Pokemon Mythics Arceus – Pokemon Changes v1.2.0

Move Changes

Water Pulse → Scald (Still called Water Pulse but now has 80 base power with 30% chance to burn)
Wild Charge → No more recoil
Mud Slap → Scorching Sands (Still called Mud Slap, but inherits power and secondary effect of Scorching Sands)
Hidden Power → +25 BP
Triple Arrows → +20 BP
Infernal Parade → +20 BP
Ceaseless Edge → +5 BP and Accuracy
Dark Void → +50 Accuracy
Psyshield Bash → +15 BP

Pokemon Changes

001, 002: Rowlet, Dartrix

Quick Attack (Lv. 9)
Shadow Sneak (Lv. 14)
Mach Punch (Lv. 23)
Psycho Cut (Lv. 29)
(Dartrix Only)
10 Attack
5 Speed
15 Sp. Atk
Reasoning: This is to prepare the line to become a much better physical attacker by boosting that respective stat and their speed. Leafage has been buffed to 60 power to compensate for no good physical grass move until Leaf Blade.

003: Decidueye-H

Same moves added as pre-evos
20 BP on Triple Arrows
Swords Dance (Lv. 1)
Rock Slide (Lv. 1)
Bullet Punch (Lv. 1)
Shadow Claw (Lv. 37)
Close Combat (Lv. 47)
10 Attack
25 Speed
30 Sp. Attack
Reasoning: Decidueye-H seems to have been built like a physical attacker based on most of its moves being physical based, but lacked a lot of speed due to having some investment in both attacks. These changes should allow Decidueye to hit stronger and more often.

004, 005 Cyndaquil, Quilava

Fairy Wind (Lv. 13)
Charge Beam (Lv. 15)
Ominous Wind (Lv. 23)
Scorching Sands (Lv. 29)
Dazzling Gleam (Lv. 32)
Reasoning: More coverage is always cool to have and Scorching Sands simply makes sense on a Fire type. The Electric and Fairy Type moves were added due to Typhlosion-H’s dex entry.

006: Typhlosion-H

Same moves added as pre-evos
20 BP on Infernal Parade
Thunderbolt (Lv. 34)
Take Heart (Lv. 47)
5 Sp. Attack
6 Defense
10 Attack
Reasoning: Typhlosion-H is said to be a guide of lost spirits to the afterlife, so adding move types that reflect light, like Fairy and Electric fits in with its theme.

007. 008: Oshawott, Dewott

Bite (Lv. 9)
Bullet Punch (Lv. 14)
Scald (replaces Water Pulse) (Lv. 18)
X-Scissor (Lv. 23)
Night Slash (Lv. 29)
Iron Head (Lv. 32)
Reasoning: Most of these are moves that add better coverage or better prepare Oshawott to go onto its last stage. Moves that also fit the scalchop use made its way in here.

009: Samurott-H

Same moves added as pre-evos
5 BP and Accuracy on Ceaseless Edge
Bulk Up (Lv. 1)
Megahorn (Lv. 1)
Liquidation (Lv. 1)
Icicle Crash (Lv. 37)
Wave Crash (Lv. 47)
5 Attack
5 Speed
5 Sp. Defense
8 Sp. Attack
Reasoning: These moves are well suited for the pokemon most thematically and coverage wise in my eyes. These changes will allow Samurott-H to take hits well and be able to hit back somewhat harder.

010, #011: Bidoof, Bibarel

Bulldoze (Lv. 13)
Iron Tail (Lv. 25)
Rock Slide (Lv. 27)
Wild Charge (Lv. 29)
Liquidation (Lv. 32)
Zen Headbutt (Lv. 33)
(Bidoof only)
5 Attack
5 Defense
(Bibarel Only)
20 HP
20 Attack
10 Defense
10 Special Defense
10 Speed
Reasoning: Many of the moves added are coverage moves that early normal type pokemon are known to get a lot of. The stats were raised to make the Bidoof line more usable for a longer period of time.

012, 013, 014: Starly, Staravia, Staraptor

(Staraptor only)
5 HP
7 Defense
3 Sp. Defense
Reasoning: Staraptor is already really good as is. Making it able to withstand a bit more strong style moves can help a bit, though.

015, 016, 017: Shinx, Luxio, Luxray

Play Rough (Lv. 27)
Zen Headbutt (Lv. 33)
(Luxio/Luxray)
Type Change: Electric → Electric/Dark
Reasoning: Dark fur and dark type seem to be pretty popular among enhancement hacks, and I am a follower of the crowd in this case. Extra coverage moves added to combat extra weaknesses that may come from the new dark type.

018, #019, #021: Wurmple, Silcoon, Cascoon

No changes lmao

020: Beautifly

Type Change: Bug/Flying → Bug/Fairy
Fairy Wind (Lv. 13)
Draining Kiss (Lv. 18)
Extrasensory (Lv. 18)
Dazzling Gleam (Lv. 29)
Psychic (Lv. 31)
Moonblast (Lv. 35)
30 HP
20 Speed
10 Defense
20 Sp. Defense
Reasoning: This is supposed to make Beautifly stand out from the other Bug/Flying types and help it be useful longer throughout the game.

022: Dustox

Sludge Bomb (Lv. 29)
Moonblast (Lv. 35)
Lunar Blessing (Lv. 37)
40 HP
30 Sp. Attack
10 Defense
10 Sp. Defense
Reasoning: Dustox is said to be a nocturnal pokemon, so moon type moves fit it pretty well. The stat buffs also made it have the same base stat total as its counterpart, Beautifly.

023, #024: Ponyta, Rapidash

Evolution Change: Lv. 40 → 34
Zen Headbutt (Lv. 23)
Wild Charge (Lv. 33)
Play Rough (Lv. 34)
(Rapidash Only)
Type Change: Fire → Fire/Fairy
20 Speed
15 Attack
5 Sp. Def
5 Def
10 HP
Reasoning: The fairy type was added due to its already existing Galarian form. I’ve always seen Rapidash as a counterpart to Arcanine, so I matched their Base Stat Totals.

025 Eevee

No changes lmao

026: Vaporeon

Scald (Lv. 23)
Dazzling Gleam (Lv. 29)
Reasoning: Dex entries talk about how it manages to stay invisible underwater. Gleaming light onto someone can also help with staying hidden.

027: Jolteon

Extrasensory (Lv. 29)
Reasoning: Extra coverage won’t hurt.

028: Flareon

Fire Fang (Lv. 15)
Crunch (Lv. 27)
Flare Blitz (Lv. 37)
Play Rough (Lv. 39)
Reasoning: I don’t know who the funny guy who hates Flareon is, but these changes should alleviate the fact that Flareon gets like no physical moves.

029: Espeon

Can be obtained by using Sun Stone on Eevee (old evo method still exists)

030: Umbreon

Crunch (Lv. 22)
Lunar Blessing (Lv. 47)
Can be obtained by using a Moon Stone on evo (old evo method still exists)
Reasoning: Yet another pokemon that is linked with the moon, so lunar blessing fits.

031: Leafeon

Shadow Claw (Lv. 29)
Crunch (Lv. 37)
Reasoning: More physical attacks to allow Leafeon to do more than just use grass moves.

032: Glaceon

Scald (Lv. 29)
Reasoning: Glaceon is able to control its body heat, so adding Scald makes sense to me here.

033: Sylveon

Psychic (Lv. 29)
Aura Sphere (Lv. 37)
Can be obtained by using Shiny Stone on Eevee (old evo method still exists)
Reasoning: Sylveon has control over aura and waves, so these additions are meant to show that potential more.

034, 035, 036: Zubat, Golbat, Crobat

Brave Bird (Lv. 45)
Reasoning: This family had access to this move before, so I’m just reinstating it back.

037, 038: Drifloon, Drifblim

(Drifblim Only)
10 Speed
10 Defense
20 Sp. Def
Reasoning: This is supposed to make up for the loss of flare boost and give Drifblim an extra bit of bulk.

039, #040: Kricketot, Kricketune

Pin Missile (Lv. 3)
(Kricketot Only)
10 Atk
5 Defense
(Kricketune Only)
Shadow Claw (Lv. 1)
10 HP
15 Atk
20 Defense
15 Sp. Defense
10 Speed
Reasoning: This is supposed to make the line more usable for a longer time.

041, #042: Buizel, Floatzel

Drain Punch (Lv. 37)
Wave Crash (Lv. 47)
(Floatzel Only)
5 Atk
15 Speed
5 Defense
5 Sp. Defense
Reasoning: These are supposed to just help the line do what they do, just better.

043: Burmy (All forms)

Tackle (Lv. 5)
Evolution Change: Lv. 20 → 15

044: Wormadam

(Grassy Cloak Only)
15 HP
5 Defense
15 Sp. Attack
10 Sp. Defense
(Sandy Cloak Only)
35 Special Attack
15 Defense
10 HP
5 Sp. Defense
20 Attack
(Trash Cloak Only)
Swapped Iron Head for Flash Cannon (Lv. 25)
25 Sp. Attack
20 HP
15 Defense
15 Sp. Defense
30 Attack
Reasoning: These pokemon need the stat buffs to be viable for longer, and alongside evolving earlier, these changes aim to make them better for quite a while in the game. Stat changes also took move pools into consideration, and these pokemon learn a lot more special moves than physical ones.

045: Mothim

Nasty Plot (Lv. 21)
Dark Pulse (Lv. 29)
20 Defense
20 Sp. Defense
10 HP
20 Speed
15 Sp. Attack
40 Attack
Reasoning: Dark type moves were added considering how Mothim always plans to steal honey from Combees. Mothim’s level up moves are all special, so lots of physical attack was given to other stats to better complement the stats and move pool.

046. 047, 048: Geodude, Graveler, Golem

(Golem Only)
Wild Charge (Lv. 40)
Golem can be obtained through level 38 on Graveler (old evo method still exists)
Reasoning: Move taken from existing Alolan forms.

049, 050: Stantler, Wyrdeer

15 BP on Psyshield Bash
Shadow Claw (Lv. 25)
(Wyrdeer Only)
15 Attack
30 Speed
5 Defense
5 Sp. Defense
30 Sp. Attack
Reasoning: Wyrdeer was made faster due to being a ride pokemon that, well, goes fast. The loss of physical attack was attempted to be amended for through extra bulk, speed, and the addition of a ghost type move to make up for the loss of using Shadow Ball as effectively.

051, 052: Munchlax, Snorlax

no changes lmao (Snorlax already has very good things going for it)

053, 054: Paras, Parasect

Shadow Claw (Lv. 24)
Leaf Blade (Lv. 33)
(Parasect Only)
Type Change: Bug/Grass → Bug/Ghost
25 HP
30 Defense
30 Sp. Defense
Reasoning: Parasect is a zombie controlled by the mushrooms, according to its dex entry, hence the ghost typing. Parasect was also made bulkier to be a more defensive pokemon

055, 056, 057: Pichu, Pikachu, Raichu

Wave Crash (Lv. 41)
(Raichu Only)
10 HP
10 Attack
10 Defense
10 Sp. Attack
15 Speed
Reasoning: The mascot line deserves some love, so stat boosts were given to them. Wave Crash was added as a reference to Surfing Pikachu. My personal headcanon is that before surfing was made as widestream, this line tried to surf themselves, but didn’t get the hang of it, hence the recoil.

058. 059, 060: Abra, Kadabra, Alakazam

(Abra Only)
Same Level Up moves as evolution.
Alakazam can be obtained through level 38 (old evo method still exists)
Reasoning: This is to make Abra easier to raise.

061, 062, 063: Chimchar, Monferno, Infernape

(Infernape Only)
Ice Punch (Lv. 1)
Reasoning: This line is fairly well balanced. An extra punching move to go with the line’s punching theme would work pretty well.

064, 065: Buneary, Lopunny

(Lopunny Only)
Type Change: Normal → Normal/Fighting
20 HP
35 Attack
Reasoning: Inspired by existing Mega Evolution.

066, 067: Cherubi, Cherrim

Type Change: Grass → Grass/Fire
Ember (Lv. 7)
Mystical Fire (Lv. 24)
Fire Punch (Lv. 24)
Leaf Blade (Lv. 33)
Flare Blitz (Lv. 40)
(Cherrim Only)
25 Attack
7 Sp. Defense
20 Sp. Attack
15 Defense
(Inverse changes to physical and special were made to the form under the sun)
Reasoning: The added fire type was due to how much the sun energizes this pokemon. The stat changes were made to be the best of both worlds: if it’s not sunny, Cherrim can still hit pretty well with its special moves, but if it IS sunny, Cherrim can hit even harder with physical moves.

068, 069: Psyduck, Golduck

Type Change: Water → Water/Psychic
Extrasensory (Lv. 15)
Psychic (Lv. 28)
Shadow Ball (Lv. 31)
(Golduck Only)
20 Speed
10 Sp. Attack
Reasoning: Type change is self explanatory, and moves were added to make it more seamless.

070, 071: Combee, Vespiquen

(Vespiquen Only)
Earth Power (Lv. 37)
20 Sp. Attack
25 HP
Reasoning: More coverage to get rid of rock types easier, a common type Vespiquen really struggles with.

072, 073, 074: Scyther, Kleavor, Scizor

Shadow Claw (Lv. 1)
Night Slash (Lv. 1)
Reasoning: Moves had prior but reinstated.

075: Heracross

10 HP
10 Defense
Reasoning: Simple stat buffs to make it bulkier to keep up with the increased power level.

076, #077: Mime Jr., Mr. Mime

Fairy Wind (Lv. 15)
(Mr. Mine only)
40 HP
Reasoning: HP increased to match Mr. Rime’s HP stat. Fairy wind was added to simply lend a helping hand to using the Fairy STAB normally locked until Dazzling Gleam is unlocked.

078, 079: Aipom, Ambipom

10 HP
10 Attack
Drain Punch (Lv. 29)
Reasoning: More attack and a draining move to let Ambipom stay on the field longer.

080, 081: Magikarp, Gyarados

(Gyarados Only)
Thunder Fang (Lv. 1)
Liquidation (Lv. 50)
Reasoning: Not too many changes needed for this line, extra coverage won’t hurt.

082, 083: Shellos, Gastrodon

(Gastrodon Only)
5 HP
10 Defense
5 Sp. Defense
Reasoning: Gastrodon is meant to be tanky, and with the higher general power level, these changes seem appropriate to me.

084, 085: Qwilfish-H, Overqwil

Icicle Crash (Lv. 34)
Ceaseless Edge (Lv. 36)*
20 Defense
Reasoning: Added defense to somewhat alleviate the lack of intimidate and since Overqwil looks like it would be pretty bulky.

086, 087, 088: Happiny, Chansey, Blissey

Tri Attack (Lv. 29)
Take Heart (Lv. 47)
Reasoning: Translating the usual playstyle of these pokemon is haaard, so I mostly gave them ways to stall out longer through Take Heart and a more accessible way to learn Tri Attack.

089, 090, 091: Budew, Roselia, Roserade

(Roserade Only)
Psychic (Lv. 1)
15 HP
Reasoning: Extra coverage and bit more sustainability in the battlefield to keep up with the rest of the changes.

092: Carnivine

Type Change: Grass → Grass/Dark
Leaf Blade (Lv. 22)
10 HP
15 Attack
15 Defense
15 Sp. Defense
15 Sp. Attack
Reasoning: This should help Carnivine not get completely outclassed by Tangrowth in the grass type department and let it stay useful for longer. This also allows for a type combination not in the game to be present in the game.

093, 094: Petilil, Lilligant-H

(Lilligant-H Only)
Thunder Punch (Lv. 1)
10 HP
5 Sp. Defense
Reasoning: Thunder Punch was added so this pokemon doesn’t melt the second a flying type enters the battlefield. The extra bulk should help it get use of its signature move as well.

095, 096: Tangela, Tangrowth

Earth Power (Lv. 29)
High Horsepower (Lv. 34)
Wood Hammer (Lv. 37)
Reasoning: More options to be a mixed attacker, either or.

097, 098: Barboach, Whishcash

40 Sp Attack
10 Defense
7 Sp. Defense
Reasoning: Whiscash is said to shake the ground to startle its prey, so these stats are meant to really show the fear this absolute merciless monster brings.

099, 100: Croagunk, Toxicroak

(Toxicroak Only)
Shadow Claw (Lv. 1)
10 Attack
20 Defense
10 Speed
Reasoning: Its claws are said to be very powerful to hunt its prey. Traits that will help it hunt prey were boosted, AKA being faster and stronger.

101, 102, 103: Ralts, Kirlia, Gardevoir

(Kirlia Only)
20 Sp. Attack
20 HP
15 Sp. Defense
10 Defense
(Gardevoir Only)
20 HP
Reasoning: Kirlia was buffed to make raising it a whole lot bearable. Gardevoir already has many good traits but lacks the bulk to hit hard when it’s decently slow, so it was given more HP to compensate.

104: Gallade

Shadow Claw (Lv. 1)
20 HP
Reasoning: Another instance of a coverage move being given to a pokemon again. The HP buff was made to match Gardevoir’s.

105, 106: Yanma, Yanmega

(Yanmega Only)
Type Change: Bug/Flying → Bug/Dragon
Dragon Pulse (Lv. 34)
Draco Meteor (Lv. 47)
20 Sp. Defense
Reasoning: Yanmega’s type was changed to differentiate it from the other Bug/Flying types.

107, 108: Hippopotas, Hippowdon

no changes lmao

109: Pachirisu

Thunderbolt (Lv. 23)
Dazzling Gleam (Lv. 25)
15 HP
50 Sp. Attack
Reasoning: These changes are simply made to make Pachirisu a lot more usable in the battle department. I miss when it had actual status moves but most of those are gone in this game :(.

110, 111: Stunky, Skuntank

(Skuntank Only)
Raging Fury (Lv. 37)
30 Defense
20 Sp. Defense
Reasoning: Stat changes made to match its name of being a SkunTANK.

112, 113, 114: Teddiursa, Ursaring, Ursaluna

Ursaluna can be obtained through level 40 (old evo method still exists)

115, 116, 117: Goomy, Sliggoo-H, Goodra-H

Flash Cannon (Lv. 29)
(Goodra-H only)
20 Sp. Attack
20 Attack
Reasoning: Most of the line’s movepool consists of better special moves, so stats were changed to adjust to that. Consistent STAB move was also added to make raising it easier.

118, 119: Onix, Steelix

(Onix Only)
20 Attack
(Steelix Only)
10 Attack
15 HP
Reasoning: This will help Steelix against more special attackers without making it too too broken. The added attack was added so that these literal beasts don’t hurt less than a second stage rabbit.

120, 121, 122: Rhyhorn, Rhydon, Rhyperior

no changes lmao (I think this line works perfectly as is)

123, 124: Bonsly, Sudowoodo

(Sudowoodo Only)
Type Change: Rock → Rock/Grass
Leaf Blade (Lv. 29)
10 HP
10 Attack
15 Sp. Defense
Reasoning: Type change inspired by Radical Red. Stat boosts were given to make Sudowoodo a lot more useful throughout the game.

125, 126: Lickitung, Lickylicky

Tri Attack (Lv. 29)
(Lickylicky Only)
15 Sp. Attack
Reasoning: Lots of this line’s coverage is special, so they were given a special STAB and boosted Special Attack.

127, 128, 129: Togepi, Togetic, Togekiss

no changes lmao (this line is just fine as is)

130, 131, 132: Turtwig, Grotle, Torterra

(Torterra Only)
Play Rough (Lv. 1)
High Horsepower (Lv. 45)
Reasoning: Extra coverage and giving Torterra an actual good STAB ground move.

133, 134, 135: Porygon, Porygon2, Porygon Z

(Porygon2 Only)
10 Defense
10 Sp. Defense
Porygon evolves into Porygon2 through level 20 and then into Porygon-Z through level 38 (old evo method still applies)
Reasoning: This is supposed to make the line essentially split evolution. Porygon2 and Porygon-Z have the same base stat total, but Porygon2 is bulkier and Porygon-Z hits harder.

136, 137, 138: Gastly, Haunter, Gengar

(Gengar Only)
10 HP
15 Sp. Defense
Gengar can be obtained through level 38 (old evo method still exists)
Reasoning: Simple boosts to keep it up with the higher general power level.

139: Spiritomb

30 HP
Psychic (Lv. 1)
Ice Beam (Lv. 1)
Reasoning: To make this thing at least a bit more worthwhile for how dang long it takes to obtain this dunce.

140, 141: Murkrow, Honchkrow

no changes lmao

142: Unown (All Forms)

An actual moveset

  • Confusion (Lv. 1)
  • Charge Beam (Lv. 7)
  • Hex (Lv. 10) (506)
  • Icy Wind (Lv. 13)
  • Psychic (Lv. 20)
  • Thunderbolt (Lv. 24)
  • Ice Beam (Lv. 27)
  • Shadow Ball (Lv. 29)
  • Calm Mind (Lv. 30)
  • Mystical Power (Lv. 30)
  • Flamethrower (Lv. 35)
    25 BP on Hidden Power
    50 Sp. Attack
    60 HP
    50 Speed
    32 Defense
    32 Sp. Defense
    50 Attack
    Reasoning: Considering how important Unown is to Arceus and this being the literal Arceus game, I tried to make Unown as usable as I can.

143, 144, 145: Spheal, Sealeo, Walrein

(Walrein Only)
Earth Power (Lv. 1)
10 Sp. Attack
Reasoning: Honestly personal bias towards this line, but I simply gave these guys a stat boost because they make me happy :).

146, 147: Remoraid, Octillery

(Octillery Only)
10 Sp. Attack
5 HP
10 Defense
10 Sp. Defense
20 Attack
Reasoning: Most of its attacks are special, so stats were changed to aid it with its moveset.

148, 149: Skorupi, Drapion

(Drapion Only)
15 HP
5 Attack
5 Sp. Defense
Reasoning: This thing is supposed to be a tank, so its stats were boosted to aid it in being that.

150, 151: Growlithe-H, Arcanine-H

Type Change: Fire/Rock → Fire/Steel
Iron Head (Lv. 23)
Reasoning: Fire/Rock hurts this form more than it helps, so in order to buff it, yet differentiate it from regular Arcanine and go with the lore, Steel seems to fit pretty well here.

152, 153: Glameow, Purugly

Type Change: Normal → Normal/Dark
Evolution Change: Lv. 38 → 29
(Purugly Only)
Air Slash (Lv. 1)
10 Attack
28 Sp. Attack
20 HP
10 Defense
12 Sp. Defense
Reasoning: I tried to make Purugly stand out from the other normal types, so I gave it a second type and let it be a good mixed attacker.

154, 155, 156: Machop, Machoke, Machamp

(Machamp Only)
10 HP
10 Defense
10 Sp. Defense
Machamp can be obtained through level 38 (old evo method still exists)
Reasoning: These guys are buff so I made changes to show that bulk in action. This also serves to keep up with the increased power level.

157: Chatot

Shadow Ball (Lv. 29)
Tri Attack (Lv. 32)
Dazzling Gleam (Lv. 43)
Thunderbolt (Lv. 47)
20 Sp. Attack
20 Speed
35 HP
20 Defense
20 Sp. Defense
Reasoning: This is my attempt at differentiating Chatot between the other Normal/Flying, Staraptor. I tried to make it a special attacker, and make it last maybe more than a second on the battlefield.

158, 159, 160: Duskull, Dusclops, Dusknoir:

Shadow Force (Lv. 37)
(Dusknoir Only)
25 HP
Dusknoir can be obtained through level 39 on Dusclops (old evo method still exists)
Reasoning: All Dusknoir really needs is some added bulk to fulfill its role better and a better stab move, so that’s what I gave it.

161, 162, 163: Piplup, Prinplup, Empoleon

(Empoleon Only)
Air Slash (Lv. 1)
Reasoning: This line is already pretty well off. It already gets flying type moves in the regular games, so I think Air Slash fits in pretty well.

164, 165: Mantyke, Mantine

(Mantine Only)
10 HP
10 Sp. Attack
20 Defense
Reasoning: This is to make Mantine better at doing its role which is tanking hits.

166, 167: Basculin, Basculegion

Shadow Force (Lv. 37)
Icicle Crash (Lv. 47)
(Basculegion Both Forms Only)
10 Defense
Reasoning: This is to give Basculegion better moves to suit its stats.

168, 169: Vulpix, Ninetales

(Ninetales Only)
15 HP
20 Sp. Attack
Psychic (Lv. 1)
(Changes will be the same for both regular and Alolan Ninetales)
Reasoning: Extra oomph was added to the hits was made to make up for the loss of weather abilities and extra bulk was added to make up for the loss of light screen and reflect.

170, 171: Tentacool, Tentacruel

(Tentacruel Only)
Dark Pulse (Lv. 1)
Sludge Bomb (Lv. 30)
10 Defense
5 Sp. Attack
5 HP
Reasoning: Better moves for the stats and these changes will allow Tentacruel to better tank hits.

172, 173: Finneon, Lumineon

Type Change: Water → Water/Fairy
Fairy Wind (Lv. 14)
Dazzling Gleam (Lv. 27)
Evolution Change: Lv. 31 → 28
(Lumineon Only)
Shadow Ball (Lv. 1)
Aura Sphere (Lv. 37)
40 Sp. Attack
20 HP
5 Defense
5 Sp. Defense
10 Speed
Reasoning: Lumineon fits way too in with the other water type fishes, so I added a secondary type to make it stand out more and make it one of the only relatively fast water types in the game.

174, 175, 176: Magby, Magmar, Magmortar

Aura Sphere (Lv. 29)
Earth Power (Lv. 37)
Shadow Ball (Lv. 41)
Dark Pulse (Lv. 41)
Magmortar can be obtained through Magmar level 36 (old evo methods still exist)
Reasoning: This line has good stats, the main problem they face in this game is that they have like three good special moves. My hope is that with more options, this family becomes a much more flexible team member.

177, 178, 179: Magnemite, Magneton, Magnezone:

no changes lmao (this line fares well and stands out by itself already)

180, 181: Bronzor, Bronzong:

(Bronzong Only)
10 Sp. Attack
15 HP
Reasoning: These changes allow the player to use Bronzong however they’d like. The HP buff was to somewhat make up for the loss of abilities, ensuring Bronzong is weak to both fire and ground.

182, 183, 184: Elekid, Electabuzz, Electivire

Mach Punch (Lv. 14)
Drain Punch (Lv. 23)
Wild Charge (Lv. 37)
Close Combat (Lv. 47)
(Electivire Only)
Type Change: Electric → Electric/Fighting
High Horsepower (Lv. 1)
Electivire can be obtained through level 36 (old evo method still exists)
Reasoning: With the changes to Wild Charge no longer giving recoil and all the good physical coverage Electivire already has, these changes should help Electivire in the physical department. The fighting type was added which was inspired by other hacks like Radical Red and the Buffel Salt hacks.

185, 186: Gligar, Gliscor

Bulldoze (Lv. 18)
High Horsepower (Lv. 37)
Gliscor can be obtained through level 28 (old evo methods still exist)
Reasoning: This line is already really solid, it may just help out a bit to have moves that give it the option to run STAB on its primary offense.

187, 188, 189: Gible, Gabite, Garchomp

High Horsepower (Lv. 41)
Reasoning: All this line needs is the ability to hit as hard as they used to before Earthquake was taken away from them.

190, 191: Nosepass, Probopass:

(Probopass Only)
20 HP
15 Sp. Attack
35 Attack
5 Sp. Defense
Reasoning: Giving more HP to an already tanky beast is playing with fire, so I made it slightly frailer on the Special Defense side. This family already gets lots of good moves, so I think these changes will make this line a lot more viable.

192, 193: Voltorb-H, Electrode-H

Ancient Power (Lv. 25)
Tri Attack (Lv. 30)
Flash Cannon (Lv. 35)
(Voltorb-H Only)
20 HP
20 Sp. Attack
20 Sp. Defense
(Electrode-H Only)
20 HP
25 Sp. Attack
20 Sp. Defense
10 Attack
Reasoning: I always thought about this line as lightning fast, being a good support member. However, with the loss of so many support moves in Legends Arceus, I tried to make it stronger and bulkier on the special side to compliment its speed. I also tried to give it more moves so it isn’t running the same 4 moves every time.

194: Rotom

no changes lmao (basically every form is just fine how they are)

195, 196: Chingling, Chimecho:

Type Change: Psychic → Psychic/Steel
Flash Cannon (Lv. 27)
Thunderbolt (Lv. 29)
(Chimecho Only)
20 HP
15 Sp. Attack
10 Defense
10 Sp. Defense
20 Speed
Reasoning: There are plenty of psychic types in this game, including the Abra line and the lake spirits, so these changes were made to make Chimecho more unique on a playthrough as a bulky attacker. The steel type was added because it looks like it would be hard to break through.

197, 198: Misdreavus, Mismagius

10 HP
10 Sp. Attack
10 Sp. Defense
10 Speed
Reasoning: Changes will be made to both pokemon in the family and these simply allow the pokemon to do what they already do, but better.

199, 200, 201: Cleffa, Clefairy, Clefable

(Clefable Only)
Take Heart (Lv. 43)
15 HP
5 Defense
10 Sp. Defense
Reasoning: I just wanted to make this line more annoying lmao

202, 203: Sneasel-H, Sneasler

10 HP
10 Defense
(Stat changes will also be made to regular Sneasel and Weavile)
Night Slash (Lv. 22)
Psycho Cut (Lv. 37)
Sneasler can be obtained through level 28 (old evo method still exists)
Reasoning: More bulk and coverage should allow this line to not faint after just one turn more often.

204: Weavile

Same stat boosts as Sneasel-H and Sneasler
Drain Punch (Lv. 22)
Weavile can be obtained through level 28 (old evo method still exists)
Reasoning: Weaviles that come from Space-Time rifts will likely have to adapt to the harsh environments of Hisui so it gains some of the traits Sneasler has.

205: Snorunt

Evolution Change: Level 42 → 28 (for Glalie)
Reasoning: This is supposed to make it more bearable to raise.

206: Glalie

Type Change: Ice → Ice/Dark
Thunder Fang (Lv. 1)
Liquidation (Lv. 37)
30 Attack
30 Defense
20 Sp. Attack
Reasoning: Having stats the same all across the board doesn’t work unless you’re a mythical, so these changes were made in order to save Glalie from its eternal suffering of being mediocre at everything.

207: Froslass

30 Sp. Attack
30 Sp. Defense
20 Attack
Reasoning: Same changes made to Glalie, just on the favor of the special side.

208, 209: Cranidos, Rampardos

Play Rough (Lv. 27)
High Horsepower (Lv. 41)
(Rampardos Only)
15 Defense
10 Sp. Defense
5 Speed
Reasoning: These are supposed to make Rampardos have an ounce of a chance of breaking through and using its ridiculously high attack.

210, 211: Shieldon, Bastiodon

Rest (Lv. 1)
(Bastiodon Only)
15 HP
15 Attack
Reasoning: Unfortunately with the loss of many status moves, stalling in Legends Arceus is almost unviable. Bastiodon was given recovery and better bulk to somewhat alleviate these circumstances.

212, 213, 214: Swinub, Piloswine, Mamoswine

Play Rough (Lv. 37)
Reasoning: This line is already pretty well off. All it needs is something to deal with certain fighting types in my eyes.

215, 216: Bergmite, Avalugg-H

(Avalugg-H Only)
Type Change: Ice/Rock → Ice/Steel
Spikes (Lv. 1)
Iron Head (Lv. 37)
20 Sp. Defense
Reasoning: This line surprisingly has decent coverage and pretty good stats. This change was made to try to make it not melt in the presence of any special move.

217, 218: Snover, Abomasnow

(Abomasnow Only)
20 Attack
20 Sp. Attack
Reasoning: This line gets plenty of good moves from both the physical and special side. These changes were made to make better use of those moves.

219, 220: Zorua-H, Zoroark-H:

Aura Sphere (Lv. 42)*
10 HP
10 Defense
10 Sp. Defense
Reasoning: This line is really good offensively but not too good at taking hits to dish out those hits. These changes make them slightly bulkier.

221, 222: Rufflet, Braviary-H

Evolution Change: Lv. 54 → 34
Gust (Lv. 6)
Air Cutter (Lv. 14)
(Rufflet Only)
46 Sp. Attack
46 Attack
(Braviary-H Only)
45 Speed
10 Defense
10 Sp. Defense
40 Attack
Earth Power (Lv. 1)
Shadow Ball (Lv. 1)
Reasoning: Increasing the speed is a given considering Braviary is a ride pokemon. The swapping of attacks for Rufflet is to make the change in primary attacking property nonexistent upon evolution.

223, 224: Riolu, Lucario

20 HP
High Horsepower (Lv. 42)
Earth Power (Lv. 42)
Reasoning: Trying to make up for loss of ground coverage in transition to Legends Arceus + trying to keep it up with the rest of the other pokemon.

225: Uxie

Recover (Lv. 1)
Reasoning: Uxie is meant to be bulky so this helps it be bulky.

226: Mesprit

no changes lmao

227: Azelf

no changes lmao

228: Heatran

Power Gem (Lv. 1)
Reasoning: Just something extra that I could think of.

229: Regigigas

Rest (Lv. 1)
20 Defense
20 Sp. Defense
Reasoning: These will help Regigigas get past its Slow Start better. (Note: If I ever find a way to remove Slow Start, I will remove these changes and simply just remove Slow Start. This may not happen though due to Slow Start being hardcoded into Regigigas.

230: Cresselia

no changes lmao

231: Tornadus

Earth Power (Lv. 1)
Reasoning: This may be what helps this pokemon against electric, rock, and steel types that it tends to struggle against.

232: Thundurus

Earth Power (Lv. 1)
Reasoning: Same as Tornadus.

233: Landorus

no changes lmao

234: Enamorus

Air Slash (Lv. 1)
Reasoning: Why doesn’t this thing get a single flying move bruh.

235: Dialga

no changes lmao

236: Palkia

no changes lmao

237: Giratina

no changes lmao

238: Arceus

no changes lmao

239: Phione

Type Change: Water → Water/Fire
Ember (Lv. 8)
Mystical Fire (Lv. 23)
Flamethrower (Lv. 31)
Victory Dance (Lv. 50)
40 Sp. Attack
40 Sp. Defense
40 Speed
Reasoning: I tried to make Phione stand out from Manaphy as much as possible. It is said to reside in warmer waters, contrasting the colder waters Manaphy lives in, hence the fire type.

240: Manaphy

no changes lmao

241: Shaymin

no changes lmao

242: Darkrai

Dark Void Accuracy: 50 → 100
Reasoning: Dark Void getting nerfed was Smeargle’s fault this is to give Darkrai justice.