Pokemon Black 2 Enhanced ROM Hack Trainer Changes

Here is the Trainer changes of Pokemon Black 2 Enhanced! If you need it, you can read it here:

Big Team Plasma Fights
Zinzolin(Final Fight)
Obamasnow Lvl 61
Held Item: (None)
Wood Hammer
Ice Punch
Earthquake
Rock Slide

Walrein Lvl 61
Held Item: Leftovers
Surf
Ice Beam
Toxic
Protect

Cryogonal Lvl 61
Held Item: Life Orb
Blizzard
Flash Cannon
Ice Shard
Explosion

Mamoswine Lvl 62
Held Item: Leftovers
Icicle Crash
Earthquake
Ice Shard
Rest

Froslass Lvl 62
Held Item: Choice Specs
Blizzard
Shadow Ball
Thunderbolt
Focus Blast

Weavile Lvl 63
Held Item: Choice Band
Night Slash
Ice Punch
Slash
U-turn

Colress
Lucario Lvl 63
Held Item: Choice Band
Close Combat
Ice Punch
Fire Punch
Thunder Punch

Metagross Lvl 63
Held Item: Life Orb
Meteor Mash
Zen Headbutt
Earthquake
Ice Punch

Beheeyem Lvl 63
Held Item: Leftovers
Psychic
Energy Ball
Calm Mind
Recover

Steelix Lvl 64
Held Item: Leftovers
Iron Head
Earthquake
Strength
Bulk Up

Magnezone Lvl 64
Held Item: Choice Specs
Flash Cannon
Thunderbolt
Explosion
Volt Switch

Klinklang Lvl 65
Held Item: Air Balloon
Gear Grind
Wild Charge
Giga Impact
Shift Gear

Shadow Triad(After Colress)
1st guy:
Bisharp Lv 65
Dusknoir Lv 65
Absol Lv 65

2nd guy:
Arbok Lv 65
Houndoom Lv 65
Durant Lv 66

3rd guy:
Hydreigon Lv 65
Honchkrow Lv 65
Banette Lv 66

Ghetsis
Kyurem Lvl 68
Held Item: (None)
Outrage
Ice Punch
Earthquake
Slash

Nidoking Lvl 68
Held Item: Black Sludge
Poison Jab
Fissure
Ice Punch
Fire Punch

Electivire Lvl 68
Held Item: Life Orb
Thunder Punch
Close Combat
Earthquake
Ice Punch

Garchomp Lvl 69
Held Item: Yache Berry
Outrage
Earthquake
Fire Fang
Extreme Speed

Genesect Lvl 69
Held Item: Choice Specs
Flash Cannon
Thunderbolt
Flamethrower
Explosion

Hydreigon Lvl 70
Held Item: Focus Sash
Dragon Pulse
Night Daze
Earth Power
FeatherDance

Gym Leaders
Cheren (Level 16)
Lopunny Lvl 15
Held Item: (None)
Fake Out
Quick Attack
Tackle
Low Sweep

Rattata Lvl 15
Held Item: (None)
Super Fang
Hyper Fang
Dig
Leer

Herdier Lvl 16
Held Item: Oran Berry
Take Down
Bite
Leer
Work Up

Roxie (Level 22)
Muk Lvl 20
Held Item:
Poison Jab
Bulldoze
Toxic
Protect

Golbat Lvl 21
Held Item:
Cross Poison
Wing Attack
U-turn
Roost

Arbok Lvl 21
Held Item:
Poison Tail
Thunder Fang
Fire Fang
Ice Fang

Scolipede Lvl 22
Held Item: Focus Sash
Poison Tail
Steamroller
Rock Tomb
Swords Dance

Burgh (Level 27)
Illumise Lvl 25
Held Item:
Bug Buzz
Encore
Heal Order
U-turn

Yanmega Lvl 25
Held Item:
Silver Wind
Air Cutter
Ancient Power
Double Team

Heracross Lvl 26
Held Item:
Megahorn
Brick Break
Bulldoze
ThunderPunch

Scizor Lvl 26
Held Item:
Iron Head
Bug Bite
Bulldoze
Bulk Up

Leavanny Lvl 27
Held Item: Focus Sash
Leaf Blade
X-Scissor
Slash
Swords Dance

Elesa (Level 33)
Emolga Lvl 31
Held Item:
Thunderbolt
Acrobatics
Volt Switch
U-turn

Raichu Lvl 31
Held Item:
Fake Out
Thunderbolt
Volt Tackle
Superpower

Manectric Lvl 31
Held Item:
Body Slam
Shock Wave
Flamethrower
Volt Switch

Lanturn Lvl 32
Held Item: Choice Specs
Surf
Thunderbolt
Ice Beam
Volt Switch

Ampharos Lvl 32
Held Item: Leftovers
Thunderbolt
Energy Ball
Flamethrower
Tail Glow

Zebstrika Lvl 33
Held Item: Life Orb
Wild Charge
Flare Blitz
Headbutt
U-turn

Clay (Level 39)
Hippowdon Lvl 37
Held Item: Leftovers
Earthquake
Crunch
Yawn
Slack Off

Gigalith Lvl 37
Held Item: (None)
Strength
Earthquake
Superpower
Body Slam

Swampert Lvl 37
Held Item: Rindo Berry
Waterfall
Earthquake
Ice Punch
Soak

Rhydon Lvl 38
Held Item:
Earthquake
Stone Edge
Ice Punch
Thunder Punch

Krookodile Lvl 38
Held Item: Choice Scarf
Earthquake
Crunch
Strength
Fire Fang

Excadrill Lvl 39
Held Item: Soft Sand
Fissure
Iron Head
Rock Slide
Swords Dance

Skyla (Level 45)
Swellow Lvl 43
Held Item: Flame Orb
Facade
Brave Bird
Night Slash
Protect

Skarmory Lvl 43
Held Item: Leftovers
Iron Head
Fly
Earthquake
Roost

Drifblim Lvl 43
Held Item: Leftovers
Shadow Ball
Thunderbolt
Will-O-Wisp
Protect

Gliscor Lvl 44
Held Item: Toxic Orb
Earthquake
Strength
Fly
Roost

Togekiss Lvl 44
Held Item: Leftovers
Hyper Voice
Air Slash
Thunder Wave
Roost

Braviary Lvl 45
Held Item: Choice Band
Body Slam
Brave Bird
Superpower
U-turn

Drayden (Level 52)
Salamence Lvl 50
Held Item: (None)
Draco Meteor
Dragon Claw
Fly
Fire Blast

Garchomp Lvl 50
Held Item: Leftovers
Dual Chop
Fissure
Strength
Crunch

Latios Lvl 50
Held Item: Soul Dew
Dragon Pulse
Psycho Boost
Fire Blast
Thunderbolt

Kingdra Lvl 51
Held Item: Scope Lens
Dragon Pulse
Hydro Pump
Ice Beam
Focus Energy

Sceptile Lvl 51
Held Item: Yache Berry
Draco Meteor
Leaf Storm
Dual Chop
Leaf Blade

Haxorus Lvl 52
Held Item: Life Orb
Dragon Claw
Earthquake
Superpower
Swords Dance

Marlon (Level 60)
Sharpedo Lvl 58
Held Item: Life Orb
Waterfall
Crunch
Ice Fang
Fire Fang

Empoleon Lvl 58
Held Item: Choice Specs
Hydro Pump
Flash Cannon
Ice Beam
Hydro Cannon

Poliwrath Lvl 58
Held Item: Life Orb
Waterfall
Close Combat
Ice Punch
Thunder Punch

Gyarados Lvl 59
Held Item: Wacan Berry
Waterfall
Crunch
Earthquake
Dragon Dance

Ludicolo Lvl 59
Held Item: Big Root
Surf
Giga Drain
Sheer Cold
Leech Seed

Jellicent Lvl 60
Held Item: Leftovers
Scald
Shadow Ball
Toxic
Soak

FINAL Rival Fight(Victory Road)
Porygon-Z Lvl 71
Held Item: Choice Specs
Tri Attack
Thunderbolt
Ice Beam
Psychic

Pidgeot Lvl 71
Held Item: Leftovers
Hurricane
Heat Wave
Roost
FeatherDance

Gengar Lvl 71
Held Item: Life Orb
Shadow Ball
Sludge Bomb
Psychic
Thunderbolt

Excadrill Lvl 72
Held Item: Focus Sash
Fissure
Iron Head
Rock Slide
Swords Dance

Salamence Lvl 72
Held Item: Yache Berry
Outrage
Fly
Earthquake
Dragon Dance

Serperior Lvl 73
Held Item: Lum Berry
Draco Meteor
Leaf Storm
Dragon Tail
Mirror Coat

Samurott Lvl 73
Held Item: Leftovers
Waterfall
Night Slash
Sacred Sword
Soak

Emboar Lvl 73
Held Item: Choice Band
Flare Blitz
Superpower
Earthquake
Head Smash

Elite Four
Shauntal
Spiritomb Lvl 75
Held Item: Leftovers
Shadow Sneak
Night Daze
Protect
Will-O-Wisp

Golurk Lvl 75
Held Item: Life Orb
Fissure
Shadow Punch
Stone Edge
DynamicPunch

Dusknoir Lvl 75
Held Item: Leftovers
Shadow Sneak
Shadow Punch
Dark Void
Moonlight

Froslass Lvl 76
Held Item: Choice Specs
Ice Beam
Shadow Ball
Thunderbolt
Focus Blast

Mismagius Lvl 76
Held Item: Choice Specs
Shadow Ball
Thunderbolt
Ice Beam
Psychic

Chandelure Lvl 77
Held Item: Air Balloon
Flamethrower
Shadow Ball
Energy Ball
Nasty Plot

Grimsley
Zoroark Lvl 75
Held Item: Life Orb
Night Daze
Aura Sphere
Flamethrower
Nasty Plot

Krookodile Lvl 75
Held Item: Choice Scarf
Fissure
Crunch
Stone Edge
Fire Fang

Bisharp Lvl 77
Held Item: Dark Gem
Sucker Punch
Iron Head
Close Combat
Swords Dance

Honchkrow Lvl 76
Held Item: Flying Gem
Night Slash
Acrobatics
Superpower
U-turn

Tyranitar Lvl 76
Held Item: Choice Band
Strength
Crunch
Earthquake
Hammer Arm

Drapion Lvl 75
Held Item: Black Sludge
Poison Jab
Knock Off
Earthquake
Ice Fang

Caitlin
Musharna Lvl 75
Held Item: Light Clay
Psychic
Yawn
Reflect
Light Screen

Medicham Lvl 75
Held Item: Choice Scarf
Hi Jump Kick
Zen Headbutt
Fire Punch
Ice Punch

Gardevoir Lvl 75
Held Item: Choice Specs
Psychic
Focus Blast
Thunderbolt
Shadow Ball

Slowbro Lvl 76
Held Item: Leftovers
Surf
Ice Beam
Toxic
Slack Off

Metagross Lvl 76
Held Item: Psychic Gem
Zen Headbutt
Iron Head
Earthquake
Superpower

Gothitelle Lvl 77
Held Item: Leftovers
Psychic
Night Daze
Calm Mind
Wish

That fighting guy
Hitmonlee Lvl 75
Held Item: Choice Band
Hi Jump Kick
Earthquake
Blaze Kick
U-turn

Infernape Lvl 75
Held Item: Focus Sash
Flare Blitz
Close Combat
Thunderpunch
Ice Punch

Lucario Lvl 75
Held Item: Choice Specs
Aura Sphere
Flash Cannon
Shadow Ball
Vacuum Wave

Terrakion Lvl 76
Held Item: Rock Gem
Strength
Sacred Sword
Earthquake
Swords Dance

Machamp Lvl 76
Held Item: Leftovers
Cross Chop
Earthquake
Stone Edge
Bulk Up

Conkeldurr Lvl 77
Held Item: Toxic Orb
Facade
Close Combat
Fissure
Ice Punch

Champion Iris
Hydreigon Lvl 77
Held Item: Choice Specs
Draco Meteor
Night Daze
Fire Blast
Hydro Pump

Magnezone Lvl 78
Held Item: Leftovers
Thunderbolt
Flash Cannon
Volt Switch
Explosion

Milotic Lvl 79
Held Item: Leftovers
Scald
Toxic
Protect
Wish

Rayquaza Lvl 78
Held Item: Life Orb
Outrage
Fly
Earthquake
Extreme Speed

Dragonite Lvl 79
Held Item: Yache Berry
Dragon Claw
Thunder Punch
Ice Punch
Roost

Haxorus Lvl 80
Held Item: Focus Sash
Outrage
Earthquake
Superpower
Dragon Dance

Pokemon Black 2 Enhanced ROM Changes

If you want a complete list of the changes, you can read it here!

Move Changes:
Draco Meteor, Overheat, etc: 120 BP, 100% acc, ⅓ recoil, hits all adjacent foe
Knock off boosted to 65 BP
Guillotine buffed to 50% acc
Sheer Cold changes to be an absorption move, 80 BP 100% acc
Fissure: 110 BP 100% acc, recoil move, hits all adjacent foe
Featherdance: Changed to be a special dragon dance
Fang moves: Moved to 75 BP, 100% acc
Punches: 90 BP
Dynamic Punch: 50 BP Power-up Punch
Zap Cannon: Special Nuzzle
Lunar Dance & Wish: Priority softboiled
Yawn: Instant sleep
Fire Blast & Hydro Pump: 110 BP, 90% acc
Soak: Heals 50% of users HP
Superpower: recoil move
Dark Void: 90% acc, duskull line gets it
Strength: 90 BP rock type move
Night Daze: 95 BP, 100 acc, no acc reduction chance

Pokemon Changes:
Charizard: Dragon/Fire, both attack stats 100
Pidgey line: Only flying type, new ability no guard
Pidgey stat changes: Attack-50 Special Attack-50 Speed-70
Pidgeotto stat changes: Attack-75 Special Attack-75 Speed-95
Pidgeot stat changes: Attack-100 Special Attack-100 Speed-105
Ekans: Speed & Attack +30
Arbok: Speed & Attack +40
Raichu: Attack, Speed, & Special Attack +20
Nidoking: Attack & Speed up to 105, new ability Intimidate
Psyduck Line: Water/Psychic
Chikorita Line: buffed stats, ability is Regenerator
Chikorita stat changes: HP-50 Defense-80 Special Defense-75
Bayleef stat changes: HP-85 Defense-95 Special Defense-90
Meganium stat changes: HP-100 Defense-110 Special Defense-105
Cyndaquil Line: Typhlosion becomes Fire/Ground, Special Attack-125, Speed-110, Attack-65
Totodile Line: ability Intimidate
Hoot-Hoot Line: Psychic/Flying
Noctowl stat changes: Defense-60 Special Defense-100
Houndour Line: boost attack stats, new ability is adaptability
Houndour stat changes: Attack-80 Special Attack-90 Speed-70
Houndoom stat changes: Attack-110 Special Attack-120 Speed-112
Sceptile: Grass/Dragon, Attack-110 Special Attack-110 Speed-130
Electrike Line: Normal/Electric, buffed attack
Electrike stat changes: Attack-60
Manectric stat changes: Attack-100
Zangoose: Normal/Fighting
Spinda: Normal/Ghost, all base stats from 60 -> 90, adaptability
Lileep Line: ability poison heal, gets scald & surf
Milotic: ability is Multiscale
Luxio & Luxray: Electric/Dark, speed stat buffed
Lopunny: Normal/Fighting
Magnezone: hidden ability levitate
Electivire: Electric/Fighting, ability iron fist
Dusclops: HP stat up to 60, new ability is Bad Dreams
Dusknoir: HP stat up to 100, attack up to 110, new ability is Bad Dreams
Snivy Line: turned Grass/Dragon, ability adaptability
Tepig Line: attack +17, special attack -25, def & spd +20, ability rock head
Oshawott Line: turned Water/Dark, ability shell armor, Both Attacks-108 Defense-95 Special Defense-85 HP-105
Gothitelle Line: Psychic/Dark now
Gigalith: Huge Power

Evolution Changes:
Poliwhirl into Politoed: Friendship
Alakazam: Level 40
Machamp: Level 40
Golem: Level 36
Slowpoke into slowking: Level up while holding twisted spoon at night
Gengar: Level 36
Steelix: Level 29
Rhydon: Level 31
Rhyperior: Level 43
Kingdra: Level 39
Scizor: Level 33
Electivire: Level 36
Magmortar: Level 36
Porygon -> Porygon2 Level 25
Porygon2 -> Porygon-Z Level 40
Milotic: Friendship
Dusknoir: Level 42
Gigalith: Level 42
Conkeldurr: Level 45
Hydreigon: Level 54

Encounter Changes:
Route 19: Pidgey, Bulbasaur, Wooper
Route 20: Rattata, Pidgey, Blitzle, Hoot-Hoot, Buneary
Floccesy Ranch: Riolu, Mareep, Chikorita, Lillipup
Virbank City: Muk, Croconaw
Virbank Complex: Ekans, Cyndaquil, Nidorino
Castelia Sewers: Gastly, Duskull, Dusclops, Zubat
Castelia City: Tepig, Snivy, Oshawott
Route 4: Sandile, Gligar, Hippopotas
Desert Resort: Rhyhorn, Darumaka, Marshtomp
Relic Castle (1st floor changed only): Gible, Drilbur, Golet
Route 16: Luxio, Scyther, Grotle, Kirlia
Lostlorn Forest: Scyther, Nidoking, Electabuzz, Togetic
Route 5: Charmander, Medicham, Dusclops, Bronzor
Driftveil Drawbridge: Wingull, Gyarados
Relic Passage: Roggenrola, Zubat, Poliwhirl, Timburr
Route 6: Tauros, Staraptor, Sealeo; Dark Grass: Emolga, Skuntank
Chargestone Cave: Graveler, Magneton, Boldore, Pupitar
Mistralton Cave: Gabite, Metang, Aggron
Route 7: Snorlax, Drapion, Houndoom
Celestial Tower: Spiritomb, Lampent, Mismagius
Reversal Path(Outside Reversal Mountain): Hitmonlee, Cradily, Infernape, Bouffalant
Reversal Mountain: Typhlosion, Krookodile, Rhyperior, Aerodactyl
Strange House: Banette, Drifblim, Haunter, Porygon2
Undella Town: Lapras, Kingdra, Ludicolo
Undella Bay: Slowpoke, Starmie, Lanturn
Route 14: Poliwhirl, Spinda, Manectric, Skarmory
Route 13: Magnezone, Heracross, Hariyama
Route 12: Purugly, Roserade, Liepard, Stoutland
Village Bridge: Grass: Electivire, Magmortar, Scizor, Eevee; Surfing: Lapras, Milotic
Route 11: Grass: Sceptile, Exeggutor, Gothitelle; Surfing: Feraligatr, Dragonair
Route 9: Bisharp, Drapion, Zangoose, Honchkrow
Humailou City: Wailord, Walrein
Route 21: Sharpedo, Gyarados, Tentacruel
Seaside Cave: Quagsire, Rampardos, Crustle
Route 22: Breloom, Spinda, Gliscor, Altaria
Giant Chasm: Forest: Ditto, Mamoswine, Lunatone, Solrock; Cave: Mamoswine, Froslass, Hydreigon
Route 23: Grass: Salamence, Metagross, Garchomp; Surfing: Gyarados
Victory Road: Hydreigon, Tyranitar
Abundant Shrine: Grass: Noctowl, Wobbuffet, Unown, Ambipom Surfing: Magikarp

Mega Man X4 Full Walkthrough

It’s a walkthrough for PlayStation, Saturn, PC versions!

Part One: Mega Man X Walkthrough [MMX4 4.X]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Prologue: Sky Lagoon [MMX4 4.XP]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: None
Weapons Acquired: None
Armor Upgrades: None
Boss: Eregion

Cast of Enemies
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Hover Gunner
Knot Beret
Mad Bull 97
Trap Blast

Area 1: Sky Lagoon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first part of the Sky Lagoon is pretty much straight forward. You have to
make it through this section without many enemies to deal with. There is only
one problem is that you have an optional Sub-Boss to worry about, but you
don’t have to worry about him at this moment if you don’t feel the need to.
If you decide not to fight it, keep on going until you come to a wall that
stands in your way and the only way past it is by shooting at it until it’s
destroyed. Once you have done that the boss will leave for now and you have
to make your way through the rest of this part, though at the same time it
seems as though the Sky Lagoon is taking some kind of damage. Make your way
through some hoarde of enemies until you reach the vault doors, and upon
entering the second one you’ll encounter “Magma Dragoon” who informs you that
the Maverick had just taken out the power generator. Which means the Sky
Lagoon is falling to it’s doom and time to get out of there as fast as
possible.

Sub-Boss: Eregion [Optional]
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Sub-Boss: Eregion
HP: 48
Alligance: None
Attacks: 5 [Ground Punch], 5 [Ground Slam], 4 [Energy Ball]
Weakness: None

If you chose to fight the Dragon the best way to get him out of the area is
when he slams one of its hands on the ground and perfect time to take some
shots at it. Keep up this strategy until his energy is depleted and takes
a retreat.

Area 2: Sky Lagoon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Upon teleporting to the next area, and seeing how much destruction the Sky
Lagoon, caused to the area along with any civilization that was here. Upon
going through the area you have to be careful of some areas where the ceiling
or ground can either come crashing down or even cave in so be on your guard
at all times. The best part is that you’ll only have to worry about two
types of enemies between here and the end of the level. Although some areas
are blocked and the only way through is by destroying them in order to get
through. This section shouldn’t be too hard to get through and once you do
it’s time to finally face that dragon from the first area. Only this time
it’s for the final time, just you and him.

+———————–+
| Boss Fight: Eregion |
+———————–+

Boss: Eregion
HP: 48
Alligance: None
Attacks: 3 [Contact], 3 [Energy Ball], 3 [Energy Ball Stream], 5 [charge],
5 [Wing Swipe]
Weakness: None

The first boss fight of the game. He’s rather simple to defeat but you have
to be careful of his flying as well as the shooting energy orbs. Although the
energy orbs are fired in two ways rapid or by individual shots though both can
be dodged good if you can calculate where they’re going to be going. Best
strategy is to try to go with charged shots and fire at the head of it, and it
should be easy to get by this “Maverick”. Upon defeating him, someone calling
himself “Colonel” will come in, although he refuses to disarm to head back to
Hunter Base with you. After the conversation you’ll teleport back to Hunter
Base only to fight eight Reploids but just how many are from Repliforce.

Chapter One: Jungle [MMX4 4.X1]
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“He protects the secret weapon of the jungle.”

Items: Life Up
Weapon Aquired: Lightning Web
Armor Upgrade: Leg Parts
Boss: Web Spider

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blast Raster
Kill Fisher
King Poseidon
Kyunbyunn
Mega Nest
Metal Gabyoall
Obiiru
Spider Core

Area 1: Jungle
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From the start of the stage drop down and continue heading through as there’ll
be four Kill Fishers along with a King Poseidon to deal with before having to
drop down again into another area. As you drop down there’ll be Blast Raster
on the right side of the cliff down but watch out for the Metal Gabyoall as
you drop down. Once you reach a cliff where you see an opening for like a
cave walk on in and you’ll be able to obtain the armor upgrade for the legs.

“This battle should never have happened. X…Why must Reploids fight amongst
each other? Why do these peace keepers persist in fighting each other? This
must be some kind of mistake. X, enter this capsule. Equip with this to
discover the truth. Equip with this boot module and jump twice in the air to
hover. You can move either left or right and will remain airbourne for a few
moments. It is effective for negotiating through higher and more dangerous
terrain. Stop this tragic war as soon as possible X.”

Go in and get the armor upgrade but unlike the X games before there isn’t any
demonstration to show how it’ll work for you. Exit out of the cavern and drop
down the hole into another cavern. Make your way to the right. Watch out
for the King Poseidon up ahead and the Blaster Raster after that before
jumping over the pit. Once up there’ll be another King Poseidon to deal with
then a Kill Fisher and a Wall Blaster. Making your way through as there’ll
be only these ones to deal with and only an occasional Metal Gabyoall along
the way. When you make your way through so far you’ll have to use the logs
that come down via waterfall to get to the next platform and once again
there’ll be another log section to deal with before the next platform to get
to the ladder.

Make your way up the ladder as you’ll only be dealing King Poseidons and
Blaster Rasters on your way up. Once that you make your way up you’ll come
across what looks like a dead end with King Poseidons. Do what you have to do
to break the wall while trying to keep the King Poseidons from doing any
damage to you. Once you break it, any King Poseidons will be destroyed
automatically.

Area 2: Jungle
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The start of the second are of the stage as it shouldn’t be too hard to get
through this section of the stage leading up to Web Spider. As you start off
there’ll be some Obiiru from the start that’ll try to attack along with a
Blaster Raster. After that there’ll be a few Spider Cores after the Blaster
Raster as well as another Blaster Raster and a Obiiru as you try to get under
some tree brush. Make your way through and drop down when you get to the edge
as there’ll be some Blaster Rasters on the ceiling with some Kyunbyunn before
making your way to another ledge to drop down. Once down you’ll have to make
your way through a few Mega Nests along the way before coming to an area where
you can either use the ladder or drop down. When deciding to drop down watch
for Blaster Rasters that’ll be in the way. Upon making your way down all that
you’ll have to worry about are Obiiru and Spider Core as well as one Mega Nest
before you make your way to Web Spider.

Along the way you should see some spots that look like they could be destroyed
but you’ll need to have Magma Dragoon destroyed before you can come back to do
that. The reason being is that the one near where you have to zigzag past
Spider Core is where you’ll find the Life Up in this stage. When you zigzag
past that there’ll be two more Spider Core after you make your way past the
Mega Nest to make your way to fight the spider.

+————————–+
| Boss Fight: Web Spider |
+————————–+

Boss: Web Spider
HP: 48
Attacks: 6 [Contact], 3 [Web String], 4 + 4 [Lightning Web], 4 [mini spider]
Alligance: Repliforce
Weakness: Twin Slasher

When it comes to fighting Web Spider, you have to be careful of the webs that
he’ll shoot towards you. The reason being is that if you get stuck in one of
them it’ll drain your energy down making it impossible to break free. Having
a good strategy to dodge those but if you think all you have to do is dodge
those as well as little mech spiders that he shoots out is all you have to do,
think again.

Once his health gets around yellow or “caution” he’ll climb up into the trees
then come back down to spin a web and move around on it. Think of something
like with the “Bospider” from the first “X” game, but instead of poles it’s a
web this time around. Although he’ll keep at the same two attacks once he’s
in this position and keep dodging the webs along with blasting the spiders if
you can. That can be tough to do if you’re new to the game, but it can be
easy to read his attack pattern and then go in for the finish. Once defeated
like in typical Mega Man fashion, you’ll acquire Web Spider’s weapon
“Lightning Web”.

Chapter Two: Bio Laboratory [MMX4 4X.2]
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“He occupies the laboratory and will attack anyone who visits there.”

Items: Life Up
Weapon Aquired: Soul Body
Armor Upgrade: None
Boss: Split Mushroom

Cast of Enemies
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Batton Bone B81
Blast Raster
Death Guardian
Dejira
Guardian
Hover Gunner
Spiky Mk-II
Tentoroid
Tentoroid BS
Tentoroid RS
Togerics

Area 1: Bio Laboratory
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When starting the stage you’ll be in area of stairs and it may seem like it’s
just an endless as you make your way through. As you make your way through
due to not having to worry about any way of dying in this area unless you take
too much damage before you can make your way out of this portion of the area.
Make your way through but you’ll have to deal with Death Guardians, Batton
Bone B81, and Dejira before you make it to a teleporter. Use it to get to
the next part of the stage. Next area you’ll have to watch out for the Dejira
as they’ll try to come at you when trying to get over one of the pits. Also
watch out for the Blast Rasters in the area but it’ll be towards the end of
the section when you have to watch out for two Dejiras.

Next section you’ll have to watch out for the Tentoroid RS along with Togerics
in this area as you make your way up. The farther you make your way up have
to watch that you don’t get on the walls due to spikes and when you see more
you’ll have to be careful when you get to a point where you’ll deal with the
Tentoroid BS. These are the black ones that cannot be destroyed and have to
try to get up to the next area before they have a chance to break through the
wall to do any damage to you. After that it’ll be back to Tentoroid RS and
Togerics to make your way up to the top and finally to the left. When you do
get there get ready to face the sub boss of the stage, the Tentoroid.

Sub-Boss: Tentoroid
HP: 32
Attack(s):
Weakness: Frost Tower

The tentoroid isn’t much of a fight but the best strategy against it is to go
over to the far right when the fight starts that way he’ll break through the
floor there. While Frost Tower may be a good choice to use against it
although normal charged shots will do just fine against it. As long as you
have it destroy each of the floor one by one it shouldn’t take too long to
take it on down. Once that you defeat it it’ll be time to go to the left to
enter the second area of the stage.

Area 2: Bio Laboratory
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Area 2 starts off similar to Area 1 and will be dealing with different
enemies this time around ranging from Spiky Mk-II, Hover Gunner, and Death
Guardian. Do what you can to get through the swarm of enemies in this area
to get to a teleporter to get to the next section of the area. Once there
you’ll see a Life Up in this area and if you want to get it you have to be
quick enough when the Tentoroid BS to destroy the ceiling then quickly wall
jump up to claim it. Alternatively you can wait for it to fall and dash jump
over so they can fall trying to hit you and use Lightning Web to wall climb
to obtain it. Rest of the section will be the same and have to be quick as
you can to get through it. Once through the doorway to the next section
you’ll be on a elevator on your way up to the top so you can fight Split
Mushroom.

On the way up you’ll have to deal with Togerics but watch out where they come
out of the wall. Some may come out where you have to be in one spot then
quickly dash to avoid getting any damage or killed. There’ll be a few Hover
Gunners around but also keep an eye out for platforms that could kill you if
you are under them before you get out from under them. Once you clear the
platforms there’ll be a few more Togerics to worry about and it should be
smooth sailing on your way to the Mushroom.

+—————————–+
| Boss Fight: Split Mushroom |
+—————————–+

Boss: Split Mushroom
HP: 48
Alligance: Unknown
Attacks: 5 [Contact], 6 [Soul Body], 5 [Contact, Fake], 9 [Dive],
6 [Poison Gas]
Weakness: Lightning Web

If you have played Mega Man 3, you’ll notice that Split Mushroom is similar
to Gemini Man due to being able to make a clone of himself though he’ll have
the ability to make up to six clones of him. The real one is the only one
that can have damage done to him and the clones will be cancelled out if
you do either enough damage to him or use the proper weapon on him such as
Lightning Web. If using Lightning Web, the fight won’t be too difficult as
he’ll just go to the other side after getting hit. If not using Lightning
Web that’ll be when you’ll get the clones in trying to make the fight
a little more challenging for you. His attack pattern isn’t too difficult to
learn.

Chapter Three: Cyberspace [MMX4 4.X3]
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“He lives in Cyperspace and wants to destroy the network system.”

Items: Life Up, Energy Tank
Weapon Aquired: Aiming Laser
Armor Upgrade: Head Part
Boss: Cyber Peacock

Cast of Enemies
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Hover Gunner
Miru Toraeru
Protecton
Spike Marl
TriScan

Area 1: Cyberspace
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The first area of this level can be tricky due to the fact that you have to
get through three areas as fast as you can. Each of the three areas that you
get tested on you’ll be ranked by the time that it’s done. The reason being
is once you get not far from where you start you’ll be getting timed on how
fast you can get through the section, but beware the first test has a few
yellow orbs that you have to try dodging. If you want to try to get the
best rank for this first section you must try to get to the teleporter before
you see “HURRY UP!” finishes flashing. The first section equip Soul Body if
you have defeated Split Mushroom at this point before coming here to help
out against Miru Toraeru but have to watch out for the TriScan enemies for the
most part throughout the test sections of Area 1. First test you have to dash
but watch out for the Miru Toraeru as there’ll be lot of them to watch out for
including having to wall jump then dash jump over them. If you get through
before the HURRY UP and you’ll obtain the Life Up from the stage as long as
you earned Rank S.

Now comes time for the second test to work your way through and getting
through this one you will receive another item of interest. This one can be
tricky with the Miru Toraeru that you’ll run into in this part. After
initiating the next one you’ll see three rows that you can go on, head onto
the middle one then quickly drop down in the first drop you can and quickly
back up to the middle. There’ll be a Miru Toraeru that you can use Soul Body
on to destroy it then drop down in case the Soul Body don’t last long enough
to destroy the next Miru Toraeru. Drop down in the second to last drop use
the Soul Body to destroy the Miru Toraeru and head to the end to finish up
this test of the area. If you have earned Rank S again this time around
you’ll get one of two sub tanks in the game.

Now the third and final test that you’ll have to do in this area and where you
can get the armor upgrade in the stage assuming you can be quick enough to get
the S rank in this one. This is the tricky one to get the S rank on if you’re
new to the game or if you aren’t that good in a game like this. The only area
when you may need to use the Soul Body for sure to try to get through some of
the tricky parts of the stage. There’ll be a couple of the Miru Toraeru along
with the TriScan to deal with and I wouldn’t be too worried about the Miru
Toraeru at this point. The first one you can just dash jump over but the next
one you can use the Soul Body or get on the wall to the left to do a dash jump
over it. Head on through but watch out for the TriScan and Spike Marl until
you come to where you have to go side to side but there’ll be lot of Miru
Toraeru around. Do a dash jump to the one on the left to get up there then
dash jump to the right and back to the left but bring out the Soul Body to
take care of Miru Toraeru [x2] then back to the right. Watch out for the
Spike Marl. You want to Dash jump to the left then right using Soul Body
when needed to deal with Miru Toraeru to reach the top without getting inside
Miru Toraeru.

As you make it to the top, make your way through and using Soul Body to get
rid of more Miru Toraeru and the TriScan, and Spike Marl. When you get to
the last Miru Toraeru dash jump above it and either wall climb up to the top
or climb the ladder. When up head to the right then head on through and to
hope that you can get the S rank to get the armor piece.

“I’m giving you a new head module, X. This module will improve your special
weapons abilities. It should reduce your special weapon energy requirements
to near zero. You may now use your special weapons as often as you want.”

Get in to claim it and walk out to get ready for Area 2 of the stage.

Area 2: Cyberspace
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Area 2 of the stage you won’t have to worry about any of the test like
sections of Area 1. The only enemies that you’ll have to watch out for are
TriScan, Hover Gunner, Spike Marl and Protection. For the most part Protection
you’ll be able to move yourself but with an area or two that you may have to
watch for the continuous fall of Protection. As you start the area, there’ll
be a switch that you’ll need to step on to reverse the screen so that the
Protection drops so you can advance but watch out for the TriScan as you make
your way to another switch. After that switch watch out for the Hover Gunner
that’ll come through a portal, make your way past it then onto another switch
but watch out for another Hover Gunner. Get past this Hover Gunner then
watch out for the falling Protection to drop down and continue on. There’ll
be a couple Spike Marl’s that’ll come through a portal as you make your way
through, flip the switch and there’ll be a TriScan with a switch above it.

Get on the switch to drop the Protection through a purple like barrier then
drop down but be careful for the part up ahead cause you’ll need to time it
right to walk on the switch to use the Protection to fall on a purple barrier
again. The second as well as the last one you need to wait a couple to a few
seconds before stepping on it. After that fall down to enter another barrier
like in Area 1, and once you do head on in through the boss gate to face Cyber
Peacock.

+—————————–+
| Boss Fight: Cyber Peacock |
+—————————–+

Boss: Cyber Peacock
HP: 48
Alligance: Unknown
Attacks: 6 [Contact], 9 [Feather Beams], 6 [Cyber Rise], 5 [Contact, Aiming],
6 [Aiming Laser], 6 [Aiming Laser, Explosion]
Weakness: Soul Body

This fight can either go two ways for you. There’s the easy way, and there’s
a hard way. Which way will you choose by the time you fight Cyber Peacock.
If you haven’t defeated Split Mushroom by the time you come to this fight it’s
going to be one of the toughest battles you’ll come across in this game. If
you haven’t by now and using the X-Buster, you’ll have to go about not only
dodging the missiles that he fires at you that are aimed to come after you
but when he uses his feathers as an attack. At this rate you may need an
Energy Tank with some energy it in case you may need some extra energy to
fight him with the X-Buster. If you can figure out his attack pattern rather
quick this way you shouldn’t have too much of a problem getting by him by
using that strategy.

On the other hand if you have already have Split Mushroom destroyed and have
Soul Body ready for use, then this battle is rather easy to get through
without much of a problem. All you have to do with Soul Body is deploy it
and let it hit Cyber Peacock then he’ll disappear like if it was eradicating
a virus. Although hitting him with Soul Body is easy if he’s on the ground
but if he happens to be hovering in the air, there are two ways you can deploy
it on him. Either one, jump then quickly deploy it at him or two deploy it
then quickly jump at him before he can launch an attack at you. Upon his
defeat you’ll aquire “Aiming Laser”.

Chapter Four: Air Force [MMX4 4.X4]
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“He left with a space fortress to conquer the air.”

Items: Life Up
Weapon Aquired: Double Cyclone
Armor Upgrade: Arm
Boss: Storm Owl

Cast of Enemies
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Generaid Core
Beam Cannon
Giga Death
Metal Hawk
Plasma Cannon
Walk Shooter

Area 1: Air Force
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At the start of the stage make your way through and there’ll be a couple of
Metal Hawks to deal with but the first one is probably the only one to really
worry about. The second one you can avoid but you can destroy it if you want
to. Once past it make your way to the ride armor and get into it if you want
to get through reducing any damage done to you throughout part of the stage.
Make your way forward as you’ll deal with a couple Plasma Cannons and a Giga
Death not far after the second Plasma Cannon. Afterwards as you make your
way through there’ll be some Walk Shooters that’ll come at you but they can be
easily avoided. As you get to ships that look like they’re from Independence
Day you want to get to the first one quickly by dash jumping to grab the Life
Up but after you do there’ll be a Metal Hawk to deal with.

Next part of the area you’ll have to deal with mostly Plasma Cannons and Walk
Shooters but you’ll need to charge up the ride armor’s cannon to get past the
the Plasma Cannons faster if you haven’t found out about this earlier. After
that there’ll be another Giga Death as well as other Walk Shooters to get
past. Once through them there’ll be two more of those airships in the sky
and when you get past them there’ll be one more Metal Hawk to deal with before
you can advance to Area 2.

Area 2: Air Force
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There isn’t much to Area 2 of the stage as the only enemies for the most part
that you have to worry about are the Beam Cannons. You’ll need to do a
charged shot to break through the wall to get to the first one and when you do
be prepared to fire again at the next one. When you get to the ledge where it
looks like you have no way be sure to clear the two Beam Cannons then you
should have a platform that’ll come to you that you can jump on. When you
jump on it and wait until you see a wall of spikes that you can jump over to
the next section. When you do you can use a Lightning Web but you have to
time it perfect where you see a gap that goes up and use it to wall climb up
to the capsule. There you’ll have a chance to get one of two arm upgrades
depending on which version you want to take.

Arm Upgrade #1
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“You can charge up to four blasts at a time with this arm module. It takes
a while to charge, but you can fire a charged shot at any time you so wish
with it. This part is interchangeable. Enter the capsule, X.”

Arm Upgrade #2
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“With this arm part you can fire the Plasma Shot which is effective against
stronger enemies. If the shot hits the opponent, plasma is generated which
will cause additional damage to the enemy. This arm module is
interchangeable. Enter this capsule to change parts.”

When you have decided which one you want to go with head back down but when
you do you’ll want to do a midair dash to get over to where you’ll need to
go and enter the boss gate but it won’t be against Storm Owl just yet. You’ll
square off against Generaid Core and there’ll be Beam Cannons in there for its
defense.

Sub Boss: Generaid Core
HP: 48
Attack(s): Lightning Web

Facing off against the sub boss while it is weak against Lightning Web but
don’t really think that one would want to waste time trying to use against it
with the Beam Cannons around. If you have the Plasma Shot arm module you can
use it against the Beam Cannons but against the Generaid Core when it’s open
to shoot at it. When you do the plasma will help do a little extra damage to
it. This isn’t hard to figure out what to do here as it seems to be easy to
defeat. Once that you defeat it you’ll be able to advance and make your way
up to face off against Storm Owl.

Boss: Storm Owl
HP: 48
Attack(s): 6 [Contact], 9 [Slam], 6 [Cyclone Ball], 6 [Spread Shot],
6 [Homing Cyclone], 9 [Tornado], 6 [Desperation Wind]
Weakness: Aiming Laser

As you square off against Storm Owl and you have Aiming Laser you’ll need to
watch where Storm Owl will be coming from so you can properly aim the laser
at him to target and fire on him. Keeping up with this strategy shouldn’t be
too hard but have to be careful that if you miss there’ll be a chance he’ll
be able to get one of his attacks in mostly with the Cyclone Ball that you’ll
have to worry about if you miss. Although when you get his health down to a
certain point is when he’ll go about bringing in the Desperation Wind attack
to try to do any damage to you. During the fight if he’s up in the air don’t
try to get to get too close to you or he’ll grab ahold of you and slam you
into the ground so watch out when that happens. It shouldn’t be too difficult
to target him and fire at him then he should go down without much hassle.

Chapter Five: Memorial Hall [MMX4 4.X5]
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Boss: Colonel
HP: 48
Attack(s): 6 [Contact], 9 [Sword Slash], 6 [Slash Wave]
Weakness: Frost Tower

If you have been following the walkthrough up to this point you’ll know that
you won’t have the weapon that’ll make the fight against Colonel easier to do.
The fight won’t start right away as you’ll have to head right a little ways
before you can go about fighting against him. As the fight begins and as you
try doing charged shots at Colonel you’ll see that they don’t really do much
damage to him. Although you’ll need to keep an eye on his attack pattern so
you can try to stay one step ahead of him and avoid any of his attacks when he
does them. As long as you do that you shouldn’t have too much difficulty in
getting past him but it may be good if you have that sub tank filled a good
amount to all the way just in case you need some extra health during the
fight. Altough with what I said about not having the right weapon to help
make the fight easier, this may feel like one of the tougher fights that
you’ll do in the entire game. Once you defeat him he’ll make a retreat until
the next time you two will meet.

Chapter Six: Volcano [MMX4 4.X6]
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“He betrayed the Irregular Hunters and hid himself inside a volcano.”

Items: Life Up
Weapon Aquired: Rising Fire
Armor Upgrade: Body
Boss: Magma Dragoon

Cast of Enemies
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Batton Bone B81
Giga Death
Metall D2
Prominence
Raiden
Spiky Mk-2

Area 1: Volcano
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At the start of the stage you’ll need to go about dashing to stay ahead of a
lava ball but watch out for the Spiky Mk-2 on the way down until you come to
the pit area. As you make your way through you have to watch out for the
balls that either go up or down in the pits and time it so you can get past
it. When across watch out for the Batton Bone B81, Prominence, and Metall D2
as you make your way to a couple of pits as one of them will have a lava ball
in it. There’ll be another pit or two along the way but there’ll be
Prominence, Batton Bone B81 and Giga Death before jumping a pit with two lava
balls. Dash your way up but watch out for the lava balls that’ll be coming
down and to avoid get up to wall climb as they work their way past you. Might
have to wall climb one more time before you can continue but watch for the
falling balls and make your way to the wall to blast a way through it to head
to Area 2.

Area 2: Volcano
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The start of Area 2 can be a little difficult if you’re not careful as you’ll
need to jump or either dash jump to the next one but watch out for the lava
balls that’ll be going up or down. Once that you make it through it and start
heading up watch out for the Raiden enemy as this isn’t going to be the first
one that you’ll be running into. When you get to the top make your way a
little then go for a dash jump but time it right to get over there to claim
the Life Up from this stage. After obtaining the Life Up and making your way
through but watch out for the lava balls as well as Giga Death. When you get
to a point where it starts going down there’ll be a ledge that you can dash
jump to but you won’t be able to go far and you’ll need to come back when
Slash Beast is defeated before you can go in there.

When you start making your way down there’ll be ride armor just like what
the Raiden enemies have. Get in it and start making your way down and then
across but watch out for Promience as well as Raiden as you make it across.
As you get to a point where you can start going up you can take that way or
you can use the ride armor if you still have it to go below to destroy the
blocks to get to Magma Dragoon faster. And yes you can use the armor to do
damage to him.

Boss: Magma Dragoon
HP: 48
Attack(s): 4 [Contact], 6 [Hadouken], 8 [Shouryuken], 6 [Enkoukyaku],
9 [Fire Breath], 4 [Large Fireball], 9 [Lava Pillar],
4 [Sky Fireball]
Weakness: Double Cyclone

If you have the ride armor and how much damage it obtained prior to entering
the fight area against Magma Dragoon you should be able to get a good amount
of damage done to him. At the start of the fight he’ll be doing the Hadouken
and Shouryuken at you but the Hadouken can be avoided if you know when he’ll
do it to get behind him to do damage to him. If you should see him throw a
fireball to one side you want to follow him to the other side due to the Fire
Breath that will follow not long afterwards. Before he has a chance to do
that if you’re still in the ride armor is to be behind him in the lava to do
damage to him if not you want to wall climb until it stops. If you’re lucky
enough you should get him down half way using the ride armor and when the
armor takes enough damage to where it blows up then it’ll be time to bring out
the Double Cyclone to finish te battle. Once you equip the weapon it
shouldn’t be too much hassle to finish him off only if the weapon misses or
you fire it too soon after shooting it the previous time. Keep hitting him
with the Double Cyclone and he should finish him in no time.

**NOTE:**
Now you can go back to Web Spider’s stage to claim the Life Up in Area 2.

Chapter Seven: Snow Base [MMX4 4.X7]
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“He protects the secret weapon which lies inside the snow base.”

Items: Life Up, Sub Tank, EX Tank
Weapons Aquired: Frost Shield
Armor Upgrades: None
Boss: Frost Walrus

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Eyezard
E-AT
Fly Gunner
Ice Wing
Knot Beret S
Metall D2
Yukidarubon

Area 1: Snow Base
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the start of the stage and if you played any of the previous X games to
this game you should recognize the one frozen in the background. You’ll have
two choices at the beginning of the stage, one you can wall climb up then upon
getting to the top dash jump over to the right. Taking that way you’ll have
Yukidarubon and E-AT up there as well as enery capsules that you can get to
fill up the sub tanks but if you’re coming here after defeating Magma Dragoon
you’ll want to head to the right instead. Make your way through but watch out
for the E-AT and Yukidarubon before coming to snow formed ledges, drop down
as there’ll be a E-AT down there. Work your way up the platform; get out the
Rising Fire to under part of the ceiling to melt it to claim the Life Up.
Once obtained continue in the direction and head down to deal with another
E-AT then to the next part where another E-AT is. Time it right with the snow
platforms to get up to the top and continue on.

When you get up to the top head on through but watch out as there’ll be
Yukidarubon but also spikes that you have to jump over. Past that you’ll get
on a snow slide over spikes but there’ll be Knot Beret S that’ll be on it as
well. They are easily avoidable but if you need to you can destroy them but
not necessary to do that. There’ll be other platforms to go about going on
getting to the next area. Once that you get to the end of one where you get
on the wall. Above the area there’ll be an EX Tank that you can get and
like in Storm Owl’s stage you’ll need to use Lighting Web to shoot out then
wall climb to obtain it. Once you do head back down to take another snow
slide down and when you get to the bottom drop down as there’ll be a
Yukidarubons and E-AT to get past. After that there’ll be some ice platforms
that are coming up, drop down and watch how they are to determine where to go
as you’ll need to try to get to the right for a place to go in. As you find
it head in and you’ll square off with the sub boss of the stage, Eyezard.

Sub-Boss: Eyezard
HP: 48
Attack(s): Unknown
Weakness: Rising Fire

Facing this sub boss isn’t too difficult as the only way you can damage it is
when the red eye is exposed. It’s main weakness is Rising Fire and each time
for the most part when you hit it with Rising Fire it’ll close up as it goes
up only to come back down so move around so you don’t get damaged. After that
you can get more damage in on it with the move as the ice will come off as it
will get ice back on it to do another move. When it does watch out where it
goes so you can get under it to get a hit in, although it shouldn’t be too
much longer before the fight will be over. Once defeated time to move on to
Area 2.

Area 2: Snow Base
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The second area of Snow Base and different compared to Area 1 as this area
seems to be inside compared to the first area that was outside. One of the
things you’ll notice is the blocks of ice that you’ll be able to destroy and
feels like you’ll be doing it a lot for the first part of the area. As you
make your way through the first part you’ll deal with Metall D2 and Fly
Gunner. When you get to some ice blocks to head down, do so and there’ll be
more Metall D2 along with Fly Gunners but you want to try to try to go on the
ice blocks at the top so only destroy certain ones to walk on them. As you
do you should deal with only Metall D2 and Fly Gunner to get through with more
ice blocks and as you do you should see a weapon tank that’s in ice. Destroy
the ice block that it’s in to obtain it although to some degree it’s pretty
much useless having the helmet and at the same time it isn’t just in case you
supercharge any of the weapons.

After you get it head to the right as there’ll be more Fly Gunners and Metall
D2 but as you start getting a little farther in you’ll come across a Ice Wing
that if you let it go all the way will freeze everything including enemies.
Best thing to do is to try to know when one comes in and destroy it before it
has a chance to do so. There should only a few of those between now and the
boss gate for Frost Walrus. After getting through there’ll be some pits
before reaching the boss gate to square off against the walrus.

Boss: Frost Walrus
HP: 48
Attack(s): 6 [Contact], 6 [Slide], 6 [Body Slam], 6 [Icicle), 9 [Frost Tower],
6 [Ice Shard]
Weakness: Rising Fire

Frost Walrus may look like a tough one to beat but his attacks shouldn’t be
too hard to avoid if you know his attack pattern. Usually his first move is
to come towards you but when you hit him with Rising Fire he’ll try doing a
slide but you’ll want to wall climb and jump over it when he gets close. As
this may be the only things he’ll probably be doing with it until you’ll
damage him more when he’ll doing the Frost Tower move that when broken will
break down to Ice Shards. Although during the Frost Tower you may be able to
get in a hit or two during it but afterwards have to wait until you can get
more hits in. Keep on doing what you doing and you should have this fight to
the end and bring down the big walrus.

Chapter Eight: Marine Base [MMX4 4.X8]
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“He destroyed the city and escape to the sea.”

Items: Life Up, Sub Tank
Weapons Aquired: Ground Hunter
Armor Upgrades: None
Boss: Jet Stingray

Cast of Enemies
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Hornet
Hover Gunner
Land Chaser Rider

Area 1: Marine Base
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Bear with me with this stage due to this stage being different compared to
the others thus far in the game as you use the land chaser for the majority
of the stage. For the most part the only enemies that you have to worry about
are Hornet, Hover Gunner, and Land Chaser riders. As there’s no big stratgey
other than trying to get used to the lay of the level but watch out for the
bombs as well that you’ll come across but you’ll need to shoot at the Land
Chaser riders. At the third pit don’t jump let the Land Chaser go to the
bottom to claim the Life Up then jump back up. By the time the fifth pit
comes along and you have to jump there’ll be some barriers that you’ll have
to shoot to break but watch out not long afterwards cause the floor will try
to explode forcing you to go under. By the time you get to the eighth or ninth
pit when you jump you’ll have to jump up to destroy more barriers but make
sure that you don’t die as you do so you can advance to Area 2.

Area 2: Marine Base
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Area 2 is pretty much the same as Area 1 but you don’t have to worry about
any pits just have to worry about not jumping in time and going down a life
by not getting over an obstacle. Just like the last area just need to learn
where to jump and where not to jump. One of the things you’ll need to watch
out for is Jet Stingray will attempt to come in to do damage to you in this
area. When it comes time for the first good drop is when Jet Stingray will
come in and you can do a dash to get him out for now but he’ll be back again.
Just around the time for the third jump roughly is when he’ll come back in
and do the same again when you can to get him out and this time he’ll stay out
until the boss fight. The first jump after the area with the crates you want
to jump on the platform but quickly jump again but time it right for a dash
jump with the Land Chaser to get the Sub Tank from this stage and when you
land on the next platform and quickly do a jump to land on solid ground. Now
it’s time to head to face off against Jet Stingray.

Boss: Jet Stingray
HP: 48
Attack(s): 6 [Contact], 6 [Dive], 6 [Ground Hunter, blue], 0 [Jet Fan],
6 [Ground Hunter, red], 9 [Super Dive]
Weakness: Frost Tower

Fighting against Jet Stingray can be easy or difficult depending on how well
you can fight him. If you have the Frost Tower time it right to freeze him to
stop any attacks but there’ll be a good chance he’ll be sending in the Ground
Hunters in but at first they’ll be blue. Although after a certain amount of
damage done to him he’ll send out red ones but whenever you do damage to him
watch out for the Super Dive as he’ll do that after each attack. He’ll
occasionally come in the water to try doing damage to you so watch out for
when he does that. As long as you time it right he’ll be down in no time and
still try getting a few moves in.

Chapter Nine: Supply Base [MMX4 4.X9]
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“He defends the military train to protect the supply of goods.”

Items: Life Up
Weapon Aquired: Twin Slasher
Armor Upgrade: None
Boss: Slash Beast

Cast of Enemies
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DG-42L
Bat Bone B81
Knot Beret B
Knot Beret G
Metall D2
Plasma Cannon
Raiden

Area 1: Military Train
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At the start of the stage there’ll be some crates that you can destroy as you
make your way through and there’ll be some Metall D2 along with a Plasma
Cannon to deal with. Continue on as there’ll be more Metall D2 to deal with
as you carry on before the game stops as a Knot Beret B comes to a halt as
a bomb lands on the train connecter as you’ll have to get over to the next
part of the train. On this one there’ll be Bat Bone B81 and Metall D2 before
you get to another area where the Knot Beret B comes in to destroy the
connector. Once that it happens and won’t happen again for a while. When
you make your way through there’ll be Bat Bone B81, Metall D2, Plasma Cannon,
and Knot Beret B to deal with for a few trains or so before another Knot Beret
B comes to destroy the connector and when you make your way across it’ll be
time to face the sub boss of the stage, the DG-42L

Sub Boss: DG-42L
HP: 48
Attack(s): Spike Impaler
Weakness: Frost Tower

This isn’t too hard to do against this boss. As long as you have the arm part
you should be able do good amount of damage if you have the one with the
Plasma Shot. Charge up then fire as it should do good amount of damage to it
and stopping any chance of being hit by any of the spike impaler. Should only
take around two or three good charged shots with the Plasma Shot to finish
this battle and onward to Area 2.

Area 2: Military Train
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First part of Area 2 will consist of Metall D2 and Knot Beret B until you come
to a connecter with a Raiden. Make your way past it as there’ll be a couple
more Knot Beret in the way but watch out by the time you get to the next
connecter as a Raiden will come out of nowhere with an attack. Dispose of it
quickly as the next train will have both Knot Berets as you make your way to
the ride armor. The first train that’s after that the brown one can be
destroyed by the ride armor. As the rest of the way goes for the train you’ll
be dealing with Metall D2, Bat Bone B81, Knot Beret B and a couple of Raiden.
You’ll know when you come to the end of this train as you’ll be forced to get
out of the ride armor and up on the engine. Get a little ways as the game
takes over as the train will come to a stop and will have to get over a few
platforms but without dealing with some of both Knot Berets along with the
Bat Bone B81. As you get to the next train hop on it to continue on. You
won’t have to worry about dealing with many enemies on this train as there’s
a few Knot Beret B and a couple Plasma Cannons as you get to the area where
you’ll face Slash Beast.

Boss: Slash Beast
HP: 48
Attack(s): 6 [Contact], 7 [Stomp], 6 [Twin Slasher], 0 [Roar], 9 [Dash],
0 [Guard], 9 [Wall Smash]
Weakness: Ground Hunter

Fighting Slash Beast there are two moves that you’ll have to watch out for
when and if he’s able to do them and that’s Twin Slasher along with the Dash
as he’ll quickly go from one side to the other. Using Ground Hunter will help
reduce most of the moves but still may be able to get the Dash move in as you
use his weakness against him. For the most part the only moves he’ll probably
get in are the two that I had mentioned but be careful in case he does any of
the other moves on you. One of the things you’ll want to do against Beast is
watch his attack pattern to see what’s going to happen next so you can be one
step ahead of him particularly if you want to use the Buster only against him.
Although using Ground Hunter you may only see two moves out of him and should
be able to get him down within not much problem.

**NOTE:** Now you can go back to Magma Dragoon’s stage to claim the body
upgrade.

Chapter Ten: Space Port [MMX4 4.10]
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Items: None
Weapon Aquired: None
Armor Upgrade: None
Boss: Colonel

Cast of Enemies
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Guardian
Knot Beret B
Knot Beret G
Spiky Mk-2

When starting this stage you’ll encounter some enemies but you’ll be seeing
the Knot Berets the most in this stage. Early on when you come to the first
couple of pits there’ll be two platforms to get on and with Knot Berets on
them and go for the any on the bottom one. The second pit area you’ll have to
be careful with getting on each platform with a Knot Beret around as you
carefully get to each one while trying to make sure that there’s no enemy
around to knock you off. Once through make your way as there’ll be another
Knot Beret to deal with and before you have a chance to drop down there’ll be
a couple Guardians. Wait for them to start heading back then drop down to
destroy them to make your way forward but without having to deal with Spiky
Mk-2. As you make your way through as there’ll be nothing but Spiky Mk-2 and
when you come to the end go to the bottom platform using a weapon like Rising
Fire to destroy the enemy above then go up to where it was to continue on.

When you make your way across and in the next building as you make your way
up some ladders as there’ll be Spiky Mk-2 along with Knot Berets along the
way. Keep on heading up until you come to the boss gate to face off against
the Colonel for the second time.

Boss: Colonel
HP: 48
Attack(s): 6 [Contact], 9 [Sword Slash], 7 [Slash Wave],
6 [Ground Lightning Orb], 9 [Rising Lightning Bolt],
9 [Energy Wave]
Weakness: Frost Tower

Time to face off against Colonel again and this time you’ll have it a little
easier than before if following the pattern of the walkthrough. This time
around you’ll have the Frost Tower which will make the battle easier for you
to do. Although this time around he has a couple new moves that you’ll have
to watch out for even when using the Frost Tower. Like before you’ll have to
be careful when he disappears and reappears but be prepared for when he does
that. The main is when he does the Lightning moves as they can be unavoidable
and whatnot. Keep to this strategy and you should take him down for the
count.

Chapter Eleven: Final Weapon, Part One [MMX4 4.X11]
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Items: None
Weapon Aquired: None
Armor Upgrade: None
Boss: General

Cast of Enemies
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Beam Cannon
Giga Death
Guardian
Hover Gunner
Walk Shooter

The moment the stage starts the only enemies that you’ll deal with are Beam
Cannons and Giga Death but it won’t be long before you reach a boss gate but
it’s not that short of a stage so don’t worry. As you go in to face off with
the sub boss who is none other than Double.

Sub Boss: Double
HP: 48
Attack(s): 6 [Contact], 6 [Spinning Energy Disc], 9 [Kiba Flash],
9 [Kiba Flash Lunge], 9 [Giant Energy Wave], 4 [Spinning Robot],
3 [Mini Robot, Contact], 4 [Mini-Robot, Projectile]
Weakness: Double Cyclone

As we find out Double’s true identity as we now have to face off against the
one that was only posing to be a Rookie Hunter. Double is probably one of the
toughest ones you may experience in the game but watch out for the Kiba Flash
attacks. Also he’ll go up in the air then come down towards you so be
prepared for that attack. The one attack I’d be worried about being thrown
at you is the Giant Energy Wave as he’ll send two or three of those at you,
so try to end the fight as quickly as you can before he does any attacks like
that. The Kiba Flash attacks shouldn’t be too difficult to avoid if thrown
at you when you can easily get over them. Stick to this and he’ll go down
for the count.

Now that the fight with Double is out of the way and time to continue on with
the first part of the Final Weapon. Make your way forward and before you can
drop down there’ll be a guardian below but there’ll be another one when you
drop down again. After that drop down again and head to the ladder and climb
up it. Once you do there’ll be a pit and this one you can go down if you
wish to take an alternate route if you wish but not necessary. I’d suggest
that you go straight ahead and through the boss gate but you’ll have a ways to
go before you get to the next one. Once you go through it there’ll be some
spikes to get around and use Lightning Web to help get over and down. Once
through there’ll be a Giga Death. Make your way through as there’ll be other
Giga Deaths along with some Hover Gunners along the way. Also watch out for
those ships that you see in Storm Owl’s stage that look like they’re from
Independence Day. After the second or third one there’ll be Walker Shooters
and two more Hover Gunners before you enter the boss gate. Enter and drop
down to enter once again another boss gate.

Boss: General
HP: 48
Attack(s): 9 [Contact], 6 [Fist Thruster], 6 [Ring Shot], 9 [Flame Stomp],
3 [Energy Beam]
Weakness: Twin Slasher

When you get a look at the General and the first thing you’ll think is “How
do I defeat him?” and the answer is simple, wait for the Fist Thruster move.
Be sure to be on the ground so you can get on the top one and equip the Twin
Slasher but wait until you get close to fire. Although watch out for the
Ring Shot move as the fists start going back towards him. You also want to
watch out if he comes towards you as you want to wall climb to dash over him
when he gets close but if you do so on the ground watch out for the Flame
Stomp. The Energy Beam may come around the time he does the Fist Thruster
but not every time that he does that move. His attack pattern shouldn’t be
too hard to get down and getting past him shouldn’t be too hard to bring him
down for the time being.

Chapter Twelve: Final Weapon, Part Two [MMX4 4.X12]
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Items: None
Weapon Aquired: None
Armor Upgrade: None
Boss: Sigma

Cast of Enemies
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Web Spider
Cyber Peacock
Storm Owl
Magma Dragoon
Jet Stingray
Split Mushroom
Slash Beast
Frost Walrus

This isn’t too hard of a stage as you don’t have any enemies to worry about
otherthan fighting the eight Mavericks again just like in other Mega Man
games. There’ll be a couple spike pits that you’ll have to worry about and
shouldn’t be too far before having to fall down to face the eight Mavericks.

Spider Health Weapon Dragoon

Peacock Sigma Owl

Stingray Walrus

Mushroom Beast

Facing against the Mavericks again shouldn’t be a problem as long as you keep
to how you fought them before although with Web Spider you’ll have the weapon
to defeat him this time around that’ll make the fight a little easier for you.
After defeating them a new teleporter will appear and you’ll be able to go
against you know who that don’t know how to stay down for the count. Before
you have a chance to enter the boss gate he’ll appear and after he disappears
you can head in to face off against him once again.

Boss: Sigma [1st Form]
HP: 48
Attack(s): 4 [Contact], 6 [Energy Ball], 9 [Scythe Dash]
Weakness: Rising Fire

Sigma’s first form is rather easy to deal with all you have to do is hit him
with Rising Fire but after two hits he’ll do the Scythe Dash but watch where
he’ll pop up and dash over to that side so he don’t do any damage to you.
This is the same process that you’ll be doing throughout the whole first form
battle and should be over in no time.

Boss: Sigma [2nd Form]
HP: 48
Attack(s): 4 [Contact], 9 [Contact, Scythe], 9 [Scythe Spin],
6 [Scythe Discharge], 6 [Shoulder Blade], 9 [Eye Laser Beams)
Weakness: Lightning Web

Second form is a little more of a challenge to do as you’ll need to watch out
where the Scythe is thrown during the fight and will use the Eye Laser Beam
at certain points after the Scythe is thrown. Also when the Scythe is thrown
and depending on where it lands it’ll send out there’ll be electrical charges
sent out on the wall or ground so watch out for that move. As mentioned this
form is weak against the Lightning Web and should help dispose of this form of
Sigma faster. While can be a little difficult to learn his pattern but should
be able to get him down and when it does the fight is not done yet and one
more form to do. Only one thing his final form is in two parts.

Boss: Sigma [3rd Form]
HP: 48 [Cyborg], 48 [Slime]
Attack(s): Cyborg – 9 [Contact], 9 [Laser Ray], 9 [Laser Beam]
Slime – 9 [Contact], 9 [Chomp], 6 [Shrapnel], 24 [Spike Wall]
Mini Bodies – 9 [Head Spikes], 6 [Red Head Flames],
9 [Blue Head Ice Mist], 6 [Yellow Head Electric Ball]
Weakness: Soul Body [Cyborg], Ground Hunter [Slime]

Now comes somewhat the difficult Sigma form as there’ll be two versions and
both have their own HP bar so you’ll have double the trouble. The Cyborg
form you’ll have to watch out for the Laser Ray and the Laser Beam but it’ll
depend if there’s a Mini Body to get on top of to do damage to this one.
Once that it disappears the Mini Bodies will appear and it’s hard to know
which one will do any attacking before the Slime form comes in. When that one
comes in watch out for the Chomp which will suck you followed by the Spike
Wall but it may just do the Spike Wall move only. The Cyborg is weak against
Soul Body and the other is weak against Ground Hunter. Each one will only
appear for so long and only a small amount of time to try doing any damage to
either for. Time when you can do the attacks and if possible. Keep your eyes
open during this fight and you will bring him down. Once that you beat him
walk over to the boss gate and there’ll be a way to bring an end to the
weapon.

Part Two: Zero Walkthrough [MMX4 4.Z]
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Prologue: Sky Lagoon [MMX4 4.ZP]
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Items: None
Weapons Aquired: None
Armor Upgrades: None
Boss: Eregion

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hover Gunner
Knot Beret
Mad Bull 97
Trap Blast

Area 1: Sky Lagoon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first part of the Sky Lagoon is pretty much straight forward. You have to
make it through this section without many enemies to deal with. There is only
one problem is that you have an optional Sub-Boss to worry about, but you
don’t have to worry about him at this moment if you don’t feel the need to.
If you decide not to fight it, keep on going until you come to a wall that
stands in your way and the only way past it is by shooting at it until it’s
destroyed. Once you have done that the boss will leave for now and you have
to make your way through the rest of this part, though at the same time it
seems as though the Sky Lagoon is taking some kind of damage. Make your way
through some hoarde of enemies until you reach the vault doors, and upon
entering the second one you’ll encounter “Magma Dragoon” who informs you that
the Maverick had just taken out the power generator. Which means the Sky
Lagoon is falling to it’s doom and time to get out of there as fast as
possible.

Sub-Boss: Eregion [Optional]
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Sub-Boss: Eregion
HP: 48
Alligance: None
Attacks: 5 [Ground Punch], 5 [Ground Slam], 4 [Energy Ball]
Weakness: None

If you chose to fight the Dragon the best way to get him out of the area is
when he slams one of its hands on the ground and perfect time to take some
shots at it. Keep up this strategy until his energy is depleted and takes
a retreat.

Area 2: Sky Lagoon
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Upon teleporting to the next area, and seeing how much destruction the Sky
Lagoon, caused to the area along with any civilization that was here. Upon
going through the area you have to be careful of some areas where the ceiling
or ground can either come crashing down or even cave in so be on your guard
at all times. The best part is that you’ll only have to worry about two
types of enemies between here and the end of the level. Although some areas
are blocked and the only way through is by destroying them in order to get
through. This section shouldn’t be too hard to get through and once you do
it’s time to finally face that dragon from the first area. Only this time
it’s for the final time, just you and him.

+———————–+
| Boss Fight: Eregion |
+———————–+

Boss: Eregion
HP: 48
Alligance: None
Attacks: 3 [Contact], 3 [Energy Ball], 3 [Energy Ball Stream], 5 [charge],
5 [Wing Swipe]
Weakness: None

The first boss fight of the game. He’s rather simple to defeat but you have
to be careful of his flying as well as the shooting energy orbs. Although the
energy orbs are fired in two ways rapid or by individual shots though both can
be dodged good if you can calculate where they’re going to be going. When
fighting against Eregion go for the head to do any damage to him. Upon
defeating him, someone calling himself “Colonel” will come in, although he
refuses to disarm to head back to Hunter Base with you. After the conversation
you’ll teleport back to Hunter Base only to fight eight Reploids but just how
many are from Repliforce.

Chapter One: Jungle [MMX4 4.Z1]
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“He protects the secret weapon of the jungle.”

Items: Life Up
Technique Learned: Raijingeki
Armor Upgrade: None
Boss: Web Spider

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blast Raster
Kill Fisher
King Poseidon
Kyunbyunn
Mega Nest
Metal Gabyoall
Obiiru
Spider Core

Area 1: Jungle
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From the start of the stage drop down and continue heading through as there’ll
be four Kill Fishers along with a King Poseidon to deal with before having to
drop down again into another area. As you drop down there’ll be Blast Raster
on the right side of the cliff down but watch out for the Metal Gabyoall as
you drop down. Make your way to the right. Watch out for the King Poseidon
up ahead and the Blaster Raster after that before jumping over the pit. Once
up there’ll be another King Poseidon to deal with then a Kill Fisher and a
Wall Blaster. Making your way through as there’ll be only these ones to deal
with and only an occasional Metal Gabyoall along the way. When you make your
way through so far you’ll have to use the logs that come down via waterfall to
get to the next platform and once again there’ll be another log section to deal
with before the next platform to get to the ladder.

Make your way up the ladder as you’ll only be dealing King Poseidons and
Blaster Rasters on your way up. Once that you make your way up you’ll come
across what looks like a dead end with King Poseidons. Do what you have to do
to break the wall while trying to keep the King Poseidons from doing any
damage to you. Once you break it, any King Poseidons will be destroyed
automatically.

Area 2: Jungle
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The start of the second are of the stage as it shouldn’t be too hard to get
through this section of the stage leading up to Web Spider. As you start off
there’ll be some Obiiru from the start that’ll try to attack along with a
Blaster Raster. After that there’ll be a few Spider Cores after the Blaster
Raster as well as another Blaster Raster and a Obiiru as you try to get under
some tree brush. Make your way through and drop down when you get to the edge
as there’ll be some Blaster Rasters on the ceiling with some Kyunbyunn before
making your way to another ledge to drop down. Once down you’ll have to make
your way through a few Mega Nests along the way before coming to an area where
you can either use the ladder or drop down. When deciding to drop down watch
for Blaster Rasters that’ll be in the way. Upon making your way down all that
you’ll have to worry about are Obiiru and Spider Core as well as one Mega Nest
before you make your way to Web Spider.

Along the way you should see some spots that look like they could be destroyed
but you’ll need to have Magma Dragoon destroyed before you can come back to do
that. The reason being is that the one near where you have to zigzag past
Spider Core is where you’ll find the Life Up in this stage. When you zigzag
past that there’ll be two more Spider Core after you make your way past the
Mega Nest to make your way to fight the spider.

+————————–+
| Boss Fight: Web Spider |
+————————–+

Boss: Web Spider
HP: 48
Attacks: 6 [Contact], 3 [Web String], 4 + 4 [Lightning Web], 4 [mini spider]
Alligance: Repliforce
Weakness: Shippuuda

When it comes to fighting Web Spider, you have to be careful of the webs that
he’ll shoot towards you. The reason being is that if you get stuck in one of
them it’ll drain your energy down making it impossible to break free. Having
a good strategy to dodge those but if you think all you have to do is dodge
those as well as little mech spiders that he shoots out is all you have to do,
think again.

Once his health gets around yellow or “caution” he’ll climb up into the trees
then come back down to spin a web and move around on it. Think of something
like with the “Bospider” from the first “X” game, but instead of poles it’s a
web this time around. Although he’ll keep at the same two attacks once he’s
in this position and keep dodging the webs along with blasting the spiders if
you can. That can be tough to do if you’re new to the game, but it can be
easy to read his attack pattern and then go in for the finish. Although when
fighting him even with the weakness technique just try using the normal Z
Saber.

Chapter Two: Bio Laboratory [MMX4 4.Z2]
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“He occupies the laboratory and will attack anyone who visits there.”

Items: Life Up
Technique Learned: Kuuenbu
Armor Upgrade: None
Boss: Split Mushroom

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Batton Bone B81
Blast Raster
Death Guardian
Dejira
Guardian
Hover Gunner
Spiky Mk-II
Tentoroid
Tentoroid BS
Tentoroid RS
Togerics

Area 1: Bio Laboratory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When starting the stage you’ll be in area of stairs and it may seem like it’s
just an endless as you make your way through. As you make your way through
due to not having to worry about any way of dying in this area unless you take
too much damage before you can make your way out of this portion of the area.
Make your way through but you’ll have to deal with Death Guardians, Batton
Bone B81, and Dejira before you make it to a teleporter. Use it to get to
the next part of the stage. Next area you’ll have to watch out for the Dejira
as they’ll try to come at you when trying to get over one of the pits. Also
watch out for the Blast Rasters in the area but it’ll be towards the end of
the section when you have to watch out for two Dejiras.

Next section you’ll have to watch out for the Tentoroid RS along with Togerics
in this area as you make your way up. The farther you make your way up have
to watch that you don’t get on the walls due to spikes and when you see more
you’ll have to be careful when you get to a point where you’ll deal with the
Tentoroid BS. These are the black ones that cannot be destroyed and have to
try to get up to the next area before they have a chance to break through the
wall to do any damage to you. After that it’ll be back to Tentoroid RS and
Togerics to make your way up to the top and finally to the left. When you do
get there get ready to face the sub boss of the stage, the Tentoroid.

Sub-Boss: Tentoroid
HP: 32
Attack(s): None
Weakness: Raijingeki

The tentoroid isn’t much of a fight but the best strategy against it is to go
over to the far right when the fight starts that way he’ll break through the
floor there. When he breaks through use the Raijingeki to do damage to it.
As long as you have it destroy each of the floor one by one it shouldn’t take
too long to take it on down. Once that you defeat it it’ll be time to go to
the left to enter the second area of the stage.

Area 2: Bio Laboratory
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Area 2 starts off similar to Area 1 and will be dealing with different
enemies this time around ranging from Spiky Mk-II, Hover Gunner, and Death
Guardian. Do what you can to get through the swarm of enemies in this area
to get to a teleporter to get to the next section of the area. Once there
you’ll see a Life Up in this area and if you want to get it you have to be
quick enough when the Tentoroid BS to destroy the ceiling then quickly wall
jump up to claim it. Alternatively you can wait for it to fall and dash jump
over so they can fall trying to hit you and use Lightning Web to wall climb
to obtain it. Rest of the section will be the same and have to be quick as
you can to get through it. Once through the doorway to the next section
you’ll be on a elevator on your way up to the top so you can fight Split
Mushroom.

On the way up you’ll have to deal with Togerics but watch out where they come
out of the wall. Some may come out where you have to be in one spot then
quickly dash to avoid getting any damage or killed. There’ll be a few Hover
Gunners around but also keep an eye out for platforms that could kill you if
you are under them before you get out from under them. Once you clear the
platforms there’ll be a few more Togerics to worry about and it should be
smooth sailing on your way to the Mushroom.

+—————————–+
| Boss Fight: Split Mushroom |
+—————————–+

Boss: Split Mushroom
HP: 48
Alligance: Unknown
Attacks: 5 [Contact], 6 [Soul Body], 5 [Contact, Fake], 9 [Dive],
6 [Poison Gas]
Weakness: Raijingeki

If you have played Mega Man 3, you’ll notice that Split Mushroom is similar
to Gemini Man due to being able to make a clone of himself though he’ll have
the ability to make up to six clones of him. The real one is the only one
that can have damage done to him and the clones will be cancelled out if
you do either enough damage to him or use the proper weapon on him such as
Lightning Web. If using Lightning Web, the fight won’t be too difficult as
he’ll just go to the other side after getting hit. If not using Raijingeki
that’ll be when you’ll get the clones in trying to make the fight a little
more challenging for you. His attack pattern isn’t too difficult to learn.

Chapter Three: Supply Base [MMX4 4.Z3]
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“He defends the military train to protect the supply of goods.”

Items: Life Up
Technique Learned: Shippuuga
Armor Upgrade: None
Boss: Slash Beast

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DG-42L
Bat Bone B81
Knot Beret B
Knot Beret G
Metall D2
Plasma Cannon
Raiden

Area 1: Military Train
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At the start of the stage there’ll be some crates that you can destroy as you
make your way through and there’ll be some Metall D2 along with a Plasma
Cannon to deal with. Continue on as there’ll be more Metall D2 to deal with
as you carry on before the game stops as a Knot Beret B comes to a halt as
a bomb lands on the train connecter as you’ll have to get over to the next
part of the train. On this one there’ll be Bat Bone B81 and Metall D2 before
you get to another area where the Knot Beret B comes in to destroy the
connector. Once that it happens and won’t happen again for a while. When
you make your way through there’ll be Bat Bone B81, Metall D2, Plasma Cannon,
and Knot Beret B to deal with for a few trains or so before another Knot Beret
B comes to destroy the connector and when you make your way across it’ll be
time to face the sub boss of the stage, the DG-42L

Sub Boss: DG-42L
HP: 48
Attack(s): Spike Impaler
Weakness: Frost Tower

This isn’t too hard to do against this boss. As long as you have the arm part
you should be able do good amount of damage if you have the one with the
Plasma Shot. Charge up then fire as it should do good amount of damage to it
and stopping any chance of being hit by any of the spike impaler. Should only
take around two or three good charged shots with the Plasma Shot to finish
this battle and onward to Area 2.

Area 2: Military Train
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First part of Area 2 will consist of Metall D2 and Knot Beret B until you come
to a connecter with a Raiden. Make your way past it as there’ll be a couple
more Knot Beret in the way but watch out by the time you get to the next
connecter as a Raiden will come out of nowhere with an attack. Dispose of it
quickly as the next train will have both Knot Berets as you make your way to
the ride armor. The first train that’s after that the brown one can be
destroyed by the ride armor. As the rest of the way goes for the train you’ll
be dealing with Metall D2, Bat Bone B81, Knot Beret B and a couple of Raiden.
You’ll know when you come to the end of this train as you’ll be forced to get
out of the ride armor and up on the engine. Get a little ways as the game
takes over as the train will come to a stop and will have to get over a few
platforms but without dealing with some of both Knot Berets along with the
Bat Bone B81. As you get to the next train hop on it to continue on. You
won’t have to worry about dealing with many enemies on this train as there’s
a few Knot Beret B and a couple Plasma Cannons as you get to the area where
you’ll face Slash Beast.

+————————-+
| Boss Fight: Slash Beast |
+————————-+

Boss: Slash Beast
HP: 48
Attack(s): 6 [Contact], 7 [Stomp], 6 [Twin Slasher], 0 [Roar], 9 [Dash],
0 [Guard], 9 [Wall Smash]
Weakness: Raijengeki

Fighting Slash Beast there are two moves that you’ll have to watch out for
when and if he’s able to do them and that’s Twin Slasher along with the Dash
as he’ll quickly go from one side to the other. Using Ground Hunter will help
reduce most of the moves but still may be able to get the Dash move in as you
use his weakness against him. For the most part the only moves he’ll probably
get in are the two that I had mentioned but be careful in case he does any of
the other moves on you. One of the things you’ll want to do against Beast is
watch his attack pattern to see what’s going to happen next so you can be one
step ahead of him particularly if you want to use the Buster only against him.
Although using Ground Hunter you may only see two moves out of him and should
be able to get him down within not much problem.

Chapter Four: Volcano [MMX4 4.Z4]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
“He betrayed the Irregular Hunters and hid himself inside a volcano.”

Items: Life Up
Technique Learned: Ryuenjin
Armor Upgrade: None
Boss: Magma Dragoon

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Batton Bone B81
Giga Death
Metall D2
Prominence
Raiden
Spiky Mk-2

Area 1: Volcano
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the start of the stage you’ll need to go about dashing to stay ahead of a
lava ball but watch out for the Spiky Mk-2 on the way down until you come to
the pit area. As you make your way through you have to watch out for the
balls that either go up or down in the pits and time it so you can get past
it. When across watch out for the Batton Bone B81, Prominence, and Metall D2
as you make your way to a couple of pits as one of them will have a lava ball
in it. There’ll be another pit or two along the way but there’ll be
Prominence, Batton Bone B81 and Giga Death before jumping a pit with two lava
balls. Dash your way up but watch out for the lava balls that’ll be coming
down and to avoid get up to wall climb as they work their way past you. Might
have to wall climb one more time before you can continue but watch for the
falling balls and make your way to the wall to make your way through it to
head to Area 2.

Area 2: Volcano
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The start of Area 2 can be a little difficult if you’re not careful as you’ll
need to jump or either dash jump to the next one but watch out for the lava
balls that’ll be going up or down. Once that you make it through it and start
heading up watch out for the Raiden enemy as this isn’t going to be the first
one that you’ll be running into. When you get to the top make your way a
little then go for a dash jump but time it right to get over there to claim
the Life Up from this stage. After obtaining the Life Up and making your way
through but watch out for the lava balls as well as Giga Death.

When you start making your way down there’ll be ride armor just like what
the Raiden enemies have. Get in it and start making your way down and then
across but watch out for Promience as well as Raiden as you make it across.
As you get to a point where you can start going up you can take that way or
you can use the ride armor if you still have it to go below to destroy the
blocks to get to Magma Dragoon faster. And yes you can use the armor to do
damage to him.

Boss: Magma Dragoon
HP: 48
Attack(s): 4 [Contact], 6 [Hadouken], 8 [Shouryuken], 6 [Enkoukyaku],
9 [Fire Breath], 4 [Large Fireball], 9 [Lava Pillar],
4 [Sky Fireball]
Weakness: Raijingeki

If you have the ride armor and how much damage it obtained prior to entering
the fight area against Magma Dragoon you should be able to get a good amount
of damage done to him. At the start of the fight he’ll be doing the Hadouken
and Shouryuken at you but the Hadouken can be avoided if you know when he’ll
do it to get behind him to do damage to him. If you should see him throw a
fireball to one side you want to follow him to the other side due to the Fire
Breath that will follow not long afterwards. Before he has a chance to do
that if you’re still in the ride armor is to be behind him in the lava to do
damage to him if not you want to wall climb until it stops. If you’re lucky
enough you should get him down half way using the ride armor and when the
armor takes enough damage to where it blows up then it’ll be time to bring out
the Raijingeki to finish te battle. Once you start using this technique it
shouldn’t be too much hassle to finish him off only if you miss or use it too
soon. Keep hitting him with Raijingeki and he should be down in no time.

**NOTE:**
Now you can go back to Web Spider’s stage to claim the Life Up in Area 2.

Chapter Five: Cyberspace [MMX4 4.Z5]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
“He lives in Cyperspace and wants to destroy the network system.”

Items: Life Up, Energy Tank
Technique Learned: Rakuhouha
Armor Upgrade: None
Boss: Cyber Peacock

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hover Gunner
Miru Toraeru
Protecton
Spike Marl
TriScan

Area 1: Cyberspace
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first area of this level can be tricky due to the fact that you have to
get through three areas as fast as you can. Each of the three areas that you
get tested on you’ll be ranked by the time that it’s done. The reason being
is once you get not far from where you start you’ll be getting timed on how
fast you can get through the section, but beware the first test has a few
yellow orbs that you have to try dodging. If you want to try to get the
best rank for this first section you must try to get to the teleporter before
you see “HURRY UP!” finishes flashing. The first section equip Soul Body if
you have defeated Split Mushroom at this point before coming here to help
out against Miru Toraeru but have to watch out for the TriScan enemies for the
most part throughout the test sections of Area 1. First test you have to dash
but watch out for the Miru Toraeru as there’ll be lot of them to watch out for
including having to wall jump then dash jump over them. If you get through
before the HURRY UP and you’ll obtain the Life Up from the stage as long as
you earned Rank S.

Now comes time for the second test to work your way through and getting
through this one you will receive another item of interest. This one can be
tricky with the Miru Toraeru that you’ll run into in this part. After
initiating the next one you’ll see three rows that you can go on, head onto
the middle one then quickly drop down in the first drop you can and quickly
back up to the middle. There’ll be a Miru Toraeru that you can use Soul Body
on to destroy it then drop down in case the Soul Body don’t last long enough
to destroy the next Miru Toraeru. Drop down in the second to last drop use
the Soul Body to destroy the Miru Toraeru and head to the end to finish up
this test of the area. If you have earned Rank S again this time around
you’ll get one of two sub tanks in the game.

Now the third and final test that you’ll have to do in this area and where you
can get the armor upgrade in the stage assuming you can be quick enough to get
the S rank in this one. This is the tricky one to get the S rank on if you’re
new to the game or if you aren’t that good in a game like this. The only area
when you may need to use the Soul Body for sure to try to get through some of
the tricky parts of the stage. There’ll be a couple of the Miru Toraeru along
with the TriScan to deal with and I wouldn’t be too worried about the Miru
Toraeru at this point. The first one you can just dash jump over but the next
one you can use the Soul Body or get on the wall to the left to do a dash jump
over it. Head on through but watch out for the TriScan and Spike Marl until
you come to where you have to go side to side but there’ll be lot of Miru
Toraeru around. Do a dash jump to the one on the left to get up there then
dash jump to the right and back to the left but bring out the Soul Body to
take care of Miru Toraeru [x2] then back to the right. Watch out for the Spike
Marl. You want to Dash jump to the left then right using Soul Body when needed
to deal with Miru Toraeru to reach the top without getting inside Miru Toraeru.

As you make it to the top, make your way through and using Soul Body to get rid
of more Miru Toraeru and the TriScan, and Spike Marl. When you get to the last
Miru Toraeru dash jump above it and either wall climb up to the top or climb
the ladder. It won’t matter if you get a S rank or not as there will not be
anything to obtain in it. Head on through no matter what rank to get to Area
2.

Area 2: Cyberspace
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Area 2 of the stage you won’t have to worry about any of the test like
sections of Area 1. The only enemies that you’ll have to watch out for are
TriScan, Hover Gunner, Spike Marl and Protection. For the most part Protection
you’ll be able to move yourself but with an area or two that you may have to
watch for the continuous fall of Protection. As you start the area, there’ll
be a switch that you’ll need to step on to reverse the screen so that the
Protection drops so you can advance but watch out for the TriScan as you make
your way to another switch. After that switch watch out for the Hover Gunner
that’ll come through a portal, make your way past it then onto another switch
but watch out for another Hover Gunner. Get past this Hover Gunner then
watch out for the falling Protection to drop down and continue on. There’ll
be a couple Spike Marl’s that’ll come through a portal as you make your way
through, flip the switch and there’ll be a TriScan with a switch above it.

Get on the switch to drop the Protection through a purple like barrier then
drop down but be careful for the part up ahead cause you’ll need to time it
right to walk on the switch to use the Protection to fall on a purple barrier
again. The second as well as the last one you need to wait a couple to a few
seconds before stepping on it. After that fall down to enter another barrier
like in Area 1, and once you do head on in through the boss gate to face Cyber
Peacock.

+—————————–+
| Boss Fight: Cyber Peacock |
+—————————–+

Boss: Cyber Peacock
HP: 48
Alligance: Unknown
Attacks: 6 [Contact], 9 [Feather Beams], 6 [Cyber Rise], 5 [Contact, Aiming],
6 [Aiming Laser], 6 [Aiming Laser, Explosion]
Weakness: Ryuenjin

This fight can either go two ways for you. There’s the easy way, and there’s
a hard way. Which way will you choose by the time you fight Cyber Peacock.
If you haven’t defeated Split Mushroom by the time you come to this fight it’s
going to be one of the toughest battles you’ll come across in this game. If
you haven’t by now and using the Saber, you’ll have to go about not only
dodging the missiles that he fires at you that are aimed to come after you
but when he uses his feathers as an attack. At this rate you may need an
Energy Tank with some energy it in case you may need some extra energy to
fight him with the Saber. If you can figure out his attack pattern rather
quick this way you shouldn’t have too much of a problem getting by him by
using that strategy.

On the other hand if you have already have Magma Dragoon destroyed and have
Ryuenjin ready for use, then this battle is rather easy to get through
without much of a problem. All you have to do with Ryuenjin is use it
and let it hit Cyber Peacock then he’ll disappear like if it was eradicating
a virus. Although hitting him with Ryuenjin is easy if he’s on the ground
but if he happens to be hovering in the air, there are two ways you can deploy
it on him. Either one, jump then quickly deploy it at him or two deploy it
then quickly jump at him before he can launch an attack at you.

Chapter Six: Snow Base [MMX4 4.Z6]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
“He protects the secret weapon which lies inside the snow base.”

Items: Life Up, Sub Tank, EX Tank
Technique Learned: Hyouretsuzan
Armor Upgrades: None
Boss: Frost Walrus

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Eyezard
E-AT
Fly Gunner
Ice Wing
Knot Beret S
Metall D2
Yukidarubon

Area 1: Snow Base
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the start of the stage and if you played any of the previous X games to
this game you should recognize the one frozen in the background. You’ll have
two choices at the beginning of the stage, one you can wall climb up then upon
getting to the top dash jump over to the right. Taking that way you’ll have
Yukidarubon and E-AT up there as well as enery capsules that you can get to
fill up the sub tanks but if you’re coming here after defeating Magma Dragoon
you’ll want to head to the right instead. Make your way through but watch out
for the E-AT and Yukidarubon before coming to snow formed ledges, drop down
as there’ll be a E-AT down there. Work your way up the platform; get out the
Rising Fire to under part of the ceiling to melt it to claim the Life Up.
Once obtained continue in the direction and head down to deal with another
E-AT then to the next part where another E-AT is. Time it right with the snow
platforms to get up to the top and continue on.

When you get up to the top head on through but watch out as there’ll be
Yukidarubon but also spikes that you have to jump over. Past that you’ll get
on a snow slide over spikes but there’ll be Knot Beret S that’ll be on it as
well. They are easily avoidable but if you need to you can destroy them but
not necessary to do that. There’ll be other platforms to go about going on
getting to the next area. Once that you get to the end of one where you get
on the wall. Above the area there’ll be an EX Tank that you can get it by
double jumping. Once you do head back down to take another snow slide down
and when you get to the bottom drop down as there’ll be a Yukidarubons and
E-AT to get past. After that there’ll be some ice platforms that are coming
up, drop down and watch how they are to determine where to go as you’ll need
to try to get to the right for a place to go in. As you find it head in and
you’ll square off with the sub boss of the stage, Eyezard.

Sub-Boss: Eyezard
HP: 48
Attack(s): Unknown
Weakness: Ryuenjin

Facing this sub boss isn’t too difficult as the only way you can damage it is
when the red eye is exposed. It’s main weakness is Rising Fire and each time
for the most part when you hit it with Ryuenjin it’ll close up as it goes
up only to come back down so move around so you don’t get damaged. After that
you can get more damage in on it with the move as the ice will come off as it
will get ice back on it to do another move. When it does watch out where it
goes so you can get under it to get a hit in, although it shouldn’t be too
much longer before the fight will be over. Once defeated time to move on to
Area 2.

Area 2: Snow Base
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The second area of Snow Base and different compared to Area 1 as this area
seems to be inside compared to the first area that was outside. One of the
things you’ll notice is the blocks of ice that you’ll be able to destroy and
feels like you’ll be doing it a lot for the first part of the area. As you
make your way through the first part you’ll deal with Metall D2 and Fly
Gunner. When you get to some ice blocks to head down, do so and there’ll be
more Metall D2 along with Fly Gunners but you want to try to try to go on the
ice blocks at the top so only destroy certain ones to walk on them. As you
do you should deal with only Metall D2 and Fly Gunner to get through with more
ice blocks and as you do you should see a weapon tank that’s in ice. Destroy
the ice block that it’s in to obtain it although to some degree it’s pretty
much useless having the helmet and at the same time it isn’t just in case you
supercharge any of the weapons.

After you get it head to the right as there’ll be more Fly Gunners and Metall
D2 but as you start getting a little farther in you’ll come across a Ice Wing
that if you let it go all the way will freeze everything including enemies.
Best thing to do is to try to know when one comes in and destroy it before it
has a chance to do so. There should only a few of those between now and the
boss gate for Frost Walrus. After getting through there’ll be some pits
before reaching the boss gate to square off against the walrus.

+————————–+
| Boss Fight: Frost Walrus |
+————————–+

Boss: Frost Walrus
HP: 48
Attack(s): 6 [Contact], 6 [Slide], 6 [Body Slam], 6 [Icicle), 9 [Frost Tower],
6 [Ice Shard]
Weakness: Ryuenjin

Frost Walrus may look like a tough one to beat but his attacks shouldn’t be
too hard to avoid if you know his attack pattern. Usually his first move is
to come towards you but when you hit him with Ryuengin he’ll try doing a
slide but you’ll want to wall climb and jump over it when he gets close. As
this may be the only things he’ll probably be doing with it until you’ll
damage him more when he’ll doing the Frost Tower move that when broken will
break down to Ice Shards. Although during the Frost Tower you may be able to
get in a hit or two during it but afterwards have to wait until you can get
more hits in. Keep on doing what you doing and you should have this fight to
the end and bring down the big walrus.

Chapter Seven: Marine Base [MMX4 4.Z7]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
“He destroyed the city and escape to the sea.”

Items: Life Up, Sub Tank
Technique Learned: Hienkyaku
Armor Upgrades: None
Boss: Jet Stingray

Cast of Enemies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hornet
Hover Gunner
Land Chaser Rider

Area 1: Marine Base
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bear with me with this stage due to this stage being different compared to
the others thus far in the game as you use the land chaser for the majority
of the stage. For the most part the only enemies that you have to worry about
are Hornet, Hover Gunner, and Land Chaser riders. As there’s no big stratgey
other than trying to get used to the lay of the level but watch out for the
bombs as well that you’ll come across but you’ll need to shoot at the Land
Chaser riders. At the third pit don’t jump let the Land Chaser go to the
bottom to claim the Life Up then jump back up. By the time the fifth pit
comes along and you have to jump there’ll be some barriers that you’ll have
to shoot to break but watch out not long afterwards cause the floor will try
to explode forcing you to go under. By the time you get to the eighth or ninth
pit when you jump you’ll have to jump up to destroy more barriers but make
sure that you don’t die as you do so you can advance to Area 2.

Area 2: Marine Base
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Area 2 is pretty much the same as Area 1 but you don’t have to worry about
any pits just have to worry about not jumping in time and going down a life
by not getting over an obstacle. Just like the last area just need to learn
where to jump and where not to jump. One of the things you’ll need to watch
out for is Jet Stingray will attempt to come in to do damage to you in this
area. When it comes time for the first good drop is when Jet Stingray will
come in and you can do a dash to get him out for now but he’ll be back again.
Just around the time for the third jump roughly is when he’ll come back in
and do the same again when you can to get him out and this time he’ll stay out
until the boss fight. The first jump after the area with the crates you want
to jump on the platform but quickly jump again but time it right for a dash
jump with the Land Chaser to get the Sub Tank from this stage and when you
land on the next platform and quickly do a jump to land on solid ground. Now
it’s time to head to face off against Jet Stingray.

+————————–+
| Boss Fight: Jet Stingray |
+————————–+

Boss: Jet Stingray
HP: 48
Attack(s): 6 [Contact], 6 [Dive], 6 [Ground Hunter, blue], 0 [Jet Fan],
6 [Ground Hunter, red], 9 [Super Dive]
Weakness: Hyouretsuzan

Fighting against Jet Stingray can be easy or difficult depending on how well
you can fight him. If you have the Hyouretsuzan time it right to freeze him
to stop any attacks but there’ll be a good chance he’ll be sending in the
Ground Hunters in but at first they’ll be blue. Although after a certain
amount of damage done to him he’ll send out red ones but whenever you do
damage to him watch out for the Super Dive as he’ll do that after each
attack. He’ll occasionally come in the water to try doing damage to you so
watch out for when he does that. As long as you time it right he’ll be down
in no time and still try getting a few moves in.

Chapter Eight: Air Force [MMX4 4.Z8]
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“He left with a space fortress to conquer the air.”

Items: Life Up
Technique Learned: Tenkuuha
Armor Upgrade: None
Boss: Storm Owl

Cast of Enemies
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Generaid Core
Beam Cannon
Giga Death
Metal Hawk
Plasma Cannon
Walk Shooter

Area 1: Air Force
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At the start of the stage make your way through and there’ll be a couple of
Metal Hawks to deal with but the first one is probably the only one to really
worry about. The second one you can avoid but you can destroy it if you want
to. Once past it make your way to the ride armor and get into it if you want
to get through reducing any damage done to you throughout part of the stage.
Make your way forward as you’ll deal with a couple Plasma Cannons and a Giga
Death not far after the second Plasma Cannon. Afterwards as you make your
way through there’ll be some Walk Shooters that’ll come at you but they can be
easily avoided. As you get to ships that look like they’re from Independence
Day you want to get to the first one quickly by dash jumping to grab the Life
Up but after you do there’ll be a Metal Hawk to deal with.

Next part of the area you’ll have to deal with mostly Plasma Cannons and Walk
Shooters but you’ll need to charge up the ride armor’s cannon to get past the
the Plasma Cannons faster if you haven’t found out about this earlier. After
that there’ll be another Giga Death as well as other Walk Shooters to get
past. Once through them there’ll be two more of those airships in the sky
and when you get past them there’ll be one more Metal Hawk to deal with before
you can advance to Area 2.

Area 2: Air Force
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There isn’t much to Area 2 of the stage as the only enemies for the most part
that you have to worry about are the Beam Cannons. You’ll need to do a
charged shot to break through the wall to get to the first one and when you do
be prepared to fire again at the next one. When you get to the ledge where it
looks like you have no way be sure to clear the two Beam Cannons then you
should have a platform that’ll come to you that you can jump on. When you
jump on it and wait until you see a wall of spikes that you can jump over to
the next section. You’ll square off against Generaid Core and there’ll be Beam
Cannons in there for its defense.

Sub Boss: Generaid Core
HP: 48
Attack(s): Lightning Web

Facing off against the sub boss while it is weak against Lightning Web but
don’t really think that one would want to waste time trying to use against it
with the Beam Cannons around. If you have the Plasma Shot arm module you can
use it against the Beam Cannons but against the Generaid Core when it’s open
to shoot at it. When you do the plasma will help do a little extra damage to
it. This isn’t hard to figure out what to do here as it seems to be easy to
defeat. Once that you defeat it you’ll be able to advance and make your way
up to face off against Storm Owl.

+———————–+
| Boss Fight: Storm Owl |
+———————–+

Boss: Storm Owl
HP: 48
Attack(s): 6 [Contact], 9 [Slam], 6 [Cyclone Ball], 6 [Spread Shot],
6 [Homing Cyclone], 9 [Tornado], 6 [Desperation Wind]
Weakness: Aiming Laser

As you square off against Storm Owl and you have Rakuhouha you’ll need to
watch where Storm Owl will be coming from so you can do what you can to do
some damage to him.. Keeping up with this strategy shouldn’t be too hard but
have to be careful that if you miss there’ll be a chance he’ll be able to get
one of his attacks in mostly with the Cyclone Ball that you’ll have to worry
about if you miss. Although when you get his health down to a certain point
is when he’ll go about bringing in the Desperation Wind attack to try to do
any damage to you. During the fight if he’s up in the air don’t try to get
to get too close to you or he’ll grab ahold of you and slam you into the
ground so watch out when that happens. It shouldn’t be too difficult
to target him and fire at him then he should go down without much hassle.

Chapter Nine: Space Port [MMX4 4.Z9]
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Items: None
Weapon Aquired: None
Armor Upgrade: None
Boss: Colonel

Cast of Enemies
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Guardian
Knot Beret B
Knot Beret G
Spiky Mk-2

When starting this stage you’ll encounter some enemies but you’ll be seeing
the Knot Berets the most in this stage. Early on when you come to the first
couple of pits there’ll be two platforms to get on and with Knot Berets on
them and go for the any on the bottom one. The second pit area you’ll have to
be careful with getting on each platform with a Knot Beret around as you
carefully get to each one while trying to make sure that there’s no enemy
around to knock you off. Once through make your way as there’ll be another
Knot Beret to deal with and before you have a chance to drop down there’ll be
a couple Guardians. Wait for them to start heading back then drop down to
destroy them to make your way forward but without having to deal with Spiky
Mk-2. As you make your way through as there’ll be nothing but Spiky Mk-2 and
when you come to the end go to the bottom platform using a weapon like Rising
Fire to destroy the enemy above then go up to where it was to continue on.

When you make your way across and in the next building as you make your way
up some ladders as there’ll be Spiky Mk-2 along with Knot Berets along the
way. Keep on heading up until you come to the boss gate to face off against
the Colonel.

+———————+
| Boss Fight: Colonel |
+———————+

Boss: Colonel
HP: 48
Attack(s): 6 [Contact], 9 [Sword Slash], 7 [Slash Wave],
6 [Ground Lightning Orb], 9 [Rising Lightning Bolt],
9 [Energy Wave]
Weakness: Hyouretsuzan

Time to face off against Colonel again and this time you’ll have it a little
easier than before if following the pattern of the walkthrough. This time
around you’ll have the Frost Tower which will make the battle easier for you
to do. Although this time around he has a couple new moves that you’ll have
to watch out for even when using the Hyouretsuzan. As you fought against him
as X be careful when he disappears and reappears but be prepared for when he
does that. The main is when he does the Lightning moves as they can be
unavoidable and whatnot. Keep to this strategy and you should take him down
for the count.

Chapter Ten: Final Weapon, Part One [MMX4 4.Z10]
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Items: None
Weapon Aquired: None
Armor Upgrade: None
Boss: General

Cast of Enemies
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Beam Cannon
Giga Death
Guardian
Hover Gunner
Walk Shooter

The moment the stage starts the only enemies that you’ll deal with are Beam
Cannons and Giga Death but it won’t be long before you reach a boss gate but
it’s not that short of a stage so don’t worry. As you go in to face off with
the sub boss who is none other than Double.

Sub Boss: Iris
HP: 48
Attack(s): 4 [Contact, Battle Body], 4 [Contact, Power Source],
4 [Mini Robot], 8 [Dark Beam]
Weakness: Ryuenjin

From the start of the battle you can’t do any damage to Iris in the battle
body until the power source [the purple thing] comes out of her and that’s
when you can start doing any damage. Although you want to make sure that you
can destory the Mini Robots that come out each time you hit Iris. Also want
to watch out for the Dark Beam attack from the power source as well as the
battle body during the fight after it gets released. As shown above the
technique to best use against the power source is Ryuenjin and try to time
your attack well to do damage against it. As long as you destroy the Mini
Robots and dodge the Dark Beam when you know its coming this battle shouldn’t
be too difficult.

Now that the fight with Iris is out of the way and time to continue on with
the first part of the Final Weapon. Make your way forward and before you can
drop down there’ll be a guardian below but there’ll be another one when you
drop down again. After that drop down again and head to the ladder and climb
up it. Once you do there’ll be a pit and this one you can go down if you
wish to take an alternate route if you wish but not necessary. I’d suggest
that you go straight ahead and through the boss gate but you’ll have a ways to
go before you get to the next one. Once you go through it there’ll be some
spikes to get around and use Lightning Web to help get over and down. Once
through there’ll be a Giga Death. Make your way through as there’ll be other
Giga Deaths along with some Hover Gunners along the way. Also watch out for
those ships that you see in Storm Owl’s stage that look like they’re from
Independence Day. After the second or third one there’ll be Walker Shooters
and two more Hover Gunners before you enter the boss gate. Enter and drop
down to enter once again another boss gate.

+———————+
| Boss Fight: General |
+———————+

Boss: General
HP: 48
Attack(s): 9 [Contact], 6 [Fist Thruster], 6 [Ring Shot], 9 [Flame Stomp],
3 [Energy Beam]
Weakness: Z-Saber [Kuuenzan]

When you get a look at the General and the first thing you’ll think is “How
do I defeat him?” and the answer is simple, wait for the Fist Thruster move.
Be sure to be on the ground so you can get on the top one and equip the Z-
Saber [Kuuenzan] but wait until you get close to do anything. Although
watch out for the Ring Shot move as the fists start going back towards him.
You also want to watch out if he comes towards you as you want to wall climb
to dash over him when he gets close but if you do so on the ground watch out
for the Flame Stomp. The Energy Beam may come around the time he does the
Fist Thruster but not every time that he does that move. His attack pattern
shouldn’t be too hard to get down and getting past him shouldn’t be too hard
to bring him down for the time being.

Chapter Eleven: Final Weapon, Part Two [MMX4 4.Z11]
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Items: None
Technique Learned: None
Armor Upgrade: None
Boss: Sigma

Cast of Enemies
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Web Spider
Cyber Peacock
Storm Owl
Magma Dragoon
Jet Stingray
Split Mushroom
Slash Beast
Frost Walrus

This isn’t too hard of a stage as you don’t have any enemies to worry about
otherthan fighting the eight Mavericks again just like in other Mega Man
games. There’ll be a couple spike pits that you’ll have to worry about and
shouldn’t be too far before having to fall down to face the eight Mavericks.

Spider Health Weapon Dragoon

Peacock Sigma Owl

Stingray Walrus

Mushroom Beast

Facing against the Mavericks again shouldn’t be a problem as long as you keep
to how you fought them before although with Web Spider you’ll have the weapon
to defeat him this time around that’ll make the fight a little easier for you.
After defeating them a new teleporter will appear and you’ll be able to go
against you know who that don’t know how to stay down for the count. Before
you have a chance to enter the boss gate he’ll appear and after he disappears
you can head in to face off against him once again.

+——————-+
| Boss Fight: Sigma |
+——————-+

Boss: Sigma [1st Form]
HP: 48
Attack(s): 4 [Contact], 6 [Energy Ball], 9 [Scythe Dash]
Weakness: Ryuenjin

Sigma’s first form is rather easy to deal with all you have to do is hit him
with Ryuenjin but after two hits he’ll do the Scythe Dash but watch where
he’ll pop up and dash over to that side so he don’t do any damage to you.
This is the same process that you’ll be doing throughout the whole first form
battle and should be over in no time.

Boss: Sigma [2nd Form]
HP: 48
Attack(s): 4 [Contact], 9 [Contact, Scythe], 9 [Scythe Spin],
6 [Scythe Discharge], 6 [Shoulder Blade], 9 [Eye Laser Beams)
Weakness: Rakuhouha

Second form is a little more of a challenge to do as you’ll need to watch out
where the Scythe is thrown during the fight and will use the Eye Laser Beam
at certain points after the Scythe is thrown. Also when the Scythe is thrown
and depending on where it lands it’ll send out there’ll be electrical charges
sent out on the wall or ground so watch out for that move. As mentioned this
form is weak against the Rakuhouha and should help dispose of this form of
Sigma faster. While can be a little difficult to learn his pattern but should
be able to get him down and when it does the fight is not done yet and one
more form to do. Only one thing his final form is in two parts.

Boss: Sigma [3rd Form]
HP: 48 [Cyborg], 48 [Slime]
Attack(s): Cyborg – 9 [Contact], 9 [Laser Ray], 9 [Laser Beam]
Slime – 9 [Contact], 9 [Chomp], 6 [Shrapnel], 24 [Spike Wall]
Mini Bodies – 9 [Head Spikes], 6 [Red Head Flames],
9 [Blue Head Ice Mist], 6 [Yellow Head Electric Ball]
Weakness: Ryuenjin [Cyborg], Shippuuga [Slime]

Now comes somewhat the difficult Sigma form as there’ll be two versions and
both have their own HP bar so you’ll have double the trouble. The Cyborg
form you’ll have to watch out for the Laser Ray and the Laser Beam but it’ll
depend if there’s a Mini Body to get on top of to do damage to this one.
Once that it disappears the Mini Bodies will appear and it’s hard to know
which one will do any attacking before the Slime form comes in. When that one
comes in watch out for the Chomp which will suck you followed by the Spike
Wall but it may just do the Spike Wall move only. The Cyborg is weak against
Ryuenjin and the other is weak against Shippuuga. Each one will only appear
for so long and only a small amount of time to try doing any damage to either
for. Time when you can do the attacks and if possible. Keep your eyes open
during this fight and you will bring him down. Once that you beat him walk
over to the boss gate and there’ll be a way to bring an end to the weapon.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| 5. Parts / Items / Boss Weakness |
| [MMX4 5] |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Part One: Life Up Locations [MMX4 5.1]
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Jungle [Web Spider]
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Location: Area 2
Armor Needed: None
Weapon Needed: Rising Fire / Ryuenjin

In the second area in area of Spider Core and in the trunk of second one that
can be burned by Rising Fire with X or Ryuenjin with Zero.

Cyberspace [Cyber Peacock]
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Location: Area 1
Armor Needed: None
Weapon Needed: None

In the first area during the tests. Earn the S rank in the first test and
there it is.

Air Force [Storm Owl]
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Location: Area 1
Armor Needed: None
Weapon Needed: None

Located in the first area and should be on top of platform under the first
airship that’ll destroy the platform.

Volcano [Magma Dragoon]
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Location: Area 2
Armor Needed: None
Weapon Needed: Lightning Web [optional]

On ledge that comes out after the first Raiden enemy encounter. Get to the
top then dash jump to the left to get it. Alternately use the Lightning Web
with X or use double jump with Zero.

Marine Base [Jet Stingray]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 1
Armor Needed: None
Weapon Needed: None

After the third pit drop down to claim it. Easy as pie.

Bio Laboratory [Split Mushroom]
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Location: Area 2
Armor Needed: None
Weapon Needed: Lighting Web [optional]

In Area 2 in the room after the long stairway and when the wall comes down
due to the Tentorid BS brings the ceiling down. Quickly try wall climbing
or use the Lightning Web to get up there. Double jump with Zero.

Supply Train [Slash Beast]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 2
Armor Needed: None
Weapon Needed: None

Can be found on or in when destroying the second brown train car after
obtaining the ride armor.

Snow Base [Frost Walrus]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 1
Armor Needed: None
Weapon Needed: Rising Fire / Ryuenjin

When you have to go down the ice ladder then back up one, then use the
Rising Fire / Ryuenjin to obtain the Life Up.

Part Two: Weapons / Boss Weakness [MMX4 5.2]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Maverick —-> Weakness [X] —-> Weapon Get [X] —-> Shots
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯
Web Spider Twin Slasher Lightning Web 48 / 4
Cyber Peacock Soul Body Aiming Laser 48 / 4
Storm Owl Aiming Laser Double Cyclone 48 / 4
Magma Dragoon Double Cyclone Rising Fire 16 / 4
Jet Stingray Frost Tower Ground Hunter 48 / 8
Split Mushroom Lightning Web Soul Body 8 / 4
Slash Beast Ground Hunter Twin Slasher 48 / 8
Frost Walrus Rising Fire Frost Tower 16 / 4
Colonol Frost Tower ———– ——-
Double Double Cyclone ———– ——-
General Twin Slasher ———– ——-
Sigma [1st] Rising Fire / ———– ——-
Lightning Web ———– ——-
Sigma [2nd] Ground Hunter / ———– ——-
Soul Body ———– ——-

Maverick —-> Weakness [Z] —-> Weapon Get [Z] —-> Perform
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯
Web Spider Shippuuga Raijingeki Triangle
Cyber Peacock Ryuenjin Rakuhouha R2
Storm Owl Rakuhouha Tenkuuha Square
Magma Dragoon Raijingeki Ryuenji Up + Square
Jet Stingray Hyouretsuzan Hienkyaku Circle
Split Mushroom Raijingeki Kuuenbuu X, X
Slash Beast Kuuenzan Shippuuga Circle + Tri.
Frost Walrus Ryuenjin Hyouretsuzan Down + Square
Colonol Hyouretsuzan ———— ———
Iris Ryuenjim ———— ———
General Kuuenzan ———— ———
Sigma [1st] Raijingeki / ———— ———
Kuuenzan
Sigma [2nd] Kuuenzan ———— ———

Key
¯¯¯
00 / 00
Normal / Charged

Part Three: Armor Upgrades [X only] [MMX4 5.3]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Jungle [Web Spider]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 1
Weapon Needed: None
Armor Part: Legs

During the first drop off with the Blast Rasters. When landing on a ledge
there’ll be a hole in the wall to walk in to get it.

“This battle should never have happened. X…Why must Reploids fight amongst
each other? Why do these peace keepers persist in fighting each other? This
must be some kind of mistake. X, enter this capsule. Equip with this to
discover the truth. Equip with this boot module and jump twice in the air to
hover. You can move either left or right and will remain airbourne for a few
moments. It is effective for negotiating through higher and more dangerous
terrain. Stop this tragic war as soon as possible X.”

Cyberspace [Cyber Peacock]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 1
Weapon Needed: None
Armor Part: Helmet

Get an S rank in the third test.

“I’m giving you a new head module, X. This module will improve your special
weapons abilities. It should reduce your special weapon energy requirements
to near zero. You may now use your special weapons as often as you want.”

Air Force [Storm Owl]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 2
Weapon Needed: Lightning Web
Armor Part: Arms

Use Lightning Web at wall of Spikes to climb to top before fighting the sub
boss.

Arm Upgrade #1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
“You can charge up to four blasts at a time with this arm module. It takes
a while to charge, but you can fire a charged shot at any time you so wish
with it. This part is interchangeable. Enter the capsule, X.”

Arm Upgrade #2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
“With this arm part you can fire the Plasma Shot which is effective against
stronger enemies. If the shot hits the opponent, plasma is generated which
will cause additional damage to the enemy. This arm module is
interchangeable. Enter this capsule to change parts.”

Volcano [Magma Dragoon]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 2
Weapon Needed: Twin Slasher
Armor Part: Body

Before getting ride armor at drop of ledge, do a dash jump and once there
supercharge the Twin Slasher.

“Equip this new body module, X. This body part absorbs damage inflicted by
enemies and will gradually accumulate within. When it is filled to capacity
with energy you can execute the invincible Nova Strike. However, a single use
will consume all your energy stores, so use it only to pull through tight
situations.”

Part Four: Tank Locations [MMX4 5.4]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Cyperspace [Cyber Peacock]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 1
Weapon Needed: None
Type: Energy

Get S rank in second test.

Marine Base [Jet Stingray]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 2
Weapon Needed: None
Type: Energy

Towards the end of the second encounter with Jet Stingray after destroying a
crate then perform a dash jump through some crates to obtain it. Time it
right to get it.

Snow Base [Frost Walrus]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 1
Weapon Needed: Lightning Web / Kuuenbu
Type: EX

At the slope wall climb and use Lightning Web [X] to wall climb or
Kuuenbu [Z].

Snow Base [Frost Walrus]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Area 2
Weapon Needed: None
Type: Weapon

Trapped in ice blocks when you get close to the end of the blocks to be
destroyed.

Credit by Stephen “Warhawk” Harris