foes |
5 | 5 | Normal | Teeter Dance | Status | – | 100% | 20 | Confuses all Pokemon in the battle |
7 | 7 | Fairy | Disarm Voice | Special | 40 | – | 35 | Cannot miss |
9 | 9 | Normal | Attract | Status | – | 100% | 15 | Infatuates the foe if it is the opposite gender |
11 | 11 | Ice | Aurora Beam | Special | 65 | 100% | 25 | 15% chance to lower the foe’s attack |
14 | 14 | Water | Bubble Beam | Special | 70 | 100% | 25 | No additional effect |
16 | 16 | Normal | Disable | Status | – | 100% | 20 | Can prevent a move from being used |
17 | 17 | Cosmic | Wish | Status | – | 100% | 10 | Restores half of full HP the turn after it is used |
18 | 18 | Fairy | Dazzle Gleam | Special | 70 | 100% | 20 | Hits both foes |
21 | 21 | Water | Hydro Pump | Special | 90 | 100% | 15 | No additional effect |
23 | 23 | Normal | Safeguard | Status | – | – | 25 | Protects the party from all status problems for up to 5 turns |
25 | 25 | Normal | Heal Bell | Status | – | – | 5 | Heals the status problems of all allies |
28 | 28 | Flying | Tornado | Special | 95 | 90% | 10 | No additional effect |
30 | 30 | Water | Tidal Wave | Special | 100 | 95% | 10 | Hits both foes |
33 | 33 | Fairy | Geomancy | Status | – | 100% | 10 | The user must charge up, then on the second turn raises SpAtk, SpDef, and Speed by 2 |
Level | Type | Name | Category | BP | Acc | PP | Effect | |||
Cryomite | Cryoton | Cryozone | ||||||||
Ice | Ice | Ice | ??? | |||||||
1 | 1 | 1 | 1 | ??? | Implode | Special | – | 100% | 20 | Causes damage based on the user’s level |
4 | 4 | 4 | 4 | Cosmic | Swift | Special | 45 | – | 40 | Hits both foes. never misses |
6 | 6 | 6 | 6 | Ice | Ice Shard | Physical | 40 | 100% | 30 | Always goes first |
8 | 8 | 8 | 8 | Cosmic | Lock-On | Status | – | – | 40 | Next attack does not miss |
11 | 11 | 11 | 11 | Bug | Signal Beam | Special | 70 | 100% | 20 | 20% chance to confuse the foe |
13 | 13 | 13 | 13 | Ice | Aurora Beam | Special | 65 | 100% | 25 | 15% chance to lower the foe’s attack |
15 | 15 | 15 | 15 | Ghost | Confuse Ray | Status | – | 100% | 10 | Confuses the target |
17 | 17 | 17 | 17 | Fighting | Detect | Status | – | – | 5 | Protects from an incoming attack |
20 | 20 | 20 | 20 | Ice | Flash Freeze | Special | 30 | 80% | 5 | 100% chance to freeze target. Always goes last |
22 | 22 | 22 | 22 | Steel | Mirror Ray | Special | 90 | 100% | 10 | No additional effect |
24 | 24 | 24 | 24 | Ice | Ice Beam | Special | 90 | 100% | 10 | 10% chance to freeze foe |
26 | 26 | 26 | 26 | Cosmic | Gamma Ray | Special | 80 | 100% | 10 | 5% chance to raise all stats by 1 stage |
28 | 28 | 28 | 28 | ??? | Hyper Beam | Special | 150 | 90% | 5 | User must recharge after usage |
29 | 29 | 29 | 29 | Ice | Hail | Status | – | – | 10 | Sets up the Hail weather for up to five turns |
31 | 31 | 31 | 31 | Ice | Sheer Cold | Special | 130 | 90% | 5 | Lower’s the user’s spatk two stages |
34 | 34 | 34 | 34 | ??? | Super Glitch | Special | 230 | 100% | 1 | 100% chance to inflict a random status |
Level | Type | Name | Category | BP | Acc | PP | Effect |
Tsunsparce | |||||||
Water | |||||||
1 | Water | Water Sport | Status | – | 100% | 20 | Weakens fire type attacks |
3 | Water | Sea Snap | Physical | 45 | 100% | 40 | No additional effect |
6 | Dark | Bite | Physical | 40 | 100% | 35 | 20% chance to flinch |
8 | Poison | Gastro Acid | Status | – | 100% | 10 | Suppresses the foe’s ability |
11 | Poison | Acid Spray | Special | 50 | 100 | 25 | Lowers sp. def by 2 stages |
13 | Bug | Silver Wind | Special | 65 | 100% | 15 | 5% chance to raise all of the user’s stats by 1 stage |
16 | Water | Dive | Physical | 75 | 95% | 20 | Two-turn attack where the user is invulnerable on the first |
18 | Poison | Acid Armor | Status | – | – | 20 | Raises user’s defense by 2 stages |
21 | Poison | Venom Fang | Physical | 70 | 100% | 15 | 25% chance to flinch |
23 | Water | Scald | Special | 85 | 100 | 15 | 30% chance to burn |
26 | ??? | Recover | Status | – | -% | 10 | Restores half of max HP |
28 | Dark | Crunch | Physical | 85 | 100% | 10 | 20% chance to lower foe’s defense |
31 | Water | Storm Surge | Physical | 100 | 95% | 5 | Traps and hurts the foe for two to five turns |
33 | Flying | Heaven Light | Special | 140 | 100% | 5 | Two-turn attack with high crit ratio and 30% chance to flinch |
Level | Type | Name | Category | BP | Acc | PP | Effect |
Registatic | |||||||
Electric | |||||||
1 | Electric | Circuit Bust | Special | 70 | 95% | 15 | 60% chance to raise user’s defense. Hits both foes. |
8 | Ghost | Confuse Ray | Status | – | 100% | 10 | Confuses the target |
13 | Ghost | Frighten | Physical | 85 | 100% | 10 | 20% chance to flinch |
19 | Electric | Electrobash | Physical | 90 | 100% | 10 | No additional effect |
25 | Cosmic | Luster Purge | Physical | 85 | 100% | 15 | 10% chance to lower foe’s spatk |
30 | Psychic | Warp Strike | Physical | 120 | 100% | 5 | Lowers user’s atk and def one stage |