Pokemon Kanto Expansion Pak is a GB ROM Hack of Pokémon Red and Blue, aiming to expand the Kanto region with new Kanto-related Pokemon, more interesting locations, and QoL changes. Here is Pokemon Kanto Expansion Pak Movedex documentation will list all information for moves in Pokemon Kanto Expansion Pak such as type, categories, base power, pp, accuracy, additional effects
Name | Type | Category | Base Power | Accuracy | PP | Additional Effects |
---|---|---|---|---|---|---|
Leech Life | Bug | Physical | 20 | 100% | 15 | User recovers 1/2 of the damage dealt to the target. |
Pin Missile | Bug | Physical | 14 | 85% | 20 | Hits 2-5 times. |
String Shot | Bug | Status | – | 95% | 40 | Lowers the target’s Speed by 1 stage. |
Twineedle | Bug | Physical | 25 | 100% | 20 | Hits 2 times. The second hit has a 20% chance to poison on hit. |
Brutal Swing | Dark | Special | 60 | 100% | 20 | No additional effect. |
Faint Attack | Dark | Special | 60 | – | 20 | Always hits, even if the target is using Dig or Fly. |
Fake Tears | Dark | Status | – | 100% | 20 | Lowers the target’s Special by 2 stages. |
False Surrender | Dark | Special | 80 | – | 10 | Always hits, even if the target is using Dig or Fly. |
Kowtow Cleave | Dark | Special | 85 | – | 20 | Always hits, even if the target is using Dig or Fly. |
Nasty Plot | Dark | Status | – | – | 20 | Raises the user’s Special by 2 stages. |
Night Slash | Dark | Special | 70 | 100% | 15 | High critical hit ratio. |
Dragon Rage | Dragon | Special | 1 | 100% | 10 | Always deals 40 damage on hit. |
Thunder | Electric | Special | 120 | 70% | 10 | 10% chance to paralyze the target on hit. |
Thunder Wave | Electric | Status | – | 100% | 20 | Paralyzes the target. |
Thunderbolt | Electric | Special | 95 | 100% | 15 | 10% chance to paralyze the target on hit. |
ThunderPunch | Electric | Special | 75 | 100% | 15 | 10% chance to paralyze the target on hit. |
ThunderShock | Electric | Special | 40 | 100% | 30 | 10% chance to paralyze the target on hit. |
Charm | Fairy | Status | – | 100% | 20 | Lowers the target’s Attack by 2 stages. |
Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | No additional effect. |
Disarming Voice | Fairy | Special | 40 | – | 15 | Always hits, even if the target is using Dig or Fly. |
Draining Kiss | Fairy | Special | 50 | 100% | 10 | User recovers 1/2 of the damage dealt to the target. |
Fairy Wind | Fairy | Special | 40 | 100% | 30 | No additional effect. |
Sweet Kiss | Fairy | Status | – | 75% | 10 | Confuses the target. |
Counter | Fighting | Physical | 1 | 100% | 20 | Deals twice the damage dealt by the last Normal or Fighting type move the target used on hit. |
Double Kick | Fighting | Physical | 30 | 100% | 30 | Hits 2 times. |
Hi Jump Kick | Fighting | Physical | 85 | 90% | 20 | Deals 1HP of recoil damage if the attack misses. |
Jump Kick | Fighting | Physical | 70 | 95% | 25 | Deals 1HP of recoil damage if the attack misses. |
Low Kick | Fighting | Physical | 50 | 90% | 20 | 30% chance to make the target flinch. |
Rolling Kick | Fighting | Physical | 60 | 85% | 15 | 30% chance to make the target flinch. |
Seismic Toss | Fighting | Physical | 1 | 100% | 20 | Deals damage equal to the user’s level on hit. |
Submission | Fighting | Physical | 80 | 80% | 25 | Deals recoil damage equal to 1/4 of the damage dealt to the target. |
Uppercut | Fighting | Physical | 55 | 80% | 15 | 30% chance to make the target flinch. |
Ember | Fire | Special | 40 | 100% | 25 | 10% chance to burn the target on hit. |
Fire Blast | Fire | Special | 120 | 85% | 5 | 30% chance to burn the target on hit. |
Fire Punch | Fire | Special | 75 | 100% | 15 | 10% chance to burn the target on hit. |
Fire Spin | Fire | Special | 15 | 70% | 15 | Prevents the target from moving for 2-5 turns. |
Flamethrower | Fire | Special | 95 | 100% | 15 | 10% chance to burn the target on hit. |
Drill Peck | Flying | Physical | 80 | 100% | 20 | No additional effect. |
Fly | Flying | Physical | 70 | 95% | 15 | Flies up turn 1, strikes turn 2. |
Mirror Move | Flying | Status | – | – | 20 | User uses the target’s last used move. |
Peck | Flying | Physical | 35 | 100% | 35 | No additional effect. |
Sky Attack | Flying | Physical | 140 | 90% | 5 | Charges turn 1. Hits turn 2. |
Wing Attack | Flying | Physical | 35 | 100% | 35 | No additional effect. |
Confuse Ray | Ghost | Status | – | 100% | 10 | Confuses the target. |
Lick | Ghost | Physical | 20 | 100% | 30 | 30% chance to paralyze the target on hit. |
Night Shade | Ghost | Physical | 1 | 100% | 15 | Deals damage equal to the user’s level on hit. |
Absorb | Grass | Special | 20 | 100% | 20 | User recovers 1/2 of the damage dealt to the target. |
Leech Seed | Grass | Status | – | 90% | 10 | Drains 1/8 of the target’s HP every turn. |
Mega Drain | Grass | Special | 40 | 100% | 10 | User recovers 1/2 of the damage dealt to the target. |
Petal Dance | Grass | Special | 70 | 100% | 20 | Lasts 3-4 turns. Confuses the user afterwards. |
Razor Leaf | Grass | Special | 55 | 95% | 25 | High critical hit ratio. |
Sleep Powder | Grass | Status | – | 75% | 15 | Puts the target to sleep. |
SolarBeam | Grass | Special | 120 | 100% | 10 | Charges turn 1. Hits turn 2. |
Spore | Grass | Status | – | 100% | 15 | Puts the target to sleep. |
Stun Spore | Grass | Status | – | 75% | 30 | Paralyzes the target. |
Vine Whip | Grass | Special | 35 | 100% | 10 | No additional effect. |
Bone Club | Ground | Physical | 65 | 85% | 20 | 10% chance to make the target flinch. |
Bonemerang | Ground | Physical | 50 | 90% | 10 | Hits 2 times. |
Dig | Ground | Physical | 100 | 100% | 10 | Digs underground turn 1, strikes turn 2. Can be used outside of battle to return to the last used Pokémon center. |
Earthquake | Ground | Physical | 100 | 100% | 10 | No additional effect. |
Fissure | Ground | Physical | – | 30% | 5 | Always deals 65535 damage on hit. Fails if the target is faster. |
Aurora Beam | Ice | Special | 65 | 100% | 20 | 33% chance to lower the target’s Attack by 1 stage on hit. |
Blizzard | Ice | Special | 120 | 90% | 5 | 10% chance to freeze the target on hit. |
Haze | Ice | Status | – | – | 30 | Resets all stat changes. Removes the foe’s status. |
Ice Beam | Ice | Special | 95 | 100% | 10 | 10% chance to freeze the target on hit. |
Ice Punch | Ice | Special | 75 | 100% | 15 | 10% chance to freeze the target on hit. |
Mist | Ice | Status | – | – | 30 | Protects the user from stat drops. |
Powder Snow | Ice | Special | 40 | 100% | 25 | 10% chance to freeze the target on hit. |
Barrage | Normal | Physical | 15 | 85% | 20 | Hits 2-5 times. |
Bide | Normal | Physical | – | – | 10 | The user idles for 2-3 turns, then deals double the damage it recieved while idling to the target. |
Bind | Normal | Physical | 15 | 75% | 20 | Prevents the target from moving for 2-5 turns. |
Bite | Normal | Physical | 60 | 100% | 25 | 10% chance to make the target flinch. |
Body Slam | Normal | Physical | 85 | 100% | 15 | 30% chance to paralyze the target on hit. |
Comet Punch | Normal | Physical | 18 | 85% | 15 | Hits 2-5 times. |
Constrict | Normal | Physical | 10 | 100% | 35 | 33% chance to lower the target’s Speed by 1 stage on hit. |
Conversion | Normal | Status | – | – | 30 | User becomes the same type as the target. |
Cut | Normal | Physical | 50 | 95% | 30 | No additional effect. |
Defense Curl | Normal | Status | – | – | 40 | Raises the user’s Defense by 1 stage. |
Disable | Normal | Status | – | 55% | 20 | Disables one of the target’s moves for 0-7 turns. |
Dizzy Punch | Normal | Physical | 70 | 100% | 10 | No additional effect. |
DoubleSlap | Normal | Physical | 15 | 85% | 10 | Hits 2-5 times. |
Double Team | Normal | Status | – | – | 15 | Raises the user’s evasiveness by 1 stage. |
Double-Edge | Normal | Physical | 100 | 100% | 15 | Deals recoil damage equal to 1/4 of the damage dealt to the target. |
Egg Bomb | Normal | Physical | 100 | 75% | 10 | No additional effect. |
Explosion | Normal | Physical | 170 | 100% | 5 | Halves the target’s Defense during damage calculation. After use, the user faints. |
Flash | Normal | Status | – | 70% | 20 | Lowers the target’s accuracy by 1 stage. |
Focus Energy | Normal | Status | – | – | 30 | Quarters the user’s chance for a critical hit. You probably shouldn’t use this. |
Fury Attack | Normal | Physical | 15 | 85% | 20 | Hits 2-5 times. |
Fury Swipes | Normal | Physical | 18 | 80% | 15 | Hits 2-5 times. |
Glare | Normal | Status | – | 75% | 30 | Paralyzes the target. |
Growl | Normal | Status | – | 100% | 40 | Lowers the target’s Attack by 1 stage. |
Growth | Normal | Status | – | – | 40 | Raises the user’s Special by 1 stage. |
Guillotine | Normal | Physical | – | 30% | 5 | Always deals 65535 damage on hit. Fails if the target is faster. |
Gust | Normal | Physical | 40 | 100% | 35 | No additional effect. |
Harden | Normal | Status | – | – | 30 | Raises the user’s Defense by 1 stage. |
Headbutt | Normal | Physical | 70 | 100% | 15 | 30% chance to make the target flinch. |
Horn Attack | Normal | Physical | 65 | 100% | 25 | No additional effect. |
Horn Drill | Normal | Physical | – | 30% | 5 | Always deals 65535 damage on hit. Fails if the target is faster. |
Hyper Beam | Normal | Physical | 150 | 90% | 5 | The user must recharge the next turn on hit unless the target or target’s Substitute is KO’d. |
Hyper Fang | Normal | Physical | 80 | 90% | 15 | 10% chance to make the target flinch. |
Karate Chop | Normal | Physical | 50 | 100% | 25 | High critical hit ratio. |
Leer | Normal | Status | – | 100% | 30 | Lowers the target’s Defense by 1 stage. |
Lovely Kiss | Normal | Status | – | 75% | 10 | Puts the target to sleep. |
Mega Kick | Normal | Physical | 120 | 75% | 5 | No additional effect. |
Mega Punch | Normal | Physical | 80 | 85% | 20 | No additional effect. |
Metronome | Normal | Status | – | – | 20 | Uses a move at random. |
Mimic | Normal | Status | – | 100% | 10 | A random move known by the target replaces this move on use. |
Minimize | Normal | Status | – | – | 20 | Raises the user’s evasiveness by 1 stage. |
Pay Day | Normal | Physical | 40 | 100% | 20 | Scatters coins equal to twice the user’s level on hit. |
Pound | Normal | Physical | 40 | 100% | 35 | No additional effect. |
Quick Attack | Normal | Physical | 40 | 100% | 30 | Priority +1. |
Rage | Normal | Physical | 20 | 100% | 20 | Locks the user into using Rage on hit. When the user is hit by an attack while locked into Rage, raises the user’s Attack by 1 stage. |
Razor Wind | Normal | Physical | 80 | 75% | 10 | Charges turn 1. Hits turn 2. Utter dogshit. |
Recover | Normal | Status | – | – | 20 | Heals the user by 50% of its max HP. |
Roar | Normal | Status | – | 100% | 20 | Ends a wild Pokémon battle. Has no effect in trainer battles. |
Sand-Attack | Normal | Status | – | 100% | 15 | Lowers the target’s accuracy by 1 stage. |
Scratch | Normal | Physical | 40 | 100% | 35 | No additional effect. |
Screech | Normal | Status | – | 85% | 40 | Lowers the target’s Defense by 2 stages. |
Selfdestruct | Normal | Physical | 130 | 100% | 5 | Halves the target’s Defense during damage calculation. After use, the user faints. |
Sharpen | Normal | Status | – | – | 30 | Raises the user’s Attack by 1 stage. |
Sing | Normal | Status | – | 55% | 15 | Puts the target to sleep. |
Skull Bash | Normal | Physical | 100 | 100% | 15 | Charges turn 1. Hits turn 2. |
Slam | Normal | Physical | 80 | 75% | 20 | No additional effect. |
Slash | Normal | Physical | 70 | 100% | 20 | High critical hit ratio. |
SmokeScreen | Normal | Status | – | 100% | 20 | Lowers the target’s accuracy by 1 stage. |
Softboiled | Normal | Status | – | – | 10 | Heals the user by 50% of its max HP. |
Spike Cannon | Normal | Physical | 20 | 100% | 15 | Hits 2-5 times. |
Splash | Normal | Status | – | – | 40 | The user splashes helplessly. A masterful technique of psychological warfare. |
Stomp | Normal | Physical | 65 | 100% | 20 | 30% chance to make the target flinch. |
Strength | Normal | Physical | 80 | 100% | 15 | No additional effect. |
Struggle | Normal | Physical | 50 | 100% | – | User loses 1/2 the HP lost by the target. |
Substitute | Normal | Status | – | – | 10 | The user creates a substitute with 1/4 of its max HP. Fails if the user has less than 1/4 of its max HP. The substitute protects the user from all attacks until its HP is depleted, upon which it fades. |
Super Fang | Normal | Physical | 1 | 90% | 10 | Deals damage equal to 1/2 the target’s current HP. |
Supersonic | Normal | Status | – | 55% | 20 | Confuses the target. |
Swift | Normal | Physical | 60 | – | 20 | Always hits, even if the target is using Dig or Fly. |
Swords Dance | Normal | Status | – | – | 30 | Raises the user’s Attack by 2 stages. |
Tackle | Normal | Physical | 35 | 95% | 35 | No additional effect. |
Tail Whip | Normal | Status | – | 100% | 30 | Lowers the target’s Defense by 1 stage. |
Take Down | Normal | Physical | 90 | 85% | 20 | Deals recoil damage equal to 1/4 of the damage dealt to the target. |
Thrash | Normal | Physical | 90 | 100% | 20 | Lasts 3-4 turns. Confuses the user afterwards. |
Transform | Normal | Status | – | – | 10 | Copies the target’s stats, moves, types, and species. |
Tri Attack | Normal | Physical | 80 | 100% | 10 | No additional effect. |
Vice Grip | Normal | Physical | 55 | 100% | 30 | No additional effect. |
Whirlwind | Normal | Status | – | 85% | 20 | Ends a wild Pokémon battle. Has no effect in trainer battles. |
Wrap | Normal | Physical | 15 | 85% | 20 | Prevents the target from moving for 2-5 turns. |
Acid | Poison | Physical | 40 | 100% | 30 | 33% chance to lower the target’s Defense by 1 stage. |
Acid Armor | Poison | Status | – | – | 40 | Rasies the user’s Defense by 2 stages. |
Poison Gas | Poison | Status | – | 55% | 40 | Poisons the target. |
Poison Sting | Poison | Physical | 15 | 100% | 35 | 20% chance to poison the target on hit. |
PoisonPowder | Poison | Status | – | 75% | 35 | Poisons the target. |
Sludge | Poison | Physical | 65 | 100% | 20 | 40% chance to poison the target on hit. |
Smog | Poison | Physical | 20 | 70% | 20 | 40% chance to poison the target on hit. |
Toxic | Poison | Status | – | 85% | 10 | Badly poisons the target on hit. |
Agility | Psychic | Status | – | – | 30 | Raises the user’s Speed by 2 stages. |
Amnesia | Psychic | Status | – | – | 20 | Raises the user’s Special by 2 stages. |
Barrier | Psychic | Status | – | – | 30 | Raises the user’s Defense by 2 stages. |
Confusion | Psychic | Special | 50 | 100% | 25 | 10% chance to confuse the target on hit. |
Dream Eater | Psychic | Special | 100 | 100% | 15 | User recovers 1/2 of the damage dealt to the target. Can only be used if the target is asleep. |
Hypnosis | Psychic | Status | – | 60% | 20 | Puts the target to sleep. |
Kinesis | Psychic | Status | – | 80% | 15 | Lowers the target’s accuracy by 1 stage. |
Light Screen | Psychic | Status | – | – | 30 | Doubles the user’s Special when taking damage while active. |
Meditate | Psychic | Status | – | – | 40 | Rasies the user’s Attack by 1 stage. |
Psybeam | Psychic | Special | 65 | 100% | 20 | 10% chance to confuse the target on hit. |
Psychic | Psychic | Special | 90 | 100% | 10 | 33% chance to lower the target’s Special by 1 stage on hit. |
Psywave | Psychic | Special | 1 | 80% | 15 | Deals a random amount of damage to the target, ranging from 1 to the user’s level multiplied by 1.5, -1. |
Reflect | Psychic | Status | – | – | 20 | Doubles the user’s Defense while active. |
Rest | Psychic | Status | – | – | 10 | Inflicts sleep on the user for 2 turns, fully recovering HP and statuses. |
Teleport | Psychic | Status | – | – | 20 | Ends a wild Pokémon battle. Has no effect in trainer battles. Can be used outside of battle to return to the last used Pokémon center. |
Rock Slide | Rock | Physical | 75 | 90% | 10 | No additional effect. |
Rock Throw | Rock | Physical | 50 | 65% | 15 | No additional effect. |
Bullet Punch | Steel | Physical | 40 | 100% | 30 | Priority +1. |
Iron Defense | Steel | Status | – | – | 15 | Raises the user’s Defense by 2 stages. |
Iron Head | Steel | Physical | 80 | 100% | 15 | 30% chance to make the target flinch. |
Magnet Bomb | Steel | Physical | 60 | – | 20 | Always hits, even if the target is using Dig or Fly. |
Metal Sound | Steel | Status | – | 85% | 40 | Lowers the target’s Special by 2 stages. |
Smart Strike | Steel | Physical | 70 | – | 10 | Always hits, even if the target is using Dig or Fly. |
Bubble | Water | Special | 20 | 100% | 30 | 33% chance to lower the target’s Speed by 1 stage on hit. |
BubbleBeam | Water | Special | 65 | 100% | 20 | 33% chance to lower the target’s Speed by 1 stage on hit. |
Clamp | Water | Special | 35 | 75% | 10 | Prevents the target from moving for 2-5 turns. |
Crabhammer | Water | Special | 90 | 85% | 10 | High critical hit ratio. |
Hydro Pump | Water | Special | 120 | 80% | 5 | No additional effect. |
Surf | Water | Special | 95 | 100% | 15 | No additional effect. |
Water Gun | Water | Special | 40 | 100% | 25 | No additional effect. |
Waterfall | Water | Special | 80 | 100% | 15 | No additional effect. |
Withdraw | Water | Status | – | – | 40 | Raises the user’s Defense by 1 stage. |
Conclusion
Here is the end of Pokemon Kanto Expansion Pak Movedex. You can read Pokedex, Pokemon Location (wild), Type Chart, TMs, Trainers and Useful Items documentations if you need more.