The story will take place in the Kanto region with the first storyline of FireRed and second storyline encounter that blends in with the original FireRed storyline. It is the continuation of Pokemon Supreme Fire, where 3 brothers (protector of this Pokemon world) were defeated by bunch of intruders that has a much stronger Pokemon. You as a trainer (prodigy) that just came out of the Academy will be venturing your way to defeat the intruders with bunch of other members of the team that the Brothers recruited.
**** = Does not work
-skill link Maximizes the number of times multistrike moves hit. – Works
-Motor Drive Boosts its Speed stat if hit by an Electric-type move instead of taking damage. – Works
-Mutiscale Reduces the amount of damage the Pokémon takes while its HP is full. – Works
-technician Powers up the Pokémon’s weaker moves. – works
-scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. – works
-Super luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. – works
-Sniper Powers up moves if they become critical hits when attacking. – works
Regenerator Restores a little HP when withdrawn from battle. – Does not work
-Prankster Gives priority to a status move.
-Adaptibility Powers up moves of the same type as the Pokémon.
-Big Pecks Protects the Pokémon from Defense-lowering effects.
-Magic Bouncce Reflects status moves instead of getting hit by them.
Reckless Powers up moves that have recoil damage.
-Sheer Force Removes additional effects to increase the power of moves when attacking.
-Iron Fist Powers up punching moves. (Only for fighting type)
-Rivalry Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
-Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
-Solar Power Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
-Heatproof The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
-Dry Skin Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. ****Tinted lens The Pokémon can use “not very effective” moves to deal regular damage.
**Solid Rock Reduces the power of supereffective attacks taken. ****Filter Reduces the power of supereffective attacks taken.
-Infiltrator Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
-Download Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
-Poison Heal Restores HP if the Pokémon is poisoned instead of losing HP.
-Ice Body The Pokémon gradually regains HP in a hailstorm.
-Moody Raises one stat sharply and lowers another every turn.
-Hydration Heals status conditions if it’s raining.
-Healer Sometimes heals an ally’s status condition.
-Snow Cloak Boosts evasiveness in a hailstorm.
-Tangled Feet Raises evasiveness if the Pokémon is confused.
-Snow Warning The Pokémon summons a hailstorm when it enters a battle.
-Quick Feet Boosts the Speed stat if the Pokémon has a status condition.
-Sap Sipper Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
-Guard up Protects the Pokémon from things like sand, hail, and powder.
-Magic Guard The Pokémon only takes damage from attacks.
-Bulletproof Protects the Pokémon from some ball and bomb moves.
-Iron Barbs Inflicts damage on the attacker upon contact with iron barbs.
-Sand Rush Boosts the Pokémon’s Speed stat in a sandstorm.
-Analytic Boosts move power when the Pokémon moves last.
*****No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
-Mega Launch Powers up aura and pulse moves.
-Tough Claws Powers up moves that make direct contact.
-Strong Jaw The Pokémon’s strong jaw boosts the power of its biting moves.
-Victory Star Boosts the accuracy of its allies and itself.
*-Storm Drain Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
-Dark Aura Powers up each Pokémon’s Dark-type moves.
-Fairy Aura Powers up each Pokémon’s Fairy-type moves.
-Aura Break The effects of “Aura” Abilities are reversed to lower the power of affected moves.
-Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
-Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
-Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
-Normalize All the Pokémon’s moves become Normal type. The power of those moves is boosted a little.
-Parent Bond Parent and child each attacks.
-Shadow shield Reduces the amount of damage the Pokémon takes while its HP is full.
-Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
-Fur coat Halves the damage from physical moves.
-Tangled hair Contact with the Pokémon lowers the attacker’s Speed stat.
-Wonder Skin Makes status moves more likely to miss.
-Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
-Manipulate Any stat lowered, raise 2 stage
-Counter Any stat lowered raise 2 stage
*Unburden Boosts the Speed stat if the Pokémon’s held item is used or lost. -Protean Changes the Pokémon’s type to the type of the move it’s about to use. -Unaware When attacking, the Pokémon ignores the target Pokémon’s stat changes. * Steadfast The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.