Pokemon Kanto Expansion Pak Movedex

Pokemon Kanto Expansion Pak is a GB ROM Hack of Pokémon Red and Blue, aiming to expand the Kanto region with new Kanto-related Pokemon, more interesting locations, and QoL changes. Here is Pokemon Kanto Expansion Pak Movedex documentation will list all information for moves in Pokemon Kanto Expansion Pak such as type, categories, base power, pp, accuracy, additional effects

NameTypeCategoryBase PowerAccuracyPPAdditional Effects
Leech LifeBugPhysical20100%15User recovers 1/2 of the damage dealt to the target.
Pin MissileBugPhysical1485%20Hits 2-5 times.
String ShotBugStatus95%40Lowers the target’s Speed by 1 stage.
TwineedleBugPhysical25100%20Hits 2 times. The second hit has a 20% chance to poison on hit.
Brutal SwingDarkSpecial60100%20No additional effect.
Faint AttackDarkSpecial6020Always hits, even if the target is using Dig or Fly.
Fake TearsDarkStatus100%20Lowers the target’s Special by 2 stages.
False SurrenderDarkSpecial8010Always hits, even if the target is using Dig or Fly.
Kowtow CleaveDarkSpecial8520Always hits, even if the target is using Dig or Fly.
Nasty PlotDarkStatus20Raises the user’s Special by 2 stages.
Night SlashDarkSpecial70100%15High critical hit ratio.
Dragon RageDragonSpecial1100%10Always deals 40 damage on hit.
ThunderElectricSpecial12070%1010% chance to paralyze the target on hit.
Thunder WaveElectricStatus100%20Paralyzes the target.
ThunderboltElectricSpecial95100%1510% chance to paralyze the target on hit.
ThunderPunchElectricSpecial75100%1510% chance to paralyze the target on hit.
ThunderShockElectricSpecial40100%3010% chance to paralyze the target on hit.
CharmFairyStatus100%20Lowers the target’s Attack by 2 stages.
Dazzling GleamFairySpecial80100%10No additional effect.
Disarming VoiceFairySpecial4015Always hits, even if the target is using Dig or Fly.
Draining KissFairySpecial50100%10User recovers 1/2 of the damage dealt to the target.
Fairy WindFairySpecial40100%30No additional effect.
Sweet KissFairyStatus75%10Confuses the target.
CounterFightingPhysical1100%20Deals twice the damage dealt by the last Normal or Fighting type move the target used on hit.
Double KickFightingPhysical30100%30Hits 2 times.
Hi Jump KickFightingPhysical8590%20Deals 1HP of recoil damage if the attack misses.
Jump KickFightingPhysical7095%25Deals 1HP of recoil damage if the attack misses.
Low KickFightingPhysical5090%2030% chance to make the target flinch.
Rolling KickFightingPhysical6085%1530% chance to make the target flinch.
Seismic TossFightingPhysical1100%20Deals damage equal to the user’s level on hit.
SubmissionFightingPhysical8080%25Deals recoil damage equal to 1/4 of the damage dealt to the target.
UppercutFightingPhysical5580%1530% chance to make the target flinch.
EmberFireSpecial40100%2510% chance to burn the target on hit.
Fire BlastFireSpecial12085%530% chance to burn the target on hit.
Fire PunchFireSpecial75100%1510% chance to burn the target on hit.
Fire SpinFireSpecial1570%15Prevents the target from moving for 2-5 turns.
FlamethrowerFireSpecial95100%1510% chance to burn the target on hit.
Drill PeckFlyingPhysical80100%20No additional effect.
FlyFlyingPhysical7095%15Flies up turn 1, strikes turn 2.
Mirror MoveFlyingStatus20User uses the target’s last used move.
PeckFlyingPhysical35100%35No additional effect.
Sky AttackFlyingPhysical14090%5Charges turn 1. Hits turn 2.
Wing AttackFlyingPhysical35100%35No additional effect.
Confuse RayGhostStatus100%10Confuses the target.
LickGhostPhysical20100%3030% chance to paralyze the target on hit.
Night ShadeGhostPhysical1100%15Deals damage equal to the user’s level on hit.
AbsorbGrassSpecial20100%20User recovers 1/2 of the damage dealt to the target.
Leech SeedGrassStatus90%10Drains 1/8 of the target’s HP every turn.
Mega DrainGrassSpecial40100%10User recovers 1/2 of the damage dealt to the target.
Petal DanceGrassSpecial70100%20Lasts 3-4 turns. Confuses the user afterwards.
Razor LeafGrassSpecial5595%25High critical hit ratio.
Sleep PowderGrassStatus75%15Puts the target to sleep.
SolarBeamGrassSpecial120100%10Charges turn 1. Hits turn 2.
SporeGrassStatus100%15Puts the target to sleep.
Stun SporeGrassStatus75%30Paralyzes the target.
Vine WhipGrassSpecial35100%10No additional effect.
Bone ClubGroundPhysical6585%2010% chance to make the target flinch.
BonemerangGroundPhysical5090%10Hits 2 times.
DigGroundPhysical100100%10Digs underground turn 1, strikes turn 2. Can be used outside of battle to return to the last used Pokémon center.
EarthquakeGroundPhysical100100%10No additional effect.
FissureGroundPhysical30%5Always deals 65535 damage on hit. Fails if the target is faster.
Aurora BeamIceSpecial65100%2033% chance to lower the target’s Attack by 1 stage on hit.
BlizzardIceSpecial12090%510% chance to freeze the target on hit.
HazeIceStatus30Resets all stat changes. Removes the foe’s status.
Ice BeamIceSpecial95100%1010% chance to freeze the target on hit.
Ice PunchIceSpecial75100%1510% chance to freeze the target on hit.
MistIceStatus30Protects the user from stat drops.
Powder SnowIceSpecial40100%2510% chance to freeze the target on hit.
BarrageNormalPhysical1585%20Hits 2-5 times.
BideNormalPhysical10The user idles for 2-3 turns, then deals double the damage it recieved while idling to the target.
BindNormalPhysical1575%20Prevents the target from moving for 2-5 turns.
BiteNormalPhysical60100%2510% chance to make the target flinch.
Body SlamNormalPhysical85100%1530% chance to paralyze the target on hit.
Comet PunchNormalPhysical1885%15Hits 2-5 times.
ConstrictNormalPhysical10100%3533% chance to lower the target’s Speed by 1 stage on hit.
ConversionNormalStatus30User becomes the same type as the target.
CutNormalPhysical5095%30No additional effect.
Defense CurlNormalStatus40Raises the user’s Defense by 1 stage.
DisableNormalStatus55%20Disables one of the target’s moves for 0-7 turns.
Dizzy PunchNormalPhysical70100%10No additional effect.
DoubleSlapNormalPhysical1585%10Hits 2-5 times.
Double TeamNormalStatus15Raises the user’s evasiveness by 1 stage.
Double-EdgeNormalPhysical100100%15Deals recoil damage equal to 1/4 of the damage dealt to the target.
Egg BombNormalPhysical10075%10No additional effect.
ExplosionNormalPhysical170100%5Halves the target’s Defense during damage calculation. After use, the user faints.
FlashNormalStatus70%20Lowers the target’s accuracy by 1 stage.
Focus EnergyNormalStatus30Quarters the user’s chance for a critical hit.
You probably shouldn’t use this.
Fury AttackNormalPhysical1585%20Hits 2-5 times.
Fury SwipesNormalPhysical1880%15Hits 2-5 times.
GlareNormalStatus75%30Paralyzes the target.
GrowlNormalStatus100%40Lowers the target’s Attack by 1 stage.
GrowthNormalStatus40Raises the user’s Special by 1 stage.
GuillotineNormalPhysical30%5Always deals 65535 damage on hit. Fails if the target is faster.
GustNormalPhysical40100%35No additional effect.
HardenNormalStatus30Raises the user’s Defense by 1 stage.
HeadbuttNormalPhysical70100%1530% chance to make the target flinch.
Horn AttackNormalPhysical65100%25No additional effect.
Horn DrillNormalPhysical30%5Always deals 65535 damage on hit. Fails if the target is faster.
Hyper BeamNormalPhysical15090%5The user must recharge the next turn on hit unless the target or target’s Substitute is KO’d.
Hyper FangNormalPhysical8090%1510% chance to make the target flinch.
Karate ChopNormalPhysical50100%25High critical hit ratio.
LeerNormalStatus100%30Lowers the target’s Defense by 1 stage.
Lovely KissNormalStatus75%10Puts the target to sleep.
Mega KickNormalPhysical12075%5No additional effect.
Mega PunchNormalPhysical8085%20No additional effect.
MetronomeNormalStatus20Uses a move at random.
MimicNormalStatus100%10A random move known by the target replaces this move on use.
MinimizeNormalStatus20Raises the user’s evasiveness by 1 stage.
Pay DayNormalPhysical40100%20Scatters coins equal to twice the user’s level on hit.
PoundNormalPhysical40100%35No additional effect.
Quick AttackNormalPhysical40100%30Priority +1.
RageNormalPhysical20100%20Locks the user into using Rage on hit. When the user is hit by an attack while locked into Rage, raises the user’s Attack by 1 stage.
Razor WindNormalPhysical8075%10Charges turn 1. Hits turn 2.
Utter dogshit.
RecoverNormalStatus20Heals the user by 50% of its max HP.
RoarNormalStatus100%20Ends a wild Pokémon battle. Has no effect in trainer battles.
Sand-AttackNormalStatus100%15Lowers the target’s accuracy by 1 stage.
ScratchNormalPhysical40100%35No additional effect.
ScreechNormalStatus85%40Lowers the target’s Defense by 2 stages.
SelfdestructNormalPhysical130100%5Halves the target’s Defense during damage calculation. After use, the user faints.
SharpenNormalStatus30Raises the user’s Attack by 1 stage.
SingNormalStatus55%15Puts the target to sleep.
Skull BashNormalPhysical100100%15Charges turn 1. Hits turn 2.
SlamNormalPhysical8075%20No additional effect.
SlashNormalPhysical70100%20High critical hit ratio.
SmokeScreenNormalStatus100%20Lowers the target’s accuracy by 1 stage.
SoftboiledNormalStatus10Heals the user by 50% of its max HP.
Spike CannonNormalPhysical20100%15Hits 2-5 times.
SplashNormalStatus40The user splashes helplessly.
A masterful technique of psychological warfare.
StompNormalPhysical65100%2030% chance to make the target flinch.
StrengthNormalPhysical80100%15No additional effect.
StruggleNormalPhysical50100%User loses 1/2 the HP lost by the target.
SubstituteNormalStatus10The user creates a substitute with 1/4 of its max HP. Fails if the user has less than 1/4 of its max HP. The substitute protects the user from all attacks until its HP is depleted, upon which it fades.
Super FangNormalPhysical190%10Deals damage equal to 1/2 the target’s current HP.
SupersonicNormalStatus55%20Confuses the target.
SwiftNormalPhysical6020Always hits, even if the target is using Dig or Fly.
Swords DanceNormalStatus30Raises the user’s Attack by 2 stages.
TackleNormalPhysical3595%35No additional effect.
Tail WhipNormalStatus100%30Lowers the target’s Defense by 1 stage.
Take DownNormalPhysical9085%20Deals recoil damage equal to 1/4 of the damage dealt to the target.
ThrashNormalPhysical90100%20Lasts 3-4 turns. Confuses the user afterwards.
TransformNormalStatus10Copies the target’s stats, moves, types, and species.
Tri AttackNormalPhysical80100%10No additional effect.
Vice GripNormalPhysical55100%30No additional effect.
WhirlwindNormalStatus85%20Ends a wild Pokémon battle. Has no effect in trainer battles.
WrapNormalPhysical1585%20Prevents the target from moving for 2-5 turns.
AcidPoisonPhysical40100%3033% chance to lower the target’s Defense by 1 stage.
Acid ArmorPoisonStatus40Rasies the user’s Defense by 2 stages.
Poison GasPoisonStatus55%40Poisons the target.
Poison StingPoisonPhysical15100%3520% chance to poison the target on hit.
PoisonPowderPoisonStatus75%35Poisons the target.
SludgePoisonPhysical65100%2040% chance to poison the target on hit.
SmogPoisonPhysical2070%2040% chance to poison the target on hit.
ToxicPoisonStatus85%10Badly poisons the target on hit.
AgilityPsychicStatus30Raises the user’s Speed by 2 stages.
AmnesiaPsychicStatus20Raises the user’s Special by 2 stages.
BarrierPsychicStatus30Raises the user’s Defense by 2 stages.
ConfusionPsychicSpecial50100%2510% chance to confuse the target on hit.
Dream EaterPsychicSpecial100100%15User recovers 1/2 of the damage dealt to the target. Can only be used if the target is asleep.
HypnosisPsychicStatus60%20Puts the target to sleep.
KinesisPsychicStatus80%15Lowers the target’s accuracy by 1 stage.
Light ScreenPsychicStatus30Doubles the user’s Special when taking damage while active.
MeditatePsychicStatus40Rasies the user’s Attack by 1 stage.
PsybeamPsychicSpecial65100%2010% chance to confuse the target on hit.
PsychicPsychicSpecial90100%1033% chance to lower the target’s Special by 1 stage on hit.
PsywavePsychicSpecial180%15Deals a random amount of damage to the target, ranging from 1 to the user’s level multiplied by 1.5, -1.
ReflectPsychicStatus20Doubles the user’s Defense while active.
RestPsychicStatus10Inflicts sleep on the user for 2 turns, fully recovering HP and statuses.
TeleportPsychicStatus20Ends a wild Pokémon battle. Has no effect in trainer battles. Can be used outside of battle to return to the last used Pokémon center.
Rock SlideRockPhysical7590%10No additional effect.
Rock ThrowRockPhysical5065%15No additional effect.
Bullet PunchSteelPhysical40100%30Priority +1.
Iron DefenseSteelStatus15Raises the user’s Defense by 2 stages.
Iron HeadSteelPhysical80100%1530% chance to make the target flinch.
Magnet BombSteelPhysical6020Always hits, even if the target is using Dig or Fly.
Metal SoundSteelStatus85%40Lowers the target’s Special by 2 stages.
Smart StrikeSteelPhysical7010Always hits, even if the target is using Dig or Fly.
BubbleWaterSpecial20100%3033% chance to lower the target’s Speed by 1 stage on hit.
BubbleBeamWaterSpecial65100%2033% chance to lower the target’s Speed by 1 stage on hit.
ClampWaterSpecial3575%10Prevents the target from moving for 2-5 turns.
CrabhammerWaterSpecial9085%10High critical hit ratio.
Hydro PumpWaterSpecial12080%5No additional effect.
SurfWaterSpecial95100%15No additional effect.
Water GunWaterSpecial40100%25No additional effect.
WaterfallWaterSpecial80100%15No additional effect.
WithdrawWaterStatus40Raises the user’s Defense by 1 stage.

Conclusion

Here is the end of Pokemon Kanto Expansion Pak Movedex. You can read Pokedex, Pokemon Location (wild), Type Chart, TMs, Trainers and Useful Items documentations if you need more.