Rockman 7 Shukumei no Taiketsu or ロックマン7 宿命の対決! is an action platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.
Main Code
code | Content | postscript |
7E19EE01 | boss energy gauge 1 | – |
7E1A2E01 | ||
7E0C2FFF | invincible | Pass through enemies/translucent |
7E0C2E1C | Life does not decrease | – |
7E0BA6E7 | Number of screws: 999 | – |
7E0BA703 | ||
7E0B8109 | Number of aircraft left: 9 | – |
7E0C7700 | Super Rockman can fly infinitely | – |
Special weapons
I recommend you use it to defeat boss
code | Content | postscript |
7E0B859C | freeze crackers | energy is limitless |
7E0B879C | thunder strike | |
7E0B899C | junk shield | |
7E0B8B9C | burning wheel | |
7E0B8D9C | slash claw | |
7E0B8F9C | crash noise | |
7E0B919C | danger wrap | |
7E0B939C | wild coil | |
7E0B959C | blues shield | |
7E0B979C | rush search | |
7E0B999C | rush jet | |
7E0B9B9C | rush coil | |
7E0B9D9C | Beat (Is there a bug?) | |
7E0B9F9C | super rockman adapter |
Code for item
code | Content | postscript |
7E0BA004 | 4 E cans | – |
7E0BA104 | 4 W cans | – |
7E0BA201 | 1 S can | – |
7E0BA384 | beat | – |
7E0BA4FF | Items other than those listed above | +01h=R plate +02h=U plate +04h=S plate +08h=H plate +10h=Lightot’s screw (not displayed on item screen) +20h=EXIT +40h=Hyper Rocket Buster +80h=Energy Balancer |
Funny code
code | Content | postscript |
7E0C5FFF | Super lock buster automatic fire | Does not fire automatically while holding down Y |
7E0C2963 | Jump freely | – |
7E0C1AFF | super jump | It also comes with a slow fall, but be careful as it will fall quickly if you take damage. |
7E0C0950 | self-destruct | When you can’t proceed \(^o^)/ When |
7E0C1073 | move while sliding | – |
7E0C08xx | Rockman’s position fixed | The higher the value, the lower the value. |
7E0C0650 | Move to the right without permission | – |
7E0B52xx | some sound effect | Various sound effects are produced by changing the value. |
7E0C0A50 | Super Rockman? | It works fine, but there are times when the screen gets very buggy. |
7E0C61FF | sliding all the way | Slide anywhere as long as there are no obstacles |
7E17061F | Does not lose footing | Add +30h to the address thereafter |
7E19C5xx | Fixed enemy position (horizontal) | +40h to the address after that |
7E0CF7FF | With burning wheel attached | As long as the button is pressed, it will not release |
7E0BB001 | Makai Village without tricks | Even if you don’t use the trick, the BGM of the Shademan stage will change to Makai Village. It is also valid after defeating the Shademan. |
Other codes
code | Content | postscript |
7E0BC800 | Removal of limit on number of shots | Can fire more bullets at once than normal |
7E0C1Cxx | Rockman’s jumping performance | 20h = Underwater, 40h = Normal When the value is low, jump power increases & falls slowly When high, jump power decreases & falls quickly |
7E0B73xx | stage | 00=Opening Stage 01=Freeze Man Stage 02=Cloud Man Stage 03=Junk Man Stage 04=Turbo Man Stage 05= Slash Man Stage 06 =Shade Man Stage 07=Burst Man Stage 08=Spring Man Stage 09=Robot Museum Stage 0A= Wily Stage 1 0B=Wily Stage 2 0C=Wily Stage 3 0D=Wily Stage 4 |
7E0B74xx | Starting point of stage | 00=Start point (the final point of the Robot Museum stage) 01=Return point 1 (the final point of the opening stage, but you will not be able to proceed with the game when using the code) 02=Return point 2 (8 boss stages, the final point of Wily stages 3 & 4) Point) 03=Return point 3 (Final point of Wily Stage 1 & 2) |
7E0B7601 | opening stage cut | If you start the game with it on, you will suddenly be taken to the 4 boss selection screen. |
7E0B7803 | Conversation flag with Bruce on Cloudman & Turboman stage | If you turn it on, you can get Bruce Shield by fighting Bruce in the hidden room of the Shademan stage. |
7E0B7Cxx | Starting stage when selecting Wily stage | 00=Robot Museum Stage (The map display screen before the start is strange) 01=Wily Stage 1 02=Wily Stage 2 03=Wily Stage 3 04=Wily Stage 4 |
7E0BA5FF | All 8 bosses of Wily Stage 4 defeated flag | If you turn on the code immediately after defeating any of the 8 bosses, you will be immediately taken to the next map. Please note that if it is turned on from the beginning, it will not respond even if you enter the entrance. |
7E1DF201 | Special password input status | At the password screen, turn everything on and turn it off immediately. If you start it as is, it will start from Wily Stage 4 in the strongest state. If you start while holding L and R, it will go to Versus mode. |
7E1DF304 | ||
7E1DF401 | ||
7E1DF505 | ||
7E1DF605 | ||
7E1DF705 | ||
7E1DF800 | ||
7E1DF905 | ||
7E1DFA07 | ||
7E1DFB00 | ||
7E1DFC02 | ||
7E1DFD03 | ||
7E1DFE06 | ||
7E1DFF02 | ||
7E1E0005 | ||
7E1E0101 |
Code for Versus mode
*Use only in Versus mode
code | Content | postscript |
7E0C2E1C | 1P/Remaining life gauge maximum | – |
7E19EE1C | 2P・Remaining life gauge maximum | |
7E0C3E01 | Immediately removes invincibility when receiving 1P damage | When turned on, you can deal damage continuously. |
7E19FE01 | Immediately removes invincibility when receiving 2P/damage | |
7E0C3FDA | 1P/Tame automatic fire | Does not fire automatically while holding down Y |
7E19FFDA | 2P/Tame automatic fire | |
7E00E402 | 1P/Number of winning rounds 2 | If the number of winning rounds is 2, the match ends with just one win. |
7E00E502 | 2P/Number of winning rounds: 2 | |
Below is the code to easily activate 1P’s special move technique. | ||
7E0C5708 | R. Leg Breaker (activated by pressing B) F. Booster Kick (activated by pressing Y) | – |
7E0C5208 | R. Arrow Slash (activated by pressing Y) F. Sonic Crusher (activated by pressing Y in the air) | |
7E0C4D08 | Common – Feint Warp (automatic activation) | |
Below is the code to easily activate 2P’s special move technique. | ||
7E1A1708 | R. Leg Breaker (activated by pressing B) F. Booster Kick (activated by pressing Y) | – |
7E1A1208 | R. Arrow Slash (activated by pressing Y) F. Sonic Crusher (activated by pressing Y in the air) | |
7E1A0D08 | Common – Feint Warp (automatic activation) | |
R. Rockman, F. Forte, common – Common to both characters R. Leg Breaker has the disadvantage of not being able to jump – Be careful as Feint Warp is activated automatically, so you will not be able to move properly. |