God of War Ragnarök Guide – The Realms At War

The God of War. The Realms at War in Ragnarok is a series of battles that build up to a confrontation with the All-Father himself. There are no rules, and everything is on the line in these battles. There is no opportunity to hunt for treasures here. There were no ravens that could be seen in the distance. This is not an exciting adventure that you are on. Your one and only mission is to battle your way through legions of foes and ultimately face off against the gods themselves.

Even though this guide won’t help you find any hidden treasures or uncover any mysteries, it will assist you in navigating some pretty challenging encounters. If you are having trouble defeating some of these bosses and you do not want the difficulty level to be adjusted, we are able to provide you with the push that you will need to see these battles through to their conclusion.

###The Realms At War
The first step of your quest will have you travelling to the temple of Tyr. Take the lift on the left side of the bridge, just like you did in the previous chapter, and ride it all the way to the top of the bridge. When you get there, you will notice that a camp has been set up in this location. Talk to Freya at the end of the bridge after you’ve travelled there. You’ll have to sit through a few different cutscenes before you can actually enter the main portion of Tyr’s temple. After that, you will open the gate to Asgard, and you will find yourself in Vigridr. Your first objective at this point is to dismantle the war machines. You will have Freya by your side as you travel through this initial segment.

The Wyvern has been seen.
As you move along the trenches, you will come across a few Einherjar to engage in combat with. On the other hand, at some point you will find yourself in a zone that is a little bit more open. In this area, in addition to a Wyvern, you will come across some of the more challenging Einherjar variants. This region is not very wide and will be surrounded by Einherjar on all sides. Therefore, the effectiveness of your Blades of Chaos will be very high, as each strike will definitely cut someone.

If you want to have any chance of killing the Wyvern, your best bet is to throw a few spears at it when the fight first starts. Then, detonate your spears so that the Wyvern will return to the ground if it flies into the sky. You should be able to hit multiple foes at once with your wild swings at this point because the enemies are clustered closely enough together for it. If you have the Spartan Rage ability equipped, now is a good time to use it because the enemies are in this position.

The Big Bad Ogre and Fiske
You will proceed along the path, fighting your way through a few Einherjar here and there, and then you will enter another arena of some kind. This time, the mid-boss from Vanaheim, Fiske, as well as an Ogre, will be waiting for you in the arena. As the conflict continues, additional Einherjar will come to support them as well. What exactly are your plans? You are going to ignore all of the other foes and put all of your attention on taking down the Ogre. This should be your only objective. Then, after you have rendered him unconscious, you are going to ride it and crush everyone. Even the stalwart Fiske will go down after taking a few blows from the Ogre. Easy as pie.

The Battle of the Gradungr
As soon as the Ogre and Fiske have both been put to rest, all that is left to do is clear out the remaining Einherjar. Continue moving forward; you will encounter an Einherjar here and there, and you will also have to avoid the occasional volley of fire from the dragon. You will run into Atreus again at some point in the future. You will now engage in combat with an additional Gradungr. This Gradungr, much like the one you fought in Muspelheim, will have its rider act as a shield for it. By using a shield bash, you can first destroy the shield and then finish off the rider (or at least knock them off). On the other hand, there are going to be a significant number of Einherjar to take their place.

We discovered that Atreus’ summon was quite helpful in diverting the attention of the Einherjar while we were feasting on the Gradungr. You should put an end to it as soon as you possibly can. After you have finished off the Gradungr, the dragon will fly over to the tower on the other side of the water. It will finish off any Einherjar that are still alive for you. However, after that, it will direct its attention toward you. Make use of your spear to set off the explosive beneath the glowing spot.

As you continue along the path, you will eventually come face to face with Sindri, who will now travel with Atreus. You will engage in combat within an Einherjar arena. Despite this, it is quite large, which indicates that Atreus will be able to easily manoeuvre around it and shoot headshots. Just keep an eye out for archers above you and eliminate them as soon as you see them. After some time, when you have defeated a sufficient number of them, Atreus will transform into a bear. You are unbeatable in this setting; therefore, you should just enjoy yourself.

You will now speak with Thrud and Kratos, but Sindri will no longer be present. You are going to have to take control of Kratos so that you can fight two large groups of Einherjar together. The first group will have a significant number of warriors who are protected from either fire or frost. It is only natural for you to make the transition to the opposing element in order to destroy these shields as rapidly as possible. Be wary of the threat posed by the enemy’s ability to continually respawn on the field of battle as you eliminate Einherjar. Your Blades of Chaos will, as is always the case, be particularly effective when dealing with a large number of adversaries all at once.

The second group of Einherjar will not come in numbers quite as overwhelming as the first group did, but there will be some archers attacking you from above, and you will need to deal with them. In addition to this, a Wyvern will attack you at some point during the process. You are going to repeat what you did earlier and use your Draupnir Spear to keep the Wyvern on the ground by detonating the spears that you have lodged into it whenever it attempts to take to the air. When you have finished off this particular group, you will face off against a few Einherjar before finally coming face to face with the mighty Thor.

###Boss Battle: Thor
This time around, Thor is going to attack you with an upgraded version of the moveset he used during your first encounter with him. And he still has pretty much everything he had with him when they fought the first time. A conflict that unfolded in four distinct stages. To put it another way, Thor possesses a significant number of different attacks. The following is a brief rundown of the moves that are available to him.

Thor is capable of performing a few standard combo attacks. This includes a string of punches as well as several swings with the hammer. These attacks can all be defended against. Additionally, he possesses a hammer combo that varies between being completely unblockable (shown with a red indicator) and being able to be blocked (yellow indicator). Thor has a powerful punch known as the giant haymaker, in which he winds up before unleashing a powerful straight shot; however, this attack can be blocked. If you are unable to successfully parry his attack, however, he will execute a damaging kick that you will be unable to avoid.

Thor also has his hammer-based projectile attacks, which require you to dodge to the side, his clap attack, which requires you to dodge away from it, his ground slam, which requires you to dodge away from it, and his grab, which also requires you to dodge away from it. All of these attacks require you to sidestep. Finally, Thor has the ability to summon his lightning by pounding his fists into the ground. This is how the ability works. The God of Thunder taught you each and every one of these moves during your very first battle with him.

Nevertheless, even in his original form, Thor can now perform a new move. After he has jumped away from you, he will bring his hammer crashing down at your feet. As soon as it makes contact with the ground, lightning will branch off in an angled direction to the left and the right. This indicates that if you try to avoid the bolt of lightning by dodging to the side, you will roll straight into it. You are safe as long as you avoid the hammer by dodging backward and staying out of its way.

You will want to avoid his attacks in the appropriate manner (as detailed above) and search for a few key attacks that will leave him particularly defenceless. The first of his punch combos is this one. This sequence of punches is slow, easy to parry, and provides you with a fantastic opportunity to inflict some damage on your opponent. When they meet for the second time, Thor is just as defenceless as he was the first time they did battle. He calls lightning down from the heavens. His power-up hammer combo has two swings, the second of which can be blocked by a parry. You can also block his giant punch attack. Therefore, if you are feeling confident in your timing, you should take advantage of those opportunities to land some blows. Beyond that, you will have opportunities to tag Thor with your ranged attacks while he is walking around.

The Second Aspect of Thor
The second form of Thor will appear after you have reduced his health bar by a quarter of its original size. The electricity will cause him to pulsate in this area. You will fight him in basically the exact same way as before, but once he enters this phase of the battle, he will be much faster than you are. In this form, he also has the ability to teleport, which allows him to quickly move from side to side and makes it more difficult to keep tabs on him. In addition to that, he will utilise this teleport to get closer to his opponent in order to deliver his enormous kick.

Thor has a particularly potent attack that involves him levitating in the air before unleashing bolts of lightning in all directions. However, this is actually less of a problem and more of an opportunity to deal damage, as Thor will hover in midair for a considerable amount of time, and he will be completely susceptible to your shield bash while he is doing so. Because it is so easy to cause damage, this will be one of the primary things that you look for. After that, you are going to focus your attention on the same kinds of attacks as you did during the first phase. Be aware, however, that now he will finish his punch combo with an unblockable hammer swing, which means that you will need to parry one of the first two swings in the combo.

The Third Aspect of Thor
The third and final guise of Thor is identical to the second, except that he will now be able to summon lightning from the heavens in a different way. Instead of pounding the ground with his hammer, he is going to throw it up into the air. When you use this move, the lightning comes crashing down much more quickly, but what’s more concerning is that Thor will come crashing down on top of you. As soon as Thor takes to the air, you had better start dodging! This move is lightning quick. You are going to keep an eye on Thor himself and move out of the way the moment he begins to fly. Once he puts his foot down, thank goodness, he’ll be wide open for attack. Therefore, once you have mastered this manoeuvre, you will have another opportunity to deal damage with it.

You are going to continue looking for the same moves to punish, with the exception of his new lightning attack. If he stays in the air for an extended period of time, you should shield bash and punish him. If he punches you, you should try to parry and punish him at the same time. You will want to roll behind him and attack his back when he does his clap, so keep that in mind. You will also continue to attack him after he slams down from the sky; however, after he does this move, he will now do it twice in a row, so be on the lookout for that. After that, you should strike him with projectiles whenever he is in a distant position. Although it may be difficult to handle at times, you will eventually triumph over this God of Thunder. Following a brief cutscene, Atreus will join you, and you will then be required to deal with one-eyed old man himself.

###Boss Battle: Odin
Odin’s strategy is much less focused on close quarters combat. He has a projectile called a Bifrost, which initially consists of three fireballs that then converge and shoot in your direction. When they come together, you should simply sidestep to the side. The moment Odin raises his arm, he is about to bring a chilly beam crashing down on your noggin. Therefore, get ready to tilt to the side. Another one of Odin’s attacks is one in which he thrusts his staff into the ground, causing a wave of bifrost to erupt from him. You will once again sidestep this attack by moving to the opposite side of the room. In addition to that, he has a lunging staff attack that can be blocked by parrying, but you can also roll to the side to avoid it if you prefer. At long last, he has a two-hit staff combo at his disposal. This assault is rather sluggish and can be anticipated. You are able to parry it, but you won’t be able to block it. It is the only one of Odin’s attacks that you cannot sidestep.

You should be able to figure out by now that rolling to the side is the best way to avoid almost all of Odin’s attacks. However, this is only a problem if you get hit, and if you remember to dodge to the side at all times, you may find that he does not hit you very often at all. This is because the majority of his attacks are imbued with Bifrost, so you will need to be wary of that. When he lunges toward you with his staff attack or when he uses his two-hit staff combo, your best opportunities will be to hit him with projectiles when he is at a distance because this will cause a significant amount of damage. However, when he is closer, hitting him with projectiles will not be as effective. Both of these are simple to parry, and parrying him will lead to opportunities to deal significant damage to him. You also have Atreus at your disposal for this battle, giving you access to all of his combat abilities once again.

The Second Stage of Odin’s Journey
In the second stage of his performance, Odin will divide the arena into three distinct areas. On the other hand, there is no real reason for you to be concerned about that just yet. A flying lunge attack that cannot be blocked in any way, but can be easily rolled away from, and a move in which he plunges his staff into the ground to generate a large pool of Bifrost that will erupt after a period of time are the two new moves that he will be given access to in this update. You could avoid this attack by moving to a different part of the stage; alternatively, you could shield bash him and land a number of consecutive hits for a devastating combo. The superior choice is glaringly obvious to everyone. Aside from that, this iteration of Odin is virtually identical to the original in every other respect.

The Third Stage of #Odin
When you have reduced Odin’s health to about a third of its original value, he will move on to the next phase of his evolution. This incarnation of Odin will begin to chain together several of his projectile attacks. Therefore, rather than attacking with a single frost beam, he will instead do two or three in rapid succession. The most significant alteration, on the other hand, is that his signature Bifrost attack will now be carried out in the very centre of the stage. Because you won’t be able to approach him while he is performing that action, you won’t have the option to shield bash him to stop him from performing that action. Additionally, it will cover not just one but two of the stage’s three distinct sections when it comes to Bifrost. Your only choice is to make a break for it and make a run for it onto the portion of the path that is not covered in bifrost.

At this point, Odin’s projectiles pose a greater threat because they come at a faster rate and are connected to one another. As a result, you won’t get nearly as many chances to land your own projectiles because you’ll be too busy dodging to the side (though he will still pause long enough between some sequences to get an axe throw or two in). This indicates that you will be searching for those attacks involving staff. Thank goodness, at this point, he doesn’t have much of a chance of living anyway. If you want to deal a lot of damage to him, pinning him down with one of Atreus’ summons and keeping him there is a good idea. As soon as you deplete all of his health, a cutscene will begin, and you will engage in combat with a completely different version of Odin. On the bright side, Freya will fight alongside you and Atreus in this confrontation’s decisive showdown.

###Boss Fight: Odin’s Final Form
Even though Odin retains some of the moves from his previous incarnation, the battle itself is very different from its predecessor. Let’s begin by addressing the aspects that are the same. He can still lunge forward with his staff attack. His staff attack has two hits, and it’s pretty much the same as before. However, he does have a pushy staff member following up with him. This is another attack that can be parried. Odin also possesses his Bifrost projectile, but its speed is greatly increased in this arena. As was the case in the previous encounter, blocking his staff blows will continue to be a reliable way for you to inflict damage on him.

Regarding the All-updated Father’s attacks, he will now have a Bifrost whip combo at his disposal. His whip is used to perform two horizontal swipes as part of the combo. These should all be avoided at all costs. His whip combo will also fire a projectile in your direction with each swing, so he will do it both close up and at a distance from you. You can avoid this projectile in the same way as the whip swings by rolling to the side of the screen. Another one of Odin’s whip attacks involves him swinging his whip above his head while a large pool of Bifrost gathers underneath him. This presents you with the opportunity to attack him with your shield and deal some damage. He also possesses a second projectile that can fire a substantial amount of bifrost in a straight line. Another attack that requires a sidestep to avoid, this one is fairly straightforward.

Two new ranged attacks that make use of Odin’s ravens are added to his arsenal. One of them fires a swarm of them at you, but you are able to block this projectile. Odin will run to the opposite side of the screen when he is attacked by the other raven, and once there, he will summon five orbs above his head (each consisting of ravens). You only need to destroy one of them using a projectile attack, and then Atreus and Freya will deal with the remaining four on their own. Using your Draupnir Spear is the most effective method for removing one of these orbs. If you miss one of the orbs by a certain amount of time, the others will follow you very slowly. If this does occur, you should just destroy them.

In spite of the fact that all of this seems like a lot (because it is), you will prevail over Odin in a manner that is remarkably similar to how you prevailed over him previously. You are going to keep close proximity to him, parry the attacks he makes with his staff, shield bash him when he tries to use his giant Bifrost attack, and dodge to the side otherwise when he sends projectiles in your direction. If you maintain your focus on him, you will discover that you have a great many opportunities to inflict damage on him.

The Closing Chapter of Odin’s Life and His Completed Form
Once you have reduced Odin’s health to fifty percent, he will begin to use a variety of attacks that he used in the first battle against you. This includes the attack where he flies towards you and stabs his staff down into the ground, which sends a giant wave of bifrost forward, as well as the attack where he plunges his staff into the ground, sending a giant wave of bifrost forward. These two moves have both gotten significantly quicker. Odin will also begin to use his frost beam beginning with the very first battle. He will always use it three times in a row during this phase because, once again, it is a lot quicker than the alternatives. In point of fact, he uses the same strategy with the attack based on the Bifrost column. Now he is going to use that one consecutively for the next three times as well.

In addition to his returning attacks, Odin will launch several projectiles all around that will litter the ground with a variety of status effects. He will then fly away from you, take to the air, and launch additional projectiles (such as frost, fire, and poison). In addition to that, he receives a flamethrower projectile. You will need to manoeuvre around the fire as it is swept to the left and right by him. This feels very much like an extended range version of his whip attack in a lot of ways. Despite this, the timing is off because the flames move at a more leisurely pace. At long last, Odin has decided to begin employing elemental shields. So, if he conjures a frost shield, hit him with your Blades of Chaos; if he uses a fire shield, hit him with the Leviathan axe. If he does neither, you should be fine.

Although the pace of the fight will have shifted, your objectives remain the same as they were during the first phase. You should still look for all of the same things. Shield bash his major Bifrost attack (the one where he swings his whip above his head), and keep the pressure on him in general. Parry the staff attacks, dodge his Bifrost column and attack his back, and attack his back with your shield. As well as that, now is the time to unleash all of your runic assaults. Odin will, without a doubt, meet his end. Now that everything has been taken care of, all that is left to do is kick back and relax. Rejoice in the fact that you have completed God of War: Ragnarok and take some time to enjoy the cutscenes. It’s not that there isn’t anything else to do; of course there is. But, my good friend, we’ll save that for another guide!