Bleach Advance Kurenai ni Somaru Soul Society Cheat Codes

Bleach Advance: Kurenai ni Somaru Soul Society is a side-scrolling action game developed and published by Sega for the Game Boy Advance handheld console. It was released in Japan on July 21, 2005. The game is based on the popular anime and manga series Bleach, and follows the story of Ichigo Kurosaki as he battles against Hollows in Soul Society. Bleach Advance Kurenai ni Somaru Soul Society Cheat Codes will list all cheat codes for アドバンス 紅に染まる尸魂界 game.

All Cheat Codes Below

master code
For GBA-PAR
84FBEF8E 4A4F4758
1AF2DA6B 75BC33B6
Confirmed only with your own GBA-PAR.

For XTA?
10041D6E0007
00002271000A
A GBA-PAR version for the Eckstar Minator Advance.
The CRC value is probably correct…
I don’t have an XTA, so I have not confirmed the operation.

Pad code
030032A4:xxxx

0001=A
0002=B
0004=SELECT
0008=START
0010=→
0020=←
0040=↑
0080=↓
0100=R
0200=L

Spirit pressure in battle
Maximum psychic pressure of allies 02000 A3C:06
No enemy spirit pressure
02000 BFC:00
Recovery of spirit pressure with R button (for XT/CodeBreaker)
730032A4 0100
32000A3C 0006
Recovery of spirit pressure with R button (for GBA-PAR)
45309DF2 3439869B
C367E708 3D89ED4B
No enemy spirit pressure with R button (for XT/CodeBreaker)
730032A4 0100
32000BFC 0000
No enemy spirit pressure with R button (for GBA-PAR)
45309DF2 3439869B
CE95B663 BDC88A71

Interval
Short distance
between allies 02000A3E:00
Short distance
between enemies 02000 BFE:00
Distance
between allies 02000A3E:01
Long distance
between enemies 02000 BFE:01
Is it out of range for allies?
02000A3E:FF
Outside the enemy’s waiting range?
02000BFE:FF
L for long distance, R for short distance (for XT/CodeBreaker)
730032A4 0200
32000A3E 0001
730032A4 0100
32000A3E 0000
L for long distance, R for short distance (for GBA-PAR)
2ED4222F 57327681
8BEB1677 EB017EE5
45309DF2 3439869B
7B43802E B9BBA82B
You may want to use it when your ally is on the attacking side.
For some reason you can use both near and far moves if you are out of range, but in that case continuous attacks will not occur.
If you keep it effective except for combat, problems may occur.
A combination with a pad code is highly recommended.

No dash time limit
Release the time limit of the dash function with the R button
02000A50:0000
No dash wait time (for VBA)
D0000020 0100
32000A50 0000
No dash wait time (for XT/CodeBreaker)
32000A50 00
No dash wait time (for PAR)
C0ED041D 192DFA40
As far as I confirmed in my PAR, it seems that data will not be erased without actually using it with the pad code.
However, it cannot be said that it will never disappear, so if you do use it, be prepared for the risks.

Damage amount
02000DB6:xxxx

It is effective for both enemies and allies.
If it exceeds 1000, the display will be strange, but there is an effect.
It is effective not only when defended but also when countered.
However, if you keep it working, it will return to the title, so please combine it with the pad code as in ↓.
Damage amount when pressing select 9999 (for XT/CodeBreaker)
730032A4 0004
82000DB6 270F
Select Press Damage 9999 (for GBA-PAR)
89051C61 8C5EAC54
59246BFE 221496AB
It has an effect when you press select when the attack effect is displayed.

Selected character
Operation character
0201067C:xx
Opponent
02010680:xx
Selected characters in the training mode and survival mode.
If you use it in story mode, the problem will appear and the effect will be halfway.
23 and above are bug characters and cannot be battled.

Earned skill points
Acquired skill points
02010D70:xxxx
Remaining skill points
02010D7C:xxxx
Used on the screen to allocate skill points after battle.
It might be better not to leave it working.

Experience gained
0203749E:xxxx

You can set it to over 1000, but it doesn’t make sense.
999 seems to be the maximum value.

The Danbou Battle
This physical strength
02010F5C:xx
The power of
Jinbo 02010F60:xx
The initial value is 200 for each other.
If you want to finish it quickly, you can set it to 00.

Character appearance flag
All characters appear
020364EF:F0
020364F0:CF
020364F1:CF
020364F2:FF
020364F3:7F
Initialization
020364EF:F0
020364F0:CD
020364F1:C7
020364F2:01
020364F3:00
I thought it would be okay if there was no initialization, but for now.
Below are the details.

Part 1
020364EF:xxb
08=Freeze (Outer margin)
10=Ichigo Kurosaki
20=Uryu Ishida
40=Orihime Inoue
80=Yasutora Chawatari

Part 2
020364F0:xx
01=Agarui Renji
02=Kuchiki Byakuya
04= Sudaya Rain
08=Urahara Kisuke
40=Ichimaru Gin
80=Shiwaiwa Eagle

Part 3
020364F1:xx
01=Matched corner
02=Yumika Ayasegawa
04=Consistent slope Jirobou
08=Hanataro Yamada
40=Tenbou Enjoji
80=Shunsui Koraku

Part 4
020364F2:xx
01=Kenpachi Saraki
02=Rukia Kuchiki
04=Momo Hinamori
08=Izuru Kira
10=Fuyushiro Hitsugaya
20=Mayuri Waki
40=Don Kannonji
80=Zennosuke Kurumaya

Part 5
020364F3:xx
01=Hanakari Jinta
02=Gishibishi Tessai
04 =Yoshikazu Shigein
08=Brushed Bee
10=Higashisen Kaen
20=Komamura Left
40=Shinami Kaihaku

Various MAX (for XT/CodeBreaker)
If you save them in the training mode after applying them, they will be reflected in the save data.
If you do not want to reflect it, do not save it.

All-time record high record 99 races
420 36506 6300
00000023 0010

Everyone Level 99
42036508 0063
00000023 0010

Everyone Experience 9999
4203650A 270F
00000023 0010

All Power Attack Level 99
4203650C 0063
00000023 0010

All Tech Level 99
4203650E 0063
00000023 0010

All spirit attack level 99
42036510 0063
00000023 0010

Conclusion

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