Pokemon Platinum Walkthrough

At the start of the game, listen to the good Professor talk about the
game controls and adventure information if you wish, but otherwise, choose the
third option to continue (click the red box on the bottom screen to back up out
of the first dialogue choice, and just hit the text in the second one to
finish). Afterwards, tap the center of the Pokéball for Professor Rowan to show
off Munchlax in an exposition. Once he’s finished, choose either the male or
female character by highlighting and then selecting them (whichever you choose
will not determine the course of the story or gameplay).

Choose a name for your character, confirm it, then use either one of the
default names for your rival or choose his name as well. For the course of this
walkthrough, we shall refer to him as Rival. Confirm his name as well, and then
you will be shrunk and put into the game world.

——————————————————————————–
1a. Coal Badge WCLB
——————————————————————————–

————-
Twinleaf Town
————-
Watch the TV program, which is talking about a red Gyrados in hidings.
Afterwards, head down the staircase, and you will be met with by your mother,
whom shall have you be running after your Rival. Exit the house (with a warning
that will not apply for any longer than five minutes), then go to the
northwestern house in Twinleaf Town. Rival will pop out once you approach and
then head back inside. Follow after him, and go up the staircase in his house to
his room on the second floor. After the conversation is done, make your
leave and continue outside again, then head north and into the Route 201 Area.

———
Route 201
———
Proceed north again and you shall encounter your Rival once again. After
he is done talking, he will tag up with you again. Now head west (Rival will
stop you from heading east for the moment), then go north and enter into the
forest/lake area.

—————-
Verity Lakefront
—————-

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|POKÉMON|
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| Name | Type | Levels | AM | Day | PM | Other Notes |
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|Turtwig | Grass | 5 | N/A | N/A | N/A | Gift only |
|Chimchar | Fire | 5 | N/A | N/A | N/A | Gift only |
|Piplup | Water | 5 | N/A | N/A | N/A | Gift only |
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Inside, you will automatically have an encounter with Professor Rowan
and either Lucas (if you are a girl) or Dawn (if you are a boy). The two shall
take their leave, giving you the opportunity to choose your own Pokémon. You had
better make it a good one, as a Starly will attack you at that moment. Below is
a brief profile of each of the starter Pokémon and their evolution chain.

____________________
|#001 Turtwig – Grass|
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Turtwig is an effective all-around balanced Pokémon, knowing Withdraw
right from the start, and learns Absorb and Razor Leaf at Levels 9 and 13.
Coupled with the Overgrow ability, which allows it’s Grass attacks to increase
in power by 1.5 when HP is low, makes an effective early fighter, and it evolves
into Grotle at Level 18 and Torterra at Level 32, the latter of which will
be Grass/Ground type, and will be effective in Gyms 1, 3, 4, 5, 6, 7 and 8.

____________________
|#004 Chimchar – Fire|
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Chimchar focuses on attack, and can learn Leer, Taunt, Facade, and Calm
Mind as well as a variety of other physical and Fire attacks. The ability Blaze
allows his Fire attacks to deal 1.5x damage at low HP, but it’s real claim to
fame is it’s early evolution – evolving at Level 14 to Monferno (though it only
evolves to Infernape at Level 36). These latter two forms are also Fighting
type, much like the previous generation’s Fire-starter’s evolution chain, with
other attacks learnable like Feint, In Fight, and Punish. This makes him useful
in Gyms 1 (once evolved), 2, 5, 6, and 7. I HIGHLY recommend taking Chimchar
because, besides Ponyta/Rapidash, he is the ONLY Fire-type that you will be able
to obtain in the game until you have seen all 150 Sinnoh Pokémon, and Fire-types
are very much needed in the regular game of Diamond/Pearl.

___________________
|#007 Piplup – Water|
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Piplup is basically the “advanced player’s Pokémon” of the
Diamond/Pearl generation, with a very poor early attack range ranging from
Bubble to Bide – not exactly the greatest variety. However, once he evolves to
Prinplup at level 16, things look up a bit, with attacks such as Metal Claw and
Bubblebeam, and Empoleon (whom is evolved to at Level 36) has a second type of
Steel, and can learn good attacks such as Aqua Jet, Mist, and Drill Peck. Thus,
this Pokémon is generally not very useful in gyms, likely only being effective
in Gyms 1, 5, 6, and 7.

After you make your pick of Pokémon (and in traditional fashion, your
Rival will choose the Pokémon that yours is weak to), you will have to fend off
a Level 2 Starly. At this point in time, I believe that you will not need a
strategy considering the lopsided power of your own Pokémon, so just attack
until the Starly falls. Once done, Lucas/Dawn will come back to meet you and
take the suitcase back. Head back south and leave the forest.

———
Route 201
———
Head east from here, and you will encounter Professor Rowan and
Lucas/Dawn again. After you finish your small talk, you shall then be
automatically transported back to your house in Twinleaf Town.

————-
Twinleaf Town
————-

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|Items|
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| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] | Running Shoes |Automatically obtained |
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Your mother will now send you off to Sandgem Town, and gives you the
Running Shoes to go with it. With these shoes, you can now press B to run, which
should aid you in making the long journey just a little less tedious with the
walking. Exit the house and leave the town north, and from now on, if you need
to heal up your Pokémon while around here, head over to your mom to get them
recovered.

———
Route 201
———

_______
|POKÉMON|
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| Name | Type | Levels | AM | Day | PM | Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Bidoof | Normal | 2-4 | 50% | 50% | 50% | |
|Starly |Fly/Norm | 2-3 | 50% | 50% | 50% | |
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_____
|Items|
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| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] | Potion | Talk to the Trainer |
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For now, you will not be able to capture any wild Pokemon, owing to your
lack of Pokeballs to capture them with. In the future, you will have them, but
you can only fight Pokemon for EXP and EVs currently. You can heal up at your
mother’s place back in Twinleaf Town by talking to your mother.

After entering Route 201, head east along the path that Rival blocked
you from moving earlier. Once you make it past the first section of grass,
continue along the dirt road a slight ways, then head north and east through
some more grass. Talk to the person standing in the grass here to get a free
complimentary Potion. Eventually, you should just be able to stroll from there
right into Sandgem Town.

————
Sandgem Town
————
_____
|Items|
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| Name | Notes |
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[ ] | Pokédex |Automatically obtained |
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________
|PokeMart|
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| Name | Cost |
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| Poké Ball | $200 |
| Potion | $300 |
| Antidote | $100 |
| Paralyz Heal | $200 |
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Once you arrive in town, you will come face-to-face with Lucas/Dawn,
again. Rival will exit the nearby building and leave, and inside, Professor
Rowan will let you keep your own Pokémon as a gift. At this point, you can also
nickname it. He then asks you the perennial question: do you wish to journey
Shinnoh and help him in catologuing Pokémon? Accept, and he will give you the
Pokédex, and send you off. Lucas/Dawn will also receive the third Pokémon of the
initial trio, making a secondary rival for you.

Outside, Lucas/Dawn will take you around for a little more sightseeing,
showing off the PokéMart and Pokémon Center. Afterwards, s/he will head to the
northeast exit to Route 202 and block it off…for now. At this point, if you
wish to, you can also head to the PokéMart here to pick up some Poké Balls;
however, you will be getting some for free relatively shortly.

Items in PokéMarts operate slightly different in Diamond/Pearl than in
previous generations. All PokéMarts will have the same items, but you can only
buy some items after you get specific Gym Badges – hence, the four items listed
here are the only four you can buy at this point in the game.

Head down to the southeast corner of Sandgem Town and head south onto
the beach, with the proper designation of Route 219.

———
Route 219
———
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|Items|
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| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] | Antidote | |
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There is not much here that you can do, as the rest of the route is
blocked off by water you cannot cross over and rocks you cannot break. Pick up
the item Pokeball for an Antidote, then head back into Sandgem Town and make
your way west across Route 201 back to Twinleaf Town.

————-
Twinleaf Town
————-

_____
|Items|
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| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] | Journal |Automatically obtained |
[ ] | Parcel |Automatically obtained |
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Back here, go and visit your mother. She will hand off to you the
Journal. Your Rival’s mother then waltzes in as well, and after some more
talking, gives you the Parcel. She also gives Rival’s whereabouts – Jubilife
City. We now have a destination in mind, so head back to Sandgem Town.

————
Sandgem Town
————
In Sandgem Town once more, head north along the exit between the Pokémon
Center and Poké Mart. Doing so, you shall the enter Route 202.

———
Route 202
———

_______
|POKÉMON|
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| Name | Type | Levels | AM | Day | PM | Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Bidoof | Normal | 2-4 | 30% | 30% | 40% | |
|Kricketot | Bug | 3-4 | 10% | 0% | 0% | |
|Shinx |Electric | 3-4 | 30% | 30% | 30% | |
|Starly |Fly/Norm | 2-4 | 30% | 40% | 30% | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
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| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Paralyz Heal |Hidden next to the Jubilife City entrance wall |
[ ] |Potion |Grass patch in NW corner before going to Jubilife|
[ ] |Poké Ball (x5) |Automatically obtained from Lucas/Dawn |
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_________________
|Youngster Tristan|
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|Pokémon: Starly (Level 5 / Tackle, Growl, Quick Attack) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $80|
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____________
|Lass Natalie|
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|Pokémon: Bidoof (Level 3 / Tackle) |
| Bidoof (Level 3 / Tackle) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $48|
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_______________
|Youngster Logan|
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|Pokémon: Shinx (Level 5 / Tackle, Leer) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $80|
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Continue north and then west through the grasses, and you will meet up
with Lucas/Dawn again. Lucas/Dawn will teach you the conventions of battling and
capturing a Pokémon, so if you are new to the series, pay attention. After some
words from him/her, s/he shall then give you five Poké Balls, and finally
leaves.

Now that we are on our merry way, it should be noted that this is an
appropriate time to catch some Pokémon for general battling, as if you only have
your Starter right now, things may get tough in the future. Picking up one of
each species in the area before you go on is a good idea, along with training
each of them to Level 4 or Level 5. Bidoof you will probably find to be useless
(but can still be utilized as a very useful HM whore), but Starly and Shinx each
will be relatively useful for those just wanting to make it through the game,
with no multiplayer; the former species will learn a number of Flying techniques
and can spam status moves, while the latter can learn Dark-type moves in
addition to Electric moves to destroy any Psychic-types you may encounter.
Kricketot is also useful, especially if you can get one holding Metronome. You
will certainly find better Pokemon later on, but the three mentioned here can be
fairly useful for some time.

After you are done, continue west and north through the grass, then try
to head east and you will meet up and battle your very first trainer – Youngster
Tristan.

_________________
|Youngster Tristan|
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This battle is pretty easy to win, given that he has only a Level 5
Starly. Send out either your own Starly or a Shinx, as either of them can
counter the effects of his Growl with Growl and Leer, respectively. After the
battle of altrition is over and Tristan’s Starly starts attacking, respond in
favor the next turn. The only other note here is the enemy Starly’s Quick Attack
– if your own Pokémon does not have enough health to sustain another attack (and
it is not a Starly with Quick Attack and higher Speed stats), switch it out, as
Quick Attack always strikes first.

With the battle over, continue east along the dirt road. You will be
caught by the next trainer in line, Lass Natalie.

____________
|Lass Natalie|
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Let’s face it – if you have been doing any sort of training whatsoever,
Natalie’s Pokémon lineup will be a basic joke, given the two Bidoofs’ low
levels. As such, you should treat them as fodder to gain a bit of experience
points for once you reach Jubilife City. Just send out a Pokémon, and attack
attack attack until your opposition falls.

Once finished, continue north through the field of grass. Try to
continue west, and you will be forced to battle the last of the triad of
trainers in Route 202; Youngster Logan.

_______________
|Youngster Logan|
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By this point in time, your Pokémon should have gone up a few levels
from the previous battles and random encounters. As Logan’s Shinx is only
Level 5, it does not yet know any Electrical techniques, so send out a Starly if
you want to. Otherwise, this should not be too difficult of a battle.

Now that you have defeated all the trainers in Route 202, head straight
west from your original position to the northwest position. Here, grab a Potion
from a Pokéball lying on the grass patch, then go back east just a bit and head
north. Right before the steps, head left to the tree and up into the far end
space next to the wall, and click A to find a hidden Paralyz Heal (you will not
be able to find hidden items on your own until you find the Itemfinder). After,
head up into Jubilife City.

————-
Jubilife City
————-
_____
|ITEMS|
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| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Town Map |Automatically obtained from Rival |
[ ] |TM 10 |Teaches Hidden Power |
[ ] |Coupon #1 |Read below for location |
[ ] |Coupon #2 |Read below for location |
[ ] |Coupon #3 |Read below for location |
[ ] |Pokéwatch |Obtain in exchange for the three |
| |Pokéwatch Coupons |
[ ] |Quick Claw |Woman in Jubilife Condominum 1F |
[ ] |Old Rod |Man in west checkpoint |
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________
|PokeMart|
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| Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Poké Ball | $200 |
| Potion | $300 |
| Antidote | $100 |
| Paralyz Heal | $200 |
| Heal Ball | $300 |
| Air Ball | $50 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|School Kid Harrison|
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|Pokémon: Abra (Level 6 / Hidden Power) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $120|
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____________________
|School Kid Christine|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Abra (Level 6 / Hidden Power) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $120|
¯¯¯¯¯¯¯¯¯¯¯¯

Here, you shall meet up with Lucas/Dawn again. S/he will give you the
number of Pokémon that you have caught so far, then takes her leave after
informing you of your Rival’s current location – at the Trainer School right
here in Jubilife City.

The best way to find your Rival is to use its relative location –
opposite the street from the Pokémon Center in town. Enter the building, and
inside, talk to Rival, whom is at the blackboard. You will lose the Parcel, but
in turn, shall obtain a Town Map. He will mark his next objective as Oreburgh
City, then leaves the school. Before leaving the place, talk to the two trainers
on the blue carpet in here to fight them. Answer yes to fight each of them.

___________________
|School Kid Harrison|
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Given that School Kid Harrison only has a single Abra, and his Abra has
only a single attack, it should be considered a one-trick pony. The only thing
that should be considered is that your Pokémon with lower Special Defense stats
may not be able to inflict serious damage, so bring in someone with a decent
physical attack but also reasonable Special Defense.

____________________
|School Kid Christine|
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See strategy above for School Kid Christine, considering it is the exact
same battle.

After winning both battles, talk to School Kid Harrison again, and he
will give you TM 10, Hidden Power. Now that you have done what you can here,
exit back outside onto the streets. Try to head north, and you will be stopped
by a man whom will offer you a Pokétch/Pokémon Watch in exchange for three
Pokéwatch coupons held by three clowns hiding around town. You will want to grab
a Pokétch, because it can offer a number of applications that are really useful.
Each clown is wearing a yellow suit and yellow hat with white balls, so here are
their locations;

1) Walking around right behind the nearby Pokémon Center
2) Hanging out in front of the TV station (far northwest section of the
town, has a giant TV screen over the building)
3) West a ways from the TV station, wandering around in front of the
Pokéwatch Company

Answer “Yes” to all three of their questions, and in turn they will each
give you a coupon. Once you have obtained all three Pokéwatch coupons, head back
to the man who accosted you earlier near the Pokémon Center, and exchange them
for a Pokéwatch.

Head north past where the PokeMart is, and into the Jubilife Condominium
tower. Inside, talk to the lady sitting down at the table to obtain a Quick Claw
from her.

With all that done, there is only one thing left to do around here
before we leave. Head to the northern part of Jubilife and go all the way west
into the border check area. In here, talk to the fisherman and answer yes to get
the Old Rod. While it is almost completely useless, it DOES allow you to catch
Magikarp, which, once trained to a sufficient level, can evolve into the more
powerful Gyrados.

There are a couple of optional directions that you can go right now. You
could go west past the checkpoint and onto Route 218, or you could go north to
Route 204. However, Route 218 is a basic dock, where you cannot catch any
Pokemon or grab any items, while Route 204 currently leads to a dead end, but
will be visited shortly in the future. For now, just head east, and out onto
Route 203.

———
Route 203
———

_______
|POKÉMON|
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| Name | Type | Levels | AM | Day | PM | Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Abra | Psychic | 4-5 | 15% | 15% | 15% | Will teleport away; |
| | | | | | | Try for a one-throw |
| | | | | | | catch |
|Bidoof | Normal | 4-6 | 15% | 15% | 15% | |
|Kricketot | Bug | 4 | 10% | 0% | 00% | |
|Shinx | Electric | 4-5 | 25% | 25% | 25% | |
|Starly | Fly/Norm | 4-6 | 35% | 45% | 25% | |
|Zubat | Fly/Pois | 5 | 0% | 0% | 20% | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Poké Ball |Northeast of where you fought Rival |
[ ] |Repel |North of small pond, go around trainer circuit|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____
|Rival|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Starly (Level 7 / Tackle, Growl, Quick Attack) |
| *Turtwig (Level 9 / Tackle, Withdraw, Absorb) |
| *Chimchar (Level 9 / Scratch, Leer, Ember, Taunt) |
| *Piplup (Level 9 / Pound, Growl, Bubble) |
| |
|*Only one of the designated Pokémon will be in his party, and|
| this is the Pokémon your Rival chose at the beginning of the|
| game. Therefore, if you chose Turtwig, he will have |
| Chimchar, if you have Chimchar, he will have Piplup, and if |
| you took Piplup, Turtwig will be in his lineup |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $900|
¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|Youngster Michael|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bidoof (Level 5 / Tackle, Growl) |
| Zubat (Level 5 / Leech Life, Supersonic) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $80|
¯¯¯¯¯¯¯¯¯¯¯
________________
|Youngster Dallas|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Kricketot (Level 7 / Growl / Bide) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $112|
¯¯¯¯¯¯¯¯¯¯¯¯
____________
|Lass Kaitlin|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bidoof (Level 4 / Tackle) |
| Starly (Level 4 / Tackle, Growl) |
| Budew (Level 4 / Absorb, Growth) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $64|
¯¯¯¯¯¯¯¯¯¯¯
___________________
|Youngster Sebastian|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machop (Level 7 / Low Kick, Leer, Focus Energy |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $112|
¯¯¯¯¯¯¯¯¯¯¯¯
_____________
|Lass Madeline|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Starly (Level 5 / Tackle, Growl, Quick Attack) |
| Bidoof (Level 5 / Tackle, Growl) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $80|
¯¯¯¯¯¯¯¯¯¯¯

For those looking to catch an Abra, I would not bother trying too hard
to try and catch one. In the city coming up, you will find a girl who will trade
her Abra for a Machop, which you will be able to capture in the wild shortly.

Right after entering Route 203, you will be instantly accosted by your
Rival, who will then challenge you to a Pokémon battle. Prepare yourself, and
begin the battle of the titans.
_____
|Rival|
¯¯¯¯¯
Bring into the match your own starting Pokémon to counter Starly. This
is because (with the exception of if you have Piplup), Rival’s own starter will
have a move that your’s is weak to, and you do not want to put yourself into
that predicament. This is why you instead want to use your own starter now
against Starly. Deal with him thus, by first using whatever current stat-
changing moves you have for a turn or two, then take out Starly.

Once your Rival sends out his starter, retaliate with multiple stat-
lowering moves (if you are using Turtwig, then merely attack). Once your starter
is taken out of the match, your ideal next choice will be your own Starly for
two reasons – the first is that using Quick Attack, you can avert undesirable
results and get a fast hit in. The second is that if you are facing Turtwig, and
Starly is at least Level 9, you can use it’s Wing Attack for super-effective
damage against Turtwig. Either way, Rival’s starter should already be battered
enough by now, so take it out.

After you have obtained victory and your Rival runs off, head straight
north between two sections of forest to face off against the Youngster Michael.

_________________
|Youngster Michael|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first part of the battle should not be too difficult – just send
someone in and take out Michael’s Bidoof in short order. No, it is the next part
that you should be worried about, as Zubat is Poison and Flying, two type
attributes that you should not yet have any attacks that are super-effective
against.

Additionally, Zubat can use Supersonic, which can confuse your own
Pokémon and cause it to attack itself. To counter this, I suggest you bring in
somebody with a good attack and speed that can take out Zubat in two hits,
before it can use Leech Life to restore itself, or Supersonic to pit your
Pokémon against itself.

Finally done with the battle, head around clockwise from Tomoki to find
a Pokéball lying on the ground. Pick it up to obtain an item Poké Ball, then
jump off of the nearby ledge. Now, head east along the path and up the first
flight of staircases, and you will encounter Youngster Dallas.

________________
|Youngster Dallas|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dallas will send out a Kricketot, which is a pure Bug type. Send out
Chimchar, and destroy it with Ember. Lacking Chimchar, send out a Starly that is
at least Level 9, and do a one-turn kill with Wing Attack. Simple as that, and
Bide won’t come into effect for at least a few turns, making the insurance
against any damage even less mandatory.

Now that the battle is done, head right and up the next flight of
stairs. You can dodge this next trainer if you want by walking alongside the
bottom or top strip of land, but if you want to fight, well, here is the
strategy for the next trainer; Lass Kaitlin.

____________
|Lass Kaitlin|
¯¯¯¯¯¯¯¯¯¯¯¯
Of course, you STILL won’t have anything that is super-effective against
Bidoof’s type attributes, but given the species’ general lack of stats in
ANYTHING, and it only being Level 4, you can send out anything you want to
against it, so long as it has an attack.

After Bidoof falls, Kaitlin will send out either her Starly or her
Budew. If it is a Starly she sends out, resist the urge to send out your own
Starly / Chimchar if you have one, and send out somebody else to counter it.
Again, given it is only Level 4, it should not take too much of an effort to
defeat it.

With her Budew, given it’s Bug/Poison type, you have two choices. You
can either use a Chimchar if you have one complete with Ember, or you could use
Starly to utilize a Wing Attack. Or you could just send out something completely
neutral to it’s type attributes. Just be sure that whatever you utilize has a
decent chunk of health left, as Budew knows Absorb, which can steal a handful
of your own health and add it to hers.

Next up, continue along to the southeast corner to face off against
Youngster Sebastian. This is another battle though that can be avoided, so long
as you make sure to run past him while he is looking in a direction other than
yours.

___________________
|Youngster Sebastian|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start the battle off with a flying-type Pokémon (aka. Starly, the only
flyer available to you at this point in time), and use Wing Attack against his
Machop. Even if he manages to get a Low Kick on you, it won’t do super-effective
damage against Starly’s Normal-type.

Since that battle was ended so prematurely, continue to head up north.
You can walk around the back of the last trainer to avoid her. Otherwise,
prepare to face off against Lass Madeline.

_____________
|Lass Madeline|
¯¯¯¯¯¯¯¯¯¯¯¯¯
The real worry in this battle is that Starly knows Quick Attack, which
means Madeline will spam it, which means Starly will always attack first. The
two ways that you can counter this is to either bring in your own Starly to use
Quick Attack (higher speed will have more precedence) or a Pokémon out of her
Starly’s league, meaning it can win in a few turns. Since you have likely used a
Starly up already, try something else.

Afterwards, she will bring out a Bidoof. As we all know, Bidoof sucks,
so send out whatever you need to and defeat it.

Now that we are done with the retinue of trainers in Route 203, head
north and west down the small stairs, then grab the Pokéball lying on the ground
here for a Repel. Now that this is all over, I recommend you go back to the
Pokémon Center in Jubilife City first and heal up. That said, go into the cave
via the entrance east of Lass Madeline.

————-
Oreburgh Gate
————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Geodude |Rock/Grnd | 4-8 | 80% | 80% | 80% | |
|Zubat | Fly/Pois | 5-8 | 20% | 20% | 20% | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |HM06 |Teaches Rock Smash; obtain at entrance |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Camper Curtis|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Shinx (Level 7 / Tackle, Leer) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $112|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Picnicker Diana|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Budew (Level 5 / Absorb, Growth) |
| Psyduck (Level 5 / Water Sport, Scratch, Tail Whip)|
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $80|
¯¯¯¯¯¯¯¯¯¯¯

Walk past the hiker at the beginning of the cave, and he will give you
HM06, which will teach you Rock Smash. After a brief tutorial on HMs, he shall
also warn you that you need to beat the Oreburgh Gym Leader first to use it out
of battle. Of course, that is where we are going.

However, since you cannot use Rock Smash outside of battle yet, you
cannot go north. I do, however, recommend that you teach one of your Normal-type
Pokémon Rock Smash, so it can deal with all the Rock-types that you will face
very soon, along with a couple of Shinxes. Instead, head east to fight two
consecutive battles.

_____________
|Camper Curtis|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Camper Curtis’ lone Pokémon, a Shinx, is reasonably leveled. However,
because it knows only Tackle and Leer, you can probably overpower it easily; in
fact, if you are trying to level up some of the weaker Pokémon like a Bidoof to
evolve it for Pokédex completion before you put it away, now is a good time to
teach Bidoof Rock Smash, a Fighting-type move. Given its type attribute, it also
means it will be super-effective against Shinx, an electric-type.

Continue right a bit to fight again.
_______________
|Picnicker Diana|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I would not be too worried about either of Diana’s Pokémon. Psyduck’s
only real move is Scratch, which does negligible amounts of damage, and Subimo
is a Bug Pokémon, again weak to both Fire and Flying attacks. Just bring out a
pair of Pokémon that you wish to level up and use Diana’s lineup as experience
point fodder.

Having finished both battles, continue on outside into Oreburgh City.

————-
Oreburgh City
————-
Once you enter town from the Gate area, you should encounter a
Youngster. He will guide you over to the Oreburgh Gym, where you can meet up
with your Rival again, whom expresses disappointment as the Gym Leader is
currently in the Oreburgh Mine. I believe that makes our next direction pretty
clear-cut. Let us take a side-stop to Route 207 first, however. This is north of
town. Make a Pokemon Center visit first if you have to.

—————-
Route 207 (West)
—————

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Geodude |Rock/Grnd | 5-7 | 55% | 55% | 55% | |
|Kricketot | Bug | 6 | 10% | 0% | 0% | |
|Machop | Fighting | 5-8 | 35% | 45% | 25% | |
|Zubat | Fly/Pois | 6 | 0% | 0% | 10% | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Poké Ball |NW corner of field |
[ ] |Poké Ball |Empty space in NE corner of field |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There is not really too much to do here except for training; however,
you should pick up a Machop now. Machop’s Low Kick will be super-effective
against the Orebough Gym Leader, and STAB makes it 3.0x the damage. You can also
grab a Poké Ball from the northwest corner of the grass patch. If you go and
examine the empty space in the northeast corner, you can get a second Poké Ball.
Afterwards, head back into town.

————-
Orebough City
————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Dusk Ball |Guy on 2nd Floor of 1st Apartment |
[ ] |Great Ball |Boy on 2F of building to the right of the Pokemon Center |
[ ] |Heal Ball |Show a Zubat to guy on 2F of the 2nd apartment |
[ ] |Super Potion |Miner in SE corner of mining area |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________
|PokeMart|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Poké Ball | $200 |
| Potion | $300 |
| Antidote | $100 |
| Paralyz Heal | $200 |
| Heal Ball | $300 |
| Net Ball | $1000|
| Tunnel Mail | $50 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Before we go, however, there are a few things we need to do. First off,
Pokémon Center and Poké Mart to replenish up on whatever you need. Secondly, in
the northwest corner of town, enter the left apartment building, and go to the
second floor. Talk to the guy wandering around in here, and he will give you a
Dusk Ball.

Head over to the next tower. Downstairs, if you caught a Machop, you can
trade it for an Abra by talking to the young girl walking around. If you go
upstairs with a Zubat in your party and talk to the man standing to the right,
you can get a Heal Ball off of him.

From the Pokemon Center, head right and down into another building. Talk
to the junior wearing a baseball cap on the second floor for a Great Ball. If
you head into the building right north of the Pokemon enter, you will find the
Oreburgh Mining Museum. Admission is free, so feel free to take a look around.

Once you are finally done, head to the southeast section of town to
enter the mining area. Here, head to the southeast corner of the mining works to
talk to a man wandering around near a Machop, and he will give you a Super
Potion. With that said, head to the south-central portion of this area, then
enter Oreburgh Mine itself.

————-
Oreburgh Mine
————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Geodude |Rock/Grnd | 4-10 | 70% | 70% | 70% | |
|Onix |Rock/Grnd | 7-9 | 10% | 10% | 10% | |
|Zubat | Fly/Pois | 6-8 | 20% | 20% | 20% | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |X Defend |Lying on ground right of entrance |
[ ] |Escape Rope |SW corner of second room |
[ ] |Potion |South of a rock on eastern side of room |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Worker Colin|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 7 / Tackle, Defense Curl, Mud Sport) |
| Onix (Level 7 / Mud Sport, Tackle, Harden, Bind) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $280|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Worker Mason|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machop (Level 9 / Low Kick, Leer, Focus Energy) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $360|
¯¯¯¯¯¯¯¯¯¯¯¯

Inside, head right from the entrance to open an item Pokéball to obtain
an X Defend. Now head down the three flights of dirt staircases, and enter the
heart of the mine itself.

Deep into the mine, head left from the entrance, then go south and off
the ledge. Continue down until you get to the southwest corner, and pick up the
Pokéball for an Escape Rope. If you want to, talk to the nearby miner to face
off against Worker Colin.

____________
|Worker Colin|
¯¯¯¯¯¯¯¯¯¯¯¯
Given that both of Colin’s Pokémon are Rock-types, it means that you
cannot expect a Normal-type attack to hurt. Instead, you’ll have to use other
attacks, such as Rock Smash or Bubble, or neutral attacks such as Kricketot’s
Bide, or its evolution’s Fury Cutter. Other than that, I cannot really offer any
advice, other than to watch out for Onix’s Bind – it can and WILL hurt.

After the battle, continue right some more, then talk to the guy in
between two rocks wearing a red hardhat. This is the Oreburgh Gym Leader,
Roark. After he uses Rock Smash on one of the rocks, he will invite you to
battle him in the gym. Once he leaves, head right and then go north, opening the
Pokéball on the way to get a Potion. Talk to the guy in front of the rock facing
the wall if you want to face Worker Mason.

____________
|Worker Mason|
¯¯¯¯¯¯¯¯¯¯¯¯
This is a ridiculously easy fight. Bring in a Flying-type (aka your
Starly most likely), and use a Flying-type attack. Battle over in two attacks
tops.

Now that that is over, continue going around the room counterclockwise,
then head north and exit out the way you came in. Continue up north through the
gave and outside back into Oreburgh City.

————-
Oreburgh City
————-
Now that we have gotten Roark back into the gym, we have some last
minute preparations to make. Go the Pokémon Center, and pick up Potions where
needed.

PRE-BATTLE PREPARATIONS: For your Pokémon list, definitely bring your
starter. If your starter was Chimchar, evolve it to Monferno at Level 14 so it
can gain Mach Punch, a Fighting-type move. If your starter was Piplup, you may
also wish to evolve it at Level 16 to gain the useful Metal Claw, a Steel-type
move. Other useful Pokémon to use are Kricketune (evolution of Kricketot) which
will have Fury Cutter and Leech Life, Budew if you decided to grab one off of
Route 204 (learns Mega Drain at Level 13), and anything that can learn Rock
Smash (another Fighting-type move). Taking in a Machop from Route 207, from the
north of the city, is also a very feasible idea, because, again, Fighting beats
Rock.

After you have finished organizing a reasonable party, head off to the
gym.

—————–
Oreburgh City Gym
—————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM76 |Teaches Stealth Rock |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Youngster Jonathon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 10 / Tackle, Defense Curl, Mud Sport, Rock Cart) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $160|
¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Youngster Darius|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 8 / Tackle, Defense Curl, Mud Sport, Rock Cart) |
| Onix (Level 8 / Harden, Tackle, Rock Throw) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $128|
¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Gym Leader Roark|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 12 / Defense Curl, Mud Sport, Rock |
| Throw, Stealth Rock) |
| Onix (Level 12 / Tackle, Rock Throw, Screech, Stealth Rock) |
| Cranidos (Level 14 / Headbutt, Leer, Pursuit, Stealth Rock) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1680|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Head straight north to face off against the first trainer, Youngster
Jonathon.

__________________
|Youngster Jonathon|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Given his single Geodude, you can call out anything that it has a
weakness to here, whether it be Piplup, Turtwig, or somebody who knows Rock
Smash. Simply said, it should not take too much of an effort to put down his
Geodude, so long as your own stats are on par with his.

Head north after your first victory to face off against the second
guardian.

________________
|Youngster Darius|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Youngster Darius has two instead of one Pokémon in his lineup, but they
ARE weaker. This can actually be used as a fodder match, so bring out one of
your weaker Pokémon (that has a type-advantage attack) that you wish to level
up, and let it loose on the Geodude, and then his Onix.

Now that that is done, continue up, and you will face the overseer of
the gym – Gym Leader Roark.

________________
|Gym Leader Roark|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before I start with the general strategy for each Pokémon, I will tell
you about the properties of Stealth Rock. Each of Roark’s Pokémon can use it,
and when it is utilized, whenever you switch Pokémon, the new Pokémon that you
bring in will be injured by Stealth Rock for a one-time hit. However, Stealth
Rock will continue hitting on throughout the battle, so definitely make sure to
be prepared for it after Roark uses it and you switch out. It is also one of the
most broken moves in the game because of its specific attribute: Stealth Rock
will deal 1/8th of your Pokemon’s total HP as damage, but it also follows
Pokemon typing. If you have Chimchar, for example, it will take 1/4th of its
total HP as damage because it is 2x weak to Rock. On the other hand, Pokemon
that are resistant to Rock will only take 1/16th damage.

Roark’s starter, Geodude, should not be underestimated, but neither
should you take out all the stops and throw everything you have it. Throw one of
your weaker Pokémon out to battle it (likely one of the Bugs, or someone whom
knows Rock Smash), as you will need your strongest Pokémon for later on in the
match. If you have a Kricketune at a decent chunk of HP and Defense, you could
also try using Fury Cutter multiple times in a row so (if) when you defeat
Geodude, the attack power will carry over to when fighting Onix. Mega Drain is
also a fine choice.

After Roark sends out Geodude, switch Pokémon if your front-liner only
knew Fighting moves to attack with (with the exception of if it is an evolved
Monferno). This is because Onix has a high physical defense, and even being
able to hit it with an attack it’s weak against means nothing much if it is a
physical attack. Indeed, you will probably want to use either Mega Drain
(Kricketune and Turtwig), Leech Seed + Absorb + Razor Leaf (Turtwig) or Bubble
(Piplup), all of them being Special Attacks except for Razor Leaf.

Finally, Roark will pull out his trump card – the never-before-seen
Cranidos. Choose carefully whom you bring into the duel to start – his Pursuit
attack means that if you try to switch your own Pokémon out, it will do double
damage to whoever it hits. As such, I would recommend you bring in to start
someone whom can act as a big wall, and wear it down with status-lowering
attacks, and then change it to your own best Pokémon, then take it out with type
-advantage attacks. Headbutt also can cause your Pokemon to Flinch, which means
it will lose a turn.

With your first gym battle in the bag, Roark will give you the Coal
Badge, which allows you to use the HM06 Rock Smash out of battle, and also hands
over TM76, which teaches Stealth Rock. Afterwards, leave the gym.

——————————————————————————–
1b. Forest Badge WFRB
——————————————————————————–

————-
Oreburgh City
————-
Go to the Pokémon Center, then try to leave the city by way of the
Oreburgh Gate. You will be stopped by your Rival, whom has also won the Coal
Badge, and informs you that you cannot take Route 207 to Eterna City, home to
the next Gym, without a bicycle. To get to Eterna, you will have to now go there
by way of Jubilife City, so enter the gate.

————-
Oreburgh Gate
————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| FIRST FLOOR |
|——————————————————————|
|Geodude |Rock/Grnd | 4-8 | 80% | 80% | 80% | |
|Zubat | Fly/Pois | 5-8 | 20% | 20% | 20% | |
|——————————————————————|
| BASEMENT ONE |
|——————————————————————|
|Geodude |Rock/Grnd | 4-8 | 10% | 10% | 10% | |
|Psyduck | Psychic | 8-10 | 30% | 30% | 30% | |
|Zubat | Fly/Pois | 5-8 | 60% | 60% | 60% | |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BASEMENT ONE (OLD ROD) |
|——————————————————————|
|Magikarp | Water | 3-10 |100% | 100% |100% | |
——————————————————————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM70 |Clockwise right from basement entrance; use Rock Smash; |
| |teaches Flash |
[ ] |Stardust |Head left from basement entrance; use Rock Smash |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

While heading back, go north this time when you get the chance. As you
can now use Rock Smash, utilize it to break open the rocks, then continue north
and east down the staircase. Down in the basement area, head left from the
entrance, breaking some rocks up and going around a larger unbreakable rock to
open a Pokéball for a Stardust, then head back to the start and go right and
around clockwise to get TM70. Afterwards, exit back up to the top floor, then
head south and make your way outside, then continue on to Jubilife City.

————-
Jubilife City
————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Memo Pad | Poketch app; talk to the Poketch president to get the app|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________________________________________________
|Team Galactic Grunt & Team Galactic Grunt (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Team Galactic Grunt): Zubat (Level 9 / Leech Life, Supersonic, |
| Astonish) |
|Pokémon: (Team Galactic Grunt): Wurmple (Level 9 / Tackle, String Shot, |
| Poison Sting) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $720|
¯¯¯¯¯¯¯¯¯¯¯¯

Go to the Pokémon Center and recover up where needed. Before continuing
on, put in the front of your lineup someone like your starter (regardless of
type) or a Flying-type Pokémon. Preferably at least a reasonably-strong Pokémon
(Level 11+). That done, head to the far north of Jubilife City, and you will
encounter Lucas/Dawn and Professor Rowan being cornered by two men in blue.
These will turn out to be members of Team Galaxy, and after some small talk, you
and Lucas/Dawn will get into a double-team battle against the two grunts.

_________________________________________________________
|Team Galactic Grunt & Team Galactic Grunt (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Depending on which Pokémon that you chose at the beginning of the game,
Lucas/Dawn will have the type that you are weak to, and at Level 13. No matter
whether s/he has Chimchar, Turtwig or Piplup, you should bring in a Rock-type
such as Geodude, as both Wurmple and Zubat have type weaknesses to Rock-type
attacks. If s/he’s using Chimchar, let him/her have Wurmple while you take
Zubat. Otherwise, it is fair game as to who you take on first. The Galactic
Grunt’s Pokémon themselves should not be too much of a trouble, so long as you
finish the battle swiftly – else, Zubat’s Supersonic and Bite may take a bit too
much of your HP. Other Pokemon you can choose to use are Chimchar/Infernape or
Starly, with Ember or Wing Attack being supereffective against Wurmple.

Having won, Lucas/Dawn and the Professor will talk some more, and leave.
Before you are free to move, a guy from the TV Station shall then come up to you
and inform you the station is once more open, and hands off a Fashion Case to
you, which will allow you to dress your Pokémon up at the TV station.

Before going to the TV station (the large skyscraper to the west of the
road on the northern part of Jubilife City), head west past the station and go
into the Poketch company building. Inside, talk to the President, who is
standing next to the reception desk, to obtain the Memo Pad Poketch app. Exit
outside and go back east and then head into the TV Station.

——————-
Jubilife TV Station
——————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |_____ Mask | Man standing next to staircase on 2F. Gives you the mask |
| | of your starter (so Chimchar mask if you chose Chimchar).|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__________
|Idol Grace| (SUNDAY ONLY)
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pikachu (Level 15 / Growl, Tail Whip, Thunder Wave, Quick Attack)|
| Clefairy (Level 15 / Defense Curl, DoubleSlap, Sing, Encore) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1080|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Reporter Kinsey| (MONDAY ONLY)
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Chatot (Level 17 / Mirror Move, Fury Attack, Growl, Sing) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $680|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Cameraman Tevin| (TUESDAY ONLY)
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pachirisu (Level 17 / Charm, Quick Attack, Endure, Spark) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $544|
¯¯¯¯¯¯¯¯¯¯¯¯

_________
|Clown Lee| (WEDNESDAY ONLY)
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mr. Mime (Level 17 / DoubleSlap, Meditate, Encore, Copycat) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $408 |
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________
|Interviewers Roxi & Oli| (THURSDAY ONLY)
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wooper (Level 17 / Mud Shot, Slam, Tail Whip) |
| Marill (Level 17 / Tail Whip, Water Gun, Defense Curl) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2448|
¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Poké Kid Ariel| (FRIDAY ONLY)
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pikachu (Level 15/ Growl, Tail Whip, Quick Attack, Thunder Wave) |
| Pikachu (Level 15/ Growl, Tail Whip, Quick Attack, Thunder Wave) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $120|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Guitarist Arturo| (SATURDAY ONLY)
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Zubat (Level 16 / Leech Life, Supersonic, Astonish, Bite) |
| Zubat (Level 16 / Leech Life, Supersonic, Astonish, Bite) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $384|
¯¯¯¯¯¯¯¯¯¯¯¯

Inside, head around and talk to the various people. You can duel a
trainer to the direct left of the lobby desk. You will face a different trainer
every day of the week (note that if you saved the game inside the lobby area and
turned the DS off, you will face the trainer who will be there the day you saved
your game on).

After, do whatever you will on the rest of the building. Otherwise, head
north into Route 204, and be sure to bring somebody who knows Rock Smash with.

__________
|Idol Grace| (SUNDAY ONLY)
¯¯¯¯¯¯¯¯¯¯

If you have a Rock/Ground type (Geodude or Onix) from the Oreburgh
Mine/Oreburgh Gate, now is a good time to bring it in. Pikachu’s Thunder Wave
will not work on Ground-types, while its lone attack, Quick Attack, is
relatively ineffective against high-defense rock-types. Growl and Tail Whip you
should know the effects of by now.

That same Rock-type can also be used against Clefairy, who only has one
attack, a Normal-type attack. You can also use a Machop or an evolved Monferno
from a Chimchar, both of which know Fighting-type attacks, which are super
effective against Clefairy. Be sure to carry an Awakening in the case Clefairy
puts your Pokemon to sleep.

_______________
|Reporter Kinsey| (MONDAY ONLY)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Chatot is sort of worrying, at least at this point in the game: as a
standalone Pokemon with no pre-evolutions and no evolutions, it has fairly
high stats in comparison to its level point. Fury Attack hits for 2 to 5 times
and has a base attack of 15 per hit, while Mirror Move will copy the last attack
your own Pokemon used. If you have a Rock-type Pokemon (Geodude or Onix)
sufficiently leveled up, it is perfect for use in battle, as Fury Attack will be
ineffective, while Rock-type attacks shall deal critical damage to Chatot. If
you have a Shinx at Level 17 or higher, you can also use Spark.

_______________
|Cameraman Tevin| (TUESDAY ONLY)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pachirisu is a male Pokemon, so try to bring in a male opponent, so Charm
(which sharply reduces the attack of an opposing Pokemon of the opposite gender)
does not work. Geodude or Onix will also work quite well in this battle if you
have one – Quick Attack deals little damage, while Spark will not work at all
(Ground-type nullifies Electric-type attacks). Otherwise, bring in something
that is not weak to Electricity, possibly soften it up first with Leer if your
Pokemon has that move, and then pound away at it. You may need to go through a
couple of Pokemon as at this point of the stage, Level 17 might be overpowered
for an individual ‘mon on an evenly-leveled team.

_________
|Clown Lee| (WEDNESDAY ONLY)
¯¯¯¯¯¯¯¯¯
While Mr. Mime is a Psychic type, it does not know a single Psychic
attack, so feel free to bring in a Fighting or Poison-type if you have one (just
be aware attacks of those two types will be 0.5x damage). DoubleSlap, as the
name suggests, does two attacks, while Meditate raises its Attack. Encore causes
your own Pokemon to repeat the last move it used for several uses, while Copycat
copies your last move. Mr. Mime has both a low Speed and a low Defense stat, so
if you have somebody with relative high Speed and Attack stats, feel free to
bring it in and try to outdo Mr. Mime.

_______________________
|Interviewers Roxi & Oli| (THURSDAY ONLY)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is the only double battle of all seven battles at the Jubilife TV
Station, which makes it rather interesting by default. Grass-types are king
coming into this battle. However, if you did not pick a Turtwig, then the only
Grass-type you may have picked up so far is a Budew off the route north of
Jubilife TV. Grass is super effective against Marill and quadruple-effective
against Wooper, so it is worth a shot. However, if you make sure to avoid
anything weak to Water or Ground-type attacks, you can dominate the battle by
focusing on either Wooper or Marill to start. Once one of them falls, you should
have a two-on-one advantage for the rest of the battle.

______________
|Poké Kid Ariel| (FRIDAY ONLY)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The two Pikachus will be fairly annoying to handle with, as likely you
do not have anything at this point in the game to counter Electric-types; that
both Pikachus know Thunder Wave and constantly spam it, along with the Ability
Static that may randomly cause your own Pokémon to be paralyzed makes it very
annoying. However, you may also want to use this reliance on Paralysis to your
advantage; tougher Pokémon such as Machop (complete with Guts), or a Geodude or
Onix (who cannot be affected by Paralysis through Thunder Wave thanks to a
Ground subtype) are more likely to work. If Machop gets Paralyzed, Guts will
increase his attack by 50% and allow him to slaughter the Pikachus. Geodude and
Onix will be able to fight them off without a chance of getting Paralyzed. For
safe measures, bring some Paralyze Heals to the battle.

________________
|Guitarist Arturo| (SATURDAY ONLY)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Be careful as you start off – because both of his Zubat know Supersonic,
the potential is there for you to be inflicted with the confusion status effect.
Since you are unlikely to have Persim Berry on hand, I recommend you save
yourself the trouble and simply switch out Pokémon if you get confused – not
only will the confusion be gone if you switch back in your original Pokémon, but
you also save yourself the trouble of injuring yourself.

The other note of interest is Zubat’s Astonish attack; this can cause
you to flinch, and negate one of you turns. As such, bring in somebody who’s
quick on their feet and a heavy hitter, along with a backup in case your first
falls through to confusion. Good choices if you have their respective type-
attribute attacks on hand at this point are Kadabra, Geodude, and Shinx.
Otherwise, simply use powerful attacks to finish the two Zubats off.

———
Route 204
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Bidoof | Normal | 4-8 | 25% | 25% | 25% | |
|Budew | Grass/Psn| 3-6 | 25% | 25% | 25% | |
|Kricketot | Bug | 4 | 10% | 0% | 0% | |
|Shinx | Electric | 4-7 | 15% | 15% | 15% | |
|Starly | Fly/Norm | 4-6 | 25% | 35% | 25% | |
|Zubat | Fly/Pois | 3-4 | 0% | 0% | 10% | |
|———————————————————————|
| FISHING (OLD ROD) |
|———————————————————————|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
———————————————————————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Paralyz Heal |Near Lass Sarah; Go right and north at Route Entrance |
[ ] |TM39 |Teaches Rock Tomb; Found in tunnel (Head left with |
| |Rock Smash) |
[ ] |Antidote |North of cave entrance |
[ ] |Awakening |Near Aroma Lady Taylor battle |
[ ] |TM09 |Teaches Bullet Seed; north and west of Twin Sisters |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__________
|Lass Sarah|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bidoof (Level 7 / Tackle, Growl) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $112|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Youngster Tyler|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Magikarp (Level 5 / Splash) |
| Starly (Level 7 / Tackle, Growl, Quick Attack) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $80|
¯¯¯¯¯¯¯¯¯¯¯

_____________
|Lass Samantha|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Budew (Level 7 / Absorb, Growth, Water Sport) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $112|
¯¯¯¯¯¯¯¯¯¯¯¯

From the start of the route, detour from the regular path and instead go
right, then north on the opposite side of the fence. Grab a Pokéball here across
the pond for a Paralyz Heal. Now proceed back to the entrance, and head north
and you will quickly face off with Lass Sarah.

__________
|Lass Sarah|
¯¯¯¯¯¯¯¯¯¯
A reasonably easy fight. As her only Pokémon is a Bidoof, which is pure
Normal type, bring out whichever of your Pokémon that you brought that knew Rock
Smash. A couple of obligatory move-type advantage attacks later, her lone Bidoof
should be out and under, and you the victor of the match.

After the battle is over, continue to head north (and a bit left), and
you will then be confronted by Youngster Tyler.

_______________
|Youngster Tyler|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bring in ANYONE you like to fight Tyler, so long as they have an
attack. His Magikarp only knows Splash, and the attack is ineffective as always.
Ideally, you could put in the front of your lineup somebody who knows an stat-
raising move so as to prepare for the next Pokémon, but it is your choice.

Once Magikarp is down, Tyler will bring out his (slightly) tougher
Starly. As it knows Quick Attack, you risk taking damage unless you respond with
your own Quick Attack first turn. By now, if you have been power-levelling any
electric Pokémon you have gotten your hands on, you may have an Electric move to
hit it with. Otherwise, bring in something like a Normal-type to respond and do
battle.

Now that that is over, proceed north through the large area of grass,
and fight off Lass Samanatha, whom is standing at the very end of the trek.

_____________
|Lass Samantha|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Be careful as to not bring in anybody whom is weak to Grass attacks, aka
a water or rock type that you might have picked up. As Budew is a bug type,
however, you should have no problems with subduing it through either the use of
Fire or Flying attacks (be careful to watch out for it’s Water Sport if using
Fire, however; this will decrease the effectiveness of your Fire-type attacks).

Once you are done battling here, continue on and into the tunnel cave.

————
Ravaged Path
————
_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————|
|Geodude |Rock/Grnd | 5 | 20% | 20% | 20% | |
|Psyduck | Psychic | 5 | 2% | 2% | 2% | |
|Zubat | Fly/Pois | 4-6 | 78% | 78% | 78% | |
|——————————————————————|
| (OLD ROD) |
|——————————————————————|
|Magikarp | Water | 3-10 |100% | 100% |100% | |
——————————————————————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM39 |Teaches Rock Tomb; Found in tunnel (Head left with |
| |Rock Smash) |
[ ] |Antidote |North of cave entrance |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In here, pick up the Antidote at the top of the stairs, then turn left
and head that direction, and use Rock Smash to break your way through. Grab the
Pokéball lying on the cave floor here for TM39, then head the opposite way,
smashing any boulders in your way, and leave the cave from the eastern exit.

———
Route 204
———

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Awakening |Near Aroma Lady Taylor battle |
[ ] |TM09 |Teaches Bullet Seed; north and west of Twin Sisters |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Aroma Lady Taylor|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Budew (Level 7 / Absorb, Growth, Water Sport) |
| Cherubi (Level 7 / Tackle, Growth) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $224|
¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Bug Catcher Brandon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Kricketot (Level 7 / Growl, Bide) |
| Wurmple (Level 7 / Tackle, String Shot, Poison Sting) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $112|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________
|Twins Liv & Liz (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Liv): Pachirisu (Level 9 / Growl, Bide, Quick Attack, Charm) |
| (Liz): Pachirisu (Level 9 / Growl, Bide, Quick Attack, Charm) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $288|
¯¯¯¯¯¯¯¯¯¯¯¯

Outside again, go west and then north, and you should come up against
Aroma Lady Taylor.

_________________
|Aroma Lady Taylor|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bring out whoever you started to fight against Lass Samantha, as her
opener, another Budew, is the EXACT same as Samantha’s Budew as far as move set
goes. Afterwards, you may choose to keep your starter in, as Cherubi, Kaori’s
next Pokémon, is a Grass-type. Alternatively, you can also bring in any Bug
Pokémon that you have, as Grass-types are also weak to Bug-attribute attacks.
Either way, through the power of type-advantage, her Cherubi will fall without
too much of a struggle as well.

With the battle finished, pick up the Awakening lying on the ground
nearby, then continue north. Past the patch of grass, you should spot Bug
Catcher Brandon, whom is wandering back and forth in a straight line left and
right.

___________________
|Bug Catcher Brandon|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Being what they are, Brandon’s Pokémon are obviously weak to the
aforementioned Fire and Flying-type attacks. However, they are also at a
disadvantage against Rock-type attacks, and without any Grass-type attacks to
counter with, you can bring in a Geodude or Onix without worrying about getting
raped. Just be careful to have an Antidote on hand for this battle – Wurmple
knows Poison Sting, which if you let it affect you, can end up being nasty.

Finally, with only a single battle up to finish, head north and west to
face off against the Twin sisters Liv and Liz in battle.

_______________________________
|Twins Liv & Liz (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As this is your second battle, you may not be familiar with the rules,
so I will repeat them – you will bring out your first two Pokémon in the order
that they are on your submenu. As such, properly arrange your second Pokémon
beforehand, so as to avoid any mistakes.

Anyways, the two Pachirisu are a pair of electric rats. However, as type
advantages have been changed around slightly, only Ground-type attacks are super
effective against them. If lacking anyone with such an attack, a smart move here
would be to bring in two female Pokémon (to avoid Charm) that can quickly knock
out the Pachirisu (both of whom know Bide, which can hurt if you let it).
Something like a Geodude or Onix you may have picked up can also work, as their
defense stats will stop them from taking much damage. Other than that, not much
can be said, except for perhaps bringing in somebody who knows Quick Attack to
counter their own.

With the final battle over, head up and left from the twin sisters and
between the fences, and grab a Pokéball lying on the ground to obtain TM09. Now
that your trek is done, head back across the fences and go north into Floaroma
Town.

————-
Floaroma Town
————-
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Cheri Berry |Pluck from berry bush next to flower shop |
[ ] |Oran Berry |Pluck from berry bush next to flower shop |
[ ] |Sprayduck |Talk to left walking lady in the flower shop |
[ ] |TM88 |Teaches Pluck; Talk to sitting girl in house with red roof |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________
|PokeMart|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Poké Ball | $200 |
| Potion | $300 |
| Super Potion | $700 |
| Antidote | $100 |
| Paralyz Heal | $200 |
| Awakening | $250 |
| Burn Heal | $250 |
| Ice Heal | $250 |
| Escape Rope | $550 |
| Repel | $350 |
| Heal Ball | $300 |
| Net Ball | $1000|
| Bloom Mail | $50 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After completing your obvious stops at the Pokémon Center and Poké Mart,
you should go and pick the two berries north of the Poké Mart in front of the
resident flower shop (they are an Oran Berry and Cheri Berry). Talk to the lady
on the left to get a Sprayduck, which you can use to water a berry plant to be
able to produce more berries. Talk to the lady wandering around on the right
side of the shop, and once a day, she shall give you a random berry. You can
also talk to the woman at the counter to buy Dress Up accessories, but you
will need a special currency for that, which you cannot get until later.

Outside again, go left to the house with the wooden red roof, and enter.
Inside, talk to the girl sitting next to the figurine and talk to her. Say
“Yes” to her query to obtain TM88. Other than that, however, there is not much
to do in this town for the time being (and the presence of the two Team Galactic
Grunts in the northwest corner of the area has no bearing on the plotline at the
current moment), so once done, strike out east.

———
Route 205
———
Out here, head east, and after the row of flowers, you can pick up two
more Berries to add to your slowly-expanding collection. Continue on, and then
talk to the little girl who is standing in the middle of the road to find out
that her father is missing. Try to head north up the nearby bridge, and you will
be barred from entering by two Team Galactic Grunts. Instead, it seems that we
will have to continue on our way to the Valley Windworks.

—————-
Valley Windworks
—————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————|
|Bidoof | Normal | 8 | 10% | 10% | 10% | |
|Buizel | Water | 7-9 | 35% | 35% | 35% | |
|Pachirisu | Electric | 7-8 | 25% | 25% | 25% | |
|Shellos | Water | 7-9 | 30% | 30% | 30% | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Team Galactic Grunt|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Glameow (Level 11 / Fake Out, Scratch, Growl) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $440|
¯¯¯¯¯¯¯¯¯¯¯¯

|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Potion |South of power plant |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Over here, head far east alongside the bottom of the field, and in the
southeastern corner, you will find a Pokéball on the ground. Open it to receive
a Potion, and then talk to the Galactic Grunt guarding the door into the Power
Plant. You will end up facing him in single battle.

___________________
|Team Galactic Grunt|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is an obvious rendition of “bring in somebody with Rock Smash” once
one realizes that Glameow is a Normal-type, or a Machop/Monferno that has a
Fighting-type move (and Same-Type Attack bonus). The only thing that one should
REALLY watch out for is Glameow’s Fake Out ability – a first-turn first-strike
ability that can cause your own Pokémon to flinch. Thankfully, it cannot use it
again after the first turn, which gives you enough time to calculate your own
vengeance.

Post-battle, the Team Galactic Grunt will let loose some stray
information for you before he heads into the Windworks, locking the door behind
him. Head back to Floaroma Town.

————-
Floaroma Town
————-
Back in town, head to the northwest corner. You should quickly note that
the Team Galactic Grunts who had previously blocked the garden entrance are no
longer there. Enter the Floaroma Meadow.

—————
Floaroma Meadow
—————

_____________________
|Team Galactic Grunt 1|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wurmple (Level 9 / Tackle, String Shot, Poison Sting) |
| Silcoon (Level 9 / Tackle, String Shot, Poison Sting, Harden) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $360|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Team Galactic Grunt 2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Zubat (Level 11 / Leech Life, Supersonic, Astonish) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $440|
¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Honey |Obtain after defeating both Grunts |
[ ] |Works Key |Obtain after defeating both Grunts |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Approach the two Galactic Grunts beating up the old man, and they will
quickly fight you, one after the other (obviously, your starter for Battle 1
will have to be your starter for Battle 2, unless the first one faints).

_____________________
|Team Galactic Grunt 1|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The general category of what you should use to start off in this battle
is fairly obvious – Fire, Flying, and Rock will rule. However, my main
recommendation is on Rock-type, even if you do not plan to use it in this
battle. This is because when you start the second battle, your first Pokémon
shall be forced to stay a constant, so having a Rock-type versus the Zubat will
make the battle much easier. Other than that, Wurmple and Silcoon are, as
always, pretty weak Bug Pokémon with their only claim to danger being their
Poison Sting – do bring along some Antidote, just in case.

_____________________
|Team Galactic Grunt 2|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you did as I said to earlier and put a Rock-type Pokémon at the start
of your group, this match should be over fairly quickly. If you did not, then
use whoever you start off with to try and take it out – if you cannot do that
(but only wear it down), then change to somebody who has a type-advantage or has
no type-disadvantage against Zubat – the former category would include a Rock-
type, Psychic-type, or Electric-type. After that, attack, and it is game, set,
and match for you.

After you win the two consecutive battles, both of the Galactic Grunts
will run away. Proceed to talk to the old man, and he shall give you the dropped
Works Key and some Honey. With the Key in hand, make your way back all the way
to the Valley Windworks area.

—————-
Valley Windworks
—————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|————————————————————————-|
|Bidoof | Normal | 8 | 10% | 10% | 10% | |
|Buizel | Water | 7-9 | 35% | 35% | 35% | |
|Pachirisu | Electric | 7-8 | 25% | 25% | 25% | |
|Shellos | Water | 7-9 | 30% | 30% | 30% | |
|————————————————————————-|
| SPECIAL ENCOUNTER |
|————————————————————————-|
|Drifloon |Ghost/Flying| 22 | N/A | N/A | N/A | Friday only, field |
| | | | | | | map encounter. See |
| | | | | | | below for details. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Team Galactic Grunt 1|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Silcoon (Level 11 / Tackle, Harden) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $440|
¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wurmple (Level 10 / Tackle, String Shot, Poison Sting) |
| Glameow (Level 10 / Fake Out, Scratch, Growl) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $400|
¯¯¯¯¯¯¯¯¯¯¯¯
______________
|Commander Mars|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Zubat (Level 14 / Leech Life, Toxic, Bite, Supersonic) |
| Purugly (Level 16 / Scratch, Growl, Hypnosis, Faint Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1280|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you make it to the area, head up to the locked door barring you
from entering the actual plant. Examine it to use your newly-obtained Works Key,
and enter the building. Inside, the Galactic Grunt you fought earlier will be
surprised at your ability to enter, and runs away. Continue left and then north
down the hallway, and talk to the first Grunt standing guard at the doorway to
fight him.

_____________________
|Team Galactic Grunt 1|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Sometimes, it seems obvious that GAME FREAK is not trying to make the
one-player portion of the game even somewhat difficult. This is one of those
cases, as you face off against a Silcoon whose only assets are Tackle and
Harden. Even if you do not have somebody with a type advantage (and you should,
given the recent occurance of Bug-type Pokémon), it is still almost impossible
to lose this battle. Just let loose your Flying/Fire/Rock Pokémon, and decimate
it quickly with anything that it is inherently weak to.

With the battle over, continue on right, and speak to the Galactic Grunt
in the middle of the area to end up fighting him in a second battle.

_____________________
|Team Galactic Grunt 2|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Open up with your obligatory anti-Bug-type Pokémon to destroy the
Galactic Grunt’s Wurmple. One Pokémon later, he will bring out another Glameow.
As it knows Fake Out, it is possible for it to hit you in its opening move with
a first-strike attack, and also cause you to flinch. This will not put you too
far behind, but it can be annoying if you are maintaining something already such
as Rollout or Fury Cutter. Anywho, as Glameow is a Normal-type, you may want to
bring in whoever you had brought along with knowledge of Rock Smash. Rock
Smash’s Fighting-type attribute will, once again, trump a Pokémon with Normal-
type attribute. Otherwise, bring somebody out to use Glameow for experience
fodder.

Finally, continue on to the right of the plant, and talk to the lady
dame at the end, who is the head honcho of the Galactic forces here. After
detailing their plans, we will end up in battle with her.

______________
|Commander Mars|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Let your resident electric/rock/psychic type dictate the pace at the
start of the battle, but be careful; her Zubat knows Toxic, which, should you
get poisoned, will rob HP from you in increasing amounts each turn. Because of
this, it is recommended that you do not take the time to build up your own stats
with stats-raising moves or other special effects, but instead focus on quickly
taking out the Zubat.

Galaxy Mars’ second Pokémon is the fearsome Purugly. Purugly is the
evolution of Glameow (which, under normal circumstances, does not evolve until
Level 38), and retains a solo Normal type. As such, somebody who knows Fighting
type attacks should be brought to the front. Bringing in an Awakening to this
fight is the most important part, as Purugly knows Hypnosis, which means if you
get hit by it, you are asleep for a random amount of time. Thankfully,
Purugly’s remaining arsenal is fairly tame – Growl and Scratch. So long as Mars
does not abuse Growl, you should be able to inflict a reasonable amount of
damage with a Fighting attribute move to take it down relatively easily. Beware
though of what you may think to be your second-last hit on it; Purugly carries
a Berry, which will restore it 10 HP when it’s health is lowered to a perilous
level.

After you finally win, Team Galaxy will clear the building and retreat,
and the little girl you saw earlier shall come to meet up with her father. After
the reunion, exit the Windworks.

If you stick around until Friday (or go into your DS Console and change
the time to 23:55~ish on Thursday – this is important), then a Drifloon will
appear at the Valley Windworks, south of the building itself. By examining it
you will get into a random battle with it. As a Ghost/Flying type, it is weak to
Dark-type, Rock-type and Electric-type attacks, which might be vital given that
Drifloon is at Level 22. Save beforehand so you can reset if you accidentally
defeat Drifloon or run out of Poke Balls.

After you catch Drifloon, or if you ignore it altogether, leave the
Valley Windworks and head west and then north across the bridge onto Route 205.

———
Route 205
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bidoof | Normal | 9-10 | 10% | 10% | 10% | |
|Buizel | Water | 8-13 | 35% | 35% | 35% | |
|Pachirisu | Electric | 9-13 | 10% | 10% | 10% | |
|Shellos | Water | 8-10 | 45% | 45% | 45% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-10 |100% | 100% |100% | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Antidote |Check middle of small elevated plateau)|
[ ] |Repel |Near Battle Girl Kelsey |
[ ] |X Attack |Next to Hiker Daniel |
[ ] |Poké Ball |Under bridge |
[ ] |Super Potion |South of safehouse |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Camper Jacob|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Ponyta (Level 14 / Tackle, Ember, Growl, Tail Whip) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $224|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Hiker Daniel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 11 / Defense Curl, Mud Sport, Rock Cart, |
| Rock Throw) |
| Machop (Level 11 / Low Kick, Leer, Focus Energy, Karate Chop)|
| Geodude (Level 11 / Defense Curl, Mud Sport, Rock Cart, |
| Rock Throw) |
| Bidoof (Level 11 / Tackle, Growl, Defense Curl) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $352|
¯¯¯¯¯¯¯¯¯¯¯¯

____________________
|Aroma Lady Elizabeth|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Budew (Level 14 / Growth, Water Sport, Stun Spore, Mega Drain) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $448|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Picnicker Siana|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Shinx (Level 12 / Tackle, Spark) |
| Pachirisu (Level 12 / Spark, Charm)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $192|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Camper Zackary|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 11 / Defense Curl, Mud Sport, Rock Cart, |
| Rock Throw) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $224|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Hiker Nicholas|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Onix (Level 14 / Screech, Rock Throw, Rage, Bind)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $448|
¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Battle Girl Kelsey|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machop (Level 15 / Low Kick, Leer, Focus Energy, Karate Chop)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $240|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Picnicker Karina|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Piplup (Level 14 / Peck, Bubble, Water Sport, Growl) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $224|
¯¯¯¯¯¯¯¯¯¯¯¯

Once done making your obligatory Pokémon Center trip, notice that the
bridge leading north on Route 205 that was formerly blocked by Galactic members
is now accessible. This thus marks the next step of our journey, to Eterna
City, home to the next gym.

Across the bridge, head straight north along the dirt road. Past the
isolated tree, you will encounter the first opponent on this long trudge –
Camper Jacob.

____________
|Camper Jacob|
¯¯¯¯¯¯¯¯¯¯¯¯
A Fire-type Pokémon certainly is not one we have seen much of so far in
this game, but currently, you should have a good solution to defeating his
Ponyta; a Rock-type Pokémon (or, if you chose Piplup, or even have an already-
evolved Gyrados, a Water-Type Pokémon. Shellos and Buizel can both be picked up
on this Route without a problem as well). Either of them are very resistant to
Ponyta’s Ember, and the former to Ponyta’s Tackle. Direct a Rock-type or Water-
type attack at Ponyta, and a couple of hits later, it should be down for the
count.

Once finished, head left through the large area of grass, then head
north up the staircase. Run to the right at the top to open the Pokéball for an
X Attack, then go and face Hiker Daniel.

____________
|Hiker Daniel|
¯¯¯¯¯¯¯¯¯¯¯¯
With four Pokémon in his lineup, Daniel has by far the largest arsenal
in Route 205. As he starts the match with a Geodude, you should start in reverse
with a Water or Grass-type (Psychics or anybody who knows a Fighting move also
works, but DO NOT bring in Bug types). As Geodude knows Rock Throw, be careful
not to bring anybody in who is weak to Rock-type attacks (Flying, Fire, or the
aforementioned Bug types). Make sure that you go on the attack at the start; if
you let Geodude use Defense Curl, his physical Defense will rise to unfathomable
levels.

After the fall of his first Geodude, Daniel will pull out Machop, who
is a very physical fighter, with two Fight-type moves, Focus Energy, and Leer. A
Flier or Psychic-type will perform very well in this fight, as not only are
Flying-type and Psychic-type moves effective against Machop, but they also take
only half damage from Fighting-type moves (as do Bug types, so use that if you
have no alternative).

For his third choice, Daniel will bring out a second Geodude. Bring out
whoever you used during the first faceoff, or else use somebody fresh who still
has type-advantage. This will finally be followed by a Bidoof. As we all know
from having to fight them countless times already, Bidoof are weak, and this one
is no exception – just do not let the match stray too long, or it may actually
pose a fighting chance through the use of Defense Curl and Growl.

Once done, head north and then down the stairs to the right, and face
off against Aroma Lady Elizabeth, the girl who is looking around in all
directions.

____________________
|Aroma Lady Elizabeth|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Although Elizabeth has only one Pokémon, Budew can still be a fairly
annoying Pokémon to deal with. This is partly due to its relatively high level
in comparison to other opponents, but also because of its moveset – Water Sport
to stop the effectiveness of Fire-types, Stun Spore to paralyze opponents, and
Mega Drain to recover Budew’s own HP while damaging yours. Because that is the
case, about the only types of Pokémon that will have an advantage in this match
are Flying-types and Poison-types – Flying attacks will hurt Budew because of
its Grass-type attribute, and Psychic attacks because of its Poison-type
attribute. Bring in either of these types of benefactors, and try to take out
Budew quickly before it can use Stun Spore.

With another win in the bag, head north across the grass patch, and face
off against the ranger girl who is wandering around, Picnicker Siana.

_______________
|Picnicker Siana|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Both of Siana’s Pokémon are Electric-types, with the former, Shinx,
knowing Tackle and Spark, while the latter, Pachirisu, Spark and Charm. Good
types of Pokémon to bring into this match are Grass-types, Rock-types, or your
own Electric-types. Spark will only do half damage against Grass and Electric,
and both Spark (a physical attack) and Shinx’s Tackle will fare poorly against
any Rock-types, who should have very high Physical Defense. After you break this
down, it is fairly easy to win, so long as you do not make any major slip-ups.

When you finally win the battle, go and grab some berries from the two
trees, then head left to open the Pokéball for a Pokéball. After, go south and
then back up the staircase to where Hiker Daniel is, then continue north up
another staircase, where you will face off against the Camper Zackary, who is
walking around.

______________
|Camper Zackary|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Of course you have faced off against another Geodude just like this.
Two, in fact. Recall back to your previous battle with Hunter Daniel, and
then pull out whatever you used against his own Geodudes to complete the lineup,
then fight against Zackary’s Geodude and win.

Make your way across the bridge, and at the end of the trek, you will
face off against another Hiker; in this case, Nicholas.

______________
|Hiker Nicholas|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There’s something almost familiar about this…oh right, the fact that
Onix is a Ground/Rock type, just like the Geodudes you have faced before him.
Onix is a bit more dangerous, though; Screech can greatly decimate your natural
defense stats, while Bind is a multi-turn attack that can hit for two to five
turns. Meanwhile, Rage is probably the greatest threat there is; the more times
Onix is struck with an attack, the more powerful Rage will be. As such, it is
quite imperative that you bring in either a Water or Grass-type to strike and
end the battle within two hits before Rage can become too strong.

After the battle, continue on your arduous hike north through the
grasses, and once you get to the mountainous area, head left and pick up an
Insecticide from the Pokéball lying in the corner. After, fight Battle Girl
Kelsey, who is the one walking around in a square nearby.

__________________
|Battle Girl Kelsey|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is another reasonably easy battle, with only one single Pokémon,
who is also weak to some of the members of your team that you have likely been
using less as of late (and thus should have plenty of energy left to fight).
Given that it is a Machop, you can use either a Flying or Psychic-type to get
some super-effective attacks of of it, but with her Machop’s level, using your
fight with Chinashi as experience fodder for some of your other Pokémon is not a
bad idea either.

After, talk to the nearby lady facing north to have a showdown with the
final trainer in this area, Picnicker Karina.

________________
|Picnicker Karina|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yes, it IS a Piplup. Since her Piplup knows Peck, bringing in a Grass-
type or Bug-type is out of the question for the moment (unless you have somebody
who is vastly overpowered enough to negate the type advantage, or have a really
powerful Grass attack on someone). The best method to defeat Piplup is to bring
in an Electric-type, such as Shinx or any of the Pachirisu that you may have
caught in this area, and use Spark to harm the Piplup without taking any major
damage back. You may also be inclined to use Pokémon in this battle that have no
advantages or disadvantages against Piplup if needed.

Once finished picking up your last win, head into the nearby house with
the red roof. Talk to the lady inside, and she will let you sleep there with an
automatic recover for all of your Pokémon. Exit outside and head south down the
staircase, and open the Pokéball lying on the ground for a Super Potion. Head
back up the staircase, then head left and north into the Eterna Forest.

————-
Eterna Forest
————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Beautifly | Bug/Flying | 10-12 | 2% | 2% | 2% | Diamond only |
|Buneary | Normal | 10-12 | 19% | 19% | 19% | |
|Budew |Grass/Poison| 10-12 | 29% | 29% | 19% | |
|Cascoon | Bug | 10 | 20% | 20% | 20% | Pearl only |
|Dustox | Bug/Poison | 10-12 | 2% | 2% | 2% | Pearl only |
|Misdreavus | Ghost | 10-11 | 0% | 0% | 20% | Pearl only |
|Murkrow | Dark/Flying| 10-11 | 0% | 0% | 20% | Diamond only |
|Silcoon | Bug | 10 | 20% | 20% | 20% | Diamond only |
|Wurmple | Bug | 10-11 | 30% | 30% | 20% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Antidote |Southwest grass patch |
[ ] |Paralyze Heal |Near Bug Catcher/Lass battle |
[ ] |Potion |Southeast corner |
[ ] |Great Ball |South of Psychic Double Battle |
[ ] |Honey |Northeast area |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________
|Bug Catcher Jack / Lass Briana (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Jack): Wurmple (Level 9 / Poison Sting) |
| Beautifly (Level 13 / Gust, Absorb) |
| Silcoon (Level 11 / Harden) |
| (Briana): Pachirisu (Level 14 / Quick Attack, Bide, Spark)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $432|
¯¯¯¯¯¯¯¯¯¯¯¯

________________________________________________
|Psychic Lindsey / Psychic Elijah (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯
|Pokémon: Abra (Level 15 / Hidden Power)|
| Abra (Level 15 / Hidden Power)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $960|
¯¯¯¯¯¯¯¯¯¯¯¯

________________________________________________________
|Bug Catcher Phillip / Bug Catcher Donald (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Philip): Burmy (Level 12 / Protect, Tackle) |
| Kricketune (Level 12 / Bide, Growl, Fury Cutter) |
| (Donald): Wurmple (Level 9 / Tackle, String Shot, Poison Sting) |
| Dustox (Level 13 / Gust, Confusion) |
| Cascoon (Level 11 / Harden) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $400|
¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________
|Psychic Kody / Psychic Rachael (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Kody): Meditite (Level 15 / Hidden Power, Meditate, Confusion) |
| (Rachael): Psyduck (Level 15 / Water Gun, Scratch, Disable) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $960|
¯¯¯¯¯¯¯¯¯¯¯¯

Some good Pokémon to pick up here. If you have Pearl version, picking up
Misdreavous here is a very good opportunity, as Psychic, Fighting, and Normal
attacks will not be able to touch this thing. Murkrow is also useful for picking
up; not only is he a Dark/Flying type, but his new Diamond/Pearl evolution,
Honchkrow, can have a very powerful offense.

You will be joined at the start by Cheryl, a fellow Pokemon trainer. All
battles in the Eterna Forest shall be fought alongside Cheryl as double battles.
Cheryl’s Chansey knows Egg Bomb, a basic attack and Softboiled, which it can use
to recover itself. After every battle, all your Pokemon will have their PP, HP,
and any status effects totally restored.

However, be aware that if you wish to capture a Pokemon in the Eterna
Forest, you can only capture a Pokemon once it is alone, ie. after you have
eliminated its partner.

After Cheryl joins you, head left from the start of Eterna Forest, and
open a Pokéball lying on the patch of ground to obtain an Antidote. Once you
have picked it up, head east from the entrance, then north. Once you make it
past the first strip of grass, continue to head north and you will have your
first doubles battle showdown in the Eterna Forest, this time with Bug Catcher
Jack and Lass Briana.

______________________________________________
|Bug Catcher Jack / Lass Briana (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For your side of the battle, a Fire-type Pokémon will REALLY keep the
tide of the battle in your favor. If you lack such a type, then bring in a Rock-
type Pokémon who has type advantage against Bug types and cannot be easily hurt
by the Pachirisu’s Physical attacks. Once you knock out Pachirisu, you could
then switch to a Flying-type that you may have on-hand and then use it to sweep
the remaining trio of Bug Pokémon.

After you have finished winning the battle, continue on north and pick
up a Paralyze Heal from the Pokéball lying on the ground. Continue west, then
head south, where you will face off against two Psychics, Lindsey and Elijah.

________________________________________________
|Psychic Lindsey / Psychic Elijah (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It has been awhile since you encountered an actual Abra battle (the
last one being your first visit to Jubilife City), but now you should have a
couple of counters to defeat the Psychics’ Abras. The first is to use pure Bug-
types (meaning that they do NOT have Poison-types, or the Abras’ Psychic-type
attribute version of Hidden Power will hit them for double damage) and use Bug-
type attacks to deal double damage against the Abras. The other strategy that
one can utilize is to bring in Pokémon that know the Dark-attribute move Bite so
far – Zubat, Turtwig, and Shinx so far are all capable of learning it (and their
evolutions a bit later). Being Psychic-types, the two Abras will be weak to
this. Even if you do not have either at hand, however, do not fret too much –
Chansey on her own should be able to deal with the Abras, so insofar as long as
you bring in one of your own strong Pokémon, you should not worry too much about
losing.

Once done picking up another win for your doubles team, head south and
grab a Great Ball from the Pokéball lying in the southwest corner of the large
grass patch. Next, head straight right, where you will then battle with two more
Bug Catchers.

________________________________________________________
|Bug Catcher Phillip / Bug Catcher Donald (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As the lineup is composed purely of Bug Pokémon (with one Bug/Poison
type in Dustox), you should have a clear advantage; you can choose Fire, Flying,
or Rock Pokémon as needed be, and with that in hand, you should have no problem
putting away all five of your foes in short fashion – this is made even easier
by their low levels. Just remember to switch out on the off chance your own
Pokémon gets injured.

Having finished your battle, head all the way right to the southeast
corner, and pick up a Potion from the Pokéball in the grass. After, go back left
just a slight bit, then head north until you face off against two more Psychics,
who are also the last trainer duo in this area.

______________________________________________
|Psychic Kody / Psychic Rachael (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The real threat here, believe it or not, may be Psyduck – with his
ability to use Disable, which blocks you from using one move for the rest of the
battle (and can do it to each Pokémon), if you are using one-trick ponies, you
may want to reconsider your line-up. Bring in a Grass or Electric-type who know
at least one of their respective elemental attacks, and use it to quickly deal
damage to Psyduck before he can use Disable on you, proper. After he falls,
switch out your current Pokémon for a Bug-type or Flying-type; since Meditite is
Psychic/Fighting type, he can be hit on either type with weaknesses.

Now that you are done with fighting in the general area, progress along
with your journey through the forest by heading east and north from here.
Continue all the way west until you hit the end of the line, then grab a
Honey from the grass patch. Head north, then continue back east, ignoring the
trees for now (as you cannot cut them). After reaching the end, Cheryl will
thank you and leave. Follow after her into Route 205.

———
Route 205
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bidoof | Normal | 10-12 | 45% | 45% | 45% | |
|Buizel | Water | 10-12 | 35% | 35% | 35% | |
|Pachirisu | Electric | 11 | 10% | 10% | 10% | |
|Shellos | Water | 11 | 10% | 10% | 10% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Honey |Check empty patch in northeast field|
[ ] |Potion |South of pond |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Fisherman Joseph|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Goldeen (Level 14 / Peck, Tail Whip, Water Sport, Supersonic)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $448|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Fisherman Andrew|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Magikarp (Level 10 / Splash)|
| Magikarp (Level 10 / Splash)|
| Magikarp (Level 10 / Splash)|
| Magikarp (Level 10 / Splash)|
| Magikarp (Level 10 / Splash)|
| Magikarp (Level 10 / Splash)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $320|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Fisherman Zachary|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Magikarp (Level 10 / Splash) |
| Goldeen (Level 13 / Peck, Tail Whip, Water Sport, Supersonic) |
| Magikarp (Level 10 / Splash) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $320|
¯¯¯¯¯¯¯¯¯¯¯¯

This is just a continuation of Route 205 from the other side of the
Eterna Forest, so you will encounter the same Wild Pokemon, which are a little
bit tougher than before.

From the Route 205 entrance, head down and right onto the bridge. Talk
to the second fisherman in the line to face off against Fisherman Joseph.

________________
|Fisherman Joseph|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Do NOT, I repeat, do NOT bring in a Grass Pokémon OR Bug type to fight
your battle for you. Type weaknesses aside, Goldeen naturally knows Peck, which
is a Flying-type attack – the perfect counter for any Grass or Bugs you may
choose to bring out onto the field. Instead, bring in another natural that also
has no disadvantage against Peck – an Electric-type. Pachirisu or Shinx will
both work, so long as either of them knows an Electric-type attack. After
wielding your attack, you should have no problem winning.

Once done, put one of your Pokémon in the front of your line-up that
desperately needs levels, and fight the next trainer in line (this one facing
right), Fisherman Andrew by talking to him.

________________
|Fisherman Andrew|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I do not believe there really needs to be much said. With a legion of
Magikarps whose primary (and only) move is Splash, Andrew is for the
experience and money alone – use them as fodder to get some EXP onto a lower-
level Pokémon.

With one more person left, continue down and talk to Fisherman Zachary.

_________________
|Fisherman Zachary|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is just a mix of the last two battles – two joke Magikarps and a
Goldeen with the exact same move set, but a level weaker. Use your strategy
against Joseph to defeat the Goldeen here, and pummel the Magikarps.

Now that you are done sweeping your foes in the general area, head north
at the end of the bridge to grab some berries. Also while here, head to the
northeast corner of the grass patch which is bare, and examine the space to
obtain a Honey. Next, head south of the bridge and left to obtain a Potion
in the southwest corner. Go back up, and then right into Eterna City.

———–
Eterna City
———–
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Explorer Kit |Old man in house next to Pokemon Center |
[ ] |Friendship |Poketch App: talk to lady in Pokemon Center right in |
|Checker |front of the counter |
[ ] |HM01 |Talk to lady north of Pokémon Center; teaches Cut |
[ ] |Super Potion |Walk the hidden path behind the Gym |
[ ] |TM67 |Teaches Recycle; talk to old lady in SE corner of |
| |Eterna Condominiums 2F |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________
|PokeMart|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Poké Ball | $200 |
| Potion | $300 |
| Super Potion | $700 |
| Antidote | $100 |
| Paralyz Heal | $200 |
| Awakening | $250 |
| Burn Heal | $250 |
| Ice Heal | $250 |
| Escape Rope | $550 |
| Repel | $350 |
| Air Mail | $50 |
| Heal Ball | $300 |
| Net Ball | $1000|
| Nest Ball | $1000|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Make your first stop at the nearby Pokémon Center. Talk to the lady
standing in front of the reception desk for the Friendship Checker app.

After replenishing your health from the trek through Eterna Forest and
Route 205, exit the Center, and go into the house right next to it. Inside, talk
to the old man for an Explorer Kit. You can use it to dig underground, where you
can acquire a lot of miscellaneous items, as well as some battle-relevant items
(Evolution Stones, etc.). You will be required to get the Explorer Kit before
you can leave the city to the south, in any case.

Leave that household and head north and right. You will get stopped by a
lady who will inquire after Professor Rowan, talk some more, and then give you
HM01 before leaving. However, you cannot use HM01 (Cut) right now until you get
the badge from Eterna City’s Gym.

That being the case, travel straight south from here until
you spot the Gym. Stop at the top row of trees above the Gym. Go down one panel,
then head right in between the trees to get a Super Potion.

Ignore the gym for now, and instead head into the Eterna Condominiums,
which is right next to the PokeMart. Inside, you can talk to the old man sitting
at the table to be able to change the nicknames of your Pokemon. Meanwhile, you
can trade your Buizel for a Chatot with the kid sitting at the northern table.
Go upstairs and talk to the old lady in the southeast corner for TM67, which
teaches Recycle.

Go back to where the Pokemon Center is, then down and hang a right to
enter inside.

—————-
Eterna City Gym
—————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM86 |Get from defeating Gym Leader Gardenia; teaches Grass Knot|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Lass Caroline|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Cherubi (Level 15 / Tackle, Leech Seed) |
| Roselia (Level 15 / Stun Spore, Mega Drain)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $240|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Aroma Lady Jenna|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Budew (Level 14 / Absorb, Stun Spore, Water Sport) |
| Budew (Level 13 / Absorb, Stun Spore, Water Sport) |
| Budew (Level 15 / Absorb, Stun Spore, Water Sport) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $480|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Aroma Lady Angela|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Turtwig (Level 17 / Tackle, Razor Leaf)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $544|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Beauty Lindsay|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Roselia (Level 17 / Stun Spore, Mega Drain, Poison Sting)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $952|
¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Gym Leader Gardenia|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Cherubi (Level 19 / Leech Seed, Grass Knot) |
| Turtwig (Level 19 / Grass Knot, Reflect, Razor Leaf) |
| Roserade (Level 22 / Poison Sting, Magical Leaf, Stun Spore) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2640|
¯¯¯¯¯¯¯¯¯¯¯¯¯

PRE-BATTLE PREPARATIONS: After a bit of dragging on, we have reached the
next gym. Given that Eterna has a Grass-based gym (along with some Bug-types),
Fire-types will dominate here, and so if you chose Chimchar at the beginning of
the game, use him with zeal. If you lack a suitable Fire-type, then you should
go to Route 211, northeast of Eterna City, and pick up a Ponyta – he will learn
Ember at Level 16, sure to be a detriment to any opponents.

Also of use are Flying-type Pokémon. Starly and its evolution, Staravia,
coupled with the power of Wing Attack, are very helpful here, also being able to
defeat both Grass and Bug-types.

Of interest are any Psychic or Dark-types you may have up your sleeves
(or even any Pokémon that can use Psychic or Dark-attribute attacks); Psychic
attacks are very effective against any Pokémon with a Poison-type, and Dark
attacks are good against Bug-types. Be warned about pitting a Psychic type
against a Bug-type, however; Psychic-types are weak to Bug-attacks, and some of
your foes are pure-Bug, meaning you cannot attack a Poison weakness.

Inside, talk to the Gym Leader Gardenia, who stands at the front of the
first door. She will force you to duel her four underlings before you can do
battle with Gardenia herself. Head into the arena, which is a forest area. Go
straight north from here until you reach the green Gym Leader’s pedestal, then
head left from there a short distance and then south into a dead end. Talk to
Lass Caroline, who is standing to the left at the end, hidden by some trees.

_____________
|Lass Caroline|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Caroline’s first Pokémon, a Cherubi, should not be too difficult to
counter; it lacks powerful attacks or defense, and its only trump card is the
ability to use Leech Seed. Send out an effective starter to crush it in a couple
of turns or even with an one-hit knockout. If by the end of the first round your
own Pokémon has a Leech Seed on it, switch it out for someone else to fight her
Roselia. As Roselia knows Stun Spore and Mega Drain, both attacks which can
become relatively annoying, make sure you have somebody who can take her out
before she can attack; a Psychic-type can work wonders ehre for doing this.

After scooping up a victory, head back up, then head left and down. At
the branch, head left and then down past the rocks, then right. Talk to the girl
hiding above a tree at the dead end here to face off against an Aroma Lady.

________________
|Aroma Lady Jenna|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jenna’s entire team is composed of Budew, with all the same attacks. Do
not bother bringing in a Fire-type here, as Water Sport will ensure that your
attacks are weakened. Instead, bring in a Flying or Psychic type whom you can
use to take advantage of Budew’s Grass and Poison types, respectively. Hit hard
and do not be afraid to switch out after you get paralyzed by Stun Spore – after
all, all three Budew know the move, so you may as well save your Paralyze Heal.

Head back to the entrance of the forest, then go north a slight bit, and
head right into the area with three shrubs. Go up and head behind the three
shrubs, and talk to the Aroma Lady hiding behind the second shrub to battle her.

_________________
|Aroma Lady Angela|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Facing off the game’s Grass Starter, you shall obviously have a bit more
difficult time than the previous two fights, especially since Turtwig actually
knows Razor Leaf, a move that’s effective enough to decimate a lot of Pokémon
weak to it. However, Turtwig is also only one Pokémon, and it lacks any status
effect moves, so plan ahead and bring in somebody strong to counteract it. Any
Fire-type or Flying-type should get some love in this battle, considering how
unable Turtwig will be able to beat it.

Now go back to the entrance again, but this time, head right, and then
far north to the northeastern-most section of the room. Head left at the very
end into a small chamber, and talk to the Beauty Lindsay, who is hanging out
in the bottom-left corner of the trees here to get into a fight.

______________
|Beauty Lindsay|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bring in the same Pokémon you did against Caroline’s Roselia to fight
Lindsay, who also uses a single Roselia. As the only difference between the two
is that this Roselia knows Poison Sting and is a few levels higher, you should
not have too much of a difficult time taking the battle.

With the defeat of all four underlings, head to the entrance, and go
straight north to the Gym Leader’s pedestal. Talk to Gardenia, who is now here,
and proceed to fight her in a battle.

___________________
|Gym Leader Gardenia|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Watch out once you face Gardenia’s Cherubi. It knows Grass Knot, which
deals more damage to Pokémon that are heavier (you can check their weight in the
individual Pokémon status screen or the Pokédex). This obviously means that
(besides the type-disadvantage), you do NOT want to bring in an Onix. Even some
other ace in the holes that you may have been using so far might be too heavy to
fight properly against Cherubi. As a rule of thumb, it may be prudent to start
off with somebody under 50lb to a max of around 75lb, with the lighter being the
most effective. If you bring in someone who fits into this category that still
has the type advantage, you should not have much difficulty beating Cherubi, who
lacks effective attacks other than Grass Knot.

Next up is Turtwig. Besides also having Grass Knot, he knows Reflect,
which allows him to put up a barrier that halves any damage done to him by a
Physical attack. At this point in time, likely the only Special attack that any
of your Pokémon know that will be super-effective against Turtwig is Ember (or
Hidden Power if you teach that to any Fire or Flying-type Pokémon). Of course,
you may also wish to strike it before it can strike you (or put up Reflect).

Roserade will cause the biggest problem. In addition to the almighty
Grass Knot, she also knows Poison Sting, Stun Spore, and Magical Leaf. The
former two are both annoying status effects, while the latter is an always-
strike Grass attack. To win this battle, you will have to pull out all the stops
and bring in your strongest Pokémon, and do battle until either of you faints.
Just make sure not to delay the battle too long, or else Gardenia will use Super
Potion.

After you win, you will obtain the Forest Badge, along with TM86, which
teaches Grass Knot. Having finally gotten your second badge, exit the building.

——————————————————————————–
1c. Cobble Badge WCBB
——————————————————————————–

———–
Eterna City
———–
Outside again, first go to the Pokémon Center. After you have finished
your business there, if you have not already, teach Cut to one of your Pokémon.
Since you have the Forest Badge, you can now use Cut. Go to the bushes north of
the Pokémon Center, and use Cut on the bushes to proceed through. This now
allows you to enter the Eterna branch of Team Galactic. Before entering the
Galactic Building, however, head out west into Eterna Forest for an OPTIONAL
sidestop, making a detour in Route 205 first.

———
Route 205
———

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Big Tree |Accessory: Talk to lady for it |
[ ] |SilverPowder |Elevated plateau south of lady |
[ ] |TM82 |Elevated plateau south of lady; teaches Sleep Talk |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head west until you get past the bridge over the water. Instead of going
north, head left and then south to some trees you can Cut. Use Cut, then head
down. Go west at the first opportunity for some Berries, then continue on south.
Talk to the lady to get a Big Tree accessory. Walk down onto the elevated
plateau and grab a SilverPowder from the left and TM82 from the right side
(teaches Sleep Talk).

Once you are done grabbing your items, head back north onto the main
road and head into Eterna Forest.

————-
Eterna Forest
————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Ether |Right next to Old Chateau |
[ ] |Insect Plate |(Hidden) Empty space north of where the Ether was |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the entrance, head left a bit until you see some trees above you.
Use Cut on them, then head north until you get to the door of an abandoned
mansion. Head right and up to open the Pokéball for an Ether. From where the
Ether is, head north past the grass so that you are to the left of the fence.
Examine the space here for an Insect Plate, then head back and enter the door.

———–
Old Chateau
———–

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Gastly |Ghost/Poison| 12-16 |100% | 100% |100% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Antidote |Bucket in 1F dining room |
[ ] |Dread Plate |Leftmost room from 2F hallway |
[ ] |Old Gateau |West room from entrance |
[ ] |TM90 |Rightmost room from 2F hallway; teaches Substitute|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Old Chateau is considered a haunted mansion. As such, you will see
two NPCs (a little girl and a butler) who you will be unable to interact with.

This will be your first chance to obtain Gastly, and for those playing
Diamond, your first chance to obtain a Ghost (Pearl players being able to obtain
Misdreavous in the forest). However, I recommend you wait until later when you
can get Gastlies at around Level 20, if you wish to avoid spending time on
leveling Gastly up to become a Haunter.

Inside, head straight north while on the first floor into the dining
room. Turn a left into the kitchen, and examine the northernmost trash can to
obtain an Antidote. Head back into the main room.

Now go up the left staircase, and enter the room here to obtain the Old
Gateau. Head back out, then go around to the northern room on the second floor
into a long hallway. Take the leftmost room here, and inside, grab a Dread
Plate. Go to the rightmost room back in the hallway, and grab TM90. Now that you
are done, exit the mansion, and head back to Eterna City.

———–
Eterna City
———–
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Antidote |Behind some trees east and north of the Galatic building; |
| |Teaches Thief |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Back at town, rest up at the Pokémon Center, then exit out and head
straight north. Use Cut on the trees here to gain access to the Team Galactic
building. Before entering, however, head east and north, cut open the tree, then
head east and open the Pokéball lying on the ground to obtain TM46, which
teaches Thief. Head back and then enter.

——————————
Eterna City Galactic Building
——————————
_______________________________________________________________
|Team Galactic Grunt 1 and Team Galactic Grunt 2 (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Grunt 1) Zubat (Level 14 / Astonish, Bite, Supersonic, |
| Leech Life) |
| Glameow (Level 14 / Scratch, Hypnosis, Growl) |
| (Grunt 2) Wurmple (Level 13 / Poison Sting, Tackle, String Shot) |
| Cascoon (Level 13 / Harden, Poison Sting) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1080|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 1|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wurmple (Level 13 / String Shot, Poison Sting, Tackle) |
| Zubat (Level 13 / Astonish, Leech Life, Bite, Supersonic) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $520|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Team Galactic Grunt 2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Silcoon (Level 15 / Tackle, Harden)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $600|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Team Galactic Grunt 2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wurmple (Level 12 / String Shot, Poison Sting)|
| Silcoon (Level 12 / Harden, Poison Sting) |
| Zubat (Level 12 / Leech Life) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $480|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Scientist Rudolph|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Kadabra (Level 15 / Confusion, Disable)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $720|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Commander Jupiter|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Zubat (Level 18 / Giga Drain, Wing Attack, Bite, Astonish) |
| Skuntank (Level 20 / Night Slash, Poison Gas, Screech, |
| Smokescreen) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1600|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, talk to the two Galactic members walking around if you wish;
however, once you are done, head up to the northeastern section of the room and
try to advance. You will be blocked by a double team of Galactic Grunts.

_______________________________________________________________
|Team Galactic Grunt 1 and Team Galactic Grunt 2 (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As the first pair of Galactic Grunts will start off with a Zubat and
Wurmple, you should start off with a Psychic/Electric/Rock type (if using the
former, watch out for Zubat’s Leech Life) and Flying/Fire type to gain the
immediate advantage. Take the initiative and direct both attacks at Zubat –
Wurmple is basically useless in a battle, whereas Zubat can cause some damage
with Supersonic, or even stop an attack with Astonish or Bite. If Nyaruuma is
the next one called out, then eliminate it quickly as well with a double attack
so that it cannot use Hypnosis to put you to sleep. After both of the threats
are eliminated, you can go and mop up Wurmple and Cascoon, both of who are
relatively uneventful and easy to defeat.

Once you have made the victory, head up the stairs now that you have no
resistance to fight through. Up a level, head down and talk to the Galactic
Grunt sitting at the lower left table to face off against your first foe on this
floor.

_____________________
|Team Galactic Grunt 1|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start off with whatever Pokémon you commonly use against Bug-types to
take on Galactic 1’s Wurmple. Since Wurmple is Wurmple, it’s a fairly useless
Pokémon, and low Defense stats means that you should have no problem hitting it
with a one-hit knockout.

Zubat is actually a reasonable match if you are using somebody who is on
par with his own level, as he can first use Supersonic to confuse you, and then
either Bite or Astonish, both of which have a chance of making you flinch,
rendering you unable to attack much of the time. Given its Flying/Poison-type
attributes, you can use either an Electric, Rock or Psychic attack; however,
since it knows both Bite AND Leech Life, an Electric-type or Rock-type attack is
highly recommended.

Talk to the third Grunt sitting at a table (going from left to right)
for a single Pokémon battle.

_____________________
|Team Galactic Grunt 2|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This fight is ridiculously easy, as it is a lone Silcoon you are going
up against. Even without type advantage, this should be a surefire win, thanks
to Silcoon’s meager stats and weak attack(s).

That is all for this level. Now move up the next staircase in the
northeast corner, and up top, try to move right from your original position. You
will then be confronted by the third solo Grunt.

_____________________
|Team Galactic Grunt 3|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bring in a Fire-type/Flying-type to pick off the first two Pokémon, a
Silcoon and Wurmple respectively. As usual, they are not very tough to defeat,
but can still be dangerous if they manage to use their Poison Sting; in this
case, make sure you have an Antidote handy. For the third Pokémon, a Zubat, the
fight may be relatively more difficult, but still should not be too difficult.
You can easily finish it off with an Electric or Rock or Psychic type, but
again, watch for it’s Leech Life attack if using Psychic.

Finally, continue on right and then up to try and reach the stairs, and
you will be halted by the Scientist Rudolph.

_________________
|Scientist Rudolph|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At last, you will be facing off a Psychic-type Pokémon. These are tricky
to fight off, as often, you will either not have somebody with a type-advantage
against them, or your Pokémon will have a Poison-subtype which renders them weak
to Psychic-type attacks. Since you likely will not have a Dark-type Pokémon yet,
good substitutes include pure-Bug types such as Kricketune (who can use Fury
Cutter or Leech Life) or Pokémon who know Dark attacks such as Bite. Once you
have that, the verdict is in for Kadabra.

After you have defeated the good scientist, head upstairs. Talk to the
hostage if you wish, but then speak to Team Galactic Jupiter to face off against
Galactic’s latest agent.

_________________
|Commander Jupiter|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Agent Jupiter starts off with a high-level Zubat, which is much stronger
than all the past Zubats in this building. With Bite and Astonish in its
arsenal, you NEED to use something that isn’t Psychic in this match; Rock types
are also out of the game thanks to Zubat’s Giga Drain, which not only hurts with
its Grass-atribute, but also helps Zubat regain life.

Skuntank is a different story altogether, thanks to his Poison/Dark
types. Using Psychic, Bug, or Fighting-type attacks won’t work as the opposite
type will negate your advantage. In fact, only Ground-type attacks will be super
effective against Skuntank. At this point in time, the only Pokémon you might
have that know a Ground-attack are Geodude and Graveler, the former of whom
learns Magnitude at Level 15. Geodude/Graveler is also a good choice to use as
Defense Curl and Rock Polish can be used to counter Skuntank’s Screech and
Smokescreen, while you can whip out an Antidote for use on Poison Gas. Another
strategy you can use is to switch Pokémon out constantly and wear down
Skuntank’s stats with stats-lowering moves; since this will be your last battle
in the Tower, it does not matter what happens, so long as you win.

Having finally dispatched the boss, some small talk will go down, and
Team Galactic will evacuate the building. Afterwards, the bicycle shop guy will
leave the premises. Follow him down and out into Eterna City again.

————
Eterna City
————
Outside, cut your way through the bushes. Make your obligatory stop at
the Pokémon Center, then head to the Bike Shop, which is directly south of the
Pokémon Center. NOTE: Once you obtain the bicycle, you will NOT be able to go
onto Route 205 anymore (the kid standing next to the west exit will block you),
so if you want to go to Route 205/Eterna Forest/Old Chateau, you need to do it
now.

Enter the building when ready, and inside, talk to the man at the
counter, who will give you a free Bike in return for your saving him. This will
help to add some speed to your transportation.

Now, you have two choices as to what to do right now. You can either
continue on in the game by heading off to the Cycling Road, or you could take a
quick distraction and go to Route 211. For the time being, I shall document the
latter. To make your way to Route 211 itself, you must first go onto the road
directly north of the Pokémon Center, then head east all the way past a statue
of the Legendary God Pokémon of whichever version you are playing, then into
Route 211.

—————-
Route 211 (West)
—————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bidoof | Normal | 12-14 | 35% | 35% | 25% | |
|Chingling | Psychic | 13-15 | 10% | 10% | 10% | |
|Geodude |Rock/Ground | 13 | 10% | 10% | 10% | |
|Hoothoot |Normal/Fly | 12-14 | 0% | 0% | 10% | |
|Meditite |Fight/Psych | 12-14 | 35% | 35% | 25% | |
|Ponyta | Fire | 13 | 10% | 10% | 10% | |
|Zubat | Poison/Fly | 12-14 | 0% | 0% | 10% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Poké Ball |Check northmost empty patch on west side |
[ ] |TM12 |Below the bridge; teaches Taunt |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Ninja Boy Zach|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Zubat (Level 13 / Leech Life, Bite) |
| Zubat (Level 14 / Leech Life, Bite, Supersonic) |
| Zubat (Level 15 / Leech Life, Bite, Supersonic) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $120|
¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Hiker Louis|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 15 / Rock Throw)|
| Onix (Level 15 / Rage) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $480|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Bird Keeper Alexandra|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Hoothoot (Level 19 / Reflect, Hypnosis, Peck)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $608|
¯¯¯¯¯¯¯¯¯¯¯¯

Out in Route 211, go straight north and examine one of the empty spaces
in the grass patch for a hidden Poké Ball (you have to examine the empty space,
but cannot actually be standing in it). Afterwards, head down a bit, and then
right. In the grass next to a rock wall, you should see what looks like a
boulder, but do not let the camouflage fool you; it is a Ninja Boy disguising
himself. Approach him to face off against Zach.

______________
|Ninja Boy Zach|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hurray for a trio of annoying Zubats. Preferably bring an Electric-type
or Rock-type over a Psychic-type into this match, as all three Zubats have Leech
Life AND Bite; however, keep another Pokémon on backup that is also effective
against the Zubats in case your starter gets confused by Supersonic. As being
confused may be a pain, you may want to switch to someone else to make use of
the fodder for experience.

Having claimed victory, head down south a bit through the grass patches,
then progress right across the bridge. Once reaching across the opposite side,
you should face off against the Hiker Louis.

___________
|Hiker Louis|
¯¯¯¯¯¯¯¯¯¯¯
This is actually a pretty basic fight. Louis’ Geodude and Onix are
barely stronger than when you fought Gym Leader Roark back in Oreburgh City, and
you have likely leveled up large amounts by now. Bring in whatever team you used
then (or a reformed team, as long as it’s stacked with Fighting, Grass, and
Water attacks) to pummel both the Geodude and the Onix in short order.

Afterwards, destroy the Rock which is behind Louis, and go down and to
the left. You should instantly face off against Bird Keeper Alexandra once you
reach the bottom of the stairs.

_____________________
|Bird Keeper Alexandra|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hoothoot is a fairly high-level Pokémon compared to the battles before;
however, if you have been getting any time in with your Electric or Rock-type
Pokémon, you should bring them in. The only thing to be aware of is that since
Hoothoot knows Reflect (which halves damage done by Physical attacks), you
should bring in somebody fast; any Rock-type or Electric-type attacks you have
likely learned so far on any of your Pokémon will be Physical, unless you use
Hidden Power. As it is, bring in somebody to hit hard and fast, then as soon as
he uses Reflect, bring down Hoothoot’s Defense stats if he doesn’t fall in the
first strike. Also make sure you have a couple of Awakenings on hands to
counteract Hoothoot’s Hypnosis.

Now that you are done defeating the triad of trainers here, head
straight south from Bird Keeper Alexandra. Lying on the ground at the end of the
path is a Pokéball containing TM12.

At this point in time, you CAN enter the cave (part of Tengan Mountain)
next to Hiker Louis; however, at the current moment, you will be unable to do
anything but for training and catching whatever Pokémone may be in there. This
is because you have a number of boulders in there, and you will need Strength to
get anywhere, which is later in the game.

——————-
Mt. Coronet (North)
——————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Chingling | Psychic | 13 | 10% | 10% | 10% | |
|Cleffa | Normal | 12 | 25% | 5% | 5% | |
|Geodude |Rock/Ground | 13 | 20% | 30% | 30% | |
|Machop | Fighting | 13 | 10% | 25% | 25% | |
|Meditite |Fight/Psych | 13-14 | 25% | 10% | 10% | |
|Zubat | Poison/Fly | 13 | 10% | 20% | 20% | |
——————————————————————–

There is not really anything you can do here, as you need the Strength
HM plus the relevant badge to get anywhere. This area is just for leveling up
against relevant Pokemon, as well as an early place to catch Cleffa, which is
the Baby Pokemon for Clefairy. After you are finished here, head back to Eterna
City.

————
Eterna City
————
In order to head off to the Cycling Road, one must first get a permit,
in other words, you need to grab the Explorer Kit. To do so (if you have not
already), go the Pokémon Center building, and enter the house to the right of
it. Talk to the old man sitting down at the table inside, and answer yes to his
query, and you will now obtain the Explorer Kit you need to cross Cycling Road.
Reject his proposal for now to continue on in the main story. Head outside, then
go straight down the stone road past the Gym, and into the checkpoint.

————————
Route 206 (Cycling Road)
————————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Exp. Share |Get from man in building at north end (must |
| |have seen at least 35 Pokémon first) |
[ ] |Revive |Use Dowsing Machine crosshairs after you get it|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Cyclist Axel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Staravia (Level 17 / Growl, Quick Attack, Wing Attack)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $544|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Cyclist Megan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Shinx (Level 17 / Charge, Spark) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $544|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Cyclist Jamie|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Ponyta (Level 17 / Tail Whip, Tackle, Ember)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $544|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Cyclist Nicole|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Starly (Level 15 / Growl, Quick Attack, Wing Attack) |
| Ponyta (Level 15 / Tail Whip, Growl, Tackle) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $480|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Cyclist John|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Starly (Level 15 / Growl, Wing Attack, Double Team, |
| Quick Attack) |
| Staravia (Level 15 / Double Team, Quick Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $480|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Cyclist Ryan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Zubat (Level 17 / Wing Attack, Leech Life)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $544|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Cyclist Rachel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Shinx (Level 15 / Tackle, Leer, Bite) |
| Shinx (Level 15 / Tackle, Leer, Bite) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $480|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Cyclist Kayla|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pikachu (Level 17 / Growl, Tail Whip, Quick Attack)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $544|
¯¯¯¯¯¯¯¯¯¯¯¯

In the checkpoint, talk to the scientist/assistant standing near the
northern door. If you have SEEN (not caught) at least 35 different types of
Pokémon, he will then give you the Exp. Share, which allows you to equip it onto
a Pokémon; that Pokémon will henceforth get a portion of the EXP you gain from
each battle, no matter whether it was out on the field or not. Head out onto the
actual field now. For a side note, Cycling Road is ALSO Route 206.

Outside, head down the cycling road and go down to the right side. In
doing so, you should quickly face off against the first Trainer on Cycling Road,
Cyclist Axel.

____________
|Cyclist Axel|
¯¯¯¯¯¯¯¯¯¯¯¯
Considering that (if you are following this walkthrough entirely) your
last battle was against a Hoothoot, the battle against Axel and his Staravia
should not be too different, with the exception of not having Reflect OR
Hypnosis; as thus, use who you wish to without qualms to defeat the Staravia
with relative ease compared to the earlier Hoothoot.

Afterwards, head to the far left side of the road, then continue down to
duel with Cyclist Megan.

_____________
|Cyclist Megan|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Although the ante may have been upped a bit in terms of levels and stats
on Cyclist Road, the same general strategies have not, and Megan’s lone Shinx is
the same; you can still utilize your same strategies to defeat it. Bring in a
Grass or Rock-type (Geodude preferred for the latter attribute, since it knows
Ground-type moves, the only thing that Electric-types are weak to), and pound
away at the Shinx until it’s fainted.

Proceed down the center line to face off against your next opponent,
this time Cyclist Jamie.

_____________
|Cyclist Jamie|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Be careful, as Ponyta knows Ember, so that automatically disqualifies
any Bugs or Grass-types that you were planning to use. On the other hand, since
Ponyta is a Fire-type (something you haven’t encountered very often this far in
the game), you can easily slaughter it using Water-type, Rock-type, or Ground-
type attacks. If you picked up a Shellos all the way back on Route 205, have a
Piplup, or any Rock-type Pokémon up your sleeve that you wish to use, now is the
perfect time to use it, as you won’t be facing Fire-types very often for quite a
while.

Afterwards, do what you will as you continue downwards, as Cyclist
Nicole will be going around back and forth in a square pattern. If you wish to
face her, then move up and down for a bit until you catch his attention.

______________
|Cyclist Nicole|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Considering that Nicole has basically the same Pokémon as Cyclists Axel
and Jamie before her (Starly as compared to Staravia and a Ponyta), you will
probably wish to use a portmanteau of the strategies you used against the two
earlier opponents; an Electric or Rock-type followed up by a Water or Rock-type.
If you won the earlier matches, this should not be difficult either, especially
considering that the levels of both her Pokémon are lower.

Continue down the center line, and eventually, you will hit Cyclist
John. Talk to him to initiate a duel with him.

____________
|Cyclist John|
¯¯¯¯¯¯¯¯¯¯¯¯
More Flying Pokémon, this time a Starly followed up by a Staravia. As
you have been facing off against Fliers for the last couple of areas, you may
have developed a general formula for use against them; as such, bring this into
play to demolish John’s two Flying-type Pokémon. As usual, if you do not have a
formula down pat, Rock-types or Electric-types work wonders for bringing them
down quickly.

Once the face-off is finished, head down the left side at the split here
to take on yet another Cylist; in this case, Cyclist Ryan.

____________
|Cyclist Ryan|
¯¯¯¯¯¯¯¯¯¯¯¯
Another battle, and another Flying-type. The same Pokémon you used
during the previous battles may be used here; at the same time, you can also
choose to utilize a Psychic-type, so long as you remain wary of Zubat’s Leech
Life, which has a type-advantage over Psychic-types.

We are almost done here. Continue down the road, and take off the last
bicyclist to the left, Cylist Rachel.

______________
|Cyclist Rachel|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thankfully not being a battle with any Flying-types, Rachel still
utilizes two Shinx, which are the exact same Pokémon that Megan used before her;
the only difference is that this time she uses two of them, and her’s are also
lower leveled. Use the same general strategy as you did in your battle with
Megan to put another win on the record.

Having won the battle, head to the right and talk to the last trainer on
Cycling Road, Cyclist Kayla.

_____________
|Cyclist Kayla|
¯¯¯¯¯¯¯¯¯¯¯¯¯
And to end it off, the mascot of Pokémon. Unfortunately, Pikachu is
rather tame even compared to the two Shinx before it, as it lacks the oomph to
make any devastating moves without Bite. Considering that after that, Pikachu is
still a first-stage evolution, just like the Shinx, you should put it out of its
misery with whomever you have been using against Electric-types for the last
while; and have fun beating up Pikachu while you are at it.

Finally, done the circuit that is Cycling Road, head down into the
building at the south.

———
Route 206
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|—————————————————————————-|
|Bronzor |Steel/Psych | 15 | 10% | 10% | 10% | |
|Geodude |Rock/Ground | 14-16 | 35% | 35% | 35% |Pearl encounter rate |
|Geodude |Rock/Ground | 14 | 10% | 10% | 10% |Diamond encounter rate |
|Kricketot | Bug | 14 | 10% | 0% | 0% | |
|Kricketune | Bug | 14-15 | 10% | 10% | 10% | |
|Ponyta | Fire | 14-16 | 35% | 45% | 25% | |
|Stunky |Poison/Dark | 14-16 | 25% | 25% | 25% | |
|Zubat | Poison/Fly | 14-16 | 0% | 0% | 10% | |
—————————————————————————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Burn Heal |Below the Cycling Road in middle area |
[ ] |Flag |Talk to lady at Route 206 entrance |
[ ] |Full Heal |On the right side (use Cut on hidden shrub) |
[ ] |PoisonBarb |Northwest corner of the area |
[ ] |SilverPowder |On the right side |
[ ] |Super Repel |Walk left from the Hunter to a grass patch |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Hiker Theodore|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Onix (Level 15 / Screech, Rage, Rock Throw)|
| Onix (Level 15 / Screech, Rage, Rock Throw)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $480|
¯¯¯¯¯¯¯¯¯¯¯¯

Inside the building, talk to the blonde for a Flag accessory, before
heading outside onto Route 206 proper. Route 206 has a few eccentricities; the
first is that you have a Diamond-exclusive Pokemon on this route, but no Pearl-
exclusive. Secondly, you can encounter a Bronzor here. Bronzor and its
evolution, Bronzong, take a little bit of work to manage, but they only have two
weaknesses for its Steel/Psychic – Ground and Fire. Bronzong’s two possible
Abilities counteract this as well, with Levitate nullifying all Ground attacks
and Heatproof halving damage from Fire attacks. A Bronzong with Levitate is
nigh-upon invincible in the normal game, as there are only two Fire-type Pokemon
lines in Sinnoh (Chimchar-Monferno-Infernape and Ponyta-Rapidash), and with its
Steel-typing, it is resistant to several attack types.

The route may actually look short, as if you walk straight south, you
immediately get to Route 207. However, go right from the staircase, and cut the
shrubs blocking your path. Head north in the grass for a bit, but constantly
press right against the trees to find a hidden shrub. Cut it down to grab a Full
Heal hidden behind the trees. Continue on north and then head left after a
while; you will be able to go underneath the bridge that serves Cycling Road (a
brown-leaved tree should just be north of you at this point in time). Underneath
here, grab a Burn Heal from a Pokéball lying in the center of
the ground, then head back right and continue north.

Eventually, you should spot a Pokéball that is lying to the right of a
giant rock. Open it up for a SilverPowder, then continue north a bit more to
face off against Hiker Theodore.

______________
|Hiker Theodore|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Another route, another Trainer to face off against. Thankfully, you’ve
faced off against his ilk only a bit earlier in the form of Hiker Louis on Route
211 (West). Even the levels are the same, with the sole exception being that he
has an Onix in place of his Geodude. Your own Pokémon should be, of course,
decently stronger by now; this will negate any advantage that Theodore might get
by having a higher Defense stats on his second Onix than having a Geodude, so
lash away with any Grass, Water, or Fighting attacks you have up your sleeve.

After taking the battle, head left across underneath the bridge, and on
the opposite side, head left and down a bit to examine a Pokéball for a Super
Repel. Head north past Hiker Theodore and go west past the bridge for a Poison
Barb.

IF you want to do so, you can go to the Wayward Cave, an optional
sidequest cave that lies just behind Hiker Theodore; however, it is long, very
frustrating, and without the use of Flash, only a small portion of the cave will
be illuminated. Otherwise, now that your business here is done, head back
all the way south to the start of Route 206, then head south into Route 207.

—————-
Route 207 (East)
—————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Geodude |Rock/Grnd | 5-7 | 55% | 55% | 55% | |
|Kricketot | Bug | 6 | 10% | 0% | 0% | |
|Machop | Fighting | 5-8 | 35% | 45% | 25% | |
|Zubat | Fly/Pois | 6 | 0% | 0% | 10% | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Vs. Seeker |Get from Lucas/Dawn |
[ ] |Dowsing Machine |Get from Lucas/Dawn; Pokétch Application |
[ ] |Critical Hit |Cross bridge south of Hiker Kevin |
[ ] |Rare Candy |Use Dowsing Machine near Hiker Kevin |
[ ] |Revive |Use Dowsing Machine near where you get it|
[ ] |Super Potion |Near the Camper/Picnicker battle |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________________________________________
|Camper Anthony / Picnicker Lauren (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Anthony): Ponyta (Level 19 / Ember, Stomp, Growl) |
| (Lauren): Pachirisu (Level 19 / Charm, Spark, Quick Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $608|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Youngster Austin|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Starly (Level 15 / Quick Attack, Wing Attack, Growl) |
| Chimchar (Level 18 / Ember, Taunt, Fury Swipes, Flame Wheel) |
| Geodude (Level 15 / Rock Throw, Rock Cart, Mud Sport)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $288|
¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Hiker Kevin|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 15 / Rock Throw, Mud Sport, Rock Cart)|
| Zubat (Level 17 / Wing Attack, Leech Life, Bite) |
| Geodude (Level 16 / Rock Throw, Mud Sport, Rock Cart)|
| Geodude (Level 16 / Rock Throw, Mud Sport, Rock Cart)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $512|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Battle Girl Helen|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Meditite (Level 18 / Hidden Power, Detect) |
| Machop (Level 18 / Karate Chop, Leer, Focus Energy, Low Kick) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $288|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Hiker Justin|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 16 / Mud Sport, Magnitude) |
| Bronzor (Level 18 / Hypnosis, Confuse Ray, Confusion, Imprison) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $576|
¯¯¯¯¯¯¯¯¯¯¯¯

Head down from the start of Route 207, and Lucas/Dawn will come up to
meet you. When presented with the option of “Left” or “Right”, either choice is
fine: she will give you the Dowsing Machine regardless, which will allow you to
find hidden items in the ground; and the Vs. Seeker, which allows you to find
Trainers who wish to challenge you again. From here, you can also go down the
sandfall nearby to head straight south to Oreburgh City (go back up the sand via
your Bike). For now, however, head west, and face off against a double battle
against Camper Anthony and Picnicker Lauren.

_________________________________________________
|Camper Anthony / Picnicker Lauren (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Any Pokémon that knows a Rock-type or Ground-type attack HAS to come
into this battle, no ifs, ands, or buts; both Fire and Electric-type attacks
will be weak or negated by the aforementioned Pokémon-types, and in turn, Rock
beats Fire, and Ground beats both. After that, you will have a rather difficult
time fielding a Pokémon that can beat one that isn’t dominated by the other. As
such, you may wish to stick to a Pokémon neutral to both types. The only other
major note is that you should watch out for Pachirisu’s Charm in this battle; if
you delay in taking her out, focusing on the Ponyta instead, by the time you get
to her, you might not have enough Attack to defeat her.

After you win the battle, continue right, and pick up the Pokéball lying
between the two pillars to obtain a Super Potion. Afterwards, head back left a
bit past the Camper/Picnicker couple, then head south down a ledge next to the
rock cliff. Down here, head right, and face off against Youngster Austin, who is
walking around.

________________
|Youngster Austin|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you are about to see pretty soon (and have in the last little bit),
there shall be a lot of Flying-type Pokémon for the next long stretch of the
game to battle. As such, it is imperative to focus now on the two types Flying
Pokémon are weak to that you have an abundance of – Electric-types and Rock-
types. Take the time to formulate a general strategy, with specialized
strategies for each second Subtype a flier might have (the most common being
Normal and Poison for now).

With that spiel out of the way, you will also face off against a
Chimchar. He isn’t very different yet from the handful of trainer and wild
Ponyta that you have faced so far, so continue on with your current lineup for
downing Fire Pokémon. However, you should watch out for his Flame Wheel, which
has a bit more power than Ember and a much higher likelihood of causing a Burn.

Geodude does not even need elaboration. Water, Grass, Fighting-type
attacks, and the like.

When that is done, head up the nearby stairs, then go left and up
another flight. Head over to talk to Hiker Kevin to fight him in a battle.

___________
|Hiker Kevin|
¯¯¯¯¯¯¯¯¯¯¯
This is a pretty basic battle, so long as you know what you’re doing.
For the three Geodudes, utilize the same lineup as you have been using for the
last couple of Hikers you have faced off against. When it comes time to take on
the Zubat, once again, don’t use a Psychic-type, as you’ll get slaughteredd to
hell and back by Leech Life and Bite; instead, again, use an Electric-type or
Rock-type to take advantage of Zubat’s Flying-type attribute.

Afterwards, head south and grab the Pokéball on the ground across the
bridge for a Critical Hit. Now go back across the bridge, then head right past
the staircase to face off against Battle Girl Helen.

_________________
|Battle Girl Helen|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Meditite is one of the more Type combinations that you do not see very
often; in this case, Psychic/Fighting. Detect allows him to evade an attack,
while Hidden Power is a Special Attack that can be either Psychic or Fighting-
type. Confusion is also a strong Psychic attack, capable of confusing you (as
the name suggests). If you have a pure Ghost type, such as Misdreavous (can only
get in Pearl), bring it into the battle to hit Meditite’s Psychic type with
Ghost-type attacks. You can also bring in a Flying-type Pokémon; just make sure
that if it’s second subtype is Normal to not be hit by Hidden Power.

Machop is an easier entity to take care of. Focus Energy allows him to
raise the critical hit ratio of his attacks. If you have a pure Ghost up your
sleeve, bring it in, since Fighting attacks will not hit at all, which is all
that Machop has. Lacking that, a Psychic type should work wonders with Machop,
who is weak to Psychic attacks.

Once you have won your battle with Sarina, head right, up and left down
the stairs. Jump off the ledge, then go up and right past the Hiker to face
Hiker Justin.

____________
|Hiker Justin|
¯¯¯¯¯¯¯¯¯¯¯¯
Geodude is, obviously, much more of the same. You have been here a dozen
times before, so you should know by now what to do.

Justin’s second Pokémon, a Bronzor, is something you have not
encountered before. It is a Psychic/Steel type, and because of it’s Steel
subtype, it has very few type weaknesses. In fact, its only weaknesses are
Ground and Fire. However, its two possible Abilities, Levitate and Heatproof
respectively, ensure that Ground attacks will not work on Bronzor and that Fire
attack damage is lowered. Additionally, because it knows Psychic-type attacks,
this means no Fighters either (Chimchar line). As such, bring in a pure Fire-
type such as a Ponyta who is in abundance on the last few routes, and use Ember
until it falls. If you do not have a Fire-type, use a Water-type, Fighting-type,
Bug-type, Dark-type or Electric-type attack as all of those will cause 1x
damage.

Finally, head inside the cave to go inside another section of Mt.
Coronet.

——————-
Mt. Coronet (South)
——————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Chingling | Psychic | 15 | 10% | 10% | 10% | |
|Cleffa | Normal | 14 | 25% | 5% | 5% | |
|Geodude |Rock/Ground | 14-16 | 20% | 30% | 30% | |
|Machop | Fighting | 15-16 | 10% | 25% | 25% | |
|Meditite |Fight/Psych | 14-15 | 25% | 10% | 10% | |
|Zubat | Poison/Fly | 14-16 | 10% | 20% | 20% | |
——————————————————————–

There isn’t really altogether too much to do in Mt. Coronet, considering
the lack of trainer and items, and that you cannot do anything without Strength
or Surf. Head south from the entrance and then right, and you will run into a
blue-haired man who will talk about Mt. Coronet. After he leaves, head up the
stairs to your north (breaking through the rocks with Rock Smash will take you
the exact same direction), and then head up and right down the stairs. Exit
outside from the eastern door.

———
Route 208
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bibarel |Normal/Water| 17-18 | 10% | 10% | 10% | |
|Bidoof | Normal | 16 | 20% | 20% | 20% | |
|Machop | Fighting | 16-17 | 20% | 20% | 10% | |
|Meditite |Fight/Psych | 16-17 | 20% | 20% | 10% | |
|Psyduck | Water | 16-18 | 30% | 30% | 30% | |
|Zubat | Poison/Fly | 16 | 0% | 0% | 20% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Berry Searcher |Talk to little girl in house |
[ ] |Odd Keystone |Talk to man in corner by honey tree |
[ ] |Poké Ball |Use Rock Crush on rocks at north end |
[ ] |X Speed |Past the Black Belt Kyle battle |
[ ] |Honey |Use Dowsing Machine left of honey tree |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Hiker Robert|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 17 / Rock Throw, Rock Cart)|
| Geodude (Level 17 / Rock Throw, Rock Cart)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $544|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Black Belt Kyle|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machop (Level 19 / Foresight, Seismic Toss, Focus Energy, Karate |
| Chop) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $456|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Hiker Jonathan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Onix (Level 19 / Rock Tomb, Rock Throw, Rage)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $608|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Aroma Lady Hannah|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Combee (Level 16 / Sweet Scent, Gust) |
| Roselia (Level 18 / Leech Seed, Mega Drain, Stun Spore, Poison |
| Sting) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $576|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Artist William|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mime Jr. (Level 17 / Encore, Doubleslap, Meditate, Confusion) |
| Bonsly (Level 17 / Low Kick, Flail, Mimic, Rock Throw) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $816|
¯¯¯¯¯¯¯¯¯¯¯¯

From the exit out of Mt. Coronet, cross the first bridge, and on the
crossway plateau, talk to the Woodsman to face off against Hiker Robert for your
first battle in Route 208.

____________
|Hiker Robert|
¯¯¯¯¯¯¯¯¯¯¯¯
It is two Geodudes. Rock-type Pokémon and Hiker. Put the two together,
remember back to all your previous battles with Hikers for the last hour of
playtime or so, and then crush your opposition with your regular lineup.

Continue on up the north bridge, and you will encounter another Trainer
who is walking around in a square. Catch his attention to duel Black Belt Kyle.

_______________
|Black Belt Kyle|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And now, for something totally different. Machop should be a pretty
reasonable match-up for you, as it is something we have not seen in a long time
(outside of your earlier battle with Helen). Focus Energy can be dangerous if
you wait to finish him off after he has performed it, as it heightens his
chances of performing a Critical Hit. If you picked up a Misdreavous earlier
(Pearl only), you can use it to win this battle without ever being touched
(thanks to pure Ghost-types not getting hit by Normal or Fighting-type attacks).
Lacking that, Flying-type attacks or Psychic-type attacks can make short work of
Machop.

After the battle, head left and down past where you fought Kyle, and
open the Pokéball lying next to the river to obtain an X Speed. Proceed back up
and across the bridge to the plateau again, and this time, head right. After you
make it across the bridge, you will be forced into a battle with Hiker Jonathan.

______________
|Hiker Jonathan|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Considering that it is another Woodsman, you would expect another Rock-
type Pokémon, and Hiker Jonathan continues the trend with a lone Onix in his
lineup. That being the case, call out whoever you will from the
Grass/Water/Fighting category to fight Onix and take the fodder experience.

Continue right and north from your face-off with Jonathan. At the end of
the north direction, break the rocks to your left using Rock Smash, and go down
the stairs to open the Pokéball for a Poké Ball. Head back right and continue in
that direction, then go down the staircase. In the grass patches below, head
right to take on Aroma Lady Hannah.

_________________
|Aroma Lady Hannah|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Combee, Hannah’s first Pokémon, is fodder, period. Its only known moves
are Sweet Scent and Gust; the former is basically useless when coupled with an
attack like the latter. So long as you make sure not to bring somebody in who’s
weak to Flying attacks, defeating Combee should be a breeze.

Afterwards, head right and enter the house. Inside, talk to the old man,
and he will give you a random berry. Talk to the girl wandering around, and say
yes to gain a new Pokétch feature, the Berry Searcher. You can also buy
different types of soil from the lady here for $200 each. Exit outside, then
ehad south to fight the Artist William.

______________
|Artist William|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pure Ghost, Pure Bug, Pure Dark, or anybody who knows any moves from
these three type categories should make the entrance into the battle against
Mime Jr. However, where possible, preferably make it the Pure Ghost. This is
thanks to Mime Jr.’s Encore, which if it hits, can make you repeat the same move
you just performed two to six times. Since Bonsly comes next, who knows a
Fighting and Normal move, being a pure Ghost means it will not connect. Lacking
a Ghost, just bring in somebody who can hit Mime Jr. hard, and then switch out
for somebody who can also dominate Bonsly (who is a Rock type….better than the
Geodudes and Onixes littering the last few Routes).

Once done, head straight south, and talk to a Black Belt standing in the
corner next to some trees. He will give you an Odd Keystone. Use your new
Dowsing Machine and you can see there is an item to the left: examine the bare
patch inside the field of grass for some Honey.

Go north and into the house, and talk to the girl inside for the Berry
Searcher. Now that your time here is finished, head back up and then head right
to enter Hearthome City.

————–
Hearthome City
————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Dress/Tuxedo |Automatically obtained from your mother |
[ ] |Glitter Powder |Automatically obtained from Keira |
[ ] |Poffin Case |Talk to man in Pokemon Fan Club building |
[ ] |Pokemon Egg |Contains Happiny; talk to Hiker in southeast corner |
[ ] |Shell Bell |Gotten from woman on 2F of the residential tower south |
| |of the gym |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________
|PokeMart|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Poké Ball | $200 |
| Potion | $300 |
| Super Potion | $700 |
| Antidote | $100 |
| Paralyz Heal | $200 |
| Awakening | $250 |
| Burn Heal | $250 |
| Ice Heal | $250 |
| Escape Rope | $550 |
| Repel | $350 |
| Heart Mail | $50 |
| Heal Ball | $300 |
| Net Ball | $1000|
| Nest Ball | $1000|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|Rival|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon : Starly (Level 19 / Wing Attack, Quick Attack, Double Team) |
| |
| (If your starter was Turtwig) |
| Buizel (Level 20 / Water Gun, Growl, Quick Attack, Pursuit) |
| Roselia (Level 20 / Mega Drain, Leech Seed, Poison Sting) |
| Monferno (Level 21 / Flame Wheel, Mach Punch, Fury Swipes, Taunt)|
| |
| (If your starter was Piplup) |
| Buizel (Level 20 / Water Gun, Growl, Quick Attack, Pursuit) |
| Ponyta (Level 20 / Tail Whip, Ember, Growl, Tackle) |
| Grotle (Level 21 / Curse, Razor Leaf, Withdraw, Absorb) |
| |
| (If your starter was Chimchar) |
| Roselia (Level 20 / Mega Drain, Leech Seed, Poison Sting) |
| Ponyta (Level 20 / Tail Whip, Ember, Growl, Tackle) |
| Prinplup (Level 21 / Growl, Bubble, Metal Claw, Peck) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2100|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Go through the checkpoint. Head right from the entrance to Hearthome,
and a Buneary will come out of nowhere and run into you. A girl will catch up
with it, apologize, and then leave. After the event, continue east into
Hearthome itself. Visit the Pokémon Center, which is in the center-west section
of the city, and recover up. You can also visit the house right next to the
Center and talk to Bebe inside, and afterwards, your Pokémon PC will be named
Bebe’s PC.

Talk to the lady with purple hair standing outside of the Contest
Hall in the middle of the city; she will introduce herself as Fantina, Hearthome
Gym Leader, then run off. Head inside, and you will receive the Glitter Powder
and either a Tuxedo or a Dress (depending on your Gender), along with being able
to enter contests from now on. You MUST go inside the Contest Hall if you wish
to advance in the game.

South of the Pokemon Gym is a residential tower. Inside, take the
elevator to the top floor, and talk to the lady to obtain a Shell Bell (it is a
Held Item that restores your Pokemon’s HP while it damages other Pokemon, making
it fairly useful). In the house right next to that, you can talk to the lady at
the front door to do a TV Interview. Talk to the Pokemon Fan Club President to
get a Poffin Case Key Item, which is essential to winning Pokemon contests. West
of the PokeMart, you can use the Poffin House to cook Poffins up using Berries.

Save your game up, because you are about to have a battle. Near the
Pokemon Fan Club building, head south and you will run into your Rival, who will
challenge you to a battle.

_____
|Rival|
¯¯¯¯¯
Starly is a constant on your Rival’s team no matter what Pokémon you
chose at the start; also despite his level, Starly has not been evolved into a
Starvia. Because Starly has only Normal and Flying type moves at its disposal,
both Electric-types and Rock-types work well; the latter, better, thanks to its
natural resistance to both Quick Attack and Wing Attack.

When taking on Buizel/Prinplup, make sure that you keep your eye on
other-attribute moves that they may possess; Buizel’s Dark-attack Pursuit means
not to bring in any Psychics or Ghosts, while Prinplup’s Peck can take on Grass
and Bug-types. However, neither of them pose any serious threat to a decent
Electric-type, who will gain 2x against both types.

Roselia/Grotle follow the same fashion, as neither of them have Subtypes
in addition to being Grass that protect against their two major weaknesses;
Fight and Fire, and in Roselia’s case, Psychic. However, they can both be
annoying between Mega Drain and Poison Sting, Absorb and Withdraw. As such, take
them out quickly before they may be allowed to become a nuisance.

Ponyta can be solved by a basic Rock or Water attack. Monferno is not so
simple to fell, as he knows Mach Punch, which may present a difficulty to your
Rock-types, and also has STAB bonus. In such a situation, it may be better just
to use a Flier or Psychic to bring the shift away from his Mach Punch to Flame
Wheel, which isn’t quite as effective.

Once you have won, go back to the Pokémon Center and deposit one of your
Pokémon, leaving only five in your current lineup. Now head to the southern end
of the city, then right to the southeast corner. Before leaving Hearthome City,
talk to the Hiker standing near the checkpoint. He will give you an Egg if
you answer Yes. As you walk around, the Egg will get closer to hatching,
eventually hatching into a Happiny, which will itself evolve into a Chansey.

There is a pair of other stops that you can still make before continuing
on in the game, but they are entirely optional. If you have a Pikachu, Clefairy,
Psyduck, Pachirisu, Happiny, Buneary or Drifloon, you can enter Amity Square,
which has two sections on the northern end of Hearthome City. Psyduck, Pachirisu
and Drifloon should all be catchable up to this point in the game, while
Clefairy is the evolution of Cleffa (who is also catchable in Mt. Coronet), and
Happiny will hatch from the egg you just obtained.

Head to the northwest or northeast section of Hearthome and go inside
the Amity Square.

————
Amity Square
————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Amulet Coin |At the back of the left of the two ruined buildings |
[ ] |Spooky Plate |To the right of the two ruined buildings |
[ ] |TM43 |Teaches Secret Power; east of the West entrance |
[ ] |TM45 |Teaches Attract; north of the fountain |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside Amity Square, your Pokemon will follow you around. If you talk to
it after every 200 steps, you can get an Accessory or a Berry (each Pokemon has
different Accessories it will pick up).

Starting from the West gate, go east and pick up TM43 off the ground.
Next, head north past the water fountain and pick up TM45 near the wall. Go east
and up the staircase, then go north up to the ruins. Head into the left building
and go to the back. Press A to pick up a hidden Amulet Coin. This is a Held Item
that doubles the amount of money gotten from Trainer battles when the Pokemon
holding it participates, so it can be fairly useful. Go outside and to the right
to pick up the Spooky Plate.

Exit outside back into Hearthome City once you are done.

————–
Hearthome City
————–
Do whatever arrangements need to be done, then go to the southeast
corner (where the Hiker gave you the Pokemon Egg). You cannot go to Route 212
(southwards) because it is currently blocked off, so proceeding onto Route 209
is your only option. Head right through the checkpoint and continue on your
journey.

———
Route 209
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bibarel |Normal/Water| 16-18 | 35% | 45% | 35% | |
|Bonsly | Rock | 16 | 25% | 5% | 5% |Pearl only |
|Chansey | Normal | 16 | 5% | 5% | 5% | |
|Gastly |Ghost/Poison| 16 | 0% | 0% | 10% | |
|Mime Jr. | Psychic | 16 | 25% | 5% | 5% |Diamond only |
|Staravia | Normal/Fly | 16-18 | 15% | 25% | 15% | |
|Starly | Normal/Fly | 16 | 20% | 20% | 20% | |
|Zubat | Poison/Fly | 16 | 0% | 0% | 10% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Goldeen | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Awakening |Examine rock in pit before Cowgirl Shelley |
[ ] |Calcium |Northwest corner (use Bicycle) |
[ ] |Good Rod |Talk to fisherman on pier |
[ ] |X Accuracy |Path south of Poké Kid Danielle battle |
[ ] |Honey |Field north of west entrance from Hearthome City |
[ ] |Revive |North and west of the Twins; use Dowsing Machine |
[ ] |Super Potion |One space north of Pokemon Breeder Jennifer |
[ ] |TinyMushroom |Use Dowsing Machine in pit north of Pokemon Breeder Jennifer|
[ ] |TM47 |Teaches Steel Wing; South of Lost Tower (use Cut) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________
|Pokémon Breeder Albert|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bonsly (Level 16 / Rock Throw, Flail, Copycat, Low Kick) |
| Budew (Level 15 / Mega Drain, Water Sport, Growth, Stun Spore) |
| Pichu (Level 17 / Charm, Thunder Wave, Sweet Kiss, Thundershock) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $816|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Jogger Richard|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Luxio (Level 19 / Leer, Spark, Charge, Bite) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $608|
¯¯¯¯¯¯¯¯¯¯¯¯

__________________________________
|Twins Emma and Lil (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Emma): Bonsly (Level 19 / Rock Throw, Low Kick, Flail, Mimic) |
| (Lil): Mime Jr. (Level 19 / Doubleslap, Meditate, Encore, Mimic)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $608|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Poké Kid Danielle|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pikachu (Level 19 / Thunder Wave, Quick Attack, Double Team, Tail |
| Whip) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $152|
¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Jogger Raul|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Staravia (Level 19 / Quick Attack, Endeavour, Wing Attack, Double |
| Team |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $608|
¯¯¯¯¯¯¯¯¯¯¯¯

________________________
|Pokémon Breeder Jennifer|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mime Jr. (Level 16 / Doubleslap, Encore, Copycat, Meditate) |
| Cleffa (Level 17 / Sing, Copycat, Magical Leaf, Sweet Kiss) |
| Budew (Level 15 / Mega Drain, Stun Spore, Growth, Water Sport)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $816|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Cowgirl Shelley|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bidoof (Level 14 / Tackle, Defense Curl, Growl, Rollout)|
| Bidoof (Level 14 / Tackle, Defense Curl, Growl, Rollout)|
| Bidoof (Level 14 / Tackle, Defense Curl, Growl, Rollout)|
| Bidoof (Level 14 / Tackle, Defense Curl, Growl, Rollout)|
| Bidoof (Level 14 / Tackle, Defense Curl, Growl, Rollout)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $240|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________________________
|Couple Ty and Sue (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Ty): Machop (Level 19 / Seismic Toss) |
| (Sue): Meditite (Level 19 / Mind Reader) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2432|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Out on Route 209, you have a new set of Pokémon that you can capture.
Mime Junior is pretty useless, but Gastly is a useful Pokémon to pick up if you
are playing Diamond and cannot obtain a Misdreavous. Levitate also reduces the
number of weaknesses his evolution line has by one.

It should be noted that Route 209 is the first (two) occurences of the
Jogger-type trainer in the game. The Jogger is one of two trainer classes that
will only battle you at certain points of the day; in the Jogger’s case, you can
only fight them from 4:00AM to 9:59AM (Morning). The other class that is time-
specific are Officers, which only fight from 6:00PM to 3:59AM (Evening). If you
want to fight the Joggers on this route, you need to either wait until morning
or adjust your DS unit’s time to be morning.

Out here, head right and talk to the boy standing just east of the sign
to battle Pokémon Breeder Albert.

______________________
|Pokémon Breeder Albert|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bonsly is a Rock Pokémon. Despite being different in moves from the
handful of Geodude and Onix you have faced in the past, he is still a Rock-
Pokémon; as such, you should do as you always will and bring in a Water or
Grass-type to snipe him off quickly.

Next up is the mega-annoying Budew, who between Stun Spore and Water
Sport means that you should bring in either a Psychic-type or Flying-type (Water
Sport reduces damage done by Fire attacks). Finish it off fast to avoid being
paralyzed by its Stun Spore.

Most annoying, however, is Albert’s Pichu. Never mind the fact that it
has Thunderwave; Pichu’s Static Ability means that it has a good chance of
paralyzing its opponent every turn. After that, it can use Double Team to raise
its evasiveness to broken levels, all the time utilizing Tail Whip and Quick
Attack to take down any opponents with high Defense. About the only way that you
CAN reasonably win without any injury is to bring in a Rock/Ground Pokémon such
as Geodude, whose Ground-type attribute keeps Thunderwave from affecting him.
Magnitude will also send Pichu packing after a couple of turns, no matter the
strength.

After the battle, head down and talk to the fisherman on the nearby dock
to get the Good Rod, which allows you to catch Pokémon other than Magikarp. Also
head north of Albert and to the northeast corner of the grass patch to claim a
Honey. Back at Albert, using him as a landmark, head straight right. If it is
morning time, you can be challenged by Jogger Richard.

______________
|Jogger Richard|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Richard’s lone Pokemon, a Luxio, knows Bite, so do not be lugging along
any Psychic-type Pokemon (in addition to the obvious avoiding using a Flying-
type or Water-type). You are not likely to have any Pokemon with a Ground Attack
(Geodude and Graveler being the only ones up to this point), so stick with
something element-neutral. Luxio has a high physical attack rating, so bring in
a fighter that has a high Defense rating, and is preferably swift on its feet to
get in a hit because Luxio can possibly paralyse your own Pokemon with Spark.

Once you are done with Jogger Richard, make your way over across the
bridge. At the next land mass, continue right a bit to face off against the Twin
Girls Emma and Lil.

__________________________________
|Twins Emma and Lil (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Although not the biggest threat as far as actual attack power goes, Mime
Jr. is a very annoying Pokémon because of its Encore; it can force you to repeat
the move that you just utilized for two to six turns straight. Throw it in with
Mimic, and you should probably bring in a setup of two Pokémon who are not weak
to the other’s attacks (Dark/Ghost and Water is a good combination) so that Mime
Jr. (and Bonsly, who also knows Mimic) cannot use your attacks against you.
Thankfully, Mime Jr.’s actual offensive power is not so great, as even with
Meditate, Doubleslap does little damage. After Mime Jr. is taken out, finish off
the twins by defeating Bonsly.

After you win, head right and talk to the Pikachu on the dock to get
into a duel with Poké Kid Danielle.

_________________
|Poké Kid Danielle|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Having faced Albert’s Pichu before, this battle should be seen as
basically the same thing; the only real difference is that Danielle uses a
Pikachu, so it will be a good deal stronger than the Pichu. Come in with
something like Magnitude or Earthquake to take Pikachu out right away, as it
also has Static as its Ability.

Go south across the bridge then around for an X Accuracy, then go back.
Before continuing on, if you wish to, you can head straight north from
the Twin Girls and then left across two bridges to grab some berries. North and
right from the Twin Girls, use the Dowsing Machine to find a Revive. After
that, head north and right from the Twin Girls to cross a bridge. If it is
morning out, you can face off against Jogger Raul.

___________
|Jogger Raul|
¯¯¯¯¯¯¯¯¯¯¯
Although Staravia is nothing tough, you probably should try to beat it
quickly. If it uses Double Team even a couple of times, it can be very difficult
to defeat, and Endeavour will cause your own Pokemon’s HP to become equal with
Staravia’s HP (only if it is not at maximum HP), which can be dangerous if
Staravia is in the low HP zone. Given its Flying typing, Electricity and Rock
are obvious, but most anything besides Grass, Bug and Fighting should be
sufficient.

Head up after towards the dug-up hole to face Pokémon Breeder Jennifer.

________________________
|Pokémon Breeder Jennifer|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the Twins battle earlier, you fought a Mime Jr. with the same setup
as Jennifer’s first Mime Jr.; the only difference is Copycat, which is a MUCH
less flexible form of Mimic. Take the initiative and nullify the use of Encore
by starting off with a Ghost-type, Bug-type or Dark-type attack so even if you
are affected by it, you will continue hitting Mime Jr. with attacks that it is
weak to.

Cleffa is not too bad, so long as you avoid a war of attrition; once
that becomes the case, Cleffa has a chance of winning through the use of Sweet
Kiss (which may cause Confusion) and Sing (which can put you to sleep), followed
up by Magical Leaf (no-miss attack). However, considering its stats, it should
not be too difficult to defeat in short time.

Budew is something you have also fought against. Just go god-mode on it
with a Flying or Psychic type to trump it in no time at all.

After you win, examine the space exactly one panel north of Jennifer for
a Super Potion. Next, go north into the dirt pit. Examine the dirt (use the
Dowsing Machine if you have to) to find a TinyMushroom.

Exit out, and continue right along the dirt road. To your east, you
should see a run-down well. Examine it, and if you have the Odd Keystone from a
few routes back, you can insert it here to make a Hallowed Well. This is fairly
insignificant right now; however, you can catch a very rare, one-per-game
Pokemon here if you meet 32 people in the Underground (what the Explorer Kit
from Eterna City is used for).

To your north will be another dug-up hole, this time complete with a
sandfall at the end of it. Examine the rock inside the pit for an Awakening. To
get up the sandfall, you need to go a bit south from it first (before the
stairs, minimal), get onto your bike and go into second gear (press B), then
build up speed and head north and up the sandfall. As soon as you do, you will
face off with the Cowgirl Shelley.

_______________
|Cowgirl Shelley|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unfortunately, this battle is a legion of five of one of the most
annoying Pokémon you will ever face; in this case, Bidoof. Each Bidoof varies
only in level, with all four of their moves being constant between all
five Bidoof. Ideally, you COULD just use all five as experience fodder,
even considering that they all have the dangerous Rollout. However, at the same
time, you could also just throw in one Pokémon that needs the experience; since
they are altogether fairly weak at this poin in time, if you have one Pokémon
that knows a move that increases with attack power for each time you repeat it
(ie. Fury Cutter or Rollout), you can bring that into play too. Rollout from
Bidoof should only be painful after three or four consecutive attacks, so if
you can finish each of them off in less than that time, you should be good.

Once done, head left and down the grass patch. This next bit is tricky;
another hole complete with sandfall lies in front of you, but unlike before, you
have to traverse around some rocks. To complete this, you need to bike down the
stairs at top speed, then head right and then up again. Once you complete it,
your reward will be a Calcium. Now head back to where Cowgirl Anii is standing,
then go right and through the large grass path. Proceed down to find a tree
blocking your way, and cut it down using Cut. Grab the Pokéball on the ground
for TM47, which teaches Steel Wing. Now go back to Cowgirl Shelley for the last
time, and continue a bit north to get thrown into a double battle with the
Couple Ty and Sue.

_________________________________
|Couple Ty and Sue (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Machop and Meditite might have other moves. However, while they are
acting as a Doubles team, they only utilize a Mind Reader – Seismic Toss
combination, with the former attack ensuring the latter hits. Since they are
both Fighting and Meditite Psychic, improvise by wrecking their strategy – bring
in a Flier and either a pure Ghost or someone who knows a Dark-type attack to
wreck Meditite off the start. Once Meditite is out of the way, you have no
threat from any possible Psychic attacks he may be hiding, and then you can
pound Machop.

Now, you have a choice. You can either go to Solaceon Town and continue
on with your quest to Veilstone City, or you can go to Lost Tower which is the
giant skyscraper to your right and get HM04, Strength. You will need HM04 later
on in the game, but not now; on the other hand, the trainers and Pokémon inside
are also within your level range at the moment. For the purpose of this
walkthrough, the Lost Tower walkthrough will be done here.

———-
Lost Tower
———-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Gastly |Ghost/Poison| 16-19 | 50% | 50% | 40% | |
|Misdreavus | Ghost | 17 | 0% | 0% | 20% |Pearl only |
|Murkrow | Dark/Flying| 17 | 0% | 0% | 20% |Diamond only |
|Zubat | Poison/Fly | 16-19 | 50% | 50% | 40% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |HM04 |Talk to left woman on 5F; teaches Strength |
[ ] |Cleanse Tag |Talk to right woman on 5F |
[ ] |Revive |Southwest corner on 3F |
[ ] |Oval Stone |Middle area on 2F, north of Olliver |
[ ] |Stardust |SE corner of 2F; use Dowsing Machine |
[ ] |TM27 |South side on 4F; teaches Return |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Youngster Olliver|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Stunky (Level 16 / Poison Gas, Fury Swipes, Smokescreen, Screech)|
| Shellos (Level 16 / Harden, Hidden Power, Mud Bomb, Water Pulse) |
| Kricketune (Level 16 / Bide, Leech Life, Fury Cutter, Growl) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $256|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Roughneck Kirby|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Cleffa (Level 19 / Sing, Copycat, Sweet Kiss, Growl) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $456|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Pokéfan Leonard|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pichu (Level 15 / Sweet Kiss, Thunder Wave, Charm, Tail Whip) |
| Pikachu (Level 18 / Double Team, Quick Attack, Tail Whip, Thunder |
| Wave) |
| Pichu (Level 15 / Sweet Kiss, Thunder Wave, Charm, Tail Whip) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1152|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Pokéfan Rebekah|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bonsly (Level 19 / Low Kick, Rock Throw, Mimic, Flail)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1216|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________________________________
|Belle and Pa Beth and Bob (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Beth): Ponyta (Level 19 / Ember, Stomp) |
| (Bob): Buizel (Level 19 / Water Gun, Pursuit, Swift)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2128|

¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________________________________
|Young Couple Mike and Nat (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Mike): Murkrow (Level 19 / Wing Attack, Pursuit, Astonish, Peck)|
| (Nat): Misdreavus (Level 19 / Confuse Ray, Mean Look, Astonish) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2432|
¯¯¯¯¯¯¯¯¯¯¯¯¯

At the beginning of the tower, head to the northwest corner and go up
the staircase. Up a floor, continue down past the graves, and then head left to
face off against Youngster Olliver.

_________________
|Youngster Olliver|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You may remember facing a Galactic Commander a long, long time ago who
utilized a Skuntank. Olliver’s Stunky is the pre-evolved form of said Skuntank,
and has the same annoying Dark/Poison types. If you have somebody who knows an
offensive Ground attack, use it. Otherwise, use someone else with a powerful
attack to take Stunky out in two hits top, before it can severely affect you
with Poison Gas, Smokescreen or Screech.

Once Shellos comes out, you can switch out for anything that Water is
weak to. Despite its ability to use Ground attacks, it does not have a Ground
subtype, so you can attack with Electric here. On the same note, Electric-types
should watch out for Shellos’ Mud Bomb, but other than that, it really does not
pose too much of a threat.

Kricketune should not be too difficult a fight at all. One
Flying/Fire/Fighting hit later, it shall be down for the battle.

Pick up the Oval Stone right above you, then go down to the southeast
corner. Use the Dowsing Machine to find a Stardust on the floor, then continue
on clockwise onto
the third floor. Continue down and then left up here, and talk to the old man at
the end on the southern side of the room to face off against Roughneck Kirby.

_______________
|Roughneck Kirby|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Between Sing, Growl, and Sweet Kiss (being able to put you to sleep,
dropping your attack power and confusing you in that order), Cleffa is a Pokémon
of attrition; however, there is one problem to that, and that is its relatively
poor stats, being a baby Pokémon. Bring in somebody who knows a Fighting-type
move, or failing that, a Ghost-type such as Gastly or Misdreavous (Normal-type
attacks will not faze any Ghost-type). Give it no more than two turns, and
Cleffa should be neutralized as a threat.

Head left from the Roughneck to pick up a Revive, then continue north to
take on Pokéfan Leonard.

_______________
|Pokéfan Leonard|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Oh great, a Pikachu-line triple team. You NEED to bring in somebody with
a Ground-attribute to nullify all the Thunder Waves, which can be very annoying;
even then, Static can still affect you after you down each of the Pichus and the
Pikachu. The only other things you should watch out for are Sweet Kiss and
Charm, both of which can be severely annoying.

Proceed left and onto the next floor. Up here, head straight south to
face off against Pokéfan Rebekah.

_______________
|Pokéfan Rebekah|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bring in somebody with a Grass or Water-type attack. Bonsly has nothing
against the type of Pokémon that usually have them, and is weak to both types of
attacks. The only thing that he has in his arsenal that can be a major threat is
Flail, and if you make sure to bring in somebody quicker than he is to attack
first on the second turn (if required), you can avoid serious damage.

Continue again to face Belle and Pa Beth and Bob in a double battle.

_________________________________________
|Belle and Pa Beth and Bob (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Against the Buizel/Ponyta combination, you will have to make sure that
neither of your Pokémon are weak against either of the Belle and Pa’s. Your best
lineup at this point in the game is probably an Electric/Water duo, with your
Electric taking on Buizel and your Water on Ponyta. Ponyta’s Ember would be
ineffective against your Water, and Buizel’s Water Gun ineffective against both.
After that, they really do not have anything to use against you.

Next, head left and pick up TM27 off the floor (which teaches Return).
Now go back north to where Pokéfan Rebekah is, then head left. Use the Dowsing
Machine to find a Great Ball, then continue on left to get into another Double
battle; this time, with the Young Couple Mike and Nat.

_________________________________________
|Young Couple Mike and Nat (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You will be going up against a fairly painful combination here in
Misdreavous/Murkrow. If you have the types, you should probably bring in someone
who knows either Ghost or Dark attacks, and then somebody who knows Rock,
Electric, or Ice attacks for Murkrow. In all actuality, however, you might only
have a Rock or Electric type for Murkrow, so just bring him in and then make
sure you have somebody who’s neutral or resistant to Dark, Ghost, and Flying-
type attacks to act as backup for your Rock/Electric-type and to take on
Misdreavous after. Murkrow and Misdreavous themselves use a pretty basic
combination of Dark, Ghost, and Flying attacks. The only real stuff that you
have to watch out for is Misdreavous’ Confuse Ray, which can be annoying pretty
quickly, especially with a very high accuracy rate.

With the battle done, continue on your traversing and head left and
upstairs. On the fifth floor, go and talk to the two old ladies standing in the
middle of the room. The right one will give you the highly useful Cleanse Tag,
which stops all wild Pokemon encounters when your lead is wearing it; the left
one shall hand over HM04, which teaches Strength. That done, exit the tower, and
head north outside to enter Solaceon Town.

————-
Solaceon Town
————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Day-Care Checker |Pokétch Application; man inside breeding |
| |center after dropping off first Pokémon |
[ ] |Honey |NE Corner of Solaceon; use Dowsing Machine |
[ ] |Pokémon History |Pokétch Application; man SW of Pokémon |
| |Center |
[ ] |Seal Case |Woman in building on east side of town |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________
|PokeMart|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Poké Ball | $200 |
| Potion | $300 |
| Super Potion | $700 |
| Antidote | $100 |
| Paralyz Heal | $200 |
| Awakening | $250 |
| Burn Heal | $250 |
| Ice Heal | $250 |
| Escape Rope | $550 |
| Repel | $350 |
| Super Repel | $500 |
| Air Mail | $50 |
| Dusk Ball | $1000|
| Net Ball | $1000|
| Nest Ball | $1000|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the entrance to town, you can grab a few berries off the trees
right next to the PokeMart. Talk to the man in the hat walking around at the
front of town for a Pokemon History Application, which shows various infos on
the last sixteen Pokemon you have caught or otherwise obtained.

In the building to the right of the Pokemon Center is the Pokemon Press
Center, which is a newspaper building. The man on the left side will each day
ask you to show him a Pokemon; he will only ask for Pokemon that have already
been _seen_ in your Pokedex. As long as you have been actively catching Pokemon,
you should have about a one to two ratio of Pokemon captured to Pokemon seen. If
you can bring him the Pokemon he asks for in the same day, he will give you
three of one of the following types of Poke Balls: Dive Balls, Dusk Balls, Great
Balls, Heal Balls, Luxury Balls, Nest Balls, Net Balls, Poke Balls, Quick Balls,
Repeat Balls, Timer Balls, and Ultra Balls.

Outside again, head to the northeast part of town, and go right, then
head south down the second set of cliffs. Inside the building, talk to the lady
to obtain the Seal Case. Seals are basically stickers or decals that you can put
on your Poke Balls that have Pokemon in them.

Go back to the northeast corner. Go all the way east and up (where there
are some flowers). Examine the tree at the end for a Honey.

The final point of interest to be found in Solaceon Town is the
Breeding Center in the upper left corner of the town. Visit here, and you can
drop your Pokémon off to gain experience. For every step you take, a Pokémon in
the daycare will gain one experience point. To take it out, however, you will
have to pay $100, plus costs incurred throughout the actual raising of the
Pokémon. After you drop your first Pokémon off, another person will also appear
in the Day Care who will give you the Day-Care Checker Application, which allows
you to view your Pokémon and their levels at any time. You can also talk to a
man south and west of the Pokémon Center to get a Pokémon History Application,
which shows you information on the last sixteen Pokémon you have caught.

Now, you can once again continue on your journey, or you can take a side
stop to the Solaceon Ruins, a short dungeon east of town. Unlike the Lost Tower,
however, this one is totally optional for the storyline; however, it is fairly
short. If you do not want to do this, then you can skip right ahead and go north
onto Route 210.

————–
Solaceon Ruins
————–

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Unown | Psychic | 14-25 |100% | 100% |100% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Escape Rope |Use Dowsing Machine in a small room|
[ ] |Large Mushroom |Use Dowsing Machine in a small room|
[ ] |Mind Plate |Bottom of ruins |
[ ] |Nugget |Bottom of ruins |
[ ] |Rare Candy |Bottom of ruins |
[ ] |Repel |Lone rock in a dead end room |
[ ] |Odd Incense |Bottom of ruins |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Ruin Maniac Karl|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 16 / Mud Sport, Rock Polish, Tackle, Magnitude |
| Geodude (Level 17 / Mud Sport, Rock Polish, Tackle, Magnitude |
| Bronzor (Level 18 / Confuse Ray, Hypnosis, Imprison, Confusion) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $864|
¯¯¯¯¯¯¯¯¯¯¯¯

Inside the Ruins, start off by examining the engravings on the wall at
the top. Take the top left staircase down. Inside, examine the rock for a Repel,
then go back up to the main entrance. Back upstairs, take the top right
staircase down. Talk to the child in here, and he shall leave the Ruins.

Afterwards, take the lower left staircase. In the next hallway, talk to
the man standing in the middle to fight Ruin Maniac Karl.

________________
|Ruin Maniac Karl|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Geodude, Geodude, Geodude…where have we fought this Pokémon before?
Oh, right, only the last half dozen Hikers or so. Blast them down in one shot on
the opening round. Afterwards, you will come to one of D/P’s new Pokémon tanks,
Bronzor. Bronzor is a Psychic/Steel type, meaning that he is weak only to Fire
and Ground. To make things worse, he has two different Abilities: Heatproof
reduces the damage done to him by Fire attacks, whereas Levitate negates all
Ground attacks. Yeah. Bring in someone with a Fire attack and someone with a
Ground attack, and test to see which Ability he has. If you cannot take him down
with regular neutral-affinity attacks, then use the attribute attack he is weak
to.

After the battle is over, take the lower left stairwell once more.
Examine the rock for an Escape Rope, and go back up to where Karl is. Take the
upper right staircase this time, upper left, and then lower right. Examine the
rock for a Big Mushroom, then go back up and take the upper left staircase, then
the lower left stairwell.

Finally, in the last room, you can claim the Mind Plate, Nugget, Rare
Candy and Odd Incense. You can also catch Unown in this room. Lastly, there is a
message on the plaque on the wall for you to read. That being done, head back to
Solaceon Town (you can use an Escape Rope to get out).

————-
Solaceon Town
————-
If you go to the house where you obtained the Seal Case, if you captured
an Unown from the Solaceon Ruins and brought it along, you can show it to the
young boy (who was from the Ruins) to get a Seal of the respective Unown letter.

That being done, there is nothing else left to do in Solaceon. Head off
north onto Route 210.

—————–
Route 210 (South)
—————–

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bonsly | Rock | 18-20 | 25% | 5% | 25% |Pearl only |
|Chansey | Normal | 18-20 | 5% | 5% | 5% | |
|Geodude |Rock/Ground | 19 | 30% | 30% | 10% | |
|Kricketune | Bug | 18-19 | 10% | 10% | 30% | |
|Mime Jr. | Psychic | 18-20 | 25% | 5% | 25% |Diamond only |
|Ponyta | Fire | 18-20 | 30% | 50% | 30% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Great Ball |North of Pokémon Breeder Kahlil |
[ ] |Great Ball |In grass patch left of the honey tree |
[ ] |TM51 |Girl on plateau south of honey tree; teaches Roost |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Rancher Marco|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Aipom (Level 18 / Baton Pass, Fury Swipes, Tickle, Astonish) |
| Girafarig (Level 17 / Stomp, Confusion, Agility, Odor Sleuth) |
| Psyduck (Level 19 / Disable, Tail Whip, Water Gun, Confusion) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $680|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________________________
|Twin Teri and Tia (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Teri): Pikachu (Level 21 / Quick Attack, Slam, Thunder Wave) |
| (Tia): Clefairy (Level 21 / Doubleslap, Follow Me, Defense Curl, |
| Sing) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $672|
¯¯¯¯¯¯¯¯¯¯¯¯

______________________
|Pokémon Breeder Kahlil|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pichu (Level 18 / Smokescreen, Nasty Plot, Thunder Wave, |
| Sweet Kiss) |
| Pikachu (Level 19 / Double Team, Tail Whip, Thundershock, Thunder |
| Wave) |
| Happiny (Level 17/ Charm, Sweet Kiss, Copycat) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $816|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Jogger Wyatt|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Ponyta (Level 21 / Ember, Stomp, Growl, Tail Whip) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $672|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________________________________
|Belle and Pa Ava and Matt (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Ava): Stunky (Level 21 / Poison Gas, Fury Swipes, Screech, |
| SmokeScreen) |
| (Matt): Glameow (Level 21 / Fury Swipes, Faint Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2352|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Pokémon Breeder Amber|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Cleffa (Level 19 / Magical Leaf, Copycat, Charm, Sweet Kiss) |
| Clefairy (Level 17 / Sing, Doubleslap, Follow Me, Defense Curl) |
| Happiny (Level 18 / Charm, Sweet Kiss, Copycat, Refresh) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $864|
¯¯¯¯¯¯¯¯¯¯¯¯

You should come into this area with a Fighting-type on hand, simply
because of the sheer number of Normal-types that the Trainers are walking around
with, and the absolutely ridiculous ease with which they fall to a STABed
Fighting-attack. Anyways, because of the tall grasses in this area, you will not
be able to cross a patch while on your bike; instead, it will have to be by
foot. Start off by going to the upper right corner and grabbing some berries
from the dirt patch. If it’s morning out, you can also head up the sandfall and
take on Jogger Wyatt, who is, well, jogging around.

____________
|Jogger Wyatt|
¯¯¯¯¯¯¯¯¯¯¯¯
All Wyatt has is a Ponyta. Just bring in somebody with a STABed Water or
Rock-type attack and send him off running again.

After that, start heading up the patch to the left to face off against Rancher
Marco.

_____________
|Rancher Marco|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Do not bother worrying about Aipom’s Baton Pass; because Tickle affects
you and not him, he cannot switch out and pass on any positive effects to the
next Pokémon. However, you should still desire to take him out relatively
quickly because of Tickle, so bring in somebody with a Fighting-type attack to
finish him off in one or two hits.

Girafarig is a bit more of trouble. Do not bother with somebody who uses
Double Team, nor bother trying to bring back down his Agility. Rather, focus on
the fact that all the attacks he knows are Stomp and Confusion; if you have a
pure-Ghost on hand such as Misdreavous, now is a VERY good time to bring it in,
as neither of them will be able to affect him at all. Failing that, bring
somebody in who knows Dark-attacks to inflict damage.

Psyduck is reasonably more easier to eliminate, as you should have
somebody with you that knows either Grass or Electric attacks (if the former,
make sure it does not have a Poison subtype). You should watch out to make sure
your Pokémon isn’t someone who has only one attack, or else Psyduck might hit
you with Disable and screw you up for a few turns.

After, head right and up until you get to a clear-cut section within the
grass patch. Head as far south as you can on plains, turn around, get onto your
bike, shift to second gear if you are not in it already, then pedal north and up
the sandfall. Quickly after you make it over, you shall face off the Twin Girls
Teri and Tia in a Double Battle.

_________________________________
|Twin Teri and Tia (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unfortunately, between Pikachu’s Thunder Wave and Clefairy’s Sing, you
will have an annoying set-up to face. This can become even worse if you become
idle and allow Clefairy to use Follow Me, which forces you to attack her,
combined with Defense Curl, increasing her Defense. As such, make sure Clefairy
is your primary target from the start, so you have a head start should she use
Follow Me. A Fighting-type move can work wonders, but any STABed attack will do.
After that, Pikachu shouldn’t look so powerful when it wallows in opposition
against two of your own Pokémon; even if both of them are paralyzed, the math
still will work out in your favour after.

After winning, head left and north to take on Pokémon Breeder Kahlil.

______________________
|Pokémon Breeder Kahlil|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ugh. Another annoying battle. However, if you note, Pichu, Kahlil’s
opener, does not have any actual attacks. Just bring in a Ground Pokémon to get
resistance to Thunder Wave, then knock it off (if not with a Ground attack, then
with something damage-neutral).

When taking on Pikachu, if you had the aforementioned Ground Pokémon,
use it again to get resistance to Thunder Wave and Thundershock. Failing that,
bring in someone who knows Miracle Eye or Foresight (usually a few Psychis and a
good number of Fighting-types respectively) to act as a counter should Pikachu
get out of hand with Double Team, and attack Pikachu the rest of the time.

Once you have made it to Happiny, just bring somebody to pull off a one-
hit KO (it being weak to Fighting); I have not actually seen this Happiny use
its attack, so I assume that it is merely in the lineup to Confuse your Pokémon
nonstop and steal your attacks, which, again, is annoying.

Once done, head north a bit through the grass patch to pick up a
Pokéball off the ground containing a Great Ball. Next, go back south, and head
down the sandfall. This time around, proceed right to face off against Belle and
Pa Ava and Matt in another Doubles battle.

_________________________________________
|Belle and Pa Ava and Matt (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have not seen the need for Fighting Pokémon lately, you should
now. If not with ONE HIT, Glameow will fall in two hits to a STABed Fighting-
attack. That is reasonably decent, no matter how you put it. After, you will
have to take on another annoying Stunky, who this time comes complete with
SmokeScreen and Screech. If you have a Ground-type, you should counter it with a
Ground-attack. Failing that, bring in somebody who can coordinate well with your
Fighting type, then focus on Stunky after you are done with Glameow.

Head south after you win the battle, going up the staircase. Go right,
then counterclockwise around the grass patch. Talk to the girl looking over the
plateau to receive TM51. Now head back to the Belle and Pa couple, and proceed
north to take on Pokémon Breeder Amber.

_____________________
|Pokémon Breeder Amber|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once again, the brigade of Normal Pokémon strike. I do not really find
it worthwhile making up a strategy here; just bring out a Fighting-type Pokémon
(or Ghost even, as NOBODY here has an attack that can hit Ghost-types) and
pummel them into the ground for some experience points fodder to collect your
money.

If you go to the nearby Honey Tree and stand to the left side of the
northwest panel of the Honey Tree, you can get a Great Ball by walking three
panels left and examining the patch of grass to the north.

Afterwards, continue on north into the nearby Cafe Cabin.

———-
Cafe Cabin
———-

_____________
|Waitress Kati|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Clefairy (Level 22 / Awaken Slap, Minimize, Follow Me,|
| Defense Curl) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $704|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Collector Edwin|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Sudowoodo (Level 19 / Flail, Rock Throw, Mimic, Low Kick) |
| Sudowoodo (Level 19 / Flail, Rock Throw, Mimic, Low Kick) |
| Sudowoodo (Level 19 / Flail, Rock Throw, Mimic, Low Kick) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1216|
¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Collector Fernando|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mr. Mime (Level 17 / Encore, Meditate, Doubleslap, Copycat) |
| Mr. Mime (Level 20 / Encore, Meditate, Doubleslap, Mimic) |
| Mr. Mime (Level 20 / Encore, Meditate, Doubleslap, Mimic) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1280|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, you can talk to the Waitress beind the counter to purchase
Moomoo Milk for $500, which heals your Pokémon for 100 HP. Although you can
order as much as you want to a limit of 99, you can only get them one at a time
(this makes them less than the price of a Super Potion, which only heals 60HP).
Once done your purchases, talk to the Waitress standing at the top to face off
against Waitress Kati.

_____________
|Waitress Kati|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Bring in a STABed Fighter, and s/he can finish Clefairy off in no time.
Failing that, bring in someone else with a neutral STAB attack to take it out in
two turns. Just make sure that you do not give Kati’s Clefairy enough time to
become almost untouchable with Minimize (In this case, Follow Me and Defense
Curl should be useless).

At the table with two people seated at it, talk to the person on the
right to take on Collector Edwin.

_______________
|Collector Edwin|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collector Edwin has three identical Sudowoodo, each of which can utilize
some Rock and Fighting-type attacks. Since Sudowoodo is a pure Rock-type, you
could use the EXACT same set-up as you did with the endless horde of Hikers a
while back and their Geodudes to knock off the three Sudowoodo; any way you
choose, so long as you can defeat one, you can defeat the other two.

Once done, talk to Edwin’s accomplice, this time to take on Pokémon
Collector Fernando.

__________________
|Collector Fernando|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Much like Edwin before him, Fernando utilizes a set-up of the same
Pokémon. The levels and movesets vary a bit this time around, but not by much
(the first Mr. Mime is three levels lower than the other two, and uses Copycat,
a weaker form of Mimic in the sense of its use). As such, you can just bring in
somebody who can lord over Psychic-types and decimate Fernando’s line-up within
minutes. This of course means the Ghost and Dark-types; however, if you wish,
you can also bring in any Bug-type that knows Fury Cutter. Since Fury Cutter is
a Bug-type move that increases in power each consecutive time it is used, Encore
will not really do any damage to your strategy, Copycat/Mimic will be pretty
useless, and if the Mr. Mimes try a Meditate/DoubleSlap combo, they will not
last long enough.

Exit the Cafe after you are done. Since you cannot go north from the
Cafe thanks to the Psyducks, you will have to go straight east from here, onto
Route 215.

———
Route 215
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Abra | Psychic | 19-20 | 10% | 10% | 10% | |
|Geodude |Rock/Ground | 20-22 | 35% | 25% | 25% | |
|Kadabra | Psychic | 20-22 | 15% | 15% | 15% | |
|Kricketune | Bug | 20-22 | 10% | 10% | 30% | |
|Ponyta | Fire | 21-22 | 30% | 40% | 20% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Note |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Ether |In the middle of the main path |
[ ] |Fist Plate |Next to Black Belt Gregory |
[ ] |Full Heal |West of Double Battle |
[ ] |Guard Spec. |On southeast platform |
[ ] |Hyper Potion |Use Dowsing Machine near northeast shrub |
[ ] |Honey |Use Dowsing Machine on platform between bridges |
[ ] |TM34 |South of large field in northeast (use Cut); teaches |
| |Shock Wave |
[ ] |TM66 |Talk to man south of long bridge; teaches Payback |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Ruin Maniac Calvin|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bronzor (Level 21 / Hypnosis, Extrasensory, Confuse Ray, Imprison) |
| Shieldon (Level 23 / Metal Sound, Take Down, Taunt, Iron Defense) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1104|
¯¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Jogger Craig|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Luxio (Level 19 / Leer, Bite, Spark) |
| Ponyta (Level 20 / Tail Whip, Stomp, Growl, Ember) |
| Staravia (Level 21 / Wing Attack, Endeavor, Quick Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $640|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Black Belt Derek|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Croagunk (Level 25 / Swagger, Pursuit, Revenge, Faint Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $600|
¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Black Belt Gregory|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Meditite (Level 23 / Feint, Hidden Power, Detect) |
| Machop (Level 22 / Karate Chop, Seismic Toss, Revenge, Foresight) |
| Meditite (Level 21 / Mind Reader, Hidden Power, Confusion, Detect) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $504|
¯¯¯¯¯¯¯¯¯¯¯¯

____________________
|Black Belt Nathaniel|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Croagunk (Level 21 / Poison Sting, Faint Attack, Taunt, Pursuit) |
| Machop (Level 22 / Karate Chop, Seismic Toss, Revenge, Foresight) |
| Meditite (Level 23 / Mind Reader, Hidden Power, Detect, Feint) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $528|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Jogger Scott|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Staravia (Level 23 / Wing Attack, Double Team, Endeavor, |
| Whirlwind) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $736|
¯¯¯¯¯¯¯¯¯¯¯¯

___________________________________________
|Ace Trainer Dennis and Maya (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Dennis): Monferno (Level 23 / Mach Punch, Taunt, Flame Wheel) |
| Gyarados (Level 23 / Bite, Thrash, Dragon Rage) |
| (Maya): Glameow (Level 23 / Hypnosis, Fury Swipes, Faint Attack) |
| Kadabra (Level 23 / Confusion, Disable, Miracle Eye) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2760|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Commentary: If you don’t have a decent Psychic Pokémon yet, now is a
good time to pick one up in the form of Kadabra, whom you can also evolve
quickly if you have a friend to trade Pokémon with or Wi-Fi access (Kadabra
evolves to Alakazam by link trade). You will want a Psychic type for later at
the Veilstone City Gym, as well.

At the start of the route, head east across the bridge, then north
across another bridge, down the staircase and around in a counterclockwise loop.
In doing so, you will face off against the first Trainer on Route 215, Ruin
Maniac Calvin.

__________________
|Ruin Maniac Calvin|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first Pokémon up for Calvin is Bronzor. Do not bother with the
litmus test as to see whether it is weak to Ground or Fire; instead, start out
with a Ground Pokémon and attack. If it is weak to Ground attacks, go from
there. If not, do not bother switching to a Fire Pokémon, as the rain will
reduce its attack power. Instead, switch to someone like a Dark or Ghost type
(remember that the Ghost should NOT have a Poison sub-type) to negate three of
Bronzor’s four attacks, then pound it relentlessly.

Shieldon is a lot easier to deal with. Even though he also has a Steel
subtype that reduces the damage of a lot of attacks, his Rock subtype is weak to
Water (which Steel does not affect), and Water should be something you have in
your arsenal. Also, no annoying abilities. Just watch out for his boatload of
stat-raising and lowering effects, and take him out quickly.

Continue right, and pick up the Ether before proceeding right and down
again. If it is morning at the current moment, you can take on Jogger Craig who
is jogging around.

____________
|Jogger Craig|
¯¯¯¯¯¯¯¯¯¯¯¯
A Rock/Ground type with attacks from both types could solve this battle
relatively quickly to the tune of Ground attacks for Luxio, Ground or Rock for
Ponyta, and Rock for Staravia. Failing that, bring somebody in who is neutral to
electricity and Dark attacks to deal with Luxio; your risk of paralysis is low
when compared to the Pichu’s and Pikachu’s of the route beforehand, so do not
worry too much about that. Instead, just go toe to toe with Luxio in a battle of
attrition.

Ponyta is another with attacks that may seem basic compared to the hell
that you fought the route before. Since you should have a Water-type on hand,
use that to deal with it quickly. Even if you do not have Rock or Water, NOTHING
in Ponyta’s arsenal should give it an edge over any elemental-neutral Pokémon
you choose, so take one and give it your all.

Staravia does not need to be talked about much, except for Endeavour;
the lower its HP is, the higher its attack is. That being the case, bring in
someone who is faster than it to strike first on the second turn and try and
take it out (hoping Staravia does not use Endeavour on its first turn) or just
bring in an Electric-type to clip its wings.

At the top of the plateau, talk to the man standing next to the bridge
to obtain TM66. Now cross the bridge north. In the center island here, use the
Dowsing Machine to spot a item lying on the ground and grab a Honey from the
northeast panel. Now, run left, then go down onto the ground again. Talk to the
nearby trainer to take on Black Belt Derek.

________________
|Black Belt Derek|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You will be glad to know that Croagunk, despite his bevy of Dark
attacks, still has a 4x weakness to Psychics because of his Fighting/Poison
subtypes. If you do not someone who knows a Psychic attack on hand, you can grab
a Kadabra from the grasses around here, who will come complete with Confusion.
After that, just attack Croagunk, and you will do 6x the normal amount of
damage, thanks to STAB and Croagunk’s 4x weakness. He should not have enough
time to pull out any Dark moves (Kadabra should be quicker than Croagunk).

If you have a Pokémon with Cut in your party, head northeast from here
and cut down the tree. Continue right, and you will be automatically thrown into
battle with Black Belt Gregory.

__________________
|Black Belt Gregory|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This fight might look a bit difficult with all the new-sounding moves,
but do not worry. Feint and Detect do absolutely NOTHING except for delaying the
inevitable and interrupting consecutive moves. Aside from that, all attacks are
of the Psychic or Fighting type. Again, should you have a pure Ghost type on
hand, he will be VERY useful in this match, as he is virtually untouchable.
Failing that, since Meditite and Machop are both Fighting-type, bring in a
Flying-type to destroy their defenses. Do not bother with using any evasiveness-
raising attacks, however; Machop’s Foresight will negate all effects of moves
such as Double Team in one use.

Pick up the Fist Plate from behind where Black Belt Gregory was
originally standing. Head back to Black Belt Derek, then head south across the
grass. Use Cut on the bush in the southeast corner to gain access to a couple of
berry bushes. Head up onto the platform and south across the bridge to grab a
Guard Spec.. Backtrack to the central platform and then go down north. Head east
and north (ignoring the Cut brush) to face off against Black Belt Nathaniel.

____________________
|Black Belt Nathaniel|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can probably follow out with a Psychic-type again; so long as your
Pokémon is faster than the Croagunk, you have no danger at all in being hit by
either Faint Attack or Pursuit (both Dark-type attacks, of which Psychics are
vulnerable to). Again, this is because you would basically get a 6x attack power
(Croagunk’s 4x weakness to Psychic attacks, and 1.5x for STAB). You can use the
same Pokémon for when you are facing Machop, as three Fighting-type attacks plus
Foresight are not going to faze a Psychic.

Meditite will be annoying, but not difficult. Feint is useless for it if
you are not using Protect or Detect (although it will still use it a good number
of times). Detect allows it to evade an attack successfully, but when used
consecutively, can fail. Mind Reader will only ensure the next attack’s hit, and
for a move like Hidden Power that hits most of the time, Meditite using Mind
Reader means it is only wasting its own time. As always, you can use a pure
Ghost-type to dodge all of Meditite’s attacks. Lacking a pure Ghost, you can
just bring in a flier to hit Meditite’s Fighting type.

Continue on east. At the end in the northeast corner is a large patch of
grass. There is nothing useful here, but you can utilize it for training if you
want to cut down on the number of ninety degree angle turns you take while
biking. Of interest, however, are the two bushes that you can Cut in the center
of your path; this hides TM34, which teaches Shock Wave. After, continue down
south and west.

If it is morning out, you can face off against Jogger Scott.

____________
|Jogger Scott|
¯¯¯¯¯¯¯¯¯¯¯¯
Scott has a single Staravia, which is Normal/Flying type. Rock-types and
Electric-type attacks are as always the best to use. Try not to let the battle
drag on for far too long; if Staravia uses Double Team even a couple of times,
your chances of hitting it can lower drastically. Endeavor is also something to
watch out for (although you only have one battle left after this before you hit
Veilstone City) – if Staravia uses it, it will bring your own Pokemon’s HP down
to equal the amount of HP it has (only if your Pokemon has more HP left and
Staravia has actually taken damage in the battle so far).

After the battle, jump off the west cliff to get a Full Heal. Walk east
to face off against the Ace Trainer Dennis and Maya in a double battle.

___________________________________________
|Ace Trainer Dennis and Maya (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have one on your person, bring in a Buizel (complete with a Dark
attack and a Water attack) to demolish both Monferno and Kadabra. Failing that,
just start off with a Water-type, Psychic-type or Flying-type against Monferno
and somebody who can solve the issue of Glameow (if not a Fighting-type, then
Ghost-type or anything neutral can work for now), making sure to keep a Berry or
Awakening on hand should Glameow use Hypnosis. After your opponents bring out
their tougher Pokémon, SWITCH IN FOR AN ELECTRIC-TYPE (if you don’t have one out
already). Gyrados is Flying/Water. No matter how powerful his attack may be, he
still is nothing with his 4x weakness to electricity, and STAB can make it 6x.
After that, Kadabra is a sitting duck for a 2-on-1.

Afterwards, continue on right (do not forget to pick up the Berries on
your way) through the checkpoint and into Veilstone City.

————–
Veilstone City
————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Coin Cave |Jester in right house near Gym; choose left hand |
[ ] |PP Up |Left side of department store building |
[ ] |Revive |Tree on left side of department store building |
| |(will not show up on Dowsing Machine) |
[ ] |TinyMushroom |Use Dowsing Machine near northwest warehouses |
[ ] |TM63 |Talk to man in southwest area; teaches Embargo |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

A lot of stuff to do here. You will notice two Team Galactic Grunts at
the start of the city. Since you cannot do anything about them now, go east and
north into a small warehouse area. Use the Dowsing Machine to locate a
TinyMushroom on the ground.

Proceed south and right and up the stairs to heal your Pokémon up at the
Pokémon Center. Once you have healed up, go outside. Go down the stairs, then
head right and up to the north end of the city, where the Galactic Veilstone
Building is. Examine the left side of the building to find a PP Up. Examine the
top section of the northern tree to get a Revive as well (Dowsing Machine will
not show it). Head back to where the Pokemon Center is after, and go up and left
to enter the Veilstone Department Store.

————————–
Veilstone Department Store
————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Counter |Poketch app; lets you count up to 9,999 |
[ ] |____ Mask |Starter Mask of the Starter your Starter is strong |
| |against (so Turtwig if you chose Chimchar) |
[ ] |Sticky Barb |Right of the two fat men on the 5th floor |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__ __
|1F| |2F|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost | | Name |Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Potion | $300 | | Protein | $9800|
| Super Potion | $700 | | Iron | $9800|
| Hyper Potion | $1200| | Calcium | $9800|
| Max Potion | $2500| | Zinc | $9800|
| Revive | $1500| | Carbos | $9800|
| Antidote | $100 | | HP Up | $9800|
| Paralyz Heal | $200 | | X Speed | $350 |
| Burn Heal | $250 | | X Attack | $500 |
| Ice Heal | $250 | | X Defend | $550 |
| Awakening | $250 | | Guard Spec. | $700 |
| Full Heal | $600 | | Dire Hit | $650 |
| Poke Ball | $200 | | X Accuracy | $950 |
| Great Ball | $600 | | X Special | $350 |
| Ultra Ball | $1200| | X Sp. Def | $350 |
| Escape Rope | $550 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| Poke Doll | $100 |
| Repel | $350 |
| Super Repel | $500 |
| Max Repel | $700 |
| Grass Mail | $50 |
| Flame Mail | $50 |
| Bubble Mail | $50 |
| Space Mail | $50 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__ __
|3F| |4F|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost | | Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| TM83 | $2000| | Yellow Cushion | $500 |
| TM17 | $2000| | Cupboard | $1000|
| TM65 | $2000| | TV | $4500|
| TM20 | $2000| | Refrigerator | $1000|
| TM33 | $2000| | Pretty Sink | $3000|
| TM16 | $2000| | MUNCHLAX Doll | $2000|
| TM70 | $1000| | BONSLY Doll | $2000|
| TM38 | $5500| | MIME JR. Doll | $2000|
| TM25 | $5500| | MANTYKE Doll | $3000|
| TM14 | $5500| | BUIZEL Doll | $3000|
| TM22 | $3000| | CHATOT Doll | $3000|
| TM52 | $5500| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| TM15 | $7500|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Veilstone Department Store is this generation’s ‘big store’ area. It is
a highly useful area, being the first place you can buy Great Balls and Ultra
Balls, which will be a nice upgrade to the Poke Balls you have been lugging
around thus far, as well as the first place you can purchase Revives, which you
can use to heal fainted Pokemon to half of their full health.

Start by chatting with the lady near the entrance. She will give you an
Accessory Mask. The Mask will be of whatever Starter Pokemon your Starter is
strong against; hence, if you chose Turtwig, you get a Piplup Mask, having
Chimchar will get you the Turtwig Mask, and having Piplup gives you the Chimchar
Mask.

On the second floor, talk to the southernmost attendant at the left-hand
counter for the Counter App, a fairly useless Poketch app that allows you to
count up to 9,999.

Of interest on the third floor are the two attendants on the left side,
who sell TMs. You should buy TM70 from the north salesperson – this teaches
Flash, which is needed to light up a few dark caves in the game. The southern
saleslady sells useful attack TMs.

When you get to the fifth floor, talk to the right of the two fat men to
get the Sticky Barb, which is a Held item that causes damage to any Pokemon who
attacks the Pokemon holding the Sticky Barb. After you obtain it, that is all to
get in the Department Building, so head back out into Veilstone City.

————–
Veilstone City
————–
Head south from the Pokemon Center. On another plateau, you will see two
more buildings. This is the Game Center, which is basically a casino area with
slots and a card game, and the Prize House, where you can exchange coins for TMs
and Pokemons. The Game Center is not really touched on much in the walkthrough,
so check out the side sections for more information.

Go all the way south, then head west to the very end and go up the
staircases to the Gym. Talk to the Roughneck near the stairs to obtain TM63, and
enter the left house here. Inside, make conversation with the lady sitting down.
She will massage one of your Pokemon for free every day, and will give you a
random Accessory after.

Exit from there, and enter the right household. Talk to the jester
inside to get a Coin Case, after choosing the left hand. Head back out, then
continue up north. You will meet up with Lucas/Dawn here, who will then leave.
Afterwards, enter the Gym.

——————
Veilstone City Gym
——————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM60 |Get from defeating Gym Leader Maylene; teaches Drain Punch |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Black Belt Darren|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machoke (Level 25 / Foresight, Karate Chop, Seismic Toss) |
| Machop (Level 25 / Leer, Low Kick, Seismic Toss, Foresight) |
| Machoke (Level 25 / Seismic Toss, Foresight, Karate Chop) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $600|
¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Black Belt Jeffery|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machoke (Level 26 / Leer, Vital Throw, Foresight, Karate Chop) |
| Meditite (Level 26 / Calm Mind, Detect, Mind Reader, Hidden Power)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $624|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Black Belt Rafael|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Meditite (Level 28 / Force Palm, Confusion, Detect, Meditate) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $672|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Black Belt Colby|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machoke (Level 25 / Leer, Karate Chop, Foresight, Revenge) |
| Machoke (Level 25 / Leer, Low Kick, Foresight, Revenge) |
| Machoke (Level 25 / Leer, Low Kick, Foresight, Revenge) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $600|
¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Gym Leader Maylene|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Meditite (Level 27 / Detect, Meditate, Confusion, Drain Punch) |
| Machoke (Level 27 / Leer, Foresight, Brick Break, Rock Tomb) |
| Lucario (Level 30 / Drain Punch, Metal Claw, Force Palm, |
| Bone Rush) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3600|
¯¯¯¯¯¯¯¯¯¯¯¯¯

PRE-BATTLE PREPARATIONS: The Veilstone City Gym utilizes Fighting-types,
which are nothing to a good, decent Psychic-type (which, if you listened to my
directions a few routes back, should have one of by now). Where this Psychic is
Kadabra, it can also be very useful once it learns Reflect, as it manages to
half the damage taken from Physical attacks (something that most of the Pokémon
here are keen on using, as opposed to Special attacks).

However, since Psychic-types usually dominate much of the game anyways
(meaning you will get lots of experience elsewhere for your Psychics), and
because there are plenty of Meditites and heavy-hitting Fighters that can still
take a Psychic out in one turn with a lucky-placed Revenge (move that increases
in power as the user’s HP decreases), you should also consider some other
Pokémon. Good ones to bring in are anything of the Flying-type (which can also
injure Fighting-types, and get around the Psychic-subtypes of those pesky
Meditites), and Ghosts (Fighting attacks cannot touch them). With regards to
Ghosts; if using a pure-Ghost such as Misdreavous, then Psychic attacks only do
a normal amount of damage to him, and cannot be touched by Fighters. However, if
using something that has another type, such as Haunter with Poison, Psychic-
types may actually end up injuring you (Poison is weak to Psychic). Others, such
as Shedinja, can also be injured by Fighters due to their Bug-types.

From the lower left corner to the lower right corner to the center
middle in a counterclockwise formation, each cubicle contains, in that order,
Black Belt Darren, Black Belt Jeffery, Black Belt Rafael, and Black Belt Colby.

_________________
|Black Belt Darren|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a pretty good battle to get some levelling up done for anybody
who majorly needs it (especially any Ghosts in the crowd), as all three of the
Machop-line rely exclusively on Foresight and Fighting-type moves. Foresight
stops any gains that you get from evasiveness-raising moves such as Double Team,
so do not bother using it right now. Instead, take control of the situation by
constantly attacking with moves they are weak to, and making sure to utilize
Pokémon who are resistant to the Fighting-type attacks. Again, if you have any
Ghosts in the crowd, now is a good time to level them up if need be, as they
cannot be touched.

__________________
|Black Belt Jeffery|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Starting out with anything resistant to Fighting is a good idea, again,
thanks to Machoke only knowing Fighting-type attacks. Even though Vital Throw
might sound a bit scary, it really does not do much damage, and because it is an
attack-last move, you may be able to wipe him out before he even obtains the
chance to use it.

Meditite poses more of a threat; Calm Mind raises both his Special
Attack and Defense here, with Hidden Power being a Special move. However, Detect
does nothing (stops you from attacking the same turn he uses it, but he also
wastes a turn), and Mind Reader is also a waste of time (ensures his hit goes
through the next turn – since you are not likely using a Double Teamer because
of all the Foresight in this gym, it is also useless). Try for a quick blow, and
if he begins to spam Calm Mind, switch to somebody with a high Special Defense
and use Physical attacks.

_________________
|Black Belt Rafael|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Meditite makes the jump from a Special-oriented Pokémon to a Physical-
oriented in this battle, as it utilizes Meditate to raise Physical attack and
Force Palm, a Fighting-type attack which can cause paralysis. Bring in a
Misdreavous if you have one. Otherwise, put in anybody that can resist the
Fighting-attribute of Force Palm or otherwise negate it (Gastly line will not
work because of Confusion), then send Meditite reeling.

________________
|Black Belt Colby|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With everyone having Leer, Revenge, and Foresight, you may realize that
this could be a difficult fight to get through. To get through this fight, you
will have to utilize Pokémon that can achieve one-hit KOs on each Machoke so as
to not feel the adverse effects of Revenge (its power increases the lower the
user’s HP is), and once again, you are stuck being unable to use Double Team.
DEFINITELY bring in somebody who has a lot of Physical defense to withstand
multiple uses of Leer, and has a sufficient enough Attack/Special Attack along
with a powerful attack go with it to try and fell each Machoke with a single
hit. At the same time, however, these Machokes are a joke if you just bring in a
Ghost-type Pokémon; not one hit will ever affect you.

To reach the Gym Leader, you have to push the yellow panels on either
side of the Gym so that you have a clear path to him. Below details a way on how
to do so; you need to solve separate puzzles on either side of the Gym.

RIGHT SIDE
———-
First, go into the lower-right cubicle, and push the yellow panel in
here towards the right. Move north into the upper right cubicle, and push the
first yellow panel right. Head back out onto the regular wooden floor via the
lower right cubicle, then walk around to the northeast corner and push the panel
here left towards the pot. Head in between the pathways between the center and
right cubicles, and push both panels here right. Go back to the far right side
and push the southern of the two yellow paenls you just pushed back.

So far, it should look like this;

Y Y
_S_
| | Y = Yellow Panel
| Y S = Stairs
| __| YY
S If this is how your current setup looks, then all
you
YYY Y have to do is cross the two cubicles and then push the
S__ yellow panel that is right above the upper center space.
| |
| | YY
|__ |
S

LEFT SIDE
———
Head into the lower-center cubicle, and push the first yellow panel
here. Continue up the stairs so you’re on the strip of floor between lower and
upper center. Head left and push the yellow panel towards a pot, then head north
and push the last yellow panel left. Now head to the very bottom of the gym, and
go up between the lower left and lower center cubicles, and push the yellow
panel blocking off the northern stairs of the lower-left cubicle towards the
left. Head around to the left side of the gym and push the very southern-most
yellow panel back to the right, then head north and push the northern-most panel
right. After that is over, cross the two left cubicles and push the yellow panel
at the end right.

Once you have pushed both panels north of the upper-center cubicle, go
through the two center cubicles to challenge Gym Leader Maylene.

__________________
|Gym Leader Maylene|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A Flier or pure Ghost-type will have to open the battle for your side;
Meditite’s Psychic/Fighting subtype means you cannot hit it with your own
Psychic type. You should also notice that Maylene’s Meditite uses a new move
that Meditites have not utilized before: Drain Punch. This is a Fighting-type
attack that drains half the damage done to you and sends it back to the user.
Obviously, if you can resist or negate Drain Punch, a great boon will be done to
your side. However, you will also wish to finish Meditite off very quickly to
avoid it spamming Meditate.

Machoke is a much more dangerous opponent. Not only can he wear down
Physical resistance with Leer and stop Double Team, but Brick Break can break
through any barriers that you put up (such as Reflect), and Rock Tomb is a
powerful Rock-type attack that also reduces Speed (meaning bye-bye Flying-types
and no innate ability to avoid attacks for Ghosts). You will have to bring in a
Psychic-type or somebody who’s type-neutral to Machoke so that he cannot score a
major hit. Should you have listened and picked up a Psychic-type earlier (if not
already having obtained one), you can deal a couple of powerful knockout blows
with Psychic-type attacks (especially since Machoke does not use Revenge, which
could be fatal for you). Otherwise, fight Machoke to a standstill in a war of
attrition with some of your own stat-lowering attacks.

Lucario, Maylene’s final Pokémon, is of course her trump card.
Surprisingly, Flying-types or Ghost-types may be more useful than Psychic-types
here. Bone Rush is a Ground-type attack, and as such cannot harm either Flying-
types or many Ghost-types (most of who have the Levitate ability, which
completely stops any Ground-attack from working on them). Drain Punch and Force
Palm both are 0.5x against Flying-types and useless against Ghost-types. Only
Metal Claw can pose a real threat against either of them, as not only does it
combine with a very high Attack stat from Lucario, but it can also raise
Lucario’s Attack at random. At the same time, with nothing such as Foresight or
Mind Reader to his name, you can also spam Double Team on him. The only problem
is that Lucario is a Fighting/Steel type – Fighting and Ghost-type attacks will
not work too well on him. You may choose to use a Fighter of your own on him
(Fire-types will be hurt by Bone Rush, while you likely do not have any Ground-
types at this point in time that are not also Rock-types) to do battle, or you
could wear him down with various stat-moves from your Flying/Ghost types before
finally putting him away for good. Fire-types can also work, but as mentioned
before, Bone Rush can injure greatly.

After the battle, you shall obtain the Cobble Badge, which allows you to
use Fly, and TM60, which teaches Drain Punch. Exit back out into Veilstone City.

——————————————————————————–
1d. Fen Badge WNQB
——————————————————————————–

————–
Veilstone City
————–

____________________________________
|Team Galactic Grunts (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Beautifly (Level 25 / Tackle, Morning Sun, Gust) |
| Stunky (Level 25 / Smokescreen, Fury Swipes, Poison Gas, |
| Slash) |
| Dustox (Level 25 / Reflect, Gust, Psybeam) |
| Croagunk (Level 25 / Revenge, Faint Attack, Swagger) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2000|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |HM02: Fly |Inside Team Galaxy building |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Outside, you shall run into Lucas/Dawn again, whom will inform you that
Team Galaxy has stolen her Pokédex. Heal up at the Pokémon Center, then go to
meet her at the Galactic Warehouse, which is in the northwest section of town
(from where you entered from Route 215). Talk to Lucas/Dawn to face off against
Team Galaxy in a double battle.

___________________________
|Team Galaxy (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Start out with something like Fire, Flying, or Rock, as both Beautifly
and Dustox are Bug-types, and weak to those three types of attacks (Beautifly
being 4x weak to Rock-attacks). Your assistance in this fight is a Clefairy who
knows DoubleSlap, Metronome, and Sing. While DoubleSlap is fairly useless,
Metronome can be helpful if luck is on your side, and Sing can always put
somebody to sleep for a couple of turns. For now, though, focus on eliminating
one of the two Bugs, then the other Bug the next turn. If Clefairy faints, then
Lucas/Dawn will call out either a Kadabra or the second-stage form of his/her
starter.

After both of the Bugs are down, switch your current Pokémon out for
something else; recommended is Psychic (if it knows Miracle Eye so it can attack
Stunky and do 4x damage to Croagunk), Flying (2x damage against Croagunk and
neutral damage against Stunky), or anybody that knows a Ground attack (both
Stunky and Croagunk are Poison, and take 2x damage from it). Croagunk should
definitely be the first to go, so it doesn’t hit you with Swagger, which will
confuse you for a few turns. Afterwards, turn your eye to Stunky, use Antidote
if needed on your own Pokémon, then fight and defeat Stunky.

After you win, enter the warehouse that the two Galactic Grunts run
into. Although you cannot advance inside, you can pick up the Pokéball lying on
the ground for HM02, which teaches Fly (a useful HM, as it allows you to fly to
any town or city you’ve been to previously). Exit out, recover up at the Pokémon
Center, then head back to Hearthome City either by foot or by Flying there. From
there, head south to Route 212.

—————–
Route 212 (North)
—————–

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Budew |Grass/Poison| 16 | 30% | 30% | 30% | |
|Kricketune | Bug | 17-19 | 20% | 10% | 30% | |
|Roselia |Grass/Poison| 16-17 | 15% | 15% | 15% | |
|Staravia | Normal/Fly | 17-18 | 15% | 25% | 5% | |
|Starly | Normal/Fly | 16 | 20% | 20% | 20% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Elixir |Behind sign in southwest area by pond |
[ ] |TM11 |Along west side (use Cut); teaches Sunny Day |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Policeman Bobby|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Hoothoot (Level 18 / Foresight, Reflect, Peck, Hypnosis) |
| Machop (Level 18 / Karate Chop, Leer, Foresight, Focus Energy) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $720|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Policeman Alex|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Hoothoot (Level 18 / Foresight, Reflect, Peck, Hypnosis) |
| Machop (Level 18 / Karate Chop, Leer, Foresight, Focus Energy) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $720|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Policeman Dylan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Hoothoot (Level 18 / Foresight, Reflect, Peck, Hypnosis) |
| Meditite (Level 18 / Mind Reader, Detect, Confusion, Hidden Power)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $720|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Socialite Reina|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Roselia (Level 19 / Stun Spore, Mega Drain, Leech Seed, |
| Magical Leaf) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3800|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Gentleman Jeremy|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Chatot (Level 19 / Fury Attack, Mirror Move, Growl, Sing) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3800|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Policeman Caleb|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Hoothoot (Level 17 / Foresight, Reflect, Peck, Hypnosis) |
| Meditite (Level 19 / Mind Reader, Detect, Confusion, Hidden Power)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $760|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Rich Boy Jason|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Luxio (Level 19 / Leer, Bite, Charge, Spark) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3040|
¯¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Lady Melissa|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Buneary (Level 19 / Frustration, Quick Attack, Endure, Foresight)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3040|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Head straight south from the entrance to Route 212 to face off against
Policeman Bobby (it needs to be nighttime for this to occur, which is after 8PM
and before 4AM; if you were on Route 212 when it turned to nighttime, you need
to exit the route and reenter).

_______________
|Policeman Bobby|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Rock or Electric; it does not even need to be said. Foresight is
useless, Reflect will not do much against super-effective attacks, and Peck will
not be very effective. The only thing that can be a slight threat is Hypnosis,
which, if you fall asleep from, allows Hoothoot free reign for a couple of turns
to attack. However, since it is also unevolved and underleveled compared to what
your levels currently should be, it should fall in one hit to any Electric or
Rock-type attack, and only a couple to any neutral or STAB (Same-Type Attack
Bonus) attack.

Machop may be a little more difficult, but it honestly should not be too
much so. Having just come off the last gym in Veilstone City, you should still
be using somebody that should be able to reasonably kick the crap out of him; as
always, any Flying-type, Ghost-type, or Psychic-type will be sufficient in
taking him down.

Continue left and down to take on another officer who is walking around,
Policeman Alex.

______________
|Policeman Alex|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is the exact same fight as above; the exact same Pokémon, the exact
same movesets, the exact same levels, and so on. As such, you should also
duplicate and utilize the exact same strategy to defeat Policeman Alex’s
Hoothoot and Machop.

Head down and right to take on another policeman, who is on a shorter
but more intense patrol range.

_______________
|Policeman Dylan|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hoothoot stays a constant in this battle. However, Dylan trades out a
Machop for a Meditite. On the other hand, it does not change much; whilst it has
a Psychic-subtype and can use Confusion/Hidden Power, this only affects Psychic-
types and the Gastly-line. Ghosts with no innate weakness to Psychic attacks and
Flying-types can still pound away at Meditite’s Fighting subtype.

Proceed directly south and talk to the lady standing right next to the
bush.

_______________
|Socialite Reina|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
While a nice try is made here at an effective battle, it simply does not
work. All Roselia utilizes is Grass-attacks along with Stun Spore. It does not
have any special counters, no flash attacks or ace-in-the-hole attacks. It just
simply is walking prey for any Flying, Fire, or Psychic types you have on hand.

After the battle, talk to the guy standing to the left of Madam Yoshino
to take on Gentleman Jeremy.

________________
|Gentleman Jeremy|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Chatot is not too difficult of a battle either. Its stats are pretty
meager, and as a Normal/Flying type, any Rock-type or Electric-type that you
have on hand can go a pretty quick way to defeating it. Just beware of Sing, or
it can trap you for a few annoying turns.

Continue straight down until you hit water, then go left and use Cut on
the brush here to expose a Pokéball containing TM11. Go back south, and follow
along the coast of the water until you get to a sign at the bottom, and pick up
the Elixir hiding behind the sign. Now go back up onto the path, then head right
and up into a large campus. Take on the last officer here, who is patrolling
left and right.

_______________
|Policeman Caleb|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is the same fight as with Policeman Dylan awhile back, so strain
your mind to remember that battle and use the same strategy as before.

Proceed on past going north, and when you see the couple talking to each
other, talk to the boy on the left side to get into a face off with Rich Boy
Jason. NOTE: If you go right in between Rich Boy Jason and Lady Melissa, you
will initiate a Double Battle instead.

______________
|Rich Boy Jason|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have anybody with a Ground subtype and/or Ground-type attack,
bring him in to negate Spark and/or hit Luxio with an attack it is weak to.
Failing that, just bring in somebody who is getting on the underleveled side
that is not weak to Electric or Dark attacks, and get some experience off of
Luxio.

Talk to Jason’s companion, Lady Melissa, to duel her as well.

____________
|Lady Melissa|
¯¯¯¯¯¯¯¯¯¯¯¯
Buneary here is very much weak. Endure and Foresight are relatively
useless in this battle, and Frustration will not inflict much damage. Quick
Attack is Buneary’s only worthwhile attack, and even that should not do much
against it. If you have a Fighting-type or Ghost-type on hand, you can use it to
either destroy it in one attack or avoid all of its hits, but even without, you
should have no problem in this battle.

After the battle, continue on north and into the Pokémon Mansion.

—————
Pokémon Mansion
—————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Burn Heal |Bucket in rightmost room along left hallway |
[ ] |Soothe Bell |Talk to girl in middle room along left hallway |
[ ] |Great Ball |Leftmost room along left hallway |
[ ] |TM87 |Inside first room along right hallway; teaches Swagger|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside are a few items that you can plunder from the mansion. Head left,
and take the first room. In here, check the bucket to obtain a Burn Heal. Exit,
and head left a room. Inside, talk to the maid in here to obtain a Soothe Bell.
Exit, and take the left-most room to find a Great Ball. On the right hallway,
enter the first room to get TM87. If you wish to, you can head out the door
north of the entrance to go to the Trophy Garden; there are several Pokemon here
that you will not have had a chance to capture before, so give it a look.

————-
Trophy Garden
————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Kricketune | Bug | 17-19 | 10% | 10% | 30% | |
|Pichu | Electric | 16 | 30% | 10% | 10% | |
|Pikachu | Electric | 18 | 10% | 10% | 10% | |
|Roselia |Grass/Poison| 16-17 | 30% | 30% | 30% | |
|Staravia | Normal/Fly | 16-17 | 20% | 40% | 20% | |
——————————————————————–

Not much to note; however, this is one of the few places where you can
actually catch a Pichu and Pikachu, so grab one now if you want one. After, head
out into the Pokemon Mansion, and leave back outside onto Route 212 (North).

—————–
Route 212 (North)
—————–
Head south and out of the Pokémon Mansion walls. Continue south past the
hedge beds and through the giant grass patch, heading left at the end and down
the stairs onto the second half of Route 212. You can tell you are past the
unofficial divide when it begins to rain.

—————–
Route 212 (South)
—————–

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bibarel |Normal/Water| 18-20 | 35% | 35% | 25% | |
|Kricketune | Bug | 18 | 10% | 10% | 30% | |
|Roselia |Grass/Poison| 18-20 | 25% | 25% | 15% | |
|Wooper |Water/Ground| 18 | 30% | 30% | 30% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Goldeen | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Antidote |Southwest corner |
[ ] |Great Ball |Use Dowsing Machine east of Heart Scale |
[ ] |Heart Scale |In the swamp, a few panels east of Parasol Lady Alexa |
[ ] |Hyper Potion |Use Dowsing Machine in eastern muddy area |
[ ] |Protein |Use Dowsing Machine on small southwest ledge |
| |behind two trees (use Surf to access) |
[ ] |Rare Candy |Use Dowsing Machine in eastern muddy area |
[ ] |Revive |Use Dowsing Machine in first muddy area between the |
| |two hills
|
[ ] |Revive |Follow path below narrow path east of mud |
[ ] |Tiny Mushroom |Southwest area (ride Bicycle on narrow paths) |
[ ] |TM06 |Southeast corner of muddy area; teaches Toxic |
[ ] |TM62 |Ride narrow path with Bicycle above the pond; |
| |teaches Silver Wind |
[ ] |TM84 |Ledge across southwest lake (use Surf); teaches |
| |Poison Stab |
[ ] |X Special |Next to Scientist Shaun battle |
[ ] |Zinc |Near Parasol Lady Sabrina battle |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________________________
|Pokémon Rangers Allison and Jeffrey|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Allison): Aipom (Level 21 / Fury Swipes, Tickle, Astonish, Baton |
| Pass) |
| Marill (Level 21 / Rollout, BubbleBeam, Tail Whip) |
| (Jeffrey): Prinplup (Level 21 / Peck, Bide, Metal Claw, |
| Water Sport) |
| Prinplup (Level 21 / Peck, Bide, Metal Claw, |
| Water Sport) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2520|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Scientist Stefano|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Kadabra (Level 21 / Kinesis, Ice Punch, Confusion) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1008|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Policeman Danny|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Hoothoot (Level 20 / Foresight, Reflect, Peck, Hypnosis) |
| Machop (Level 20 / Karate Chop, Leer, Foresight, Focus Energy)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $800|
¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Collector Dominique|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 18 / Self-Destruct, Magnitude, Rock Throw, Rock |
| Polish) |
| Geodude (Level 17 / Rock Throw, Rock Polish, Magnitude, Defense |
| Curl) |
| Geodude (Level 19 / Self-Destruct, Magnitude, Rock Throw, Rock |
| Polish) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1216|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Fisherman Travis|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Barboach (Level 17 / Amnesia, Water Sport, Mud Sport, Water Gun) |
| Barboach (Level 18 / Amnesia, Water Sport, Mud Sport, Water Gun) |
| Barboach (Level 17 / Amnesia, Water Sport, Mud Sport, Water Gun) |
| Shellos (Level 20 / Harden, Hidden Power, Water Pulse, Mud Bomb) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $544|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Fisherman Cameron|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Goldeen (Level 19 / Horn Attack, Water Sport, Supersonic, Water |
| Pulse) |
| Barboach (Level 19 / Amnesia, Water Sport, Mud Sport, Water Gun) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $608|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Fisherman Juan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gyarados (Level 21 / Bite, Twister, Thrash)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $672|
¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Parasol Lady Alexa|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Goldeen (Level 19 / Horn Attack, Water Sport, Supersonic, Water |
| Pulse) |
| Buizel (Level 19 / Water Gun, Pursuit, Quick Attack, Swift |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $608|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Pokémon Ranger Taylor|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Luxio (Level 21 / Bite, Spark, Leer) |
| Buizel (Level 21 / Swift, Water Gun, Aqua Jet, Pursuit) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1260|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Scientist Shaun|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Abra (Level 19 / Hidden Power) |
| Kadabra (Level 19 / Confusion, ThunderPunch, Kinesis, Disable) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $912|
¯¯¯¯¯¯¯¯¯¯¯¯

____________________
|Parasol Lady Sabrina|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Psyduck (Level 21 / Tail Whip, Water Gun, Confusion) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $672|
¯¯¯¯¯¯¯¯¯¯¯¯

From where the rain starts, head south and west through the puddles of
water to take on the Pokémon Rangers Allison and Jeffrey in a double battle. If
you do not wish to fight them in a double battle, you can talk to one of them
beforehand to fight the two one at a time.

___________________________________
|Pokémon Rangers Allison and Jeffrey|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You definitely need AT LEAST ONE Electric type or Grass type. If
possible, two of them. This is because three out of four Pokémon on the
Rangers’ team is Water-type. If you can only muster one of the two, then grab
somebody neutral to Steel, Water, and Flying-type attacks to take on Aipom and
provide backup. Throughout the regular battle, make the Prinplups your primary
target (particularly if you are using a Grass-type, as they are weak to Peck)
and ignore Aipom (even if it uses Baton Pass to switch out for Marill). Once
both Prinplups are done for, you can work on attacking Aipom/Marill, then the
other Pokémon.

Head left and south from the duo to take on your next opponent, the
Scientist Stefano.

_________________
|Scientist Stefano|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Anything that’s Bug, Dark, or Ghost (and doesn’t have a Poison subtype
to it to fall at the hands of the merciless Confusion) should work for this
battle. Special care should also be made to make sure that you do not bring in
somebody who has a Flying-type (so no Murkrow for Diamond players), as Kadabra
also has Ice Punch, which can be a fatal hit if you do. But again, other than
that, even lacking any of those three, most of the Pokémon you have on hand
should be far above Kadabra in terms of level, so take it to him.

Take your claim of the nearby Antidote lying in a Pokéball afterwards,
then head east and north to run smack dab into another policeman, this time
Policeman Danny.

_______________
|Policeman Danny|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is basically, again, the same Pokémon and moveset (just a few
levels higher) as those that Policemen Bobby and Alex used one route back. As
such, you should once again take out the same strategy you used against those
two to put a hole in Danny’s line-up and win another battle.

Continue along the path, going around the water puddles clockwise should
you wish to dodge the enemies. Continue south and east, and then move down again
to take on the Collector Dominique.

___________________
|Collector Dominique|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These guys are basically the same run of the line Geodudes as you’ve
always faced, with some Ground and Rock-type attacks up their sleeves. The only
difference is that some of them know Self-Destruct, which is a very powerful
suicide attack that automatically KOs the user, but also inflicts massive damage
to its opponent. As such, try to bring in somebody who can finish off the
Geodudes quickly (Water or Grass both can do 4x damage) before they get wiped
out by Self-Destruct.

Head up the staircase to the north. While on your bicycle, you can
travel across the ropes that are stretched across the land (do not worry, as you
are unable to fall off). Take the rope going right to claim TM62. That done,
head onto the pier nearby and talk to the first fisherman you see to fight
Fisherman Travis.

________________
|Fisherman Travis|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This might look like an easy battle, except for one small problem; that
being that the three Barboach are Water/Ground type, meaning that Electricity
will not work on them. However, if you have a Grass-type on hand (this may be a
bit hard, considering that you have not used Grass-types very often lately),
then they have a 4x weakness to Grass. You can use any Grass attack you want for
the first bit, but once Amnesia kicks in, you should switch to Physical attacks
such as Razor Leaf. You could also bring in a Flying-type Pokémon to attack
Barboach’s Ground subtype.

When it comes to Shellos, though, it is a bit easier. You can use either
Grass or Electricity to win with only a slight discomfort in your proceedings.

Head up, and, at the next intersection, continue north to fight the next
Fisherman.

_________________
|Fisherman Cameron|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I would recommend you starting off with somebody very powerful to take
Goldeen out in one blow; Goldeen has both Supersonic and Water Pulse up its
sleeves, which it may use to annoy you by causing confusion on the first turn
(never mind that it is surprisingly fast). Therefore, get it out of the way
first before confusion becomes a liability.

Afterwards, you will take on another Barboach with the same move set as
in Fisherman Travis’ lineup. Just bring in a Grass-type or Flying-type as in
before to wipe the floor with the Barboach.

Finally, head right and take on the last of the three Fishermen on Route
212, Fisherman Juan.

______________
|Fisherman Juan|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stop for a moment. Despite all his powerful-sounding attacks, Gyrados
has two problems that make him pitiful. First, as a Flying/Water type, it has a
4x weakness to any Electric-attacks (6x when the Electric-attack gains a STAB
bonus). Secondly, it does not have nearly enough speed to strike first against
an Electric Pokémon. Do you see where I am going with this?

Head north and use Cut on a bush, then walk up the nearby staircase. Go
south and west to the southwesternmost island, and use the Dowsing Machine to
find a TinyMushroom lying on the ground. Continue along the bridge, and on the
opposite side, you will run into Parasol Lady Alexa standing next to a house.

__________________
|Parasol Lady Alexa|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first part of the fight with a Goldeen is basically the same as your
earlier fight with Fisherman Cameron; finish it off quickly to ensure you are
not confused by its Supersonic or Water Pulse.

After that, however, Buizel is not really much of a threat. Water
attack, Dark Attack, and two Normal attacks (Quick Attack hitting first and
Swift never missing) do not really add any depth to Buizel, and without any
special effects, the battle is sort of meh. Just bring in anybody who isn’t weak
to Dark or Water and a bit underleveled to get some experience out of Buizel.

After the battle, head south, and you will drop down into a swamp. To
make your way through, you have to go straight east. In doing so, you will
slowly sink into the mud whenever you get into a panel of mud that is not
adjacent to a panel of dryland or a tree. To make your way out, you shall be
required to pound the directional buttons for a few moments to make your way out
of the mud. After that, you can continue on as normal.

From where Parasol Lady Alexa was, go east about six panels from her
exact standing location, and use the Dowsing Machine to locate a Heart Scale.
Walk east about another five or six panels and use the Dowsing Machine again to
find a Great Ball. Go south about five or six panels from there between the two
hills. Use the Dowsing Machine once more to find a Revive.

Once you make it over to the opposite side and land again, head straight
south to grab TM06, and then continue on your journey east along the dirt path.
In doing so, you may then take on Pokémon Ranger Taylor.

_____________________
|Pokémon Ranger Taylor|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have somebody with a Ground attack, bring him in to start the
battle with Luxio. If you do not, then just bring somebody in neutral to Dark
and Electric attacks to fight Luxio. He really does not have much of a bite, so
the first part of the fight should be relatively easy. Even after, the battle
with Buizel is basically a repeat of the last fight with Parasol Lady Alexa, so
utilize the same strategy as before to take it on. This is just one of those
battles that is really tame and you can use for levelling up.

Continue right until you are directly underneath the rope overhead. Move
north and you will continue up a secret path concealed by the rope. At the end,
turn right to open a Pokéball on the ground for a Revive, then head back to the
main section of the road. Head right and down to use Cut on some bushes, then
head left up the staircases. Hop onto your bike again if not on it already, and
cross the tightrope. On the opposite side, head down left and use Cut on some
more bushes. Head up to get an X Special from a Pokéball lying on the ground,
then proceed left to fight Scientist Shaun.

_______________
|Scientist Shaun|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Anyone with Dark or Ghost-type attacks can settle this match pretty
easily. Abra’s only attack is Hidden Power, and obviously, it’ll be of the
Psychic-type. Kadabra can be a stronger foe, but so long as you don’t neglect to
have at least two attacks on your Pokémon and can resist or take neutral damage
from ThunderPunch and Confusion, you should not have a problem with damage
retaliation. Just make sure to watch out for Kadabra’s Kinesis at the same time;
this attack, unique to wild Kadabra, can reduce your accuracy, so make sure not
to get blasted too many times (if you do, just switch your Pokémon out for a
different one).

After, continue left some more to take on Parasol Lady Sabrina.

____________________
|Parasol Lady Sabrina|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Aaaand, we end off Route 212 with a relatively easy fight against a
Psyduck. Psyduck is pure Water-type, so you can bring in Electric or Grass to
fight off Psyduck. Just be sure in the latter case that you do not have a Grass
sub-type; Psyduck also knows Confusion, which can be a pain for Grass/Poison
types.

Pick up a Zinc nearby, then backtrack all the way to where the berry
patch was before the first pair of Cut bushes. Push on right and north. Go north
past the standing fat boy to a small swamp. In here, use the Dowsing Machine to
locate yourself an Ether and a Hyper Potion. Exit the swamp, then walk right
into Pastoria City.

————-
Pastoria City
————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Macho Brace |Obtained from Burmy Fan Club if you show all three forms of |
| |Burmy |
[ ] |___ Mask |Starter Mask of your Rival’s starter; Chimchar if you chose |
| |Turtwig |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In the first household you see when entering Pastora City, you can talk
to the grown-up lady inside for a random Berry every day. The household north of
the Poke Mart is a Burmy Fan Club – Burmy is one of the Pokemon you can grab by
slathering honey on Honey Trees, and it will change its form to camouflage
itself depending on where the last battle you fought using Burmy was (Forest,
Cave and Urban/building environments all cause it to change). Showing all three
forms to the fan inside will get you a Macho Brace.

The house to the right of the Burmy Fan Club has a Move Tutor in it, who
will teach each Pokemon a few specific moves (or moves that it could have
learned at an earlier level but was forgotten or never learned in the first
place) in exchange for a Heart Scale. You should have gotten a Heart Scale
earlier from the swamp, so go ahead and get a move taught if you wish.

Go north until you hit the Pokemon Center, then head east. Talk to the
Parasol-wielding lady, and she will give you the last of the three Starter Masks
(the first you should have gotten from the Jubilife TV Station, and the second
from the Veilstone Department Store). This mask will be of your rival’s starter.

The last house before the end of Pastoria City has a person who will
give you some accessory scarfs if your lead Pokemon has 200+ or more in any of
the contest stats (beauty, toughness, coolness, smartness, or cuteness).

Heal up at the Pokemon Center, and head east from the Center and into
the north building. This is the Great Marsh, which you may know of having talked
to the people inside Pastoria. Refer to the next part for details (do not pay to
go inside the actual Great Marsh just yet).

———–
Great Marsh
———–
_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Azurill | Normal | 20-30 | 1% | 1% | 1% | |
|Bibarel |Normal/Water| 20-30 | 20% | 20% | 20% | |
|Bidoof | Normal | 20-30 | 1% | 1% | 1% | |
|Budew |Grass/Poison| 24 | 10% | 10% | 0% | |
|Hoothoot | Normal/Fly | 20-24 | 0% | 0% | 10% | |
|Marill | Water | 20-30 | 15% | 15% | 15% | |
|Noctowl | Normal/Fly | 20-24 | 0% | 0% | 10% | |
|Psyduck | Water | 20-30 | 8% | 8% | 8% | |
|Quagsire |Water/Ground| 20-30 | 15% | 15% | 15% | |
|Starly | Normal/Fly | 26 | 9% | 9% | 0% | |
|Wooper |Water/Ground| 20-30 | 20% | 20% | 20% | |
|——————————————————————–|
| CHANGING POKEMON |
|——————————————————————–|
|Carnivine | Grass | 20-26 | 10% | 10% | 10% | |
|Croagunk |Poison/Fight| 20-26 | 10% | 10% | 10% | |
|Golduck | Water | 20-26 | 10% | 10% | 10% | |
|Roselia |Grass/Poison| 20-26 | 10% | 10% | 10% | |
|Skorupi | Poison/Bug | 20-26 | 10% | 10% | 10% | |
|Staravia | Normal/Fly | 20-26 | 10% | 10% | 10% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Goldeen | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Antidote |Area 5: Slightly west of the tram stop |
[ ] |Full Heal |Area 5: Northwest of the Antidote in the swamp, use Dowsing |
| |Machine |
[ ] |Great Ball |Area 2: Loop around the area to find it on dry ground |
[ ] |HM05 |Area 6: Teaches Defog. Talk to green-haired lady at entrance|
[ ] |Honey |Area 3: Far northwest end of the area |
[ ] |Hyper Potion|Area 6: Use Dowsing Machine south of the Paralyz Heal spot |
[ ] |Nugget |Area 4: Use Dowsing Machine just below the cliffs from where|
| |the Super Potion is located |
[ ] |Parlyz Heal |Area 6: East side of the small pond |
[ ] |Poke Ball |Area 4: Just north of where the Bug Catcher is |
[ ] |Potion |Area 1: Loop west around the cliffs |
[ ] |Rare Candy |Area 1: Use Dowsing Machine in the northwesternmost corner |
[ ] |Super Potion|Area 4: East from the Bug Catcher |
[ ] |Super Repel |Area 1: North of where the Potion is/east of the Rare Candy |
[ ] |Toxic Plate |Area 2: Several panels east of northwesternmost rock; use |
| |the Dowsing Machine |
[ ] |Ultra Ball |Area 3: West from the tram, just above where a line of trees|
| |starts that extends far southwards; use Dowsing machine |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside the building, go up the stairs, and use the binoculars, paying
the $100 that is required. Take a careful note of all the Pokemon that show up,
and compare to the above list. Most Pokemon will appear every day, in every of
the six areas that the Great Marsh is subdivided into. However, there are a few
Pokemon that will only occasionally show up; every day, at least one of these
Changing Pokemon will show up in at least one of the areas, and the Binoculars
will show which one will show up, and in which area(s).

Head downstairs once you are done. Enter the Great Marsh by paying $500
to the second lady at the counter.

Now, it is important to note (for those who have not played a regular
Pokemon game before) that the Great Marsh operates on different principles than
regular capturing. Instead of using your Pokemon to battle and then throwing
Poke Balls at injured Pokemon, you can only throw Mud or Bait at a Pokemon, and
Safari Balls. Mud will make a Pokemon angry and more likely to flee, but if they
stay for a turn, they are easier to catch. Bait will make a Pokemon more likely
to stay, but more difficult to capture (there is a man in the Great Marsh who
talks about these, but his information is incorrect). You get 30 Safari Balls at
the start which you can throw, and the capture rate of the Safari Ball is the
same as a Great Ball.

Start by talking to the lady walking around to your right to get HM05,
which teaches Defog. Head right past some rocks in the swamp and go up near the
water to find a Paralyz Heal lying on the ground. Use the Dowsing Machine to
locate a Hyper Potion just south of the Paralyz Heal. Walk back to the front,
then head left a ways to find an Antidote. From this Antidote, walk about
straight northwest into the swamp, and use the Dowsing Machine to find yourself
a Full Heal. Walk back to the center and hop on the Tram, and go to Area 3/4.

Area 3/4 is the centre two areas of the Great Marsh, with Area 4 being
the right side and Area 3 being the left. In Area 4, go north past the sign,
then proceeed north past the Bug Catcher. You should see a Pokeball lying on the
ground to your north. Grab that for a Poke Ball, then run all the way to the
eastern edge and then south a bit for a Super Potion. Stay on the edge of the
land to keep from sinking in. Hop down from the Super Potion off the cliff, and
use the Dowsing Machine to find a Nugget in the northeast trees here.

Walk back to the tram, then progress left into Area 3. Immediately head
north all the way until you get blocked off by trees, then run left until you
find a cliff. Hop off and grab some Honey. Go south, and then walk east until
you hit the section of trees that extends southwards. Use the Dowsing Machine to
locate an Ultra Ball.

Go back to the tram. Go to Area 1/2, and go left into Area 1. Head left
along the cliffs, then go north and west into the northwestern corner. Open up
your Dowsing Machine and use it to find a Rare Candy in the swamp. Head east a
bit and onto dry land to grab a Super Repel, then go south to the cliffs to get
a Potion. Hop off, then head east into Area 2.

Run east behind the trees to skip an arduous trek through the swmap then
go north until you get off onto dry land. You should see a Parasol Lady. Notice
where the big rock is in the northeastern corner. Walk about five panels west
from the big rock and use the Dowsing Machine to locate the Toxic Plate in the
swamp. Head west in the swamp to get a Great Ball.

—————–
Pastoria City Gym
—————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM55 |Get from defeating Gym Leader Wake; teaches Brine |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Tuber Jacky|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Buizel (Level 26 / Aqua Jet, Quick Attack, Pursuit, SonicBoom) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $104|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Fisherman Walter|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Barboach (Level 26 / Mud Bomb, Water Pulse, Mud-Slap, Amnesia) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $832|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Sailor Damian|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wingull (Level 24 / Water Gun, Quick Attack, Water Pulse, Wing |
| Attack) |
| Wingull (Level 24 / Water Gun, Quick Attack, Water Pulse, Wing |
| Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $768|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Tuber Caitlyn|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Azurill (Level 24 / Slam, Water Gun, Charm) |
| Marill (Level 24 / Aqua Ring, Defense Curl, Rollout, Water Gun) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $96|
¯¯¯¯¯¯¯¯¯¯¯

_______________
|Fisherman Erick|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Goldeen (Level 22 / Water Pulse, Flail, Peck, Supersonic) |
| Barboach (Level 23 / Water Pulse, Mud Sport, Mud Bomb, Amnesia) |
| Gyarados (Level 24 / Thrash, Bite) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $768|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Sailor Samson|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Shellos (Level 24 / Rain Dance, Water Pulse, Mud Bomb) |
| Wingull (Level 24 / Water Gun, Quick Attack, Water Pulse, Wing |
| Attack) |
| Shellos (Level 24 / Rain Dance, Water Pulse, Mud Bomb) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $768|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Gym Leader Wake|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gyarados (Level 27 / Dragon Rage, Swagger, Bite, Thrash) |
| Quagsire (Level 27 / Tail Whip, Mud Sport, Slam) |
| Floatsel (Level 30 / Swift, Brine, Pursuit, Ice Fang) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3600|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Yay for another puzzle; this time, it consists of raising and lowering
water levels. The gym itself has three floors for the water to rise and fall to,
which I will deem with the 1st floor being the very bottom, and the 3rd floor
being the very top. Three kinds of colour buttons control the water level;
should you step on a yellow button, the water levels will drain to the very
bottom; green buttons will cause the water to raise to the middle floor; red
buttons will raise the water to the top floor.

To start off, walk down the stairs at the entrance of the gym, then head
as north as you possibly can. Turn left and then south to go up a floor, and
press the yellow button. Head right, and you should face off against your first
opponent of the gym; Tuber Jacky.

___________
|Tuber Jacky|
¯¯¯¯¯¯¯¯¯¯¯
Your first battle comes against a lone Buizel. There is nothing truly
new about it, except for SonicBoom; SonicBoom is a Normal attack that always
causes 20 damage. As such, there is not really any point in using moves to
weaken Buizel’s Attack or increase your own Defense (not that there really was
any point in the first place, given that this is a one-Pokémon battle), so just
attack as always with Grass or Electric attacks to hit Buizel’s Water-type.

Head down the right stairs this time to the bottom floor (ignoring the
green button in the process), then walk straight and north until you go up onto
the third floor. At the top, take on Fisherman Walter.

________________
|Fisherman Walter|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This Barboach battle is basically the same thing as all the Barboach
trainers you fought on Route 212, down to the same moveset; the only difference
is level, and you should be able to more than accomodate for that. As always,
avoid using Electric-type attacks because of it’s Ground subtype; you should
instead use Grass-type attacks to inflict 4x damage (6x with STAB) or bring in a
Flying-type to attack it’s Ground subtype.

Once done the battle, press the nearby Green button, then head down a
floor. Continue clockwise from here until you make it to the third floor again,
then take on Sailor Damian.

_____________
|Sailor Damian|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Do not worry too much about this battle. Even if both Wingulls decide to
spam Water Pulse in hoping to try and confuse you, they are both Water/Flying
types; just like Gyrados, they have a 4x weakness to Electric attacks. The
problem for them is that they have an even weaker defense than Gyrados, so one
Electric-attack each should take them out and put away any unease over this
battle.

Press the blue button nearby to raise the water to the third level. Head
right from here a couple of bridges to fight your next opponent, Tuber Caitlyn
(having fought Tuber Jacky earlier).

_____________
|Tuber Caitlyn|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Although Azurill and Marill are fairly new Pokémon that you have not
fought before, they are not that difficult to take on. Azurill will rely on Slam
a lot to try and achive some critical hits (along with using Charm to confuse
you), but so long as you bring in somebody with some heavy defense or a quick
one-hit knockout attack, it should not be too difficult.

Marill is a step-up in the difficulty rating, as it will likely start
off with Aqua Ring, which allows it to recover HP every turn. This, coupled with
Defense Curl and higher stats thanks to being Azurill’s evolution, may be too
much to fight with using a conventional, neutral-type Pokémon. However, if you
are just blowing through with Electric or Grass-types, Marill should not be a
problem either.

Proceed north from here and talk to the Fisherman looking over the water
to take on Fisherman Erick.

_______________
|Fisherman Erick|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Goldeen and Barboach you have fought before. Just be sure to watch out
for Goldeen’s Peck, as Grass Pokémon are weak to it. When you come to Gyrados,
remember this; Water and Flying are its subtypes. As always, Gyrados will be 4x
weak to Electricity, so take it away.

At the end of the line, press the green button. Head down the southern
stairs to your right, and head straight south to push the yellow button at the
very end (do not push the one to your left, or else you will have to re-push a
green button to get out). Head north from your current position, going up to the
third floor again, then going down two sets of stairs to the bottom floor. Head
around the lower hallway of the upper section of the gym in a counterclockwise
movement, then head up the stairs at the left side. You should end up taking
your last regular opponent here in Sailor Samson.

_____________
|Sailor Samson|
¯¯¯¯¯¯¯¯¯¯¯¯¯
There is nothing new here that you have not fought before. Per-se the
usual, you can just god-mode and beat the Shellos with Electric-type or Grass-
type Pokémon, and clip Wingull’s wings with a double dose of Electricity.

Press the blue button north of Samson, then head right across the bridge
and then up to take on the Gym Leader, Crasher Wake.

_______________
|Gym Leader Wake|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wake will open up with a powerful Gyrados. The most likely strategy of
Gyrados will be to use Swagger to confuse your own Pokémon, and then utilize
Dragon Rage, an attack that always causes 40 Damage (and if you haven’t figured
it out yet; thanks to Swagger, if you attack yourself in confusion, that’s just
more damage to you). This can drop most Pokémon dead in two turns, if not one.
Your best solution is, obviously, to bring in a REALLY QUICK Electric-type
Pokémon to blast the hell out of Gyrados’ Flying/Water type with an Electric-
attack of your own (4x weakness to Electricity plus your own 1.5x STAB leads to
6x the regular amount of damage) and bring him down in one turn. Alternative
things that you can do is just poison or confuse Gyrados and let the status
effect do some of the work for you, while bringing in a high defense-Pokémon.

Quagsire is a lot easier. It doesn’t have anything special or any uber-
attacks that can drastically reduce your ability to fight. If you just bring in
a fairly strong Grass Pokémon (Quagsire having 4x weakness to Grass attacks),
you should be fine in battling it. Even a Flying-type Pokémon should be
sufficient in weakening and defeating it.

When facing off against Floatzel, it is my recommendation that you do
not start off with any of your Grass or Electrics. Instead, start off with your
other Pokémon, and use moves that can decrease Floatzel’s attack, defense,
speed, etc. and/or cause adverse effects to him (Paralysis works really well).
At the same time, use Super Potions/Moomoo Milk to heal up your ace-in-the-
holes. After they are the only ones left, you should try to finish it off with
your Electric-type; Floatzel knows Ice Fang, an Ice-type attack, which Grass-
types are weak to. Also make sure to keep your HP above half, because once it
drops below that, Floatzel can use Brine, a Water-type attack that increases in
power when your HP is less than 1/2 of its total. However, if you wore down his
stats earlier, then Floatzel should not be too difficult to defeat.

After, you will get both the Fen Badge and TM55. Now head south a couple
of bridges and push the yellow button. Go down to the bottom floor, left and
down up the staircase, and push the green button. Go around the room
counterclockwise to exit now.

——————————————————————————–
1e. Relic Badge WRCB
——————————————————————————–

————-
Pastoria City
————-

Trainers
——–
_____
|Rival|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Starly (Level 26 / Quick Attack, Endeavor, Double Team, |
| Aerial Ace) |
| |
| (If your Starter was Turtwig) |
| Roselia (Level 25 / Mega Drain, Leech Seed, Magical Leaf) |
| Buizel (Level 25 / Aqua Jet, Growl, Pursuit, Quick Attack) |
| Monferno (Level 28 / Leer, Flame Wheel, Mach Punch) |
| |
| (If your Starter was Monferno) |
| Ponyta (Level 25 / Stomp, Tail Whip, Ember, Growl) |
| Roselia (Level 25 / Mega Drain, Leech Seed, Magical Leaf) |
| Prinplup (Level 28 / Metal Claw, BubbleBeam, Growl, Peck) |
| |
| (If your Starter was Piplup) |
| Buizel (Level 25 / Aqua Jet, Growl, Pursuit, Quick Attack) |
| Ponyta (Level 25 / Stomp, Tail Whip, Ember, Growl) |
| Grotle (Level 28 / Razor Leaf, Bite, Mega Drain) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2800|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Outside, head off to the Pokémon Center and heal up. Head east from the
Center to the entrance to the Great Marsh, and talk to the Galactic Grunt who is
hanging near here to eavesdrop on his conversation. He will run away shortly
after. Follow him right and talk to him. As he runs away, your Rival will
approach from behind, and you will be thrown into another battle.

_____
|Rival|
¯¯¯¯¯
The first part of the battle is pretty pitiful. Note that Starly is at
Level 26 and still unevolved. Basically ANYTHING (supposing that it is not weak
to Aerial Attack, another Flying-type attack) can take out Starly, so long as
you are either up to level with it or utilize a STAB-attack.

Going up against Roselia/Grotle, you can probably get away with a
Flying-type or Fire-type, as neither of them have any attacks that can do a real
significant amount of damage sans Grotle’s Bite (which it rarely uses unless in
the case of a type-advantage). The only thing to really watch out for is
Roselia’s Leech Seed; if you get hit in, fight on until you are done the current
battle with her, but then switch out for somebody else.

Buizel should not be a really difficult Pokémon. Having just come off a
Water Gym, particularly one with a couple of Buizel in it, you should have an
Electric or Grass type on hand to wipe it out in a few turns. Prinplup may be a
bit more difficult than Buizel should he decide to use Peck (a Flying-type
attack) on your Grass Pokémon, but so long as you have a decent amount of HP
and/or Defense (and STAB), you should be able to outlast your Rival’s Prinplup.

Monferno/Ponyta might provide the greatest challenge to you (unless, in
Monferno’s case, you have a Flying-type in reserve). However, so long as you
think beforehand to bring in a Water-type Pokémon, there really is no contest;
Ember and Flame Wheel each will barely faze your own Pokémon, and Mach Punch
will not do much damage beside.

Afterwards, your Rival will head off after the Galactic Grunt. Heal up
again at the Pokémon Center, then head out east as well through the checkpoint,
and onto Route 213.

———
Route 213
———
_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Buizel | Water | 20-21 | 30% | 30% | 30% | |
|Floatzel | Water | 22 | 10% | 10% | 10% | |
|Shellos | Water | 20-22 | 40% | 40% | 50% | |
|Wingull |Water/Flying| 20 | 20% | 20% | 10% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Remoraid | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Awakening |Use Dowsing Machine near west honey tree |
| |(use Rock Smash to access) |
[ ] |Calcium |Use Dowsing Machine near Tuber kids |
[ ] |Footprint Ribbon |Obtain from Dr. Footstep with a Pokemon with maximum|
| |friendship rating |
[ ] |Great Ball |Use Dowsing Machine near Tuber kids |
[ ] |Hyper Potion |Examine the parasol in the Lake Hotel pool |
[ ] |Pearl |Use Dowsing Machine south of Dr. Footstep’s house |
[ ] |PP Up |South of pool to the northwest of hotel |
[ ] |Red Shard |Next to hotel |
[ ] |Suite Key |One step north and west of the hotel back exit |
[ ] |Super Potion |Use Dowsing Machine near Tuber kids |
[ ] |TM40 |On beach (use Rock Smash to access); teaches Aerial |
| |Ace |
[ ] |TM92 |Clown in the left household behind hotel; teaches |
| |Trick Room |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Beauty Cyndy|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Glameow (Level 23 / Growl, Fury Swipes, Faint Attack, Hypnosis) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1288|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Fisherman Kenneth|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Magikarp (Level 19 / Tackle, Splash) |
| Remoraid (Level 19 / Bubblebeam, Water Gun, Lock-On) |
| Gyarados (Level 22 / Bite, Thrash) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $704|
¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Tuber Jared|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Shellos (Level 19 / Harden, Hidden Power, Water Pulse, Mud Bomb) |
| Shellos (Level 21 / Harden, Hidden Power, Water Pulse, Mud Bomb) |
| Shellos (Level 20 / Harden, Hidden Power, Water Pulse, Mud Bomb) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $80|
¯¯¯¯¯¯¯¯¯¯¯

_____________
|Tuber Chelsea|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bibarel (Level 23 / Headbutt, Defense Curl, Surf) |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $92|
¯¯¯¯¯¯¯¯¯¯¯

There is a LOT of Water Pokémon on this route; every Pokemon that can be
encountered on this route is a Water-type, with three of them being pure-Water.
Gym 7 is a Ground/Rock gym along with bits of Steel here and there. Capturing
some Water-types now will give you an opportunity to prepare for it. Anyways…

Start off by going straight east from the exit to Route 213 (you can
pick up the berries from the dirt patch to the north on your way). Once you make
it past the Grass patch, continue to the far east rock wall. Head straight south
from here, bypassing the person in overalls (he isn’t a Trainer). You can use
Rock Smash to access TM 40 while at the southeast corner, which teaches Aerial
Ace. Once you have snatched it, continue on straight west to take on the first
trainer of Route 213, Beauty Cyndy.

____________
|Beauty Cyndy|
¯¯¯¯¯¯¯¯¯¯¯¯
If you have a Fighting-type on hand, then goodbye Glameow. If you do not
have a Fighting type, then bring in somebody who’s not vulnerable to Dark-type
attacks and has a fairly strong STAB attack to take on Glameow. As always, make
sure that you watch out for Glameow’s Hypnosis, should it put you to sleep.

Go west from where Cyndy is to break a Rock using Rock Smash. Use the
Dowsing Machine near the Honey Tree to locate an Awakening.

Afterwards, head back east and south and enter the household. Inside,
talk to Dr. Footstep with a Pokemon you have been lugging around for a while –
if it has the maximum friendship level, Dr. Footstep will give you a Footprint
Ribbon. There is nothing else to be don inside here, so go outside and head
south to the far shore. Talk to the fisherman standing at the end of the beach
to take on Fisherman Kenneth.

_________________
|Fisherman Kenneth|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kenneth’s starting Pokémon, a Magikarp, is basically experience fodder,
even if this time around it DOES have Tackle nowalong with Splash. Remoraid
after that you can target with ease; Lock-on basically ensures that its next
move hits, and is fairly useless, especially if you still have on hand somebody
from Pastoria City Gym to destroy it (Remoraid being a pure Water-type) in a
single turn.

Gyrados, of course, once a Flying/Water type, always a Flying/Water
type. Put it out of its misery with an Electric-type attack and call it a
battle.

After the battle, use the Dowsing Machine. In the sand just north and
right of Kenneth, you should find yourself a Pearl. Continue north and right
from the Fisherman, and talk to the Galactic Grunt standing on the shoreline for
him to run off again. Continue on, and you should run into a Tuber, who is
walking around in the sand, for another battle.

___________
|Tuber Jared|
¯¯¯¯¯¯¯¯¯¯¯
Considering that you just came off a Gym Battle with lots of Water
Pokémon, including some Shellos, you should have somebody on hand along with a
strategy for taking down Water Pokémon such as Shellos. The only thing you
should watch for here is the increasingly annoying Water Pulse and its ability
to cause confusion to the Pokémon being hit by it.

Continue on short north to take on Tuber Chelsea.

_____________
|Tuber Chelsea|
¯¯¯¯¯¯¯¯¯¯¯¯¯
This is likely the first time that you have actually faced off against
Bibarel, the evolved form of Bidoof in a Trainer battle. As such, note that even
if you do not have a Fighting-type on hand, that Bibarel is a Normal/Water type.
As such, you can once again bring in a Grass or Electric-type to pummel Bibarel.
The best part is that Bibarel does not even have any attacks that can seriously
damage any of your own Pokémon, and just like Bidoof, Bibarel only offers meager
stats to try and take you on with.

Once both Tuber kids have been defated, use the Dowsing Machine on the
sand. You should find a Calcium, Super Potion and Great Ball west of Chelsea, in
the northeast section and southeast section respectively.

Head up north, and pick up a Red Shard from the Pokéball on the ground
next to the Hotel. Enter the Hotel itself. Inside, you can talk to the Hotel
owner (at the counter) and answer yes to get your Pokémon healed up. Afterwards,
exit outside again through the northern exit.

Outside, go up exactly one step, face the left and hit the A Button to
pick up the Suite Key. The Dowsing Machine might not work here, so be sure
you’ve only taken a single step north.

Head up the stairs to the left and go into the left house. In here, head
to the upper-left corner and talk to the clown to receive TM92. Exit, and
continue along the dirt-trodden path per se the usual. Continue north and
(despite changing areas), head left up another staircase. Go west some more to
find a pool. Examine the northeast corner of the parasol for a Hyper Potion,
then walk south from the pool, and pick up a PP Up lying between the flowers.
Head back a ways and into the Lake Valour area. Go north and enter the Seven
Stars Restaurant.

———————-
Seven Stars Restaurant
———————-

___________________________________________________________
|Scientist Emilio and Pokémon Breeder Kaylee (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Emilio): Kadabra (Level 23 / Confusion, Disable) |
| (Kaylee): Stunky (Level 21 / Screech, Toxic, Smokescreen, Fury |
| Swipes) |
| Buizel (Level 21 / Water Gun, Swift, Pursuit) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2112|
¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________________________________________________
|School Kid Esteban and Pokémon Fan Meredith (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Esteban): Wooper (Level 23 / Mud Bomb, Amnesia, Slam) |
| (Meredith): Marill (Level 21 / BubbleBeam, Water Gun) |
| Aipom (Level 21 / Astonish, Tickle) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1804|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________________
|Collector Eugene and Aroma Lady Allison (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Eugene): Clefairy (Level 20 / Defense Curl, Follow Me, Minimize, |
| Doubleslap |
| Clefairy (Level 20 / Defense Curl, Follow Me, Minimize, |
| Doubleslap |
| Clefairy (Level 20 / Defense Curl, Follow Me, Minimize, |
| Doubleslap |
| (Allison): Roselia (Level 23 / Magical Leaf, Grasswhistle, |
| Mega Drain) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2016|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________________________________________
|PI Kendrick and Beauty Gabriella (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Kendrick): Goldeen (Level 22 / Flail) |
| Goldeen (Level 22 / Flail) |
| (Gabriella): Finneon (Level 23 / Water Pulse) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3928|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________
|Artist Ismael and Beauty Harley (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Ismael): Mr. Mime (Level 23 / Light Screen, Reflect, Mimic, |
| Doubleslap) |
| (Harley): Psyduck (Level 23 / Water Pulse, Confusion) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2392|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________________
|Rich Boy Roman and Lady Kayla (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Roman): Sudowoodo (Level 23 / Rock Throw, Low Kick, Block) |
| (Kayla): Bonsly (Level 21 / Low Kick, Flail, Rock Throw) |
| Pichu (Level 21 / Sweet Kiss, Nasty Plot, Tail Whip, |
| Thundershock) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $7040|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________________________________________________
|Gentleman Leonardo and Socialite Rebecca (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Leonardo): Starly (Level 21 / Wing Attack, Quick Attack, |
| Endeavour) |
| Hoothoot (Level 21 / Reflect, Hypnosis, Peck, |
| Foresight) |
| (Rebecca): Lopunny (Level 22 / Return, Foresight, Endure) |
| Glameow (Level 20 / Growl, Fury Swipes, Faint Attack, |
| Hypnosis) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $8200|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________________________
|Cameraman Darryl and Reporter Valerie (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Darryl): Luxio (Level 21 / Spark, Bite) |
| Pikachu (Level 21 / Quick Attack, Double Team, Thunder |
| Wave) |
| (Valerie): Murkrow (Level 23 / Wing Attack, Night Shade, Haze) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1592|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________
|Veteran Emanuel and Lass Blythe (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokemon (Emanuel): Machop (Level 23 / Seismic Toss, Foresight, Low Kick) |
| Bronzor (Level 23 / Extrasensory, Tackle, Confuse Ray) |
| (Blythe): Bidoof (Level 21 / Headbutt, Hyper Fang, Rollout, Defense|
| Curl) |
| Bidoof (Level 21 / Headbutt, Hyper Fang, Rollout, Defense|
| Curl) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2176|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Head north into the restaurant. Inside, you can fight a number of double
teams, all of which give off good amounts of money; however, the restaurant is
only open from the hours of 9am to 11pm (09:00-21:00). There are nine sets of
Pokemon trainers in here, and you will only see five in here on any given day.
To face all nine double battles, you need to either wait for the next day, or
move one day forward with the DS clock (making sure to exit and re-enter. You
also need to manually pass the day by turning your clock to 23:59).

If at any time you need to rest your Pokemon up, remember that you can
talk to the receptionist in the hotel to do so instead of making a trek back to
Pastoria City.

Below is the strategies for all nine battles, in roughly the same order
as given above.

___________________________________________________________
|Scientist Emilio and Pokémon Breeder Kaylee (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you can bring a Dark or non-Poison Ghost type into the battle, that
would be very good to have, (especially Ghost since Stunky does not know any
Dark-type attacks); an Electric or Grass-type backup to have would also be nice,
but not required. That being said, your first target should be Kadabra. Any
status effects caused by Stunky from Screech or Smokescreen or Toxic should be
offset by the fact that with Kadabra down, your opponents can only have one
Pokémon out at a time.

With Kadabra down, turn your attentions to Stunky. Do not be afraid to
switch out a Pokémon who has negative status effects so as to negate them (with
the exception of Toxic). Without too much frustration, you should be able to
take down Stunky, especially as he is tame without any actual strong attack.
Following that, make precautions you do not have anybody weak to Water or Dark
attacks when Buizel comes out on the field, and you should be able to walk away
the victor.

___________________________________________________________
|School Kid Esteban and Pokémon Fan Meredith (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Any combination of Grass, Flying, and Fighting-types can work fairly
well here (preferably at least one of you Grass-types); the Grass type being, as
once again, you will wish to take out the Trainer who has only oe Pokémon first.
In this case, that happens to be School Kid Esteban and his Wooper, who has a
Water/Ground subtype, making it 4x weak to Grass and 2x weak to Flying. Ignore
the Marill for the first part, then once Wooper falls, turn your attention to
Marill. There really is no surprise in this battle; it just falls into another
fight of utilizing common sense to finish your enemies off before they finish
you.

_______________________________________________
|Artist Ismael and Beauty Harley (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Come into this fight with a Grass or Electric-type raring to go and take
out Psyduck. It does not matter what Pokémon you choose for your partner; Mr.
Mime does not actually know any Psychic attacks, so you can bring in a Poison-
type or Gastly-line. Focus exclusively on Psyduck, making sure to take it out
quickly (especially because of Water Pulse and its annoying ability to confuse
you). Also make sure that you are not using anything that Mr. Mine can copy with
Mimic and throw back at you for super-effective damage. Between Light Screen and
Reflect (if he even has a chance to get it), Mr. Mime should not be too
difficult of a Pokémon to defeat after he is alone. Doubleslap does a pitiful
amount of damage, and Mimic is only strong if you use the wrong moves and allow
Mr. Mime to copy it.

_______________________________________________________
|Collector Eugene and Aroma Lady Allison (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For this battle, I would recommend that you bring in two very quick
Pokémon, and just pound the stuffing out of Allison’s Roselia. Not only is it
because Roselia is Allison’s only Pokémon, which results in you basically
double-teaming three Clefairies one Clefairy at a time for the rest of the
match, but also because most of the Clefairies’ moveset is based on a doubles
match. Without a partner, Follow Me is useless, and Defense Curl and Minimize
will do nothing but delay the inevitable (as there is no untouchable partner to
attack you with). Doubleslap is also, as always, fairly weak, so you can just
mop the floor with your own two starters for the battle or anybody else you
choose to bring in for experience.

_____________________________________________
|Rich Boy Roman and Lady Kayla (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have any Fighting type or Rock/Ground type Pokémon hand, bring
them in here. Failing the former, bring in either a Water-type or Grass-type
(preferably Grass), and in the case of the latter, anything that is not weak to
Electricity. Start off by attacking Sudowoodo; once it falls, Rich Boy Roman has
no more Pokémon that he can call out, and so it quickly turns into a two-on-one
battle. After this, because Bonsly is also a Rock-type Pokémon, you can
basically follow up with the same attacks as you did with Sudowoodo to fell him.

Once Pichu comes out, you can make a choice. If you believe that your
Pokémon are quick enough and versatile enough to defeat Pichu in a couple of
turns and withstand an attack (and do remember, this IS a Baby Pokémon here,
which makes it fairly weak), then go for whatever lineup you have right now.
Otherwise, switch to something a bit stronger to take it out.

________________________________________________
|PI Kendrick and Beauty Gabriella (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I do not believe much needs to be said here. Everybody in this battle is
pure Water-type, and I have not seen them use any moves other than Flail (for
the Goldeens) and Water Pulse (for Finneon). Even in the off-chance that the two
Goldeens DO have Peck and do use it, it will not do much damage to any of your
Grass Pokémon because of low attack. You can probably bring in anybody except
for Fire, Rock and Ground Pokémon to fight for this battle, as the three Water
Pokémon are perfect fodder for gathering a quick bit of experience.

________________________________________________________
|Gentleman Leonardo and Socialite Rebecca (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________________________
|Cameraman Darryl and Reporter Valerie (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I would actually recommend a Rock/Ground type Pokémon with one of each
attack for this battle. The reasoning behind this is that you dodge both
Murkrow’s attacks and Darryl’s two Electric-types, along with having an attack
each of them is 2x weak to. If you cannot get such a Pokémon, recommended is
that you bring in an Electric-type to clip Murkrow’s wings relatively quick,
and, where possible, somebody who knows a Ground-type attack. After Murkrow
falls, you get into another classic case of the other side not being strong
enough to do anything whatsoever, so you can just attack away until both Luxio
and Pikachu fall.

_______________________________________________
|Veteran Emanuel and Lass Blythe (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head outside after all your battles are done.

———————
Lake Valour Lakefront
———————

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bibarel |Normal/Water| 21-22 | 15% | 15% | 15% | |
|Geodude |Rock/Ground | 20 | 20% | 20% | 20% | |
|Girafarig |Normal/Psych| 21-22 | 30% | 30% | 30% | |
|Graveler |Rock/Ground | 21-22 | 15% | 15% | 5% | |
|Kricketune | Bug | 21-22 | 5% | 5% | 25% | |
|Staravia | Normal/Fly | 21-22 | 15% | 15% | 5% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Lava Cookie |Talk to girl in northeast house (need Suite Key) |
[ ] |Max Ether |Use Dowsing Machine in northwest area of field |
[ ] |Paralyz Heal |Next to Team Galaxy battle |
[ ] |SecretPotion |Talk to Cynthia north of Team Galaxy battle |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Team Galactic Grunt|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Glameow (Level 25 / Hypnosis, Charm, Faint Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1000|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you’ve rested up again at the hotel to the south, head east and
talk to the Galactic Grunt, who will run north. As you are blocked off from
heading east any further for the time being, continue north down a couple of
stairs. If you grabbed the Suite Key from before, talk to the lady standing
outside the house to give it back to her. Follow her inside and chat with her
again to obtain a Lava Cookie.

Leave the premises, and head north again. Grab the nearby Paralyz Heal
off the ground before talking to the Galactic Grunt to finally fight him.

___________________
|Team Galactic Grunt|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is the perfect occasion to use a Fighting Pokémon for your starter
(well, there were a number of good occasions back in the restaurant to use a
Fighting Pokémon, but this time it can really end the battle in a pinch).
Failing that, it should not really be too difficult to find a Pokémon that can
put the smackdown on Glameow. So long as you have somebody in your arsenal with
a fairly strong attack that is not weak to Dark attacks, along with an Awakening
on hand to neutralize Hypnosis, you should not be in too much of a dash of hard
luck.

Afterwards, continue north a bit and you will encounter Cynthia again.
Talk to her to receive the SecretPotion from her (either answer will suffice),
which will ward the Psyducks off of Route 210. For now, however, head north, and
west into the grass. In the northwest corner, examine one of the trees (use the
Dowsing Machine if required) to find a Max Ether.

Progress east a bit, and then north again into Route 214 (this is not a
storyline requirement, but it will take you where you need to go anyways. If you
do not wish to get some extra experience and/or Pokémon, then skip ahead to the
next Veilstone City section).

———
Route 214
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Geodude |Rock/Ground | 22 | 20% | 20% | 20% | |
|Girafarig |Normal/Psych| 24 | 10% | 10% | 10% | |
|Graveler |Rock/Ground | 23-24 | 15% | 15% | 5% | |
|Kricketune | Bug | 23-24 | 5% | 5% | 25% | |
|Ponyta | Fire | 23-24 | 35% | 35% | 25% | |
|Stunky |Poison/Dark | 23-24 | 15% | 15% | 15% |Diamond only |
|Sudowoodo | Rock | 23-24 | 15% | 15% | 15% |Pearl only |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Max Potion |Large field in southwest area |
[ ] |Heart Scale |Use Dowsing Machine in grass west of Psychic Mitchell |
[ ] |Honey |Tree in fenced area near Beauty Devon |
[ ] |Big Root |Middle of fenced maze |
[ ] |TinyMushroom |Southeast non-grass patch of the grassy area where |
| |Collector Jamal is located |
[ ] |X Sp. Def |East side of area near PI Carlos |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Collector Douglas|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Roselia (Level 20 / Magical Leaf, Stun Spore, Mega Drain) |
| Roselia (Level 22 / Leech Seed, Grasswhistle, Mega Drain) |
| Roselia (Level 24 / Magical Leaf, Mega Drain, Grasswhistle) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1536|
¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Ruin Maniac Hunter|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Shieldon (Level 26 / Metal Sound, Swagger, Iron Defense, |
| Take Down) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1248|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Collector Jamal|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Buizel (Level 21 / Swift, Water Gun, Pursuit, Aqua Jet) |
| Buizel (Level 21 / Swift, Water Gun, Pursuit, Aqua Jet) |
| Buizel (Level 24 / Swift, Water Gun, Pursuit, Aqua Jet) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1536|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ruin Maniac Bryan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Cranidos (Level 24 / Pursuit, Take Down, Scary Face) |
| Geodude (Level 22 / Rock Throw, Self-Destruct, Magnitude, Rollout)|
| Bronzor (Level 23 / Hypnosis, Confuse Ray, Extrasensory, |
| Imprison) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1104|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Psychic Mitchell|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Haunter (Level 23 / Curse, Confuse Ray, Sucker Punch) |
| Kabadra (Level 23 / Confusion, Miracle Eye, Disable, Psybeam) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $736|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Beauty Devon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wormadam (Level 25 / Hidden Power, Confusion, Protect, Tackle)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1400|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Collector Brady|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Ponyta (Level 22 / Growl, Stomp, Ember, Tail Whip) |
| Ponyta (Level 20 / Growl, Stomp, Ember, Tail Whip) |
| Ponyta (Level 24 / Growl, Stomp, Ember, Tail Whip) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1536|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________
|PI Carlos|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Goldeen (Level 23 / Flail, Horn Drill, Peck) |
| Goldeen (Level 23 / Flail, Horn Drill, Peck) |
| Goldeen (Level 23 / Flail, Horn Drill, Peck) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2760|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Psychic Abigail|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gastly (Level 22 / Ambush, Confuse Ray, Curse) |
| Misdreavus (Level 23 / Confuse Ray, Mean Look, Psybeam)|
| Kadabra (Level 24 / Confusion, Psybeam) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $768|
¯¯¯¯¯¯¯¯¯¯¯¯

Route 214 is basically divided into two separate paths; one will take
you straight north into Veilstone City, while the other will go west a bit,
through some grasses and also bring you by another short cave. As such, the
directions here will have you going down one route to the very end, then
backtracking to the start, then heading down the other path. With that said;
head north into the fence area, and you can battle Collector Douglas as your
first prospect in Route 214.

_________________
|Collector Douglas|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This battle with three Roselia should not be too difficult. Although it
has been a while since you have had to use them, Fire or Flying-types will
dominate this battle. Aside from that, you should definitely watch out for Leech
Seed to make sure your own HP is not being drained; at the same time, also take
steps to ensure that you are not affected by Grasswhistle, which can put your
own Pokémon to sleep (in other words, have an Awakening or Berry on hand). What
can really make it annoying is that one status will not override the other, so
you can still get Leeched even while you are asleep. Quick attacks that can put
the three Roselia away before they can cause much damage is key here.

After you have won the battle, head up left a bit, and before hitting
the rocky areas, go north. You will run into a fenced in dead end, but you will
be able to claim a Big Root from the grass. Head down, and then go left into the
grass. Go a bit south to grab a Max Potion, then head north and up onto the rock
plateau. Head right a bit to take on the Ruin Maniac Hunter.

__________________
|Ruin Maniac Hunter|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have a Fighting-type, bring it in. If lacking that, bring someone
with Water-type attacks in. Hunter’s lone Pokémon, a Shieldon, has the
Rock/Steel type, which is 4x weak to Fighting-type attacks. Since Steel-types
are resistant to most other elements, your only other option for this battle is
bringing in a Water-type. There are no neutral-types. After you bring your own
Pokémon in, watch out for Swagger, which confuses you along with raising your
own Attack power (which can hurt if you attack yourself). Otherwise, there is
not much to be worried about.

Continue clockwise around the path until you get to two stairs. Get off
your bike if you are on it, then head down and into the deep grass to take on
Collector Jamal.

_______________
|Collector Jamal|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Three Buizels in a row, with pure-attack movesets. There honestly is no
surprise to be had here; so long as you have someone strong enough and capable
enough to take on each of the Buizels, it simply is a non-issue (particularly if
its a Grass-type or Electric-type, which, as always, will dominate Water-types).
Once again, watch out for Pursuit, which is a Dark-type attack. Aside from that,
though, there is truly no difficulty in fighting them, especially given that you
should have had large amounts of practice with Water-types in the last little
while.

Examine the southeast patch in the deep grass for a TinyMushroom.
Afterwards, head back up a staircase, then go up the next set of stairs
to take on Ruin Maniac Bryan.

_________________
|Ruin Maniac Bryan|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A Grass-type, Water-type, or Fighting-type should be enough take down
the first two Pokémon. There are no real surprises with the movesets Cranidos
and Geodude have; it is all basically Ground-type and Rock-type attacks, with
one Dark-type attack (Crandios’ Pursuit) and one Fighting-type attack (Geodude’s
Rollout).

With Bronzor out, you will once again have to do a litmus test for
whether his ability is Heatproof or Levitate, starting off with a Fire attack.
If it is Levitate, continue on using Fire-type attacks, but if it is Heatproof,
switch to a Ground-type Pokémon if you have one (if you do not, then just
continue on hitting with Fire-type attacks, as that is still better than other
regular attacks). Once again, watch out for all of his attacks, especially
Confuse Ray and Extrasensory, which can be very annoying.

Once this battle is won, continue north, getting off the bike to go
through the high grass. On the opposite side, go around the ledge and enter the
cave at the western end (Scroll down to see the section on the Ruin Maniac’s
Cave).

————-
Maniac Tunnel
————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | 10- | 10-25 | 26+ | Other Notes |
|——————————————————————–|
|Geodude |Rock/Ground | 22-24 | 95% | 90% | 80% | |
|Hippopotas | Ground | 22-25 | 5% | 10% | 20% | |
——————————————————————–

NOTE: Encounter rates change with the number of letter Unowns
encountered (including ! and ? Unowns). 10- refers to having captured less than
10 Unown letters.

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM28 |Teaches Dig; located at the entrance |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Maniac Cave is a litte interesting; when you come in, it likely has
only minimal progress. To make the cave go deeper, you need to capture all 26
letters of the Unown, as well as the ‘!’ and ‘?’ variety. By that point, the
Ruin Maniac will crack the other side of the mountain, leading to a path between
Route 214 and Solaceon Town. Effectively useless, however, now that you can use
Fly. The only thing that changes is the encounter rate of Hippopotas as the
dungeon gets deeper.

This is the only location in Sinnoh where you can capture Hippopotas’.
Hippopotas knows several Ground attacks, which you should find fairly useful,
given that the only Pokemon up to now that would naturally learn Ground Attacks
were the Geodude line and a few Water-types. Also make sure to pick up TM 28 at
the northern side of the room (partly concealed by rocks) before leaving.

———
Route 214
———
After you are done in the Cave, head back all the way to the original
Collector Douglas at the start of the Route. It’s time to take the second half
of Route 214.

Start off by going north through the fence (or outside on the right) and
through the grass. When you hit a clearing again, you may take on Psychic
Mitchell, who is walking around.

________________
|Psychic Mitchell|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have a Dark-type on hand, now is the perfect time to unleash it
and cause havoc, as both Haunter and Kadabra are weak to Dark-type attacks. As
for the actual strategy, no matter who you are playing, watch out for Haunter’s
Curse, which will result in your losing HP every turn (if you are affected by
this, just switch out). You should also watch out for Confuse Ray and Sucker
Punch both; Confuse Ray can confuse you, while Sucker Punch is a Dark attack
that always strikes first (though if you have your own Sucker Punch and your
Pokémon is faster, you can take out Gastly).

Kadabra is a bit more difficult depending on how the battle goes. Make
sure if using a Dark-type that you have at least two attacks should Kadabra
disable your first attack on the first turn with Disable. However, if Kadabra
uses Miracle Eye (which removes a Dark-type’s immunity to Psychic-type attacks),
then it will be a non-issue, as neither Confusion nor Psybeam will still be
sufficiently strong enough.

Go west from where Psychic Mitchell is into the fenced grassy area.
Examine the lone patch of land that is not covered by grass for a Heart Scal.e
Continue north from Psychic Mitchell, and you can fight Beauty Devon, who is
standing next to a fence and staring right.

____________
|Beauty Devon|
¯¯¯¯¯¯¯¯¯¯¯¯
Wormadam is a very special Pokémon; its first type is that of Bug, but
depending on the environment it evolved in (plains, sandy, or urban areas) its
second type is either Grass, Ground, or Steel. In this case, it is a Bug/Grass
type, so it is 4x weak to both Fire-types and Flying-types. Aside from that,
Wormadam is a fairly weak Pokémon, with Hidden Power and Confusion both being
relatively weak, and Protect and Tackle being non-issues. You can even just
bring in someone else other than Flying/Fire to get some experience points.

Head up along the east fenced-in area after fighting. Examine the tree
on the end for some hidden Honey. Proceed west past Beauty Devon, then up and
west. Find Collector Brady, who is patrolling the area, to take him on.

_______________
|Collector Brady|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have anything on hand to defeat a Fire type (Ground, Rock, or
Water), then now is the best time to take it out, as Brady relies on an arsenal
of three Ponytas, who all utilize the exact same moveset. If you can pick up a
Rock-type, it is probably the best for this battle, as even Stomp will be unable
to do much damage to you in that case. Failing any three of these types, do not
sweat it; once again, you can probably just bring in a Pokémon that is neutral
to Fire-type attacks and still mop the floor with the three Ponytas for
experience.

Continue north and west to take on PI Carlos.

_________
|PI Carlos|
¯¯¯¯¯¯¯¯¯
This should not be too difficult of a fight to get through, given
Goldeen’s status as a fairly weak unevolved Pokémon. All you really need to do
is make sure to watch out for Peck if you are using a Grass Pokémon, and asides
from that, they are just fodder for experience.

Once done, head straight north until you are directly out of the fenced
area, then go right to the end and go down again to get an X. Special Defense.
Head back out of the fenced area, then continue north and west to take on
Psychic Abigail.

_______________
|Psychic Abigail|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start off with Psychic or Dark; as Gastly is weak to either type, it
should not be difficult to take him out quickly (especially since he does not
have an actual Ghost-type attack that he can attack any Psychic-types with for
damage). Take out the Psychic-type when Misdreavous comes out, as it is a pure-
Ghost type, so no Psychic-attack will be able to hit (unless you use Miracle Eye
prior to it). Dark-type attacks will suffice once again here, or any kind of
Ghost-type attack. When it comes to Kadabra, you can again use Ghost or Dark-
type (if you are using a Gastly-line Pokémon, make sure you have Sucker Punch
learned, as it is recommended to hit Kadabra before it can hit you).

Finally, you can just head straight north and into Veilstone City.

————–
Veilstone City
————–
Get yourself healed up, and replenish any supplies you may need.
Basically, the usual. After you are done, head out the northwest exit out of the
city onto Route 215. Just head west along the path here until you make your way
to Route 210.

—————–
Route 210 (South)
—————–
Coming in from Route 215, head west a bit, then go straight north to
encounter the Psyducks. Use the SecretPotion to get them to leave, and you will
encounter Cynthia again who shall then pass on the Old Charm. Head up into Route
210 (North) now.

—————–
Route 210 (North)
—————–

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bonsly | Rock | 18-20 | 25% | 5% | 25% |Pearl only |
|Chansey | Normal | 18-20 | 5% | 5% | 5% | |
|Geodude |Rock/Ground | 19 | 30% | 30% | 10% | |
|Kricketune | Bug | 18-19 | 10% | 10% | 30% | |
|Mime Jr. | Psychic | 18-20 | 25% | 5% | 25% |Diamond only |
|Ponyta | Fire | 18-20 | 30% | 50% | 30% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Old Charm |Get from Cynthia after clearing Psyducks |
[ ] |Burn Heal |Use Dowsing Machine in northeast of tall grass|
[ ] |Full Heal |Use Dowsing Machine in north of tall grass |
[ ] |Hyper Potion |North of Ninja Boy Fabian |
[ ] |Super Repel |Southwest area of tall grass field |
[ ] |Ultra Ball |Northeast corner of shrub grass area |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ninja Boy Brennan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Zubat (Level 25 / Wing Attack, Bite, Air Cutter) |
| Skorupi (Level 25 / Point Strike, Pin Missile, Acupressure, Knock |
| Off) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $200|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Ninja Boy Fabian|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Geodude (Level 23 / Rock Throw, Self-Destruct, Magnitude) |
| Geodude (Level 23 / Rock Throw, Magnitude, Self-Destruct) |
| Geodude (Level 26 / Rock Blast, Rock Throw, Self-Destruct)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $208|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Ninja Boy Bruce|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Stunky (Level 27 / Smokescreen, Scratch, Fury Swipes, Slash) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $216|
¯¯¯¯¯¯¯¯¯¯¯¯

Head straight west from the start until you’re in the southwest corner,
then hop off your bike if on it and tread north to pick up a Super Repel lying
next to the tree. Head right from your original position (past the tree) a few
squares, then head north. Squint a little bit, and you should see one of the
grass patches is a little different from the others. Head up to it to take on
Ninja Boy Brennan.

_________________
|Ninja Boy Brennan|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Rock, Electric-type or Psychic should start off the battle to take Zubat
down in one fell swoop. In the off chance that your Psychic type Pokémon is
actually slower than Zubat, make sure to watch out for its Bite, but other than
that, things should not get very painful.

Skorupi is a Bug/Poison type, so it is still weak to Psychic-types if
you wish to keep it on the field. However, your Psychic type will in turn be
weak to Pin Missile, and because you will get a very good chance to power-level
any Psychics of yours later, I recommend you switch over to a Flying-type,
Fighting-type or Fire-type Pokémon to attack Skorupi’s weakness.

Continue straight right from Brennan’s position to another disturbance
in the grass, and you should end up duking it out with Ninja Boy Fabian.

________________
|Ninja Boy Fabian|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Although there are no Hikers and cadres of Geodudes in the recent past
for me to refer to, the point still stands; Geodudes, with a Rock/Ground
subtype, are 4x weak to both Water and Grass. So long as you have one of them
on-hand, you should be perfectly fine, especially considering the slow speed of
each individual Geodude (meaning that all three which know Self-destruct will be
unable to pull it off before they are knocked out).

Proceed north into a small clearing after the battle, and pick up a
Hyper Potion. Now head right from here to almost the very end of the Grass
patches to take on Ninja Boy Bruce.

_______________
|Ninja Boy Bruce|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hoo boy, another Stunky, another one-weakness Pokémon. If you have a
Pokémon that knows any Ground-type attacks, bring it in to fight. If you do not,
then bring in something that does neutral damage to Stunky and takes neutral
damage back; Fire, Flying, Water and Rock-types all fit this case, so bring one
of them in to start and just pound away at Stunky. If Bruce decides to go the
avenue of hitting you with annoying status-effect attacks, then switch out for
another Pokémon (so it is unaffected), then continue fighting.

Once done the battle, use the Dowsing Machine to locate a Burn Heal just
north of where Ninja Boy Bruce is

Afterwards, head left and north to get out of the big grasses. Once you
are on the main road again, head right into the small grass patches and head to
the northeast corner here to pick up an Ultra Ball. Head back onto the route and
head north into the next section of Route 210.

———————-
Route 210 (Foggy Area)
———————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bibarel |Normal/Water| 24 | 20% | 20% | 20% | |
|Hoothoot | Normal/Fly | 24 | 0% | 0% | 10% | |
|Machop | Fighting | 25-26 | 20% | 20% | 10% | |
|Machoke | Fighting | 26 | 10% | 10% | 10% | |
|Meditite |Psych/Fight | 24-26 | 30% | 30% | 20% | |
|Noctowl | Normal/Fly | 25 | 0% | 0% | 10% | |
|Psyduck | Water | 25 | 20% | 20% | 20% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Barboach |Water/Ground| 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Smoke Ball |Lower ledge next to Ninja Boy Nathan battle |
[ ] |TM30 |Southwest ledge (use Bicycle/Rock Smash to access); teaches|
| |Shadow Ball |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Ninja Boy Joel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Zubat (Level 23 / Air Cutter, Astonish, Bite) |
| Zubat (Level 23 / Astonish, Air Cutter, Bite) |
| Skorupi (Level 25 / Leer, Pin Missile, Acupressure) |
| Golbat (Level 25 / Wing Attack, Bite) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $200|
¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Ace Trainer Alyssa|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Ponyta (Level 27 / Growl, Stomp, Ember) |
| Grotle (Level 27 / Curse, Bite, Mega Drain) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1620|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________
|Double Team Zac & Jen (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Zac): Gyarados (Level 27 / Dragon Rage, Bite) |
| (Jen): Raichu (Level 27 / Thunderbolt, ThunderShock, Tail Whip) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $6480|
¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Ace Trainer Ernest|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mothim (Level 25 / Confusion, Silver Wind, PoisonPowder) |
| Luxio (Level 27 / Bite, Spark, Leer) |
| Onix (Level 26 / Rock Throw, Sandstorm, Slam) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1620|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Ninja Boy Davido|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Dustox (Level 27 / Whirlwind, Protect, Moonlight, Psybeam) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $216|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Black Belt Adam|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machoke (Level 29 / Foresight, Seismic Toss, Revenge) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $696|
¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Ninja Boy Nathan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Croagunk (Level 25 / Faint Attack, Swagger, Revenge, Pursuit) |
| Golbat (Level 25 / Confuse Ray, Bite, Astonish, Wing Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $200|
¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Bird Keeper Brianna|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Hoothoot (Level 27 / Confusion, Peck, Hypnosis) |
| Noctowl (Level 27 / Confusion, Peck, Hypnosis) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $864|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Veteran Brian|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Buizel (Level 26 / Quick Attack, Aqua Jet, Sonic Boom) |
| Girafarig (Level 26 / Baton Pass, Psybeam, Agility) |
| Machoke (Level 26 / Low Kick, Karate Chop, Leer) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2080|
¯¯¯¯¯¯¯¯¯¯¯¯¯

First thing’s first. You NEED to use Defog (that you got all the way
back at the Safari Zone) to clear the fog up. Once you’ve done so, head up to
the right, and skip past the one person next to the tree (has no significance).
Next, head left, and stop next to the lump in the ground to take on Ninja Boy
Joel.

______________
|Ninja Boy Joel|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For the two Zubats and the Golbat, you can get away with Psychic,
Electric or Rock-type. Even if lacking any of those, you could still use
alternate types such as Fighting or Water that you may have not used in a while
and need to level back up.

As this is only your second time fighting a Skorupi, I will once again
remind you; Flying, Fighting, and Fire are all things that it is weak to as a
Bug-type, so strike away and never look back (especially as it is even more tame
compared to the Skorupi that Ninja Boy Brennan was using a while back).

Once done, head west. You can Cut the bush and then just walk to the end
and hop off to avoid the grass, or go west through the grass itself. Either way,
after a short stint of walking, you will end up having to face Ace Trainer
Alyssa.

__________________
|Ace Trainer Alyssa|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ponyta should not be very difficult to mop the floor with so long as you
do not introduce anything in that is weak to fire; its attacks are too weak to
really do an effective amount of damage, with the only possible threat being
Stomp with a high Critical rate. When Alyssa takes out Grotle, you will have a
bigger threat on your hands, especially if you do not try to bring something it
is weak to (allowing it a few turns to use Curse and raise both Attack and
Defense). However, so long as you hit hard enough and quickly enough, Mega Drain
will not be sufficient to offset any of Grotle’s HP loss, and you can wipe it
out without much of a problem.

Continue up the nearby staircase, and you will encounter walking around
the next plateau the Double Team Zac & Jan. Obviously, you will face off in a
Doubles battle.

_____________________________________
|Double Team Zac & Jan (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
No ifs, ands, or buts; start off with an Electric-type who is able to
slaughter Gyrados in one hit. After that, choose who you will as a backup for
your Electric-type to take on Raichu. Lacking a Ground-type, choose anything
neutral against Electricity, and then pound it with both your Pokémon to take
home a victory; Raichu has no surprises up its sleeve besides an exceptionally
strong Thunderbolt.

Head up a very steep staircase, then proceed left to fight once again,
this time against Ace Trainer Ernest.

__________________
|Ace Trainer Ernest|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Come in strong with a Fire-type or Flying-type to eradicate Mothim as
soon as possible; the longer you take to beat it, the more annoying it becomes
with both PoisonPowder and Confusion (able to cause poison status and confusion,
respectively). Once you have finished it off, you can calm down for your match
with Luxio – bring out something strong if you do not have anything with a
Ground-attack on it, making sure it is not weak to Electric or Dark-type
attacks. As Electric-types are always a bit hard to take on, try putting it to
sleep, confusing or paralyzing it first where possible, then move on to fight it
hand-to-hand and win. If you faced Onix before Luxio, bring in somebody who also
has a lot of HP, so you can outlast Luxio (if Sandstorm had come into effect).

Finally, you will come to Onix. Anything Water, Grass, or Fighting-type
will eliminate it relatively quickly, and lacking that, Ghost, Psychic or Dark-
type attacks all work perfectly fine. Do NOT try to make this into a war of
attrition for whatever reason you may wish to; if Onix uses Sandstorm, you will
lose HP every turn from it.

After, cross the bridge to your left. Hop on your bike if not on it
already, then go across the rope to the opposite side. Approach the lumpy ground
to fight Ninja Boy Davido.

________________
|Ninja Boy Davido|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A Flying or Fire-type Pokémon can work reasonably well here for taking
on Dustox, which is a Bug/Poison Pokémon (especially as you do not want to
overlevel any Psychic-type that you are using). You should watch out for
Psybeam, which is capable of confusing you. Whirlwind can also be pretty
dangerous, as it switches out your current Pokémon for one at random from the
rest of your lineup; if it lands on somebody who is weak to Psychic attacks,
switch it out quickly. Other than that, Moonlight, which is an attack that heals
Dustox, is pretty weak in its recovery rate under any circumstances.

Proceed south across the second rope bridge after the battle. Use Rock
Smash on the boulders, then grab TM30 from the Pokéball. Head back up across the
two rope bridges, then go down the southern bridge to take on Black Belt Adam.

_______________
|Black Belt Adam|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not much to be said here. Considering its Fighting-type, you could use
either a Flying-type or Psychic-type to instantly destroy it. If you wish to do
so, you may also bring in a Ghost-type, but be warned as Foresight will reset
Ghost’s natural immunity to Fighting-type attacks (but it will take up one of
Machoke’s turns). Whatever you choose, you SHOULD have at least one of these
types on hand, considering how useful they all are during the regular game. If
you do not, just be sure not to bring in any Steel, Normal or Rock-types to
fight Machoke, which would be a very bad decision.

Continue west and go down the stairs. Head east to fight another Ninja
Boy hiding in the ground.

________________
|Ninja Boy Nathan|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are no two ways around it; you NEED a Psychic-type for this
battle, as only Psychic-types can serve up such utter domination to the two
Poison-types that Ninja Boy Nathan has up his sleeve. Croagunk is, as always, 4x
weak to Psychic types with a Poison/Fighting subtype, and as usual, his Dark-
type attacks will not work simply because Croagunk is too slow to strike first.
Afterwards, you can do the same for Golbat; however, if you wish to do so, you
can also switch to someone else to fight him off (such as an Electric-type or
Rock-type, or simply someone neutral) for some experience.

Pick up the Smoke Ball lying right next to Nathan after his defeat.
Next, head straight west from here, and you should end up taking on Bird Keeper
Brianna.

___________________
|Bird Keeper Brianna|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As long as you do not try to bring in anything weak to Flying-type
attacks or Psychic-type attacks, your standard repetoire of Pokémon should work
for this battle. Hypnosis can be fairly annoying if you let it go on, so be sure
to bring in an Awakening for use if required. Aside from that, the confusion
effect of Confusion is the only other possible side effect that may be
bothersome. However, the actual attacks are fairly weak, barring if they are
super-effective against your own Pokémon. Also; if you can defeat Hoothoot with
ease, then that same Pokémon should be able to take on Noctowl, Hoothoot’s
evolution, without much difficulty either.

Continue north and west across the bridge to take on Veteran Brian.

_____________
|Veteran Brian|
¯¯¯¯¯¯¯¯¯¯¯¯¯
If you were using an Electric-type from last battle, bring it in to
start to decimate Buizel. Otherwise, try bringing in a Grass-type to do the
same. Watch out though if you are hoping to finish it off in one hit using a
Pokémon with little HP left; both Aqua Jet and Quick Attack will always strike
first, and SonicBoom does a guaranteed 30 HP of damage.

Girafarig is an annoying Pokémon, being a Normal/Psychic type; this
means Fighting-type attacks are not good to use against it, and you will have a
difficult time using a Haunter or Gengar to defeat it. However, if you have a
pure Ghost-type, I HIGHLY recommend you bring it in, as not only will Girafarig
be unable to touch it, it also cannot use Agility and then Baton Pass to switch
increased Speed over to Machoke, as Machoke’s Fighting-type attacks will also be
unable to touch it. If you do not have a pure-Ghost type, then try to bring in a
Flying-type Pokémon (that is not weak to Psychic-type attacks, of course) to
fight Girafarig and pummel Machoke if Girafarig decides to Baton Pass out.
Machoke, of course, would be weak to Flying-type attacks.

After, head north up the staircase to pick up some Berries. After, head
west along the other steep staircase to head into Celestic Town.

————-
Celestic Town
————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Analog Watch |Poketch app; man in southwest house |
[ ] |ChoiceSpecs |Talk to man in General Store (northwest building) |
| |during the morning |
[ ] |Great Ball |Man to the left side of Pokémon Center First Floor |
[ ] |HM03 |Lady inside cave after checking wall painting; |
| |teaches Surf |
[ ] |BlackGlasses |Talk to man in General Store (northwest building) |
| |during the day |
[ ] |WiseGlasses |Talk to man in General Store (northwest building) |
| |during the evening |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|General Store|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Poke Ball | $200 |
| Great Ball | $600 |
| Quick Ball | $1000|
| Dusk Ball | $1000|
| Timer Ball | $1000|
| Potion | $300 |
| Super Potion | $700 |
| Revive | $1500|
| Antidote | $100 |
| Paralyz Heal | $200 |
| Awakening | $250 |
| Burn Heal | $250 |
| Ice Heal | $250 |
| Escape Rope | $550 |
| Repel | $350 |
| Super Repel | $500 |
| Air Mail | $50 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Team Galactic Grunt|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Beautifly (Level 25 / Mega Drain, Morning Sun, Stun Spore) |
| Croagunk (Level 27 / Faint Attack, Pursuit) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1080|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Head into the Pokémon Center after you enter town and heal up. If your
lead Pokémon likes you enough, you can also talk to the guy standing right next
to the left elevator to receive a Great Ball. Although there is no Poké Mart in
town, you CAN pick items up from the northwest house. Inside, you can obtain
some special kinds of Pokéballs to catch Pokémon with.

The bearded man in here will give you three items: the ChoiceSpecs, the
BlackGlasses, and the WiseGlasses. However, respectively, he will only hand them
out during the day, morning and evening. You can change your DS clock as needed
to get all three items quickly.

Go to the southwest building. Talk to the Martial Artist inside to get
the Analog Watch Poketch app. It is basically a watch form of the clock app you
should already have.

After you are done with everything else in town (you cannot hand off the
Old Charm right now), head down to the center of the valley via stairs from the
south, then talk to the Galactic Grunt in front of the cave. Answer yes to fight
him.

___________________
|Team Galactic Grunt|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Beautifly, as a Bug/Flying type, has a number of weaknesses. Flying,
Fire, and Electric-types all can make your rounds for you. However, should you
have a Rock-type on hand (which will probably need a bit of levelling to catch
up with other parts of the teams), now is the time to bring it in, as Beautifly
has a 4x weakness to Rock-type attacks. The only thing that you should really
watch out for is Stun Spore, which can paralyze you, and Mega Drain, if you are
using a Rock/Ground type, causing you to be 4x weak to Grass.

There is not much to talk about with Croagunk. You fought a couple of
them on the way here, so you should realize by now that a quickly-placed
Psychic-type attack will put it down for good.

Once you have won, you shall be able to drop off the Old Charm. Continue
on into the cave. Inside, head north and around the hole and examine the mural
at the end. The old lady comes back in, discusses the painting, and gives you
HM03, which teaches Surf. Of course, you shall require the Hearthome Badge first
to use it out of battle, but we will be heading to Hearthome Gym very shortly,
after we make a side stop. For completionist’s sake, we will be heading
westwards out onto Route 211. Otherwise, you may choose to skip ahead to the
part on Hearthome City.

—————-
Route 211 (East)
—————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Chingling | Psychic | 27-28 | 10% | 10% | 10% | |
|Graveler |Rock/Ground | 27-28 | 20% | 20% | 20% | |
|Machoke | Fighting | 27 | 20% | 20% | 10% | |
|Meditite |Psych/Fight | 27-28 | 35% | 35% | 35% | |
|Noctowl | Normal/Fly | 28 | 0% | 0% | 10% | |
|Ponyta | Fire | 26-28 | 15% | 15% | 5% | |
|Zubat | Poison/Fly | 26 | 0% | 0% | 10% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM77 |Talk to elite trainer on ledge overlooking field; teaches |
| |Psych Up |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Black Belt Sean|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Croagunk (Level 28 / Faint Attack, Pursuit, Swagger, Revenge) |
| Meditite (Level 27 / Hidden Power, Calm Mind) |
| Machoke (Level 29 / Foresight, Seismic Toss, Revenge, |
| Vital Throw) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $696|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Bird Keeper Katherine|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Noctowl (Level 31 / Take Down, Confusion, Peck) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $992|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ruin Maniac Harry|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bronzor (Level 30 / Iron Defense, Extrasensory, Confuse Ray, |
| Safeguard) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1440|
¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Ninja Boy Mick|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Skorupi (Level 27 / Pin Missile, Leer, Acupressure) |
| Golbat (Level 27 / Air Cutter, Bite, Confuse Ray, Wing Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $216|
¯¯¯¯¯¯¯¯¯¯¯¯

From the entrance to Route 211, head west just a slight bit, then head
south in the non-grassy area. Once you hit the bottom, head west, and you should
encounter Black Belt Sean, who is doing a patrol of the area.

_______________
|Black Belt Sean|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once again, despite three quarters of Croagunk’s moveset being Dark-type
attacks and its fourth move being an annoying confusion attack, a well-placed
and super-quick Psychic-type attack can put it and its 4x Psychic weakness down
for good. For Meditite and Machoke, if you choose to do so, you may wish to
switch over to using a Flying-type, Dark-type (for Meditite) or pure Ghost-type
to take advantage of some weaknesses to grab some extra experience. Watch out if
using the pure-Ghost type (or even a Gastly-line in the case of Machoke);
Meditite knows Calm Mind and Machoke knows Foresight. Both of these moves reset
the Dark-type immunity to Psychic type-attacks and the Ghost-type immunity to
Fighting-type attacks and allow them to hit you with Psychic/Fighting attacks.
However, you still get an extra turn to hit them while they are using Calm
Mind/Foresight.

After winning, head back east and north, then go north up the staircase
onto the rocky plateau. Head west from the start to battle Bird Keeper
Katherine.

_____________________
|Bird Keeper Katherine|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bring in an Electric-type or Rock-type Pokémon. Good game, Noctowl (and
if you do not have either of them, just make sure not to bring in anybody with
Poison-attribute because Noctowl will harm them with Confusion).

Continue south. Talk to the lady overlooking the grass to obtain TM77,
then head up and left to take on Ruin Maniac Harry.

_________________
|Ruin Maniac Harry|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Where possible, you MUST bring in somebody who knows Flamethrower or
Fire Blast. For those playing Diamond, you may have a Skuntank with Flamethrower
by now, and you can also use the Move Teacher in Pastoria to teach Flamethrower
to a Chimchar-line Pokémon. Otherwise, bring in a Fire-type and teach it Fire
Blast (which can be bought from the Department store in Veilstone City for
$5500). The reason for this is that both of them are Special-type moves, and
Iron Defense only protects Bronzor on the physical side of Defense. You will
also want a Pokémon with Flamethrower or Fire Blast very soon to deal with more
annoying Bronzors, as it is the only guaranteed move to deal good amounts of
damage to Bronzors (even if it has Heatproof). That being said, take it out with
any Fire attack you have, and watch out that you do not get hit by Confuse Ray.

Proceed left and north to the lump in the ground to take on Ninja Boy
Mick.

______________
|Ninja Boy Mick|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fire, Flying or Fighting to start will take care of the pesky Skorupi,
and Electric, Rock or Psychic-type should be able to do away with Golbat. As
always, watch out for Golbat’s Bite and Confuse Ray; aside from that, however,
Ninja Boy Mick just uses a portmanteau of Pokémon lineups that you have fought
very recently, so all the strategy and type weaknesses and strengths should
still be in your head.

Head left and down, and enter the cave to head inside Mt. Coronet
(North).

——————-
Mt. Coronet (North)
——————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bidoof | Normal | 12-14 | 35% | 35% | 25% | |
|Chingling | Psychic | 13-15 | 10% | 10% | 10% | |
|Geodude |Rock/Ground | 13 | 10% | 10% | 10% | |
|Hoothoot |Normal/Fly | 12-14 | 0% | 0% | 10% | |
|Meditite |Fight/Psych | 12-14 | 35% | 35% | 25% | |
|Ponyta | Fire | 13 | 10% | 10% | 10% | |
|Zubat | Poison/Fly | 12-14 | 0% | 0% | 10% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Escape Rope |South of entrance from Route 211 East |
[ ] |TinyMushroom |Rock directly west of the Celestic Town entrance |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Examine the rock directly west of the entrance for a TinyMushroom. Head
south and obtain the Escape Rope. This is all that can be done in here for now
since you cannot use Strength, so after you are done here, head outside, and Fly
to Hearthome City.

————–
Hearthome City
————–
The Gym Leader of Hearthome City is now at home, so you can head to the
Gym. Go straight east from the Pokémon Center, and enter.

——————
Hearthome City Gym
——————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM65 |Teaches Shadow Claw; obtain from Gym Leader Fantina |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Youngster Donny|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gastly (Level 27 / Curse, Confuse Ray, Sucker Punch) |
| Haunter (Level 29 / Shadow Punch, Confuse Ray, Sucker Punch) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $464|
¯¯¯¯¯¯¯¯¯¯¯¯

__________
|Lass Molly|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Misdreavus (Level 30 / Pain Split, Confuse Ray, Psybeam) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $480|
¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Camper Drew|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gastly (Level 27 / Confuse Ray, Payback, Night Shade) |
| Gastly (Level 27 / Confuse Ray, Payback, Night Shade) |
| Gastly (Level 27 / Confuse Ray, Payback, Night Shade) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $432|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Picniker Cheyenne|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Drifloon (Level 28 / Stockpile, Spit Out) |
| Misdreavus (Level 28 / Confuse Ray, Psybeam, Astonish) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $448|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|School Kid Chance|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Haunter (Level 30 / Hypnosis, Shadow Punch, Sucker Punch) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $600|
¯¯¯¯¯¯¯¯¯¯¯¯

____________________
|School Kid Mackenzie|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Drifloon (Level 28 / Payback, Gust, Minimize) |
| Drifloon (Level 28 / Stockpile, Spit Out) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $560|
¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ace Trainer Allen|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gastly (Level 26 / Payback, Shadow Ball) |
| Haunter (Level 28 / Payback, Shadow Ball, Confuse Ray) |
| Gengar (Level 30 / Curse, Confuse Ray, Shadow Ball, Mean Look)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1800|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Ace Trainer Catherine|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Misdreavus (Level 30 / Confuse Ray, Psybeam, Spite) |
| Drifblim (Level 30 / Stockpile, Swallow, Payback, Ominous Wind) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1800|
¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Gym Leader Fantina|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Drifblim (Level 32 / Gust, Minimize, Payback, Ominous Wind) |
| Mismagius(Level 36 / Psybeam, Magical Leaf, Confuse Ray, Shadow |
| Ball) |
| Gengar (Level 34 / Spite, Shadow Claw, Poison Jab) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $4320|
¯¯¯¯¯¯¯¯¯¯¯¯¯

PRE-BATTLE PREPARATIONS: You need, need, NEED a Dark-type or pure Ghost-
type Pokémon (or anything not weak to Psychic for a second subtype), as in an
actual Dark-type/pure Ghost-type, not somebody who knows Dark-type/Ghost-type
moves. Every Pokémon in this gym is weak to Dark-type/Ghost-type attacks, and
with a STAB bonus, every Dark-type attack will do 3x its regular damage. There
are no two ways around it; you NEED a Dark-type/Ghost-type. Good Pokémon that
you may have so far are Murkrow (Dark and Flying-type, Diamond exclusive),
Stunky (Dark and Poison-type, Diamond exclusive), Misdreavous (pure Ghost-type,
Pearl exclusive) and Drifloon/Drifblim (Ghost and Flying-type, can be gotten at
the Valley Windworks on Friday afternoons). From Celestic Town, you can get
BlackGlasses from the bearded man in the General Store during the day. This is a
Held Item that boosts the power of Dark-type attacks.

After you have at least one (better yet, one of each of Dark and Ghost)
of the aforementioned Pokémon, you may still need to fill up your slots. If you
have a Haunter or Gengar, you can put it in, so long as you realize that you
will need to avoid Psychic-type attacks and that it is weak to Ghost-type
attacks. A strong Psychic-type of your own is also recommended, as the trainers
here carry many Gastlies, Haunters, and even a Gengar, all of which are weak to
Psychic-types, thanks to being part Poison. Other Pokémon that know Dark-type
attacks but are not Dark-type themselves, such as Buizel and Luxio, should be
put in if you have more space. Finally, if you have any pure Normal-types that
still know elemental attacks such as Flamethrow or Bubblebeam or Rollout, etc.,
you might want to put them in as well; while they can attack the Ghost-types,
the Ghost-types cannot attack them with Ghost-type attacks. Finally, an
Electric-type if you still have a sixth Pokémon you can fit in, because some of
the Ghost-types are also Flying-types.

Also, status-effecting moves which cause paralysis, sleep or confusion
are VERY MUCH needed in this gym.

Anyways, enough of that. Head up the elevator at the northern side of
the room. This is where it gets interesting. For the next four rooms, you will
be given a signpost that queries you as to the answer of a question. You have to
choose the door that corresponds to the direction of what you think is the
correct answer. If you choose the wrong door, you will face off against a
Hearthome City Gym Trainer. As such, I will list first the question and all
possible answers (with X marking the correct answer), and list the two Trainers
you can fight for taking the wrong door from each room.

QUESTION ONE
“3 plus 5 plus 7 is?”
Left – 2 Center – 16 Right – *15

Left side will take you to Youngster Donny.

_______________
|Youngster Donny|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I recommend that you start off with a Dark-type Pokémon for this battle,
or anyone who isn’t Psychic or Ghost-type. This is because both Gastly and
Haunter know Sucker Punch, a Dark-type attack that always strikes first, but
only works if you are attacking. Therefore, using a Psychic-type or Ghost-type
would be hazardous. As such, use a Dark-type to start off. If you get hit with a
Confuse Ray, immediately switch out for another Pokémon with a Dark-type attack.
The same goes for if they use Curse (which is different for Ghost-types from
other types; with Ghost-types, they lose half their HP to force you to lose HP
every turn); you will lose HP each turn at a very quick rate for the rest of the
time that your afflicted Pokémon is out, so switch out and save your skin. Other
than that, though, they should be pushovers so long as you get your attacks in.

Center door will take you to Lass Molly.

__________
|Lass Molly|
¯¯¯¯¯¯¯¯¯¯
This fight is also somewhat hazardous to enter, but somewhat less so.
Pain Split basically takes the average of yours and Misdreavous’ HP and gives
you each the exact same amount of HP. I would recommend you start out with
something to confuse or put Misdreavous to sleep to keep it from using Confuse
Ray or Pain Split, then take it out with whatever attack that you have up your
sleeve.

QUESTION TWO
“12 plus 28 is?”
Left – 30 Center – *40 Right – 50

Left door will take you to Camper Drew.

___________
|Camper Drew|
¯¯¯¯¯¯¯¯¯¯¯
Oh look, three Gastlies. Payback is basically a Dark attack that does
double the regular amount of damage if it strikes after you have dealt damage to
Gastly, and Night Shade is a ghost-type attack that does a set amount of damage
(equal to the receiver’s level). However, since they are Gastlies, they have an
OBSCENELY LOW amount of HP, so a single reasonably placed Dark-type, Ghost-type
or Psychic-type attack can take all three of them out individually.

Taking the right door will lead to Picniker Cheyenne.

_________________
|Picniker Cheyenne|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here is to a new kind of Ghost-type Pokémon you probably have not seen
before. Drifloon is a Ghost/Flying-type Pokémon, so it can use Flying-type
attacks (but I have not seen it use them in this specific battle). Drifloon’s
main attack combination is to use Stockpile for up to three turns; in doing so,
for each successive turn that it uses it, its Spit Out attack gets stronger.
This, however, is flawed for two good reasons; by the time it finally utilizes
Spit Out, it should be dead if you play the weaknessea game. So yes, you can use
a Ghost-type, Dark-type or Electric-type attack a couple of times to eliminate
it. The second reason is that Stockpile and Spit Out are both Normal-type
attacks; as such, they WILL NOT affect a Ghost-type Pokémon at all.

QUESTION THREE
“3 times 13 is?”
Left – *39 Center – 93 Right – 33

Going through the central door here will pit you in a battle against
School Kid Chance.

_________________
|School Kid Chance|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
One hit Psychic, Dark or Ghost to finish him off (supposing a strong
attack). If you do not have any truly strong attackers, then bring in somebody
with a Dark-type attack (but nobody who is Psychic or Ghost) to fight, so if you
get afflicted with sleep status thanks to Haunter’s Hypnosis, is is not the end
of the world for you.

The right door will force you into a faceoff with another School Kid .

____________________
|School Kid Mackenzie|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first Drifloon actually holds a different moveset than the usual.
Instead of Stockpile and Spit Out/Swallow, this Drifloon instead uses Gust (a
weak Flying-type attack), Minimize (increases evasiveness) and Payback (double
damage if it hits after you strike Drifloon). As such, I would recommend that
you definitely bring in an Electric-type, at least for the first Drifloon, to
fight it; not only will Gust due little damage to it, but Payback will also be
insignificant. Should you also try to paralyze it first thing, then its power is
greatly reduced, along with speed.

For the second Drifloon, it uses the common Stockpile / Spit Out format,
so you can switch back to Dark/Ghost type, or continue using your Electric type.

QUESTION FOUR
“The first room’s answer?”
Left – 2 Center – 16 Right – *15

Heading left here will see you going up against Ace Trainer Allen.

_________________
|Ace Trainer Allen|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Come into this battle with a strong Ghost-type or Psychic-type Pokémon.
As none of the Gastly-line Pokémon have Sucker Punch to screw you over with, if
you are quick enough (or have your own Sucker Punch), you can knock out each of
your opponents in one strike apiece. If you cannot, make sure you have a backup
Pokémon on hand, as Revenge can be very dangerous here against a Psychic or
Ghost-type. Also watch out for Shadow Ball; it is a fairly strong Special attack
that deals a lot of damage.

Taking the central door will pit you against Ace Trainer Catherine.

_____________________
|Ace Trainer Catherine|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Although you may be comfortable with using a Ghost-type on Misdreavous
by this point in time, I would recommend you not do so this time; this is
because Misdreavous here uses Astonish, a Dark-type attack that can also make
you flinch. Instead, I would recommend that you turn the tables on Misdreavous
and bring in your own Dark-type to exploit his weaknesses. Failing that, bring
in one of your Pokémon that is neutral or resistant to Dark-type attacks (and
Psychic-type attacks as well).

Finally, going through the right door, you will be able to take on Gym
Leader Fantina.

__________________
|Gym Leader Fantina|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You should probably start off with an Electric-type or something that
can inflict status effects on Drifblim. This is mainly because (not only will it
be much harder to fight than the Drifloon) it likes to start off with Ominous
Wind, a move that has a chance of raising each one of Drifblim’s stats (the
chance for each of the five kinds of stats are separate). If you can paralyze it
or put it to sleep, these are the best things to do; you may also deign to
poison it. However, confusion should be avoided, as it tends to not do as much
damage against Gym Leader Pokémon. If you have a Leech Seeder in the crowd, this
is also a very good move to put forth. Once you have caused a status effect to
Drifblim, break out with the attack. It will probably try to use Minimize, so
make sure to hit with higher-accuracy attacks that can still hit fairly hard
(Flamethrower, Thunderbolt or Crunch are all good examples). With luck (and
hoping it does not manage to strike back with a fully-powered Payback), you
should be able to take out Drifblim before it can take out you.

Although it is her best Pokémon, Fantina will usually bring out
Mismagius (the evolved from of Misdreavous) for her second Pokémon. It will
probably also shred most of your Pokémon to pieces. If you can, keep your own
starting Pokémon out (if it still has at least three quarters health left), and
try to inflict a status-effect on it other than confusion. Once your starter
(likely) falls, you MUST bring out somebody who is NOT weak to Psychic OR Ghost-
type attacks; if you fail to do this, you will lose miserably. Shadow Ball is a
very powerful Ghost-type Special attack that can also reduce your Special
Defense, making you even more vulnerable to it (and of course, with STAB it
becomes even more monstrously powerful). Psybeam you may already know the
horrors of, and Confuse Ray is just plain annoying. Interestingly enough, since
Confuse Ray and Shadow Ball are much more annoying than Psybeam and Magical Leaf
(a semi-strong always hit Grass attack), you may wish to bring in a Normal type
so it can only be hit by Psybeam and Magical Leaf. While Psybeam may still
confuse the foe, it has a much lesser chance of doing so, and there is less
potential for harm while you recover (if you want to, you could also attach a
Persim Berry to said Pokémon so if it gets confused, it automatically recovers
once). Meanwile, you can retaliate with elemental moves to inflict large amounts
of damage on Mismagius (for those who do not remember, Normal-type attacks will
not work on Ghost-types). If your Normal-type falls, you should also have
reduced Mismagius’ HP a great amount. If you do not wish to attempt such a
strategy, you should otherwise bring in somebody with some strong Dark-type
attacks to beat Mismagius silly, as it is very weak to Dark-type attacks
(especially if you have STAB bonus); try to use moves like Crunch, Bite and
Night Slash as opposed to Dark Pulse if you actually have someone who knows it,
as Mismagius is MUCH weaker to Physical attacks than it is to Special attacks.

Although Gengar is easier than Mismagius and can basically be bruised by
any one of the Pokémon I outlined at the start of the gym, you still should not
take him too lightly. If he uses Spite, breath easy; it basically reduces the PP
of one of your moves, and is fairly useless overall in the grand scheme of
things, giving you an easy chance for an extra attack. Poison Jab is also a
fairly strong Poison-type attack that is capable of poisoning you, so try to
watch out for it. His final attack, Shadow Claw, is the reason why you should
try to avoid using Ghost and Psychic-types for this matchup; not only is it a
strong Ghost-type attack, which would do 3x damage thanks to weakness to Ghost
attacks and STAB, but it also has a high rate of critical hits, which would
cause 6x the normal rate of damage. That, and it is a Physical attack (most
Psychics and Ghosts have strong Special Defense, but poor Physical Defense). As
such, that is why I recommend you use something else other than Psychic or Ghost
until you absolutely have to (if necessary).

Afterwards, you shall receive TM65 and the Relic Badge. Exit out of the
gym by going onto the center of each platform and lowering yourself.

——————————————————————————–
1g. Mine Badge WMNB
——————————————————————————–

Outside, you will meet up with Cynthia again, who suggests you go to
Canalave City. To do so, you shall need a Pokémon with Surf (those of you who
are using HM slaves to play through the game, Bibarel works perfectly for the
job), and will need to head to Jubilife City. From here, head out the northwest
checkpoint onto Route 218.

———
Route 218
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Floatzel | Water | 28-31 | 35% | 35% | 35% | |
|Shellos | Water | 28 | 20% | 20% | 20% | |
|Gastrodon |Water/Ground| 28-30 | 20% | 20% | 20% | |
|Wingull | Water/Fly | 29 | 10% | 10% | 10% | |
|Mr. Mime | Psychic | 29-31 | 15% | 15% | 15% |Diamond only |
|Glameow | Normal | 29-30 | 15% | 15% | 15% |Pearl only |
|——————————————————————–|
| SURFING |
|——————————————————————–|
|Tentacool |Water/Poison| 20-30 | 60% | 60% | 60% | |
|Tentacruel |Water/Poison| 20-40 | 5% | 5% | 5% | |
|Pelipper | Water/Fly | 20-40 | 5% | 5% | 5% | |
|Wingull | Water/Fly | 20-30 | 30% | 30% | 30% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Finneon | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Rare Candy |Small ledge in northeast area |
[ ] |Honey |South end of Fishermen platform |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Fisherman Miguel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gyarados (Level 29 / Dragon Rage, Twister)|
| Gyarados (Level 29 / Dragon Rage, Twister)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $928|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Fisherman Luc|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Magikarp (Level 26 / Splash, Tackle) |
| Magikarp (Level 26 / Splash, Tackle) |
| Gyarados (Level 31 / Bite, Dragon Rage, Leer)|
| Magikarp (Level 26 / Splash, Tackle) |
| Magikarp (Level 26 / Splash, Tackle) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $832|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Sailor Skyler|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mantyke (Level 27 / Bubblebeam, Headbutt, Wing Attack, Agility)|
| Gyarados (Level 31 / Leer, Twister, Dragon Rage) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $992|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Guitarist Tony|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Luxio (Level 31 / Roar, Spark, Bite, Swagger)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $744|
¯¯¯¯¯¯¯¯¯¯¯¯

With the ability to use Surf, several new Water-types are now available
to capture. Tentacool, its evolution Tentacruel, and Pelipper are all catchable
for the first time.

You should also bring in an Electric-type when coming into this route.
Each Pokemon except for one that the four Trainers on this route use are Water-
types, and some of them are Water/Flying dual-type, which makes them 4x weak to
Electric attacks (6x when combined with STAB).

At the platform at the end of the land route, do not go off the bridge.
Instead, head off the southern end and go west. Talk to the southern Fisherman
to fight Fisherman Miguel.

________________
|Fisherman Miguel|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Two Gyrados. As always, no matter how tough or strong they might look, a
STABed Electric attack does 6x regular amount of damage to them, likely taking
each of them down in one fell swoop. Good game, but an electric type still
decimates them.

After you win the battle, pick up the Honey that is nearby. You may also
wish to hop back onto your Surfing Pokémon and go around to talk to the northern
Fisherman to fight him (however, he is a Magikarp Fisherman with one Gyrados).

_____________
|Fisherman Luc|
¯¯¯¯¯¯¯¯¯¯¯¯¯
As just stated, Fisherman Luc is the Magikarp Trainer of Route 218. As
such, use the Magikarp as fodder experience for whatever Pokémon you may be
wishing to level up at the current moment. The Gyrados can be tackled by said
same Pokémon, or you may once again wish to switch to an Electric-type Pokémon
to completely destroy the Gyrados. Watch out, however, for Dragon Rage: it is
an attack that will do a set amount of damage (40HP) each time it is used,
so even if you have an Electric-type, if it gets an attack off first you can
end up losing a Pokemon in battle really quickly.

Head back to the main platform, then go up, embark from the bridge. From
here, you can choose to head right and land on a small chunk of land to pick up
a Pokéball with a Rare Candy in it. Once that is done, head left until you hit
land again, and get off. Take on the nearby Sailor Skyler.

_____________
|Sailor Skyler|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Mantyke is a fairly weak Pokemon, given that it actually is one of the
Baby Pokemon; thus, it has low stats. None of its attacks are really notable, so
pound away with any type of Pokemon, and it will fall in short order. Skyler
will follow up with a Gyarados, so use your Electric-type once more to finish
the battle quickly.

Continue down again and talk to the nearby long-haired person to fight
Guitarist Tony.

______________
|Guitarist Tony|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the off-chance you have somebody with a Ground-type attack with you,
bring him or her out to start the battle and finish Luxio off the start. Failing
that, bring in anyone who isn’t weak to either Electric or Dark-type attacks.
You may wish to antagonize Luxio a few times with your own stat-
reducing/increasing moves if it chooses to use Leer a couple of times. However,
a straight-out hard-attack – hard-attack policy may once again be best.

Afterwards, head left into the Canalave City checkpoint. In here, you
will get your Pokédex upgraded by Rowan’s assistant. Press on into the city
depths.

————-
Canalave City
————-

_____
|Rival|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Staravia (Level 31 / Take Down, Quick Attack, Aerial Ace, Double |
| Team) |
| Heracross (Level 30 / Take Down, Fury Attack, Counter, |
| Brick Break) |
| |
| (If your starter was Turtwig) |
| |
| Buizel (Level 32 / Aqua Jet, Swift, Pursuit, Quick Attack) |
| Roselia (Level 32 / GrassWhistle, Leech Seed, Toxic Spikes, |
| Giga Drain) |
| Monferno (Level 35 / Mach Punch, Flame Wheel, Aerial Ace, Brick |
| Break) |
| |
| (if your starter was Piplup) |
| |
| Ponyta (Level 32 / Fire Spin, Take Down, Stomp, Tail Whip) |
| Buizel (Level 32 / Aqua Jet, Swift, Pursuit, Quick Attack) |
| Grotle (Level 35 / Razor Leaf, Mega Drain, Leech Seed, Bite) |
| |
| (if your starter was Chimchar) |
| |
| Ponyta (Level 32 / Fire Spin, Take Down, Stomp, Tail Whip) |
| Roselia (Level 32 / Grasswhistle, Leech Seed, Poison Spikes, |
| Giga Drain) |
| Prinplup (Level 35 / BubbleBeam, Aerial Ace, Fury Attack, Metal |
| Claw) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3500|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Pearl |Use Dowsing Machine in southwest area |
[ ] |TM48 |Girl in building south of Item Shop; teaches |
| |Skill Swap |
[ ] |TM89 |South of ferry dock (use Surf); teaches Somersault|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
|PokeMart|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Poké Ball | $200 |
| Great Ball | $600 |
| Ultra Ball | $1200|
| Quick Ball | $1000|
| Timer Ball | $1000|
| Repeat Ball | $1000|
| Potion | $300 |
| Super Potion | $700 |
| Hyper Potion | $1200|
| Revive | $1500|
| Antidote | $100 |
| Paralyz Heal | $200 |
| Awakening | $250 |
| Burn Heal | $250 |
| Ice Heal | $250 |
| Full Heal | $600 |
| Escape Rope | $550 |
| Repel | $350 |
| Super Repel | $500 |
| Max Repel | $700 |
| Air Mail | $50 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There are a couple of points of interest on the east side of Canalave
City. In the house south of the Pokemon Center is the Move Deleter, who will
delete any moves your Pokemon knows at no fee. This includes HMs. The only
restrictions are that at least one other Pokemon must know the HM you wish to
have deleted (so you cannot lock yourself on Canalave by having no Pokemon who
can use Surf or Fly), and that the Pokemon must be left with at least one move.

In the first house in Canalave, south of the Pokemon Mart, you can also
get TM48 by talking to the green-haired resident.

Make sure to heal up at the Pokemon Center before you go west across the
bridge, as when you do, you will be forced into another iteration of the
immortal battle between you and your Rival.

_____
|Rival|
¯¯¯¯¯
It has not really been all that long since you last fought against your
Rival (after beating Crasher Wake in Pastoria City), but his team will have had
a nice upgrade, with a level bump and a new Pokemon.

The Rival’s first Pokemon, Staravia, will have finally evolved. With it
brings a more terrifying assemble of moves – Take Down is an extremely strong
move, with 90 Base Power (135 with STAB), although it does take off some of
Staravia’s HP in the process. Quick Attack is obvious from having seen it so
often (attack first), while Aerial Ace is a Flying-type attack that does decent
damage. Double Team is the killer, though – if you let Staravia use it twice, it
can become a pain in trying to attack it. Do not try to draw out the battle;
instead, end it quickly. As always, Electric and Rock-type attacks will do
double damage to Staravia, triple damage with Same-Type Attack Bonus.

The Rival’s new Pokemon, Heracross, is an interesting Pokemon,
introduced in Generation 2, and has been a fan favorite for competitive fighting
at times. Notably, as a Fighting/Bug-type, Heracross is 4x weak to Flying-type
attacks, and 6x weak if you use a Flying-type Pokemon to get STAB, and is 2x
weak to Psychic and Fire attacks. Along with Aerial Ace, it knows Night Slash, a
Dark-Type move (effective against Psychic and Ghost-types), as well as Brick
Break. This latter move has 120 base damage, and also gets STAB on this as it is
a Fighting-type attack. If you are using a Flying-type, you may want to use
something that is not Flying/Normal so that you only take 0.75x damage against
Brick Break, as Flying/Normals have their types negate when a Fighting-type
attack is used against it, and so will take 1.5x damage (including STAB). You
can also try to use a Ghost-type to get around Brick Break, but again, remember
to watch out for Night Slash.

Of the two Grass-types the Rival might throw at you, Roselia is actually
more dangerous than Grotle. First, Roselia has Giga Drain, which is a more
powerful version of Grotle’s Mega Drain, while GrassWhistle will put an opposing
Pokemon to sleep. However, where Roselia can become truly annoying early on in
the battle is in its usage of Toxic Spikes; this move acts a bit like Stealth
Rock, where it acts on a Pokemon that switches into battle. If it uses Toxic
Spikes just once, then any time you switch in a Pokemon, the new Pokemon will
become poisoned, and lose 1/16th of its HP every turn. However, if Roselia uses
Toxic Spikes _twice_, then Pokemon switching in will become badly poisoned, and
will lose first 1/16th of its HP, then 2/16th, then 3/16th, and so forth (much
like Toxin). As a result, Grotle can be seen as a nuisance and nothing else, but
Roselia should be dealt with quickly using any of the types it is weak to (Fire,
Psychic, Flying).

Buizel and Prinlup should not have changed much since the last battle
besides the obvious level-up. Prinlup has Aerial Ace, which is an improvement in
power over the weaker Peck, so stray away from using Grass-types unless you are
confident you can outlast Prinlup in a battle.

When facing Ponyta/Monferno, watch out for Ponyta’s Fire Spin. If it
hits you with Fire Spin, it will deal 1/16th damage of your maximum HP per turn
for 2 to 5 turns. More interestingly, however, is that Fire Spin prevents your
Pokemon from switching out while Fire Spin is in effect. If you are playing Set
(as opposed to Shift) battle, try not to get caught with somebody weak to Fire-
type attacks, as you will be taking 1/8th damage per turn. Besides that, Ponyta
can still attack while Fire Spin is in effect, with Take Down causing high
damage (though with recoil), Stomp having a 30% chance of causing Flinch if
Ponyta attacks first. In contrast, Monferno is rather interesting – it has a
Fire-type attack, a Flying-type attack and two Fighting-type attacks. If you are
playing Pearl and have a Misdreavous (or otherwise have a Haunter or Gengar),
you can take advantage of the A.I. and let Monferno miss 50% of the time. A
Water/Flying type is also useful here, as it takes only half damage from all of
Monferno’s moves except for Aerial Ace.

After you beat your Rival, there are a few points of interest besides
the gym on the west side of Canalave. On the north, there is the Library –
ignore this for now, as that will be important in a short bit. Go south, and
from the house that is identified as Sailor Eldritch’s house, use the Dowsing
Machine to find a Pearl. Go right onto the dock. Ignore the sailor, and instead
use Surf to go to the south, and grab yourself TM89. Once you have obtained both
items, you can finally prepare and head into the Canalave City Gym.

—————–
Canalave City Gym
—————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM91 |Get from defeating Gym Leader Byron; teaches Flash Cannon |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Black Belt Ricky|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Steelix (Level 33 / Screech, Taunt, Torment, Double-Edge) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $792|
¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Worker Gary|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Onix (Level 31 / Screech, Dig, Slam, Iron Tail) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1240|
¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Worker Jackson|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Onix (Level 28 / Slam, Iron Tail, Dig) |
| Onix (Level 28 / Slam, Iron Tail, Dig) |
| Onix (Level 28 / Slam, Iron Tail, Dig) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1120|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ace Trainer Cesar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Skorupi (Level 30 / Pin Missile, Poison Sting, Iron Tail) |
| Steelix (Level 32 / Sandstorm, Iron Tail, Rock Throw |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1920|
¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Worker Gerardo|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Onix (Level 29 / Iron Tail, Dig, Slam) |
| Onix (Level 29 / Iron Tail, Dig, Slam) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1160|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Black Belt David|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Onix (Level 30 / Iron Tail, Rock Throw, Slam) |
| Steelix (Level 32 / Sandstorm, Rock Slide, Screech, Slam) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $768|
¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Ace Trainer Breanna|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Azumarill (Level 33 / Defense Curl, Attract, Iron Tail, Tail Whip)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1980|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Gym Leader Byron|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bronzor (Level 36 / Flash Cannon, Extrasensory, Confuse Ray, |
| Hypnosis) |
| Steelix (Level 36 / Gyro Ball, Ice Fang, Sandstorm, DragonBreath)|
| Bastiodon (Level 39 / Flash Cannon, Iron Defense, Rest, |
| AncientPower) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $4680|
¯¯¯¯¯¯¯¯¯¯¯¯¯

PRE-BATTLE PREPARATIONS: Canalave City’s Gym is predominantly Steel-
Type; this means that the three main Pokemon types you should be bringing in are
Fighting, Fire, and Ground. Water and Electric types can see some usage here, as
they are neutral against Steel, and Water can deal double damage against
anything with a secondary Rock typing (although Electric will be invalid against
Ground types). A Grass-type may also be helpful due to the proliferation of
Onixes, which are Rock/Ground. Anything else need not apply.

Of the three main effective types, a Fighting-type is paramount. If you
have Monferno/Infernape, it can act as one, but having a member of the Machop
line (Machoke if you cannot trade for a Machamp, but preferably Machamp) will be
a much better help. The reason for this is a key move that few Pokemon can
learn: Low Kick. Low Kick is a variable damage attack that deals more damage to
Pokemon that are heavier than Pokemon that are light. To put it in math, there
are plenty of Onix and Steelix in this gym, including a Steelix that the Gym
leader uses. At the weight class Onix and Steelix use, Low Kick gets a base
attack rate of 120, with absolutely no drawbacks. Onix and Steelix are both 2x
weak against Fighting, and because Machoke/Machamp are fighting types, Low Kick
also gets STAB on top of that. Even Bastiodon, which is Byron’s other
Rock/Steel, will get hit by Low Kick at a base attack of 100. As you can see,
Low Kick is a game-breaker if you can get it.

Having a strong Fire-type is secondary to the Fighting-type.
Unfortunately, there are only two Pokemon lines in Sinnoh that are Fire-type,
and those are Chimchar and Ponyta. If you got Chimchar, try to make it to at
least Level 36 before facing the leader Byron so you can have a fully-evolved
Infernape coming in. Also, consider heading to Pastoria City and using a Heart
Scale to teach Infernape Flamethrower. This is because Flamethrower is a Special
attack instead of a Physical attack; Infernape has exactly the same base stats
for both Attack and Special Attack, but all the Pokemon in the gym will have
lower Special Defense than they do regular Defense, as is typical of Rock and
Steel-types. Ponyta can also learn Fire Blast at Level 38 before it evolves into
Rapidash at Level 40, but it is not quite as reliable. People who own Diamond or
know someone who own Diamond can also try to get a Stunky; when Stunky evolves
into Stunkape at Level 34, Stunkape can also learn Flamethrower.

A Ground-type is tertiary to fighting in this gym. Several of the
Pokemon do not have an actual Steel-type, so it is pointless to use a Ground-
type against them. One Pokemon also has the Levitate ability, which neutralises
all Ground attacks. Also make sure not to bring in a Rock/Ground-type, as Rock-
types are weak to Steel-type attacks. A good Pokemon to pick up is Hippopotas,
which evolves into Hippowdon, and can be caught from the Maniac Tunnel inside
Route 214 south of Veilstone City, and is a pure Ground-type. If you picked up
Turtwig as your starter, try to level it up Level 32, where it can evolve into
Torterra and learn Earthquake at that exact same level.

Once you have at least two of the three above, you can be satisfied that
you should have a good set-up for fighting the Gym. If not, it can still be
accomplished, but it will be harder – in this case, you should bring in a strong
Water-type, preferably one with high Special Attack that is not a Water/Flying
dual-type (Empoleon would be nice to have, but others are acceptable). As a very
long-shot fallback, you can also bring in a Grass-type to take on any Onixes,
and which can deal neutral damage to Steel/Ground types that are prolific in
this gym.

From the start of the gym, head left and up past the statues to take on
your first opponent in this gym; Black Belt Ricky.

________________
|Black Belt Ricky|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And so, we start off with a Steelix. Because Steelix is a Steel/Ground
type Pokémon, you can basically use any of your four major types (Fighting,
Fire, Ground and Water). I would recommend you use a Pokémon that has at least
two attacks of any of these four elements, however; Steelix knows Torment, which
stops you from using the same attack two times in a row (meaning you would have
to use your attack, then switch to another move for the next turn before coming
back to your original attack; if you have two attacks, it does not make a real
problem). Taunt and Screech should not be a major issue if you are looking to
end the battle quickly (as they each will be useless in a battle where you
expect to win in two to three attacks or even one), and Double-Edge is not that
powerful – Steelix’s Attack stats are lacking, and it will end up injuring
itself in recoil as well.

From Ricky, make your way right, and talk to the worker to take on
Worker Gary.

___________
|Worker Gary|
¯¯¯¯¯¯¯¯¯¯¯
Because of Onix’s Rock/Ground type, I would recommend bringing in a
Water or Grass type to do 4x damage either way. After that, so long as you make
sure that you hit first (not difficult considering Onix’s speed) and do not
suffer a critical hit that knocks you out from Slam (which is again unlikely,
even with critical hit damage), then you should be good to go in taking out Onix
while receiving only a fraction of the amount of damage you deal.

Once done battle, take the first of the four available yellow platforms
(the left-most one), and head up a floor. At the top, head north and then right
to take on Worker Jackson.

______________
|Worker Jackson|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This here is basically the same thing as the previous battle, but with
three Onixes. Do not worry, though; they are also somewhat easier to defeat,
with their levels downgraded a bit, so you should have no trouble plowing
through them if you fought Gary’s Onix with ease.

When you have finished, head back to the tile and go down to the bottom
floor. Head to the far right-most tile (fourth in line) and head up to the top
again. Loop around clockwise onto the next tile to go down, then head south and
left to take on Ace Trainer Cesar.

_________________
|Ace Trainer Cesar|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Although Skorupi is not the Pokémon you would expect to see in the
Canalave City Gym, it should not be too difficult to ward off, considering you
have at least two Pokémon types that it is weak to; Fire and Ground. Although
Skorupi is a weak Pokémon and can usually be taken out in one hit by an attack
it is weak to, especially try to make sure it is quick, as Poison Sting can be
annoying should you be hit by it and be poisoned.

With Steelix, make sure that you do not use a Fire-type (unless it is
protected against weakness to Rock by another subtype, such as Fighting) because
of its Rock Throw. The only other thing is that you should ESPECIALLY try to
finish it off quickly; Sandstorm will cause damage every turn until it subsides.
It also has another effect, but it will not really matter until the Gym Leader
fight.

Afterwards, continue on left and go through a couple more panels before
you finally come to a split with two panels that zip across. Take the nothern
panel here to head up, then go and take on Worker Gerardo.

______________
|Worker Gerardo|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Again the same deal as before when fighting Onixes; use Grass or Water-
types to KO them in one or two turns, then move on to the next Onix and repeat
to win a pretty easy battle for some pretty easy experience.

On the opposite side, head right once more across a panel to take on
Black Belt David.

________________
|Black Belt David|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once again, nothing you have not seen before. Take out Onix with Grass
or Water, then defeat Steelix with any of the four conventional types mentioned
in the first battle (sans a pure Fire-type which is, again, weak to Rock-type
attacks). Pretty simple overall again.

From here, head down a rail, then right and up a rail again, then go
down the floor. Continue up to take on Ace Trainer Breanna.

___________________
|Ace Trainer Breanna|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Oh crap, a Water-type. In actuality, however, Azumarill does not know a
single Water-type attack, so breath easy. If you have a Grass-type or Electric-
type on hand for backup, now is the time to take it out and let it loose.
Failing that, you may wish to consider putting in your Ground or Fighting type
(as both Fire and Water will be ineffective against Azumarill). Try to use a
Female if you can; Azumarill’s Attract will distract males from doing battle for
a bit. If you have to use a male, then switch out where possible once affected
by Attract.

Head around counterclockwise from Breanna and take the next platform. At
the bottom, head left and take the special red title to be transported all the
way up to the top of the gym. Talk to the nearby person to take on Gym Leader
Byron.

________________
|Gym Leader Byron|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Gym Leader Byron will start out with his Bronzor, a Pokemon you may have
seen a few times in the past, and may have captured one for yourself. What is
important to know about Bronzor is that of its two weaknesses, Ground and Fire,
its Abilities either negate Ground (Levitate) or half damage from Fire
(Heatproof). Byron’s Bronzor specifically has Levitate, so bring in your Fire-
type Pokemon, and pound away with your strongest Fire-type attack, whichever is
strongest between base attack power and your Attack/Special Attack stat (Bronzor
has equal Defense/Special Defense base stats). If you are using Infernape, be
careful, as while Extrasensory should not hurt too hard, it still IS super-
effective against Infernape, a Fighting-type, along with STAB.

Make sure that you heal yourself with items as soon as you are inflicted
with a status, as now is NOT the time to be waiting for your status ailments to
go away. Once you have Hypnosis and Confuse Ray sealed from being effective, it
comes down to Extrasensory and Flash Cannon. Flash Cannon is an attack that
gains power the quicker your Pokémon is, so if you are using a Fire-type or
Ground-type, which can tend to be slow, you do not need to worry much. Of
course, the threat of double damage if using a Rock/Ground type is still there.
Extrasensory will be insignificant, however, unless he begins to use it every
turn and you cannot defeat Bronzor quickly enough.

_IF_ Steelix is the second Pokémon Byron calls out (although I have not
seen this happen yet; usually he will bring Bastiodon as his trump card out
first), you MUST FAINT IT QUICKLY. This is because of Sandstorm’s second effect;
while it is in play, the Special Defense of all Rock Pokémon on the field is
increased by 1.5x. While Steelix is not a Rock Pokémon, Bastiodon is, and
Bastiodon does not need his godly Special Defense raised anymore. If Steelix
manages to use it before you take him out, then stall for time until the
sandstorm recedes before taking Steelix out (this, of course, should all be
ignored if you have already taken Bastiodon out, or only use Physical attacks as
opposed to Special attacks). Aside from that, however, you do not need to worry
about Steelix too much; the only thing that you should know beforehand is that
Ground-types should be kept away from Steelix this time around, as they are weak
to Ice Fang, which this Steelix in particular has.

For Bastiodon, you MUST, MUST, MUST bring in a Fighting-type or Ground-
type Pokémon with a powerful attack. I cannot stress this enough. Bastiodon has
a godly Defense stats and even a very high Special Defense stat. He backs it up
by tending to start out with a stream of Iron Defenses (which raises his Defense
at 2x the rate of Defense Curl), which may make it virtually impenetrable.
Ancientpower (which he uses on about an even basis with Flash Cannon) also has a
chance of raising all of his stats at once, and Flash Cannon itself can bring
down the attacker’s Special Attack. Last but not least, there is the highly
annoying Rest; not only does it recover all of Bastiodon’s HP, but it also has a
Chesto Berry attached to it that allows it to automatically recover from sleep
the first time. Because this is the case, you may choose to start off with
somebody who knows an attack like Hypnosis to get rid of the Chesto Berry, but
afterwards, switch in to your Fighting-type/Ground-type. Because most Fighting-
type attacks are Physical-type moves (the same for a good portion of Ground-type
attacks), Flash Cannon’s effect will not hurt much (and Steel does neutral
damage to Fighting-types, along with Rock-type attacks; if you are using a
Monferno or Infernape, Flash Cannon does half damage while AncientPower is
neutral). Best of all, Bastiodon is Rock/Steel type, meaning it is doubly weak
to both Ground-types Fighting-types, and with a STAB bonus, that goes up to 6x
the regular amount of damage. The other good thing is that Bastiodon only has a
meager Attack, so you should be able to cause a capable amount of damage.
Eventually, after Byron has gone through his supply of Full Heals and Bastiodon
cannot recover from a Rest quickly enough (making sure to keep your own HP up,
even if you have to use a Super Potion or Hyper Potion), Bastiodon will fall.

Once the battle is done, you will receive TM91 and the Mine Badge from
Byron. This allows you to use the HM Strength to push the boulders you may have
seen in numerous places. Combined with Surf, most places in the game are now
open to you, which is why the next section will be delving in-depth on going to
these places.

Now, head right and go around clockwise along four yellow platforms
until you get to a second red tile. Take it down to go back to the bottom of the
gym, then exit outside.

——————————————————————————–
1g. Optionals, Part One WOP1
——————————————————————————–

————-
Canalave City
————-
Outside, you should meet up with your rival again, who will direct you
to the Library. From the Gym, head straight up to the tall building north of it.
Inside, head up two flights of stairs to get to the top, where you will then
receive a debriefing. Once done, head downstairs and outside for another scene.
Afterwards, your new destination will be set: Lake Valor.

However, before we go, consider this: with the Mine Badge in hand, you
can now use Strength. With Strength and Surf, most of the areas of the game will
have now opened up to you to explore, so this section is devoted to exactly
that: getting back to some of the old areas you have been to go grab items or
fight trainers that you could not before, and exploring some new areas.

The new areas specifically involve Iron Island, which can be reached by
taking the boat from Canalave City; the Fuego Ironworks, which is only a Surf
away from the Valley Windworks; Wayward Cave, which also requires TM70, which
teaches Flash, and is used to light up dark caves. TM70 can be bought from the
third floor of the Veilstone City Department Store; and Routes 219, 220, and
221, which are all water routes, leading from Sandgem Town to Pal Park.

Given that you are already in Canalave City, the first place to go
should be Iron Island. Make sure that you only have _five_ Pokemon, and less if
you plan on catching a Steelix or Golbat to skip the hassle of leveling/trading
a Zubat and Onix respectively (or you can wait until after a specific event is
finished on Iron Island). Iron Island has lots of Ground/Earth and lots of
Poison-type Pokemon, so having the same party set-up as you fought Byron with,
along with possibly a Psychic, should be good to go to Iron Island with.

In Canalave, go to the southwest, and talk to the Sailor. Take him up on
his offer to go to Iron Island.

———–
Iron Island
———–

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
| FLOOR ONE |
|——————————————————————–|
|Geodude |Rock/Ground | 29-31 | 35% | 35% | 35% | |
|Golbat | Poison/Fly | 31 | 10% | 10% | 10% | |
|Graveler |Rock/Ground | 31-33 | 35% | 35% | 35% | |
|Onix |Rock/Ground | 32-33 | 10% | 10% | 10% | |
|Zubat | Poison/Fly | 30 | 10% | 10% | 10% | |
|——————————————————————–|
| BASEMENT ONE |
|——————————————————————–|
|Geodude |Rock/Ground | 31 | 1% | 1% | 1% | |
|Golbat | Poison/Fly | 30-31 | 20% | 20% | 20% | |
|Graveler |Rock/Ground | 29-33 | 69% | 69% | 69% | |
|Onix |Rock/Ground | 32-33 | 10% | 10% | 10% | |
|——————————————————————–|
| BASEMENT TWO (RIGHT) |
|——————————————————————–|
|Geodude |Rock/Ground | 31 | 1% | 1% | 1% | |
|Golbat | Poison/Fly | 31 | 20% | 20% | 20% | |
|Graveler |Rock/Ground | 29-33 | 49% | 49% | 49% | |
|Onix |Rock/Ground | 32-33 | 30% | 30% | 30% | |
|——————————————————————–|
| BASEMENT TWO (LEFT), BASEMENT THREE |
|——————————————————————–|
|Geodude |Rock/Ground | 32 | 1% | 1% | 1% | |
|Golbat | Poison/Fly | 31-32 | 20% | 20% | 20% | |
|Graveler |Rock/Ground | 30-34 | 39% | 39% | 39% | |
|Onix |Rock/Ground | 32-33 | 30% | 30% | 30% | |
|Riolu | Fighting | 1 | N/A | N/A | N/A |Gift from Riley|
|Steelix |Steel/Ground| 33-34 | 10% | 10% | 10% | |
|——————————————————————–|
| SURFING |
|——————————————————————–|
|Tentacool |Water/Poison| 20-30 | 60% | 60% | 60% | |
|Tentacruel |Water/Poison| 20-40 | 5% | 5% | 5% | |
|Pelipper | Water/Fly | 20-40 | 5% | 5% | 5% | |
|Wingull | Water/Fly | 20-30 | 30% | 30% | 30% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Finneon | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Escape Rope |B1F, right side from entrance, south of first staircase |
[ ] |HP Up |B2F, left side from elevator, south of Brendon/Quentin |
[ ] |Iron Ball |B1F, left side from entrance, north of Camper Lawrence |
[ ] |Magnet |B2f, left side from elevator, eastern high ledge |
[ ] |Max Ether |Small rock in front of the house outside |
[ ] |Max Ether |B2F, right side from elevator, east of Worker Willy |
[ ] |Max Potion |B2F, left side from elevator, west of Brendon/Quentin |
[ ] |Shiny Stone |Last room (after fighting the two Galactic Grunts) |
[ ] |Super Repel |B1F, right side from entrance, high eastern ledge |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Camper Lawrence|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Luxio (Level 31 / Spark, Swagger, Bite) |
| Stunky (Level 31 / Toxic, Smokescreen, Slash) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $496 |
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Picnicker Summer|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Staravia (Level 31 / Quick Attack, Aerial Ace, Endeavor) |
| Cherrim (Level 31 / Sunny Day, SolarBeam, Leech Seed) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $496 |
¯¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Worker Willy|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Onix (Level 31 / Rock Tomb, Sandstorm, Slam, Rock Polish) |
| Graveler (Level 31 / Magnitude, Rollout, Rock Blast) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1240|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Worker Braden|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Graveler (Level 33 / Earthquake, Rock Blast, Rollout) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1320|
¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________________
|Hiker Damon & Hiker Maurice|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Damon) Zubat (Level 28 / Wing Attack, Air Cutter, Bite) |
| Golbat (Level 31 / Air Cutter, Bite, Wing Attack) |
| Onix (Level 31 / Sandstorm, Rock Tomb, Rock Polish) |
| (Maurice) Graveler (Level 30 / Magnitude, Rock Blast) |
| Machoke (Level 32 / Submission, Revenge) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2016|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________
|Worker Brendon & Worker Quentin|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Brendon) Onix (Level 29 / Sandstorm, Slam, Rage, Rock Tomb) |
| Steelix (Level 33 / Sandstorm, Slam) |
| (Quentin) Geodude (Level 27) |
| Graveler (Level 31 / Rock Blast, Rollout) |
| Onix (Level 31 / Sandstorm, Rock Tomb, Rock Polish) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2560|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________
|Black Belt Kendal & Battle Girl Tyler|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Kendal) Croagunk (Level 35 / Mud Bomb, Sucker Punch) |
| (Tyler) Medicham (Level 34 / Hi Jump Kick, Force Palm, Calm Mind) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1384|
¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________
|Ace Trainer Jonah & Ace Trainer Brenda|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Jonah) Ponyta (Level 31) |
| Floatzel (Level 34 / Aqua Jet, Swift) |
| Haunter (Level 31 / Shadow Ball) |
| (Brenda) Pelipper (Level 33 / Water Pulse, Wing Attack) |
| Sudowoodo (Level 33 / Rock Slide) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $4020|
¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________________________________________________
|Team Galactic Grunt and Team Galactic Grunt (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Galaxy 1): Glameow (Level 32 / Captivate, Charm) |
| Croagunk (Level 32) |
| Stunky (Level 32) |
| (Galaxy 2): Zubat (Level 31 / Wing Attack, Air Cutter) |
| Zubat (Level 31 / Wing Attack, Air Cutter) |
| Golbat (Level 34 / Wing Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2640|
¯¯¯¯¯¯¯¯¯¯¯¯¯

From the entrance to Iron Island, head up the stairs. Examine the small
rock in front of the house for a Max Ether, then enter the inside portion of the
Island. Go down the left staircase to the 1st basement floor. Down here, go
south to take on Camper Lawrence.

_______________
|Camper Lawrence|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bring in anything with a Ground-typing for the battle. You can even
catch a Graveler from this floor if you absolutely must. Luxio’s Spark will not
work on Ground-types, while it is weak to Ground-type attacks. Be careful,
however, for Luxio’s Swagger: it both raises your own Attack and confuses your
Pokemon, making it very possible for it to knock itself out. Luxio’s other
attack, Bite, is basically a non-entity – it has a low base attack, no STAB, and
is a physical attack. Against most Ground-types, which have high Defense, it
will deal little damage.

Similarly, keep your Ground-type in against Stunky, who, as a
Dark/Poison type, is also only weak to Ground. Watch out for Toxic – as you may
know by now, Toxic poison will sap away 1/16th of your Pokemon’s maximum HP the
first turn, then 2/16th the next, 3/16th, etc. Other than that, it is mostly
harmless, using Slash, a physical attack with a higher critical hit rating. If
you are using a Rock/Ground type, it will again be relatively ineffective, given
the Rock-type’s high defense.

After you finish the battle, take the stairs near where Camper Lawrence
was to go north and then west for an Iron Ball. Head back up to the first floor,
then go down the right stairwell into B1F again. Walk over to where the barrels
are, then go south for an Escape Rope. From the barrels agian, go up the stairs.

Walk right along the high ledge, and go to the northeast corner, and
continue down while on the ledge for a Super Repel. Go down the stairs, and head
south to battle Picnicker Summer.

________________
|Picnicker Summer|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have a Rock-type on hand, feel free to bring it in for usage
against Staravia. Electric-types can also show up. Even without, any Pokemon
with a high Special Attack stat and a strong Special move can also come in.
Aerial Ace is a Flying-type damage that deals decent damage, while Quick Attack
has first priority (unless matched up against another first priority move). Do
try to take out Staravia in one hit, however – for those who have forgotten,
Endeavor will bring your Pokemon’s HP down to the amount of HP Staravia has.

For Cherrim, a Grass-type, there are a bevy of typings one can bring in
that will be super-effective; Flying, Poison, Bug and Fire. Fire may be
preferable because if Cherrim uses Sunny Day, a weather-altering move, while
this will allow it to use Solar Beam in one turn, it also gives a 1.5x
multiplier to all Fire-type attacks. If you strike quick and hard enough, you
can also avoid Cherrim leeching too much of your health unto itself via Leech
Seed.

Once you are done your duel, take the staircase to Summer’s right and
then go down slightly, then left and down a floor using an elevator. Proceed
right to enter Basement Floor 2 (right side). Your first of two opponents in
this room, Worker Willy, will be walking around in a patrol pattern.

____________
|Worker Willy|
¯¯¯¯¯¯¯¯¯¯¯¯
Worker Willy possesses an Onix and a Graveler. You should have already
gone through several Onixes from the Canalave City Gym, and Graveler is of the
exact same typing (Rock/Ground), so just bring out whatever you used then to
fight the two – Grass, Water, and Fighting all work, preferably the former two,
especially if they have strong Special Attacks. As always, try to avoid dual-
typings Pokemon that are weak to Ground/Rock.

With Willy out of the way, go right and grab a Max Ether off the raised
platform. Run back to the room’s entrance, then head south onto the elevated
plateau to take on Worker Braden.

_____________
|Worker Braden|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Worker Braden has a lone Graveler up his sleeve. Use whatever you fought
Worker Willy with to get the battle over with quickly.

Once done fighting, head down the nearby staircase to grab TM23, which
teaches Iron Tail.

Now, go back to the previous room, where the elevator was. Stay on the
lower floor, and instead just head left. In this next and last major room on
Iron Island, you should meet up with Riley, who will act as your Partner in this
room.

Riley has a single Pokemon, a Lucario, a Fighting/Steel type you may
remember when fighting Gym Leader Maylene. As Lucario has Steel typing, it is
immune to most of the attacks of some of the Poison-type Pokemon you will fight
against in this room. Lucario’s attacks are Quick Attack, Metal Claw (Steel),
Force Palm (Fighting), and Bone Rush (Ground), all Physical attacks.

Remember that your Partner will heal you up after every battle, HP and
PP and all, so do not be afraid to get a little bit reckless in fighting – you
will not have to leave to recover after the battle. Also, most of the battles in
this room can be fought as Single battles instead of Double Battles by talking
to one trainer at a time. However, the strategies will be written for Double
Battles. Also, be aware that movesets for the Pokemon here are sadly somewhat
lacking.

To start, walk left to take on Hikers Damon and Maurice.

___________________________
|Hiker Damon & Hiker Maurice|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start off with something that is element-neutral towards Flying, Rock,
Ground and Fighting-type types. These include Ground, Water, Grass, Ghost and
Psychic-types. Let Lucario focus on Graveler to start the battle off, while you
focus on Damon’s Zubat, and later his Golbat, as none of Lucario’s repetoire of
attacks will deal 1x damage against the two bat Pokemon. When you get to Onix
and Machoke, switch to element-strong Pokemon if you wish, or otherwise whittle
their HP down while letting Lucario do his own thing.

Proceed west from the Hikers to pick up an Ultra Ball off the ground,
then head south to take on Workers Brendon and Quentin.

_______________________________
|Worker Brendon & Worker Quentin|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Each and every Pokemon that the two Workers have is 2x weak to one or
more of Lucario’s attacks, so do not worry too much about Lucario. Bring in a
Water-type, Grass-type, or Fighting-type per se the usual to try sniping off a
Pokemon a turn. If you have somebody who knows Razor Leaf or Surf, you may want
to bring them in – both of these attacks will hit BOTH of your opponents at the
same time (while not hitting Lucario), and can be effective to ending the battle
quickly. When Steelix comes out, if you are using a Grass-type, you may want to
switch out as the Steel-typing nullifies the Ground-typing’s weakness to Grass.

From the workers, head up the western staircase to find a Max Potion
next to some rocks. Go back to the two Workers, then go south and up and down
some stairs to get an HP Up.

Now, return to where the two Hikers were, near the entrance, and go
south along the east end of the room. Near a choke point you should be
challenged by Black Belt Kendal and Battle Girl Tyler.

_____________________________________
|Black Belt Kendal & Battle Girl Tyler|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not much to this battle, although it should go by far more quickly than
usual thanks to both of them having only one Pokemon. Bring in either a Flying-
type or somebody that deals neutral damage to Medicham, a Fighting/Psychic type.
Let Lucario deal with Croagunk on its own time while eliminating the Medicham.
Watch out for your partner Lucario, however; if Medicham gets a quick Hi Jump
Kick off against Lucario, it could potentially wipe Lucario out in one blow, so
be prepared to have to battle a one-on-two battle. As a result, try to have a
Psychic or a Ground-type on hand to work against Croagunk as well after you
eliminate Medicham.

Go south and take the stairs to your right onto the elevated higher
floor. Progress north and pick up a Magnet from the end, then go back to the
stairs. Walk back down, then run west and up the next set of stairs. After a
short walk you will end up taking on Ace Trainers Jonah and Brenda.

______________________________________
|Ace Trainer Jonah & Ace Trainer Brenda|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jonah and Brenda use the most diverse team of all the Double Battles in
Iron Island. While Ponyta and Sudowoodo are weak to Bone Rush and Force Palm
respectively, Buizel and Pelipper are resistant to some of the attacks, Pelipper
and Haunter are both immune to Bone Rush (Haunter through the ability Levitate),
and Haunter is immune to Force Palm and Quick Attack.

To provide the best support, bring in somebody with Electric-type
attacks (you do not have to worry about Ground attacks in this battle), which
will be sufficient to down Buizel and is quadruple-effective against Pelipper.
It is also element-neutral against Haunter, Ponyta and Sudowoodo. Failing that,
try for something that is element-neutral against most of the Pokemon, such as
Flying or Psychic. Above all, try to focus on the three Pokemon that Lucario
will have a hard time against, such so that he does not waste his time with
them.

Proceed down and left from the Ace Trainers to take on two Galactic
Grunts.

___________________________________________________________
|Team Galactic Grunt and Team Galactic Grunt (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This will be the last battle in the Iron Island, so go out with a bang
with something to fend off the two Zubats and the Golbat. Electric, Rock, or
Psychic are your best bets, but you can also try something element-neutral again
such as Water or Flying. Let Lucario deal with the first Galactic Grunt’s
Pokemon, as it has an attack that is super-effective against each of the three
Pokemon.

After you beat the two Grunts, Riley will offer you an egg. Take it, and
it will hatch into a Riolu, who can evolve into a Lucario. Take the elevator
down, and go left. In the next room, head up the elevator. Grab the Shiny Stone
before heading outside.

With that, Iron Island is complete, so if you do not need to capture any
Pokemon, head back to Canalave City. Fly to Jubilife City, and go north onto
Route 204. You will need a Pokemon who knows Surf and one who knows Rock Smash
(or one who knows both).

———
Route 204
———

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |HP Up |Across the northern of the two east ponds |
[ ] |Sea Incense |Southwest corner, across the pond |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head up and left from the beginning, and go past the Youngster trainer.
Use Surf to cross the pond of water into the southwest corner, and grab a Sea
Incense. Surf back across the water, and walk right to where the sign is. Use
Surf again to cross this sea bed, and obtain yourself an HP Up.

Make your way back to the main path, and head north into the Ravaged
Path.

————
Ravaged Path
————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Luck Incense |Northwest corner, past some Rock Smash-able rocks (Requires|
| |Surf, Rock Smash) |
[ ] |TM03 |Teaches Water Pulse; northeast corner (Requires Surf, Rock |
| |Smash) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Proceed north and use Rock Smash on the left rock. Use Surf at the body
of water. Go north a bit, then hop off onto dry land again. Rock Smash your way
through the narrow path, and you should obtain a Luck Incense at the end.

Get back into the water, then go east and north until you can get TM03
at the patch of dry land at the end. With that, exit the cave via the eastern
exit, and go to Floaroma Town, then head east into the Valley Windworks, again
with a Pokemon who knows Surf.

—————-
Valley Windworks
—————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Max Elixir |North side of the fence – use Dowsing Machine. Right side |
| |of the large windmill (Requires Surf) |
[ ] |TM24 |Teaches Thunderbolt; small patch of land behind the |
| |Windworks (Requires Surf) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Walk into the patch of grass to the east and go past the windmill. Use
Surf to get onto the water. Loop around the fence to the northern side. Use the
Dowsing Machine to find a Max Elixir hiding on one of the large windmill’s tiles
on its right side.

Head back onto the water, then go east and north a bit. On a small patch
of land right behind the Windworks, you should find TM24, which teaches
Thunderbolt.

Go back onto Route 205 now.

———
Route 205
———
Head north across the bridge, and continue along the ground level, until
you hit a cliff at the end where you would jump down to from, and where there is
an Ace Trainer girl walking about. Move left to find some water, then head north
and west until you enter the Fuego Ironworks area. Once there is dry land to the
south, hop off and enter the Floaroma Meadows.

—————-
Floaroma Meadows
—————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Full Heal |Slightly southeast of the Miracle Seed; use Dowsing Machine|
[ ] |Leaf Stone |About straight south from the entrance |
[ ] |Miracle Seed |Near the northeast corner |
[ ] |Revive |Northeast of the southwest corner; use Dowsing Machine |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You could not previously access this area, as there is a ledge going
across the bottom of the part of the Meadows you are at now. There is not much
to do here, except for picking up a couple of items. About directly south from
where you enter, you should find a Leaf Stone. Go to the northwest corner of the
elevated plateau to find a Miracle Seed. Use the Dowsing Machine to find a Full
Heal a few spots south and east of the Miracle Seed. A bit trickier to find is a
Revive; go about fifteen panels north and fifteen panels east of the southwest
corner of the plateau and use the Dowsing Machine to find it.

With those four items in hand, head back up north and back into the
Fuego Ironworks.

—————
Fuego Ironworks
—————

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Floatzel | Water | 29-30 | 25% | 25% | 25% | |
|Gastrodon | Water | 29-30 | 15% | 15% | 15% | |
|Luxio | Electic | 29 | 10% | 10% | 10% | |
|Pachirisu | Electic | 29 | 10% | 10% | 10% | |
|Shellos | Water | 28 | 20% | 20% | 20% | |
|Shinx | Electic | 28 | 10% | 10% | 10% | |
|Wingull | Water/Fly | 29 | 10% | 10% | 10% | |
|——————————————————————–|
| SURFING |
|——————————————————————–|
|Tentacool |Water/Poison| 20-30 | 60% | 60% | 60% | |
|Tentacruel |Water/Poison| 20-40 | 5% | 5% | 5% | |
|Pelipper | Water/Fly | 20-40 | 5% | 5% | 5% | |
|Wingull | Water/Fly | 20-30 | 30% | 30% | 30% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Finneon | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Burn Heal |Inside, east from where Worker Dillan is located |
[ ] |Fire Stone |Northeast corner of the building |
[ ] |Fire Stone |Talk to Mr. Fuego for a free Fire Stone |
[ ] |Full Heal |Walled off section northwest from Worker Holden |
[ ] |Hyper Potion |Lone barrel on the right end of the building interior |
[ ] |Max Potion |Thin strip of land right of the Ironworks Building (use |
| |Dowsing Machine) |
[ ] |Rock Incense |Southeast corner of the building interior |
[ ] |TM35 |Teaches Flamethrower; on the ground next to Mr. Fuego |
[ ] |Ultra Ball |Outside, northeast of the Honey Tree (use Dowsing Machine) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Worker Dillan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machop (Level 31 / Revenge, Submission, Seismic Toss, Vital Throw)|
| Machoke (Level 31 / Seismic Toss, Foresight, Vital Throw) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1240|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Worker Holden|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Steelix (Level 33 / Slam, Rock Polish, DragonBreath, Sandstorm) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1320|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Worker Conrad|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Rapidash (Level 33 / Stomp, Ember, Fire Spin, Take Down) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1320|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Cross the water using Surf. Go to where the Honey Tree, and use the
Dowsing Machine to find an Ultra Ball in a patch of grass directly northeast of
the Honey Tree. Head north across the patch of grass. Use the Dowsing Machine
once more in the thin space between the Ironworks building on its right side and
the trees to obtain a Max Potion. Enter the building proper afterwards.

Just to make a note, there are no actual wild Pokemon inside the Fuego
Ironworks (given that it is not an abandoned building, it would not make sense
anyways).

Inside, start by going left across the arrow, which will send you
spinning around in that direction until you hit a wall or another arrow pad.
Walk around some more pads to get to the southwest corner, then go north and
take the left of the two pads going north. Talk to the Pokemon trainer to take
on Worker Dillan.

_____________
|Worker Dillan|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Flying, Psychic or a Ghost-type will do well against Dillan’s Pokemon.
Given how late in the game you are, Machop and Machoke are both also severely
low statwise in comparison to where your Pokemon are, as Dillan does not possess
a Machamp to use. If you lack any of the above three types, somebody with a high
Defense is preferable, and if it has a high Special Attack, all the better. Make
sure that if you attack before Machop does to take it out quickly, as Revenge is
a move that doubles to 120 base damage if Machop is attacked first. Seismic Toss
will also deal an amount of damage equal to the user’s HP, so heal up if your
own Pokemon has 31HP or less (unless you have a Ghost-type).

Once you are done, head right and south from Worker Dillan. Take two
arrow pads that are going up north, and grab a Burn Heal. From where the Burn
Heal is, go north through the small opening, and go right a bit. Use the Dowsing
Machine to find a Full Heal.

Proceed left across an Arrow Pad back to where Worker Dillan is. Go
south and east again, but this time take the bottom-most arrow pad to go east
and north. After, talk to the Worker standing next to the barrels to fight
Worker Holden.

_____________
|Worker Holden|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Worker Holden has a single Steelix making up his team. It does not have
much in the way of attacks, knowing Slam and DragonBreath, with Rock Polish (an
increase of two levels in its speed) and Sandstorm (again, a weather-changing
move) round out its repertoire. As Steelix has a high Defense rating and a
comparitively low Special Defense rating, bringing in a Fire-type or Water-type
with a strong Special Attack is your best bet, with Fighting or Ground-types to
hit its Steel-type weaknesses as backup.

From Worker Holden’s location, go up and right across a series of arrow
pads. Once you go south a ways and stop, head back up and take the arrow pad
going right. When that series of pads finally terminates, examine the standalone
barrel you are left at for a Hyper Potion. Next, head up and right for a Fire
Stone. Head south from here, and take an arrow pad into the southeastern corner
chamber.

Take the northernmost of the three arrow pads. Double back to grab the
Rock Incense, then go and challenge Worker Conrad.

_____________
|Worker Conrad|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Conrad has a Rapidash, the evolved form of Ponyta. Given how
ridiculously rare Fire-types are in Sinnoh (only Ponyta, Rapidash, and
Chimchar’s evolution line are available), you might not remember what to fight
Fire with. Water, Ground and Rock are all super-effective, with Water and Rock-
types both taking only 0.5x damage against Fire. Rapidash is heavily attack-
oriented, with all four of its moves being attacks. Fire Spin is basically like
Bind or Wrap, where it will damage you for a small amount over several turns,
while Take Down is a powerful attack that causes recoil damage to Rapidash. For
best results, if you have a Rock-type Pokemon (Onix, Steelix, or a member of the
Geodude evolutionary line), or even anything with a high Defense rating, feel
free to bring it in – Ponyta’s Ember is one of the weakest Fire attacks there
is.

Afterwards, take the arrow pad to your left. Talk to Mr. Fuego next to
the furnace to get a Fire Stone, and take TM35 off the ground (which teaches
Flamethrower). Take the pad going south to go back to the start, and exit
outside.

With the Fuego Ironworks out of the way, fly off to Oreburgh City next.
Heal up at the Pokemon Center, then go west and into Oreburgh Gate.

————-
Oreburgh Gate
————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Earth Plate |Southwest corner of B1F, near Veteran Grant |
[ ] |TM01 |Teaches Focus Punch; northwest corner of B1F, near Grant |
[ ] |TM31 |Teaches Brick Break; left end of B1F main floor |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Veteran Grant|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Riolu (Level 33 / Screech, Counter, Force Palm) |
| Graveler (Level 35 / Rock Slide, Earthquake, Defense Curl) |
| Staraptor (Level 34 / Growl, Quick Attack, Aerial Ace, Take Down) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2800|
¯¯¯¯¯¯¯¯¯¯¯¯¯

With Strength and Surf, you can access a final section of the Oreburgh
Gate – the west end of the basement floor. Use Rock Smash on the first floor to
go north and downstairs. In Basement 1F, go south and use Surf. Loop left around
the coastline, and get off near the end to grab TM31.

After, use Surf again to coast west across the water to another patch of
land. Once you hop off, talk to Veteran Grant to fight him if you are not
automatically challenged, who has the only enemy Riolu in the game.

_____________
|Veteran Grant|
¯¯¯¯¯¯¯¯¯¯¯¯¯
You may remember fighting Maylene’s Lucario, which is the evolution if
Riolu. Unlike Lucario, who is a Fighting/Steel typing, Riolu is pure-Fighting.
This makes it vulnerable to both Flying and Psychic types, and as long as you do
not use a Flying/Normal, both will only take 0.5x damage against Riolu’s
Fighting-type attacks (0.75x with STAB). Force Palm has a decent base attack
stat, and has a 30% chance of paralysing. Counter, meanwhile, is an attack-last
move that doubles the damage if you hit Riolu with a Fighting-type or Normal-
type attack (so do not use either of those).

Veteran Grant has a surprisingly diverse team, with his next Pokemon
being a Graveler. You likely already have a Pokemon or two that is already
dedicated to downing the Rock-types of the game from Canalave City and Iron
Island, so bring that one in.

Be wary of Staraptor, as it is a stage-three Pokemon, and so has a
significant amount of power behind its blows. You will probably want to match it
with one of your stronger Pokemon, preferably something with high Special Attack
and high Speed to match where possible.

Use Strength once you go down the stairs to push the boulder aside, and
grab the Earth Plate. Go north, use Rock Smash to break a rock, and push the
other boulder away to obtain TM01, which teaches Focus Punch.

That concludes Oreburgh Gate altogether, so leave the premises. Head to
Hearthome City, and go to Route 212 via the north side.

———
Route 212
———

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Rose Incense |Across from pond on the north side next to Pokemon Mansion |
| |(Requires Surf) |
[ ] |TM84 |Teaches Poison Jab; small patch of land in the area with |
| |the rope bridges in the south (Requires Surf) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head south along Route 212 exiting from Hearthome City. Ignore the first
pond to your right, but start Surfing on the water of the second pond (the first
to your left side) to grab a Rose Incense. After, head south into the southern
section of Route 212, where it shall begin raining. Continue through the grass
until you make it out to shortly before the piers (where you will have the rope
bridges running along overhead). Get into the water from the northeast, and surf
to a small patch of land in the center. Grab TM84 off the ground, which teaches
Poison Jab.

With both Surf-required items claimed in this area, head to Pastoria
City. Heal up there, then proceed out onto Route 213. Be sure to bring at least
one Grass-type and one Electric-type Pokemon with you, as what you will be
facing next are all the Trainers out on the water who you could not fight before
without the use of Surf.

———
Route 213
———

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Big Pearl |Rock south of Swimmers Evan and Mary (Requires Surf) |
[ ] |Max Revive |On an islet west of Swimmer Sheltin (Requires Surf) |
[ ] |Water Stone |North of Swimmer Mary on an islet (Requires Surf) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Swimmer Haley|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Marill (Level 31 / Rollout, Aqua Ring, Bubblebeam) |
| Azumarill (Level 31 / Aqua Ring, Water Gun, Bubblebeam)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $496|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Swimmer Sheltin|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gyarados (Level 30 / Bite, Twister, Leer, Dragon Rage) |
| Gyarados (Level 29 / Bite, Twister, Leer, Dragon Rage) |
| Gyarados (Level 31 / Bite, Twister, Leer, Dragon Rage) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $496|
¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Sailor Paul|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gyarados (Level 31 / Dragon Rage, Twister, Leer, Bite) |
| Machop (Level 31 / Revenge, Submission, Seismic Toss) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $992|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Swimmer Evan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golduck (Level 30 / Fury Swipes, Brine, Water Pulse, Confusion) |
| Golduck (Level 32 / Fury Swipes, Brine, Water Pulse, Confusion) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $512|
¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Swimmer Mary|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Marill (Level 32 / Aqua Ring, Bubblebeam, Rain Dance, Double-Edge)|
| Pelipper (Level 30 / Water Pulse, Payback, Protect, Mist) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $480|
¯¯¯¯¯¯¯¯¯¯¯¯

Head south and east to where the second of the two Fishermen are. Head
south and east in the water to take on Swimmer Haley.

_____________
|Swimmer Haley|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Haley uses Marill and its evolution, Azumarill. For the the most part,
the two use lower-level Water attacks. Aqua Ring, meanwhile, is a move that
allows them to recover a small amount of their HP each turn until the Pokemon
that uses it is fainted. The only thing of note is Marill’s Rollout. It may have
been some time since you encountered it, so a refresher: it is a Rock-type move
that will hit for five straight turns, doubling in power after each turn, but
has a low accuracy. Nevertheless, try to be safer than sorry in taking Marill
out quickly.

Afterwards, head east a slight bit, then south and west to fight Swimmer
Sheltin.

_______________
|Swimmer Sheltin|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not much to talk about here, as Sheltin has three Gyarados that all have
the same moveset. Twister has a 20% chance of causing your Pokemon to flinch if
it hits, while Bite has a 30% chance of causing flinch, so be prepared to miss
an attack if any of the Gyarados are faster than yours. As Gyarados is a dual
Water/Flying type, this means it is also 4x weak to Electric attacks, and you
can get 6x damage with STAB, so bring your Electric-type out to the forefront.
Other than that, laugh at the A.I. if Gyarados uses Leer followed up by Dragon
Rage, which does a set amount of 40 damage.

Surf west from Sheltin and onto a small islet. Grab a Max Revive from
the islet, then hop back into the water. Proceed east and onto some more shallow
land, where you will end up fighting Sailor Paul.

___________
|Sailor Paul|
¯¯¯¯¯¯¯¯¯¯¯
Paul’s Gyarados retains the same moveset as the three that Sheltin had,
so the same strategy applies (or just smoke it in one turn with an Electric-
type). Meanwhile, Paul’s Machop is the only non-Water type you will encounter on
Route 213’s sea. As Machop is the unevolved form of a three-stage evolutionary
line, its overall stats are fairly weak. Nevertheless, if you do not have any
type advantage on hand, consider weakening it for a couple of turns (or buffing
up your own Attack/Special Attack) to be assured of a one-shot win – Revenge’s
attack power will double if Machop is attacked first, while Submission is fairly
powerful (though it causes recoil damage). Seismic Toss, meanwhile, will cause
damage equal to Machop’s level, so for sure heal up or switch Pokemon if you
have 31 or less HP.

Walk north from Paul and use Surf to get back into the water. Swim north
and east a bit to take on Swimmer Evan.

____________
|Swimmer Evan|
¯¯¯¯¯¯¯¯¯¯¯¯
Swimmer Evan’s two Golducks are probably the most threatening Pokemon on
this route. The power of Brine doubles to 130 base attack stat if Golduck has
50% or less of its HP, while both Water Pulse and Confusion can confuse your own
Pokemon, with Confusion being a general nuisance. For best results, bring in
somebody with either high Attack or Special Attack, and raise your own Attack
for a few turns (use an X Attack/Special Attack if needed), lower the enemy
Golduck’s, and repeat for a couple of turns. Take out the first Golduck, then if
you raised your attack previously, hit the second Golduck and hope for a one-
turn elimination.

Swim north some more to take on Swimmer Mary.

____________
|Swimmer Mary|
¯¯¯¯¯¯¯¯¯¯¯¯
Mary’s Marill retains most of the characteristics of Haley’s Marill.
With Rain Dance, however, Aqua Ring will recover more HP per turn, while Double
-Edge costs Marill a bit of HP from recoil. However, as always, Marill is only
stage two of a three-stage evolution line with a baby Pokemon, so its stats are
not very tough.

Pelipper is a bit of a non-entity, as well. It shares Gyarados’
Water/Flying typing, so one-shot it with an Electric-type Pokemon.

After you defeat Mary, head south and get onto the shallow water area.
Go south to the centre and examine one of the rocks for a Big Pearl. Head back
to where Mary is, then go north to grab a Water Stone off an islet.

With all that can be done in Route 213 for now done, head to Route 214
by way of going south from Veilstone City.

———
Route 214
———

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Rare Candy |Located across the northern pond (Requires Surf) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the Veilstone City exit, go east to where the pond is. Surf across
the water to the northeast corner to grab a Rare Candy.

With that done, head to Sandgem Town, and go out the southeast exit onto
Route 219.

———
Route 219
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Tentacool |Water/Poison| 20-40 | 65% | 65% | 65% | |
|Pelipper | Water/Fly | 20-40 | 35% | 35% | 35% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Finneon | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Super Potion |Use Dowsing Machine on the small island (Requires Surf) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________________________________________
|Tuber Mariel & Tuber Trenton (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Mariel) Marill (Level 29 / BubbleBeam, Rollout, Aqua Ring) |
| Marill (Level 29 / BubbleBeam, Rollout, Aqua Ring) |
| (Trenton) Shellos (Level 29 / Mud Bomb, Body Slam, Hidden Power, |
| Rain Dance) |
| Shellos (Level 29 / Mud Bomb, Body Slam, Hidden Power, |
| Rain Dance) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $232|
¯¯¯¯¯¯¯¯¯¯¯¯

Swim south and land on the island a short distance aways from the
mainland. The two trainers here can be fought as a single battle, but will be
listed under the strategy for a double battle.

____________________________________________
|Tuber Mariel & Tuber Trenton (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mariel’s two Marill share the same moves as the Marill you encountered
on Route 214 – Rollout, a Rock attack that doubles in power every time it hits
for up to five turns, but which has poor accuracy, and Aqua Ring, which heals a
small amount of its HP every turn until it faints, in addition to BubbleBeam.
Meanwhile, Shellos’ Rain Dance will boost the power of Marill’s Aqua Ring if it
gets used. If you are using an Electric-type in this battle, try to focus on the
Shellos first so as to avoid taking damage from Mud Bomb, which is a Ground-type
attack. All said, however, both the Marill and the Shellos are unevolved, so
their stats are comparatively weak to some of the Pokemon you have been fighting
lately.

Surf southwards a bit afterwards to enter Route 220.

———
Route 220
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Tentacool |Water/Poison| 20-30 | 60% | 60% | 60% | |
|Tentacruel |Water/Poison| 20-40 | 5% | 5% | 5% | |
|Pelipper | Water/Fly | 20-40 | 5% | 5% | 5% | |
|Wingull | Water/Fly | 20-30 | 30% | 30% | 30% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Finneon | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Carbos |Slightly south and east of the Swimmer Vincent battle |
[ ] |Ether |On dry land east of Swimmer Erica battle |
[ ] |Splash Plate |South of Swimmer Erica battle on dry sand |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Swimmer Katelyn|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Buizel (Level 28 / Aqua Jet, Quick Attack, SonicBoom) |
| Seaking (Level 28 / Water Pulse, Aqua Ring, Horn Attack) |
| Medicham (Level 28 / Brick Break, Confusion, Calm Mind) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $448|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Swimmer Jessica|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Goldeen (Level 28 / Water Pulse, Horn Attack, Flail, Aqua Ring) |
| Goldeen (Level 28 / Water Pulse, Horn Attack, Flail, Aqua Ring) |
| Goldeen (Level 28 / Water Pulse, Horn Attack, Flail, Aqua Ring) |
| Goldeen (Level 28 / Water Pulse, Horn Attack, Flail, Aqua Ring) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $448|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Swimmer Erica|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Remoraid (Level 29 / Focus Energy, Aurora Beam, BubbleBeam, |
| Bullet Seed) |
| Psyduck (Level 29 / Fury Swipes, Disable, Confusion, Water Pulse) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $464|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Swimmer Adrian|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mantyke (Level 26 / Headbutt, BubbleBeam, Wing Attack) |
| Remoraid (Level 29 / Aurora Beam, Focus Energy, BubbleBeam) |
| Tentacool (Level 29 / Wrap, BubbleBeam, Barrier) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $464|
¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Swimmer Vincent|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pelipper (Level 29 / Water Pulse, Payback, Protect, Mist) |
| Whiscash (Level 29 / Magnitude, Water Pulse, Amnesia) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $464|
¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________________
|Swimmer Erik & Swimmer Claire (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Erik) Gyarados (Level 31 / Dragon Rage, Twister, Leer) |
| (Claire) Buizel (Level 31 / Aqua Jet, Pursuit, Swift) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $992|
¯¯¯¯¯¯¯¯¯¯¯¯

At the beginning, go to the right side of the small row of rocks, and
continue right until you hit Swimmer Katelyn.

_______________
|Swimmer Katelyn|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Buizel is fairly nice and easy to fight. Both Aqua Jet and Quick Attack
are strike-first moves, so if your Pokemon has low HP, heal it up before the
battle. SonicBoom is an attack that will always cause 20 damage, and hits even
Ghosts. Not too bad an opponent to take on.

Seaking is actually an evolved Pokemon, so already you should be eying
it carefully while fighting it. Water Pulse, as you may know by now, can cause
confusion status, while Horn Attack is a decently powerful Normal-type attack.
No surprises to be had here, however.

Medicham is the only Pokemon on this route without a Water-typing, and
is the evolution of Meditite. Since you are probably carrying around a Flying-
type Pokemon, use it along with whatever Flying-type moves you have (try not to
use Fly, however, as it gives Medicham a free move to use Calm Mind, which
raises both its Attack and Special Attack).

Go back to the start of Route 220 after fighting Katelyn. Swim south at
the beginning to take on Swimmer Jessica.

_______________
|Swimmer Jessica|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Right south of Swimmer Jessica is Swimmer Erica.

_____________
|Swimmer Erica|
¯¯|¯¯¯¯¯¯¯¯¯¯¯

Head south and disembark onto the sand bar on the bottom. Grab the
Splash Plate. Go right into the water until you fight Swimmer Adrian.

______________
|Swimmer Adrian|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯

Double back to where Swimmer Erica is, and go down and right slightly.
Jump onto the top strip of sand and grab an Ether. Head right from here back
onto the water, and swim right until you encounter Swimmer Vincent.

_______________
|Swimmer Vincent|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Sail down and onto some shallow water for a Carbos. Swim off on the east
end, and continue on east until you end up facing off against Swimmers Eric and
Claire (this can be done as two single battles, but will be written as a double
battle).

_____________________________________________
|Swimmer Erik & Swimmer Claire (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Continue on east until you hit Route 221.

———
Route 221
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|—————————————————————————-|
|Floatzel | Water | 28-31 | 25% | 25% | 25% | |
|Gastrodon |Water/Ground| 29-30 | 10% | 10% | 10% |Diamond Encounter Rate |
|Gastrodon |Water/Ground| 29-30 | 30% | 30% | 30% |Pearl Encounter Rate |
|Roselia |Grass/Poison| 29 | 10% | 10% | 10% | |
|Shellos | Water | 28 | 10% | 10% | 10% | |
|Skuntank |Poison/Dark | 29-30 | 15% | 15% | 15% |Diamond only |
|Stunky |Poison/Dark | 28 | 20% | 20% | 20% |Diamond only |
|Sudowood | Rock | 29-30 | 15% | 15% | 15% |Pearl only |
|Wingull | Water/Fly | 29 | 10% | 10% | 10% | |
|—————————————————————————-|
| SWIMMING |
|—————————————————————————-|
|Tentacool |Water/Poison| 20-30 | 60% | 60% | 60% | |
|Tentacruel |Water/Poison| 20-40 | 5% | 5% | 5% | |
|Pelipper | Water/Fly | 20-40 | 5% | 5% | 5% | |
|Wingull | Water/Fly | 20-30 | 30% | 30% | 30% | |
|—————————————————————————-|
| OLD ROD |
|—————————————————————————-|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|—————————————————————————-|
| GOOD ROD |
|—————————————————————————-|
|Finneon | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
—————————————————————————-

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Black Belt |From level item house (first successful mission) |
[ ] |Carbos |South of Ace Trainer Jake battle; use Dowsing Machine |
[ ] |Expert Belt |From level item house (first successful mission) |
[ ] |Focus Sash |From level item house (first successful mission) |
[ ] |Honey |Right of Fisherman Cory battle |
[ ] |Honey |Use Dowsing Machine in grass west of Ace Trainer Shannon |
[ ] |Protein |On dry land, northeast of Swimmer Dillon |
[ ] |Pure Incense |West of the level item house in a dead end grass patch |
[ ] |TinyMushroom |Northeast tile of the level item house (hidden) |
[ ] |TM81 |Teaches X-Scissor; east of Ace Trainer Shannon Battle |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Swimmer Vanessa|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golduck (Level 33 / Screech, Fury Swipes, Water Pulse, Confusion)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $528|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Swimmer Dillon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Shellos (Level 30 / Body Slam, Hidden Power, Mud Bomb) |
| Gastrodon (Level 32 / Rain Dance, Mud Bomb, Body Slam) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $512|
¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Fisherman Cory|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Magikarp (Level 28 / Tackle, Splash) |
| Gyarados (Level 32 / Ice Fang, Leer, Dragon Rage) |
| Finneon (Level 32 / Captivate, Safeguard, Gust, Water Pulse) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1024|
¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Ace Trainer Shannon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Cherrim (Level 30 / Magical Leaf, Leech Seed, Petal Dance) |
| Marill (Level 32 / Aqua Ring, BubbleBeam, Double-Edge) |
| Lopunny (Level 34 / Defense Curl, Quick Attack, Jump Kick) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2040|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Ace Trainer Jake|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Staravia (Level 33 / Aerial Ace, Take Down, Endeavor, Quick |
| Attack) |
| Girafarig (Level 33 / Psybeam, Double Hit, Growl) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1980|
¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Collector Ivan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Hippopotas (Level 28 / Yawn, Bite, Take Down, Sand Tomb) |
| Hippopotas (Level 28 / Yawn, Bite, Take Down, Sand Tomb) |
| Hippopotas (Level 28 / Yawn, Bite, Take Down, Sand Tomb) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2176|
¯¯¯¯¯¯¯¯¯¯¯¯¯

If you access Route 221 from the southern Route 220 route, you will hit
a dead end, but there will be a trainer to fight here: Sailor Vanessa.

_______________
|Swimmer Vanessa|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Anyways, make sure your access Route 221 from where Swimmers Eric and
Claire are located. Head east from the Route 220-221 divide and take on Swimmer
Dillon.

______________
|Swimmer Dillon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Go northeast onto dry land once done and grab a Protein. Go back onto
the water, then head east and take on Fisherman Cory.

______________
|Fisherman Cory|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯

Head right from Cory afterwards to pick up a Honey. Go north into some
grass and go west to a dead end that contains a Pure Incense. Go east from here,
and up to where the house is. Loop around to its right side and examine the
upper-right tile for a hidden TinyMushroom.

Now go back around and enter the actual household. In here, talk to the
old man, and he will give you a specific level each day. If you can bring him a
Pokemon of that exact level on the same day, he will give you an item. The first
time will net you a Black Belt, the second time an Expert Belt, and finally a
Focus Sash. Afterwards, you can get repeats of all three items.

Outside, head south into the grass patch. In the southwest corner where
the trees form an L, use the Dowsing machine to find another Honey. Proceed east
to take on Ace Trainer Shannon.

___________________
|Ace Trainer Shannon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head east to grab TM81, which teaches X-Scissor. Use the Dowsing Machine
in the next patch of grass to find a Carbos, then head north afterwards to fight
Ace Trainer Jake.

________________
|Ace Trainer Jake|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once done, go up. Talk to the two Workers and you will find that you
cannot get into Pal Park (you will not be able to do so until you beat the Elite
Four and obtain the National Dex). For now, head west, and take on Collector
Ivan.

______________
|Collector Ivan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯

After that battle is over, Fly off to Eterna City. There is one last
area to explore before continuing on with the main game, and it is the only
place you can catch the first-stage form of this generation’s pseudo-legendary
(ie. Dragonite, Metagross, Salamance, and Tyranitar). From Eterna City, go south
along Cycling Road, until you get out into Route 206. Make sure you have a
Pokemon who knows Strength, and one who knows Flash (which can be bought from
the Veilstone Department Store as TM70).

———
Route 206
———
From the exit from Cycling Road, head right and use Cut on the bushes.
Go north for a while until you hit the Hiker near the end. Go left, so your
character avatar is hidden by the Cycling Road bridge. Press north up against
the underpass, and go left one space at a time, until you should slip through a
hidden entrance into Wayward Cave.

————————–
Wayward Cave (Hidden Area)
————————–

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
| FLOOR ONE |
|——————————————————————–|
|Bronzor |Steel/Psych | 15-17 | 40% | 40% | 40% | |
|Geodude |Rock/Ground | 16 | 10% | 10% | 10% | |
|Gible |Drag/Ground | 15-17 | 15% | 15% | 15% | |
|Zubat | Poison/Fly | 15-17 | 35% | 35% | 35% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Grip Claw |Slightly north of the first rope bridge |
[ ] |Max Ether |Near the terminal point of the first set of bike ramps |
[ ] |Revive |Sitting next to one of the last bike ramps |
[ ] |Stardust |Examine a rock in the southwest corner |
[ ] |TM26 |Teaches Earthquake; at the end of the cave’s passageways|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Wayward Cave is split up into a main floor and a basement area. This
hidden route has two small chambers on the main floor, but otherwise takes place
on the entirety of the basement. Pokemon encounter rates listed here are for the
Basement only. Downstairs is the only spot in the game you can catch Gible,
which will eventually evolve into Garchomp, the pseudo-legendary of the game.

Use Flash and then Strength to push the rocks aside at the entrance,
then go downstairs. Here, run west to the southwest corner, and examine the
northwest of the three rocks for a Stardust. Bike north across the first hill,
then continue on north up another elevated plateau (the path going east is a
dead end with no items, visible or hidden).

Next, use your bike to go east across four straight bike ramps (do not
stop in between or else you will lose your speed and have to go down the ledge
and around again), then grab a Max Ether at the end. Make your way around and
drop off the first cliff. Press the B button to change your bike to slow gear,
then jump across the last ramp. Head down and east past the odd landmark, then
north. Make sure your bike is back in high gear and jump across the next bike
ramp.

Cross the rope bridge going west, then down the staircase. Use the
nearby bike ramp to go east, grab the Grip Claw, then bike west across another
ramp. Bike over to the northwest corner, then go across a single ramp before
slowing down to grab a Revive. Drop down to your left again, gain some speed and
cross over both bike ramps this time.

Make your way around to the bike ramp in the northeast corner. Start
from the exact northeast corner, then go south, and turn to go left without
breaking to keep a constant speed and make it over the ramp. Once you do so
sucessfully, continue on south, and go up the staircase at the end to the first
floor. Grab TM26, which teaches Earthquake.

Now, go back to the entrance to the hidden section, or use an Escape
Rope, and go back out onto Route 206.

———
Route 206
———
Back outside, go slightly south, then east and north to the regular
entrance into Wayward Cave.

————
Wayward Cave
————

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
| FLOOR ONE |
|——————————————————————–|
|Bronzor |Steel/Psych | 14-16 | 40% | 40% | 40% | |
|Geodude |Rock/Ground | 14-16 | 15% | 15% | 15% | |
|Zubat | Poison/Fly | 14-16 | 45% | 45% | 45% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Burn Heal |Rock directly south of Picnicker Ana |
[ ] |Escape Rope |Relative centre of the cave |
[ ] |Nugget |Southernmost rock in the chamber where you find Mira in |
[ ] |Potion |Rock directly north of where the stairs from B1 are |
[ ] |Rare Candy |Right next to Tori and Diego battle |
[ ] |Super Potion |Rock south of Hikers Reginald and Lorenzo battle |
[ ] |TinyMushroom |Rock south of Collector Terry and Ruin Maniac Gerald |
[ ] |TM32 |Teaches Double Team; near Lass Cassidy and Youngster |
| |Wayne battle |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________________________________________________
|Collector Terry & Ruin Maniac Gerald (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Terry) Gastly (Level 12) |
| Gastly (Level 13) |
| Gastly (Level 17) |
| (Gerald) Geodude (Level 15 / Magnitude) |
| Bronzor (Level 17 / Hypnosis, Confuse Ray, Imprison) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1904|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________________
|Picnicker Ana & Camper Parker (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Ana) Meditite (Level 17 / Confusion, Bide) |
| (Parker) Buizel (Level 15 / Quick Attack) |
| Shinx (Level 15 / Bite, Spark) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $512 |
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________________
|Picnicker Tori & Camper Diego (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Diego) Cascoon (Level 13 / Tackle) |
| Dustox (Level 17 / Gust) |
| (Tori) Silcoon (Level 15 / Poison Sting, Tackle) |
| Beautifly (Level 15 / Poison Sting) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $512 |
¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________
|Lass Cassidy & Youngster Wayne (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Cassidy) Buneary (Level 17 / Frustration, Quick Attack, Endure) |
| (Wayne) Bidoof (Level 13 / Rollout) |
| Zubat (Level 14) |
| Aipom (Level 15 / Astonish, Sand-Attack, Tickle) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $512 |
¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________
|Hiker Reginald & Hiker Lorenzo (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: (Reginald) Geodude (Level 15 / Rock Polish, Rock Throw) |
| Machop (Level 15 / Karate Chop) |
| (Lorenzo) Onix (Level 17 / Rock Throw, Rock Tomb |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1024|
¯¯¯¯¯¯¯¯¯¯¯¯¯

There are five sets of trainers in Wayward Cave, and a partner trainer
who you can meet up with and escort back to the entrance. Technically, this
section of Wayward Cave could have been done as soon as the player first entered
Route 206 (though without Flash), and first reasonably done once you had entered
Veilstone City and could buy the TM for Flash; as a result, you may find that
the Trainers here are sorely underleveled in comparison to your Pokemon.

That being said, it is quite possible to battle all ten enemy trainers
before you even encounter your possible Partner. However, it is little fun to do
it that way, so the directions and trainer strategies here are focused on
getting to your Partner, and then fighting all five sets of enemies as Double
Battles.

From the entrance, go north and left, then use Rock Smash on the rock.
From that specific set of rocks, go north and left again and use Rock Smash once
more. Repeat going north and left and Rock Smashing another rock, then continue
on north and go to the right side this time. Use Rock Smash again.

Proceed east and south, and pick up an Escape Rope. From here, head east
and south, use Rock Smash, then directly south, use Rock Smash again, then east
and south once more, and again use Rock Smash. From here, go east for a while,
then north, then east, then north. Use Rock Smash for one last time to your
left, then go north and west to find Mira, the Partner for this area.

Mira has with her a Level 18 Kadabra that knows Shock Wave, Kinesis,
Confusion and Flash, with Shock Wave being a damaging Electric attack and
Confusion a damaging Psychic attack. She will also, much like your other
partners, heal you up completely after every battle. Your objective is to escort
Mira back to the cave entrance (and Escape Rope does not count).

Start by examining the southernmost rock in this small chamber for a
Nugget. Next, head east, then go south all the way until you can take on
Collector Terry and Ruin Maniac Gerald in a double battle.

____________________________________________________
|Collector Terry & Ruin Maniac Gerald (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you have won, examine the middle of the three rocks at the end for
a TinyMushroom. Head back up north to the last split, then go west, then south,
then west. Head north, then west. Examine the southwestern rock for a Potion
here. Continue north again until you have the option of going left or right – go
right to end up in a Double Battle with Picnicker Ana and Camper Parker.

_____________________________________________
|Picnicker Ana & Camper Parker (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Examine the closet rock to the south of Picnicker Ana for a Burn Heal.
Now go west, then north when you have the chance, west again, then north again
until you hit the northern wall of the cave. From here, head to the northwest
corner, using Rock Smash on the way, and take on Picnicker Tori and Camper
Diego.

_____________________________________________
|Picnicker Tori & Camper Diego (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once the battle is over, grab yourself a Rare Candy. Go back north, then
east, then south at your first opportunity. Proceed west, then south, then west
again when you can into a large chamber where you should end up fighting Lass
Cassidy and Youngster Wayne.

______________________________________________
|Lass Cassidy & Youngster Wayne (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you are done, break the nearby rock, and grab TM32, which teaches
Double Team. Head back up north, then east, using Rock Smash again, then south.
You will have the last battle of Wayward Cave against Hikers Reginald and
Lorenzo.

______________________________________________
|Hiker Reginald & Hiker Lorenzo (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once done, examine the rocks to your south for a Super Potion.

Now, from here, go north, left slightly, north again, then east. When
you can, go south, then right slightly, then south again, then right slightly
and finally south one more time to hit the entrance to Wayward Cave. Here, Mira
will part ways with you.

With Wayward Cave finished, all of the sidequests that can be done at
this point of the game are finally done, so you can continue onto the next
section, getting back into the main story.

——————————————————————————–
1h. Icicle Badge WICB
——————————————————————————–

As you may recall. during the last story-relative segment, you were
asked to go to Lake Valor.

To get there, you can go either from Celestic Town or Pastoria City; the
Pastoria City route is recommended, as it is shorter and you only need to cross
five or six patches of grass. Your destination is right north of the hotel
resorts, near where Cynthia handed off the SecretPotion to you. You should have
noted two Galactic Grunt guards stopping you from entering a nearby place; they
are no longer here, so go to Lake Valor through the aforementioned entrance.
Being that it is Team Galactic, they will have an armada of Normal and Poison-
types, so be sure to bring in some Fighting and Psychic-type Pokémon.

———-
Lake Valor
———-

_____________________
|Team Galactic Grunt 1|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Glameow (Level 33 / Charm, Fury Swipes, Captivate, Hypnosis)
| Croagunk (Level 33 / Sucker Punch, Swagger, Revenge) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1320|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Team Galactic Grunt 2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golbat (Level 32 / Bite, Confuse Ray, Wing Attack, Air Cutter)|
| Croagunk (Level 36 / Sucker Punch, Mud Bomb, Swagger, Nasty Plot) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1440|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________
|Team Galactic Grunt 3|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Croagunk (Level 34 / Swagger, Mud Bomb, Sucker Punch) |
| Dustox (Level 31 / Light Screen, Psybeam, Whirlwind, Moonlight) |
| Beautifly (Level 31 / Mega Drain) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1240|
¯¯¯¯¯¯¯¯¯¯¯¯¯

________________
|Commander Saturn|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Kadabra (Level 35 / Shock Wave, Psychic, Embargo, Recover) |
| Bronzor (Level 35 / Gyro Ball, Rock Tomb, Shadow Ball, Iron |
| Defense) |
| Toxicroak (Level 37 / Revenge, Faint Attack, Poison Jab, Mud Bomb)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2960|
¯¯¯¯¯¯¯¯¯¯¯¯¯

If you cannot enter Lake Valour, you MUST GO TO CANALAVE CITY, and you
MUST GO TO THE LIBRARY. You NEED the scene that occurs there before you can
continue on.

From the entrance of Lake Valour, head left and down the first flight of
stairs (ignoring the first Galactic Grunt that you see) and left from the first
flopping Magikarp to take on Team Galactic Grunt 1.

_____________________
|Team Galactic Grunt 1|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Glameow will be, once again, a large nuisance. Hypnosis can put you to
sleep readily, while Fury Swipes can cut down your HP at an alarming pace.
However, you will want to focus again on Physical attacks this time around (if
you do not already by utilizing Fighting-type attacks to take Glameow out on its
weakness); Captivate will lower a Pokémon of the opposite gender’s Special
Attack by two factors, and you will likely be using a male (Glameow in this case
is female), and Charm does the same to an opponent’s Attack stat. As such, you
can either use Fighting-type attacks to exploit Glameow’s weakness, or anything
that will not have a really hard time making its way through a possible
Hypnosis.

As for Croagunk, as always, Psychic-types will dominate it in one hit,
but you must make sure that it is strong enough to survive Sucker Punch, a hit-
first Dark-type attack that only works when the opponent is attacking. Failing
that, a Flying-type should work as a proxy, even if it does get the chance to
use Swagger, which will boost your own Pokemon’s attack but make it confused
(and hence, hurting itself hurts far more than normal).

Afterwards, continue down left until you hit the puddle at the bottom
with a Magikarp, then go south up the stairs and left again and face off against
Team Galactic Grunt 2 in the southwest corner (ignoring the Galactic Grunt near
all the Magikarps).

_____________________
|Team Galactic Grunt 2|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For the first part of the battle, I would recommend using an Electric-
type Pokémon or an Ice-type if you have obtained one by now, instead of exposing
a Psychic-type to the danger of Golbat’s Bite. Just be sure to watch out for
Golbat’s Confuse Ray, as it can be very painful to try to fight through and
defeat Golbat while at the same time combating confusion.

Pretty much the same thing applies for Croagunk; a Psychic-type or
Flying-type, while making sure you are not taken out of the game with Sucker
Punch.

Continue right from the second Grunt to take on the third Grunt.

_____________________
|Team Galactic Grunt 3|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As always, you can start off with a Psychic-type or Ghost-type to
absolutely obliterate the hell out of Croagunk. Once that is done, you should
end up taking on Beautifly and Dustox, in either order. Because both of them are
Bug-types, you can bring in either a Fire-type or Flying-type to basically
slaughter them (Fighting will not work here because Beautifly is part Flying and
Dustox part Poison). Neither of them really possess any dangerous moves; the
only thing to watch for is Dustox’s Whirlwind, and you can just switch your
Pokémon back in or continue on.

Enter the nearby cave once you are done. Inside, head up north and talk
to the man standing next to the lake to take on the third of the triad command
of Team Galactic, Commander Saturn.

________________
|Commander Saturn|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kadabra you basically MUST bring in a Dark-type (or somebody who knows
Dark-type moves, in any case). Not only does it know Psychic, basically the most
powerful no-drawback Psychic-type attack in the game (a lot more powerful than
all the Psybeams you have been used to), but it can also utilize Recover to make
up for any lost HP. Obviously, if you are using a Dark-type, you can easily
neutralize Psychic because of immunities, and even with a Dark-type attack, you
can still put Kadabra out of commission quickly enough. A new move that you may
not be used to is Embargo, which eliminates the effect of your own Held Item for
the duration of the battle (so you cannot use it). Shock Wave is, of course, an
Electric-type attack that can paralyse.

Bronzor you can probably pummel into the ground easily, as you have a
very recent experience with fighting them at the Canalave City Gym. The only
move here that can really do any damage is Confuse Ray, and that is to yourself
(which can be nullified by switching out, of course). This particular Bronzor
has the Levitate Ability, so bring in a Fire-type to deal 2x damage to it (plus
STAB).

Toxicroak is the evolved form of Croagunk, and you basically need to
have a Psychic-type here, especially as you probably have not levelled up
Flying-types in a while, and so they will be too behind to be effective in this
battle (if you faec Toxicroak before Bronzor, do not worry about saving your
Psychic – as always, Bronzor is resistant to Psychic-type attacks). Although
Toxicroak’s moveset is nothing to really write home about (especially since
Faint Attack is not powerful enough to take out a Psychic-type of a similar
level), you should watch out for Poison Jab, which is a STABed attack that can
also poison. Lastly, do not expect to be able to take Toxicroak out in just two
hits, as well; it has a Sitrus Berry attached to it that recovers a major amount
of its HP once damage levels on it become significant.

When the battle is completed, head outside of the cave and fly to
Twinleaf Town. From here, Fly back home to Twinleaf Town. Heal up at your
mother’s house, then head out of town, go left and north into Lake Verity.

———–
Lake Verity
———–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM38 |Teaches Fire Blast; southwest corner of Lake Verity |
| |(Requires Surf) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________________________
|Team Galactic Grunt and Team Galactic Grunt (1) (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Galaxy 1): Glameow (Level 33 / Fury Swipes, Charm, Captivate) |
| (Galaxy 2): Silcoon (Level 32 / Harden, Poison Sting, Tackle) |
| Golbat (Level 32 / Wing Attack, Air Cutter, Bite) |
| Glameow (Level 32 / Captivate, Fury Swipes, Charm) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2600|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________________________
|Team Galactic Grunt and Team Galactic Grunt (2) (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Galaxy 1): Stunky (Level 32 / Slash, Toxic, Night Slash) |
| Glameow (Level 32 / Charm, Fury Swipes, Captivate) |
| (Galaxy 2): Beautifly (Level 31 / Mega Drain, Whirlwind) |
| Glameow (Level 33 / Charm, Fury Swipes, Captivate) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2600|
¯¯¯¯¯¯¯¯¯¯¯¯¯

______________
|Commander Mars|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golbat (Level 37 / Air Cutter, Bite, Toxic, Supersonic) |
| Bronzor (Level 37 / Gyro Ball, Extrasensory, Confuse Ray, Iron |
| Defense) |
| Purugly (Level 39 / Faint Attack, Slash, Hypnosis, Fake Out) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3120|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Head north from Professor Rowan to take on the first group of Galactic
Grunts.

_______________________________________________________________
|Team Galactic Grunt and Team Galactic Grunt (1) (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start out strong in this battle with a Fighting-type on hand to take out
the first Glameow in a matter of a turn; who you choose to back it up with does
not matter too much, but a Flying-type is preferable if you have been neglecting
them as of late. Once you take out the one Glameow, the entire battle will be
against one Pokémon every turn, so you should have no problem with it; the only
possible problem would be against Golbat and its Flying-type attacks, but so
long as you can take it out in a couple of turns, it should not be too difficult
to handle.

After the battle, continue up a slight bit to take on a second pair of
Grunts in a double battle (for those of you who are looking for a way to dodge
this battle, you can just Surf around; you can also pick up TM38 from the
southwest corner of the lake while you are at it).

_______________________________________________________________
|Team Galactic Grunt and Team Galactic Grunt (2) (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For this battle, you should probably bring in a Fighting-type and a
Fire-type, but it is also HIGHLY recommended that you have strong backups in
your arsenal. Focus on Stunky first while both of your Pokémon are still out on
the field; his Toxic can become potentially fatal after only a few turns. If
Beautifly does not send one of your Pokémon out utilizing Whirlwind, then wipe
it out shortly after Stunky is fainted. After that, it is a simple gesture in
defeating the two Glameows, especially if you have your Fighting-type still in
play. If your Fighter gets Whirlwind’ed out of the field, try to make do with
what you have, as the two Glameow are not that strong.

After the battle, head onto the lake, and go west and south to the
southwest corner. Pick up TM38, which teaches Fire Blast, then go back to the
mainland.

Consider yourself lucky; in beating both pairs of Grunts, you are now
able to fight Commander Mars (whom you previously fought at the Valley
Windworks) in a rematch (if your Pokémon are injured, you can go back to
Twinleaf Town to recover up at your place).

______________
|Commander Mars|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In facing Golbat, I would recommend you bring in a Rock-type or Electric-type
Pokémon (especially if the opponent’s levels are getting ahead of yours) as
opposed to Psychic-types; while they might be confused by Supersonic, Golbat
will not be able to cause much damage to you in the meantime along with your own
damage (especially with the Rock-types). You might also be needing to level them
up a bit after the last little while. As always, should you choose to use
Psychic-types, watch out for Golbat’s Bite.

Bronzor is the same as always. Litmus test with Fire, and then switch to
Ground if Fire doesn’t work. You should still have both types on you from facing
off against Gym Six in Canalave.

Purugly is the big threat here; as the evolution of Glameow, it gains a
lot of muster behind its attacks, along with being the highest level trainer
Pokémon you will have seen so far (along with Byron’s Bastiodon). Because of
Purugly’s movepool, you basically NEED a Fighting-type. Both Faint Attack and
Fake Out will be ineffective as a result, and the only dangerous combination is
a Hypnosis followed by several strong Slashes, many of which could result in
Critical Hits (if you get put to sleep, quickly follow with an Awakening, or
better yet, attach a berry before the battle that automatically restores Sleep
status). As Purugly is weak to Fighting-type attacks, it will also suffer defeat
quickly.

Finishing up the Galactic executive, you will obtain a new destination
for you; Lake Acuity. To get there, however, you need to go through Mt. Coronet,
which you have only explored bits and pieces of. Additionally, you need at least
one Pokémon with both Strength, Defog, and Surf (along with Rock Smash where
possible). For those who have not yet claimed all of the HMs, Strength may be
found by climbing to the top of the Lost Tower near Solaceon Town and talking to
one of the old ladies in the top room, Defog can be obtained by talking to a
girl at the entrance of the Great Marsh in Pastoria City (inside the actual
Marsh), Surf may be obtained from the old lady in Celestic Town, and Rock Smash
is gotten by talking to the Hiker in the Oreburgh Gate cave. Once done, head to
Celestic Town, then go onto Route 211 west of town. From here, head into Mt.
Coronet.

——————-
Mt. Coronet (North)
——————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
| NORTH/SOUTH CAVERNS |
|——————————————————————–|
|Chingling | Psychic | 13 | 10% | 10% | 10% | |
|Cleffa | Normal | 12 | 25% | 5% | 5% | |
|Geodude |Rock/Ground | 13 | 20% | 30% | 30% | |
|Machop | Fighting | 13 | 10% | 25% | 25% | |
|Meditite |Fight/Psych | 13-14 | 25% | 10% | 10% | |
|Zubat | Poison/Fly | 13 | 10% | 20% | 20% | |
|——————————————————————–|
| BASEMENT 1F/ROUTE 216 ENTRANCE |
|——————————————————————–|
|Chingling | Psychic | 30 | 10% | 10% | 10% | |
|Clefairy | Normal | 30-32 | 15% | 15% | 15% | |
|Golbat | Poison/Fly | 31-32 | 20% | 20% | 20% | |
|Graveler |Rock/Ground | 34 | 20% | 20% | 20% | |
|Machoke | Fighting | 31 | 10% | 10% | 10% | |
|Meditite |Fight/Psych | 31-32 | 25% | 25% | 25% | |
|——————————————————————–|
| BASEMENT 1F (SURFING) |
|——————————————————————–|
|Zubat | Poison/Fly | 20 | 90% | 90% | 90% | |
|Golbat | Poison/Fly | 20-40 | 10% | 10% | 10% | |
|——————————————————————–|
| OLD ROD (BASEMENT 1F) |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD (BASEMENT 1F) |
|——————————————————————–|
|Barboach |Water/Ground| 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Full Restore |Basement 1F, southeast corner of the room on the elevated |
| |plateau (Requires Rock Smash) |
[ ] |HP Up |Route 216 entrance, northeast corner between the two rocks |
| |on the wall (use Dowsing Machine) |
[ ] |Light Clay |Basement 1F, small island in the centre of the lake |
| |(Requires Surf) |
[ ] |Max Elixir |Basement 1F, northeast corner of the lake (Requires Surf or|
| |Rock Smash) |
[ ] |Nugget |Rock in southwest corner of Basement 1F (Requires Rock |
| |Smash) |
[ ] |Rare Candy |Northern Cavern, north and west of the Celestic Town |
| |entrance (Requires Strength, Rock Smash) |
[ ] |Rare Candy |Basement 1F, rock in the northwest corner |
[ ] |Revive |Basement 1F, northern side, on top of the elevated plateau |
| |(Requires Strength) |
[ ] |Soft Sand |Basement 1F, down a stairwell on the west side (Requires |
| |Strength and Rock Smash) |
[ ] |Stardust |Southwest corner of Basement 1F (Requires Rock Smash) |
[ ] |TM69 |Teaches Rock Polish; northwest corner of northern cavern |
| |(Near entrance from Eterna City) (Requires Strength) |
[ ] |TinyMushroom |Northern Cavern, last rock before the staircase going down |
| |the north end (Requires Strength) |
[ ] |Ultra Ball |Basement 1F, on the middle of the three rocks on the low |
| |floor on the northern end of the room |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Just a short note: you may occasionally see references to ‘Northern
Cavern’ and ‘Southern Cavern’ when it comes to Mt. Coronet. The Northern Cavern
is one of the two parts of Mt. Coronet that can be accessed during the early
part of the game, and it is the room that can be gotten to by going east from
Eterna City or west from Celestic Town. The Southern Cavern is in between
Oreburgh City and Hearthome City. Where you will have entered from Celestic Town
is the eastern side of the Northern Cavern.

From the entrance, head south. If you were in here earlier, you should
have picked up an Escape Rope. If not, grab it. Similarly, examine the rock to
the direct west of the Celestic Town entrance for a TinyMushroom. Go west, and
use Strength to push the northern boulder left. Go up, and push another boulder
north. Proceeed left from here to grab TM69, which teaches Rock Polish.

Now, proceed back to where the Celestic Town entrance is. From there,
walk north and use Strength to push the boulder north, then continue past it.
Head left, using Rock Smash to clear away the rocks, and grab the Rare Candy.
Continue on north, then head west. Stop right before you go down the passageway,
and examine the last rock here for a TinyMushroom.

Downstairs, you will have to utilize Defog to clear away the mist. This
area is considered Basement 1F, so refer to that for the Pokemon encounter rates
and items. Anyways, break the nearby rock to obtain a Stardust. Next, examine
the boulder right south of where the Stardust was (the southwest corner of the
room) for a Nugget, then head north a slight bit and then right down the stairs.

Utilize Surf, then head due northeast and get off on a small island in
the center of the lake to get a Pokéball with a Light Clay item in it. Hop back
onto the water, and go to the northeast corner of the lake. Grab a Max Elixir,
then head left and use Rock Smash to clear out the passageway. Examine the left
of the two rocks next to the right staircase for an Ultra Ball. Go up the stairs
to your right, and use Strength to push the rock aside. Grab a Revive.

Continue east and south from here, using Rock Smash a couple of times,
to grab yourself a Full Restore. Now proceed to the western end of the room. Go
south until you see a staircase going down, and take it. Go up and use Rock
Smash and Strength for a Soft Sand. To complete your item scavenger hunt, go
back up the stairs, and head north all the way to the northwest corner. Examine
the left of the two common rocks here for a Rare Candy.

Head east up into the next room. Go north, and in the northeast corner,
go between the two rocks and examine the tile on the wall for an HP UP (use the
Dowsing Machine if you have to). Finally, head west and out into Route 216.

———
Route 216
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Graveler |Rock/Ground | 33 | 10% | 10% | 10% | |
|Machoke | Fighting | 33-34 | 20% | 20% | 10% | |
|Meditite |Fight/Psych | 33-34 | 20% | 20% | 10% | |
|Noctowl | Normal/Fly | 33 | 0% | 0% | 10% | |
|Sneasel | Dark/Ice | 32-34 | 25% | 25% | 25% | |
|Snover | Grass/Ice | 33 | 25% | 25% | 25% | |
|Zubat | Poison/Fly | 33 | 0% | 0% | 10% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Full Heal |End of the southern ledge up the staircase near the |
| |Mt. Coronet exit (use Dowsing Machine) |
[ ] |Ice Heal |On high northwestern ledge north of Ace Trainer Laura |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ace Trainer Blake|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Ambipom (Level 35 / Double Hit, Baton Pass, Screech, Agility) |
| Kadabra (Level 35 / Psybeam, Confusion, Recover, Reflect) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2100|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ace Trainer Maria|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golduck (Level 34 / Water Pulse, Screech, Disable) |
| Ponyta (Level 35 / Tail Whip, Ember, Will-o-Wisp) |
| Sudowoodo (Level 33 / Flail, Endure, Rock Slide) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1980|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ace Trainer Laura|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Lopunny (Level 37 / Dizzy Punch, Mirror Coat, Quick Attack, Jump|
| Kick) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2220|
¯¯¯¯¯¯¯¯¯¯¯¯¯

____________
|Skier Edward|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Sneasel (Level 35 / Icy Wind, Slash, Screech)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1120|
¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________
|Ace Trainer Garrett|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mr. Mime (Level 33 / Reflect, Psybeam) |
| Machoke (Level 34 / Low Kick, Seismic Toss, Submission) |
| Sneasel (Level 35 / Screech, Quick Attack, Icy Wind) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2100|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Note that in Route 216 (and Route 217), there will be a weather
condition of Hail. All Pokemon who do not have an Ice-typing will lose 1/16th of
their HP per battle in turn, along with some other side-effects for specific
attacks and Abilities.

Go south up the staircase, then head all the way left. Use the Dowsing
Machine to find a Full Heal, then go back downstairs. Head down the left
staircase from the Mt. Coronet Exit to take on your first opponent, Ace Trainer
Blake.

_________________
|Ace Trainer Blake|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you still have a Fighting-type from the Canalave City Gym, then bring
it in to absolutely decimate Abipom, who is the evolution of Aipom. Failing
that, bring in a Ghost-type, who can dodge most all of Abipom’s attacks. Failing
that, then you should try to bring in a Dark-type; if you do not, Abipom may try
for an Agility/Baton Pass combination to bring in Kadabra who will go for a fast
attack. A Dark-type will nullify any Psychic attacks, as well as be able to
slaughter Kadabra in addition to Abipom.

After, continue on down and left. You will run into some deep patches of
snow as well, which you will be unable to run through. After a bit, you will run
into another Ace Trainer.

_________________
|Ace Trainer Maria|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Come in with something strong which isn’t weak to any Water-type
attacks, and make sure that it has at least two different attacks so if Golduck
uses Disable, it is not the end of the world for you. As Golduck uses the very
annoying Water Pulse in addition to Screech, you may find yourself hard-pressed
to keep up; if that becomes the case, then switch over to somebody else to
fight.

Ponyta should be pretty easy to deal with. As it is unevolved, its stats
may have fallen behind most of your own line-up who have at least one evolution,
so you can basically send out anybody you need to do take on Ponyta. Be careful,
however, as its Will-O-Wisp attack will cause Burn status if it hits.

Sudowoodo may be a spot of trouble for you should he manage to survive
an attack and unleash Endure. My main recommendation would be to wear down his
Defense first with anything like Leer, Tail Whip, or Screech, and then hit him
with a hard super-effective attack (Water, Grass, Fighting) to take him out in
one blow, and preserve yourself from any possible extreme damage caused by
Endure.

Once your match is over, head up the giant staircase to the north, then
go south across the bridge. Head east to take on Ace Trainer Laura.

_________________
|Ace Trainer Laura|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Lopunny is a fairly quick Pokémon (and the evolution of Buneary), and
you should bring in a Fighting-type from your time at Canalave Gym for two good
reasons; the first is that Lopunny is weak to Fighting-type attacks. The second
is that Mirror Coat is a Special Attack that does double the amount of damage
your own attack does – if it is a Special Attack. As many Fighting-type moves
are Physical-type attacks, you are not at danger of receiving damage from Mirror
Coat. The only other word of advice is that if you are affected by confusion
from Dizzy Punch, just try to bear it out and hit Lopunny with an attack that
will hopefully seal its fate.

From Ace Trainer, go north across the bridge and grab an Ice Heal.
Backtrack to where Ace Trainer Maria is standing, then continue on going
west. You will then face off against Skier Edward, who is walking around in a
counterclockwise circle.

____________
|Skier Edward|
¯¯¯¯¯¯¯¯¯¯¯¯
Taking on Edward, you will face a new Pokémon that most have not seen
since the likes of Gold/Silver; Sneasel. Fortunately for you, Sneasel is not
that powerful of a Pokémon, and even Icy Wind lacks strength, instead being
there to annoy you (or would, anyways, if Edward had more than one Pokémon) by
lowering your Speed. However, Sneasel is a Dark/Ice type; this means it is weak
to both Fighting and Fire-types (4x so to Fighting-type attacks), of which at
least one of them you should have on you dating back to your battles in Canalave
City Gym. After that, one hit and good game, Sneasel.

Head left again and enter the nearby Snowbound Lodge. In here, you can
get a rest by examining the bed to take a rest and heal up all your Pokémon.
Once you are done, exit outside and head left and north into the grass patch to
take on Ace Trainer Garrett.

___________________
|Ace Trainer Garrett|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As a Psychic-type, Mr. Mime expectedly has a below average Defense
rating, but it also has only an average Speed stat. Even if you do not have
anybody with a super-effective attack (Dark, Ghost or Bug) against Psychics, you
can still bring in a Physical Sweeper and knock out Mr. Mime in one hit before
it has a chance to use Reflect to up its Defense for five turns (or give the
Pokemon following it a Defense boost).

Machoke is fairly simple fare. As long as you do not bring in somebody
in a high weight class (which can be fatal if Machoke uses Low Kick, the base
power of the move increasing against higher-weight opponents), you can dominate
fairly easily. As always, Psychic and Flying-type attacks dominate against
Fighting types, and anything with a Ghost typing is immune to Fighting-type
attacks.

Sneasel is Garrett’s last Pokemon, and should follow the same strategy
as the Sneasel that Skier Edward has – simply use a Fire or Fighting type to
decimate it from the get-go.

Proceed east through some snow and then north to enter Route 217.

———
Route 217
———

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Machoke | Fighting | 35-36 | 20% | 20% | 10% | |
|Meditite |Fight/Psych | 35 | 10% | 10% | 0% | |
|Medicham |Fight/Psych | 35-36 | 20% | 20% | 20% | |
|Noctowl | Normal/Fly | 35 | 0% | 0% | 10% | |
|Sneasel | Dark/Ice | 34-35 | 25% | 25% | 25% | |
|Snover | Grass/Ice | 34-35 | 25% | 25% | 25% | |
|Zubat | Poison/Fly | 35 | 0% | 0% | 10% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Calcium |South of Ninja Boy Ethan (Use Dowsing Machine) |
[ ] |Full Heal |Northeast of Ninja Boy Antonio (Use Dowsing Machine) |
[ ] |HM08 |Behind shack in middle area; teaches Rock Climb |
[ ] |Icicle Plate |Talk to hiker inside northwest shack after obtaining |
| |HM08 |
[ ] |Iron |Near the center of the area, west of the first pair |
| |of trees |
[ ] |Max Potion |Slightly south of Skier Bjorn (Use Dowsing Machine) |
[ ] |Max Repel |East of the Hiker’s house (Use Dowsing Machine) |
[ ] |Nugget |Northwest of Skier Madison (Use Dowsing Machine) |
[ ] |PP Up |About five squares southwest of Ninja Boy Antonio |
| |(Use Dowsing Machine) |
[ ] |Protein |South of the Hiker’s house (Use Dowsing Machine) |
[ ] |Spell Tag |Talk to girl in northeast shack |
[ ] |TM07 |Teaches Hail; located southeast from the Hiker’s house|
[ ] |Ultra Ball |South of Skier Lexie (Use Dowsing Machine) |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|Ace Trainer Dalton|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Raichu (Level 34 / Thundershock, Thunderbolt, Quick Attack, Slam)|
| Hippopotas (Level 38 / Earthquake, Sand Tomb, Crunch) |
| Pelipper (Level 36 / Water Pulse, Wing Attack, Supersonic) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2280|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________
|Skier Madison|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Snover (Level 37 / Ice Shard, Ingrain)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1184|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ninja Boy Antonio|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Zubat (Level 33 / Poison Fang, Confuse Ray, Air Cutter, Mean Look)|
| Croagunk (Level 36 / Nasty Plot, Sucker Punch, Mud Bomb) |
| Zubat (Level 34 / Poison Fang, Confuse Ray, Air Cutter, Mean Look)|
| Golbat (Level 33 / Confuse Ray, Wing Attack, Air Cutter) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $288|
¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Skier Shawn|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Snover (Level 34 / Ingrain, Swagger, Ice Shard)|
| Golduck (Level 34 / Screech, Fury Swipes) |
| Snover (Level 33 / Ingrain, Swagger, Ice Shard)|
| Snover (Level 35 / Ingrain, Swagger, Ice Shard)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1120|
¯¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Skier Bjorn|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mantyke (Level 36 / Wing Attack, Water Pulse) |
| Sneasel (Level 38 / Scratch, Icy Wind, Beat Up)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1216|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Ninja Boy Ethan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Skorupi (Level 35 / Scary Face, Acupressure, Knock-Off, Toxic |
| Spikes) |
| Golbat (Level 35 / Confuse Ray, Air Cutter, Wing Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $280|
¯¯¯¯¯¯¯¯¯¯¯¯

___________
|Skier Lexie|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Marill (Level 35 / Aqua Ring, Double-edge, Rain Dance, BubbleBeam)|
| Clefairy (Level 35 / Cosmic Power, Defense Curl, Metronome) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1120|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________
|Black Belt Luke|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Croagunk (Level 36 / Sucker Punch, Swagger) |
| Machoke (Level 37 / Submission, Wake-up Slap, Revenge) |
| Onix (Level 35 / Slam, Rock Throw, DragonBreath) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $888|
¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Ace Trainer Olivia|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Roselia (Level 37 / Mega Drain, Toxic Spikes) |
| Seaking (Level 37 / Water Pulse, Poison Jab, Aqua Ring)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2220|
¯¯¯¯¯¯¯¯¯¯¯¯¯

Head north to take on the first trainer of Route 217, Ace Trainer
Dalton.

__________________
|Ace Trainer Dalton|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have anybody with a Ground-type attribute or Ground-type attack,
then bring them in and absolutely decimate Raichu. Failing that, try to bring in
a Grass-type or Rock-type to make some of Raichu’s attacks ineffective, and turn
it into a war of attrition. As the electric attacks will be weak against the
Grass-types and Normal attacks weak against the Rock-types, Raichu will be
somewhat downgraded in power, and you should have a fair chance in taking it
out.

With Hippopotas, a Flying-type Pokémon REALLY works wonders, as none of
his Ground attacks will work on you, leaving him basically with Crunch. Lacking
a Flying-type, you can also get away with a Water or Grass-type, both of which
can annihilate Hippopotas due to type weaknesses (but not completely nullify
Ground attacks).

Pelipper being Pelipper being the evolved form of Wingull is still a
Water/Flying type. Basically, bring in an Electric-type and go all out on it to
destroy it in a single turn.

Head northwest from here to face off against Skier Madison.

_____________
|Skier Madison|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Snover is a new Pokémon introduced in D/P that is slightly strong, and
utilizes a few semi-exclusive techniques such as Ice Shard and Ingrain. However,
at the same time, because it is a Grass/Ice type, and REALLY SLOW to boot, it is
VERY vulnerable to any Pokémon with a Fire-type attack. As such, let out
whatever Fire-type you have on your hands, and send Skier Madison reeling.

Head into the trees to the northwest. Use the Dowsing Machine to locate
a Nugget. Go back south a bit, then head east. Slightly southeast of the lone
tree (and south of the skier was walking about) you will encounter Ninja Boy
Antonio.

_________________
|Ninja Boy Antonio|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As every Pokémon in this battle is part Poison-type, you will likely
want to bring in a Psychic-type. However, if your Psychic-type is becoming
overpowered, consider bringing in a Ground or Flying-type for Croagunk, and
Electric or Rock-types for the Zubats and Golbat, all of which may need
levelling up. As always, especially watch out for the status effecting moves,
which are in this cay Confuse Ray and Poison Fang.

Use the Dowsing Machine to locate a Full Heal a few panels northeast of
Antonio. Now go about six squares west and four squares south from Antonio, and
use the Dowsing Machine again to find a PP Up. Head back to where Ninja Boy
Antonio is located in the snow. Proceed north somewhat to take on Skier Shawn.

___________
|Skier Shawn|
¯¯¯¯¯¯¯¯¯¯¯
This is a reasonably easy battle if you have the right types. Whip out
your Fire-type to take on all three Snovers, and when Shawn calls out his
Golduck, bring in anything that isn’t weak to Water to go toe-to-toe with
Golduck and take it out.

Continue north some more. Just before the next trainer, use the Dowsing
Machine to find a Max Revive. Now, continue on to take on Skier Bjorn.

___________
|Skier Bjorn|
¯¯¯¯¯¯¯¯¯¯¯
Start out hard with an Electric-type to take advantage of Manytke’s
Flying/Water type and fell it in one attack before it has a chance to even deal
any damage. Afterwards, switch to anybody using Fire or Fighting to defeat
Sneasel. Overall, this battle should not be really difficult, considering that
you will more likely than not hold the right types on your team to defeat your
foes.

In the aftermath, press on slightly north and into the nearby house.
Talk to the girl inside to obtain the Spell Tag, then leave the house. Outside,
head back south, and look to the trees to your west. At the second PAIR of trees
(not group, but pair), go west past the trees. Grab an Iron from a Pokeball. Go
north from there and obtain TM07, which contains Hail. Use the Poketch to grab a
Protein slightly southwest of TM07 and a Max Repel slightly northeast from the
TM07.

Head north from here. Examine the Pokéball right north of the house to
get HM08, which teaches Rock Climb, and is the second-to-last HM for you to
claim in the game (the last being Waterfall). Go inside and talk to the Hiker to
obtain the Icicle Plate (must have HM08 first). After, head left from the house
and go south a long bit until you should see a lump in the snow northwest of two
trees standing by themselves. This will be your next fight, with Ninja Boy
Ethan.

_______________
|Ninja Boy Ethan|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For this battle, you should bring in a Pokémon to start off against
Skorupi that you are also comfortable with taking on a Golbat; if you have a
Psychic-type on hand, both of them would be weak to it. However, you can also
probably get away with anything packing a decent amount of offense that is not
also weak to Flying-type attacks; this is because of Skorupi’s Toxic Spikes,
which if it uses, damages a Pokémon that is switched in for the current Pokémon.
However, aside from that, Skorupi is more annoying than it is damaging; Knock
Off knocks off your Pokémon’s item for the battle (if it is holding one), thus
eliminating whatever effect if offers. Golbat is also the same; a lot of bite,
especially with Confuse Ray, but not particularly damaging.

Head south after the battle to where the trees are. Use the Dowsing
Machine to locate a Calcium. After, head all the way north to take on Skier
Lexie.

___________
|Skier Lexie|
¯¯¯¯¯¯¯¯¯¯¯
You may or may not have somebody who can deal super-effective damage
against Marill (Grass or Electric type attacks). It does not really matter too
much, as Marill is only a middle-stage Pokemon. Given that its pre-evolution is
a Baby-Type Pokemon, that means Marill is also fairly weak, being only on the
level of most first-stage Pokemon. It should be fairly easy to take out in a few
hits.

Clefairy has a couple of moves you may not have seen before. Cosmic
Power boosts both its Defense and Special Defense by one stage. Metronome,
meanwhile, is a move that will randomly select from most of the possible Pokemon
moves and randomly use one. It is incredibly random, so there is not much to
offer as how to defeat it. Metronome, however, takes normal priority, so if your
Pokemon is faster, you can hit Clefairy before it uses Metronome. Fighting-type
attacks, as always, are 2x damage against Clefairy, a Normal-type.

From where Skier Lexie is, go south a few panels and use the Dowsing
Machine to locate an Ultra Ball. Continue on north again to take on Black Belt
Luke.

_______________
|Black Belt Luke|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you do not have a Psychic-type on hand again to kick the stuffing out
of Croagunk, bring in a Flying-type who, although not as effective, should still
be able to deal a finishing blow to Croagunk within two hits. The same two types
should also apply for when taking on Machoke. Although neither of them are
effective against Onix, you should still have a plethora of Pokémon in your
arsenal that can effectively defeat it; in addition to the common Grass, Water,
and Rock-type Pokémon, you may also choose to use either of the Ice-types that
you can now capture here on Route 216 and 217 (Snover and Sneasel).

Head east and north again to take on the last trainer of Route 217, Ace
Trainer Olivia.

__________________
|Ace Trainer Olivia|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And as we come to wind down Route 217, we get a Trainer who actually is
not that difficult, and uses types that we are used to seeing – Grass and Water.
Start out with a Flying-type if you have one (particularly because you may wish
to be levelling it up, as it has likely fallen behind several of your other
types). Try to take Roselia out quickly, too, so you do not suffer damage if you
switch out because of Toxic Spikes. Once it falls, bring in a Grass or Electric-
type to damage Seaking. If you do not have one of those, then do not worry –
Seaking still is not that strong, so you can basically get away with using any
non-Fire/Rock/Ground type for battling it.

From here, head north into the Acuity Lakefront.

—————-
Acuity Lakefront
—————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Machoke | Fighting | 35-36 | 20% | 20% | 10% | |
|Meditite |Fight/Psych | 35 | 10% | 10% | 0% | |
|Medicham |Fight/Psych | 35-36 | 20% | 20% | 20% | |
|Noctowl | Normal/Fly | 35 | 0% | 0% | 10% | |
|Sneasel | Dark/Ice | 34-35 | 25% | 25% | 25% | |
|Snover | Grass/Ice | 34-35 | 25% | 25% | 25% | |
|Zubat | Poison/Fly | 35 | 0% | 0% | 10% | |
——————————————————————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Ultra Ball |North of the entrance to Snowpoint City |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Try to head north and into the lake itself, and you will be blocked by
two Galactic members. Instead, head right through the grass patches. Just before
you hit the entrance to Snowpoint City, however, head north to grab an Ultra
Ball lying on the ground, then head to Snowpoint.

————–
Snowpoint City
————–
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Hyper Potion |Use Dowsing Machine in small area east of the Gym |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
|PokeMart|
¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Cost |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Poké Ball | $200 |
| Great Ball | $600 |
| Ultra Ball | $1200|
| Quick Ball | $1000|
| Timer Ball | $1000|
| Dusk Ball | $1000|
| Potion | $300 |
| Super Potion | $700 |
| Hyper Potion | $1200|
| Revive | $1500|
| Antidote | $100 |
| Paralyz Heal | $200 |
| Awakening | $250 |
| Burn Heal | $250 |
| Ice Heal | $250 |
| Full Heal | $600 |
| Escape Rope | $550 |
| Repel | $350 |
| Super Repel | $500 |
| Max Repel | $700 |
| Snow Mail | $50 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Loop around by walking right and up some stairs to the center of the gym
to find the Gym. Heal up at the Pokemon Centre.

There are only a couple of points of interest as the Snowpoint Temple is
currently inaccessible. In the house northeast of the Gym, you can learn a new
‘trendy phrase’ from the old man every day for up to thirty-two days, which are
used in the interviews other NPCs may occasionally give you. In the northwest
house, you can trade a Medicham for a Haunter that is wearing an Everstone.
Medichams can be caught in Route 217 and the Acuity Lakefront with an encounter
rate of 20%.

Use the Dowsing Machine in the small area east of the Pokemon Gym. Other
than that, grab supplies as needed from the PokeMart, then head off into the
Snowpoint City Gym.

——————
Snowpoint City Gym
——————

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM72 |Get from defeating Gym Leader Candice; teaches Avalanche |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Ace Trainer Alicia|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Sneasel (Level 37 / Leer, Screech, Icy Wind) |
| Tentacruel (Level 37 / Water Pulse, Barrier, Poison Jab)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2220|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________
|Ace Trainer Anton|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Snover (Level 39 / Icy Shard, Wood Hammer, Swagger)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2340|
¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Ace Trainer Sergio|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Floatsel (Level 37 / Aqua Jet, Crunch, Quick Attack) |
| Sneasel (Level 37 / Quick Attack, Icy Wind, Faint Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2220|
¯¯¯¯¯¯¯¯¯¯¯¯¯

____________________
|Ace Trainer Savannah|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pelipper (Level 35 / Water Pulse, Wing Attack) |
| Steelix (Level 37 / Harden, Rock Tomb, Screech, Fire Fang) |
| Golduck (Level 36 / Confusion, Screech, Water Pulse, Disable)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2220|
¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Ace Trainer Isaiah|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Quagsire (Level 39 / Amnesia, Water Pulse, Earthquake, Yawn)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2340|
¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Ace Trainer Brenna|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Snover (Level 39 / Wood Hammer, Leer, Ice Shard)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2340|
¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________
|Gym Leader Candice|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Snover (Level 38 / Leer, Ingrain, Avalanche, Razor Leaf) |
| Abomasnow (Level 42 / GrassWhistle, Swagger, Wood Hammer, |
| Avalanche) |
| Sneasel (Level 38 / Taunt, Slash, Faint Attack, Avalanche) |
| Medicham (Level 40 / Bulk Up, Force Palm, Ice Punch, Detect)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $5040|
¯¯¯¯¯¯¯¯¯¯¯¯¯

PRE-GYM PREPARATION: Snowpoint City’s Gym is heavy on the Ice-typing.
However, amongst all the Ice-type Pokemon, there is not a single pure Ice-types
– all the Ice Pokemon are dual-typing. There are several other Pokemon not of
the Ice-type either. There are four elemental types effective against Ice –
Fire, Fighting, Steel, and Rock. Ice-type attacks are also ineffective against
Fire, Steel, Water and other Ice-types.

In this gym, there are three Sneasels, and three Snovers plus an
Abomasnow. The former is Dark/Ice typing, and thus 4x weak to Fighting-type
attacks, while the latter two are both Grass/Ice types, and hence doubly-weak to
Fire-type attacks. As such, having one of each type will be very helpful. If you
have a friend or a Wifi connection, you should try to get a Machamp to bring in
here. If you chose Chimchar at the beginning, then evolve it into an Infernape
so you have a dual-type Fighting/Fire; otherwise, a Ponyta/Rapidash will have to
suffice (preferably a Rapidash). Another Pokemon that may be useful to bring in
is Lucario – if you did the Iron Island sidequest after completing Canalave City
Gym and got the egg from Riley, it would hatch into Lucario’s pre-evolution,
Riolu. Once Riolu evolves into a Lucario through happiness, it gets
Fighting/Steel typing, and even a Lucario around Level 30 can still do heavy
damage in this gym.

Besides that, there are some Water and Water/Ground Pokemon in this gym.
Bring in a Grass-type for sure to counter them, and possibly an Electric-type if
you still carry one in your main party (there is also a Water/Flying-type
Pelipper who will go down fairly easily if you have an Electric-type). Finally,
the last odd normal trainer Pokemon out is a Steelix. Given how many you fought
in Canalave City, you should have a good idea of who to use to take it down.

Lastly, the Gym Leader has a Medicham, a Fighting/Psychic-type Pokemon.
While the strategy for Candice goes more in-depth on Medicham, do not bother
bringing in a Flying-type to combat it. A non-Poison Ghost-type (Misdreavous)
works wonders, or anything neutral to all of its attacks. Empoleon can also work
if it has a Flying-type attack still.

Note that for this Gym, I will first direct you on how to get to every
Trainer first, then on how to get to the Gym Leader. If you wish to skip the
Trainers, just go down to the directions after the six trainer strategies, and I
will also indicate when you land up right next to a Trainer.

Anyways, from the start of the Gym, line yourself up to the right side
of the left statue, then go straight north. At the top, right underneath the Gym
Leader’s plateau, move left to take on Ace Trainer Alicia.

__________________
|Ace Trainer Alicia|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
No real attention needs to be especially paid to Sneasel; as always, a
couple (or even lone) of strong Fire or Fighting-type attacks can put it out of
commission for the rest of the battle.

However, with Tentacruel you may have a problem. No longer can you use a
Grass-type Pokémon, as it is a Water/Poison type, with the latter subtype making
Grass-type attacks very ineffective (not to mention that your Pokémon will be
weak to Poison Jab, which is actually fairly powerful in addition to being
capable of poisoning you). Additionally, Barrier raises its Physical Defense,
which means some of the conventional Electric-attacks will do less damage
(Thunderbolt and Thundershock, however, are Special Attacks). If you must, you
may choose to bring in a Psychic type to dominate Tentacruel through its Poison
subtype.

Head right to take on Ace Trainer Anton.

_________________
|Ace Trainer Anton|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Anton’s lone Pokémon is a Snover, who you should have a fair amount of
practice with by now; simply bring in a Fire-type Pokémon to absolutely dominate
and take out Snover in one hit. There is a new move you may wish to watch out
for – Snover’s Wood Hammer, although it does half damage, still does base 120
damage on its own, and so can still be fairly powerful even when halved (unless,
of course, you manage to strike and eliminate it first in one turn).

From here now start going left, down, down, left, left, down, left,
left, left, and up to take on Ace Trainer Sergio.

__________________
|Ace Trainer Sergio|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Taking on Sergio is basically a reversal of your situation with Alicia;
instead of starting out with a Fire/Fighting-type Pokémon, bring in a Grass or
Electric-type to fight Floatzel. As it relies solely on Water, Normal and Dark-
type attacks, you should not have too much of a problem in taking it out. Once
it falls, Sergio will call in a Sneasel – the classic Fire or Fighting-type will
finish it off in short notice.

Head right a long distance, north a long distance, and then left to take
on Ace Trainer Savannah.

____________________
|Ace Trainer Savannah|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Come out strong with an Electric-type to clip Pelipper’s wings (who is a
Water/Flying type, and therefore 4x weak to Electric-type attacks). It should
basically offer no resistance, unless your Electric-type is slower than Pelipper
and gets confused by Water Pulse (in which case, after you have defeated
Pelipper, switch out for another Pokémon. If it is Golduck Savannah send sout
next, switch back to your Electric-type; otherwise, go to somebody able to
combat Steelix).

Although Steelix is out of place with all the Ice and Water-types in the
Gym, it should not be too difficult to combat him – not only do you likely have
a Fire and Fighting-type on hand, but you can also go grab somebody that you
used from the last gym to do your bidding for you if lacking the former two.
Overall, basically just a repetition of last Gym (but once again, watch out for
Rock Tomb if using a Fire-type).

With Golduck, bring in the Electric-type you may have used against
Pelipper, or a Grass-type. Lacking either, bring in someone element-neutral to
him to defeat Golduck.

Head left, north, left, south, right, right, and south to take on Ace
Trainer Brenna.

__________________
|Ace Trainer Brenna|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And so, we are near the end of our sextet, this time with a lone Snover.
Given that you should have had a decent amount of pratice by now in fighting
them, you may realize your only real task; start out with a Fire-type. After
that, everything basically falls into place.

After the battle, proceed right, and right again to take on Ace Trainer
Isaiah.

__________________
|Ace Trainer Isaiah|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you cannot get a Grass-type Pokémon or at least somebody with a
Grass-type attack (4x to Quagsire, 6x with STAB), try to bring in a Flying-type,
as then Quagsire will be unable to use Earthquake. Aside from that, watch out
for if Quagsire uses Yawn, as when he strikes you with Water Pulse,
you will then fall asleep. On the other hand, this is easily rectified by a
quick Awakening and then striking back.

Once finished, make your way left, south, left up some stairs, and
repeat until you get to the southwest corner, then go east back to the entrance.
Heal up as required at the Pokemon Center.

To get to the Gym leader, first head to the right of the left statue,
then slide along the ice going north. Slide back south again, then go to the
opposite side of the small space you have at the entrance, then slide north
again to break another three snowballs in the central crevasse. Head right from
here and up the stairs, then slide right and north again to the northeast
corner.

Slide left from here onto one of the piles of the snow, then slide onto
the left one of the two piles. Go down from here. Slide to your left this time
to crush the lower central snowball, then head left up the stairs, south, left
up some more stairs, south, and right again. Go south and right to end up back
at the entrance.

Line up on the left side here, then go straight north, left, north,
left, south, right, right, and south. Head right from here to break the second-
last snowball in the center area, then move left and south again until you reach
the upper-left strip of ice (where Ace Trainer Sergio and the southwest corner
is). Head north to run into the right-most of two snowballs, then go down to the
right to break another snowball.

Head to the southwest corner now via all the stairs, and exit out onto
the entrance again. Go up north via the leftern side, but this time, go all the
way to the northwest corner, then slide down south twice to run into a snowball.
Head right from here to break another snowball. Continue right once you fall
into the pile of snow, then go right onto the staircase, then right and up into
the northeast corner.

Head left to the right-most of the two piles of snow, then next
slide down into another pile of snow. Navigate your way back to the entrance,
then take the path that you would normally use to get to the northwest corner.
THIS TIME, however, once you run into Ace Trainer Alicia (you being on the right
side of her), slide south to a pile of snow, then move right to break the center
snowball.

Navigate back to the southwest corner, but this time, go onto the snow
pile that is two tiles north and one tile east of the Ace Trainer, and from
here, head right across the ice to the opposite side. Go down one pile of snow,
then head left to break the last snowball. Now go back to the entrance, and this
time head down the middle through all the staircases to challenge the leader of
this gym, Gym Leader Candice.

__________________
|Gym Leader Candice|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Although arguably not the easiest Gym battle in the game, this may be
the easiest strategy for me to write and for you, the reader to digest. Start
out with a Fire-type to take on Candice’s Snover; if you have any such
techniques, raise your attack or Special Attack first (or use an X Attack);
failing that, try to bring down the opponent’s own Defense/Special Defense. This
all depends on whether your own major Fire attack is a Physical or Special
attack. Why are you doing this? Snover knows Avalanche, whose power doubles if
you attack Snover first before he counters you with it. Obviously, a one-strike
kill is VERY preferable. If you were able to KO both Snovers in this gym so far,
however, you can probably get away with taking out this Snover.

However, you DEFINITELY need to either wear down Abomasnow’s (the
evolution of Snover) Special/Defense or raise your own Special/Attack. This is
simple logic; Abomasnow takes much more power to go down, as not only is it
several levels stronger than Snover, it also gets decently stronger stats for
having evolved. You might be able to take it out in one hit early on, with a
critical hit – otherwise, you are open to being hit with an extremely powerful
Avalanche (of course, this only works if you are utilizing a balanced team – if
you powerleveled a Fire Pokémon to Level 50, then never mind this). However,
other than that, there is nothing new to Abomasnow – its moveset is basically a
portmanteau of earlier Snover attacks plus Avalanche. Abomasnow also holds a
Sitrus Berry that will heal its HP when it gets low.

Sneasel is fairly easy to deal with unless you are bringing in your
Fire-type from the last two battles with Snover and Abomasnow, in which case it
may be a good idea to restore your Pokémon up to protect against being fainted
by some of its attacks. However, once you go on the counterattack (using either
Fire or Fighting-type), there is simply no comparison – by stats, Sneasel is a
fairly average Pokémon, and it receives no STAB bonus from Slash, the only truly
threatening combination being a fully-powered Avalanche against a Fighting-type
(in which case you may wish to again bring down Sneasel’s Defense or raise your
own attack if you are not confident in your ability to score a one-hit kill).
Taunt, of course, pretty much wastes one of Sneasel’s moves, as usually its
sentence has come in once Taunt is used.

Medicham may actually be Candice’s strongest Pokémon; you cannot use
normal leveled Flying-types against it for more than one turn because of Ice
Punch, while your Fire-types may be too damaged to really do battle. As such,
you will have to rely on your backups or Fighting-types that will deal only
neutral damage. If you have a non-Poison Ghost-type, bring it in to start as
Medicham is still weak to Ghost-type attacks. Otherwise, choose whoever you need
to and go through a series of wearing down Medicham’s stats (if you have two or
three good backups) and then ending it with your second or third Pokémon, or
else try to go for an all-out attack and end it off with your first choice.

After the battle, Candice will award you the Icicle Badge, along with
TM72. Exit out of the Gym. Outside, recover up at the Pokémon Center, then head
back onto the Acuity Lakefront. Go west to where the two Galactic Grunts were
blocking you from going before; now that you have the Icicle Badge, they will
step aside for you. Enter.

——————————————————————————–
1h. Beacon Badge WBCB
——————————————————————————–

—————-
Acuity Lake
—————-

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Type | Levels | AM | Day | PM | Other Notes |
|——————————————————————–|
|Bibarel |Normal/Water| 34-35 | 35% | 35% | 25% | |
|Chingling | Psychic | 34-36 | 10% | 10% | 10% | |
|Noctowl | Normal/Fly | 34-36 | 0% | 0% | 20% | |
|Psyduck | Water | 34-36 | 30% | 30% | 20% | |
|Sneasel | Dark/Ice | 35-36 | 25% | 25% | 25% | |
|——————————————————————–|
| SURFING |
|——————————————————————–|
|Psyduck | Water | 20-40 | 90% | 90% | 90% | |
|Golduck | Water | 38-40 | 10% | 10% | 10% | |
|——————————————————————–|
| OLD ROD |
|——————————————————————–|
|Magikarp | Water | 3-15 |100% | 100% |100% | |
|——————————————————————–|
| GOOD ROD |
|——————————————————————–|
|Goldeen | Water | 10-25 | 35% | 35% | 35% | |
|Magikarp | Water | 10-25 | 65% | 65% | 65% | |
——————————————————————–
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM14 |Northeast area of lake (use Surf); teaches Blizzard |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Watch the scene. Afterwards, you can surf and head to the northeast side
of the lake to grab TM14, which teaches Blizzard. Once done, Fly to Veilstone
City, where the Galactic Grunts are planning their next operation.

————–
Veilstone City
————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Storage Key |Talk to Team Galactic near satellite dish |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the Pokémon Center, head down, then go right a slight bit and then
head north up some stairs to where a Team Galactic Grunt should be standing next
to an antennae. Talk to him, and he will run off, leaving behind the Storage Key
for you. Now head to the Galactic HeadQuarters, which is in the northwest corner
of the city, right next to the entrance to Veilstone City. Head up the stairs
behind the Veilstone department store to go inside.

—————————-
Veilstone Galactic Warehouse
—————————-

Trainers
——–
_____________________
|Team Galactic Grunt 1|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golbat (Level 37 / Air Cutter, Poison Fang, Confuse Ray) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1480|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Dustox (Level 35 / Psybeam, Whirlwind, Silver Wind, Light Screen)|
| Bronzor (Level 35 / Gyro Ball, Confuse Ray, Extrasensory) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1400|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 3|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Glameow (Level 37 / Charm, Hypnosis, Slash, Assist) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1480|
¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|Scientist Fredrick|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Kadabra (Level 35 / Psybeam, Reflect, Psycho Cut, Thunder Wave) |
| Kadabra (Level 35 / Psybeam, Reflect, Psycho Cut, Thunder Wave) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1680|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 4|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wurmple (Level 32 / Poison Sting, Tackle)|
| Dustox (Level 36 / Light Screen, Gust) |
| Cascoon (Level 34 / Harden) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1440|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 5|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Stunky (Level 37 / Night Slash, Toxic, Slash, SmokeScreen)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1480|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 6|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bronzor (Level 36 / Extrasensory, Gyro Ball) |
| Stunky (Level 36 / Slash, Night Slash, Toxic, SmokeScreen |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1440|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Dusk Stone |In the first room after using Storage Key |
[ ] |Team Galaxy Key |In room below Scientist Fredrick battle |
[ ] |TM21 |In generator room (use Team Galaxy Key); teaches |
| |Frustration |
[ ] |TM36 |In room below Scientist Fredrick battle; teaches |
| |Sludge Bomb |
[ ] |TM49 |Use right teleporter in first room with them; teaches |
| |Snatch |
[ ] |Zinc |In middle area of first room |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, use your newly-gotten Storage Key to open the front door. Once
you have managed to make it through, pick up the Pokéball for a Dusk Stone. Head
downstairs. Here, ignore the Scientist wandering around to your north, and
instead head all the way east to take on the first Galactic Grunt.

_____________________
|Team Galactic Grunt 1|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
By this point in time, you should have a bevy of Pokémon types that can
help you deal with Golbat; Electric-type, Rock-type and Psychic-types all
dominate here. Additionally, since your trip through the northern reaches of the
Sinnoh region has opened up the Ice-type profile for you, if you have one on
hand, Golbat is weak to that as well. As usual, the only real thing to watch out
for is Confuse Ray; depending on how strong your Pokémon are getting, you may
want to bring somebody who specializes in Special Attacks that do not have
strong physical Attack stats, as they will not inflict much damage to his or her
self if they hurt his or her self in confusion.

Afterwards, head east slightly, then go north into the storage room and
pick up a Zinc from the Pokéball. Exit out, then head east some more to take on
the second Galactic Grunt in this building.

_____________________
|Team Galactic Grunt 2|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flying or Fire is probably what you may wish to start off with against
Dustox; however, if you have anyone using Ground-type attacks in your party who
also knows a Rock-type attack, use that instead. You REALLY need to level up
anybody with Ground-type attacks relatively quickly, as it will be important
relatively quickly.

In the second part of the battle, keep in/bring in a Fire-type to go up
against the wall that is Bronzor. Gyro Ball, being a Steel-type attack, will do
minimal amounts of damage to your Fire-type, and even if you are using
Infernape, Extrasensory should not do that much damage. If the Bronzor proves to
have Heatproof, then switch over to anyone using a Ground-type (or if your own
Infernape has Earthquake, use that).

Continue on past him up the staircase. Ignore the Grunt on the next
floor, and advance up again. On the First floor again, head around the cubicle
to take on the third Galactic Grunt.

_____________________
|Team Galactic Grunt 3|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bring in a Fighting-type to take out Glameow before it has a chance to
strike first; as always, it becomes very annoying to fight it should you wait
too long to take it out. Failing having anybody with a Fighting-type attack on
hand, someone who is a Ghost or Rock-type (the type, not having an actual attack
of that affinity) should be good, as Glameow’s offense is either weakened or
negated against these two types. From there, just drudge onwards until you take
out Glameow.

Take the right warp portal after the battle to pick up TM49, then head
back and take the left portal. Continue on to another portal in the southeast
corner of the next room, then head up the stairs. Upstairs, loop around left and
take the portal (ignoring the Grunt for now), then go down the stairs in the
next room. Head left and take on the scientist sitting at the table, Scientist
Fredrick.

__________________
|Scientist Fredrick|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you have a Dark or non-Poison Ghost-type, you should probably
consider bringing it in here to get some experience against Fredrick’s two
Kadabras, as you will not be finding very many opportunities to level up either
type for a long time. The Dark-type will have a total immunity to Psybeam and
Psycho Cut, and if ANY Pokémon gets hit by Psycho Cut, do not worry too much –
it is a physical attack as opposed to a special, and Kadabra’s attack stats
typically suck. Even if you do not have Dark or Ghost, you can typically get
away with anything not weak to Psychic, as a Kadabra and Psybeam combination is
not quite powerful enough just yet to slaughter everything you pitch their way.
Watch out for Thunder Wave as well, as paralysis can be a real pain to deal
with – if it hits you, use an item/berry to rid yourself of the status effect
quickly.

After, continue on down the staircase past the Scientist. Down below in
the basement, head west along the hallway, and pick up first TM36, and then the
Galactic Key. Subsequently, you can now open the nearby door, and as such, go
back to the Pokémon Center and heal up. After doing that (if so desired), head
back up a few stairs and a portal, then head right to take on another Team
Galactic Grunt.

_____________________
|Team Galactic Grunt 4|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ah, the Wurmple – Cascoon – Dustox line of Pokémon. Wurmple and Cascoon
should not be too difficult to take out; they are both relatively low stats due
to not being evolved to their full potential, with Cascoon not being even able
to attack while Wurmple can only use really weak attacks (the only threat being
the possibility of poison). When it comes to Dustox again, him being a part
Poison-type gives you a good opportunity to train up anybody with Ground-type
attacks. Failing that, Fire, Flying, Rock or Psychic-types all still work in
dealing with it.

Once done, head up the staircase, then head left and talk to the Grunt
at the corner of the room to take on yet another Galactic Grunt.

_____________________
|Team Galactic Grunt 5|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And here is one of the reasons why you need to raise a Ground-
type/someone with a Ground-type attack if you have not already. As always,
Stunky is a very annoying Pokémon, being Dark/Poison, meaning its only weakness
is to the Ground-type. Stunky is a pretty useful tank, being able to use both
SmokeScreen to lower your accuracy and Toxic to cause a Poison status that
increases in its own ability to rob you of HP every turn. Its other attacks can
do decent amounts of damage, along with having high Critical Rates, but its
status as a wall is what is annoying. Dark/Poison types (Stunky and its
evolution, Skuntank, along with Drapion) and Bronzors who have the ability
Heatproof are all the reasons you will NEED a Ground-type soon (along with an
Electric gym coming up).

Continue on down south and west to take on the final Galactic Grunt.

_____________________
|Team Galactic Grunt 6|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Even if Bronzor has Heatproof as an ability, bring your Fire-type in
nevertheless to fight. Even using an Infernape, Bronzor’s Extrasensory should
not do much damage to you, and Gyro Ball will be an ineffective attack. Confuse
Ray has the potential to do some damage overall, but if you fight through it,
you should be able to end up the eventual victor (never mind that this is
basically the last battle in this area, so you will not need to worry about
running low on health).

For Stunky, switch out to your Ground-type. It is basically a repeat of
the last battle, so take it out quickly.

Head down to the end of the hallway, and open the door using your
Galactic Key. Grab TM21 off the floor inside the newly-accessible room; however,
as this is all you can do inside the warehouse, head back to the entrance. Heal
up at the Pokémon Center if needed, then go to where you originally got the
Storage Key, and head up through the middle door.

——————————-
Veilstone Galactic Headquarters
——————————-

Trainers
——–
_____________________
|Team Galactic Grunt 1|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golbat (Level 36 / Air Cutter, Mean Look, Confuse Ray, |
| Wing Attack) |
| Golbat (Level 36 / Air Cutter, Mean Look, Confuse Ray, |
| Wing Attack) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1440|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golbat (Level 36 / Air Cutter, Mean Look, Confuse Ray, |
| Wing Attack) |
| Silcoon (Level 34 / Harden) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1360|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|Scientist Darrius|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Kadabra (Level 37 / Psybeam, Disable, Miracle Eye)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1776|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 3|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Croagunk (Level 35 / Swagger, Sucker Punch, Mud Bomb, Revenge) |
| Stunky (Level 35 / Smokescreen, Slash, Night Slash, Toxic) |
| Glameow (Level 35 / Charm, Hypnosis, Assist, Fury Swipes) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1400|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 4|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Stunky (Level 36 / Smokescreen, Slash, Night Slash, Toxic) |
| Croagunk (Level 36 / Swagger, Sucker Punch, Mud Bomb, Revenge) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1440|
¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|Team Galactic Boss|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Murkrow (Level 40 / Night Shade, Wing Attack, Drill Peck, |
| Astonish) |
| Golbat (Level 40 / Air Cutter, Confuse Ray, Bite, Poison Fang) |
| Sneasel (Level 43 / Slash, Metal Claw, Ice Punch, Screech) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $7740|
¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Commander Saturn|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Kadabra (Level 38 / Disable, Psychic, Embargo, Recover) |
| Bronzor (Level 38 / Extrasensory, Gyro Ball, Shadow Ball, Confuse |
| Ray) |
| Toxicroak (Level 40 / Revenge, Sucker Punch, X-Scissor, Brick |
| Break) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3200|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Elixir |Use middle teleporter in third room |
[ ] |Master Ball |Get from defeating Team Galactic Boss |
[ ] |Max Revive |Use bottom-right teleporter in first room |
[ ] |Nugget |Use Battle Searcher in northwest area of |
| |boss room |
[ ] |Rare Candy |Use Battle Searcher in southwest corner of |
| |room with Elixir |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, open up the steel door using the Galactic Key, then head up the
stairs. One floor up, head right and talk to the left Galactic Grunt to take on
the first of many.

_____________________
|Team Galactic Grunt 1|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is basically a repetition of your first fight in the previous part
of the Galactic Headquarters. Just bring out the usual repertoire, ie. Ice,
Rock, Electric or Psychic and take out both of the Golbats.

Talk to the other Grunt to take on the second of the duo.

_____________________
|Team Galactic Grunt 2|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With basically the exact same moveset and levels as the last battle,
bring in your previous Pokémon to fight the Galactic Grunt’s lone Golbat.
Afterwards, you should be going into battle against a Silcoon; however, I have
not yet seen it use anything other than Harden once, so I assume that it lacks
any attacks. As such, pound away with any attacks it is weak to – Fire, Flying,
Rock, etc.

Continue on until you can head up, and go into a small room. Talk to the
researcher to take on Scientist Darrius.

_________________
|Scientist Darrius|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Basically bring anything not weak to Psychic into the combination to
fight against Kadabra. If you have a Dark-type on hand, Kadabra can use Miracle
Eye, which negates the Dark-types complete resistance to Psychic-type attacks;
however, if you can get a strong (preferably Physical-oriented) Dark attack in
while it uses Miracle Eye, you can basically take it out before it can attack.

Head out back into the main hallway after and go east some more. This
time, take the bottom portal, then continue walking far east to another warp
portal. Pick up the Max Revive, then go all the way back to where you fought
Scientist Darrius. Walk into the portal in this small room here, then recover up
at the beds in the next room if need be before going up the staircase. Upstairs,
talk to the top Grunt to take on Galactic Grunt number three.

_____________________
|Team Galactic Grunt 3|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Since you have fought Croagunks a hundred and one times before, you
should know the pattern by now. Bring in a strong and quick Psychic type to
devastate the Grunt’s Croagunk in one hit before it can strike. As always, watch
out for Sucker Punch, and heal up after the battle if you have to.

Once again, you should run into a difficult battle against Stunky. Bring
out your Ground-type/Ground-type attack user to square off against it, and, as
always, watch out for Toxic to make sure you do not take too much damage from it
before battle end.

Once again, it is the usual for your battle against Glameow – bring in a
strong Fighting-type. As always, lacking that a Ghost-type or Rock-type can
still cause some good damage while not taking much in return.

Talk to the other Grunt to take on the last of the Grunts in Veilstone.

_____________________
|Team Galactic Grunt 4|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is another battle that should be basically repetitive of early
battles. Stunky? Use a Ground-type. Croagunk? Use a Psychic type, and, failing
that, Flying or Earth type. All in all, just commit to the same basic strategies
against these Pokémon as you always do and you can win relatively easily.

After, head down all the way south, then enter the middle platform here.
On the other side, grab an Elixir, then head back. This time, take the left-most
warp tile, then head up the stairs. Open the door with the Galactic Key, then
head in to go toe-to-toe with the boss of Team Galactic himself.

__________________
|Team Galactic Boss|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Galactic’s boss first Pokémon is a Murkrow, and it is probably the
most difficult to beat. Being that it is a Dark/Flying type, you will not be
able to cause super-effective damage against it using Fighting-type attacks.
Instead, you should probably focus on hitting its Flying subtype. In effect,
these are Rock, Electric and Ice-type attacks. My personal recommendation for
this battle is using a Rock-type if you have one; Rock Pokémon usually have high
Physical Defense, and three quarters of Murkrow’s attacks are Physical-type,
with Wing Attack and Drill Peck also only causing 0.5x damage. If you can get by
these (even if using Electric or Ice) you can usually win the match, so long as
Murkrow does not spam its trump card, Night Shade (a Ghost-type attack that
causes damage to you equal to your level) and outlast you in a battle of
attrition.

After that, it is quite relatively simply to win. Golbat usually falls
within two hits to anything it is weak to (Ice, Electric, Psychic or Rock) and
Bite usually cannot beat a Psychic-type in one hit unless you are severely
underlevelled. In the same vein, Sneasel falls quickly to a Fighting-type
attack, being 4x weak to Fighting attacks (6x if it is a STABed attack).

After, you shall obtain the Master Ball. Follow him and enter the warp
portal, then go down the long hallway east and north to come into a chamber.
Here, you shall face off against Commander Saturn again.

________________
|Commander Saturn|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kadabra basically requires either a Dark-type, somebody with solid
Special Defense that knows a Dark or Ghost-type attack, or somebody with a
ridiculously overpowered Special Defense. You will probably want to go with the
Dark-type, and, if you have to, with the Pokémon who knows a Dark or Ghost-type.
Why? This is because Kadabra uses Psychic, which is basically 1.5x as strong as
Psybeam, and will much more easily put any one of your Pokémon out of commission
with one hit. A Dark-type will level the field to your side because Psychic
attacks do not affect Dark types, and Kadabra does not know Miracle Eye. Again,
bring in someone else who knows a Dark/Ghost-type move, and then resort to using
a STABed attack should Kadabra use Disable on you. Also noted is to make the
affair quick, as Kadabra can just use Recover to restore most of its HP.

Bronzor is not really easier, but at least it is still established in
routine. Bring in a Fire-type, litmus test the Bronzor to see if it knows
Heatproof or Levitate. If it knows Heatproof, switch over to a Ground-type/use a
Ground-type attack if you feel it is necessitated; otherwise, continue pounding
away with Fire-type attacks.

Toxicroak is once again a hazard, as being evolved means its Sucker
Punch is much more powerful. If you are using the Abra-line or any other
Psychic-type that knows Reflect, USE IT FIRST. Everything Toxicroak knows is a
Phsyical attack (including Sucker Punch), so you can strike in the second turn
and not be worried about being knocked out by a Sucker Punch. Failing being able
to use your Psychic-type, bring in a Flier and take out Toxicroak instead; it
has nothing that can do critical damage to your bird.

Once the final battle is over, press the button, then head back along
the hallway back into the boss’s room in the Veilstone headquarters. Head south
from your position into a special one-way green teleport tile that will take you
outside.

To get to the part of Mt. Coronet you need to from here, first head to
Oreburgh City. Head north onto Route 207, then go up the sandfall via your bike.
Head east from here to go inside Mt. Coronet.

———–
Mt. Coronet
———–

_____________________
|Team Galactic Grunt 1|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Beautifly (Level 40 / Gust, Whirlwind, Giga Drain) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1600|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bronzor (Level 39 / Iron Defense, Gyro Ball)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1560|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name Encounter Rate Type Levels Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Bronzong | Common | Stl/Psy | 38 | Upstairs |
|Bronzor | Common | Stl/Psy | 36 | Upstairs |
|Chingling | Common | Psychic | 15, 37 | Upstairs |
|Clefairy | Common | Normal | 36-37 | Upstairs |
|Cleffa | Common | Normal | 14 | |
|Geodude | Common | Rck/Gnd | 14-15 | |
|Golbat | Common | Psn/Fly | 37 | Upstairs |
|Graveler | Common | Rck/Gnd | 36 | Upstairs |
|Machoke | Common | Fighting | 37 | Upstairs |
|Machop | Common | Fighting | 15-16 | |
|Medicham | Common | Fgt/Psy | 37 | Upstairs |
|Zubat | Common | Psn/Fly | 14-15 | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Awakening Stone |In southeast corner (use Surf) |
[ ] |Elixir |Use Battle Searcher on middle plateau |
[ ] |Elixir |Use Battle Searcher on elevated plateau |
| |in upstairs room |
[ ] |Escape Rope |In southern area of upstairs room |
[ ] |Max Potion |On plateau in upstairs room |
[ ] |Max Revive |Use Battle Searcher in southeast room |
| |(go down east stairs from top room) |
[ ] |Protein |In north area of first room (use Surf) |
[ ] |Revive |In northwest area of upstairs room |
[ ] |Super Repel |Use Battle Searcher in northwest corner |
| |by Team Galactic battles |
[ ] |TM80 |In southwest area of upstairs room; teaches Rock Slide |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, head straight north and hop on one of your Pokémon to surf
across the water. On the opposite side, head up the staircase and open the
Pokéball for a Protein. Head back down the stairs, then go down and right. Use
Rock Climb to head up the rocks to the top of the plateau, then go north and
exit out into the next room.

In here, head north and left. Grab the Pokéball nearby containing a Max
Potion if you wish; afterwards, continue on your trip left and south, and go
south until you hit a dead end for an Escape Rope. Go back north slightly from
the Escape Rope to find some more stairs to go up, and loop around the bridge
counterclockwise. Go south as soon as you can up some stairs to grab TM80, then
go the opposite way and up north some more staircases. Grab a Revive to your
left of this position, then head up some more stairs and east across a bridge.
Loop around clockwise and go down two floors, and continue heading west until
you come to an exit out of the room, and take it into the next section of the
dungeon.

In this next room, simply head up the stairs and then go up some more
stairs to your right. Do not bother taking the next set of stairs going down
here (unless you want to claim a Max Revive from one of the rocks); instead,
head up to take on the first of the Galactic Grunts.

_____________________
|Team Galactic Grunt 1|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Beautifly, being a Flying/Bug type has 4x weakness to Rock-type attacks.
However, given that it knows Giga Drain, you might not want to bring in your own
Pokémon if it is a Rock/Ground type, thanks to it having 4x weakness in turn.
However, if it is only Rock or only Ground (or neither of them), then you can
get away with that. Besides that, Beautifly is weak to Fire, Flying, Ice and
Electric-type attacks; if your team is stocked with those kinds of attacks, then
you should have no worries about if Beautifly uses Whirlwind, which changes out
your Pokémon for a different one in the party at random. Gust, of course, is an
ineffective attack, being perhaps the weakest Flying-type attack in the game.

Loop around counterclockwise after the battle to take the second of the
pair in the lower levels of Mt. Coronet.

_____________________
|Team Galactic Grunt 2|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once again, you will have to take on a Bronzor, which is again
relatively painful. Bring out your Fire-type and litmust test it – if it proves
to take too long to damage it, then simply switch out for somebody using a
Ground-type attack (if your Fire-type does not already know a Ground-type
attack).

Continue on south until you make it outside.

——————
Mt. Coronet (Peak)
——————

Trainers
——–
_____________________
|Team Galactic Grunt 1|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Dustox (Level 35 / Whirlwind, Gust, Light Screen)
| Dustox (Level 35 / Whirlwind, Gust, Light Screen)
| Golbat (Level 38 / Wing Attack, Confuse Ray, Air Cutter)
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1400|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Stunky (Level 38 / Night Slash, Slash, SmokeScreen, Toxic) |
| Golbat (Level 38 / Air Cutter, Confuse Ray, Wing Attack |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1520|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 3|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bronzor (Level 38 / Confuse Ray, Gyro Ball, Extrasensory)|
| Glameow (Level 38 / Charm, Hypnosis, Fury Swipes) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1520|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 4|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Bronzor (Level 37 / Confuse Ray, Gyro Ball, Extrasensory)|
| Golbat (Level 37 / Wing Attack, Confuse Ray, Air Cutter) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1480|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Team Galactic Grunt 5|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golbat (Level 37 / Air Cutter, Wing Attack, Confuse Ray) |
| Glameow (Level 37 / Charm, Slash, Assist, Night Slash) |
| Bronzor (Level 37 / Iron Defense, Gyro Ball, Confuse Ray)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1480|
¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________________________________
|Team Galactic Grunt and Team Galactic Grunt (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Galaxy 1): Dustox (Level 38 / Light Screen, Gust) |
| Croagunk (Level 38 / Poison Jab, Sucker Punch, Swagger)|
| (Galaxy 2): Stunky (Level 38 / Assist, Slash, Night Slash) |
| Glameow (Level 38 / Slash, Charm, Hypnosis) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3040|
¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________________________
|Commander Mars & Commander Jupiter (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Mars): Bronzor (Level 41 / Extrasensory, Reflect, Gyro Ball) |
| Purugly (Level 45 / Slash, Hypnosis, Aerial Ace, Shadow |
| Claw) |
| Golbat (Level 42 / Confuse Ray, Air Cutter, Sludge Bomb) |
| (Jupiter): Bronzor (Level 41 / Extrasensory, Reflect, Gyro Ball) |
| Skuntank (Level 46 / Night Slash, Toxic, Flamethrower, |
| Poison Jab) |
| Golbat (Level 41 / Confuse Ray, Air Cutter, Sludge Bomb)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $7280|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Sitrus Berry on both Skuntank and Purugly
__________________
|Team Galactic Boss|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Honchkrow (Level 45 / Embargo, Steel Wing, Drill Peck, Dark Pulse)|
| Gyarados (Level 45 / Giga Impact, Earthquake, Ice Fang, Aqua |
| Tail) |
| Weavile (Level 48 / Focus Punch, Faint Attack, Night Slash, Brick |
| Break) |
| Crobat (Level 46 / Air Slash, Bite, Cross Poison, Confuse Ray) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $8640|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name Encounter Rate Type Levels Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Abomasnow | Common | Ice/Grs | 40 | |
|Bronzong | Common | Stl/Psy | 39-40 | |
|Chimecho | Rare | Psychic | 41 | Inside caves |
|Chingling | Common | Psychic | 39-40 | Inside caves |
|Clefairy | Common | Normal | 38-40 | Inside caves |
|Dialga | N/A | Stl/Drg | 47 | Summit (D) |
|Golbat | Common | Psn/Fly | 39 | Inside caves |
|Graveler | Common | Rck/Gnd | 38-40 | Inside caves |
|Machoke | Common | Fighting | 39-40 | |
|Medicham | Common | Fgt/Psy | 39 | |
|Palkia | N/A | Wat/Drg | 47 | Summit (P) |
|Snover | Common | Ice/Grs | 38 | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Adamant Orb |Beyond legendary Pokémon at summit (Diamond) |
[ ] |Elixir |Use Battle Searcher east of first Team Galaxy |
[ ] |Escape Rope |Use Battle Searcher south of second Team |
| |Galaxy fight |
[ ] |Full Heal |Use Battle Searcher in east area of first area|
[ ] |Full Restore |Use Battle Searcher in northwest area of |
| |second cave (use Rock Smash) |
[ ] |Large Mushroom |Use Battle Searcher by rock in north part of |
| |second outdoor area |
[ ] |Large Mushroom |Use Battle Searcher on south plateau in second|
| |cave |
[ ] |Lustrous Orb |Beyond legendary Pokémon at summit (Pearl) |
[ ] |Max Ether |Use Battle Searcher in southeast area of |
| |second cave (use Rock Smash) |
[ ] |Max Potion |Use Battle Searcher in northwest area of first|
| |area (use Rock Smash) |
[ ] |Max Potion |Use Battle Searcher near Team Galaxy battle in|
| |third cave |
[ ] |Nugget |Use Battle Searcher in northeast area (use |
| |Rock Climb) |
[ ] |Nugget |Use Battle Searcher in northwest area of |
| |second cave |
[ ] |PP Up |Use Battle Searcher near entrance inside east |
| |cave (use Rock Smash) |
[ ] |Rare Candy |Use Battle Searcher in northern grass area of |
| |second outdoor area |
[ ] |Rare Candy |Use Battle Searcher in south area of second |
| |cave (use Rock Smash) |
[ ] |Revive |Use Battle Searcher near first Team Galaxy |
| |fight (use Rock Smash) |
[ ] |Revive |Use Battle Searcher on south plateau of second|
| |cave |
[ ] |Rock Plate |Use Battle Searcher in room atop waterfall in |
| |east cave at first outer area (use Waterfall) |
[ ] |Star Dust |Use Battle Searcher in southwest area of |
| |second outdoor area |
[ ] |Star Dust |Use Battle Searcher in southeast area of third|
| |cave (use Rock Smash) |
[ ] |Tiny Mushroom |Use Battle Searcher near waterfall in east |
| |cave (use Rock Smash) |
[ ] |Tiny Mushroom |Use Battle Searcher in northwest grass area of|
| |second outdoor area |
[ ] |Tiny Mushroom |Use Battle Searcher at entrance in third cave |
[ ] |TM02 |In last room of second cave (after Team Galaxy|
| |is defeated); teaches Dragon Claw |
[ ] |Ultra Ball |Use Battle Searcher atop steps in east cave |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Outside, Hail conditions will be in place again, so obviously you will
not want to bring out Pokémon that are in their dying breaths.

At the top of the mountain, head right (for here, it does not matter if
you go up the stairs or not; each will take you to the same end-point, but the
stairs path has no grass patches, so you will not encounter any wild Pokémon).
Once you make it to the wall at the end, use Rock Climb to head up to the top.
Do not bother Rock Climbing up again or going into the cavern to your right;
neither will lead you any further (especially since you do not have Waterfall
yet) unless you want to grab Dowsing Machine items (namely, a TinyMushroom,
Ultra Ball, and Nugget). If you do not, then go left and head up the stairs.
Traverse the entire grass patch until you get to the northwest corner of it, and
enter the cavern to head into Mt. Coronet once more.

Use Rock Climb again inside, then head forth to take on the first
Galactic Grunt that you will meet on the mountain peaks.

_____________________
|Team Galactic Grunt 1|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Do not bother using a Psychic-type for this battle; both Dustoxes know
Light Screen, which will temporarily raise the Special Defense of the Grunt’s
entire team. Instead, focus on using Rock-types, Fire-types, Flying-types or
Ground-types for the two Dustoxes, utilizing Physical attacks so that you are
not affected by the Light Screen. Even if you get Whirlwinded out, continue the
barrage. The same goes for when the Galactic Grunt brings out his Golbat; do not
bother attacking his Poison subtype with Psychic attacks, but rather use
Electric, Rock, Ice, the works on his Flying subtype.

Head right from your first battle to fight another Galactic Grunt.

_____________________
|Team Galactic Grunt 2|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Come out strong again with your Ground-type/user to take on Stunky, and
do not let up until he falls (even if you are hit with Toxic; if that is the
case, use an Antidote on yourself after the battle). Once Stunky falls, bring in
your usual Golbat counter and finish the battle off.

Head down south along the stairs, then right and outside again. Here,
head north and east, then go down the stairs and head north. Use Rock Climb to
head up the left wall. Head left and down the stairs. Now, you have two ways you
can go; you can simply head left down and up some more stairs before coming to a
cavern, or you can use Strength on the nearby boulder, head to the far outer
ledge, and then loop around ’till you hit the cavern. Either way, you should end
up going back inside.

In the first room, simply head down and right until you emerge up into
the next area. Head, go up the stairs to take on yet another Galactic Grunt.

_____________________
|Team Galactic Grunt 3|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Per se the usual strategy, bring in a Fire-type to defeat Bronzor. If
Bronzor proves to have the ability Heatproof, and you are not satisfied with the
amount of damage your Fire-type is causing, switch to someone who uses a Ground-
type attack (if your Fire-type does not already). All in all, the usual tactic.

Against Glameow, the same goes. Use a Fighting-type, and where you have
a lack of that, use a Ghost or Rock-type to cover for you and defeat Glameow.

Continue up to take on another Grunt.

_____________________
|Team Galactic Grunt 4|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once again, you basically have a repetition of the same tactics as
usual. Given that it’s a Bronzor and Golbat with basically the exact same
movesets as you have seen before, just come in with your usual and pound them to
dust, then move on to the next Grunt.

Head left and up the stairs into the next room. Head north in here to
get into a face-off with the last of the regular Grunts.

_____________________
|Team Galactic Grunt 5|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It is basically the same old, same old once again as you take on Golbat,
Glameow and Bronzor. Start off with your anti-Golbat Pokémon, then continue
doing as you normally do to fight off the other two and end the battle.

Outside (in an area known as Spear Pillar), head north up the stairs to
take on two Grunts at once in a double battle.

___________________________________________________________
|Team Galactic Grunt and Team Galactic Grunt (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start out hard with a Ground-type Pokémon to battle Stunky. I would also
recommend using a Psychic-type to fight Dustox. As such, when the Grunts change
out for Croagunk and Glameow, you can use the Psychic-type to inflict a one hit
kill on Croagunk, and set up for a two-on-one battle with Glameow. After that,
the battle is relatively easy, with the only real threats in this battle being
Croagunk’s Sucker Punch and Glameow’s constant use of Hypnosis.

Head up, and watch a cutscene. Afterwards, confront Commanders Mars and
Jupiter; for this double battle, you will be assisted by your Rival, who shows
up in the nick of time.
__________________________________________________
|Commander Mars & Commander Jupiter (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For this battle and this battle only, you will be joined in the double
battle by your rival. Unfortunately, Munchlax is not a very good Pokémon,
especially as none of its moves are really decent in fighting the two Bronzors.
To get around this, simply bring in your Fire-type and try to take out Mars’
Bronzor first; Munchlax should be used as a wall basically so that not all of
the attacks are directed towards you. Do not worry about if Munchlax falls, as
your Rival also has a Staraptor, Heracross, and then two of Ponyta, Buizell,
Roselia (the odd one out is the one with the same element as your rival’s
Starter) and then either Infernape, Empoleon or Torterra. As such, you could
actually outlast your two opponents if you wished simply because you have 2x the
Pokémon. If you feel the need to, of course, you can always try to get Munchlax
to be taken out.

After you defeat the first Bronzor, try to focus on the second – as
walls, they become very annoying very quickly, so take it down fast before it
acts as a cover for its tag-team partner. Once they both come down, however, it
is a pretty simple battle of weaknesses. If you do not have a fast or a high-
level Fighting-type, you may wish to bring in somebody who knows a Fighting-type
move but is NOT a Fighting-type. This is thanks to Purugly’s Aerial Ace, which
is a fairly powerful Flying-type move. The two Golbats also know Air Cutters,
which may cut you down to pieces quickly. If, however, your own Pokémon is fast
enough or has enough HP, you can likely afford to take down Purugly without
fainting first.

Skuntank has a new move in its arsenal – Flamethrower. Thankfully, it
should not be too much of a trouble against anybody with a Ground-type move,
especially as Skuntank’s attack is usually higher than its Special Attack. You
should watch out though for the relative increase in power that it has gained
from evolving – do not underestimate it.

The Golbats are not too bad, however. If you got this far, then you
should have an effective strategy for disposing of both of them, so bring it out
and let it loose on them to take the win and end the battle.

After the face-off, Rival will heal your Pokémon, and you will face off
against the Galactic Boss once more.

__________________
|Team Galactic Boss|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The boss’s Pokémon have all been levelled up, but, as always, the
biggest threat to your team is his first. Honchkrow is the evolved form of
Murkrow, and along with higher levels and an upgraded moveset, is much more
dangerous than before. Because of Steel Wing, you should probably avoid bringing
in Rock-types for this battle. Instead, focus on using Ice or Electric-type
attacks (preferably Ice, as you may want to save your Electric-type for later in
the battle). Also watch for Drill Peck and Dark Pulse, as they can still be
pretty powerful and capable of knocking out anybody with lower levels in one
hit.

Gyrados may be a loose cannon as always, but once again, that is only if
you allow it to hit. Bring in anybody using an Electric-type attack that is also
quicker than Gyrados, and take it out in one hit. It may be threateningly
powerful, but not when it falls before it can even strike.

Weavile might be a bit difficult to fell, but it should not be. Once
again, it has a dual weakness to fighting attacks, meaning you can cause 4x
damage to it, or 6x damage with a STABed attack. Furthermore, he brings nothing
into the battle to really be able to counter Fighting-types; both Night Slash
and Faint Attack are Dark-type attacks, and Brick Break and Focus Punch
Fighting-type attacks, all of which cause ineffective damage against your own
fighters.

The last Pokémon of the day is Crobat. While much stronger than any of
the Golbats you have faced before, it is basically a downgraded version of
Honchkrow in the ease with which you can beat it. If you could defeat Honchkrow,
then you can defeat Golbat; both Rock-types and Psychic-types are added to the
list of Pokémon that you can use to defeat this Flier, so strike away. However,
if Crobat uses Confuse Ray, then do not hesitate to switch out – not only can it
be somewhat annoying, but you also must conserve as much strength on each of
your Pokémon for the upcoming battle.

After, capture Dialga or Palkia. You can usually get by using a Timer
Ball after a number of turns or a Dusk Ball (if it is nighttime) as opposed to
an Ultra Ball – the catch rate for the two is not as bad as Legendaries usually
are, but you may still take some time before you can get the Legendary. Pick up
the item behind it after to get either the Adamant Orb (Diamond) or Lustrous Orb
(Pearl). Once you exit from Spear Pillar and into the regular cave, you can
simply use an Escape Rope to head back to the beginning of the cave.

Now, you have a few options as to what to do next. You may choose to
capture the three Lake Pokémon (Mesprit, Uxie, and Azelf) as they have now
returned to the caves at each of the lakes. However, this is optional, and for
now the walkthrough will proceed straight onto Route 222. Before going, I would
HIGHLY RECOMMEND bringing in a Grass-type, as you will basically NEED one from
now until the end of the regular game.

To get to Route 222, head to Pastoria City, and travel until you make it
shortly past the restaurant. Instead of going north, this time, head east; where
you were formerly blocked by a man from continuing, now you can proceed onwards.

———
Route 211
———

Trainers
——–
_____________
|Rich Boy Trey|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Luxio (Level 43 / Crunch, Scary Face, Thunder Fang) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $6880|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________
|Beauty Nicola|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Lopunny (Level 43 / Dizzy Punch, Agility, Charm) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2408|
¯¯¯¯¯¯¯¯¯¯¯¯¯
______________
|Fisherman Alec|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Magikarp (Level 40 / Tackle, Splash) |
| Gyarados (Level 42 / Hydro Pump, Leer, Rain Dance)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1344|
¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Fisherman George|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Magikarp (Level 38 / Tackle, Splash) |
| Finneon (Level 40 / Aqua Ring, Whirlpool, Safeguard, U-Turn)|
| Remoraid (Level 40 / Water Pulse, Bubblebeam, Bullet Seed) |
| Gyarados (Level 42 / Rain Dance, Hydro Pump, Ice Fang) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1344|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
|Fisherman Brett|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Magikarp (Level 39 / Tackle, Splash) |
| Finneon (Level 42 / Aqua Ring, Whirlpool, Safeguard, U-Turn) |
| Feebas (Level 39 / Splash, Tackle) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1248|
¯¯¯¯¯¯¯¯¯¯¯¯¯
______________
|Fisherman Cole|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gyarados (Level 41 / Ice Fang, Hydro Pump, Aqua Tail) |
| Gyarados (Level 41 / Ice Fang, Hydro Pump, Aqua Tail) |
| Remoraid (Level 38 / Focus Energy, Water Pulse, Bullet Seed) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1312|
¯¯¯¯¯¯¯¯¯¯¯¯¯
___________
|Tuber Holly|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Remoraid (Level 43 / Signal Beam, Bullet Seed, Water Pulse)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $172|
¯¯¯¯¯¯¯¯¯¯¯¯
___________
|Sailor Marc|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mantyke (Level 43 / Headbutt, Bounce)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1376|
¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
|Tuber Conner|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Remoraid (Level 43 / Signal Beam, Bullet Seed, Water Pulse)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $172|
¯¯¯¯¯¯¯¯¯¯¯¯
_____________
|Sailor Luther|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Feebas (Level 37 / Tackle, Splash, Flail) |
| Machoke (Level 40 / Submission, Wake-up Slap, Vital Throw) |
| Gastrodon (Level 43 / Muddy Water, Rain Dance, Hidden Power) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1376|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name Encounter Rate Type Levels Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Chatot | Common | Nrm/Fly | 41 | |
|Floatzel | Common | Water | 40 | |
|Gastrodon | Common | Wat/Gnd | 41-42 | |
|Glameow | Common | Normal | 40 | |
|Purugly | Rare | Normal | 42 | |
|Wingull | Common | Wat/Fly | 41 | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Carbos |In northeast area of upper path (use Cut) |
[ ] |Large Mushroom |Use Battle Searcher in southeast grass (use |
| |Rock Smash and Surf) |
[ ] |Honey |In middle area of upper path |
[ ] |Honey |Use Battle Searcher in southeast grass (use |
| |Rock Smash) |
[ ] |TM56 |Talk to person standing at cliff on upper path;|
| |teaches Fling |
[ ] |Ultra Ball |Use Battle Searcher in northern grass area |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In case you missed my earlier note, you will probably want to start
bringing along a Grass-type in your journey if you do not already; doing so
shall make life MUCH easier for the rest of the regular game. Anyways; head east
along the path until you hit the sign, then go north to take on Rich Boy Trey.

_____________
|Rich Boy Trey|
¯¯¯¯¯¯¯¯¯¯¯¯¯
And, of course, your first match should be against a Luxio. Either a
Grass or Ground-type can suffice here, as Electric attacks are respectively
ineffective and negated by those two types, and you can especially pound Luxio
in return with a Ground-type attack. Watch out for its secondary effect, Crunch,
however; despite it not being STABed, it can still be a fairly powerful Physical
attack backed up by Luxio’s decent Physical Attack stats.

From where Rich Boy Trey is, go north of his position and right down the
stairs. Head south a bit and head along the ledge to pick up a Honey at the end,
then backtrack and go up the second set of staircases to take on Beauty Nicola.

_____________
|Beauty Nicola|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Beauty Nicola utilizes a Lopunny, the evolution of Buneary, which
certainly is not something that you have seen before. However, it basically
operates on near the exact same principles as fighting a Glameow – it is a
Normal type Pokémon, so if you have somebody using a Fighting-type attack, send
it out to slaughter Lopunny in one hit. Where lacking a Fighting-type user,
bring in a Ghost-type or Rock-type; all of Lopunny’s moves being Normal (and
thus ineffective), so you should have no problem attacking with ease.

Head straight right from Nicola two staircases and talk to the man
overlooking the cliff to obtain TM56, which teaches Fling. Backtrack to where
you first spotteed Rich Boy Trey. Head onto the beach and talk to the first
Fisherman to fight Fisherman Alec.

______________
|Fisherman Alec|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magikarp being Magikarp, you can basically use anything you want on it
for some fodder experience. As always, bring in an Electric-type for fighting
Gyrados. When going up against Gyrados, do not hesitate over its use of Hydro
Pump – Hydro Pump is a Special attack, and Gyrados usually have strong Physical
attack (which is the case with this one here), so besides a Water-type being
ineffective against an Electric-type, the original power behind it will not even
be very strong to start.

Proceed right to take on the next fisherman, Fisherman George.
________________
|Fisherman George|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Remoraid is likely an entity you haven’t fought in quite some time (the
only main story example being Fisherman Kenneth all the way back in the Pastoria
City Gym). The same basically goes for Finneon; thankfully, they both use moves
that are fairly ineffective against Grass and Electric-types both, so you should
not have a difficult time fighting them. The only thing of note is Finneon’s U-
Turn – after it causes damage to you, it switches out. If Gyrados has not yet
been KO’ed, you may wish to bring in an Electric-type when fighting Finneon,
because if he beats you to the attack and switches out for Gyrados, after the
victory, you can basically use the Grass-type for the rest of the battle.

Continue to fight Fisherman Brett.

_______________
|Fisherman Brett|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magikarp and Finneon both you should have fought before. However, Feebas
may be an unknown entity for those who have not played Ruby/Sapphire/Emerald
before; it is much like a Magikarp in its naturally learned moves and strength,
and so basically goes down with the same ease to both Electric and Grass-type
attacks. The primary difference is what they evolve into; Magikarp into Gyrados,
Feebas into a Milotic, of which you only will see one in the entire regular
game.

Go over a bit more to take on the last of the Fishermen.

______________
|Fisherman Cole|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once again, nothing new. A Remoraid and two Gyrados – you know the drill
with zapping the Gyrados.

A bit east still of your position you should find Tuber Holly, who you
may also choose to battle.

___________
|Tuber Holly|
¯¯¯¯¯¯¯¯¯¯¯
The same goes as the usual for all the pure Water Pokémon on this route;
bring in a Grass or Electric type, and blast the opposition until they fall. Not
too difficult to follow, but you will probably want to focus on your Grass-type
as much as possible.

Head all the way east until you hit the stairs at the opposite end of
the beach, then go straight up to take on Sailor Marc.

___________
|Sailor Marc|
¯¯¯¯¯¯¯¯¯¯¯
And here, we face off against a Mantyke. If you have anybody with an
Electric-type attack on hand, bring him or her in; Mantyke has a 4x weakness to
Electric attacks, so you should just be able to blast him out in a single hit.

Talk to Tuber Conner to the right of Sailor Marc to take on him as well.

____________
|Tuber Conner|
¯¯¯¯¯¯¯¯¯¯¯¯
A Remoraid again. You should know the drill by now.

After, head down a bit and then right to take on the last Trainer of
Route 222, Sailor Luther.

_____________
|Sailor Luther|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Feebas can basically be dealt with the same way as usual. However,
Sailor Luther also has two other Pokémon that are unconventional for this route
– Machoke and Gastrodon.

Gastrodon, despite being a Water-type, cannot be defeated by Electric-
types, simply because it is also a Ground-type. However, this dual-type is 4x
weak to Grass attacks, so bring in whoever knows the Grass attcks on your team
to fight. Additionally, its regular Defense is only average, so you may want to
stick to your physical attacks as opposed to Special. Lastly, do not worry about
being hit first; Gastrodon’s Speed is abysmal (likely because it IS a slug).

Machoke, thankfully, is stocked with Fighting-type moves; as such, it is
totally in your court as to whether you want to bring in Flying, Ghost or
Psychic to defeat him, as the Fighting-type attacks will not be effective
against any three of them.

After the battle, continue south and east through the checkpoint and
into Sunyshore City.

————–
Sunyshore City
————–

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |HM07 |Get from girl on north beach after beating gym;|
| |teaches Waterfall |
[ ] |Thunderstone |In southeast area, behind lighthouse |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Watch a cutscene. Afterwards, head east all the way until you come to
the Pokémon Center, and heal up. After doing so (and making any ventures to the
Pokémart slightly north if needed), head to the entrance of the town and go up
the staircase. Head right, down and right as far as you can and head into the
lighthouse. In here, go up the elevator and at the top, talk to the man at the
binoculars to get him to leave and head off to the Gym. Take a peek where so
desired, then go downstairs and head back outside.

Head left slightly from the lighthouse, then north and right past a
sailor, and go downstairs to claim a Thunderstone. Head back up, then continue
straight north until you hit the end of the solar panel road, then proceed as
far left as you possibly can to hit the Sunyshore Gym. Talk to the man standing
in front, then enter.

——————
Sunyshore City Gym
——————

Trainers
——–
________________
|School Kid Tiera|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pachirisu (Level 44 / Sweet Kiss, Discharge, Last Resort, Super |
| Fang) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $880|
¯¯¯¯¯¯¯¯¯¯¯¯
_______________
|Guitarist Jerry|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Luxio (Level 44 / Thunder Fang, Crunch, Leer)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1056|
¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|School Kid Forrest|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mr. Mime (Level 44 / Flash, Energy Ball, Thunder)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $880|
¯¯¯¯¯¯¯¯¯¯¯¯
_______________
|Poké Kid Meghan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pikachu (Level 41 / Thunder, Feint, Agility) |
| Pikachu (Level 41 / Thunder, Feint, Agility) |
| Pikachu (Level 41 / Thunder, Feint, Agility) |
| Pikachu (Level 41 / Thunder, Feint, Agility) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $328|
¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Guitarist Lonnie|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Raichu (Level 44 / Thunderbolt, Quick Attack, Slam)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1056|
¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________
|Ace Trainer Destiny|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Kadabra (Level 44 / Reflect, Psychic, Calm Mind) |
| Raichu (Level 44 / Thunderbolt, Light Screen, Dig) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2640|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|Guitarist Preston|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Luxio (Level 42 / Crunch, Leer, Thunder Fang |
| Bidoof (Level 42 / Water Pulse, Super Fang) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1008|
¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________
|Ace Trainer Zachery|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Steelix (Level 44 / Screech, Thunder Fang, Rock Throw) |
| Medicham (Level 44 / Meditate, Detect, ThunderPunch) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2640|
¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|Gym Leader Volkner|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Raichu (Level 46 / Charge Beam, Light Screen, Brick Break, Thunder|
| Wave) |
| Octillery (Level 47 / Aurora Beam, Bullet Seed, Charge Beam, |
| Octazooka) |
| Luxray (Level 49 / Charge Beam, Spark, Crunch, Thunder Fang) |
| Ambipom (Level 47 / Nasty Plot, Agility, Baton Pass, Shock Wave) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $5880|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |TM57 |Get from defeating Gym Leader Volkner; teaches Charge Beam |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head up onto the right gear at the beginning and press down on the green
switch to rotate them. Head back onto the main platform, then take the middle
gear to go to the left gear. After pressing the second switch, head right and up
to take on School Kid Tiera.

________________
|School Kid Tiera|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And thus, you can see why I encouraged you to start grabbing a Ground
and Grass type. Pachirisu, despite not having an evolution, can still be fairly
powerful, and it will likely start out utilizing Super Fang – this cuts your own
HP directly in half. I highly recommend you attack fast with intent to finish it
off, as Sweet Kiss can confuse, Discharge can paralyze (if not using a Ground-
type) and Charm can sharply reduce your attack. However, if you manage to take a
decent chunk out of Pachirisu’s HP in the first hit, you basically have the
battle in the bag; just keep pressing on with an attack (even if it is not
super-effective) and the rodent should fall.

Head into the next room. In here, head up and right from the start to
take on Guitarist Jerry.

_______________
|Guitarist Jerry|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Your battle with Jerry should follow basically the exact same formula as
with Tiera – fight his Electric-type with your own Grass-type/Ground-type,
survive his Pokémon’s attacks, repeat until you win. In this case, Luxio knows
Crunch as a backup move, and it can be fairly powerful – come into this battle
wary, but let loose on any attack you have that can cause super-effective damage
to end it quickly.

Go back to the front of the room, and get onto the left gear. Click the
switch three times, then head down to the front again and go up the stairs to
the left. Cross the brige, then go into battle against School Kid Forrest.

__________________
|School Kid Forrest|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mr. Mime is nothing too threatening, insofar as long as you do NOT
decide to use a Ground or Rock type in this battle, by virtue of its Energy Ball
attack being a Grass attack (a decently strong Special Attack on Mr. Mime
combined with it being a Special attack means you can be in for a world of
hurt). Otherwise, basically bring in the usual backups, or, if you have any Dark
or non-Poison Ghost-types on hand, you can put them out on the field to
dominate.

Continue down from Forrest onto the first gear, and click the blue
switch once. Head right and click the green switch once, then head south, right
and up the stairs and across the bridge. Talk to the dressed-up Pikachu to take
on Poké Kid Meghan.

_______________
|Poké Kid Meghan|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If there is one thing that I will never understand, and that is why
other Pokémon must use Feint – the move is fairly useless since most will not
even use Protect or Detect in the first place. Overall, I would HIGHLY recommend
you put your Ground Pokémon in place of anything else, as I have not yet seen
the Pikachu use any attack other than Thunder; even if they do use something
else, it is likely to be ineffective, and nothing can cover up for their
inability to attack, as you can just plow away through all four of them with
your own techniques.

Once the battle is yours, head onwards into the next room. In here, talk
to the guitarist on the front platform to fight Guitarist Lonnie.

________________
|Guitarist Lonnie|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Lonnie’s lone Pokémon, a Raichu, is the evolved form of Pikachu, and is
MUCH more powerful as a result. It also comes complete with some quick and
powerful Normal-type attacks to back up. However, neither of the attacks are
STABed, so you should probably try to continue bringing in a Ground-type and hit
Raichu with attack after attack and hope that it does not use Slam and get a
couple of criticals on you. Should it faint you, switch out to a backup who can
cover you and finish it off.

Walk onto the middle gear after your fight, then go right and click the
red switch. Walk off the platform, head onto the middle gear again and go left
this time. After you have pressed it once, go south to fight Ace Trainer
Destiny.

___________________
|Ace Trainer Destiny|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you did not have a difficult time taking on the Mr. Mime a few
battles back, you can probably get away with fighting Destiny’s Kadabra using
the same Pokémon. Kadabra will be much stronger, but some well-placed attacks
(particularly Dark or Ghost) should put it down relatively quickly. After, just
do the usual for your fighting Electric-types.

Having finished your duel with Destiny (I apologize for that), head left
up the stairs and north to take on Guitarist Preston.

_________________
|Guitarist Preston|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The same as usual goes for taking on Preston’s Luxio – bring in a
Ground-type, dominate the playing field with Ground-type attacks, show no mercy.

Bidoof is something you likely have not seen before; however, it is
quite easily solved by virtue of being in unevolved form and its weak stats.
Even if you do not have a Fighting type on hand to destroy it, you can easily
get away with using any of your backups to take the win and hand Bidoof a
defeat.

From here, go south and click on the green switch twice, then go down
and right to the blue switch. Click on that once, then head north and around
down the stairs to fight Ace Trainer Zachery.

___________________
|Ace Trainer Zachery|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With Steelix, you should automatically use your Ground-type; because of
Steelix’s Steel-type, he is weak to Ground-type attacks. The best part of it is
that he has nothing that can really cause damage to you, with the only threat
being that Rock Throw gets a STAB bonus. Even then, however, Steelix has always
been about his defense, not his offense.

When coming to Medicham, you can PROBABLY get away with the types that
you have been using all gym; however, I would recommend bringing in one of your
backups partly because you might want to keep them levelled up, and partly
because you need your main Pokémon in this gym to stay healed up for the Gym
Leader battle ahead (should you not wish to make the arduous trek back to the
Pokémon Center). Where using a Flying-type, you will probably want to bring in
somebody really fast to outpace Medicham before it can use ThunderPunch to end
your Pokémon for the battle.

Head down the bridge to the beginning of room three, and head up the
beginning gears to hit the right red switch once. Go down and across the bridge
past Zachery again, and this time go across the bridges to fight Gym Leader
Volkner.

__________________
|Gym Leader Volkner|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Taking the win, you shall receive both the Beacon Badge and TM57. Back
in Sunyshore City, after healing and stocking up on items (bring a Pokémon who
knows Surf), head to the north end of the city to where there is a small beach.
Here, you should encounter Jasmine (for those who have played
Gold/Silver/Crystal, yes, THAT Jasmine). She should hand over HM07 to you. Teach
it to somebody, then head out onto the water here and into Route 223.

——————————————————————————–
1i. The Pokémon League WPKL
——————————————————————————–

———
Route 223
———

Trainers
——–
____________________
|Swimmer Girl Miranda|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Lumineon (Level 43 / Safeguard, Water Pulse)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $688|
¯¯¯¯¯¯¯¯¯¯¯¯
___________________
|Swimmer Girl Aubree|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Azurill (Level 41 / Water Gun, Bubble, Slam) |
| Azumarill (Level 41 / Aqua Ring, Double-edge, Bubblebeam, Rain |
| Dance) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $656|
¯¯¯¯¯¯¯¯¯¯¯¯
_____________
|Swimmer Oscar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mantyke (Level 38 / Headbutt, Confuse Ray, Water Pulse)|
| Mantine (Level 42 / Headbutt, Confuse Ray, Water Pulse)|
| Remoraid (Level 40 / Water Pulse) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $672|
¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|Swimmer Girl Paige|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Marill (Level 39 / Water Pulse, Aqua Ring, Slam) |
| Golduck (Level 41 / Screech, Fury Swipes) |
| Wingull (Level 40 / Quick Attack, Agility) |
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $656|
¯¯¯¯¯¯¯¯¯¯¯¯
______________
|Swimmer Colton|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wingull (Level 37 / Agility, Quick Attack) |
| Quagsire (Level 42 / Rain Dance, Earthquake) |
| Pelipper (Level 41 / Stockpile, Spit Up, Swallow)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $656|
¯¯¯¯¯¯¯¯¯¯¯¯
_______________
|Swimmer Ricardo|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Tentacruel (Level 43 / Barrier, Screech, Poison Jab, Water Pulse)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $688|
¯¯¯¯¯¯¯¯¯¯¯¯
______________
|Swimmer Wesley|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Buizel (Level 41 / Swift, Water Pulse) |
| Tentacruel (Level 41 / Screech, Poison Jab)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $656|
¯¯¯¯¯¯¯¯¯¯¯¯
____________________
|Swimmer Girl Crystal|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Wingull (Level 41 / Quick Attack) |
| Seaking (Level 41 / Aqua Ring, Fury Attack)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $656|
¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Sailor Zachariah|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Pelipper (Level 38 / Stockpile, Spit Up, Swallow)|
| Gastrodon (Level 44 / Rain Dance, Hidden Power) |
| Machoke (Level 38 / Faint Attack, Wake-up Slap) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1408|
¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________
|Swimmer Girl Gabrielle|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golduck (Level 43 / Screech, Fury Swipes)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $688|
¯¯¯¯¯¯¯¯¯¯¯¯
______________________
|Swimmer Girl Cassandra|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Finneon (Level 41 / Safeguard, Whirlpool) |
| Pelipper (Level 41 / Stockpile, Spit Up, Swallow)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $656|
¯¯¯¯¯¯¯¯¯¯¯¯
____________
|Swimmer Troy|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gyarados (Level 43 / Hydro Pump, Leer)|
|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $688|
¯¯¯¯¯¯¯¯¯¯¯¯

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name Encounter Rate Type Levels Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pelipper | Common | Wat/Fly | 35-45 | Use Surf |
|Tentacruel | Common | Wat/Psn | 35-45 | Use Surf |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Big Pearl |Use Battle Searcher northeast of second |
| |Bikini Girl battle |
[ ] |Pearl |East side of shallows near Sailor fight |
[ ] |TM18 |On west side (go through opening near a Swimmer fight|
| |and head west/north); teaches Rain Dance |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head north from the beginning of the route to take on Swimmer Girl
Miranda.

____________________
|Swimmer Girl Miranda|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To start off, nothing difficult. Lumineon’s Safeguard is a staple move
on this route, but it is pretty useless (guards against all status effects) if
you are going for the super-effective attacks route. As a result, Water Pulse is
really all you have to worry about, should you be hit first and confused; even
then, you should likely have the first hit. If it is not enough to take Lumineon
out, then just go for the second strike, even if you are confused.

Continue north to fight Swimmer Girl Aubree.

___________________
|Swimmer Girl Aubree|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Azurill is some pretty light fare; because of its stature as a baby
Pokémon, you should be able to eliminate it in one hit. Its attacks are also
fairly weak, with the only real danger being if Bubble slows you down (an
unlikely occurance). Azumarill is the real threat, as not only does it gain a
massive stat boost from being two evolutions above Azurill, but if you let it
linger too long, it can become powerful in its own right between Aqua Ring
(which recovers HP every turn for it) and Rain Dance (which increases power of
Water-type attacks), and even without, its two attacks can still be strong. My
recommendation would be, again, to take it out as quickly as possible and end
the match.

Proceed north still (and to the left a bit) to fight Swimmer Oscar.

_____________
|Swimmer Oscar|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Mantyke should not cause any bit of difficulty to you – being a
Flying/Water-type, one Electric attack should finish it off for good. The same
goes for Mantine, Mantyke’s evolution (although depending on resilience, its
higher stats and your own levels, it may be able to survive an initial attack.
Unlikely though). Take neither of them lightly though if they are quicker than
you – if you get confused by Water Pulse or Confuse Ray, switch out for somebody
else and then switch out again once you faint the current foe. The same goes for
Remoraid, who is also pretty tame, but lacks a dual-weakness being a pure Water-
type.

Before moving on, go west through the hole between the rocks next to
Oscar, and swim left and north until you get to some shallows. Grab the Pokéball
here for TM18. As always, continue your arduous trek northwards. Talk to the
left swimmer to take on Swimmer Girl Paige.

__________________
|Swimmer Girl Paige|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Nothing new to see here; Marill is the Pokémon in-between Azurill and
Azumarill, both of whom you fought earlier. If you could deal with Azumarill,
Marill, who basically uses the same move-set, should be a breeze to defeat.
Wingull also as always is 4x weak to Electricity, so clip its wings quickly to
finish it off. Golduck may be a little more difficult, especially as it uses
Fury Swipes usually as opposed to a Water attack to deal damage. If you have to
do so, I would recommend you switch out to one of your back-ups who isn’t weak
to Water-type attacks, as Golduck CAN be a pain to take out and receive damage
from; definitely do so if you think you will run low on PP for attacking with
your regulars for this route.

Approach the right swimmer to take on Swimmer Colton.

______________
|Swimmer Colton|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wingull and Pelipper, both being Water/Flying types, are fairly slow
compared to any Electric-type you have, and fall quite easily. All in all, it is
is basically the same strategy as going against Mantyke and Gyrados – come out
with a quick attack to resolve the battle fast with a one-hit KO.

Quagsire, on the other hand, is a different story. Because Quagsire is a
Water/Ground-type, it will negate any Electric attacks. On the other hand, it is
4x weak to Grass-types as a result, so bring in any user of Grass-attacks.
Overall, thankfully, Quagsire does not have any truly threatening moves, so you
can basically attack without fear of a strong reprisal.

Head north slightly from Swimmer Girl Paige and approach the next
trainer to fight Swimmer Ricardo.

_______________
|Swimmer Ricardo|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Because Ricardo’s lone Pokémon, a Tentacruel, is Water/Poison type, it
is not weak to Grass. However, it DOES gain weakness to two more types – Psychic
and Ground. As such, if you choose to, you may still bring in somebody with an
Electric-type attack to zap it. However, anybody who knows an effective move of
the latter two (such as Earthquake) can also make a pretty big hit here and get
some experience out of an otherwise Electric and Grass-dominating route.

Head northwest from Ricardo’s position, and then straight north once you
hit the wall of rocks to take on Swimmer Wesley.

______________
|Swimmer Wesley|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Nothing new to fight against. Buizel you have probably had experience
with fighting a hundredfold, so bring in your conventional Pokémon for battling
it. Meanwhile, considering your previous battle with Ricardo and the writeup I
provided, you should have a good idea of how you personally go around fighting
Tentacruel, so continue doing the same and take the win.

Proceed right from here to go toe-to-toe with Swimmer Girl Crystal, who
is swimming around.

____________________
|Swimmer Girl Crystal|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As always, beat Wingull with one strong Electric-hit. Once done that,
Crystal will bring out her Seaking. It is entirely possible that Seaking will
survive your first hit depending on level, so if your Electric-type is on its
last breaths, do not bring it out (especially since Seaking using Fury Attack is
usually decently strong). Other than that, though, it’s just another usual
“Slaughter the Water-types” battle.

Swim north onto the shallows, then go around counterclockwise to obtain
a Pearl from a Pokéball. Start going clockwise to encounter Sailor Zachariah.

________________
|Sailor Zachariah|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Clip Zachariah’s opening Pokémon, a Pelipper, with a quick Electric-type
attack. As always, being of dual-weakness against Electricity, it should easily
fall within the hit.

You probably have not fought very many Gastrodon before, so here is a
reminder; they are Water-Ground types, meaning Electricity shall not work on
them. However, they suffer a dual-weakness against Grass-type attacks, so once
again, you can cop out with a cheap quick attack to finish them off with ease.

Machoke is a different entity than what you are used to on this route.
If you lack for Psychic, Flying, or Ghost, then you can probably get away with
using somebody neutral in relation to him. Make sure that Pokémon has a strong
Physical Defense or is for the most part still has all their HP – Machoke can be
fairly powerful and viciously strong with his attacks, so you need to take
precautions.

Loop around the shallows now clockwise (you will have to use Surf in the
process). After you make it to the north side, hop onto your surfing Pokémon
again and head north to fight Swimmer Girl Gabrielle.

______________________
|Swimmer Girl Gabrielle|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is not too bad of a fight – Golduck, despite usually being a decent
Pokémon, is fairly weak with weaknesses. Although it can normally cause quite a
lot of harm between its physical strength, the use of Screech and Fury Swipes,
if you can take it down quickly, then it is quite harmless. As such, try to
stick to this; should you be able to finish it off in one hit, then Screech will
not even have enough time to be of use (where utilized in the first turn).

Continue northeast to fight Swimmer Girl Cassandra, who is swimming
around in the water.

______________________
|Swimmer Girl Cassandra|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There is not really anything new here. As always, Finneon is weak to
both Grass and Electric, and Pelipper doubly so to Electric, so attack away
until they both fall in line one after the other.

Proceed north to fight Swimmer Troy (who is also the last trainer on
Route 223).

____________
|Swimmer Troy|
¯¯¯¯¯¯¯¯¯¯¯¯
And you get to end it all off on an easy note, as Troy uses a lone
Gyrados whose trump card is Hydro Pump. As Hydro Pump and Gyrados continue to be
an ineffective combination, come in from behind and take out Gyrados in one hit
using an Electric-type Pokémon and attack.

Now, use Waterfall to head up the huge waterfall north of Swimmer Troy.
At the top, you will find a Pokémon Center. Inside, heal up and change your
Pokémon where needed. Once done, go inside the nearby cave to enter Victory
Road.

————
Victory Road
————

Trainers
——–
_____________
|Psychic Bryce|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Haunter (Level 43 / Shadow Punch, Confuse Ray, Payback) |
| Gengar (Level 46 / Shadow Ball, Confuse Ray, Payback) |
| Alakazam (Level 46 / Psybeam, Psychic, Reflect) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1472|
¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Bird Keeper Hana|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Noctowl (Level 46 / Air Slash, Extrasensory, Take Down)|
| Staraptor (Level 48 / Take Down, Agility) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1536|
¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|Ace Trainer Mariah|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Golduck (Level 46 / Confusion, Screech, Zen Headbutt)|
| Blissey (Level 48 / Softboiled, Double-edge) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2880|
¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Ace Trainer Omar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Rapidash (Level 45 / Stomp, Fire Spin, Fire Blast, Growl)|
| Carnivine (Level 45 / Faint Attack, Crunch) |
| Ramparados (Level 48 / Head Smash) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2880|
¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|Ace Trainer Sydney|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Clefable (Level 46 / Light Screen, Reflect, Meteor Mash,|
| Attract) |
| Torterra (Level 48 / Earthquake, Mega Drain) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2880|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
|Veteran Clayton|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Staraptor (Level 47 / Screech, Brave Bird) |
| Hippowdon (Level 47 / Sand Tomb, Earthquake)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3760|
¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________
|Double Team Al and Kay (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Al): Staraptor (Level 47 / Take Down) |
| (Kay): Whiscash (Level 47 / Earthquake)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $11280|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Black Belt Miles|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Machamp (Level 49 / Scary Face, Cross Chop, Wake-Up Slap)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1176|
¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Psychic Valencia|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Chingling (Level 44 / Astonish) |
| Chimecho (Level 48 / Double-edge, Safeguard)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1536|
¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________
|Double Team Jo and Pat (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon (Jo): Gyarados (Level 47 / Hyper Beam) |
| (Pat): Medicham (Level 47 / Hidden Power) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $11280|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|Ace Trainer Henry|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Honchkrow (Level 49 / Wing Attack, Night Slash, Pursuit)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $2940|
¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________
|Dragon Tamer Ondrej|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gabite (Level 49 / Dig, Dragon Claw, Dragon Rush)|
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1568|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________
|Veteran Edgar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Tentacruel (Level 45 / Screech, Poison Jab, Slude Bomb) |
| Golem (Level 45 / Earthquake, Double-Edge) |
| Empoleon (Level 48 / Growl, Brine, Drill Peck, Metal Claw) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $3840|
¯¯¯¯¯¯¯¯¯¯¯¯¯
____________________
|Dragon Tamer Clinton|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Gible (Level 46 / Dragon Rush, Dig, Dragon Claw) |
| Gible (Level 46 / Dragon Rush, Dig, Dragon Claw) |
| Gyarados (Level 49 / Hydro Pump, Rain Dance, Dragon Dance) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $1472|
¯¯¯¯¯¯¯¯¯¯¯¯¯

_______
|POKÉMON|
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name Encounter Rate Type Levels Other Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Floatsel | Common | Water | 45 | Use Surf |
|Golbat | Common | Psn/Fly | 45-47 | |
|Graveler | Common | Rck/Gnd | 45-46 | |
|Kadabra | Common | Psychic | 46-47 | |
|Machoke | Common | Fighting | 45-46 | |
|Medicham | Common | Fgt/Psy | 44-47 | |
|Onix | Common | Rck/Gnd | 44-45 | |
|Steelix | Common | Stl/Gnd | 46-47 | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Full Heal |North of Bird Keeper Hana battle |
[ ] |Full Restore |Use Battle Searcher in middle-left area |
| |of upper floor (use Strength/Rock Smash) |
[ ] |Full Restore |Southwest of Jin/Aya double battle (use |
| |upper gear of Bicycle) |
[ ] |Large Mushroom |Use Battle Searcher by stairs on west side |
| |of water room (use Waterfall) |
[ ] |Max Elixir |Use Battle Searcher north of Elite |
| |Trainer Mikoto battle |
[ ] |Max Ether |Northwest area of upper floor (use lower |
| |gear on Bicycle, Strength, Rock Smash) |
[ ] |Max Revive |Use Battle Searcher in room with Rare Candy|
[ ] |Rare Candy |In upstairs room west of Tetsu/Mina double |
| |battle (use Surf) |
[ ] |Sharp Claw |Southwest of Veteran Trainer Touma battle |
[ ] |TM41 |Near Psychic Bryce battle; teaches Torment |
[ ] |TM59: Dragon Pulse |In waterfall room (go up right waterfall, |
| |then down the next; use Waterfall) |
[ ] |TM71: Stone Edge |Northwest of Jin/Aya double battle (use |
| |upper gear of Bicycle) |
[ ] |TM79: Dark Surge |In upstairs room (south of Veteran Trainer |
| |Touma battle, Rock Climb up left wall) |
[ ] |Ultra Ball |Use Battle Searcher in southeast area of |
| |first floor |
[ ] |Zinc |Near guy blocking access to eastern room |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the entrance, head north across the ravine via the bridge, then go
down the wall using Rock Climb. Head left to take on Psychic Bryce.

_____________
|Psychic Bryce|
¯¯¯¯¯¯¯¯¯¯¯¯¯
Psychic or Dark both should be used for dealing with the Haunter and
Gengar. If you can get a Psychic-type quicker than Gengar, then the match is as
good as over for those two Pokémon, as neither of them have Sucker Punch; one
hit from your own will take them out. Even if you are using a slower Dark-type,
you should still be able to rely on the fact that they are not weak to any of
Haunter and Gengar’s attacks and finish them off after you are hit.

With Alakazam, I can guarantee that you WILL have a problem unless you
are using a Dark-type to totally negate his Psychic attacks. This is because of
the sheer Speed and Special Attack that Alakazam possesses, and between Psybeam
and Psychic, he can make life hell for you. If you must, I would recommend you
bring in someone to use stats-reducing moves on him, especially in terms of
accuracy, then switch out to somebody who is competent. Poison or Paralysis is
also VERY useful here.

Head north from Bryce to pick up TM41, then backtrack up the face of the
cliff. Go right across the first bridge, then head down the stairs and loop
around clockwise to take on Bird Keeper Hana.

________________
|Bird Keeper Hana|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For this battle, you can use any of your regular bird-killers; Ice,
Rock, or Electric. Considering how far you are into the game right now, if you
do not have one of these types, you can probably make do with anyone else that
has a large amount of defence to guard against Take Down, and make Noctowl and
Staraptor little more than nuisances.

Grab a Full Heal from the opposite side of the bridge neara Hana, then
go back up the stairs and head north across the next bridge. Climb down the
platform using Rock Climb, then head left until you come to some more stairs.
Head north to do battle with Ace Trainer Mariah.

__________________
|Ace Trainer Mariah|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Golduck should NOT be underestimated; let me make that much clear at the
start. It may be a Water-type, but it will not (likely) fall with one hit from
an Electric or Grass-type unless your own Pokémon is really high leveled.
Golduck may not have any water attacks, but between a decent speed, Screech and
two Psychic attacks, you may be in a slight bit of trouble. If you have to, wear
down Golduck first with something else before switching in to your regular.
Alternatively, you may also choose to bring in a Dark-type or Steel-type (make
sure it doesn’t have a secondary Rock-type attribute), the former of which
Psychic attacks won’t affect at all and the latter of which it is ineffective
against.

Second up will be a Blissey. Blissey is a mixed bag; while it has very
poor Defense and Attack, it makes up for it by having a monstrous HP total (in
the realm of over 400HP) and can use Softboiled to heal over half that damage.
Additionally, Double-Edge allows it to cause a great amount of damage at the
cost of only a fraction of that monstrous amount of HP. Thankfully, because it
usually relies exclusively on this combination of moves (using Double-Edge, then
healing itself with Softboiled), you can use anything that is resistant to
Normal Attacks; Ghost, Rock, or Steel. You can also try to score a one-hit
knockout blow on Blissey by exploiting its VERY LOW Defense by hitting it with a
Fighting-type attack and hoping to take it out. If you have enough speed, you
can probably get the second attack in first if you need it.

Head left up the stairs, then left again up some bigger stairs to exit
into the next room. In here, break the rock to your left using Rock Smash, push
the first boulder aside using Strength, and push the second one as far right as
possible. To make it across the rocks, you first have to equip your bike, then
go into your second (the faster) gear, and then you have to pull off a tricky
combo; from below the two boulders, you must bike left, then turn up and then
left abruptly to avoid running into the wall and braking Once you make it over,
go into your lower gear and bike off the rock, and pick up a Max Ether.

Jump off the ledge and (while in second gear) bike across the rocks.
Head down the ledge and this time break the southern two rocks using Rock Smash.
Continue south and push the right boulder south, the left boulder left, and the
southern boulder south to clear a path. Head left as soon as you can and at the
end go up to take on Ace Trainer Omar.

________________
|Ace Trainer Omar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Push the left boulder south of Omar afterwards, then loop around
counterclockwise to break the rock with Rock Smash. Push the same boulder back
north, then head east and south to break another rock. Continue on to take on
Ace Trainer Sydney.

__________________
|Ace Trainer Sydney|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From here, head right. Push the northern boulder right and head up to
battle Veteran Clayton (the right end leads to a dead end).

_______________
|Veteran Clayton|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯

Head down into the previous room, then head back up. Go south past
Clayton, then push the southern boulder south one, and go right. Push the
southern boulder here as far right as you can, then go around counterclockwise.
Push the northern boulder left, then break the rock using Rock Smash, and push
the last boulder out of the way south. Bike around the acceleration rocks until
you come to the Double Team Al and Kay.

______________________________________
|Double Team Al and Kay (Double Battle)|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, head north and bike along the first two rocks, but
stop after you fly off the second. Grab TM71, then switch into your first gear
and fall off the third rock. Head down past the Double Team Al and Kay, thenhead
west along the four rocks to pick up a Full Restore at the end. Backtrack all
the way to Veteran Clayton now, then head up and down into the previous room
again.

Down here, head across the bridge, then climb down the wall utilizing
Rock Climb. Loop around clockwise until you come to take on Black Belt Miles.

________________
|Black Belt Miles|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Machamp has POWER, and that needs to be stressed. Cross-Chop can easily
be very painful with its 100 base attack, especially if it criticals (which it
has a high occurence of doing). Probably the best way to counteract this is
either through bringing in a Ghost-type to make Cross-Chop and Wake-Up Slap
completely ineffective, or bring in somebody with a very powerful Special attack
(preferably a Psychic-type). Should you be able to hit Machamp with the latter
before he moves, it is game over for him. If you cannot bring in either, then
either a Flying-type or somebody who uses lots of moves to wear their opponents
down (through status ailments or stat reductions) should be considered. Make
sure that either way, these two alternatives also have a good chunk of defense
and HP – you will need it.

Continue on east and into the next room. Head down the stairs here, then
surf a bit across the water to the northeast strip of land. Once you get down,
take on Psychic Valencia.

________________
|Psychic Valencia|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head around Valencia afterwards via Surf and go south. Once on land,
head up the two sets of stairs to take on Ace Trainers Jo and Pat.

______________________________________
|Double Team Jo and Pat (Double Battle)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Backtrack down the stairs afterwards, and head north across the lake. Go
right and up to take on Ace Trainer Henry.

_________________
|Ace Trainer Henry|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Hop onto your surfing Pokémon on the lakewater next to Henry, then go up
the waterfall via Waterfall. Head left and go down the second waterfall using
Waterfall again. Grab TM59, then go back up, and head left onto the small strip
of land to fight Dragon Tamer Ondrej.

___________________
|Dragon Tamer Ondrej|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Because of the danger that is Dragon Rush, you will probably want to
bring in someone who is a wall in addition to being able to use an Ice attack.
Gabite, being a Dragon/Ground-type, is 4x weak to Ice, so having someone on hand
who can use an Ice attack will be very helpful. Thankfully, it is only one
Pokémon, so come in and hit hard and quick (or send out somebody else first to
use status ailments or decrease Gabite’s Speed or Attack if your Ice-user is too
weak to take out Gabite totally before being eliminated).

Head left and down along some more water, then go upstairs. Up here,
head straight west to take on Veteran Edgar.

_____________
|Veteran Edgar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯

Head up the nearby stairs, then go right across the bridge. Loop around
clockwise and grab the Zinc (you cannot head through the hole the man is
guarding right now, so do not bother). Proceed all the way left from Edgar and
all the way south to Pick up a Razor Claw. Head back to Veteran Edgar, then go
south and left. Climb up the wall here using Rock Climb, then head left across
the bridge and up into another room. Up here, push both the north and south
boulders to the left before using Strength to push the middle boulder south or
north to clear a path to claim TM79. Head back down, and once you go down using
Rock Climb, head right to another area with Rock Climb. Head up a panel once you
have made it to take on the last trainer in Victory Road (and by default, the
last regular trainer in the normal game); Dragon Tamer Clinton.

____________________
|Dragon Tamer Clinton|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After you win the battle, head north and left to exit outside.

————–
Pokémon League
————–

Trainers
——–
_____
|Rival|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon Staraptor (Level 48 / Aerial Ace, U-Turn, Steel Wing) |
| Snorlax (Level 51 / Crunch, Rest, Earthquake) |
| Heracross (Level 50 / Take Down, Feint, Aerial Ace, Close Combat)|
| |
| (if your starter was Turtwig): |
| |
| Floatzel (Level 49 / Ice Fang, Aqua Jet) |
| Roserade (Level 49 / Grasswhistle, Poison Jab) |
| Infernape (Level 53 / Fire Spin, Fury Swipes) |
| |
| (if your starter was Chimchar): |
| Roserade (Level 49 / Grasswhistle, Poison Jab) |
| Rapidash (Level 49 / Sunny Day, Bounce, Will-O-Wisp, |
| Fire Blast) |
| Empoleon (Level 53 / Shadow Claw, Metal Claw, Brine, Aerial Ace) |
| |
| (if your starter was Piplup): |
| Floatzel (Level 49 / Ice Fang, Aqua Jet) |
| Rapidash (Level 49 / Sunny Day, Bounce, Will-O-Wisp, |
| Fire Blast) |
| Torterra (Level 53 / Crunch, Earthquake) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $5300|
¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Elite Four Aaron|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Dustox (Level 53 / Light Screen, Bug Buzz, Toxic, Double Team) |
| Beautifly (Level 53 / Energy Ball, Giga Drain, Shadow Ball, Bug |
| Buzz) |
| Vespiquen (Level 54 / Defend Order, Attack Order, Power Gem, Heal |
| Order) |
| Heracross (Level 54 / Megahorn, Take Down, Night Slash, Close |
| Combat) |
| Drapion (Level 57 / Ice Fang, Cross Poison, X-Scissor, Aerial |
| Ace) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $6840|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|Elite Four Bertha|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Quagsire (Level 55 / Dig, Double Team, Protect, Sandstorm) |
| Golem (Level 56 / Earthquake, Gyro Ball, Brick Break, Sandstorm) |
| Sudowoodo (Level 56 / Earthquake, Hammer Arm, Sucker Punch, |
| Sandstorm) |
| Whiscash (Level 55 / Aqua Tail, Fissure, Zen Headbutt, Rock Slide)|
| Hippowdon (Level 59 / Earthquake, Stone Edge, Curse, Crunch) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $6840|
¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Elite Four Flint|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Rapidash (Level 58 / Bounce, Solar Beam, Sunny Day, Flare Blitz) |
| Steelix (Level 57 / Rock Tomb, Screech, Fire Fang, Sunny Day) |
| Infernape (Level 61 / Earthquake, Thunder Punch, Mach Punch, |
| Flare Blitz) |
| Drifblim (Level 58 / Baton Pass, Will-o-wisp, Double Team, |
| Ominous Wind) |
| Lopunny (Level 57 / Charm, Mirror Coat, Sunny Day, Fire Punch) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $7320|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
|Elite Four Lucian|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Mr. Mime (Level 59 / Reflect, Thunderbolt, Light Screen, |
| Psychic) |
| Medicham (Level 60 / Drain Punch, Fire Punch, Thunder Punch,|
| Ice Punch) |
| Alakazam (Level 60 / Psychic, Energy Ball, Recover, Focus Blast)
| Girafarig (Level 59 / Double Hit, Shadow Ball, Crunch, Psychic)
| Bronzong (Level 63 / Earthquake, Psychic, Gyro Ball, Calm Mind)
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $7560|
¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________
|Pokémon League Champion|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Pokémon: Spiritomb (Level 61 / Ominous Wind, Psychic, Dark Pulse, |
| Embargo) |
| Lucario (Level 63 / Aura Sphere, Dragon Pulse, Earthquake, |
| Psychic) |
| Gastrodon (Level 60 / Muddy Water, Sludge Bomb, Stone Edge, |
| Earthquake) |
| Roserade (Level 60 / Extrasensory, Toxic, Energy Ball, |
| Shadow Ball) |
| Garchomp (Level 66 / Brick Break, Giga Impact, Draco Rush, |
| Earthquake) |
| Milotic (Level 63 / Surf, Mirror Coat, Aqua Ring, Ice Beam) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|Reward: $13200|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____
|ITEMS|
¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Notes |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[ ] |Sky Plate |Use Battle Searcher south of left statue in|
| |grassy area below waterfall |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Out here, head to the nearby lake and surf on it, then go up the
waterfall. Disembark at the top, and enter the castle. Inside, heal up at the
Pokémon Center, buy stuff from the Pokémart, exchange your Pokémon (go
downstairs and use the PC there) where needed. However, YOU MUST SAVE before you
approach the lady standing in the center, for when you do, your rival will come
in and battle you.

_____
|Rival|
¯¯¯¯¯

Once done, recover up and do whatever more you need to, then you read
this prepation paragraph. Otherwise, go ahead and talk to the attendant.

PRE-ELITE FOUR PREPARATIONS: Of the Pokémon TYPES that you must have, absolute
requirements are Fire, Grass, and Dark. Thanks to weaknesses and strengths,
having one of each on hand can easily save your ass. Any Pokémon that specialize
in Fighting (Infernape if you have one, otherwise a Machoke/Machamp), Electric
or Rock, and Ice or Dragon (or even both where possible) should also be
included. Also try to fit in a Staraptor who knows Brave Bird – this can easily
save your life a couple of times during the gauntlet (or if you have obtained
Blaziken through trading, use him as your Fire-type, since he can also learn
Brave Bird). At least one Pokémon should know Earthquake, and two where possible
(especially if you are attaching Earthquake onto a Pokémon who is itself weak to
Earthquake); . Any spot remaining should be filled either by a Bronzong who has
the ability Levitate or a strong Psychic type with Reflect and Calm Mind
(Alakazam is a GOD if you can get him).

If you can get an armada like this and make sure everyone is around at
least Level 50, you are good to go. However, I must put special emphasis:
everyone basically MUST be around Level 50. The lowest levelled Pokémon in the
Elite Four is at Level 53, and it can ramp up to Level 66; overall, there is a
giant leap from your battle with Volkner in the difficulty, so be prepared.
Anyone who has played the previous three generations of Pokémon, these guys are
much higher than you may be used to.

After she is done, head inside. Go up the elevator platform and through
the door. Talk to the first of the Elite Four to take him on – Elite Four Aaron.

________________
|Elite Four Aaron|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Aaron is, by far, the easiest of the Elite Four. Not only does he have
the least variation in types (only one Pokémon is not Bug-type), but being that
they are mainly Bugs, their defence is fairly pitiful. Additionally, if you are
underlevelled when you first came to the Elite Four (as may very well be the
case considering the jump in levels from Volkner to here), he is also a decent
place to level up (new game rules state that you only lose a fraction of your
money whenever you lose a battle, instead of half).

Do not let the poor defense of his team fool you, however. Aaron’s
Pokémon still have plenty of tricks up their sleeves, and some of them can pack
a mighty fine punch (or, as the case may be due to a lack of hands, attack),
with Bug Buzz being a VERY strong Special attack that gets STABed thanks to
being Bug-type. Also especially watch out for Poison.

Aaron’s opener, Dustox, should be taken out quickly. A one-hit KO is a
must-have, due to two things; Light Screen and Toxic. If he should get either
one of those out, you may have a painful battle ahead of you. Light Screen cuts
all Special attack damage you inflict on Aaron’s Pokémon in half for a number of
turns, regardless of whether you faint Dustox or not (negligible if you are
using Physical attacks), but Toxic really takes the case; it is a poison that
increases in the amount of HP that it can drain from you every turn, no matter
if you switch out and then back in or not. This then can effectively render the
target useless, unless you take it on a suicide run and plan to revive it
afterwards. In any case, with regards to taking out Dustox, I would recommend
you hit him with a strong physical attack. Dustox has average speed by regular
standards, so if you have somebody who is reasonably fast, bring him out. Being
a Bug/Poison type, Dustox is weak to Fire, Flying, Rock and Psychic, so use
whoever you have out of those four categories (though I disrecommend Psychic
since you likely do not have somebody with a strong physical Psychic attack).

Beautifly has a good number of strong attacks, but the ones you should
be wary of are Energy Ball and Bug Buzz. Bug Buzz is especially powerful in
Beautifly’s grasp, and Energy Ball can easily wipe out the one type of Pokémon
that Beautifly is doubly-weak to – Rock-types. As such, if you do not have
anybody who utilizes Rock-type attacks that you feel is fast enough to get a
first strike in and strong enough to endure a Grass-type attack if you cannot
get a one-hit kill, then do not bring them in. Instead rely on other Pokémon
that are strong against Beautifly, such as Ice, Electric, or Fire. Also, do not
bother bringing in a Ghost-type thinking that Bug is ineffective against Ghost-
types (and Grass against Poison if you are using the Gastly line), or else you
will get slaughtered by Shadow Ball.

Vespiquen, like Beautifly, is Bug/Flying. However, I highly recommend
using a Rock-type Pokémon if you have one here (or at least a Rock-type attack).
In regards to this, there are a number of good reasons for this. First, Rock-
type Pokémon have strong physical Defense, and Vespiquen’s Attack Order is a
very strong physical Bug attack that also has a decent chance of causing a
critical hit. Being that it’s a Physical attack instead of a Special, your Rock-
type should easily be able to withstand the attack. But also, you REALLY need to
take Vespiquen out quickly, thanks to the very annoying Defense Order and Heal
Order; Defense Order raises both Vespiquen’s Defense AND Special Defense by one
stage at a time, while Heal Order can heal half of her total HP. Exploiting her
double weakness to Rock (plus STAB makes it 6x damage) to take it out quickly
can be match-breaking here. If you do not have any Rock-types or even anybody
using Rock-type attacks, then focus on using somebody with your most powerful
attack (in the realm of Flamethrower, Flare Blitz, Ice Beam, Thunderbolt or Volt
Tackle – all are fairly powerful enough and with STAB can do 3x damage to
Vespiquen. Do not worry, either; she is really SLOW, so you are almost
guaranteed to have first attack unless you are slow).

Heracross is, without a doubt, Aaron’s most dangerous Pokémon. Being a
Bug-type/Fighting-type, Heracross has a dual weakness to Flying-types, and you
will need to use it or a Fire-type. Do not bother trying anything else –
Heracross will counter all of them. Psychic-types will run ramshod into a strong
Special Defense and his Night Slash attack. Most other-types, including Steel,
will be slaughtered by Close Combat and Megahorn, both strong Physical attacks
with 120 base damage only bolstered by Same Type Attack Bonus and Heracross’
strong Physical Attack (and Megahorn does not even have any setbacks!). He also
has decent enough Speed to take out most of your Pokémon before they can even
strike (if you are lagging behind with levels due to the severe jump between Gym
Eight and the Elite Four). At this point, yes, it does come down to using either
a Fire-type or Flying-type, and I would recommend using your strongest Physical-
type attack. Flare Blitz or Brave Bird both work in such a situation, but you
MUST make sure that your Pokémon will either be able to get in the first hit or
be able to survive an attack from Heracross. It simply has too much power to be
ignored.

Drapion, the evolved form of Skorupi, thankfully is not as much of a
menance to deal with as Heracross and Vespiquen both may be. However, he does
have one thing that can make it annoying to deal with – like Stunky and Skuntank
before him, he is a Dark/Poison type, making the only thing he is weak to
Ground-type attacks. However, he also has a big counter in the form of Ice Fang
which is super-effective against Ground and a fairly strong Physical-type
attack. My recommendation is if you have someone else with Earthquake attached,
use them instead (unless it’s Grass/Ground, like Torterra, in which case shy
away since that is a double-weakness to Ice). Even Fighting-types can probably
survive a good couple of hits from Aerial Ace, so let loose with what you feel
is your best choice for using Earthquake.

After, continue on a room, and take on Elite Four Bertha.

_________________
|Elite Four Bertha|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And now you may see why you need a Grass-type. Every one of Bertha’s
team has either Rock or Ground-type (or both), and three of them have dual-
weaknesses to Grass. This also carries over into attacks – Ground-type attacks
will only do half damage to your own Grass-types, and every Pokémon has at least
one Ground-type attack. Ice-types, Water-types, and Fighting-types can also help
round out your own lineup when your main Grass Pokémon runs out of steam.

Bertha’s first Pokémon, Quagsire, should be eliminated as quickly as
possible. There are a number of good reasons for this; the first is that
Sandstorm will rage over the field and harm all Pokémon with a few type-
exceptions (including Ground for Torterra users) and certain other exceptions,
and will continue on for a few turns, even if Quagsire is defeated. The second
is Reflect, which halves any Physical Damage caused to any Pokémon on Bertha’s
team, also for a number of turns, and can carry over even after Quagsire is
defeated. And finally, there is the highly annoying Double Team, of which each
subsequent use raises Quagsire’s evasion stat. After five of these, hitting him
will be almost impossible. Thankfully, Quagsire’s only attack is Dig, and will
be half-effective against Grass-types. Furthermore, he is a Water/Ground-type,
meaning he is 4x vulnerable to Grass attacks. As such, I would recommend that
you bring out your most powerful attack to start off with, in the hopes of
taking Quagsire out quickly (for those of you worrying about him using Dig first
to escape your first attack, do not worry too much – Quagsire is NOTORIOUSLY
slow).

Golem, her second Pokémon, is doubly weak to both Grass and Water, being
a Rock/Ground type. I recommend that you use a Water-type for this battle since
you will probably want your Grass user for a second matchup in this battle
(unless you are using a Torterra, in which case you may find it useful to defend
against Golem’s Earthquake). Thankfully, only Golem’s Earthquake is truly
powerful and life-threatening on its own. However, if you are using somebody
weak against Brick Break or Gyro Ball (especially for example Empoleon), then
you want to act FAST and take Golem out with your first hit. Focus on using
Special attacks, such as Surf or Muddy Water (yes, Surf is much more powerful
than it has been in previous games). If you have them and do not mind taking the
risk of missing, Hydro Pump or Water Spout also work greatly. Just DO NOT use a
Physical attack, as Golem has a very strong physical defense (and yes its
Special defense sucks). Do not worry about hitting first; much like Quagsire
before him, Golem is as slow as, well, a rock.

Sudowoodo has a decent moveset, with Ground, Fighting and Dark-type
attacks in Earthquake, Hammer Arm, and Sucker Punch. This, of course means no
abusing Ghost-types such as Misdreavous or Gengar (with Levitate), thanks to
Sucker Punch. However, he has nothing to utilize against Fighting-type Pokémon
(especially no attack that has STAB), and Fighting-types in turn are super-
effective against Sudowoodo, a pure Rock-type. Where you do not have a Fighting-
type that is not weak to any of the above types of attacks, you can still
continue to use Grass or Water to take on Sudowoodo; the key here again is
Special Attacks, as once again Sudowoodo has a strong physical defense, and
sucks at Special Defense AND Speed. Just make sure not to use somebody weak to
Dark, as Sucker Punch attacks first, bypassing Sudowoodo’s low speed.

Whiscash, surprisingly, isn’t quite as strong and powerful as its three
predecessors. Sure, it may cause trouble with having somewhat powerful attacks
in Zen Headbutt (Psychic-type attack) and Aqua Tail, but it really does not have
all that strong of a Defense, Physical or Special. The only thing going for it
is somewhat high HP, slightly faster Speed, and the ability to use Fissure. If
you are using a Ghost not of the Gastly line that has the Ability Levitate, you
can bring it in without too much of a threat, although I would not recommend it;
Whiscash is a Water/Ground-type, which means you can easily wipe it out with one
move from your Grass-type. Since its physical and Special Defense are almost the
same, just choose your own attack based on the base strength of the attacks and
your Pokémon’s own physical and Special attack stats.

You MUST stay with your Special attacks when taking on Hippowdon. This
is because of his move Curse, which reduces his Speed (not that there really was
much in the first place) and increases his physical Attack and Defense, making
him a monster in that aspect. If you stick with Special, he is almost wasting a
turn, except for him raising his physical attack power. That said, stick to
Water and Grass here, and do not bother with using a Flying-type (to avoid
Earthquake) or Ice-types, as Stone Edge will slaughter them both. Crunch is not
quite as bad, but it still has the ability to make you flinch, and Earthquake
can be devastating to your Water-type, so do try to get Hippowdon finished off
quickly. As the usual, Hippowdon’s Special Defense and Speed sucks, so you have
a good avenue to start from.

Proceed again into the next chamber to take on a familiar face…

________________
|Elite Four Flint|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And here it is: the reason why you needed Earthquake. At least two of
Flint’s Pokémon can be neutralized by Earthquake, and a third is also weak to
it. It is also why I heavily recommended Fighting, as two of them can be
slaughtered by Fighting. While Flint may say he uses Fire-types, he in fact has
a quite diverse range of Pokémon.

Rapidash will be Flint’s opener. It should be stated now; you will have
no need to use any Fire-type attacks in this match as long as you have a
Fighting-type on hand, so do NOT let Rapidash use Sunny Day. If it does, all
Fire attacks performed will have 1.5x strength for a long duration of the
battle, and Flare Blitz is already overpowered as it is with STAB and its only
drawback being recoil damage. Bounce should not really be seen as a factor
(Rapidash jumps up, a turn passes, and then it comes down) because of its
Flying-type attribute, but Solar Beam can be fairly lethal if you are using a
Ground-type or Water-type. Get in, quickly use Earthquake or a strong Water-type
attack, and if Rapidash begins charging up Solar Beam, switch out (if Rapidash
goes second in the turn it starts charging and you can take off over half of its
HP with one attack, then strike it again instead) to somebody resistant to
Grass-type attacks, and then go back to your original Pokémon.

Infernape will likely be Flint’s next Pokémon, especially if he manages
to get Sunny Day out. In this case, I highly recommend you use your Ground-type
if you have one, or anything that isn’t vulnerable to the various types of all
of Infernape’s attacks (Electricity, Fire, Ground, and Fighting). Lacking
anything suitable, you can also take advantage of Infernape being a Fighting-
type by using Psychic. Although Infernape is well-rounded, his Speed and Special
Defense still isn’t anything better than above average and average respectively,
a strong Psychic type complete with the move Psychic (such as Alakazam) can
probably level him in one hit, and a maximum of two. Just be sure to watch that
you can actually survive a hit from Infernape if you have to use two hits, and
you should be fine.

Steelix is on a much easier level. He is weak to Ground, Fire, Fighting
and Water, and has only a counter for one of them (Fire) with Rock Tomb. He also
tends to try using Screech a lot. If he does this for two or three turns, then
it is pretty much a waste, as you can easily KO him by the end of that. Just
watch if he immediately starts with Sunny Day (if it is not up already) and then
throws out Fire Fang, as it can be very damaging, if not take you out in one
turn. As such, I would definitely recommend using a Water type if Sunny Day is
up already, as Fire will only do half damage against you. Otherwise, feel free
to go along with whichever type you choose to, AS LONG AS your Pokémon has a
strong Special attack and decent Special stats. If there is one thing you should
remember from the last battle with Bertha, Rock Pokémon suck with Special
defense and speed, and the same applies here.

Drifblim can be fairly annoying. This is because it can use Will-o-Wisp
on you to automatically inflict a burn, and it can use Double Team a few times,
then use Baton Pass to switch out with another of Flint’s Pokémon that is much
more powerful, passing along the evasion increase effects of Double Team as
well. It might also use Ominous Wind as well, which is a Ghost attack that hits
you but also has a chance of raising ALL of his stats by one stage each (and
yes, that gets passed on with Baton Pass as well). Thankfully, there is one
drawback for Drifblim; its stats suck. Seriously, Ominous Wind is not as
powerful as most of the attacks of the Elite’s Four Pokémon, and its Special
Attack is average, and everything else (with the exception of its fairly large
HP) is below average. If you bring in anything that he is weak to – Electric,
Ice, Dark, or Rock – and quickly inflict two strong attacks on him (or even
one), then it is over for him (because Flint may switch out Pokémon even without
using Baton Pass, I recommend that you try using a Pokémon attack that would
also be effective against any of Flint’s remaining Pokémon – for example, if all
he has left is Infernape, use a Rock-type). Even one attack might be sufficient
to take the Pokémon out.

Lopunny is somewhat different from most of Flint’s regime, in that it
does not use a straight-up attack set. Before I say anything else, though, I
must emphasise a point; you MUST, MUST bring in a Fighting-type, and if
possible, it should be female. This is because Lopunny can use Mirror Coat,
which counters Special moves at double the power. Most Fighting-type attacks are
physical, so you should have that problem down. Furthermore, Lopunny, being a
normal-type, is weak to Fighting-type attacks. If you have a female Fighting-
type, even better, because Charm will confuse Pokémon of the opposite gender
(and Lopunny in this case is female). Aside from that, however, you need not
worry too much about Lopunny trying to pull out a Sunny Day + Fire Punch
combination. It simply does not have the strength to be really threatening with
it, especially since it requires two turns to perform when trying to go up
against a Fighting-type.

Head into the last room to take on the fourth of the Elite, Elite Four
Lucian.

_________________
|Elite Four Lucian|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

All is not done, however. Lucian tells you of a new trainer that you
must fight before you may be crowned. Head up into the next room to take on the
Pokémon League Champion.

_______________________
|Pokémon League Champion|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________________________________________
______________________________________________________________________________
2. Pokedex PDEX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

NOTE: Some Pokémon only appear at certain times of day (according to the DS’s
internal clock). Others require a certain time of day to be occurring
when they gain a level in order to evolve. Anyhow, the times are:

Morning = 04:00 to 09:59 (4:00AM to 09:59AM)
Day = 10:00 to 19:59 (10:00AM to 7:59PM)
Night = 20:00 to 03:59 (8:00PM to 3:59AM)

For Effort Values (EVs), the values are as follows:

ATK: Attack
DEF: Defense
SPD: Speed
SA: Special Attack
SD: Special Defense

There is one very important thing to note regarding the Pokedex’s
layout. All Pokémon are grouped by their evolution chains, even if they are not
numbered consecutively. This is done for the sake of continuity and keeping
similar data together (that and it makes no sense to force you to scroll a
couple of hundred numbers down to see the moves of a pre-evolution ;)).

For best results, search by the Pokémon’s number or three-digit number
as noted in the National Dex. The following is a quick list of the order from
the Sinnoh Dex. Keep in mind however, that once you get the National Dex, the
numbers will change!

————
Sinnoh Order
————

001. Turtwig 002. Grotle 003. Torterra
004. Chimchar 005. Monferno 006. Infernape
007. Piplup 008. Prinplup 009. Empoleon
010. Starly 011. Staravia 012. Staraptor
013. Bidoof 014. Bibarel 015. Kricketot
016. Kricketune 017. Shinx 018. Luxio
019. Luxray 020. Abra 021. Kadabra
022. Alakazam 023. Magikarp 024. Gyarados
025. Budew 026. Roselia 027. Roserade
028. Zubat 029. Golbat 030. Crobat
031. Geodude 032. Graveler 033. Golem
034. Onix 035. Steelix 036. Cranidos
037. Rampardos 038. Shieldon 039. Bastiodon
040. Machop 041. Machoke 042. Machamp
043. Psyduck 044. Golduck 045. Burmy
046. Wormadam 047. Mothim 048. Wurmple
049. Silcoon 050. Beautifly 051. Cascoon
052. Dustox 053. Combee 054. Vespiquen
055. Pachirisu 056. Buizel 057. Floatzel
058. Cherubi 059. Cherrim 060. Shellos
061. Gastrodon 062. Heracross 063. Aipom
064. Ambipom 065. Drifloon 066. Drifblim
067. Buneary 068. Lopunny 069. Gastly
070. Haunter 071. Gengar 072. Misdreavus
073. Mismagius 074. Murkrow 075. Honchkrow
076. Glameow 077. Purugly 078. Goldeen
079. Seaking 080. Barboach 081. Whiscash
082. Chingling 083. Chimeco 084. Stunky
085. Skuntank 086. Meditite 087. Medicham
088. Bronzor 089. Bronzong 090. Ponyta
091 Rapidash 092. Bonsly 093. Sudowoodo
094. Mime Jr. 095. Mr. Mime 096. Happiny
097. Chansey 098. Blissey 099. Cleffa
100. Clefairy 101. Clefable 102. Chatot
103. Pichu 104. Pikachu 105. Raichu
106. Hoothoot 107. Noctowl 108. Spiritomb
109. Gible 110. Gabite 111. Gachomp
112. Munchlax 113. Snorlax 114. Unown
115. Riolu 116. Lucario 117. Wooper
118. Quagsire 119. Wingull 120. Pelipper
121. Girafarig 122. Hippopotas 123. Hippowdon
124. Azurill 125. Marill 126. Azumarill
127. Skorupi 128. Drapion 129. Croagunk
130. Toxicroak 131. Carnivine 132. Remoraid
133. Octillery 134. Finneon 135. Lumineon
136. Tentacool 137. Tentacruel 138. Feebas
139. Milotic 140. Mantyke 141. Mantine
142. Snover 143. Abomasnow 144. Sneasel
145. Weavile 146. Uxie 147. Mesprit
148. Azelf 149. Dialga 150. Palkia
151. Manaphy

————
National Dex
————

_____________________________________________
|001. Bulbasaur / 002. Ivysaur / 003. Venusaur|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass/Poison — Ability: Overgrow |
| |
| Height: 2’04” (#001), 3’03” (#002), 6’07” (#003) |
| Weight: 15.2lbs (#001), 28.7lbs (#002), 220.5lbs (#003) |
| |
| Evolution: Bulbasaur -> Ivysaur (Level 16) -> Venusaur (Level 32) |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#001); +1 SA, +1 SD (#002); +2 SA, +1 SD (#003) |
| |
| #001: For some time after its birth, it grows by gaining nourishment |
| from the seed on its back. |
| |
| #002: When the bud on its back starts swelling, a sweet aroma wafts to |
| indicate the flower’s coming bloom. |
| |
| #003: After a rainy day, the flower on its back smells stronger. The |
| scent attracts other Pokémon. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Amnesia Psychic |
| Growl 3/3/3 Normal Charm Normal |
| Leech Seed 7/7/7 Grass Curse ??? |
| Vine Whip 9/9/9 Grass Grasswhistle Grass |
| Poisonpowder 13/13/13 Poison Ingrain Grass |
| Sleep Powder 13/13/13 Grass Leaf Storm Grass |
| Take Down 15/15/15 Normal Light Screen Psychic |
| Razor Leaf 19/20/20 Grass Magical Leaf Grass |
| Sweet Scent 21/23/23 Normal Nature Power Normal |
| Growth 25/28/28 Normal Petal Dance Grass |
| Double-edge 27/31/31 Normal Safeguard Normal |
| Petal Dance -/-/32 Grass Skull Bash Normal |
| Worry Seed 31/36/39 Grass |
| Synthesis 33/39/45 Grass Egg Groups: |
| Seed Bomb 37/-/- Grass Monster, Plant |
| Solarbeam -/44/53 Grass |
| |
| TMs: 05 (#003), 06, 09, 10, 11, 15 (#003), 17, 19, 21, 22, 26 (#003), |
| 27, 32, 36, 42, 43, 44, 45, 53, 58, 68 (#003), 70, 75, 78, 82, 83,|
| 86, 87, 90 |
| |
| HMs: 01, 04, 06, 08 (#003) |
\________________________________________________________________________/

__________________________________________________
|004. Charmander / 005. Charmeleon / 006. Charizard|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire, Flying (#006) — Ability: Blaze |
| |
| Height: 2’00” (#004), 3’07” (#005), 5’07” (#006) |
| Weight: 18.7lbs (#004), 41.9lbs (#005), 199.5lbs (#006) |
| |
| Evolution: Charmander -> Charmeleon (Level 16) -> Charizard (Level 36) |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#004); +1 SPD, +1 SA (#005); +3 SA (#006) |
| |
| #004: The fire on the tip of its tail is a measure of its life. If |
| healthy, its tail burns intensely. |
| |
| #005: In the rocky mountains where CHARMELEON live, their fiery tails |
| shine at night like stars. |
| |
| #006: It is said that CHARIZARD’s fire burns hotter if it has |
| experienced harsh battles. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1/1 Normal Ancientpower Rock |
| Growl 1/1/1 Normal Beat Up Dark |
| Dragon Claw -/-/1 Dragon Belly Drum Normal |
| Shadow Claw -/-/1 Ghost Bite Normal |
| Alr Slash -/-/1 Flying Crunch Dark |
| Ember 7/7/7 Fire Dragon Dance Dragon |
| Smokescreen 10/10/10 Normal Dragon Rush Dragon |
| Dragon Rage 16/17/17 Dragon Flare Blitz Fire |
| Scary Face 19/21/21 Normal Metal Claw Steel |
| Fire Fang 25/28/28 Fire Outrage Dragon |
| Slash 28/32/32 Normal Rock Slide Rock |
| Wing Attack -/-/36 Flying Swords Dance Normal |
| Flamethrower 34/39/42 Fire |
| Fire Spin 37/43/49 Fire Egg Groups: |
| Heat Wave -/-/59 Fire Monster, Dragon |
| Flare Blitz -/-/66 Fire |
| |
| TMs: 01, 02, 05 (#006), 06, 10, 11, 15 (#006), 17, 21, 22 (#006), 23, |
| 26 (#006), 27, 28, 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, |
| 47 (#006), 50, 51 (#006), 52 (#006), 56, 58, 59 (#006), 61, 65, |
| 68 (#006), 75, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 01, 02 (#006), 04, 05 (#006), 06 |
\________________________________________________________________________/

_______________________________________________
|007. Squirtle / 008. Wartortle / 009. Blastoise|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Torrent |
| |
| Height: 1’08” (#007), 3’03” (#008), 5’03” (#009) |
| Weight: 19.8lbs (#007), 49.6lbs (#008), 188.5lbs (#009) |
| |
| Evolution: Squirtle -> Wartortle (Level 16) -> Blastoise (Level 36) |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#007); +1 DEF, +1 SPD (#008); +3 SPD (#009) |
| |
| #007: It shelters itself in its shell, then strikes back with spouts of|
| water at every opportunity. |
| |
| #008: It is said to live 10,000 years. Its furry tail is popular as a |
| symbol of longevity. |
| |
| #009: The jets of water it spouts from the rocket cannons on its shell |
| can punch through thick steel. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Mirror Coat Psychic |
| Flash Cannon -/-/1 Steel Haze Ice |
| Tail Whip 4/4/4 Normal Mist Ice |
| Bubble 7/7/7 Water Foresight Normal |
| Withdraw 10/10/10 Water Flail Normal |
| Water Gun 13/13/13 Water Refresh Normal |
| Bite 16/16/16 Dark Mud Sport Ground |
| Rapid Spin 19/20/20 Normal Yawn Normal |
| Protect 22/24/24 Normal Muddy Water Water |
| Water Pulse 25/28/28 Water Fake Out Normal |
| Aqua Tail 28/32/32 Water Aqua Ring Water |
| Skull Bash 31/36/39 Normal Aqua Jet Water |
| Rain Dance 34/40/46 Water |
| Hydro Pump 37/44/53 Water Egg Groups: |
| Monster, Water 1 |
| |
| TMs: 01, 03, 05 (#009), 06, 07, 10, 13, 14, 15 (#009), 17, 18, 21, 23, |
| 26 (#009), 27, 28, 31, 32, 39, 42, 43, 44, 45, 52, 55, 56, 58, |
| 68 (#009), 72 (#009), 74, 78, 82, 83, 87, 90, 91 (#009) |
| |
| HMs: 03, 04, 06, 07, 08 (#009) |
\________________________________________________________________________/

______________________________________________
|010. Caterpie / 011. Metapod / 012. Butterfree|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Flying (#012) — Ability: Shield Dust (#010) |
| Shed Skin (#011) |
| Compoundeyes (#012) |
| |
| Height: 1’00” (#010), 2’04” (#011), 3’07” (#012) |
| Weight: 6.4lbs (#010), 21.8lbs (#011), 70.5lbs (#012) |
| |
| Evolution: Caterpie -> Metapod (Level 7) -> Butterfree (Level 10) |
| |
| Location: Route 204 (FR in GBA slot) (#010) |
| Eterna Forest (FR in GBA slot) (#011) |
| Evolve from Metapod (#012) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#010); +2 DEF (#011); +2 SA, +1 SD (#012) |
| |
| #010: It releases a stench from its red antenna to repel enemies. It |
| grows by molting repeatedly. |
| |
| #011: A steel-hard shell protects its tender body. It quietly endures |
| hardships while awaiting evolution. |
| |
| #012: It loves the honey of flowers and can locate flower patches that |
| have even tiny amounts of pollen. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/-/1 Normal N/A N/A |
| String Shot 1/-/1 Bug |
| Harden -/7/- Normal Egg Groups: |
| Confusion -/-/10 Psychic Bug |
| Poison Powder -/-/12 Poison |
| Stun Spore -/-/12 Grass |
| Sleep Powder -/-/12 Grass |
| Gust -/-/16 Flying |
| Supersonic -/-/18 Normal |
| Whirlwind -/-/22 Normal |
| Psybeam -/-/24 Psychic |
| Silver Wind -/-/28 Bug |
| Tailwind -/-/30 Flying |
| Safeguard -/-/34 Normal |
| Captivate -/-/36 Normal |
| Bug Buzz -/-/40 Bug |
| |
| TMs (#012 only): 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27, 29, 30, |
| 32, 40, 42, 43, 44, 45, 46, 48, 51, 53, 58, 62, 68, |
| 70, 77, 78, 82, 83, 85, 87, 89, 90 |
| |
| HMs (#012 only): 05 |
\________________________________________________________________________/

_________________________________________
|013. Weedle / 014. Kakuna / 015. Beedrill|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug/Poison — Ability: Shield Dust (#013) |
| Shed Skin (#014) |
| Swarm (#015) |
| |
| Height: 1’00” (#013), 2’00” (#014), 3’03” (#015) |
| Weight: 7.1lbs (#013), 22.0lbs (#014), 65.0lbs (#015) |
| |
| Evolution: Weedle -> Kakuna (Level 7) -> Beedrill (Level 10) |
| |
| Location: Route 204 (FR in GBA slot) (#013) |
| Eterna Forest (FR in GBA slot) (#014) |
| Evolve from Kakuna (#015) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#013); +2 DEF (#014); +2 ATK, +1 SD (#015) |
| |
| #013: It eats its weight in leaves every day. It fends off attackers |
| with the needle on its head. |
| |
| #014: While awaiting evolution, it hides from predators under leaves |
| and in nooks of branches. |
| |
| #015: Its best attack involves flying around at high scpeed, striking |
| with poison needles, then flying off. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Poison Sting 1/-/1 Poison N/A N/A |
| String Shot 1/-/1 Bug |
| Harden -/7/- Normal Egg Groups: |
| Fury Attack -/-/10 Normal Bug |
| Focus Energy -/-/13 Normal |
| Twineedle -/-/16 Bug |
| Rage -/-/19 Normal |
| Pursuit -/-/22 Dark |
| Toxic Spikes -/-/25 Poison |
| Pin Missile -/-/28 Bug |
| Agility -/-/31 Psychic |
| Assurance -/-/34 Dark |
| Poison Jab -/-/37 Poison |
| Endeavor -/-/40 Normal |
| |
| TMs (#015 only): 06, 10, 11, 15, 17, 19, 21, 22, 27, 31, 32, 36, 40, |
| 42, 43, 44, 45, 46, 51, 54, 58, 62, 66, 68, 70, 75, |
| 78, 81, 82, 83, 84, 87, 89, 90 |
| |
| HMs (#015 only): 01, 05, 06 |
\________________________________________________________________________/

___________________________________________
|016. Pidgey / 017. Pidgeotto / 018. Pidgeot|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal/Flying — Ability: Keen Eye, Tangled Feet |
| |
| Height: 1’00” (#016), 3’07” (#017), 4’11” (#018) |
| Weight: 4.0lbs (#016), 66.1lbs (#017), 87.1lbs (#018) |
| |
| Evolution: Pidgey -> Pidgeotto (Level 18) -> Pidgeot (Level 36) |
| |
| Location: Route 229 (Swarm) (#016) |
| Evolve from Pidgey (#017) |
| Evolve from Pidgeotto (#018) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#016); +2 SPD (#017); +3 SPD (#018) |
| |
| #016: It is docile and prefers to avoid conflict. If disturbed, |
| however, it can ferociously strike back. |
| |
| #017: It flies over its wide territory in search of prey, downing it |
| with its highly developed claws. |
| |
| #018: By flapping its wings with all its might, PIDGEOT can make a gust|
| of wind capable of bending tall trees. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Pursuit Dark |
| Sand Attack 5/5/5 Normal Faint Attack Dark |
| Gust 9/9/9 Flying Foresight Normal |
| Quick Attack 13/13/13 Normal Steel Wing Steel |
| Whirlwind 17/17/17 Normal Air Cutter Flying |
| Twister 21/22/22 Dragon Brave Bird Flying |
| Featherdance 25/27/27 Flying Uproar Normal |
| Agility 29/32/32 Psychic |
| Wing Attack 33/37/38 Flying Egg Groups: |
| Roost 37/42/44 Flying Flying |
| Tailwind 41/47/50 Flying |
| Mirror Move 45/52/56 Flying |
| Air Slash 49/57/62 Flying |
| |
| TMs: 06, 10, 11, 15 (#018), 17, 18, 21, 27, 32, 40, 42, 43, 44, 45, 46,|
| 47, 51, 58, 68 (#018), 78, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 05 |
\________________________________________________________________________/

____________________________
|019. Rattata / 020. Raticate|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Run Away, Guts |
| |
| Height: 1’00” (#019), 2’04” (#020) |
| Weight: 7.7lbs (#019), 40.8lbs (#020) |
| |
| Evolution: Rattata -> Raticate (Level 20) |
| |
| Location: Route 225, Route 226 (#019) |
| Route 225, Route 226 (#020) |
| |
| Base Happiness: 70 — Wild Hold Item: Chilan Berry (5%) |
| |
| EVs: +1 SPD (#019); +2 SPD (#020) |
| |
| #019: Cautious in the extreme, its hardy vitality lets it live in any |
| kind of environment. |
| |
| #020: It whittles its constantly growing fangs by gnawing on hard |
| things. It can chew apart cinder walls. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Screech Normal |
| Tail Whip 1/1 Normal Flame Wheel Fire |
| Quick Attack 4/7 Normal Fury Swipes Normal |
| Focus Energy 7/- Normal Bite Dark |
| Bite 10/10 Dark Counter Fighting |
| Pursuit 13/13 Dark Reversal Fighting |
| Hyper Fang 16/16 Normal Uproar Normal |
| Sucker Punch 19/19 Dark Swagger Normal |
| Scary Face -/20 Normal Last Resort Normal |
| Crunch 22/24 Dark Me First Normal |
| Assurance 25/29 Dark |
| Super Fang 28/34 Normal Egg Groups: |
| Double-edge 31/39 Normal Ground |
| Endeavor 34/44 Normal |
| |
| TMs: 05 (#020), 06, 10, 11, 12, 13, 14, 15 (#020), 17, 18, 21, 23, 24, |
| 25, 27, 28, 30, 32, 34, 42, 43, 44, 45, 46, 57, 58, 68 (#020), 73,|
| 75 (#020), 78, 82, 83, 86, 87, 88, 89, 90 |
| |
| HMs: 01, 04 (#020), 06 |
\________________________________________________________________________/

__________________________
|021. Spearow / 022. Fearow|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Flying — Ability: Keen Eye |
| |
| Height: 1’00” (#021), 3’11” (#022) |
| Weight: 4.4lbs (#021), 83.8lbs (#022) |
| |
| Evolution: Spearow -> Fearow (Level 20) |
| |
| Location: Route 225, Route 226 (#021) |
| Route 225, Route 226, Route 227, Stark Mountain (#022) |
| |
| Base Happiness: 70 — Wild Hold Item: Sharp Beak (5%) (#022) |
| |
| EVs: +1 SPD (#021); +2 SPD (#020) |
| |
| #021: It flaps its small wings busily to fly. Using its beak, it |
| searches in grass for prey. |
| |
| #022: It has the stamina to fly all day on its broad wings. It fights |
| by using its sharp beak. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Peck 1/1 Flying Faint Attack Dark |
| Growl 1/1 Normal False Swipe Normal |
| Leer 5/5 Normal Scary Face Normal |
| Fury Attack 9/9 Normal Quick Attack Normal |
| Pursuit 13/13 Dark Tri Attack Normal |
| Aerial Ace 17/17 Flying Astonish Ghost |
| Mirror Move 21/23 Flying Sky Attack Flying |
| Agility 25/29 Psychic Whirlwind Normal |
| Assurance 29/35 Dark Uproar Normal |
| Roost 33/41 Flying |
| Drill Peck 37/47 Flying Egg Groups: |
| Flying |
| |
| TMs: 06, 10, 11, 15 (#022), 17, 18, 21, 27, 32, 40, 42, 43, 44, 45, 46,|
| 47, 51, 58, 68 (#022), 78, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 05 |
\________________________________________________________________________/

_______________________
|023. Ekans / 024. Arbok|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison — Ability: Intimidate, Shed Skin |
| |
| Height: 6’07” (#023), 11’06” (#024) |
| Weight: 15.2lbs (#023), 143.3lbs (#024) |
| |
| Evolution: Ekans -> Arbok (Level 22) |
| |
| Location: Route 212 (FR in GBA slot) (#023) |
| Great Marsh (FR in GBA slot) (#024) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#023); +2 ATK (#024) |
| |
| #023: It sneaks through grass without making a sound and strikes |
| unsuspecting prey from behind. |
| |
| #024: The pattern on its belly is for intimidation. It constricts foes |
| while they are frozen in fear. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Wrap 1/1 Normal Pursuit Dark |
| Leer 1/1 Normal Slam Normal |
| Ice Fang -/1 Ice Spite Normal |
| Thunder Fang -/1 Electric Beat Up Normal |
| Fire Fang -/1 Fire Poison Fang Normal |
| Poison Sting 4/4 Poison Scary Face Ghost |
| Bite 9/9 Dark Poison Tail Flying |
| Glare 12/12 Normal Disable Normal |
| Screech 17/17 Normal |
| Acid 20/20 Poison Egg Groups: |
| Stockpile 25/28 Normal Ground, Dragon |
| Swallow 25/28 Normal |
| Spit Up 25/28 Normal |
| Mud Bomb 28/34 Ground |
| Gastro Acid 33/42 Poison |
| Haze 36/48 Ice |
| Gunk Shot 41/56 Poison |
| |
| TMs: 06, 10, 11, 15 (#024), 17, 18, 21, 23, 26, 27, 28, 32, 36, 39, 41,|
| 42, 43, 44, 45, 46, 49, 58, 66, 68 (#024), 78, 79, 80, 82, 83, 84,|
| 87, 90 |
| |
| HMs: 04 |
\________________________________________________________________________/

_________________________________________
|(172. Pichu) / 025. Pikachu / 026. Raichu|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Static |
| |
| Height: 1’00” (#172), 1’04” (#025), 2’07” (#026) |
| Weight: 4.0lbs (#172), 13.0lbs (#025), 66.0lbs (#026) |
| |
| Evolution: Pichu -> Pikachu (Happiness > 220) -> Raichu (Thunder Stone)|
| |
| Location: Trophy Garden (#172) |
| Trophy Garden (#025) |
| Evolve from Pikachu (#026) |
| |
| Base Happiness: 70 — Wild Hold Item: Oran Berry (5%) (#172) |
| Oran Berry (50%) (#025) |
| Light Ball (5%) (#025) |
| Oran Berry (5%) (#026) |
| |
| EVs: +1 SPD (#172); +2 SPD (#025); +3 SPD (#026) |
| |
| #172 (D): The electric pouches on its cheeks are still small. They |
| cannot store much electricity yet. |
| |
| #172 (P): It plays with others by touching tails and setting off |
| sparks. This appears to be a test of courage. |
| |
| #025 (D): It lives in forests with others. It stores electricity in the|
| pouches on its cheeks. |
| |
| #025 (P): If it looses crackling power from the electric pouches on its|
| cheeks, it is being wary. |
| |
| #026 (D): It turns aggressive if it has too much electricity in its |
| body. It discharges power through its tail. |
| |
| #026 (P): It can loose 100,000-volt bursts of electricity, instantly |
| downing foes several times its size. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Thundershock 1/1/1 Electric Reversal Fighting |
| Charm 1/-/- Normal Bide Normal |
| Growl -/1/- Normal Present Normal |
| Tail Whip 5/5/1 Normal Encore Normal |
| Thunder Wave 10/10/- Electric Doubleslap Normal |
| Sweet Kiss 13/-/- Normal Wish Normal |
| Quick Attack -/13/1 Normal Charge Electric |
| Nasty Plot 18/-/- Dark Fake Out Normal |
| Double Team -/18/- Normal Thunderpunch Electric |
| Slam -/21/- Normal Tickle Normal |
| Thunderbolt -/26/1 Electric Volt Tackle(#172) Electric |
| Feint -/29/- Electric |
| Agility -/34/- Psychic Egg Groups (#025, #026 only): |
| Discharge -/37/- Electric Ground, Fairy |
| Light Screen -/42/- Psychic |
| Thunder -/45/- Electric |
| |
| TMs: 01 (#025), 06, 10, 15 (#026), 16, 17, 18, 21, 23, 24, 25, 27, |
| 28 (#025, #026), 31 (#025, #026), 32, 34, 42, 43, 44, 45, |
| 46 (#026), 52 (#025, #026), 56, 57, 58, 68 (#026), 70, 73, 78, 82,|
| 83, 86, 87, 90 |
| |
| HMs (#025, #026 only): 04, 06 |
\________________________________________________________________________/

_______________________________
|027. Sandshrew / 028. Sandslash|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground — Ability: Sand Veil |
| |
| Height: 2’00” (#027), 3’03” (#028) |
| Weight: 26.0lbs (#027), 65.0lbs (#028) |
| |
| Evolution: Sandshrew -> Sandslash (Level 22) |
| |
| Location: Wayward Cave (LG in GBA slot (#027) |
| Route 228 (LG in GBA slot) (#028 |
| |
| Base Happiness: 70 — Wild Hold Item: Quick Claw (5%) |
| |
| EVs: +1 DEF (#027); +2 DEF (#028) |
| |
| #027: To protect itself from attackers, it curls up into a ball. It |
| lives in arid regions with minimal rainfall. |
| |
| #028: It curls up, then rolls into foes with its back. Its sharp spines|
| inflict severe damage. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal Flail Normal |
| Defense Curl 3/3 Normal Safeguard Normal |
| Sand Attack 7/7 Normal Counter Fighting |
| Poison Sting 9/9 Poison Rapid Spin Normal |
| Rapid Spin 13/13 Normal Rock Slide Rock |
| Swift 15/15 Normal Metal Claw Steel |
| Fury Swipes 19/19 Normal Swords Dance Normal |
| Rollout 21/21 Rock Crush Claw Normal |
| Crush Claw -/22 Normal Night Slash Dark |
| Fury Cutter 25/28 Bug |
| Sand Tomb 27/33 Ground Egg Groups: |
| Slash 31/40 Normal Ground |
| Gyro Ball 33/45 Steel |
| Sandstorm 37/52 Rock |
| |
| TMs: 01, 06, 10, 11, 15 (#028), 17, 21, 23, 26, 27, 28, 31, 32, 37, 39,|
| 40, 42, 43, 44, 45, 46, 51, 52, 56, 58, 65, 68 (#028), 71 (#028), |
| 74, 75, 76, 78, 80, 81, 82, 83, 84, 87, 90 |
| |
| HMs: 01, 04, 06, 08 |
\________________________________________________________________________/

_______________________________________________
|029. Nidoran F / 030. Nidorina / 031. Nidoqueen|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison, Ground (#031) — Ability: Poison Point, Rivalry |
| |
| Height: 1’04” (#029), 2’07” (#030), 4’03” (#031) |
| Weight: 15.4lbs (#029), 44.1lbs (#030), 132.3lbs (#031) |
| |
| Evolution: Nidoran F -> Nidorina (Level 16) -> Nidoqueen (Moon Stone) |
| |
| Location: Route 201 (#029) |
| Route 221, Lake Valor (#030) |
| Evolve from Nidorina (#031) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#029); +2 HP (#030); +3 HP (#031) |
| |
| #029: While it does not prefer to fight, even one drop of the poison it|
| secretes from barbs can be fatal. |
| |
| #030: When it senses danger, it raises all the barbs on its body. These|
| barbs grow slower than NIDORINO’s. |
| |
| #031: Its entire body is armored with hard scales. It will protect the |
| young in its burrow with its life. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1/1/1 Normal Supersonic Normal |
| Scratch 1/1/1 Normal Disable Normal |
| Tail Whip 7/7/7 Normal Take Down Normal |
| Double Kick 9/9/- Fighting Focus Energy Normal |
| Poison Sting 13/13/- Poison Charm Normal |
| Fury Swipes 19/20/- Normal Counter Fighting |
| Bite 21/23/- Dark Beat Up Dark |
| Body Slam -/-/23 Normal Pursuit Dark |
| Helping Hand 25/28/- Normal |
| Toxic Spikes 31/35/- Poison Egg Groups (#029 only): |
| Flatter 33/38/- Dark Monster, Ground |
| Crunch 37/43/- Dark |
| Captivate 43/50/- Normal |
| Earth Power -/-/43 Ground |
| Poison Fang 45/58/- Poison |
| Superpower -/-/58 Fighting |
| |
| TMs: 01 (#031), 03, 05 (#031), 06, 10, 11, 12 (#031), 13, 14, 15 (#031)|
| 17, 18, 21, 23, 24, 25, 26 (#031), 27, 28, 30 (#031), 31 (#031), |
| 32, 34, 35 (#031), 36, 37 (#031), 38 (#031), 39 (#031), 40, |
| 41 (#031), 42, 43, 44, 45, 46, 52 (#031), 56 (#031), 58, 59 (#031)|
| 65, 68 (#031), 69 (#031), 71 (#031), 72 (#031), 78, 80 (#031), 82,|
| 83, 84, 87, 90 |
| |
| HMs: 01, 03 (#031), 04, 06, 08 (#031) |
\________________________________________________________________________/

______________________________________________
|032. Nidoran M / 033. Nidorino / 034. Nidoking|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison, Ground (#034) — Ability: Poison Point, Rivalry |
| |
| Height: 1’08” (#032), 2’11” (#033), 4’07” (#034) |
| Weight: 19.8lbs (#032), 43.0lbs (#033), 136.7lbs (#034) |
| |
| Evolution: Nidoran M -> Nidorino (Level 16) -> Nidoking (Moon Stone) |
| |
| Location: Route 201 (#032) |
| Route 221, Lake Valor (#033) |
| Evolve from Nidorino (#034) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#032); +2 ATK (#033); +3 ATK (#034) |
| |
| #032: It scans its surroundings by raising its ears out of the grass. |
| Its toxic horn is for protection. |
| |
| #033: It has a violent disposition and stabs foes with its horn, which |
| oozes poison upon impact. |
| |
| #034: One swing of its mighty tail can snap a telephone pole as if it |
| were a matchstick. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Leer 1/1/1 Normal Counter Fighting |
| Peck 1/1/1 Flying Disable Normal |
| Focus Energy 7/7/- Normal Supersonic Normal |
| Double Kick 9/9/- Fighting Take Down Normal |
| Poison Sting 13/13/- Poison Amnesia Psychic |
| Fury Attack 19/20/- Normal Confusion Psychic |
| Horn Attack 21/23/- Normal Beat Up Dark |
| Thrash -/-/23 Normal Sucker Punch Dark |
| Helping Hand 25/28/- Normal |
| Toxic Spikes 31/35/- Poison Egg Groups (#032 only): |
| Flatter 33/38/- Dark Monster, Ground |
| Poison Jab 37/43/- Poison |
| Captivate 43/50/- Normal |
| Earth Power -/-/43 Ground |
| Horn Drill 45/58/- Normal |
| Megahorn -/-/58 Bug |
| |
| TMs: 01 (#034), 03, 05 (#034), 06, 10, 11, 12 (#034), 13, 14, 15 (#034)|
| 17, 18, 21, 23, 24, 25, 26 (#034), 27, 28, 30 (#034), 31 (#034), |
| 32, 34, 35, 36, 37, 38 (#034), 39 (#034), 41 (#034), 42, 43, 44, |
| 45, 46, 52 (#034), 56 (#034), 58, 59 (#034), 65, 68 (#034), |
| 71 (#034), 72 (#034), 76 (#034), 78, 80 (#034), 82, 83, 84, 87, 90|
| |
| HMs: 01, 03 (#034), 04, 06, 08 (#034) |
\________________________________________________________________________/

_____________________________________________
|(173. Cleffa) / 035. Clefairy / 036. Clefable|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Cute Charm, Magic Guard |
| |
| Height: 1’00” (#173), 2’00” (#035), 4’03” (#036) |
| Weight: 6.6lbs (#173), 16.5lbs (#035), 88.2lbs (#036) |
| |
| Evolution: Cleffa -> Clefairy (Happiness > 220) -> Clefable(Moon Stone)|
| |
| Location: Mt. Coronet, Trophy Garden (#173) |
| Mt. Coronet, Trophy Garden (#035) |
| Evolve from Clefairy (#036) |
| |
| Base Happiness: 140 — Wild Hold Item: Lappa Berry (50%) |
| Moon Stone (5%) |
| |
| EVs: +1 HP (#173); +2 HP (#035); +3 HP (#036) |
| |
| #173 (D): Its silhouette is like a star. It is believed to arrive |
| riding on shooting stars. |
| |
| #173 (P): Many appear when the night skies are filled with shooting |
| stars. They disappear with sunrise. |
| |
| #035 (D): Thought to live with others on quiet mountains, it is popular|
| for its adorable nature. |
| |
| #035 (P): It flies using the wings on its back to collect moonlight. |
| This Pokémon is difficult to find. |
| |
| #036 (D): Rarely seen by people, it is said to be drawn by the full |
| moon to play at deserted lakes. |
| |
| #036 (P): Its hearing is so acute it can hear a pin drop over half a |
| mile away. It lives on quiet mountains. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1/1/1 Normal Present Normal |
| Charm 1/-/- Normal Metronome Normal |
| Growl -/1/- Normal Amnesia Psychic |
| Encore 4/4/- Normal Belly Drum Normal |
| Sing 7/7/- Normal Splash Normal |
| Sweet Kiss 10/-/- Normal Mimic Normal |
| Doubleslap -/10/1 Normal Wish Normal |
| Copycat 13/-/- Normal Substitute Normal |
| Defense Curl -/13/- Normal Fake Tears Dark |
| Magical Leaf 16/-/- Grass Covet Normal |
| Follow Me -/16/- Normal |
| Minimize -/19/1 Normal Egg Groups: |
| Wake-up Slap -/22/- Fighting Fairy |
| Cosmic Power -/25/- Psychic |
| Lucky Chant -/28/- Normal |
| Metronome -/31/1 Normal |
| Gravity -/34/- Psychic |
| Moonlight -/37/- Normal |
| Light Screen -/40/- Psychic |
| Meteor Mash -/43/- Steel |
| Healing Wish -/46/- Psychic |
| |
| TMs: 01 (#035, #036), 03, 04 (#035, #036), 06, 10, 11, 13 (#035, #036),|
| 14 (#035, #036), 15 (#036), 16, 17, 18, 20, 21, 22, 23, 24 (#035, |
| #036), 25 (#035, #036), 27, 28, 29, 30, 31 (#035, #036), 32, 33, |
| 34, 35, 38, 42, 43, 44, 45, 49 (#035, #036), 52 (#035, #036), 56, |
| 57 (#035, #036), 58, 60 (#035, #036), 67, 68 (#035, #036), 70, 73,|
| 76 (#035, #036), 77, 78, 82, 83, 85, 86, 87, 90 |
| |
| HMs (#035, #036 only): 04, 06 |
\________________________________________________________________________/

____________________________
|037. Vulpix / 038. Ninetales|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire — Ability: Flash Fire |
| |
| Height: 2’00” (#037), 3’07” (#038) |
| Weight: 22.0lbs (#037), 44.0lbs (#038) |
| |
| Evolution: Vulpix -> Ninetales (Fire Stone) |
| |
| Location: Route 209 (LG in GBA slot (#037) |
| Evolve from Vulpix (#038) |
| |
| Base Happiness: 70 — Wild Hold Item: Rawst Berry (100%) |
| |
| EVs: +1 SPD (#037); +1 SPD, +1 SPD (#038) |
| |
| #037: It controls balls of fire. As it grows, its six tails split from |
| their tips to make more tails. |
| |
| #038: Its nine tails are said to be imbued with a mystic power. It can |
| live for a thousand years. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Ember 1/1 Fire Flail Normal |
| Nasty Plot -/1 Dark Spite Ghost |
| Tail Whip 4/- Normal Disable Normal |
| Roar 7/- Normal Howl Normal |
| Quick Attack 11/1 Normal Psych Up Normal |
| Will-O-Wisp 14/- Fire Heat Wave Fire |
| Confuse Ray 17/1 Ghost Flare Blitz Fire |
| Imprison 21/- Psychic Extrasensory Psychic |
| Flamethrower 24/- Fire Energy Ball Grass |
| Safeguard 27/1 Normal |
| Payback 31/- Dark Egg Groups: |
| Fire Spin 34/- Fire Ground |
| Captivate 37/- Normal |
| Grudge 41/- Ghost |
| Extrasensory 44/- Psychic |
| Fire Blast 47/- Fire |
| |
| TMs: 04, 05, 06, 10, 11, 15 (#038), 17, 20, 21, 23, 27, 28, 32, 35, 38,|
| 42, 43, 44, 45, 50, 58, 61, 66, 68 (#038), 77, 78, 79, 82, 83, |
| 85 (#038), 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

____________________________________________________
|(174. Igglybuff) / 039. Jigglypuff / 040. Wigglytuff|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Cute Charm |
| |
| Height: 1’00” (#174), 1’08” (#039), 3’03” (#040) |
| Weight: 2.0lbs (#174), 12.0lbs (#039), 26.0lbs (#040) |
| |
| Evolution: Igglybuff -> Jigglypuff (Happiness > 220) -> |
| Wigglytuff (Moon Stone) |
| |
| Location: Trophy Garden (#174) |
| Trophy Garden (#039) |
| Evolve from Jigglypuff (#040) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#174); +2 HP (#039); +3 HP (#040) |
| |
| #174: It has a soft and bouncy body. Once it starts bouncing, it |
| becomes impossible to stop. |
| |
| #039: When it wavers its bigs, round eyes, it begins singing a lullaby |
| that makes everyone drowsy. |
| |
| #040: Its fine fur feels sublime to the touch. It can expand its body |
| by inhaling air. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Sing 1/1/1 Normal Perish Song Normal |
| Charm 1/-/- Normal Present Normal |
| Defense Curl 4/5/1 Normal Faint Attack Dark |
| Pound 9/9/- Normal Wish Normal |
| Sweet Kiss 13/-/- Normal Fake Tears Dark |
| Disable -/13/1 Psychic Last Resort Normal |
| Copycat 17/-/- Normal Covet Normal |
| Rollout -/17/- Rock Gravity Psychic |
| Double Slap -/21/1 Normal |
| Rest -/25/- Psychic Egg Groups (#039, #040): |
| Body Slam -/29/- Normal Fairy |
| Gyro Ball -/33/- Steel |
| Wake-up Slap -/37/- Fighting |
| Mimic -/41/- Normal |
| Hyper Voice -/45/- Normal |
| Double Edge -/49/- Normal |
| |
| TMs: 01 (#039, #040), 03, 06, 10, 11, 13 (#039, #040), 14 (#039, #040),|
| 15 (#039, #040), 16, 17, 18, 20, 21, 22, 24 (#039, #040), |
| 25 (#039, #040), 27, 28, 29, 30, 31 (#039, #040), 32, 33, 34, 35, |
| 38, 42, 43, 44, 45, 49 (#039, #040), 52 (#039, #040), 56, |
| 57 (#039, #040), 58, 60 (#039, #040), 67, 68 (#039, #040), 70, 73,|
| 74 (#039, #040), 76 (#039, #040), 77, 78, 82, 83, 85, 86, 87, 90 |
| |
| HMs (#039, #040 only): 04 |
\________________________________________________________________________/

______________________________________
|041. Zubat / 042. Golbat / 169. Crobat|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison — Ability: Inner Focus |
| |
| Height: 2’07” (#041), 5’03” (#042), 5’11” (#169) |
| Weight: 17.0lbs (#041), 121.0lbs (#042), 165.3lbs (#169) |
| |
| Evolution: Zubat -> Golbat (Level 22) -> Crobat (Happiness > 220) |
| |
| Location: Route 203, 204, 206, 207, 208, 209, 211, 216, 217, Oreburgh |
| Gate, Oreburgh Mine, Ravaged Path, Wayward Cave, Mt. Coronet,|
| Lost Tower, Iron Island, Lake Acuity (Night) (#041) |
| |
| Route 227 (Night), Oreburgh Gate, Ravaged Path, Mt. Coronet, |
| Lost Tower, Snowpoint Temple, Victory Road, Iron Island, |
| Stark Mountain, Turnback Cave (#042) |
| |
| Evolve from Golbat (#169) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#041); +2 SPD (#042); +3 SPD (#169) |
| |
| #041 (D): Even though it has no eyes, it can sense obstacles using |
| ultrasonic waves it emits from its mouth. |
| |
| #041 (P): Disliking sunlight, it sleeps deep in forests and caves until|
| sundown. |
| |
| #042 (D): It loves the blood of humans and Pokémon. It flies around at |
| night in search of neck veins. |
| |
| #042 (P): Once it starts sucking blood, it does not stop until it is |
| full. It flies at night in search of prey. |
| |
| #169 (D): Having four wings enables it to fly faster and more quietly. |
| It turns active when the night comes. |
| |
| #169 (P): A Pokémon that gained vastly enhanced flying performance by |
| having its legs turn into wings. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Leech Life 1/1/1 Bug Quick Attack Normal |
| Screech -/1/1 Normal Pursuit Dark |
| Cross Poison -/-/1 Poison Faint Attack Dark |
| Supersonic 5/5/5 Normal Gust Flying |
| Astonish 9/9/9 Ghost Whirlwind Normal |
| Bite 13/13/13 Dark Curse ??? |
| Wing Attack 17/17/17 Flying Nasty Plot Dark |
| Confuse Ray 21/21/21 Ghost Hypnosis Psychic |
| Air Cutter 25/27/27 Flying Zen Headbutt Psychic |
| Mean Look 29/33/33 Normal Brave Bird Flying |
| Poison Fang 33/39/39 Poison |
| Haze 37/45/45 Ice Egg Groups: |
| Air Slash 41/51/51 Flying Flying |
| |
| TMs: 06, 10, 11, 12, 15 (#042, #169), 17, 18, 19, 21, 27, 30, 32, 36, |
| 40, 41, 42, 43, 44, 45, 46, 47, 49, 51, 58, 66, 68 (#042, #169), |
| 78, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 05 |
\________________________________________________________________________/

__________________________________________________________
|043. Oddish / 044. Gloom / 045. Vileplume / 182. Bellossom|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Poison (#043, 044, 045 only) — Ability: Chlorophyll |
| |
| Height: 1’08” (#043), 1’08” (#044), 3’11” (#045), 1’04” (#182) |
| Weight: 12.0lbs (#043), 12.0lbs (#044), 41.0lbs (#045), 13.0lbs (#182) |
| |
| Evolution: Oddish -> Gloom (Level 21) -> Vileplume (Leaf Stone) |
| -> Bellossom (Sun Stone) |
| |
| Location: Route 229, Route 230 (#043) |
| Route 224, Route 229, Route 230 (#044) |
| Evolve from Gloom (#045) |
| Evolve from Gloom (#182) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#043); +2 SA (#044); +3 SA (#045); +3 SD (#182) |
| |
| #043: It often plants its root feet in the ground during the day and |
| sows seeds as it walks about at night. |
| |
| #044: The honey it drools from its mouth smells so atrocious, it can |
| curl noses more than a mile away. |
| |
| #045: Its petals are the largest in the world. As it walks, it scatters|
| extremely allergenic pollen. |
| |
| #182: When the heavy rainfall season ends, it is drawn out by warm |
| sunlight to dance in the open. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Absorb 1/1/-/- Grass Swords Dance Normal |
| Aromatherapy -/-/1/- Grass Razor Leaf Grass |
| Sunny Day -/-/-/1 Fire Flail Normal |
| Sweet Scent 5/5/-/1 Normal Synthesis Grass |
| Acid 9/9/-/- Poison Charm Normal |
| Poison Powder 13/13/1/- Poison Ingrain Grass |
| Stun Spore 15/15/1/1 Grass Tickle Normal |
| Sleep Powder 17/17/-/- Grass |
| Mega Drain 21/23/1/1 Grass Egg Groups: |
| Magical Leaf -/-/-/23 Grass Plant |
| Lucky Chant 25/29/-/- Normal |
| Natural Gift 29/35/-/- Normal |
| Moonlight 33/41/-/- Normal |
| Giga Drain 37/47/-/- Grass |
| Leaf Storm -/-/-/53 Grass |
| Petal Dance 41/53/53/- Grass |
| Solarbeam -/-/65/- Grass |
| |
| TMs: 06, 09, 10, 11, 15 (#045), 17, 19, 20 (#182), 21, 22, 27, 32, 36, |
| 42, 43, 44, 45, 53, 56 (#044, #045, #182), 58, 60 (#044, #045, |
| #182), 68 (#045, #182), 70, 75, 78, 82, 83, 86, 87, 90 |
| |
| HMs: 01 |
\________________________________________________________________________/

__________________________
|046. Paras / 047. Parasect|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Grass — Ability: Effect Spore, Dry Skin |
| |
| Height: 1’00” (#046), 3’03” (#047) |
| Weight: 11.9lbs (#046), 65.0lbs (#047) |
| |
| Evolution: Paras -> Parasect (Level 24) |
| |
| Location: Great Marsh (#046) |
| Evolve from Paras (#047) |
| |
| Base Happiness: 70 — Wild Hold Item: TinyMushroom (50%) |
| Big Mushroom (5%) |
| |
| EVs: +1 ATK (#046); +2 ATK, +1 DEF (#047) |
| |
| #046: Mushrooms named tochukaso grow on its back. They grow along with |
| the host PARAS. |
| |
| #047 (D): A mushroom growin larger than the host’s body controls |
| PARASECT. It scatters poisonous spores. |
| |
| #047 (P): It is controlled by a mushroom grown larger than the bug |
| body. It is said to prefer damp places. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal False Swipe Normal |
| Cross Poison -/1 Poison Screech Normal |
| Stun Spore 6/6 Grass Counter Fighting |
| Poison Powder 6/6 Poison Psybeam Psychic |
| Leech Life 11/11 Bug Flail Normal |
| Spore 17/17 Grass Sweet Scent Normal |
| Slash 22/22 Normal Light Screen Psychic |
| Growth 27/30 Normal Pursuit Dark |
| Giga Drain 33/39 Grass Metal Claw Steel |
| Aromatherapy 38/47 Grass Bug Bite Bug |
| X-scissor 43/55 Bug Cross Poison Poison |
| |
| Egg Groups: |
| Bug, Plant |
| |
| TMs: 06, 09, 10, 11, 15 (#047), 17, 19, 21, 22, 27, 28, 31, 32, 36, 40,|
| 42, 43, 44, 45, 46, 53, 54, 58, 68 (#047), 69, 70, 75, 78, 81, 82,|
| 83, 86, 87, 90 |
| |
| HMs: 01, 06 |
\________________________________________________________________________/

____________________________
|048. Venonat / 049. Venomoth|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Poison — Ability: Compoundeyes, Tinted Lens |
| |
| Height: 3’03” (#048), 4’11” (#049) |
| Weight: 66.1lbs (#048), 27.6lbs (#049) |
| |
| Evolution: Venonat -> Venomoth (Level 31) |
| |
| Location: Route 229 (#048) |
| Route 229 (#049) |
| |
| Base Happiness: 70 — Wild Hold Item: Shed Shell (5%) (#049) |
| |
| EVs: +1 SD (#048); +1 SPD, +1 SA (#049) |
| |
| #048: Its big eyes are actually clusters of tiny eyes. At night, its |
| kind is drawn by light. |
| |
| #049: It flutters its wings to scatter dustlike scales. The scales |
| leach toxins if they contact skin. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Baton Pass Normal |
| Disable 1/1 Psychic Screech Normal |
| Foresight 1/1 Normal Giga Drain Grass |
| Silver Wind -/1 Bug Signal Beam Bug |
| Supersonic 5/5 Normal Agility Psychic |
| Confusion 11/11 Psychic Morning Sun Normal |
| Poison Powder 13/13 Poison Toxic Spikes Poison |
| Leech Life 17/17 Grass Bug Bite Bug |
| Stun Spore 23/23 Grass |
| Psybeam 25/25 Psychic Egg Groups: |
| Sleep Powder 29/29 Grass Bug |
| Gust -/31 Flying |
| Signal Beam 35/37 Bug |
| Zen Headbutt 37/41 Psychic |
| Poison Fang 41/47 Poison |
| Psychic 47/55 Psychic |
| Bug Buzz -/59 Bug |
| |
| TMs: 06, 10, 11, 15 (#049), 17, 19, 21, 22, 27, 29, 32, 36, 40 (#049), |
| 42, 43, 44, 45, 46, 48, 51, 53, 58, 62, 68 (#049), 70, 78, 82, 83,|
| 87, 89, 90 |
| |
| HMs: 05 |
\________________________________________________________________________/

___________________________
|050. Diglett / 051. Dugtrio|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground — Ability: Sand Veil, Arena Trap |
| |
| Height: 0’08” (#050), 2’04” (#051) |
| Weight: 1.8lbs (#050), 73.4lbs (#051) |
| |
| Evolution: Diglett -> Dugtrio (Level 26) |
| |
| Location: Route 228 (#050) |
| Route 228 (#051) |
| |
| Base Happiness: 70 — Wild Hold Item: Soft Sand (5%) |
| |
| EVs: +1 SPD (#050); +2 SPD (#051) |
| |
| #050: A Pokémon that lives underground. Because of its dark habitat, it|
| is repelled by bright sunlight. |
| |
| #051: Its three heads move alternately, driving it through tough soil |
| to depths of over 60 miles. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal Faint Attack Dark |
| Sand Attack 1/1 Normal Screech Normal |
| Night Slash -/1 Dark Ancientpower Rock |
| Tri Attack -/1 Normal Pursuit Dark |
| Growl 4/4 Normal Beat Up Dark |
| Astonish 7/7 Ghost Uproar Normal |
| Magnitude 12/12 Ground Rock Slide Rock |
| Mud-slap 15/15 Ground Mud Bomb Ground |
| Dig 18/18 Ground Astonish Ghost |
| Sucker Punch 23/23 Dark |
| Sand Tomb -/26 Ground Egg Groups: |
| Earth Power 26/28 Ground Ground |
| Mud Bomb 29/33 Ground |
| Slash 34/40 Normal |
| Earthquake 37/45 Ground |
| Fissure 40/50 Ground |
| |
| TMs: 06, 10, 11, 15 (#051), 17, 21, 26, 27, 28, 32, 36, 37, 39, 40, 42,|
| 43, 44, 45, 46, 58, 65, 68 (#051), 71 (#051), 76, 78, 80, 82, 83, |
| 87, 90 |
| |
| HMs: 01, 06 |
\________________________________________________________________________/

__________________________
|052. Meowth / 053. Persian|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Pikcup (#052), Limber (#053), Technician |
| |
| Height: 1’04” (#052), 3’03” (#053) |
| Weight: 9.3lbs (#052), 70.5lbs (#053) |
| |
| Evolution: Meowth -> Persian (Level 28) |
| |
| Location: Trophy Garden (#052) |
| Evolve from Meowth (#053) |
| |
| Base Happiness: 70 — Wild Hold Item: Quick Claw (5%) |
| |
| EVs: +1 SPD (#052); +2 SPD (#053) |
| |
| #052: It is nocturnal in nature. If it spots something shiny, its eyes |
| glitter brightly. |
| |
| #053: A very haughty Pokémon. Among fans, the size of the jewel in its |
| forehead is a topic of much talk. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal Spite Ghost |
| Growl 1/1 Normal Charm Normal |
| Bite 6/6 Dark Hypnosis Psychic |
| Fake Out 9/9 Normal Amnesia Psychic |
| Fury Swipes 14/14 Normal Psych Up Normal |
| Screech 17/17 Normal Assist Normal |
| Faint Attack 22/22 Dark Odor Sleuth Normal |
| Taunt 25/25 Dark Flail Normal |
| Pay Day 30/- Normal Last Resort Normal |
| Power Gem -/32 Rock Punishment Dark |
| Slash 33/37 Normal |
| Nasty Plot 38/44 Dark Egg Groups: |
| Assurance 41/49 Dark Ground |
| Captivate 46/56 Normal |
| Night Slash 49/61 Dark |
| |
| TMs: 03, 05 (#053), 06, 10, 11, 12, 15 (#053), 17, 18, 21, 23, 24, 25, |
| 27, 28, 30, 32, 34, 40, 41, 42, 43, 44, 45, 46, 49, 58, 63 (#053),|
| 65, 66, 68 (#053), 70, 77, 78, 79, 82, 83, 85, 87, 89, 90 |
| |
| HMs: 01 |
\________________________________________________________________________/

___________________________
|054. Psyduck / 055. Golduck|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Damp, Cloud Nine |
| |
| Height: 2’07” (#054), 5’07” (#055) |
| Weight: 43.0lbs (#054), 169.0lbs (#055) |
| |
| Evolution: Psyduck -> Golduck (Level 33) |
| |
| Location: Route 203, 204, 205, 208, 209, 210, 212, 214, Twinleaf Town, |
| Eterna City, Celestic Town, Ravaged Path, Oreburgh Gate, Lake|
| Verity, Lake Acuity, Lake Valor, Great Marsh (use Surf)(#054)|
| |
| Route 203, 204, 205, 208, 209, 210, 212, 214, 225, 226, 230, |
| Twinleaf Town, Eterna City, Celestic Town, Ravaged Path, |
| Oreburgh Gate, Lake Verity, Lake Acuity, Lake Valor, Spring |
| Path, Resort Area (use Surf) (#055) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#054); +2 SA (#055) |
| |
| #054 (D): If its usual headache worsens, it starts exhibiting odd |
| powers. It can’t remember doing so, however. |
| |
| #054 (P): It never remembers using its odd powers, so it always tilts |
| its head in puzzlememt. |
| |
| #055 (D): A Pokémon that lives in lakes. It swims faster than any human|
| swimming champion. |
| |
| #055 (P): The flippers of its well-developed limbs give it shocking |
| speed. It is the best swimmer among Pokémon. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Water Sport 1/1 Water Hypnosis Psychic |
| Scratch 1/1 Normal Psybeam Psychic |
| Tail Whip 5/5 Normal Foresight Normal |
| Water Gun 9/9 Water Light Screen Psychic |
| Disable 14/14 Psychic Future Sight Psychic |
| Confusion 18/18 Psychic Psychic Psychic |
| Water Pulse 22/22 Water Cross Chop Fighting |
| Fury Swipes 27/27 Normal Refresh Normal |
| Screech 31/31 Normal Confuse Ray Ghost |
| Psych Up 35/37 Normal Yawn Normal |
| Zen Headbutt 44/44 Psychic Mud Bomb Ground |
| Amnesia 44/50 Psychic |
| Hydro Pump 48/56 Water Egg Groups: |
| Water 1, Ground |
| |
| TMs: 01, 03, 04, 06, 07, 10, 13, 14, 15 (#055), 17, 18, 21, 23, 27, 28,|
| 29, 31, 32, 40, 42, 43, 44, 45, 52 (#055), 55, 56, 58, 65, |
| 68 (#055), 70, 77, 78, 82, 83, 87, 90 |
| |
| HMs: 03, 04, 06, 07, 08 (#055) |
\________________________________________________________________________/

___________________________
|056. Mankey / 057. Primeape|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fighting — Ability: Vital Spirit, Anger Point |
| |
| Height: 1’08” (#056), 3’03” (#057) |
| Weight: 61.7lbs (#056), 70.5lbs (#057) |
| |
| Evolution: Mankey -> Primeape (Level 28) |
| |
| Location: Route 225, Route 226 (#056) |
| Route 225, Route 226 (#057) |
| |
| Base Happiness: 70 — Wild Hold Item: Payapa Berry (5%) |
| |
| EVs: +1 ATK (#056); +2 ATK (#057) |
| |
| #056: It lives in treetop colonies. If one becomes enraged, the whole |
| colony rampages for no reason. |
| |
| #057: It grows angry if you see its eyes and gets angrier if you run. |
| If you beat it, it gets even madder. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Covet 1/- Normal Rock Slide Rock |
| Fling -/1 Dark Foresight Normal |
| Low Kick 1/1 Fighting Meditate Normal |
| Scratch 1/1 Normal Counter Fighting |
| Leer 1/1 Normal Reversal Fighting |
| Focus Energy 1/1 Normal Beat Up Dark |
| Fury Swipes 9/9 Normal Revenge Fighting |
| Karate Chop 13/13 Fighting Smellingsalt Normal |
| Seismic Toss 17/17 Fighting Close Combat Fighting |
| Screech 21/21 Normal |
| Assurance 25/25 Dark Egg Groups: |
| Rage -/28 Normal Ground |
| Swagger 33/35 Normal |
| Cross Chop 37/41 Fighting |
| Trash 41/47 Normal |
| Punishment 45/53 Dark |
| Close Combat 49/59 Fighting |
| |
| TMs: 01, 06, 08, 10, 11, 12, 15 (#057), 17, 18, 21, 23, 24, 25, 26, 27,|
| 28, 31, 32, 39, 40, 42, 43, 44, 45, 46, 50, 52, 56, 58, 66, |
| 68 (#057), 71 (#057), 78, 80, 82, 83, 84, 87, 89, 90 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

______________________________
|058. Growlithe / 059. Arcanine|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire — Ability: Intimidate, Flash Fire |
| |
| Height: 2’04” (#058), 6’03” (#059) |
| Weight: 41.9lbs (#058), 341.7lbs (#059) |
| |
| Evolution: Growlithe -> Arcanine (Fire Stone) |
| |
| Location: Route 201, Route 202 (FR in GBA slot) (#058) |
| Evolve from Growlithe (#059) |
| |
| Base Happiness: 70 — Wild Hold Item: Rawst Berry (100%) |
| |
| EVs: +1 ATK (#058); +2 ATK (#059) |
| |
| #058: A Pokémon with a loyal nature. It will remain motionless until it|
| is given an order by its Trainer. |
| |
| #059: Its proud and regal appearance has captured the hearts of people |
| since long ago. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bite 1/1 Dark Body Slam Normal |
| Roar 1/1 Normal Safeguard Normal |
| Thunder Fang -/1 Electric Crunch Dark |
| Ember 6/- Fire Thrash Normal |
| Odor Sleuth 9/1 Normal Fire Spin Fire |
| Helping Hand 14/- Normal Howl Normal |
| Flame Wheel 20/- Fire Heat Wave Fire |
| Reversal 25/- Fighting Double-edge Normal |
| Fire Fang 28/1 Fire Flare Blitz Fire |
| Take Down 31/- Normal |
| Flamethrower 34/- Fire Egg Groups: |
| Agility 39/- Psychic Ground |
| Extremespeed -/39 Normal |
| Crunch 42/- Dark |
| Heat Wave 45/- Fire |
| Flare Blitz 48/- Fire |
| |
| TMs: 05, 06, 10, 11, 15 (#059), 17, 21, 23, 27, 28, 32, 35, 38, 40, 42,|
| 43, 44, 45, 46, 50, 58, 59 (#059), 61, 68 (#059), 78, 82, 83, 87, |
| 90 |
| |
| HMs: 04, 06, 08 (#059) |
\________________________________________________________________________/

______________________________________________________________
|060. Poliwag / 061. Poliwhirl / 062. Poliwrath / 186. Politoed|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Fighting (#062) — Ability: Water Absorb, Damp |
| |
| Height: 2’00” (#060), 3’03” (#061), 4’03” (#062), 3’07” (#186) |
| Weight: 27.3lbs (#060), 44.1lbs (#061), 119.0lbs (#062), 74.7lbs (#186)|
| |
| Evolution: Poliwag -> Poliwhirl (Level 25) -> Poliwrath (Water Stone) |
| -> Politoed (trade holding |
| King’s Rock item) |
| |
| Location: Route 225, Route 227, Route 228 (fish with Good Rod) (#060) |
| Route 225, Route 227, Route 228 (fish with Good Rod) (#061) |
| Evolve from Poliwhirl (#062) |
| Evolve from Poliwhirl (#186) |
| |
| Base Happiness: 70 — Wild Hold Item: King’s Rock (5%) (#061, 063, 186)|
| |
| EVs: +1 SPD (#060); +2 SPD (#061); +3 DEF (#062); +3 SD (#186) |
| |
| #060: Its skin is so thin, its internal organs are visible. It has |
| trouble walking on its newly grown feet. |
| |
| #061: The spiral pattern on its belly subtly undulates. Staring at it |
| gradually causes drowsiness. |
| |
| #062: With its extremely tough muscles, it can keep swimming in the |
| Pacific Ocean without resting. |
| |
| #186: It gathers groups of others as their leader. Its cries make |
| POLIWAG obey. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Water Sport 1/1/1/- Water Mist Ice |
| Submission -/-/1/- Fighting Bounce Flying |
| Perish Song -/-/-/1 Normal Bubblebeam Water |
| Bubble 5/1/1/- Water Haze Ice |
| Hypnosis 8/7/1/1 Psychic Mind Reader Normal |
| Water Gun 11/11/-/- Water Water Sport Water |
| Doubleslap 15/15/-/1 Normal Ice Ball Ice |
| Rain Dance 18/18/-/- Water Mud Shot Ground |
| Body Slam 21/21/-/- Normal Refresh Normal |
| Bubblebeam 25/27/1/1 Water Endeavor Normal |
| Mud Shot 28/32/-/- Ground |
| Belly Drum 31/37/-/- Normal Egg Groups: |
| Wake-up Slap 35/43/-/- Fighting Water 1 |
| Hydro Pump 38/48/-/- Water |
| Mud Bomb 41/53/-/- Ground |
| Dynamicpunch -/-/43/- Fighting |
| Bounce -/-/-/43 Flying |
| Mind Reader -/-/53/- Normal |
| Swagger -/-/-/53 Normal |
| |
| TMs: 01 (#061, #062, #186), 03, 06, 07, 08 (#062), 10, 13, 14, |
| 15 (#062), 17, 18, 21, 26 (#061, #062, #186), 27, 28, 29, |
| 31 (#061, #062, #186), 32, 39 (#062), 42, 43, 44, 45, 46, |
| 52 (#062, #186), 56 (#062, #063, #186), 58, 66 (#062, #186), |
| 68 (#062, #186), 78, 80 (#062), 82, 83, 84 (#062), 87, 90 |
| |
| HMs: 03, 04 (#061, #062), 06 (#061, #062), 07, 08 (#062) |
\________________________________________________________________________/

________________________________________
|063. Abra / 064. Kadabra / 065. Alakazam|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Synchronize, Inner Focus |
| |
| Height: 2’11” (#063), 4’03” (#064), 4’11” (#065) |
| Weight: 43.0lbs (#063), 125.0lbs (#064), 106.0lbs (#065) |
| |
| Evolution: Abra -> Kadabra (Level 16) -> Alakazam (trade Kadabra) |
| |
| Location: Route 203, Route 215 (#063) |
| Route 215, Victory Road (#064) |
| Evolve from Kadabra (#065) |
| |
| Base Happiness: 70 — Wild Hold Item: TwistedSpoon (5%) |
| |
| EVs: +1 SA (#063); +2 SA (#064); +3 SA (#065) |
| |
| #063 (D): It sleeos for 18 hours a day. Even when awake, it teleports |
| itself while remaining seated. |
| |
| #063 (P): Even while asleep, it maintains a telepathic radar. It |
| teleports when it is threatened. |
| |
| #064 (D): If one is nearby, an eerie shadow appears on TV screens. |
| Seeing the shadow is said to bring bad luck. |
| |
| #064 (P): When it uses its psychic power, it emits strong alpha waves |
| that can ruin precision devices. |
| |
| #065 (D): Its superb memory lets it recall everything it has |
| experienced from birth. Its IQ exceeds 5,000. |
| |
| #065 (P): Its highly developed brain is on par with a supercomputer. It|
| can use all forms of psychic abilities. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Teleport 1/1/1 Psychic Encore Normal |
| Confusion -/16/16 Psychic Barrier Psychic |
| Disable -/18/18 Normal Knock Off Dark |
| Miracle Eye -/22/22 Psychic Fire Punch Fire |
| Psybeam -/24/24 Psychic Ice Punch Ice |
| Reflect -/28/28 Psychic Thunderpunch Electric |
| Recover -/30/30 Normal Power Trick Psychic |
| Psycho Cut -/34/34 Psychic Guard Swap Psychic |
| Role Play -/36/- Psychic |
| Calm Mind -/-/36 Psychic Egg Groups: |
| Psychic -/40/40 Psychic HumanShape |
| Future Sight -/42/42 Psychic |
| Trick -/46/46 Psychic |
| |
| TMs: 01, 04, 06, 10, 11, 12, 15 (#065), 16, 17, 18, 20, 21, 23, 27, 29,|
| 30, 32, 33, 34, 41, 42, 43, 44, 45, 46, 48, 49, 52 (#065), 53, 56,|
| 57, 58, 60, 63, 67, 68 (#065), 70, 73, 77, 78, 82, 83, 85, 86, 87,|
| 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

_________________________________________
|066. Machop / 067. Machoke / 068. Machamp|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fighting — Ability: Guts, No Guard |
| |
| Height: 2’07” (#066), 4’11” (#067), 5’03” (#068) |
| Weight: 43.0lbs (#066), 155.0lbs (#067), 287.0lbs (#068) |
| |
| Evolution: Machop -> Machoke (Level 28) -> Machamp (trade Machoke) |
| |
| Location: Route 207, Route 208, Route 210, Mt. Coronet (#066) |
| |
| Route 210, 211, 216, 225, 226, Mt. Coronet, Lake Acuity, |
| Victory Road, Stark Mountain (#067) |
| |
| Evolve from Machoke (#068) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#066); +2 ATK (#067); +3 ATK (#068) |
| |
| #066 (D): It hefts a GRAVELER repeatedly to strengthen its entire body.|
| It uses every type of martial arts. |
| |
| #066 (P): Its muscles never cramp however much it trains. It lives in |
| the mountains away from humans. |
| |
| #067 (D): MACHOKE’s boundless power is very dangerous, so it wears a |
| belt that suppresses its energy. |
| |
| #067 (P): It can lift a dump truck with one hand. Using that power, it |
| helps people with heavy jobs. |
| |
| #068 (D): It punches with its four arms at blinding speed. It can |
| launch 1,000 punches in two seconds. |
| |
| #068 (P): It can knock a train flying with a punch. However, it is |
| terrible at delicate work using its fingers. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Low Kick 1/1/1 Fighting Light Screen Psychic |
| Leer 1/1/1 Normal Meditate Psychic |
| Focus Energy 7/7/7 Normal Rolling Kick Fighting |
| Karate Chop 10/10/10 Fighting Encore Normal |
| Foresight 13/13/13 Normal Smellingsalt Normal |
| Seismic Toss 19/19/19 Fighting Counter Fighting |
| Revenge 22/22/22 Fighting Rock Slide Rock |
| Vital Throw 25/25/25 Fighting Close Combat Fighting |
| Submission 31/32/32 Fighting Fire Punch Fire |
| Wake-up Slap 34/36/36 Fighting Ice Punch Ice |
| Cross Chop 37/40/40 Fighting Thunderpunch Electric |
| Scary Face 43/44/44 Normal Bullet Punch Steel |
| Dynamicpunch 46/51/51 Fighting |
| Egg Groups: |
| HumanShape |
| |
| TMs: 01, 06, 08, 10, 11, 15 (#068), 17, 18, 21, 26, 27, 28, 31, 32, 35,|
| 38, 39, 42, 43, 44, 45, 46, 52, 56, 58, 66, 68 (#068), 71 (#068), |
| 78, 80, 82, 83, 84, 87, 90 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

___________________________________________________
|069. Bellsprout / 070. Weepinbell / 071. Victreebel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Poison — Ability: Chlorophyll |
| |
| Height: 2’04” (#069), 3’03” (#070), 5’07” (#071) |
| Weight: 8.8lbs (#069), 14.1lbs (#070), 34.2lbs (#071) |
| |
| Evolution: Bellsprout -> Weepinbell (Level 21) -> Victreebell |
| (Leaf Stone) |
| Location: Route 229, Route 230 (#069) |
| Route 224, Route 229, Route 230 (#070) |
| Evolve from Weepinbell (#071) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#066); +2 ATK (#067); +3 ATK (#068) |
| |
| #069: It prefers hot and humid environments. It is quick at capturing |
| prey with its vines. |
| |
| #070: A Pokémon that appears to be a plant. It captures unwary prey by |
| dousing them with a toxic powder. |
| |
| #071: It pools in its mouth a fluid with a honeylike scent, which is |
| really an acid that dissolves anything. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Vine Whip 1/1/1 Grass Swords Dance Normal |
| Stockpile -/-/1 Normal Encore Normal |
| Swallow -/-/1 Normal Reflect Psychic |
| Spit Up -/-/1 Normal Synthesis Grass |
| Growth 7/7/- Normal Leech Life Bug |
| Wrap 11/11/- Normal Ingrain Grass |
| Sleep Powder 13/13/1 Grass Magical Leaf Grass |
| Poison Powder 15/15/- Poison Worry Seed Grass |
| Stun Spore 17/17/- Grass Tickle Normal |
| Acid 23/23/- Poison |
| Knock Off 27/27/- Dark Egg Groups: |
| Sweet Scent 29/29/1 Normal Plant |
| Gastro Acid 35/35/- Poison |
| Razor Leaf 39/39/1 Grass |
| Slam 41/41/- Normal |
| Wring Out 47/47/- Normal |
| Leaf Storm -/-/47 Grass |
| |
| TMs: 06, 09, 10, 11, 15 (#071), 17, 19, 21, 22, 27, 32, 36, 42, 43, 44,|
| 45, 46, 53, 58, 68 (#071), 70, 75, 78, 82, 83, 86, 87, 90 |
| |
| HMs: 01 |
\________________________________________________________________________/

________________________________
|072. Tentacool / 073. Tentacruel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Poison — Ability: Clear Body, Liquid Ooze |
| |
| Height: 2’11” (#072), 5’03” (#073) |
| Weight: 100lbs (#072), 121lbs (#073) |
| |
| Evolution: Tentacool -> Tentacruel (Level 30) |
| |
| Location: Route 205, 213, 218, 219, 220, 221, 222, Canalave City, |
| Pastoria City, Fuego Ironworks, Valley Windworks, |
| Iron Island (use Surf) (#072) |
| |
| Route 205, 213, 218, 219, 220, 221, 22, Canalave City, |
| Sunyshore City, Pastoria City, Fuego Ironworks, Valley |
| Windworks, Pokémon League, Iron Island (use Surf) (#073) |
| |
| Base Happiness: 70 — Wild Hold Item: Poison Barb (5%) |
| |
| EVs: +1 SD (#072); +2 SD (#073) |
| |
| #072 (D): Its body is virtually composed of water. It shoots strange |
| beams from its crystal-like eyes. |
| |
| #072 (P): It drifts in sea currents. Countless fishermen are hurt by |
| its poison stingers. |
| |
| #073 (D): With 80 tentacles for ensnaring victims, it prevents escape |
| until the prey is weakened by poison. |
| |
| #073 (P): It alerts others to danger by stridently flashing the red |
| orbs on its head. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Poison Sting 1/1 Poison Aurora Beam Ice |
| Supersonic 5/5 Normal Mirror Coat Psychic |
| Constrict 8/8 Normal Rapid Spin Normal |
| Acid 12/12 Poison Haze Ice |
| Toxic Spikes 15/15 Poison Safeguard Normal |
| Bubblebeam 19/19 Water Confuse Ray Ghost |
| Wrap 22/22 Normal Knock Off Dark |
| Barrier 26/26 Psychic Acupressure Normal |
| Water Pulse 29/29 Water |
| Poison Jab 33/36 Poison Egg Groups: |
| Screech 36/42 Normal Water 3 |
| Hydro Pump 40/49 Water |
| Wring Out 43/55 Normal |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#073), 17, 18, 19, 21, 27, 32, 36, 42,|
| 43, 44, 45, 46, 55, 58, 66, 68 (#073), 75, 78, 82, 83, 84, 87, 90 |
| |
| HMs: 01, 03, 07 |
\________________________________________________________________________/

_________________________________________
|074. Geodude / 075. Graveler / 076. Golem|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Ground — Ability: Rock Head, Sturdy |
| |
| Height: 1’04” (#074), 3’03” (#075), 4’07” (#076) |
| Weight: 44.0lbs (#074), 232.0lbs (#075), 662.0lbs (#076) |
| |
| Evolution: Geodude -> Graveler (Level 25) -> Golem (trade Graveler) |
| |
| Location: Route 206, 207, 210, 211, 214, 215, Oreburgh Mine, Oreburgh |
| Gate, Mt. Coronet, Ravaged Path, Lake Valor, Ruin Maniac’s |
| Cave, Iron Island, Stark Mountain (#074) |
| |
| Route 211, 214, 216, 227, Mt. Coronet, Snowpoint Temple, Lake|
| Valor, Victory Road, Iron Island, Stark Mountain (#075) |
| |
| Evolve from Graveler (#076) |
| |
| Base Happiness: 70 — Wild Hold Item: Everstone (5%) |
| |
| EVs: +1 DEF (#074); +2 DEF (#075); +3 DEF (#076) |
| |
| #074 (D): Many live on mountain trails and remain half buried while |
| keeping an eye on climbers. |
| |
| #074 (P): It is impossible to distinguish from rocks. It slams against |
| others in contests of hardness. |
| |
| #075 (D): GRAVELER make their homes on sheer cliff faces by gouging out|
| numerous horizontal holes. |
| |
| #075 (P): It tumbles down slopes, heedless of any body parts chipping |
| off. It eats a ton of rocks daily. |
| |
| #076 (D): It sheds its hide once a year. Its boulderlike body is so |
| tough, even dynamite can’t harm it. |
| |
| #076 (P): It tumbles down mountains, leaving grooves from peak to base.|
| Stay clear of these grooves. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Mega Punch Normal |
| Defense Curl 1/1/1 Normal Rock Slide Rock |
| Mud Sport 4/4/4 Ground Block Normal |
| Rock Polish 8/8/8 Rock Hammer Arm Fighting |
| Rock Throw 11/11/11 Rock Flail Normal |
| Magnitude 15/15/15 Ground |
| Selfdestruct 18/18/18 Normal Egg Groups: |
| Rollout 22/22/22 Normal Mineral |
| Rock Blast 25/27/27 Rock |
| Earthquake 29/33/33 Ground |
| Explosion 32/38/38 Normal |
| Double-edge 36/44/44 Normal |
| Stone Edge 39/49/49 Rock |
| |
| TMs: 01, 05 (#076), 06, 10, 11, 15 (#076), 17, 21, 26, 27, 28, 31, 32, |
| 35, 37, 38, 39, 42, 43, 44, 45, 52 (#076), 56, 58, 64, 68 (#076), |
| 69, 71, 74, 76, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

___________________________
|077. Ponyta / 078. Rapidash|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire — Ability: Run Away, Flash Fire |
| |
| Height: 3’03” (#077), 5’07” (#078) |
| Weight: 66.1lbs (#077), 209.0lbs (#078) |
| |
| Evolution: Ponyta -> Rapidash (Level 40) |
| |
| Location: Route 206, 210, 211, 214, 215 (#077) |
| Evolve from Ponyta (#078) |
| |
| Base Happiness: 70 — Wild Hold Item: Shuca Berry (5%) |
| |
| EVs: +1 SPD (#077); +2 SPD (#078) |
| |
| #077 (D): About an hour after birth, its fiery mane and tail grow out, |
| giving it an impressive appearance. |
| |
| #077 (P): Its legs grow strong while it chases after its parent. It |
| runs in fields and mountains all day. |
| |
| #078 (D): It gallops at nearly 150 mph. With its mane blazing |
| ferociously, it races as if it were an arrow. |
| |
| #078 (P): It has astounding acceleration. From a standstill, it can |
| reach top speed within 10 steps. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/- Normal Flame Wheel Fire |
| Poison Jab -/1 Poison Thrash Normal |
| Megahorn -/1 Bug Double Kick Fighting |
| Quick Attack -/1 Normal Hypnosis Psychic |
| Growl 7/7 Normal Charm Normal |
| Tail Whip 10/10 Normal Double-edge Normal |
| Ember 16/16 Fire Horn Drill Normal |
| Stomp 19/19 Normal |
| Fire Spin 25/25 Fire Egg Groups: |
| Take Down 28/28 Normal Ground |
| Agility 34/34 Psychic |
| Fire Blast 38/38 Fire |
| Fury Attack -/40 Normal |
| Bounce 44/49 Normal |
| Flare Blitz 48/58 Fire |
| |
| TMs: 06, 10, 11, 15 (#078), 17, 21, 22, 23, 27, 32, 35, 38, 42, 43, 44,|
| 45, 50, 58, 61, 68 (#078), 78, 82, 83, 84 (#078), 87, 90 |
| |
| HMs: 04 |
\________________________________________________________________________/

____________________________________________
|079. Slowpoke / 080. Slowbro / 199. Slowking|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Psychic — Ability: Oblivious, Own Tempo |
| |
| Height: 3’11” (#079), 5’03” (#080), 6’07” (#199) |
| Weight: 79.4lbs (#079), 173.0lbs (#080), 175.3lbs (#199) |
| |
| Evolution: Slowpoke -> Slowbro (Level 37) |
| -> Slowking (trade holding King’s Rock item) |
| |
| Location: Route 205 (Pearl only) (#079) |
| Evolve from Slowpoke (#080) |
| Evolve from Slowpoke (#199) |
| |
| Base Happiness: 70 — Wild Hold Item: Lagging Tail (5%) (#079) |
| King’s Rock (5%) (#080, #199) |
| |
| EVs: +1 HP (#079); +2 DEF (#080); +3 SD (#199) |
| |
| #079: Although slow, it is skilled at fishing with its tail. It does |
| not feel pain if its tail is bitten. |
| |
| #080: Though usually dim witted, it seems to become inspired if the |
| SHELLDER on its tail bites down. |
| |
| #199: Being bitten by SHELLDER gave it intelligence comparable to that |
| of award-winning scientists. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Curse 1/1/1 ??? Safeguard Normal |
| Yawn 1/1/1 Normal Belly Drum Normal |
| Tackle 1/1/1 Normal Future Sight Psychic |
| Hidden Power -/-/1 Normal Stomp Normal |
| Growl 6/6/6 Normal Mud Sport Ground |
| Water Gun 11/11/11 Water Sleep Talk Normal |
| Confusion 15/15/15 Psychic Snore Normal |
| Disable 20/20/20 Normal Me First Normal |
| Headbutt 25/25/25 Normal Block Normal |
| Water Pulse 29/29/29 Water Zen Headbutt Psychic |
| Zen Headbutt 34/34/34 Psychic |
| Withdraw -/37/- Normal Egg Groups: |
| Slack Off 39/41/- Normal Monster, Water 1 |
| Nasty Plot -/-/39 Dark |
| Amnesia 43/47/- Psychic |
| Swagger -/-/43 Normal |
| Psychic 48/54/48 Psychic |
| Rain Dance 53/61/- Water |
| Trump Card -/-/53 Normal |
| Psych Up 57/67/57 Normal |
| |
| TMs: 01 (#080, #199), 03, 04, 06, 07, 10, 11, 13, 14, 15 (#080, #199), |
| 16, 17, 18, 20, 21, 23, 26, 27, 28, 29, 30, 31 (#080, #199), 32, |
| 35, 38, 42, 43, 44, 45, 48, 52 (#080, #199), 55, 56 (#080, #199), |
| 58, 60 (#080, #199), 67, 68 (#080, #199), 70, 72 (#080, #199), 73,|
| 77, 78, 82, 83, 85, 86, 87, 90, 92 |
| |
| HMs: 03, 04, 06 (#080, #199) |
\________________________________________________________________________/

_______________________________________________
|081. Magnemite / 082. Magneton / 462. Magnezone|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric, Steel — Ability: Magnet Pull, Sturdy |
| |
| Height: 1’00” (#081), 3’03” (#082), 3’11” (#462) |
| Weight: 13.0lbs (#081), 132.0lbs (#082), 396.8lbs (#462) |
| |
| Evolution: Magnemite -> Magneton (Level 30) -> Magnezone (gain level in|
| Mt. Coronet) |
| |
| Location: Fuego Ironworks (Swarm) (#081) |
| Evolve from Magnemite (#082) |
| Evolve from Magneton (#462) |
| |
| Base Happiness: 70 — Wild Hold Item: Metal Coat (5%) |
| |
| EVs: +1 SA (#081); +2 SA (#082); +3 SA (#462) |
| |
| #081: The units at its sides generate electromagnetic waves that keep |
| it airborne. It feeds on electricity. |
| |
| #082: It is actually three MAGNEMITE linked by magnetism. A group can |
| set off a magnetic storm. |
| |
| #462: It evolved from exposure to a special magnetic field. Three units|
| generate magnetism. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Metal Sound 1/1/1 Steel N/A N/A |
| Tackle 1/1/1 Normal |
| Tri Attack -/1/- Normal Egg Groups: |
| Mirror Coat -/-/1 Psychic Mineral |
| Barrier -/-/1 Psychic |
| Thundershock 6/6/6 Electric |
| Supersonic 11/11/11 Normal |
| Sonicboom 14/14/14 Normal |
| Thunder Wave 17/17/17 Electric |
| Spark 22/22/22 Electric |
| Lock-on 27/27/27 Normal |
| Magnet Bomb 30/30/30 Steel |
| Screech 33/34/34 Normal |
| Discharge 38/40/40 Electric |
| Mirror Shot 43/46/46 Steel |
| Magnet Rise 46/50/50 Electric |
| Gyro Ball 49/54/54 Steel |
| Zap Cannon 54/60/60 Electric |
| |
| TMs: 06, 10, 11, 15 (#082, #462), 16, 17, 18, 21, 24, 25, 27, 32, 33, |
| 34, 42, 43, 44, 57, 58, 64, 67, 68 (#082, #462), 70, 73, 74, 77, |
| 82, 83, 87, 90, 91 |
| |
| HMs: — |
\________________________________________________________________________/

_______________
|083. Farfetch’d|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Flying — Ability: Keen Eye, Inner Focus |
| |
| Height: 2’07” — Weight: 33.1lbs |
| |
| Evolution: — |
| |
| Location: Route 221 (Swarm) |
| |
| Base Happiness: 70 — Wild Hold Item: Stick (5%) |
| |
| EVs: +1 ATK |
| |
| #083: It can’t live without the stalk it holds. That’s why it defends |
| the stalk from attackers with its life. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Poison Jab 1 Poison Steel Wing Steel |
| Peck 1 Flying Foresight Normal |
| Sand-attack 1 Ground Mirror Move Flying |
| Leer 1 Normal Whirlwind Flying |
| Fury Cutter 1 Bug Quick Attack Normal |
| Fury Attack 7 Normal Flail Normal |
| Knock Off 9 Dark Featherdance Flying |
| Aerial Ace 13 Flying Curse ??? |
| Slash 19 Normal Covet Normal |
| Air Cutter 21 Flying Mud-slap Ground |
| Swords Dance 25 Normal Night Slash Dark |
| Agility 31 Psychic |
| Night Slash 33 Dark Egg Groups: |
| Air Slash 37 Flying Flying, Ground |
| False Swipe 43 Normal |
| |
| TMs: 06, 10, 11, 17, 21, 23, 27, 32, 40, 42, 43, 44, 45, 46, 47, 51, |
| 54, 58, 75, 77, 78, 82, 83, 84, 87, 88, 89, 90 |
| |
| HMs: 01, 02, 05 |
\________________________________________________________________________/

________________________
|084. Doduo / 085. Dodrio|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Flying — Ability: Run Away, Early Bird |
| |
| Height: 4’07” (#084), 5’11” (#085) |
| Weight: 86.0lbs (#084), 188.0lbs (#085) |
| |
| Evolution: Doduo -> Dodrio (Level 31) |
| |
| Location: Route 201 (Swarm) (#084) |
| Evolve from Doduo (#085) |
| |
| Base Happiness: 70 — Wild Hold Item: Sharp Beak (5%) |
| |
| EVs: +1 ATK (#084); +2 ATK (#085) |
| |
| #084: The brains in its two heads appear to communicate emotions to |
| each other with a telepathic power. |
| |
| #085: When DODUO evolves into this odd breed, one of its heads splits |
| into two. It runs at nearly 40 mph. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Peck 1/1 Flying Quick Attack Normal |
| Growl 1/1 Normal Supersonic Normal |
| Pluck -/1 Flying Haze Ice |
| Quick Attack 5/5 Normal Faint Attack Dark |
| Rage 10/10 Normal Flail Normal |
| Fury Attack 14/14 Normal Endeavor Normal |
| Pursuit 19/19 Dark Mirror Move Flying |
| Uproar 23/23 Normal Brave Bird Flying |
| Acupressure 28/28 Normal |
| Double Hit 32/- Normal Egg Groups: |
| Tri Attack -/34 Normal Flying |
| Agility 37/41 Psychic |
| Drill Peck 41/47 Flying |
| Endeavor 46/54 Normal |
| |
| TMs: 06, 10, 11, 12 (#085), 15 (#085), 17, 21, 27, 32, 40, 41 (#085), |
| 42, 43, 44, 45, 46, 47, 51, 58, 66 (#085), 68 (#085), 78, 82, 83, |
| 87, 88, 90 |
| |
| HMs: 02 |
\________________________________________________________________________/

________________________
|086. Seel / 087. Dewgong|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Ice (#087) — Ability: Thick Fat, Hydration |
| |
| Height: 3’07” (#086), 5’07” (#087) |
| Weight: 198.0lbs (#086), 265.0lbs (#087) |
| |
| Evolution: Seel -> Dewgong (Level 34) |
| |
| Location: Route 226, Route 230 (use Surf) (#086) |
| Route 226, Route 230 (use Surf) (#087) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#086); +2 SD (#087) |
| |
| #086: A Pokémon that lives on iceburgs. It swims in the sea using the |
| point on its head to break up ice. |
| |
| #087: In snow, the pure white coat covering its body obscures it from |
| predators. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Headbutt 1/1 Normal Lick Ghost |
| Growl 3/3 Normal Perish Song Normal |
| Water Sport 7/- Water Disable Normal |
| Signal Beam -/7 Bug Horn Drill Normal |
| Icy Wind 11/11 Ice Slam Normal |
| Encore 13/13 Normal Encore Normal |
| Ice Shard 17/17 Ice Fake Out Normal |
| Rest 21/21 Psychic Icicle Spear Ice |
| Aqua Ring 23/23 Water Signal Beam Bug |
| Aurora Beam 27/27 Ice |
| Aqua Jet 31/31 Water Egg Groups: |
| Brine 33/33 Water Water 1, Ground |
| Sheer Cold -/34 Ice |
| Take Down 37/37 Normal |
| Dive 41/41 Water |
| Aqua Tail 43/43 Water |
| Ice Beam 47/47 Ice |
| Safeguard 51/51 Normal |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#087), 17, 18, 20, 21, 27, 32, 42, 43,|
| 44 (#087), 45, 46, 55, 56, 58, 68 (#087), 72 (#087), 78, 82, 83, |
| 87, 90 |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

______________________
|088. Grimer / 089. Muk|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison — Ability: Stench, Sticky Hold |
| |
| Height: 2’11” (#088), 3’11” (#089) |
| Weight: 66.1lbs (#088), 66.1lbs (#089) |
| |
| Evolution: Grimer -> Muk (Level 38) |
| |
| Location: Route 212 (#088) |
| Evolve from Grimer (#089) |
| |
| Base Happiness: 70 — Wild Hold Item: Nugget (5%) |
| |
| EVs: +1 HP (#088); +1 HP, +1 ATK (#089) |
| |
| #088: It was born when sludge in a dirty stream was exposed to the |
| moon’s X-rays. It appears among filth. |
| |
| #089: A toxic fluid seeps from its body. The fluid instantly kills |
| plants and trees on contact. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Poison Gas 1/1 Poison Haze Ice |
| Pound 1/1 Normal Mean Look Normal |
| Harden 4/4 Normal Lick Ghost |
| Mud-slap 7/7 Ground Imprison Psychic |
| Disable 12/12 Normal Curse ??? |
| Minimize 17/17 Normal Shadow Punch Ghost |
| Sludge 20/20 Poison Explosion Normal |
| Mud Bomb 23/23 Ground Shadow Sneak Ghost |
| Fling 28/28 Dark Stockpile Normal |
| Screech 33/33 Normal Swallow Normal |
| Sludge Bomb 36/36 Poison Spit Up Normal |
| Acid Armor 39/44 Poison |
| Gunk Shot 44/54 Poison Egg Groups: |
| Memento 49/65 Normal Indeterminate |
| |
| TMs: 01 (#089), 06, 10, 11, 12, 15 (#089), 17, 18, 19, 21, 24, 25, 27, |
| 28, 30, 31 (#089), 32, 34, 35, 36, 38, 39, 41, 42, 43, 44, 45, 46,|
| 52 (#089), 56, 58, 64, 66, 68 (#089), 78, 79 (#089), 80, 82, 83, |
| 84, 87, 90 |
| |
| HMs: 04, 06 (#089) |
\________________________________________________________________________/

_____________________________
|090. Shellder / 091. Cloyster|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Ice (#091) — Ability: Shell Armor, Skill Link |
| |
| Height: 1’00” (#090), 4’11” (#091) |
| Weight: 8.8lbs (#090), 292.1lbs (#091) |
| |
| Evolution: Shellder -> Cloyster (Water Stone) |
| |
| Location: Route 205, Valley Windworks, Fuego Ironworks (fish with Super|
| Rod) (#090) |
| Evolve from Shellder (#091) |
| |
| Base Happiness: 70 — Wild Hold Item: Pearl (50%), Big Pearl (5%) |
| |
| EVs: +1 HP (#088); +1 HP, +1 ATK (#089) |
| |
| #090: It swims backward by opening and closing its two shells. Its |
| large tongue is always kept hanging out. |
| |
| #091: It fights by keeping its shell tightly shut for protection and by|
| shooting spikes to repel foes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Poison Rapid Spin Normal |
| Withdraw 4/1 Water Bubblebeam Water |
| Supersonic 8/1 Normal Barrier Psychic |
| Icicle Spear 13/- Ice Screech Normal |
| Protect 16/1 Normal Icicle Spear Ice |
| Leer 20/- Normal Mud Shot Ground |
| Clamp 25/- Water |
| Ice Shard 28/- Ice Egg Groups: |
| Spikes -/28 Ground Water 3 |
| Aurora Beam 32/1 Ice |
| Whirlpool 37/- Water |
| Iron Defense 40/- Steel |
| Spike Cannon -/40 Normal |
| Brine 44/- Water |
| Ice Beam 49/- Ice |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#091), 17, 18, 21, 27, 32, 41 (#091), |
| 42, 43, 44, 45, 55, 58, 64, 66, 68 (#091), 72 (#091), 78, 82, 83, |
| 84 (#091), 87, 90 |
| |
| HMs: 03 |
\________________________________________________________________________/

________________________________________
|092. Gastly / 093. Haunter / 094. Gengar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ghost, Poison — Ability: Levitate |
| |
| Height: 4’03” (#092), 5’03” (#093), 4’11” (#094) |
| Weight: 0.2lbs (#092), 0.2lbs (#093), 89.3lbs (#094) |
| |
| Evolution: Gastly -> Haunter (Level 25) -> Gengar (trade Haunter) |
| |
| Location: Lost Tower, Old Chateau (#092) |
| Old Chateau (RuSa, FRLG in GBA slot), Turnback Cave (#093) |
| Old Chateau (RuSa, FRLG in GBA slot) (#094) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#092); +2 SA (#093); +3 SA (#094) |
| |
| #092 (D): This Pokémon’s body is 95% made up of gases, which are blown |
| away by strong gusts of wind. |
| |
| #092 (P): A Pokémon born from poison gases. It defeats even the largest|
| foes by enveloping them in gas. |
| |
| #093 (D): It can slip through any obstacle. It lurks inside walls to |
| keep an eye on its foes. |
| |
| #093 (P): It licks with its gaseous tongue to steal the victim’s life |
| force. It lurks in darkness for prey. |
| |
| #094 (D): It hides in shadows. It is said that if GENGAR is hiding, it |
| cools the area by nearly 10 degrees F. |
| |
| #094 (P): Lurking in the shadowy corners of rooms, it awaits chances to|
| steal its prey’s life force. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Lick 1/1/1 Ghost Psywave Psychic |
| Hypnosis 1/1/1 Psychic Perish Song Normal |
| Spite 5/5/5 Ghost Haze Ice |
| Mean Look 8/8/8 Normal Astonish Dark |
| Curse 12/12/12 ??? Will-O-Wisp Fire |
| Night Shade 15/15/15 Ghost Grudge Ghost |
| Confuse Ray 19/19/19 Ghost Explosion Normal |
| Sucker Punch 22/22/22 Dark Fire Punch Fire |
| Shadow Punch -/25/25 Ghost Ice Punch Ice |
| Payback 26/28/28 Dark Thunderpunch Electric |
| Shadow Ball 29/33/33 Ghost |
| Dream Eater 33/39/39 Psychic Egg Groups: |
| Dark Pulse 36/44/44 Dark Indeterminate |
| Destiny Bond 40/50/50 Ghost |
| Nightmare 43/55/55 Ghost |
| |
| TMs: 01 (#094), 06, 10, 11, 12, 15 (#094), 17, 18, 19, 21, 24, |
| 25 (#094), 27, 29, 30, 31 (#094), 32, 36, 41, 42, 43, 44, 45, 46, |
| 48, 49, 52, 53, 56, 58, 60 (#094), 61, 63, 64, 65 (#093, #094), |
| 66, 68 (#094), 77, 78, 79, 82, 83, 84 (#093, #094), 85, 87, 90, 92|
| |
| HMs (#094 only): 04, 06 |
\________________________________________________________________________/

________________________
|095. Onix / 208. Steelix|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock (#095), Steel (#208), Ground — Ability: Rock Head, Sturdy |
| |
| Height: 28’10” (#095), 30’02” (#208) |
| Weight: 463.0lbs (#095), 881.8lbs (#208) |
| |
| Evolution: Onix -> Steelix (trade holding Metal Coat item) |
| |
| Location: Oreburgh Mine, Snowpoint Temple, Victory Road, Iron Island, |
| Stark Mountain (#095) |
| Snowpoint Temple, Victory Road, Iron Island (#208) |
| |
| Base Happiness: 70 — Wild Hold Item: Metal Coat (5%) (#208) |
| |
| EVs: +1 DEF (#095); +2 DEF (#208) |
| |
| #095 (D): When it travels underground, it causes rumbling and tremors. |
| It can move at 50 mph. |
| |
| #095 (P): It squirms through the ground using its long and rugged body.|
| It always eats while burrowing. |
| |
| #208 (D): Tempered underground under high pressure and heat, its body |
| is harder than any metal. |
| |
| #208 (P): It chews its way through boulders with its sturdy jaws. Its |
| eyes can see in the darkness underground. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Mud Sport 1/1 Ground Rock Slide Rock |
| Tackle 1/1 Normal Flail Normal |
| Harden 1/1 Normal Explosion Normal |
| Bind 1/1 Normal Block Normal |
| Thunder Fang -/1 Electric Defense Curl Normal |
| Ice Fang -/1 Ice Rollout Rock |
| Fire Fang -/1 Fire Rock Blast Rock |
| Screech 6/6 Normal |
| Rock Throw 9/9 Rock Egg Groups: |
| Rage 14/14 Normal Mineral |
| Rock Tomb 17/17 Rock |
| Sandstorm 22/22 Rock |
| Slam 25/25 Normal |
| Rock Polish 30/30 Rock |
| Dragonbreath 33/33 Dragon |
| Iron Tail 38/38 Steel |
| Sand Tomb 41/- Ground |
| Crunch -/41 Dark |
| Double-edge 46/46 Normal |
| Stone Edge 49/49 Rock |
| |
| TMs: 05, 06, 10, 11, 12, 15 (#208), 17, 21, 23, 26, 27, 28, 32, 37, 39,|
| 41, 42, 43, 44, 45, 58, 59, 64, 66, 68 (#208), 69, 71, 74, 76, 77,|
| 78, 79 (#208), 80, 82, 83, 87, 90, 91 |
| |
| HMs: 01 (#208), 04, 06, 08 |
\________________________________________________________________________/

_________________________
|096. Drowzee / 097. Hypno|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Insomnia, Forewarn |
| |
| Height: 3’03” (#096), 5’03” (#097) |
| Weight: 71.4lbs (#096), 166.7lbs (#097) |
| |
| Evolution: Drowzee -> Hypno (Level 26) |
| |
| Location: Route 215 (Swarm) (#096) |
| Evolve from Drowzee (#097) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#096); +2 SD (#097) |
| |
| #096: It can tell what people are dreaming by sniffing with its big |
| nose. It loves fun dreams. |
| |
| #097: Seeing its swinging pendulum can induce sleep in three seconds, |
| even in someone who just woke up. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1/1 Normal Barrier Psychic |
| Hypnosis 1/1 Psychic Assist Normal |
| Nightmare -/1 Ghost Role Play Psychic |
| Switcheroo -/1 Dark Fire Punch Fire |
| Disable 7/7 Normal Ice Punch Ice |
| Confusion 9/9 Psychic Thunderpunch Electric |
| Headbutt 15/15 Normal Nasty Plot Dark |
| Poison Gas 18/18 Poison Flatter Dark |
| Meditate 21/21 Psychic Psycho Cut Psychic |
| Psybeam 26/28 Psychic |
| Psych Up 29/33 Normal Egg Groups: |
| Swagger 37/45 Normal HumanShape |
| Psychic 40/50 Psychic |
| Nasty Plot 43/55 Dark |
| Zen Headbutt 50/64 Psychic |
| Future Sight 53/69 Psychic |
| |
| TMs: 01, 04, 06, 10, 11, 12, 15 (#097), 16, 17, 18, 20, 21, 27, 29, 30,|
| 31, 32, 33, 41, 42, 43, 44, 45, 46, 48, 49, 52 (#097), 56, 58, 60,|
| 67, 68 (#097), 70, 73, 77, 78, 82, 83, 85, 86, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

__________________________
|098. Krabby / 099. Kingler|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Hyper Cutter, Shell Armor |
| |
| Height: 1’04” (#098), 4’03” (#099) |
| Weight: 14.3lbs (#098), 132.3lbs (#099) |
| |
| Evolution: Krabby -> Kingler (Level 28) |
| |
| Location: Route 226 (Swarm) (#098) |
| Evolve from Krabby (#099) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#098); +2 ATK (#099) |
| |
| #098: It lives in burrows dug on sandy beaches. Its pincers fully grow |
| back if they are broken in battle. |
| |
| #099: The larger pincer has 10,000-horsepower strength. However, it is |
| so heavy, it is difficult to aim. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Mud Sport 1/1 Ground Dig Ground |
| Bubble 1/1 Water Haze Ice |
| Vice Grip 5/5 Normal Amnesia Psychic |
| Leer 9/9 Normal Flail Normal |
| Harden 11/11 Normal Slam Normal |
| Bubblebeam 15/15 Water Knock Off Dark |
| Mud Shot 19/19 Ground Swords Dance Normal |
| Metal Claw 21/- Steel Tickle Normal |
| Stomp 25/25 Normal Ancientpower Rock |
| Protect 29/32 Normal |
| Guillotine 31/37 Normal Egg Groups: |
| Slam 35/44 Normal Water 3 |
| Brine 39/51 Water |
| Crabhammer 41/56 Water |
| Flail 45/63 Normal |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#099), 17, 18, 21, 27, 28, 31, 32, 39,|
| 42, 43, 44, 45, 46, 54, 55, 56, 58, 68 (#099), 75, 78, 80, 81, 82,|
| 83, 87, 90 |
| |
| HMs: 01, 03, 04, 06 |
\________________________________________________________________________/

_____________________________
|100. Voltorb / 101. Electrode|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Soundproof, Static |
| |
| Height: 1’08” (#100), 3’11” (#101) |
| Weight: 23.0lbs (#100), 147.0lbs (#101) |
| |
| Evolution: Voltorb -> Electrode (Level 30) |
| |
| Location: Route 218 (Swarm) (#100) |
| Evolve from Voltorb (#101) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#100); +2 SPD (#101) |
| |
| #100: It looks just like a Poké Ball. It is dangerous because it may |
| electrocute or explode on touch. |
| |
| #101: It is known to drift on winds if it is bloated to bursting with |
| stored electricity. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Charge 1/1 Electric N/A N/A |
| Tackle 5/5 Normal |
| Sonic Boom 8/8 Normal Egg Groups: |
| Spark 12/12 Electric Mineral |
| Rollout 15/15 Rock |
| Screech 19/19 Normal |
| Light Screen 22/22 Psychic |
| Charge Beam 26/26 Electric |
| Selfdestruct 29/29 Normal |
| Swift 33/35 Normal |
| Magnet Rise 36/40 Electric |
| Gyro Ball 40/46 Steel |
| Explosion 43/51 Normal |
| Mirror Coat 47/57 Psychic |
| |
| TMs: 06, 10, 12, 15 (#101), 16, 17, 18, 21, 24, 25, 27, 32, 34, 41, 42,|
| 43, 44, 46, 57, 58, 64, 68 (#101), 70, 73, 74, 82, 83, 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

_______________________________
|102. Exeggcute / 103. Exeggutor|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Psychic — Ability: Chlorophyll |
| |
| Height: 1’04” (#102), 6’07” (#103) |
| Weight: 5.5lbs (#102), 264.6lbs (#103) |
| |
| Evolution: Exeggcute -> Exeggutor (Leaf Stone) |
| |
| Location: Great Marsh (#102) |
| Evolve from Exeggcute (#103) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#102); +2 SA (#103) |
| |
| #102: Its six eggs converse using telepathy. They can quickly gather if|
| they become separated. |
| |
| #103: It is called “The Walking Jungle.” If a head grows too big, it |
| falls off and becomes an EXEGGCUTE. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Barrage 1/1 Normal Synthesis Grass |
| Hypnosis 1/1 Psychic Moonlight Normal |
| Uproar 1/- Normal Reflect Psychic |
| Seed Bomb -/1 Grass Ancientpower Rock |
| Reflect 7/- Psychic Psych Up Normal |
| Leech Seed 11/- Grass Ingrain Grass |
| Bullet Seed 17/- Grass Curse ??? |
| Stomp -/17 Normal Natural Power Normal |
| Stun Spore 19/- Grass Lucky Chant Normal |
| Poisonpowder 21/- Poison Leaf Storm Grass |
| Sleep Powder 23/- Grass |
| Confusion 27/1 Psychic Egg Groups: |
| Egg Bomb -/27 Normal Plant |
| Worry Seed 33/- Grass |
| Natural Gift 37/- Normal |
| Wood Hammer -/37 Grass |
| Solarbeam 43/- Grass |
| Psychic 47/- Psychic |
| Leaf Storm -/47 Grass |
| |
| TMs: 06, 09, 10, 11, 15 (#103), 16, 17, 19, 21, 22, 27, 29, 32, 33, 36,|
| 42, 43, 44, 45, 46, 48, 53, 58, 64, 68 (#103), 70, 75, 77, 78, 82,|
| 83, 85, 86, 87, 90, 92 |
| |
| HMs: 04 |
\________________________________________________________________________/

__________________________
|104. Cubone / 105. Marowak|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground — Ability: Rock Head, Lightningrod |
| |
| Height: 1’04” (#104), 3’03” (#105) |
| Weight: 14.3lbs (#104), 99.2lbs (#105) |
| |
| Evolution: Cubone -> Marowak (Level 28) |
| |
| Location: Route 203 (Swarm) (#104) |
| Evolve from Cubone (#105) |
| |
| Base Happiness: 70 — Wild Hold Item: Thick Club (5%) |
| |
| EVs: +1 DEF (#104); +2 DEF (#105) |
| |
| #104: When it thinks of its dead mother, it cries. Its crying makes the|
| skull it wears rattle hollowly. |
| |
| #105: From its birth, this savage Pokémon constantly holds bones. It is|
| skilled in using them as weapons. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1/1 Normal Rock Slide Rock |
| Tail Whip 3/3 Normal Ancientpower Rock |
| Bone Club 7/7 Ground Belly Drum Normal |
| Headbutt 11/11 Normal Screech Normal |
| Leer 13/13 Normal Skull Bash Normal |
| Focus Energy 17/17 Normal Perish Song Normal |
| Bonemerang 21/21 Ground Swords Dance Normal |
| Rage 23/23 Normal Double Kick Fighting |
| False Swipe 27/27 Normal Iron Head Steel |
| Thrash 31/33 Normal |
| Fling 33/38 Dark Egg Groups: |
| Bone Rush 37/43 Ground Monster |
| Endeavor 41/49 Normal |
| Double-edge 43/53 Normal |
| |
| TMs: 01, 06, 10, 11, 13, 14, 15 (#105), 17, 21, 23, 26, 27, 28, 31, 32,|
| 35, 37, 38, 39, 40, 42, 43, 44, 45, 46, 52 (#105), 54, 56, 58, |
| 68 (#105), 71 (#105), 75, 76, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

__________________________________________________________________
|(236. Tyrogue) / 106. Hitmonlee / 107. Hitmonchan / 237. Hitmontop|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fighting — Ability: Guts, Steadfast (#236) |
| Limber, Reckless (#106) |
| Keen Eye, Iron Fist (#107) |
| Intimidate, Technician (#237) |
| |
| Height: 2’04” (#236), 4’11” (#106), 4’07” (#062), 4’07” (#237) |
| Weight: 16.3lbs (#236), 109.8lbs (#106), 110.7lbs (#107), 105.8lbs |
| (#237)|
| Evolution: Tyrogue -> Hitmonlee (Level 20, if Attack > Defense) |
| -> Hitmonchan (Level 20, if Attack < Defense) | | -> Hitmontop (Level 20, if Attack = Defense) |
| |
| Location: Route 208, Route 211 (#236) |
| Evolve from Tyrogue (#106) |
| Evolve from Tyrogue (#107) |
| Evolve from Tyrogue (#237) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#236); +2 ATK (#106); +2 SD (#107); +2 SD (#237) |
| |
| #236: It is famous for its eagerness to fight and always nurses |
| injuries from challenging larger foes. |
| |
| #106: Its legs can stretch double. First-time foes are startled by its |
| extensible reach. |
| |
| #107: The arm-twisting punches it throws pulverize even concrete. It |
| rests after three minutes of fighting. |
| |
| #237: It fights while spinning like a top. The centrifugal force boosts|
| its destructive power by ten. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/-/-/- Normal Rapid Spin Normal |
| Helping Hand 1/-/-/- Normal Hi Jump Kick Fighting |
| Fake Out 1/-/-/- Normal Mach Punch Fighting |
| Revenge -/1/1/1 Fighting Mind Reader Normal |
| Double Kick -/1/-/- Fighting Helping Hand Normal |
| Comet Punch -/-/1/- Normal Counter Fighting |
| Meditate -/5/-/- Psychic Vacuum Wave Fighting |
| Agility -/-/6/37 Psychic Bullet Punch Steel |
| Rolling Kick -/9/-/1 Fighting |
| Pursuit -/-/11/10 Dark Egg Groups (#106, #107, #237): |
| Jump Kick -/13/-/- Fighting HumanShape |
| Quick Attack -/-/-/15 Normal |
| Mach Punch -/-/16/- Fighting |
| Bullet Punch -/-/16/- Steel |
| Brick Break -/17/-/- Fighting |
| Triple Kick -/-/-/19 Fighting |
| Focus Energy -/21/-/6 Normal |
| Rapid Spin -/-/-/24 Normal |
| Feint -/25/21/33 Normal |
| Vacuum Wave -/-/26/- Fighting |
| Hi Jump Kick -/29/-/- Fighting |
| Thunderpunch -/-/31/- Electric |
| Ice Punch -/-/31/- Ice |
| Fire Punch -/-/31/- Fire |
| Mind Reader -/33/-/- Normal |
| Sky Uppercut -/-/36/- Fighting |
| Foresight -/37/-/- Normal |
| Blaze Kick -/41/-/- Fire |
| Mega Punch -/-/41/- Normal |
| Gyro Ball -/-/-/42 Steel |
| Endure -/45/-/- Normal |
| Detect -/-/46/46 Fighting |
| Mega Kick -/49/-/- Normal |
| Counter -/-/51/28 Fighting |
| Close Combat -/53/56/51 Fighting |
| Endeavor -/-/-/55 Normal |
| Reversal -/57/-/- Fighting |
| |
| TMs: 01 (#106, #107, #237), 06, 08, 10, 11, 17, 18, 21, 26, 27, |
| 28 (#237), 31, 32, 37 (#237), 39 (#106, #107), 40 (#237), 42, 43, |
| 44, 45, 46, 51 (#106), 52 (#106, #107), 56 (#106, #107), 58, |
| 60 (#107), 71 (#106, #107, #237), 74 (#237), 78, 79 (#106), 80, |
| 82, 83, 84 (#106), 87, 90 |
| |
| HMs: 04, 06, 08 (#106, #107) |
\________________________________________________________________________/

________________________________
|108. Lickitung / 463. Lickilicky|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Own Tempo, Oblivious |
| |
| Height: 3’11” (#104), 5’07” (#463) |
| Weight: 144.4lbs (#108), 308.6lbs (#463) |
| |
| Evolution: Lickitung -> Lickilicky (level up with Rollout learned) |
| |
| Location: Lake Valor (Swarm) (#108) |
| Evolve from Lickitung (#463) |
| |
| Base Happiness: 70 — Wild Hold Item: Lagging Tail (5%) |
| |
| EVs: +2 HP (#108); +3 HP (#463) |
| |
| #108: Instead of hands, it uses its tongue, which is twice its height. |
| Its sticky saliva grips anything. |
| |
| #463: It wraps things with its extensible tongue. Getting too close to |
| it will leave you soaked with drool. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Lick 1/1 Ghost Belly Drum Normal |
| Supersonic 5/5 Normal Magnitude Ground |
| Defense Curl 9/9 Normal Body Slam Normal |
| Knock Off 13/13 Dark Curse ??? |
| Wrap 17/17 Normal Smellingsalt Normal |
| Stomp 21/21 Normal Sleep Talk Normal |
| Disable 25/25 Normal Snore Normal |
| Slam 29/29 Normal Substitute Normal |
| Rollout 33/33 Rock Amnesia Psychic |
| Me First 37/37 Normal Hammer Arm Fighting |
| Refresh 41/41 Normal |
| Screech 45/45 Normal Egg Groups: |
| Power Whip 49/49 Grass Monster |
| Wring Out 53/53 Normal |
| Gyro Ball -/57 Steel |
| |
| TMs: 01, 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23, 24, 25, 26, |
| 27, 28, 30, 31, 32, 34, 35, 37, 38, 39, 42, 43, 44, 45, 46, |
| 52 (#463), 56, 58, 64 (#463), 68, 74 (#463), 75, 77, 78, 80, 82, |
| 83, 85, 87, 90 |
| |
| HMs: 01, 03, 04, 06, 08 |
\________________________________________________________________________/

___________________________
|109. Koffing / 110. Weezing|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison — Ability: Levitate |
| |
| Height: 2’00” (#109), 3’11” (#110) |
| Weight: 2.0lbs (#109), 21.0lbs (#110) |
| |
| Evolution: Koffing -> Weezing (Level 35) |
| |
| Location: Transfer from FR/LG via Pal Park (#109) |
| Route 227, Stark Mountain (#110) |
| |
| Base Happiness: 70 — Wild Hold Item: Smoke Ball (5%) |
| |
| EVs: +1 DEF (#109); +2 DEF (#110) |
| |
| #109: Lighter-than-air gases in its body keep it aloft. The gases not |
| only smell, they are also explosive. |
| |
| #110: It grows by feeding on gases released by garbage. Though very |
| rare, triplets have been found. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Poison Gas 1/1 Poison Screech Normal |
| Tackle 1/1 Normal Psywave Psychic |
| Smog 6/6 Poison Psybeam Psychic |
| Smokescreen 10/10 Normal Destiny Bond Ghost |
| Assurance 15/15 Dark Pain Split Normal |
| Selfdestruct 19/19 Normal Will-O-Wisp Fire |
| Sludge 24/24 Poison Grudge Ghost |
| Haze 28/28 Ice Spite Ghost |
| Gyro Ball 33/- Steel Curse ??? |
| Double Hit -/33 Normal |
| Explosion 37/40 Normal Egg Groups: |
| Sludge Bomb 42/48 Poison Indeterminate |
| Destiny Bond 46/55 Ghost |
| Memento 51/63 Dark |
| |
| TMs: 06, 10, 11, 12, 15 (#110), 17, 18, 21, 24, 25, 27, 30, 32, 34, 35,|
| 36, 38, 41, 42, 43, 44, 45, 46, 58, 61, 64, 66, 68 (#110), 70, 74,|
| 78, 79, 82, 83, 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

___________________________________________
|111. Rhyhorn / 112. Rhydon / 464. Rhyperior|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground, Rock — Ability: Lightningrod, Rock Head (#110, #111) |
| Solid Rock (#464) |
| |
| Height: 3’03” (#111), 6’03” (#112), 7’10” (#464) |
| Weight: 254.0lbs (#111), 265lbs (#112), 623.5lbs (#464) |
| |
| Evolution: Rhyhorn -> Rhydon (Level 42) -> Rhyperior (trade with |
| Protector item) |
| |
| Location: Route 227, Stark Mountain (#111) |
| Route 227, Route 228, Stark Mountain (#112) |
| Evolve from Rhydon (#464) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#111); +2 ATK (#112); +3 ATK (#464) |
| |
| #111: Its body is clad in a thick hide, and its tackles topple |
| buildings. Unfortunately, it is not smart. |
| |
| #112: Its brain developed after it stood up on its hind legs. Its drill|
| horn bores tunnels through solid rock. |
| |
| #464: It puts rocks in holes in its palms and uses its muscles to shoot|
| them. GEODUDE are shot at rare times. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Poison Jab -/-/1 Poison Crunch Dark |
| Horn Attack 1/1/1 Normal Reversal Fighting |
| Tail Whip 1/1/1 Normal Rock Slide Rock |
| Stomp 9/9/9 Normal Counter Fighting |
| Fury Attack 13/13/13 Normal Magnitude Ground |
| Scary Face 21/21/21 Normal Swords Dance Normal |
| Rock Blast 25/25/25 Rock Curse ??? |
| Take Down 33/33/33 Normal Crush Claw Normal |
| Horn Drill 37/37/37 Normal Dragon Rush Dragon |
| Hammer Arm -/42/42 Fighting Ice Fang Ice |
| Stone Edge 45/45/45 Rock Fire Fang Fire |
| Earthquake 49/49/49 Ground Thunder Fang Electric |
| Mega Horn 57/57/57 Bug |
| Rock Wrencher -/-/61 Rock Egg Groups: |
| Monster, Ground |
| |
| TMs: 01 (#112, #464), 05, 06, 10, 11, 13, 14, 15 (#112, #464), 17, 18, |
| 21, 23, 24, 25, 26, 27, 28, 31 (#112, #464), 32, 34, 35, 37, 38, |
| 39, 42, 43, 44, 45, 46, 52 (#112, #464), 56 (#112, #464), 58, 59, |
| 65 (#112, #464), 66, 68 (#112, #464), 69, 71, 72 (#112, #464), 75,|
| 76, 78, 80, 82, 83, 84, 87, 90, 91 (#464) |
| |
| HMs: 01 (#112, #464), 03 (#112, #464), 04, 06, 08 |
\________________________________________________________________________/

____________________________________________
|(440. Happiny) / 113. Chansey / 242. Blissey|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Natural Cure, Serene Grace |
| |
| Height: 2’00” (#440), 3’07” (#113), 4’11” (#242) |
| Weight: 53.8lbs (#440), 76.3lbs (#113), 103.2lbs (#242) |
| |
| Evolution: Happiny -> Chansey (level up during Day holding Oval Stone) |
| -> Blissey (Happiness > 220) |
| |
| Location: Trophy Garden, Hearthome City (hatches from Egg) (#440) |
| Route 209, Route 210, Trophy Garden (#113) |
| Evolve from Chansey (#242) |
| |
| Base Happiness: 140 — Wild Hold Item: Oval Stone (50%) |
| Lucky Punch (5%) (#440) |
| Lucky Egg (5%) (#113, #242) |
| |
| EVs: +1 HP (#440); +2 HP (#113); +3 HP (#242) |
| |
| #440 (D): It loves round white things. It carries an egg-shaped rock in|
| imitation of CHANSEY. |
| |
| #440 (P): It carries a round, egg-shaped rock in its belly pouch and |
| gives the rock to its friends. |
| |
| #113 (D): It is said to deliver happiness. Being compassionate, it |
| shares its eggs with injured people. |
| |
| #113 (P): It lays several eggs a day and won’t share them with those |
| who have evil in their hearts. |
| |
| #242 (D): This kindhearted Pokémon nurses sick Pokémon to health. It |
| senses feelings of sadness. |
| |
| #242 (P): It is a Pokémon that delivers happiness. Eating its egg is |
| said to make one kind to everyone. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1/1/1 Normal Present Normal |
| Charm 1/-/- Normal Metronome Normal |
| Growl -/1/1 Normal Heal Bell Normal |
| Copycat 5/-/- Normal Aromatherapy Grass |
| Tail Whip -/5/5 Normal Substitute Normal |
| Refresh 9/9/9 Normal Counter Fighting |
| Sweet Kiss 12/-/- Normal Helping Hand Normal |
| Softboiled -/12/12 Normal Gravity Psychic |
| Doubleslap -/16/16 Normal |
| Minimize -/20/20 Normal Egg Groups (#113, #242): |
| Sing -/23/23 Normal Fairy |
| Fling -/27/27 Dark |
| Defense Curl -/31/31 Normal |
| Light Screen -/34/34 Psychic |
| Egg Bomb -/38/38 Normal |
| Healing Wish -/42/42 Psychic |
| Double-edge -/46/46 Normal |
| |
| TMs: 01 (#113, #242), 03, 04 (#113, #242), 06, 07, 10, 11, |
| 13 (#113, #242), 14 (#113, #242), 15 (#113, #242), 16, 17, 18, 20,|
| 21, 22, 23 (#113, #242), 24 (#113, #242), 25 (#113, #242), |
| 26 (#113, #242), 27, 29, 30, 31 (#113, #242), 32, 34, 35, |
| 37 (#113, #242), 38, 39 (#113, #242), 42, 43, 44, 45, |
| 48 (#113, #242), 49 (#113, #242), 56, 57 (#113, #242), 58, 60, 67,|
| 68 (#113, #242), 70, 73, 76 (#113, #242), 77, 78, 80 (#113, #242),|
| 82, 83, 85, 86, 87, 90 |
| |
| HMs (#113, #242 only): 04, 06 |
\________________________________________________________________________/

_____________________________
|114. Tangela / 465. Tangrowth|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass — Ability: Chlorophyll, Leaf Guard |
| |
| Height: 3’03” (#114), 6’07” (#465) |
| Weight: 7.2lbs (#114), 283.5lbs (#465) |
| |
| Evolution: Tangela -> Tangrowth (level up with Ancientpower learned) |
| |
| Location: Transfer from FR/LG via Pal Park (#114) |
| Evolve from Tangela (#465) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#114); +2 DEF (#465) |
| |
| #114: It is shrouded by blue vines. No one has seen teh face hidden |
| behind this growth of vines. |
| |
| #465: It ensnares prey by extending arms made of vines. Losing arms to |
| predators does not trouble it. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Ingrain 1/1 Grass Flail Normal |
| Constrict 1/1 Normal Confusion Psychic |
| Sleep Powder 5/5 Grass Mega Drain Grass |
| Absorb 8/8 Grass Reflect Psychic |
| Growth 12/12 Normal Amnesia Psychic |
| Poisonpowder 15/15 Poison Leech Seed Grass |
| Vine Whip 19/19 Grass Nature Power Normal |
| Bind 22/22 Normal Endeavor Normal |
| Mega Drain 26/26 Grass Leaf Storm Grass |
| Stun Spore 29/29 Grass |
| Ancientpower 33/33 Rock Egg Groups: |
| Knock Off 36/36 Dark Grass |
| Natural Gift 40/40 Normal |
| Slam 43/43 Normal |
| Tickle 47/47 Normal |
| Wring Out 50/50 Normal |
| Power Whip 54/54 Grass |
| Block -/57 Normal |
| |
| TMs: 06, 09, 10, 11, 15, 17, 19, 21, 22, 26 (#465), 27, 31 (#465), 32, |
| 33, 34, 36, 39 (#465), 40 (#465), 42, 43, 44, 45, 46, 52 (#465), |
| 53, 56 (#465), 58, 66 (#465), 68, 70, 75, 77, 78, 80 (#465), 82, |
| 83, 84 (#465), 86, 87, 90 |
| |
| HMs: 01, 04 (#465), 06 |
\________________________________________________________________________/

_______________
|115. Kangaskhan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Early Bird, Scrappy |
| |
| Height: 7’03” — Weight: 176.4lbs |
| |
| Evolution: — |
| |
| Location: Great Marsh |
| |
| Base Happiness: 70 |
| |
| EVs: +2 HP |
| |
| #115: It raises its offspring in its belly pouch. It lets the baby out |
| to play only when it feels safe. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Comet Punch 1 Normal Stomp Normal |
| Leer 1 Normal Foresight Normal |
| Fake Out 7 Normal Focus Energy Normal |
| Tail Whip 10 Normal Safeguard Normal |
| Bite 13 Dark Disable Normal |
| Mega Punch 19 Normal Counter Fighting |
| Rage 22 Normal Crush Claw Normal |
| Dizzy Punch 25 Normal Substitute Normal |
| Crunch 31 Dark Double-edge Normal |
| Endure 34 Normal Endeavor Normal |
| Outrage 37 Dragon Hammer Arm Fighting |
| Double Hit 43 Normal |
| Sucker Punch 46 Dark Egg Groups: |
| Reversal 49 Fighting Monster |
| |
| TMs: 01, 03, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23, 24, |
| 25, 26, 27, 28, 30, 31, 32, 34, 35, 37, 38, 39, 40, 42, 43, 44, |
| 45, 46, 52, 56, 57, 58, 60, 65, 68, 72, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 01, 03, 04, 06, 08 |
\________________________________________________________________________/

________________________________________
|116. Horsea / 117. Seadra / 230. Kingdra|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Dragon (#230) — Ability: Swift Swim (#116, #230) |
| Poison Point (#117) |
| Sniper |
| |
| Height: 1’04” (#116), 3’11” (#117), 5’11” (#230) |
| Weight: 18.0lbs (#116), 55.0lbs (#117), 336.0lbs (#230) |
| |
| Evolution: Horsea -> Seadra (Level 32) -> Kingdra (trade holding Dragon|
| Scale item) |
| |
| Location: Route 226 (fish with Good Rod) (#116) |
| Route 226 (fish with Super Rod) (#117) |
| Evolve from Seadra (#230) |
| |
| Base Happiness: 70 — Wild Hold Item: Dragon Scale (5%) |
| |
| EVs: +1 SA (#116); +1 DEF, +1 SA (#117); +1 ATK, +1 SA, +1 SD (#230) |
| |
| #116: It makes its nest in the shade of corals. If it senses danger, it|
| spits murky ink and flees. |
| |
| #117: Its spines provide protection. Its fins and bones are prized as |
| traditional medicine ingredients. |
| |
| #230: It lives in caves on the seafloor and creates giant whirlpools |
| every time it moves. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bubble 1/1/1 Water Flail Normal |
| Yawn -/-/1 Normal Aurora Beam Ice |
| Smokescreen 4/4/4 Normal Octazooka Water |
| Leer 8/8/8 Normal Disable Normal |
| Water Gun 11/11/11 Water Splash Normal |
| Focus Energy 14/14/14 Normal Dragon Rage Dragon |
| Bubblebeam 18/18/18 Water Dragonbreath Dragon |
| Agility 23/23/23 Psychic Signal Beam Bug |
| Twister 26/26/26 Dragon |
| Brine 30/30/30 Water Egg Groups: |
| Hydro Pump 35/40/40 Water Water 1, Dragon |
| Dragon Dance 38/48/48 Dragon |
| Dragon Pulse 42/57/57 Dragon |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#117, #230), 17, 18, 21, 27, 32, 42, |
| 43, 44, 45, 55, 58, 59, 68 (#117, #230), 78, 82, 83, 87, 90, 91 |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

___________________________
|118. Goldeen / 119. Seaking|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Swift Swim, Water Veil |
| |
| Height: 2’00” (#118), 4’03” (#119) |
| Weight: 33.0lbs (#118), 86.0lbs (#119) |
| |
| Evolution: Goldeen -> Seaking (Level 33) |
| |
| Location: Route 203, 204, 209, 212, 214, Twinleaf Town, Lake Valor, |
| Lake Acuity, Lake Verity, Spring Path, Resort Area (fish with|
| Good Rod) (#118) |
| |
| Route 203, 204, 209, 212, 214, Twinleaf Town, Lake Valor, |
| Lake Acuity, Lake Verity, Spring Path, Resort Area (fish with|
| Super Rod) (#119) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#118); +2 ATK (#119) |
| |
| #118 (D): It swims elegantly by flittering its tail fin as if it were a|
| dress. It has the look of a queen. |
| |
| #118 (P): It swims at a steady 5 knots. If it senses danger, it will |
| strike back with its sharp horn. |
| |
| #119 (D): It makes its nest by hollowing out boulders in streams with |
| its horn. It defends its eggs with its life. |
| |
| #119 (P): To protect its family, it will fight with its drill-sharp |
| horn. It lives in hollowed rocks in streams. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Peck 1/1 Flying Psybeam Psychic |
| Tail Whip 1/1 Normal Haze Ice |
| Water Sport 1/1 Water Hydro Pump Water |
| Poison Jab -/1 Poison Sleep Talk Normal |
| Supersonic 7/7 Normal Mud Sport Ground |
| Horn Attack 11/11 Normal Mud-slap Ground |
| Water Pulse 17/17 Water Aqua Tail Water |
| Flail 21/21 Normal |
| Aqua Ring 27/27 Water Egg Groups: |
| Fury Attack 31/31 Normal Water 2 |
| Waterfall 37/40 Water |
| Horn Drill 41/47 Normal |
| Agility 47/56 Psychic |
| Megahorn 51/63 Bug |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#119), 17, 18, 21, 27, 32, 42, 43, 44,|
| 45, 58, 68 (#119), 78, 82, 83, 84, 87, 90 |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

__________________________
|120. Staryu / 121. Starmie|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Psychic (#121) — Ability: Illuminate, Natural Cure |
| |
| Height: 2’07” (#120), 3’07” (#121) |
| Weight: 76.0lbs (#120), 176.0lbs (#121) |
| |
| Evolution: Staryu -> Starmie (Water Stone) |
| |
| Location: Canalave City, Sunyshore City (fish with Super Rod) (#120) |
| Evolve from Staryu (#121) |
| |
| Base Happiness: 70 — Wild Hold Item: Stardust (50%), Star Piece (5%) |
| |
| EVs: +1 SPD (#120); +2 SPD (#121) |
| |
| #120: If its body is torn, it can grow back if the red core remains. |
| The core flashes at midnight. |
| |
| #121: At the center of its body is a red core, which sends mysterious |
| radio signals into the night sky. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal N/A N/A |
| Harden 1/1 Normal |
| Water Gun 6/1 Water Egg Groups: |
| Rapid Spin 10/1 Normal Water 3 |
| Recover 15/1 Normal |
| Camouflage 19/- Normal |
| Swift 24/1 Normal |
| Bubblebeam 28/- Water |
| Confuse Ray -/28 Normal |
| Minimize 33/- Water |
| Gyro Ball 37/- Steel |
| Light Screen 42/- Psychic |
| Power Gem 46/- Rock |
| Cosmic Power 51/- Psychic |
| Hydro Pump 55/- Water |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#121), 16, 17, 18, 21, 24, 25, 27, 29,|
| 32, 33, 42, 43, 44, 48 (#121), 55, 58, 67, 68 (#121), 70, |
| 72 (#121), 73, 74, 77, 82, 83, 85 (#121), 86 87, 90, 91, |
| 92 (#121) |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

_______________________________
|(439. Mime Jr.) / 122. Mr. Mime|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Soundproof, Filter |
| |
| Height: 2’00” (#439), 4’03” (#122) |
| Weight: 28.6lbs (#439), 120.1lbs (#122) |
| |
| Evolution: Mime Jr. -> Mr. Mime (level up with Mimic learned) |
| |
| Location: Route 209, Route 210), Trophy Garden (Diamond only) (#439) |
| Route 218, Route 222 (Diamond only) (#122) |
| |
| Base Happiness: 70 — Wild Hold Item: Leppa Berry (5%) |
| |
| EVs: +1 SD (#439); +2 SD (#122) |
| |
| #439 (D): It habitually mimics foes. Once mimicked, the foe cannot take|
| its eyes off this Pokémon. |
| |
| #439 (P): It likes places where people gather. It mimics foes to |
| confuse them, then makes its getaway. |
| |
| #122 (D): It is a pantomime expert that can create invisible but solid |
| walls using miming gestures. |
| |
| #122 (P): Emanations from its fingertips solidify the air into |
| invisible walls that repel even harsh attacks. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Barrier 1/1 Psychic Future Sight Psychic |
| Confusion 1/1 Normal Hypnosis Psychic |
| Magical Leaf 1/- Grass Mimic Normal |
| Power Swap 1/- Psychic Psych Up Normal |
| Guard Swap 1/- Psychic Fake Out Normal |
| Tickle -/1 Normal Trick Psychic |
| Copycat 4/4 Normal Confuse Ray Ghost |
| Meditate 8/8 Psychic Wake-up Slap Fighting |
| Encore 11/11 Normal Teeter Dance Normal |
| Doubleslap 15/15 Normal Healing Wish Psychic |
| Mimic 18/18 Normal (#439) |
| Light Screen 22/22 Psychic Charm Normal |
| Reflect 22/22 Psychic (#439) |
| Psybeam 25/25 Psychic |
| Recycle 32/32 Normal Egg Groups: |
| Trick 36/36 Psychic HumanShape |
| Psychic 39/39 Psychic |
| Role Play 43/43 Psychic |
| Baton Pass 46/46 Normal |
| Safeguard 50/50 Normal |
| |
| TMs: 01, 04, 06, 10, 11, 12, 15 (#122), 16, 17, 18, 20, 21, 22, 24, 25,|
| 27, 29, 30, 31, 32, 33, 34, 40 (#122), 41, 42, 43, 44, 45, 46, 48,|
| 49, 52 (#122), 53 (#122), 56, 57, 58, 60, 66 (#122), 67, 68 (#122)|
| 70, 73, 77, 78, 82, 83, 85, 86, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

__________________________
|123. Scyther / 212. Scizor|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Flying (#123), Steel (#212) — Ability: Swarm, Technician |
| |
| Height: 4’11” (#123), 5’11” (#212) |
| Weight: 123.5lbs (#123), 260.1lbs (#212) |
| |
| Evolution: Scyther -> Scizor (trade holding Metal Coat item) |
| |
| Location: Route 229 (Diamond only) (#123) |
| Evolve from Scyther (#212) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#123); +2 ATK (#212) |
| |
| #123: It is nearly impossible to parry its attacking scythes. Its |
| movements are like a ninja’s. |
| |
| #212: It has a steel-hard body. It intimidates foes by upraising its |
| eye-patterned pincers. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Quick Attack 1/1 Normal Counter Fighting |
| Leer 1/1 Normal Safeguard Normal |
| Focus Energy 5/5 Normal Baton Pass Normal |
| Pursuit 9/9 Dark Reversal Fighting |
| False Swipe 13/13 Normal Light Screen Psychic |
| Agility 17/17 Psychic Endure Normal |
| Wing Attack 21/- Flying Silver Wind Bug |
| Metal Claw -/21 Steel Bug Buzz Bug |
| Fury Cutter 25/25 Bug Night Slash Dark |
| Slash 29/29 Normal |
| Razor Wind 33/33 Normal Egg Groups: |
| Double Team 37/- Normal Bug |
| Iron Defense -/37 Steel |
| X-scissor 41/41 Bug |
| Night Slash 45/45 Dark |
| Double Hit 49/49 Normal |
| Air Slash 53/- Flying |
| Iron Head -/53 Steel |
| Swords Dance 57/57 Normal |
| |
| TMs: 06, 10, 11, 15, 17, 18, 21, 27, 31, 32, 37 (#212), 40, 42, 43, 44,|
| 45, 46, 47, 51, 54, 56 (#212), 58, 62, 68, 75, 78, 81, 82, 83, 87,|
| 89, 90, 91 (#212) |
| |
| HMs: 01, 04 (#212), 05, 06 |
\________________________________________________________________________/

___________________________
|(238. Smoochum) / 124. Jynx|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ice, Psychic — Ability: Oblivious, Forewarn |
| |
| Height: 1’04” (#238), 3’03” (#124) |
| Weight: 13.2lbs (#238), 71.4lbs (#124) |
| |
| Evolution: Smoochum -> Jynx (Level 30) |
| |
| Location: Lake Acuity (Swarm) (#238) |
| Evolve from Smoochum (#124) |
| |
| Base Happiness: 70 — Wild Hold Item: Aspear Berry (100%) |
| |
| EVs: +1 SA (#238); +2 SA (#124) |
| |
| #238: It tests everything by touching with its lips, which remember |
| what it likes and dislikes. |
| |
| #124: Its cries sound like human speech. However, it is possible to |
| tell what it is trying to say. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1/1 Normal Meditate Psychic |
| Lick 5/5 Ghost Psych Up Normal |
| Sweet Kiss 8/- Normal Fake Out Normal |
| Lovely Kiss -/8 Normal Wish Normal |
| Powder Snow 11/11 Ice Ice Punch Ice |
| Confusion 15/- Psychic Miracle Eye Psychic |
| Doubleslap -/15 Normal |
| Sing 18/- Normal Egg Groups (#124): |
| Ice Punch -/18 Ice HumanShape |
| Mean Look 21/21 Normal |
| Fake Tears 25/25 Dark |
| Lucky Chant 28/- Normal |
| Wake-up Slap -/28 Fighting |
| Avalanche 31/33 Ice |
| Psychic 35/- Psychic |
| Copycat 38/- Normal |
| Body Slam -/39 Normal |
| Perish Song 41/49 Normal |
| Blizzard 45/55 Ice |
| |
| TMs: 01 (#124), 03, 04, 06, 07, 10, 12 (#124), 13, 14, 15 (#124), 16, |
| 17, 18, 21, 27, 29, 30, 31 (#124), 32, 33, 41 (#124), 42, 43, 44, |
| 45, 46, 48, 52 (#124), 53 (#124), 56, 58, 60 (#124), 66, 67, |
| 68 (#124), 70, 72, 77, 78, 82, 83, 85, 86, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

_________________________________________________
|(239. Elekid) / 125. Electabuzz / 466. Electivire|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Static (#239, #125), Motor Drive (#466) |
| |
| Height: 2’00” (#239), 3’07” (#125), 5’11” (#466) |
| Weight: 51.8lbs (#239), 66.1lbs (#125), 305.6lbs (#466) |
| |
| Evolution: Elekid -> Electabuzz (Level 30) -> Electivire (trade with |
| Electirizer item) |
| |
| Location: Route 204, Valley Windworks (FR in GBA slot) (#239) |
| Evolve from Elekid (#125) |
| Evolve from Electabuzz (#466) |
| |
| Base Happiness: 70 — Wild Hold Item: Electirizer (50%) |
| |
| EVs: +1 SPD (#239); +2 SPD (#125); +3 ATK (#466) |
| |
| #239: It generates electricity by whirling its arms. However, it can’t |
| store the energy it makes. |
| |
| #125: Half of all blackouts occur when this Pokémon appears at power |
| plants and eats electricity. |
| |
| #466: It pushes the tips of its two tails against the foe, then lets |
| loose with over 20,000 volts of power. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Quick Attack 1/1/1 Normal Karate Chop Fighting |
| Leer 1/1/1 Normal Barrier Psychic |
| Fire Punch -/-/1 Fire Rolling Kick Fighting |
| Thundershock 7/7/7 Electric Meditate Psychic |
| Low Kick 10/10/10 Fighting Cross Chop Fighting |
| Swift 16/16/16 Normal Fire Punch Fire |
| Shock Wave 19/19/19 Electric Ice Punch Ice |
| Light Screen 25/25/25 Psychic Dynamicpunch Fighting |
| Thunderpunch 28/28/28 Electric |
| Discharge 34/37/37 Electric Egg Groups (#125, #466): |
| Thunderbolt 37/43/43 Electric HumanShape |
| Screech 43/52/52 Normal |
| Thunder 46/58/58 Electric |
| Giga Impact -/-/67 Normal |
| |
| TMs: 01, 06, 10, 12 (#466), 15 (#125, #466), 16, 17, 18, 21, 23 (#125, |
| #466), 24, 25, 26 (#466), 27, 28 (#466), 29, 31, 32, 34, 35 (#466)|
| 39 (#466), 41 (#466), 42, 43, 44, 45, 46, 52 (#125, #466), 56, |
| 57, 58, 68 (#125, #466), 70, 73, 78, 80 (#466), 82, 83, 87, 90 |
| |
| HMs: 04 (#125, #466), 06, 08 (#125, #466) |
\________________________________________________________________________/

___________________________________________
|(240. Magby) / 126. Magmar / 467. Magmortar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire — Ability: Flame Body |
| |
| Height: 2’04” (#240), 4’03” (#126), 5’03” (#467) |
| Weight: 47.2lbs (#240), 98.1lbs (#126), 149.9lbs (#467) |
| |
| Evolution: Magby -> Magmar (Level 30) -> Magmortar (trade with |
| Magmarizer item) |
| |
| Location: Route 227, Stark Mountain (LG in GBA slot) (#240) |
| Evolve from Magby (#126) |
| Evolve from Magmar (#467) |
| |
| Base Happiness: 70 — Wild Hold Item: Magmarizer (5%) |
| |
| EVs: +1 SPD (#240); +2 SA (#126); +3 SA (#467) |
| |
| #240: Its body temperature is around 1,100 degrees F. It is healthy if |
| it is breathing yellow flames. |
| |
| #126: Born in the spout of a volcano, its body is covered by flames |
| that shimmer like the sun. |
| |
| #467: It blasts fireballs of over 3,600 degrees F from the ends of its |
| arms. It lives in volcanic craters. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Smog 1/1/1 Poison Karate Chop Fighting |
| Leer 1/1/1 Normal Mega Punch Normal |
| Thunderpunch -/-/1 Electric Barrier Psychic |
| Ember 7/7/7 Fire Screech Normal |
| Smokescreen 10/10/10 Normal Cross Chop Fighting |
| Faint Attack 16/16/16 Dark Thunderpunch Electric |
| Fire Spin 19/19/19 Fire Mach Punch Fighting |
| Confuse Ray 25/25/25 Ghost Dynamicpunch Fighting |
| Fire Punch 28/28/28 Fire Flare Blitz Fire |
| Lava Plume 34/36/37 Fire |
| Flamethrower 37/41/43 Fire Egg Groups (#126, #467): |
| Sunny Day 43/49/52 Fire HumanShape |
| Fire Blast 46/54/58 Fire |
| Hyper Beam -/-/67 Normal |
| |
| TMs: 01, 06, 10, 11, 12 (#467), 15 (#126, #467), 17, 21, 22 (#467), 23,|
| 24 (#467), 26 (#467), 27, 29, 31, 32, 35, 38, 39 (#467), 41 (#467)|
| 42, 43, 44, 45, 46, 50, 52 (#126, #467), 56, 58, 61, 68 (#126, |
| #467), 78, 80 (#467), 82, 83, 87, 90 |
| |
| HMs: 04 (#126, #467), 06, 08 (#126, #467) |
\________________________________________________________________________/

___________
|127. Pinsir|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug — Ability: Hyper Cutter, Mold Breaker |
| |
| Height: 4’11” — Weight: 121.0lbs |
| |
| Evolution: — |
| |
| Location: Route 229 (Pearl only) |
| |
| Base Happiness: 70 |
| |
| EVs: +2 ATK |
| |
| #127: It grips prey with its pincers until the prey is torn in half. |
| What it can’t tear, it tosses far. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Vicegrip 1 Normal Fury Attack Normal |
| Focus Energy 1 Normal Flail Normal |
| Bind 4 Normal False Swipe Normal |
| Seismic Toss 8 Fighting Faint Attack Dark |
| Harden 13 Normal Quick Attack Normal |
| Revenge 18 Fighting Close Combat Fighting |
| Brick Break 21 Fighting Feint Normal |
| Vital Throw 25 Fighting |
| X-scissor 30 Bug Egg Groups: |
| Thrash 35 Normal Bug |
| Swords Dance 38 Normal |
| Submission 42 Fighting |
| Guillotine 47 Normal |
| Superpower 52 Fighting |
| |
| TMs: 01, 06, 08, 10, 11, 15, 17, 18, 21, 26, 27, 28, 31, 32, 39, 42, |
| 43, 44, 45, 46, 52, 54, 56, 58, 68, 71, 75, 76, 78, 80, 81, 82, |
| 83, 87, 90 |
| |
| HMs: 01, 04, 06, 08 |
\________________________________________________________________________/

___________
|128. Tauros|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Intimidate, Anger Point |
| |
| Height: 4’07” — Weight: 194.9lbs |
| |
| Evolution: — |
| |
| Location: Route 209, Route 210 |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK, +1 SPD |
| |
| #128: Once it takes aim at its foe, it makes a headlong charge. It is |
| famous for its violent nature. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal N/A N/A |
| Tail Whip 3 Normal |
| Rage 5 Normal Egg Groups: |
| Horn Attack 8 Normal Ground |
| Scary Face 11 Normal |
| Pursuit 15 Dark |
| Rest 19 Psychic |
| Payback 24 Dark |
| Zen Headbutt 29 Psychic |
| Take Down 35 Normal |
| Swagger 41 Normal |
| Thrash 48 Normal |
| Giga Impact 55 Normal |
| |
| TMs: 03, 06, 11, 13, 14, 15, 17, 18, 21, 22, 23, 24, 25, 26, 27, 32, |
| 34, 35, 37, 38, 39, 42, 43, 44, 45, 58, 66, 68, 71, 78, 80, 82, |
| 83, 87, 90 |
| |
| HMs: 03, 04, 06, 08 |
\________________________________________________________________________/

_____________________________
|129. Magikarp / 130. Gyarados|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Flying (#130) — Ability: Swift Swim (#129) |
| Intimidate (#130) |
| |
| Height: 2’11” (#129), 21’04” (#130) |
| Weight: 22.0lbs (#129), 518.0lbs (#130) |
| |
| Evolution: Magikarp -> Gyarados (Level 20) |
| |
| Location: All areas (fish with Old Rod) |
| All areas (fish with Good/Super Rod) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#129); +2 ATK (#130) |
| |
| #129 (D): It is said to be the world’s weakest Pokémon. No one knows |
| why it has managed to survive. |
| |
| #129 (P): It is unable to swim against even slow-moving currents. It |
| always splashes about for some reason. |
| |
| #130 (D): Once it appears, its rage never settles until it has razed |
| the fields and mountains around it. |
| |
| #130 (P): In ancient literature, there is a record of a GYARADOS that |
| razed a village when violence flared. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Splash 1/- Normal N/A N/A |
| Thrash -/1 Normal |
| Tackle 15/- Normal Egg Groups: |
| Bite -/20 Dark Water 2, Dragon |
| Dragon Rage -/23 Dragon |
| Leer -/26 Normal |
| Twister -/29 Dragon |
| Flail 30/- Normal |
| Ice Fang -/32 Ice |
| Aqua Tail -/35 Water |
| Rain Dance -/38 Water |
| Hydro Pump -/41 Water |
| Dragon Dance -/44 Dragon |
| Hyper Beam -/47 Normal |
| |
| TMs (#130 only): 03, 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 24, |
| 25, 26, 27, 32, 35, 37, 38, 41, 42, 43, 44, 45, 55, |
| 58, 59, 66, 68, 71, 72, 73, 78, 79, 82, 83, 87, 90 |
| |
| HMs (#130 only): 03, 04, 06, 07 |
\________________________________________________________________________/

___________
|131. Lapras|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Ice — Ability: Water Absorb, Shell Armor |
| |
| Height: 8’02” — Weight: 485.0lbs |
| |
| Evolution: — |
| |
| Location: Victory Road |
| |
| Base Happiness: 70 |
| |
| EVs: +2 HP |
| |
| #131: It loves crossing the sea with people and Pokémon on its back. It|
| understands human speech. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Sing 1 Normal Foresight Normal |
| Growl 3 Normal Substitute Normal |
| Water Gun 1 Water Tickle Normal |
| Mist 4 Ice Refresh Normal |
| Confuse Ray 7 Ghost Dragon Dance Dragon |
| Ice Shard 10 Ice Curse ??? |
| Water Pulse 14 Water Sleep Talk Normal |
| Body Slam 18 Normal Horn Drill Normal |
| Rain Dance 22 Water Ancientpower Rock |
| Perish Song 27 Normal Whirlpool Water |
| Ice Beam 32 Ice Fissure Ground |
| Brine 37 Water |
| Safeguard 43 Normal Egg Groups: |
| Hydro Pump 49 Water Monster, Water 1 |
| Sheer Cold 55 Ice |
| |
| TMs: 03, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 23, 24, 25, 27, |
| 29, 32, 34, 42, 43, 44, 45, 55, 58, 59, 68, 72, 78, 82, 83, 85, |
| 87, 90 |
| |
| HMs: 03, 04, 06, 07 |
\________________________________________________________________________/

__________
|132. Ditto|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Limber |
| |
| Height: 1’00” — Weight: 8.8lbs |
| |
| Evolution: — |
| |
| Location: Route 218 |
| |
| Base Happiness: 70 — Wild Hold Item: Quick Powder (50%) |
| Metal Powder (5%) |
| |
| EVs: +1 HP |
| |
| #132: It has the ability to reconstitute its entire cellular structure |
| to transform into whatever it sees. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Transform 1 Normal N/A N/A |
| |
| Egg Groups: |
| Ditto |
| |
| TMs: — |
| |
| HMs: — |
\________________________________________________________________________/

_________________________________________________________________________
|133. Eevee / 134. Vaporeon / 135. Jolteon / 136. Flareon / 196. Espeon / |
| 197. Umbreon / 470. Leafeon / 471. Glaceon |
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal (#133) — Ability: Run Away, Adaptability (#133) |
| Water (#134) Water Absorb (#134) |
| Electric (#135) Volt Absorb (#135) |
| Fire (#136) Flash Fire (#136) |
| Psychic (#196) Synchronize (#196) |
| Dark (#197) Synchronize (#197) |
| Grass (#470) Leaf Guard (#470) |
| Ice (#471) Snow Cloak (#471) |
| |
| Height: 1’00” (#133), 3’03” (#134), 2’07” (#135), 2’01” (#136), |
| 2’11” (#196), 3’03” (#197), 3’03” (#470), 2’07” (#471) |
| Weight: 14.3lbs (#133), 63.9lbs (#134), 54.0lbs (#135), 55.1lbs (#136),|
| 58.4lbs (#196), 59.5lbs (#197), 56.2lbs (#470), 57.1lbs (#471) |
| |
| Evolution: Eevee -> Vaporeon (Water Stone) |
| Jolteon (Thunder Stone) |
| Flareon (Fire Stone) |
| Espeon (level up with Happiness > 220 at 4AM-8PM) |
| Umbreon (level up with Happiness > 220 at 8PM-4AM) |
| Leafeon (level up on same screen as Moss Rock in |
| Eterna Forest) |
| Glaceon (level up on same screen as Ice Rock in |
| Route 217) |
| |
| Location: Trophy Garden, Hearthome City (get from Bebe) (#133) |
| Evolve from Eevee (all others) |
| |
| Base Happiness: 70 (all) |
| |
| EVs: +1 SD (#133); +2 HP (#134); +2 SPD (#135); +2 ATK (#136); |
| +2 SA (#196); +2 SD (#197); +2 DEF (#470); +2 SA (#471) |
| |
| #133: A rare Pokémon that adapts to harsh environments by taking on |
| different evolutionary forms. |
| |
| #134: It has evolved to be suitable for an aquatic life. It can |
| invisibly melt away into water. |
| |
| #135: It controls 10,000-volt power and can raise all the fur on its |
| body as if it were sharp needles. |
| |
| #136: It has a flame sac in its body. Its body temperature tops 1,650 |
| degrees Fahrenheit before battle. |
| |
| #196: Its fur has the look and feel of velvet. The orb on its forehead |
| glows when it uses psycho-power. |
| |
| #197: The light of the moon changed EEVEE’s genetic structure. It lurks|
| in darkness for prey. |
| |
| #470: Just like a plant, it uses photosynthesis. As a result, it is |
| always enveloped in clear air. |
| |
| #471: As a protective technique, it can completely freeze its fur to |
| make its hairs stand like needles. |
| |
| Abilities: Level |
| Name Ee / Va / Jo / Fl / Es / Um / Le / Gl Type |
| —- ————————————- —- |
| Tackle 1 / 1 / 1 / 1 / 1 / 1 / 1 / 1 Normal |
| Tail Whip 1 / 1 / 1 / 1 / 1 / 1 / 1 / 1 Normal |
| Helping Hand 1 / 1 / 1 / 1 / 1 / 1 / 1 / 1 Normal |
| Sand-attack 8 / 8 / 8 / 8 / 8 / 8 / 8 / 8 Ground |
| Growl 15 / – / – / – / – / – / – / – Normal |
| Water Gun – / 15 / – / – / – / – / – / – Water |
| Thundershock – / – / 15 / – / – / – / – / – Electric |
| Ember – / – / – / 15 / – / – / – / – Fire |
| Confusion – / – / – / – / 15 / – / – / – Psychic |
| Pursuit – / – / – / – / – / 15 / – / – Dark |
| Razor Leaf – / – / – / – / – / – / 15 / – Grass |
| Icy Wind – / – / – / – / – / – / – / 15 Ice |
| Quick Attack 22 / 22 / 22 / 22 / 22 / 22 / 22 / 22 Normal |
| Bite 29 / 29 / – / 29 / – / – / – / 29 Dark |
| Double Kick – / – / 29 / – / – / – / – / – Fighting |
| Swift – / – / – / – / 29 / – / – / – Normal |
| Confuse Ray – / – / – / – / – / 29 / – / – Ghost |
| Synthesis – / – / – / – / – / – / 29 / – Grass |
| Baton Pass 36 / / – / – / – / – / – / – Normal |
| Aurora Beam – / 36 / – / – / – / – / – / – Ice |
| Pin Missile – / – / 36 / – / – / – / – / – Bug |
| Fire Spin – / – / – / 36 / – / – / – / – Fire |
| Psybeamon – / – / – / – / 36 / – / – / – Psychic |
| Faint Attack – / – / – / – / – / 36 / – / – Dark |
| Magical Leaf – / – / – / – / – / – / 36 / – Grass |
| Ice Shard – / – / – / – / – / – / – / 36 Ice |
| Take Down 43 / / – / – / – / – / – / – Normal |
| Aqua Ring – / 43 / – / – / – / – / – / – Water |
| Thunder Fang – / – / 43 / – / – / – / – / – Electric |
| Fire Fang – / – / – / 43 / – / – / – / – Fire |
| Future Sight – / – / – / – / 43 / – / – / – Psychic |
| Assurance – / – / – / – / – / 43 / – / – Dark |
| Giga Drain – / – / – / – / – / – / 43 / – Grass |
| Ice Fang – / – / – / – / – / – / – / 43 Ice |
| Last Resort 50 / 50 / 50 / 50 / 50 / 50 / 50 / 50 Normal |
| Trump Card 57 / / – / – / – / – / – / – Normal |
| Haze – / 57 / – / – / – / – / – / – Ice |
| Thunder Wave – / – / 57 / – / – / – / – / – Electric |
| Smog – / – / – / 57 / – / – / – / – Poison |
| Psych Up – / – / – / – / 57 / – / – / – Normal |
| Mean Look – / – / – / – / – / 57 / – / – Normal |
| Grasswhistle – / – / – / – / – / – / 57 / – Grass |
| Mirror Coat – / – / – / – / – / – / – / 57 Psychic |
| Acid Armor – / 64 / – / – / – / – / – / – Poison |
| Agility – / – / 64 / – / – / – / – / – Psychic |
| Scary Face – / – / – / 64 / – / – / – / – Normal |
| Psychic – / – / – / – / 64 / – / – / – Psychic |
| Screech – / – / – / – / – / 64 / – / – Normal |
| Sunny Day – / – / – / – / – / – / 64 / – Fire |
| Hail – / – / – / – / – / – / – / 64 Ice |
| Hydro Pump – / 71 / – / – / – / – / – / – Water |
| Thunder – / – / 71 / – / – / – / – / – Electric |
| Fire Blast – / – / – / 71 / – / – / – / – Fire |
| Morning Sun – / – / – / – / 71 / – / – / – Normal |
| Moonlight – / – / – / – / – / 71 / – / – Normal |
| Leaf Blade – / – / – / – / – / – / 71 / – Grass |
| Blizzard – / – / – / – / – / – / – / 71 Ice |
| |
| Egg Abilities: Egg Groups (all): |
| Name Type Ground |
| —- —- |
| Charm Normal |
| Flail Normal |
| Endure Normal |
| Curse ??? |
| Tickle Normal |
| Wish Normal |
| Yawn Normal |
| Fake Tears Dark |
| Covet Normal |
| |
| TMs: |
| —- |
| #133: 06, 10, 11, 17, 18, 21, 23, 27, 28, 30, 32, 42, 43, 44, 45, 58, |
| 78, 82, 83, 87, 90 |
| |
| #134: 03, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 28, 30, |
| 32, 42, 43, 44, 45, 55, 58, 68, 78, 82, 83, 87, 90 |
| |
| #135: 05, 06, 10, 11, 15, 16, 17, 18, 21, 23, 24, 25, 27, 28, 30, 32, |
| 34, 42, 43, 44, 45, 57, 58, 68, 70, 73, 78, 82, 83, 87, 90 |
| |
| #136: 05, 06, 10, 11, 15, 17, 18, 21, 23, 27, 28, 30, 32, 35, 38, 42, |
| 43, 44, 45, 50, 58, 61, 68, 78, 82, 83, 87, 90 |
| |
| #196: 04, 06, 10, 11, 15, 16, 17, 18, 21, 23, 27, 28, 29, 30, 32, 33, |
| 42, 43, 44, 45, 48, 58, 68, 70, 77, 78, 82, 83, 85, 86, 87, 90, |
| 92 |
| |
| #197: 06, 10, 11, 12, 15, 17, 18, 21, 23, 27, 28, 29, 30, 32, 41, 42, |
| 43, 44, 45, 49, 58, 66, 68, 70, 77, 78, 79, 82, 83, 85, 87, 90 |
| |
| #470: 06, 09, 10, 11, 15, 17, 18, 19, 21, 22, 23, 27, 28, 30, 32, 40, |
| 42, 43, 44, 45, 53, 58, 68, 70, 75, 78, 81, 82, 83, 86, 87, 90 |
| |
| #471: 03, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 28, 30, |
| 32, 42, 43, 44, 45, 58, 68, 72, 78, 82, 83, 87, 90 |
| |
| HMs: |
| —- |
| #134: 03, 04, 06, 07 |
| |
| #135: 04, 06 |
| |
| #134: 04, 06 |
| |
| #196: 01 |
| |
| #197: 01 |
| |
| #470: 04, 06 |
| |
| #471: 04, 06 |
\________________________________________________________________________/

_____________________________________________
|137. Porygon / 233. Porygon2 / 474. Porygon-Z|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Trace (#137, #233), Download, Adaptability |
| (#474)|
| Height: 2’07” (#137), 2’00” (#233), 2’11” (#474) |
| Weight: 80.5lbs (#137), 71.6lbs (#233), 75.0lbs (#474) |
| |
| Evolution: Porygon -> Porygon2 (trade holding Up-Grade item) |
| -> Porygon-Z (trade holding Dubious Disc item)|
| |
| Location: Trophy Garden (#137) |
| Evolve from Porygon (#233) |
| Evolve from Porygon2 (#474) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#137); +2 SA (#233); +3 SA (#474) |
| |
| #137: The world’s first artificially created Pokémon. It can travel |
| through electronic space. |
| |
| #233: With planetary development software installed, it became capable |
| of working in space. |
| |
| #474: Additional software was installed to make it a better Pokémon. It|
| began acting oddly, however. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal N/A N/A |
| Conversion 1/1/1 Normal |
| Conversion 2 1/1/1 Normal Egg Groups: |
| Sharpen 1/-/- Normal Mineral |
| Defense Curl -/1/- Normal |
| Trick Room -/-/1 Psychic |
| Nasty Plot -/-/1 Dark |
| Psybeam 7/7/7 Psychic |
| Agility 12/12/12 Psychic |
| Recover 18/18/18 Normal |
| Magnet Rise 23/23/23 Electric |
| Signal Beam 29/29/29 Bug |
| Recycle 34/34/- Normal |
| Embargo -/-/34 Dark |
| Discharge 40/40/40 Electric |
| Lock-on 45/45/45 Normal |
| Tri Attack 51/51/51 Normal |
| Magic Coat 56/56/56 Psychic |
| Zap Cannon 62/62/62 Electric |
| Hyper Beam -/67/67 Normal |
| |
| TMs: 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23, 24, 25, 27, 29, 30, |
| 32, 34, 40, 42, 43, 44, 46, 57, 58, 63 (#474), 67, 68, 70, 73, 77,|
| 79 (#474), 82, 83, 85, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

___________________________
|138. Omanyte / 139. Omastar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Water — Ability: Swift Swim, Shell Armor |
| |
| Height: 1’04” (#138), 3’03” (#139) |
| Weight: 16.5lbs (#138), 77.2lbs (#139) |
| |
| Evolution: Omanyte -> Omastar (Level 40) |
| |
| Location: Oreburgh City (revive from Helix Fossil) (#138) |
| Evolve from Omanyte (#139) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#138); +2 DEF (#139) |
| |
| #138: A Pokémon that was resurrected from a fossil using modern |
| science. It swam in ancient seas. |
| |
| #139: It is thought that this Pokémon became extinct because its spiral|
| shell grew too large. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Constrict 1/1 Normal Bubblebeam Water |
| Withdraw 1/1 Water Aurora Beam Ice |
| Bite 7/7 Dark Slam Normal |
| Water Gun 10/10 Water Supersonic Normal |
| Rollout 16/16 Rock Haze Ice |
| Leer 19/19 Normal Rock Slide Rock |
| Mud Shot 25/25 Ground Spikes Ground |
| Brine 28/28 Water Knock Off Dark |
| Protect 34/34 Normal Wring Out Normal |
| Ancientpower 37/37 Rock Toxic Spikes Poison |
| Spike Cannon -/40 Normal |
| Tickle 43/48 Normal Egg Groups: |
| Rock Blast 46/56 Rock Water 1, Water 3 |
| Hydro Pump 52/67 Water |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#139), 17, 18, 21, 27, 32, 37, 39, 42,|
| 43, 44, 45, 46, 55, 58, 68 (#139), 69, 71 (#139), 74, 76, 78, 80, |
| 82, 83, 87, 90 |
| |
| HMs: 03, 06, 07, 08 (#139) |
\________________________________________________________________________/

___________________________
|140. Kabuto / 141. Kabutops|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Water — Ability: Swift Swim, Battle Armor |
| |
| Height: 1’08” (#140), 4’03” (#141) |
| Weight: 25.4lbs (#140), 89.3lbs (#141) |
| |
| Evolution: Kabuto -> Kabutops (Level 40) |
| |
| Location: Oreburgh City (revive from Dome Fossil) (#140) |
| Evolve from Kabuto (#141) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#140); +2 ATK (#141) |
| |
| #140: It is thought to have inhabited beaches 300 million years ago. It|
| is protected by a stiff shell. |
| |
| #141: It is thought that this Pokémon came onto land because its prey |
| adapted to life on land. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal Bubblebeam Water |
| Harden 1/1 Normal Aurora Beam Ice |
| Absorb 6/6 Grass Rapid Spin Normal |
| Leer 11/11 Normal Dig Ground |
| Mud Shot 16/16 Ground Flail Normal |
| Sand-attack 21/21 Ground Knock Off Dark |
| Endure 26/26 Normal Confuse Ray Ghost |
| Aqua Jet 31/31 Water Mud Shot Ground |
| Mega Drain 36/36 Grass Icy Wind Ice |
| Slash -/40 Normal Screech Normal |
| Metal Sound 41/45 Steel |
| Ancientpower 46/54 Rock Egg Groups: |
| Wring Out 51/63 Normal Water 1, Water 3 |
| Night Slash -/72 Dark |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#141), 17, 18, 19, 21, 27, 28, |
| 31 (#141), 32, 37, 39, 40 (#141), 42, 43, 44, 45, 46, 55, 58, |
| 68 (#141), 69, 71 (#141), 75 (#141), 76, 78, 80, 81 (#141), 82, |
| 83, 87, 90 |
| |
| HMs: 01 (#141), 03, 06, 07, 08 (#141) |
\________________________________________________________________________/

_______________
|142. Aerodactyl|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Flying — Ability: Rock Head, Pressure |
| |
| Height: 5’11” — Weight: 130.1lbs |
| |
| Evolution: — |
| |
| Location: Oreburgh City (revive from Old Amber) |
| |
| Base Happiness: 70 |
| |
| EVs: +2 SPD |
| |
| #142: A Pokémon that roamed the skies in the dinosaur era. Its teeth |
| are like saw blades. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Ice Fang 1 Ice Whirlwind Normal |
| Fire Fang 1 Fire Pursuit Dark |
| Thunder Fang 1 Electric Foresight Normal |
| Wing Attack 1 Flying Steel Wing Steel |
| Supersonic 1 Normal Dragonbreath Dragon |
| Bite 1 Dark Curse ??? |
| Scary Face 1 Normal Assurance Dark |
| Roar 9 Normal |
| Agility 17 Psychic Egg Groups: |
| Ancientpower 25 Rock Flying |
| Crunch 33 Dark |
| Take Down 41 Normal |
| Iron Head 49 Steel |
| Hyper Beam 57 Normal |
| Rock Slide 65 Rock |
| Giga Impact 73 Normal |
| |
| TMs: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 32, 37, 38, |
| 39, 40, 42, 43, 44, 45, 46, 47, 51, 58, 59, 66, 68, 69, 71, 76, |
| 78, 80, 82, 83, 87, 90 |
| |
| HMs: 02, 04, 05, 06 |
\________________________________________________________________________/

______________________________
|(446. Munchlax) / 143. Snorlax|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Pickup (#446), Immunity (#143), Thick Fat |
| |
| Height: 2’00” (#446), 6’11” (#143) |
| Weight: 231.0lbs (#446), 1041.1lbs (#143) |
| |
| Evolution: Munchlax -> Snorlax (Happiness > 220) |
| |
| Location: Sweet Honey Trees (#446) |
| Evolve from Munchlax (#143) |
| |
| Base Happiness: 70 — Wild Hold Item: Leftovers (100%) |
| |
| EVs: +1 HP (#446); +2 HP (#143) |
| |
| #446 (D): It wolfs down its weight in food once a day, swallowing food |
| whole with almost no chewing. |
| |
| #446 (P): It hides food under its long body hair. However, it forgets |
| it has hidden the food. |
| |
| #143 (D): Its stomach can digest any kind of food, even if it happens |
| to be moldy or rotten. |
| |
| #143 (P): It stops eating only to sleep. It doesn’t feel full unless it|
| eats nearly 900 pounds a day. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Metronome 1/- Normal Lick Ghost |
| Odor Sleuth 1/- Normal Charm Normal |
| Tackle 1/1 Normal Double-edge Normal |
| Defense Curl 4/4 Normal Curse ??? |
| Amnesia 9/9 Psychic Fissure Ground |
| Lick 12/12 Ghost Substitute Normal |
| Recycle 17/- Normal Whirlwind Normal |
| Belly Drum -/17 Normal Pursuit Dark |
| Screech 20/- Normal |
| Yawn -/20 Normal Egg Groups (#143): |
| Stockpile 25/- Normal Monster |
| Rest -/25 Psychic |
| Swallow 28/- Normal |
| Snore -/28 Normal |
| Body Slam 33/33 Normal |
| Fling 36/- Dark |
| Block -/36 Normal |
| Rollout 41/41 Rock |
| Natural Gift 44/- Normal |
| Crunch -/44 Dark |
| Last Resort 49/- Normal |
| Giga Impact -/49 Normal |
| |
| TMs: 01, 03, 06, 10, 11, 13, 14, 15 (#143), 17, 18, 21, 22, 24, 25, 26,|
| 27, 29, 30, 31, 32, 34, 35, 37, 38, 39, 42, 43, 44, 45, 52 (#143),|
| 56, 58, 67, 68 (#143), 78, 80, 82, 83, 87, 90 |
| |
| HMs: 03, 04, 06, 08 |
\________________________________________________________________________/

_____________
|144. Articuno|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ice, Flying — Ability: Pressure |
| |
| Height: 5’07” — Weight: 122.1lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 35 |
| |
| EVs: +3 SD |
| |
| #144: A legendary bird Pokémon. It can create blizzards by freezing |
| moisture in the air. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Gust 1 Flying N/A N/A |
| Powder Snow 1 Ice |
| Mist 8 Ice Egg Groups: |
| Ice Shard 15 Ice N/A |
| Mind Reader 22 Ice |
| Ancientpower 29 Rock |
| Agility 36 Psychic |
| Ice Beam 43 Ice |
| Reflect 50 Psychic |
| Roost 57 Flying |
| Tailwind 64 Flying |
| Blizzard 71 Ice |
| Sheer Cold 78 Ice |
| Hail 85 Ice |
| |
| TMs: 03, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 27, 32, 33, 37, |
| 40, 42, 43, 44, 47, 51, 58, 68, 72, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 05, 06 |
\________________________________________________________________________/

___________
|145. Zapdos|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric, Flying — Ability: Pressure |
| |
| Height: 5’03” — Weight: 116.0lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 35 |
| |
| EVs: +3 SA |
| |
| #145: A legendary Pokémon that is said to live in thunderclouds. It |
| freely controls lightning bolts. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Peck 1 Flying N/A N/A |
| Thundershock 1 Electric |
| Thunder Wave 8 Electric Egg Groups: |
| Detect 15 Fighting N/A |
| Pluck 22 Flying |
| Ancientpower 29 Rock |
| Charge 36 Electric |
| Agility 43 Psychic |
| Discharge 50 Electric |
| Roost 57 Flying |
| Light Screen 64 Psychic |
| Drill Peck 71 Flying |
| Thunder 78 Electric |
| Rain Dance 85 Water |
| |
| TMs: 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32, 34, 37, 40, |
| 42, 43, 44, 47, 51, 57, 58, 68, 70, 73, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 05, 06 |
\________________________________________________________________________/

____________
|146. Moltres|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire, Flying — Ability: Pressure |
| |
| Height: 6’07” — Weight: 132.3lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 35 |
| |
| EVs: +3 SA |
| |
| #145: One of the legendary bird Pokémon. It is said that its appearance|
| indicates the coming of spring. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Wing Attack 1 Flying N/A N/A |
| Ember 1 Fire |
| Fire Spin 8 Fire Egg Groups: |
| Agility 15 Psychic N/A |
| Endure 22 Normal |
| Ancientpower 29 Rock |
| Flamethrower 36 Fire |
| Safeguard 43 Normal |
| Air Slash 50 Flying |
| Roost 57 Flying |
| Heat Wave 64 Fire |
| Solarbeam 71 Grass |
| Sky Attack 78 Flying |
| Sunny Day 85 Fire |
| |
| TMs: 05, 06, 10, 11, 15, 17, 18, 20, 21, 22, 27, 32, 35, 37, 38, 40, |
| 42, 43, 44, 47, 50, 51, 58, 61, 68, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 05, 06 |
\________________________________________________________________________/

______________________________________________
|147. Dratini / 148. Dragonair / 149. Dragonite|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dragon, Flying (#149) — Ability: Shed Skin (#147, #148) |
| Inner Focus (#149) |
| |
| Height: 5’11” (#147), 13’01” (#148), 7’03” (#149) |
| Weight: 7.3lbs (#147), 36.4lbs (#148), 463.0lbs (#149) |
| |
| Evolution: Dratini -> Dragonair (Level 30) -> Dragonite (Level 55) |
| |
| Location: Mt. Coronet (behind waterfall, fish with Super Rod) (#147) |
| Mt. Coronet (behind waterfall, fish with Super Rod) (#148) |
| Evolve from Dragonair (#149) |
| |
| Base Happiness: 35 — Wild Hold Item: Dragon Scale (5%) |
| |
| EVs: +1 ATK (#147); +2 ATK (#148); +3 ATK (#149) |
| |
| #147: It is called the “Mirage Pokémon” because so few have seen it. |
| Its shed skin has been found. |
| |
| #148: If its body takes on an aura, the weather changes instantly. It |
| is said to live in seas and lakes. |
| |
| #149: It is said to make its home somewhere in the sea. It guides crews|
| of shipwrecks to shore. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Wrap 1/1/1 Normal Light Screen Psychic |
| Leer 1/1/1 Normal Mist Ice |
| Thunderpunch -/-/1 Electric Haze Ice |
| Fire Punch -/-/1 Fire Supersonic Normal |
| Roost -/-/1 Flying Dragonbreath Dragon |
| Thunder Wave 5/5/5 Electric Dragon Dance Dragon |
| Twister 11/11/11 Dragon Dragon Rush Dragon |
| Dragon Rage 15/15/15 Dragon |
| Slam 21/21/21 Normal Egg Groups: |
| Agility 25/25/25 Psychic Water 1, Dragon |
| Aqua Tail 31/33/33 Water |
| Dragon Rush 35/39/39 Dragon |
| Safeguard 41/47/47 Normal |
| Dragon Dance 45/53/53 Dragon |
| Wing Attack -/-/55 Flying |
| Outrage 51/61/64 Dragon |
| Hyper Beam 55/67/73 Normal |
| |
| TMs: 01 (#149), 02 (#149), 03, 05 (#149), 06, 07, 10, 11, 13, 14, 15, |
| 17, 18, 20, 21, 23, 24, 25, 26 (#149), 27, 31 (#149), 32, 34, 35, |
| 37 (#149), 38, 39 (#149), 40 (#149), 42, 43, 44, 45, 47 (#149), |
| 51 (#149), 52 (#149), 56 (#149), 58, 59, 68 (#149), 71 (#149), 73,|
| 78, 80 (#149), 82, 83, 87, 90 |
| |
| HMs: 01 (#149), 02 (#149), 03, 04 (#149), 05 (#149), 06 (#149), 07 |
\________________________________________________________________________/

___________
|150. Mewtwo|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Pressure |
| |
| Height: 6’07” — Weight: 269.0lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 0 |
| |
| EVs: +3 SA |
| |
| #150: A Pokémon created by recombining MEW’s genes. It’s said to have |
| the most savage heart among Pokémon. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Confusion 1 Psychic N/A N/A |
| Disable 1 Normal |
| Barrier 8 Psychic Egg Groups: |
| Swift 15 Normal N/A |
| Future Sight 22 Psychic |
| Psych Up 29 Normal |
| Miracle Eye 36 Psychic |
| Mist 43 Ice |
| Psycho Cut 50 Psychic |
| Amnesia 57 Psychic |
| Power Swap 64 Psychic |
| Psychic 71 Psychic |
| Me First 79 Normal |
| Recover 86 Normal |
| Safeguard 93 Normal |
| Aura Sphere 100 Fighting |
| |
| TMs: 01, 03, 04, 06, 07, 08, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, |
| 21, 22, 23, 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 37, 38, |
| 39, 40, 41, 42, 43, 44, 48, 49, 52, 53, 56, 57, 58, 60, 61, 63, |
| 67, 68, 70, 71, 72, 73, 77, 80, 82, 83, 84, 85, 86, 87, 90, 92 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

________
|151. Mew|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Synchronize |
| |
| Height: 1’04” — Weight: 8.8lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 100 — Wild Hold Item: Lum Berry (100%) |
| |
| EVs: +3 HP |
| |
| #151: Because it can use all kinds of moves, many scientists believe |
| MEW to be the ancestor of Pokémon. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1 Normal N/A N/A |
| Transform 1 Normal |
| Mega Punch 10 Normal Egg Groups: |
| Metronome 20 Normal N/A |
| Psychic 30 Psychic |
| Barrier 40 Psychic |
| Ancientpower 50 Rock |
| Amnesia 60 Psychic |
| Me First 70 Normal |
| Baton Pass 80 Normal |
| Nasty Plot 90 Dark |
| Aura Sphere 100 Fighting |
| |
| TMs: All |
| |
| HMs: All |
\________________________________________________________________________/

_____________________________________________
|152. Chikorita / 153. Bayleef / 154. Meganium|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass — Ability: Overgrow |
| |
| Height: 2’11” (#152), 3’11” (#153), 5’11” (#154) |
| Weight: 14.1lbs (#152), 34.8lbs (#153), 221.6lbs (#154) |
| |
| Evolution: Chikorita -> Bayleef (Level 16) -> Meganium (Level 32) |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#152); +1 DEF, +1 SD (#153); +1 DEF, +2 SD (#154) |
| |
| #152: It uses the leaf on its head to determine the temperature and |
| humidity. It loves to sunbathe. |
| |
| #153: The buds that ring its neck give off a spicy aroma that perks |
| people up. |
| |
| #154: Its breath has the fantastic ability to revive dead plants and |
| flowers. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Vine Whip Grass |
| Growl 1/1/1 Normal Leech Seed Grass |
| Razor Leaf 6/6/6 Grass Counter Fighting |
| Poisonpowder 9/9/9 Poison Ancientpower Rock |
| Synthesis 12/12/12 Grass Flail Normal |
| Reflect 17/18/18 Psychic Nature Power Normal |
| Magical Leaf 20/22/22 Grass Ingrain Grass |
| Natural Gift 23/26/26 Normal Grasswhistle Grass |
| Petal Dance -/-/32 Grass Leaf Storm Grass |
| Sweet Scent 28/32/34 Normal Aromatherapy Grass |
| Light Screen 31/36/40 Psychic Wring Out Normal |
| Body Slam 34/40/46 Normal |
| Safeguard 39/46/51 Normal Egg Groups: |
| Aromatherapy 42/50/60 Grass Monster, Plant |
| Solarbeam 45/54/66 Grass |
| |
| TMs: 06, 09, 10, 11, 15 (#154), 16, 17, 19, 20, 21, 22, 23, 26 (#154), |
| 27, 32, 33, 42, 43, 44, 45, 53, 58, 68 (#154), 70, 75, 78, 82, 83,|
| 86, 87, 90 |
| |
| HMs: 01, 04 (#153, #154), 06 (#153, #154), 08 (#154) |
\________________________________________________________________________/

_______________________________________________
|155. Cyndaquil / 156. Quilava / 157. Typhlosion|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire — Ability: Blaze |
| |
| Height: 1’08” (#155), 2’11” (#156), 5’07” (#157) |
| Weight: 17.4lbs (#155), 41.9lbs (#156), 175.3lbs (#157) |
| |
| Evolution: Cyndaquil -> Quilava (Level 14) -> Typhlosion (Level 36) |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#155); +1 SPD, +1 SA (#156); +3 SA (#157) |
| |
| #155: It has a timid nature. If it is startled, the flames on its back |
| burn more vigorously. |
| |
| #156: It intimidates foes with the heat of its flames. The fire burns |
| more strongly when it readies to fight. |
| |
| #157: It attacks using blasts of fire. It creates heat shimmers with |
| intense fire to hide itself. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Fury Swipes Normal |
| Leer 1/1/1 Normal Quick Attack Normal |
| Gyro Ball -/-/1 Steel Reversal Fighting |
| Smokescreen 4/4/4 Normal Thrash Normal |
| Ember 10/10/10 Fire Foresight Normal |
| Quick Attack 13/13/13 Normal Covet Normal |
| Flame Wheel 19/20/20 Fire Howl Normal |
| Defense Curl 22/24/24 Normal Crush Claw Normal |
| Swift 28/31/31 Normal Double-edge Normal |
| Lava Plume 31/35/35 Fire Double Kick Fighting |
| Flamethrower 37/42/42 Fire Flare Blitz Fire |
| Rollout 40/46/46 Rock |
| Double-edge 46/53/53 Normal Egg Groups: |
| Eruption 49/57/57 Fire Ground |
| |
| TMs: 01 (#156, #157), 05 (#156, #157), 06, 10, 11, 15 (#157), 17, 21, |
| 26 (#157), 27, 28, 31 (#156, #157), 32, 35, 38, 39 (#157), 40, 42,|
| 43, 44, 45, 50, 52 (#157), 56 (#157), 58, 61, 65 (#157), |
| 68 (#157), 74 (#157), 78, 80 (#157), 82, 83, 87, 90 |
| |
| HMs: 01, 04 (#156, #157), 06 (#156, #157), 08 (#157) |
\________________________________________________________________________/

_______________________________________________
|158. Totodile / 159. Croconaw / 160. Feraligatr|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Torrent |
| |
| Height: 2’00” (#158), 3’07” (#159), 7’07” (#160) |
| Weight: 20.9lbs (#158), 55.1lbs (#159), 195.8lbs (#160) |
| |
| Evolution: Totodile -> Croconaw (Level 18) -> Feraligatr (Level 30) |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#158); +1 ATK, +1 DEF (#159); +2 ATK, +1 DEF (#160) |
| |
| #158: It has the habit of biting anything with its developed jaws. Even|
| its Trainer needs to be careful. |
| |
| #159: Once it bites down, it won’t let go until it loses its fangs. New|
| fangs quickly grow into place. |
| |
| #160: It usually moves slowly, but it goes at blinding speed when it |
| attacks and bites prey. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1/1 Normal Crunch Dark |
| Leer 1/1/1 Normal Thrash Normal |
| Water Gun 6/6/6 Water Hydro Pump Water |
| Rage 8/8/8 Normal Ancientpower Rock |
| Bite 13/13/13 Dark Rock Slide Rock |
| Scary Face 15/15/15 Normal Mud Sport Ground |
| Ice Fang 20/21/21 Ice Water Sport Water |
| Thrash 22/24/24 Normal Dragon Claw Dragon |
| Agility -/-/30 Psychic Ice Punch Ice |
| Crunch 27/30/32 Dark Metal Claw Steel |
| Slash 29/33/37 Normal Dragon Dance Dragon |
| Screech 34/39/45 Normal |
| Aqua Tail 36/42/50 Water Egg Groups: |
| Superpower 41/48/58 Fighting Monster, Water 1 |
| Hydro Pump 43/51/63 Water |
| |
| TMs: 01, 02 (#160), 03, 05 (#159, #160), 06, 07, 10, 13, 14, 15 (#160),|
| 17, 18, 21, 23, 26 (#160), 27, 28, 31, 32, 39, 40, 42, 43, 44, 45,|
| 52 (#160), 56, 58, 59 (#160), 65, 68 (#160), 72 (#160), 75, 78, 80|
| 82, 83, 87, 90 |
| |
| HMs: 01, 03, 04 (#159, #160), 06 (#159, #160), 07, 08 (#160) |
\________________________________________________________________________/

__________________________
|161. Sentret / 162. Furret|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Run Away, Keen Eye |
| |
| Height: 2’07” (#161), 5’11” (#162) |
| Weight: 13.2lbs (#161), 71.6lbs (#162) |
| |
| Evolution: Sentret -> Furret (Level 15) |
| |
| Location: Route 202 (#161) |
| Evolve from Sentret (#162) |
| |
| Base Happiness: 70 — Wild Hold Item: Oran Berry (5%) (#161) |
| Oran Berry (50%), Sitrus Berry |
| (5%) (#162)|
| |
| EVs: +1 ATK (#161); +2 SPD (#162) |
| |
| #161: It has a very nervous nature. It stands up high on its tail so it|
| can scan wide areas. |
| |
| #162: The mother puts its offspring to sleep by curling up around them.|
| It corners foes with speed. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal Double-edge Normal |
| Foresight 1/1 Normal Pursuit Dark |
| Defense Curl 4/4 Normal Slash Normal |
| Quick Attack 7/7 Normal Focus Energy Normal |
| Fury Swipes 13/13 Normal Reversal Fighting |
| Helping Hand 16/17 Normal Substitute Normal |
| Follow Me 19/21 Normal Trick Psychic |
| Slam 25/28 Normal Assist Normal |
| Rest 28/32 Psychic Last Resort Normal |
| Sucker Punch 31/36 Dark Charm Normal |
| Amnesia 36/42 Psychic Covet Normal |
| Baton Pass 39/46 Normal |
| Me First 42/50 Normal Egg Groups: |
| Hyper Voice 47/56 Normal Ground |
| |
| TMs: 01, 03, 06, 10, 11, 13, 14 (#162), 15 (#162), 17, 18, 21, 22, 23, |
| 24, 25 (#162), 27, 28, 30, 31, 32, 34, 35, 42, 43, 44, 45, 46, |
| 52 (#162), 56, 57, 58, 65, 68 (#162), 78, 82, 83, 86, 87, 89, 90 |
| |
| HMs: 01, 03, 04 (#162), 06 (#162) |
\________________________________________________________________________/

____________________________
|163. Hoothoot / 164. Noctowl|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Flying — Ability: Insomnia, Keen Eye |
| |
| Height: 2’04” (#163), 5’03” (#164) |
| Weight: 46.7lbs (#163), 89.9lbs (#164) |
| |
| Evolution: Hoothoot -> Noctowl (Level 20) |
| |
| Location: Route 210, Route 211, Great Marsh (Night) (#163) |
| |
| Route 210, 211, 216, 217, Mt. Coronet, Great Marsh, Lake |
| Valor, Lake Acuity, Turnback Cave (Diamond only), Spring Path|
| (Pearl only) (Night) (#164) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#163); +2 HP (#164) |
| |
| #163 (D): It always stands on one foot. Even when attacked, it does not|
| brace itself using both feet. |
| |
| #163 (P): It switches its standing foot so quickly, it can’t be seen. |
| It cries at the same time every day. |
| |
| #164 (D): Its eyes are special. They can pick out objects as long as |
| there is the tiniest amount of light. |
| |
| #164 (P): If it flips its head upside down, it’s a sign that it is |
| engaged in very complex thinking. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Mirror Move Flying |
| Growl 1/1 Normal Supersonic Normal |
| Sky Attack -/1 Flying Faint Attack Dark |
| Foresight 5/5 Normal Wind Attack Flying |
| Hypnosis 9/9 Psychic Whirlwind Normal |
| Peck 13/13 Flying Sky Attack Flying |
| Reflect 17/17 Psychic Featherdance Flying |
| Confusion 21/22 Psychic Agility Psychic |
| Take Down 25/27 Normal Night Shade Ghost |
| Air Slash 29/32 Flying |
| Zen Headbutt 33/37 Psychic Egg Groups: |
| Extrasensory 37/42 Psychic Flying |
| Psycho Shift 41/47 Psychic |
| Roost 45/52 Flying |
| Dream Eater 49/57 Psychic |
| |
| TMs: 06, 10, 11, 15 (#164), 17, 18, 21, 27, 29, 30, 32, 33, 40, 42, 43,|
| 44, 45, 46, 47, 51, 58, 62, 67, 68 (#164), 77, 78, 82, 83, 85, 87,|
| 88, 90 |
| |
| HMs: 02, 05 |
\________________________________________________________________________/

_________________________
|165. Ledyba / 166. Ledian|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Flying — Ability: Swarm, Early Bird |
| |
| Height: 3’03” (#165), 4’03” (#166) |
| Weight: 23.8lbs (#165), 78.5lbs (#166) |
| |
| Evolution: Ledyba -> Ledian (Level 18) |
| |
| Location: N/A (breed Ledian) (#165) |
| Route 229 (in Morning only) (#166) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#165); +2 SD (#166) |
| |
| #165: It is so timid, it can’t move if it isn’t with a swarm of others.|
| It conveys its feelings with scent. |
| |
| #166: It uses starlight as energy. When more stars appear at night, the|
| patterns on its back grow larger. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Psybeam Psychic |
| Supersonic 6/6 Normal Bide Normal |
| Comet Punch 9/9 Normal Silver Wind Bug |
| Light Screen 14/14 Psychic Bug Buzz Bug |
| Reflect 14/14 Psychic Screech Normal |
| Safeguard 14/14 Normal Encore Normal |
| Mach Punch 17/17 Fighting Knock Off Dark |
| Baton Pass 22/24 Normal Bug Bite Bug |
| Silver Wind 25/29 Bug |
| Agility 30/36 Psychic Egg Groups: |
| Swift 33/41 Normal Bug |
| Double-edge 38/48 Normal |
| Bug Buzz 41/53 Bug |
| |
| TMs: 01, 06, 10, 11, 15 (#166), 16, 17, 19, 20, 21, 22, 27, 28, 31, 32,|
| 33, 40, 42, 43, 44, 45, 46, 51, 52 (#166), 56, 58, 60, 62, |
| 68 (#166), 70, 75, 78, 82, 83, 87, 89, 90 |
| |
| HMs (#166 only): 04, 06 |
\________________________________________________________________________/

____________________________
|167. Spinarak / 168. Ariados|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Poison — Ability: Swarm, Insomnia |
| |
| Height: 1’08” (#167), 3’07” (#168) |
| Weight: 18.7lbs (#167), 73.9lbs (#168) |
| |
| Evolution: Spinarak -> Ariados (Level 22) |
| |
| Location: N/A (breed Ariados) (#167) |
| Route 229 (Night) (#168) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#167); +2 ATK (#168) |
| |
| #167: It sets a trap by spinning a web with thin but strong silk. It |
| waits motionlessly for prey to arrive. |
| |
| #168: It attaches silk to its prey and sets it free. Later, it tracks |
| the silk to the prey and its friends. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Poison Sting 1/1 Poison Psybeam Psychic |
| String Shot 1/1 Bug Disable Normal |
| Bug Bite -/1 Bug Sonicboom Normal |
| Scary Face 5/5 Normal Baton Pass Normal |
| Constrict 8/8 Normal Pursuit Dark |
| Leech Life 12/12 Bug Signal Beam Bug |
| Night Shade 15/15 Ghost Toxic Spikes Poison |
| Shadow Sneak 19/19 Ghost Poison Jab Poison |
| Fury Swipes 22/23 Normal |
| Sucker Punch 26/28 Dark Egg Groups: |
| Spider Web 29/32 Bug Bug |
| Agility 33/37 Psychic |
| Pin Missile 36/41 Bug |
| Psychic 40/46 Psychic |
| Poison Jab 43/50 Poison |
| |
| TMs: 06, 10, 11, 15 (#168), 17, 19, 21, 22, 27, 28, 29, 32, 36, 42, 43,|
| 44, 45, 46, 58, 68 (#168), 70, 78, 82, 83, 84, 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

___________
|169. Crobat|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Zubat (#041) entry for details on this Pokémon. |
\________________________________________________________________________/

____________________________
|170. Chinchou / 171. Lanturn|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Electric — Ability: Volt Absorb, Illuminate |
| |
| Height: 1’08” (#170), 3’11” (#171) |
| Weight: 26.0lbs (#170), 50.0lbs (#171) |
| |
| Evolution: Chinchou -> Lanturn (Level 27) |
| |
| Location: Route 220 (fish with Super Rod) (#170) |
| Route 220 (fish with Super Rod) (#171) |
| |
| Base Happiness: 70 — Wild Hold Item: DeepSeaScale (5%) |
| |
| EVs: +1 HP (#170); +2 HP (#171) |
| |
| #170: It discharges positive and negative electricity from its antenna |
| tips to shock its foes. |
| |
| #171: LANTURN’s light can shine up from great depths. It is nicknamed |
| “The Deep-Sea Star.” |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bubble 1/1 Water Flail Normal |
| Supersonic 1/1 Normal Screech Normal |
| Thunder Wave 6/6 Electric Amnesia Psychic |
| Flail 9/9 Normal Psybeam Psychic |
| Water Gun 12/12 Water Whirlpool Water |
| Confuse Ray 17/17 Ghost Agility Psychic |
| Spark 20/20 Electric Mist Ice |
| Take Down 23/23 Normal |
| Stockpile -/27 Normal Egg Groups: |
| Swallow -/27 Normal Water 2 |
| Spit Up -/27 Normal |
| Bubblebeam 28/30 Water |
| Signal Beam 31/35 Bug |
| Discharge 34/40 Electric |
| Aqua Ring 39/47 Water |
| Hydro Pump 42/52 Water |
| Charge 45/57 Electric |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#171), 17, 18, 21, 24, 25, 27, 32, 34,|
| 42, 43, 44, 45, 55, 57, 58, 68 (#171), 70, 73, 78, 82, 83, 87, 90 |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

__________
|172. Pichu|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Pikachu (#025) entry for details on this Pokémon. |
\________________________________________________________________________/

___________
|173. Cleffa|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Clefairy (#035) entry for details on this Pokémon. |
\________________________________________________________________________/

______________
|174. Igglybuff|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Jigglypuff (#039) entry for details on this Pokémon. |
\________________________________________________________________________/

__________________________________________
|175. Togepi / 176. Togetic / 468. Togekiss|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Flying (#176, #468) — Ability: Hustle, Serene Grace |
| |
| Height: 1’00” (#175), 2’00” (#176), 4’11” (#468) |
| Weight: 3.3lbs (#175), 7.1lbs (#176), 83.8lbs (#468) |
| |
| Evolution: Togepi -> Togetic (Happiness > 220) -> Togekiss(Shiny Stone)|
| |
| Location: Route 230 (#175) |
| Evolve from Togepi (#176) |
| Evolve from Togetic (#468) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#175); +2 SD (#176); +2 SA, +1 SD (#468) |
| |
| #175: Its shell is said to be stuffed with happiness that it shares |
| with kindhearted people. |
| |
| #176: It is said to appear in front of kindly people to scatter a |
| glowing down called “joy dust.” |
| |
| #468: It will never appear where there is strife. Its sightings have |
| become rare recently. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1/1/1 Normal Present Normal |
| Charm 1/1/1 Normal Mirror Move Flying |
| Magical Leaf -/-/1 Grass Peck Flying |
| Metronome 6/6/6 Normal Foresight Normal |
| Sweet Kiss 10/10/10 Normal Future Sight Psychic |
| Yawn 15/15/15 Normal Psych Up Normal |
| Encore 19/19/19 Normal Psych Up Normal |
| Follow Me 22/24/24 Normal Nasty Plot Dark |
| Wish 28/28/28 Normal Psycho Shift Psychic |
| Ancientpower 33/33/33 Rock Lucky Chant Normal |
| Safeguard 37/37/37 Normal |
| Baton Pass 42/42/42 Normal Egg Groups (#176, #468): |
| Double-edge 46/46/46 Normal Flying, Fairy |
| Last Resort 51/51/51 Normal |
| |
| TMs: 01 (#176, #468), 03, 06, 10, 11, 15 (#176, #468), 16, 17, 18, 20, |
| 21, 22, 27, 29, 30, 31 (#176, #468), 32, 33, 34, 35, 38, 40 (#176,|
| #468), 42, 43, 44, 45, 47 (#176, #468), 51 (#176, #468), 56, 58, |
| 60 (#176, #468), 62 (#176, #468), 68 (#176, #468), 70, 73, 77, 78,|
| 82, 83, 85, 86, 87, 88 (#468), 90 |
| |
| HMs: 02 (#176, #468), 05 (#176, #468), 06 |
\________________________________________________________________________/

_____________________
|177. Natu / 178. Xatu|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic, Flying — Ability: Synchronize, Early Bird |
| |
| Height: 0’08” (#177), 4’11” (#178) |
| Weight: 4.0lbs (#177), 33.0lbs (#178) |
| |
| Evolution: Natu -> Xatu (Level 25) |
| |
| Location: Route 224 (Swarm) (#177) |
| Evolve from Natu (#178) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#177); +1 SPD, +1 SA (#178) |
| |
| #177: It picks food from cactus plants, deftly avoiding buds and |
| spines. It seems to skip about to move. |
| |
| #178: This odd Pokémon can see both the past and the future. It eyes |
| the sun’s movement all day. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Peck 1/1 Flying Haze Ice |
| Leer 1/1 Normal Drill Peck Flying |
| Night Shade 6/6 Ghost Quick Attack Normal |
| Teleport 9/9 Psychic Faint Attack Dark |
| Lucky Chant 12/12 Normal Steel Wing Steel |
| Miracle Eye 17/17 Psychic Psych Up Normal |
| Me First 20/20 Normal Featherdance Flying |
| Confuse Ray 23/23 Ghost Refresh Normal |
| Tailwind -/27 Flying Zen Headbutt Psychic |
| Wish 28/30 Normal Sucker Punch Dark |
| Psycho Shift 33/37 Psychic |
| Future Sight 36/42 Psychic Egg Groups: |
| Ominous Wind 39/47 Ghost Flying |
| Power Swap 44/54 Psychic |
| Guard Swap 44/54 Psychic |
| Psychic 47/59 Psychic |
| |
| TMs: 04, 06, 10, 11, 15 (#178), 16, 17, 18, 19, 21, 22, 27, 29, 30, 32,|
| 33, 40, 42, 43, 44, 45, 46, 47, 48, 51, 58, 62, 68 (#178), 70, 73,|
| 77, 78, 82, 83, 85, 86, 87, 88, 89, 90, 92 |
| |
| HMs (#178 only): 02, 05 |
\________________________________________________________________________/

__________________________________________
|179. Mareep / 180. Flaaffy / 181. Ampharos|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Static |
| |
| Height: 2’00” (#179), 2’07” (#180), 4’07” (#181) |
| Weight: 17.2lbs (#179), 29.3lbs (#180), 135.6lbs (#181) |
| |
| Evolution: Mareep -> Flaaffy (Level 15) -> Ampharos (Level 30) |
| |
| Location: Valley Windworks (#179) |
| Route 222 (#180) |
| Evolve from Flaaffy (#181) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#179); +2 SA (#180); +3 SA (#181) |
| |
| #179: Its fluffy coat swells to double when static electricity builds |
| up. Touching it can be shocking. |
| |
| #180: If its coat becomes fully charged with electricity, its tail |
| lights up. It fires hair that zaps on impact. |
| |
| #181: The tip of its tail shines brightly. In the olden days, people |
| sent signals using the tail’s light. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Take Down Normal |
| Fire Punch -/-/1 Fire Body Slam Normal |
| Growl 5/5/5 Normal Safeguard Normal |
| Thundershock 10/10/10 Electric Screech Normal |
| Thunder Wave 14/14/14 Electric Reflect Psychic |
| Cotton Spore 19/20/20 Grass Odor Sleuth Normal |
| Charge 23/25/25 Electric Charge Electric |
| Thunderpunch -/-/30 Electric Flatter Dark |
| Discharge 28/31/34 Electric Sand-attack Ground |
| Signal Beam 32/36/42 Bug |
| Light Screen 37/42/51 Psychic Egg Groups: |
| Power Gem 41/47/59 Rock Monster, Ground |
| Thunder 46/53/68 Electric |
| |
| TMs: 01 (#180, #181), 06, 10, 15 (#181), 16, 17, 18, 21, 23, 24, 25, 27|
| 31 (#180, #181), 32, 34, 42, 43, 44, 45, 52 (#181), 56 (#180, |
| #181), 57, 58, 68 (#181), 70, 73, 78, 82, 83, 87, 90 |
| |
| HMs: 04 (#180, #181), 06 (#180, #181), 08 (#181) |
\________________________________________________________________________/

______________
|182. Bellossom|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Oddish (#043) entry for details on this Pokémon. |
\________________________________________________________________________/

_____________________________________________
|(298. Azurill) / 183. Marill / 184. Azumarill|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal (#298), Water (#183, #184) — Ability: Thick Fat, Huge |
| Power |
| Height: 0’08” (#298), 1’04” (#183), 2’07” (#184) |
| Weight: 4.4lbs (#298), 18.0lbs (#183), 63.0lbs (#184) |
| |
| Evolution: Azurill -> Marill (Happiness > 220) -> Azumarill (Level 18) |
| |
| Location: Great Marsh, Trophy Garden (#298) |
| Great Marsh, Trophy Garden (#183) |
| Evolve from Marill (#184) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#298); +2 HP (#183); +3 HP (#184) |
| |
| #298 (D): A Pokémon that lives by water. It moves quickly on land by |
| bouncing on its big tail. |
| |
| #298 (P): Its tail is filled with nutrients necessary for growth. It |
| plays by bouncing on its tail. |
| |
| #183 (D): Using its tail as a float, it dives underwater. It likes |
| eating plants that grow on river bottoms. |
| |
| #183 (P): The tip of its tail is filled with oil that is lighter than |
| water, so it acts as a float. |
| |
| #184 (D): It lives in rivers and lakes. In water, its coloring and |
| patterns trick the vision of foes. |
| |
| #184 (P): Its long ears are superb sensors. It can distinguish the |
| movements of living things on riverbeds. |
| |
| Abilities: Egg Abilities (#298): |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Splash 1/-/- Normal Encore Normal |
| Tackle -/1/1 Normal Sing Normal |
| Charm 2/-/- Normal Refresh Normal |
| Defense Curl -/2/2 Normal Slam Normal |
| Tail Whip 7/7/7 Normal Tickle Normal |
| Bubble 10/-/- Water Fake Tears Normal |
| Water Gun 18/10/10 Water |
| Slam 15/-/- Normal Egg Abilities (#183, #184): |
| Rollout -/15/15 Rock Name Type |
| Bubblebeam -/18/20 Water —- —- |
| Aqua Ring -/23/27 Water Light Screen Psychic |
| Double-edge -/27/33 Normal Present Normal |
| Rain Dance -/32/40 Water Amnesia Psychic |
| Aqua Tail -/37/47 Water Future Sight Psychic |
| Hydro Pump -/42/54 Water Belly Drum Normal |
| Perish Song Normal |
| Supersonic Normal |
| Substitute Normal |
| Aqua Jet Water |
| Superpower Fighting |
| Refresh Normal |
| |
| Egg Groups (#183, #184): |
| Water 1, Fairy |
| |
| TMs: 01 (#183, #184), 03, 06, 07, 10, 13, 14, 15 (#184), 17, 18, 21, |
| 23, 27, 28 (#183, #184), 31 (#183, #184), 32, 42, 43, 44, 45, |
| 52 (#184), 56 (#183, #184), 58, 68 (#184), 78, 82, 83, 86 (#183, |
| #184), 87, 90 |
| |
| HMs: 03, 06 (#183, #184), 07 |
\________________________________________________________________________/

______________________________
|(438. Bonsly) / 185. Sudowoodo|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock — Ability: Sturdy, Rock Head |
| |
| Height: 1’08” (#438), 3’11” (#185) |
| Weight: 33.0lbs (#438), 83.8lbs (#185) |
| |
| Evolution: Bonsly -> Sudowoodo (level up with Mimic learned) |
| |
| Location: Trophy Garden (#438) |
| Route 214, Route 221 (Pearl only) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#438); +2 DEF (#185) |
| |
| #438 (D): It looks as if it is always crying. It is actually adjusting |
| its body’s fluid levels by eliminating excess. |
| |
| #438 (P): It prefers arid environments. It leaks water from its eyes to|
| adjust its body’s fluid levels. |
| |
| #185 (D): Despite appearing to be a tree, its body is closer to rocks |
| and stones. It is very weak to water. |
| |
| #185 (P): It stands along paths pretending to be a tree. If it starts |
| raining, it seems to disappear. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Fake Tears 1/- Dark Selfdestruct Normal |
| Wood Hammer -/1 Grass Headbutt Normal |
| Copycat 1/1 Normal Harden Normal |
| Flail 6/6 Normal Defense Curl Normal |
| Low Kick 9/9 Fighting Rollout Rock |
| Rock Throw 14/14 Rock Sand Tomb Ground |
| Mimic 17/17 Normal |
| Block 22/22 Normal Egg Groups (#185): |
| Faint Attack 25/25 Dark Mineral |
| Rock Tomb 30/30 Rock |
| Rock Slide 33/33 Rock |
| Slam 38/38 Normal |
| Sucker Punch 41/41 Dark |
| Double-edge 46/46 Psychic |
| Hammer Arm -/49 Fighting |
| |
| TMs: 01 (#185), 04, 06, 10, 11, 12 (#185), 17, 21, 26 (#185), 27, 28, |
| 31, 32, 37, 39, 41 (#185), 42, 43, 44, 45, 46, 56 (#185), 58, 64, |
| 69, 71 (#185), 76, 77, 78, 80, 82, 83, 87, 90 |
| 77, 78, 82, 83, 85, 86, 87, 88, 89, 90, 92 |
| |
| HMs (#185 only): 04, 06 |
\________________________________________________________________________/

_____________
|186. Politoed|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Poliwag (#060) entry for details on this Pokémon. |
\________________________________________________________________________/

___________________________________________
|187. Hoppip / 188. Skiploom / 189. Jumpluff|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Flying — Ability: Chlorophyll, Leaf Guard |
| |
| Height: 1’04” (#187), 2’00” (#188), 2’07” (#189) |
| Weight: 1.1lbs (#187), 2.2lbs (#188), 6.6lbs (#189) |
| |
| Evolution: Hoppip -> Skiploom (Level 18) -> Jumpluff (Level 27) |
| |
| Location: Route 205 (#187) |
| Route 205 (#188) |
| Evolve from Skiploom (#188) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#187); +2 SPD (#188); +3 SPD (#189) |
| |
| #187: It drifts on winds. It is said that when HOPPIP gather in fields |
| and mountains, spring is on the way. |
| |
| #188: It blooms when the weather warms. It floats in the sky to soak up|
| as much sunlight as possible. |
| |
| #189: Blown by seasonal winds, it curcles the globe, scattering cotton |
| spores as it goes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Splash 1/1/1 Normal Confusion Psychic |
| Synthesis 4/4/4 Grass Encore Normal |
| Tail Whip 7/7/7 Normal Double-edge Normal |
| Tackle 10/10/10 Normal Reflect Psychic |
| Poisonpowder 12/12/12 Poison Amnesia Psychic |
| Stun Spore 14/14/14 Grass Helping Hand Normal |
| Bullet Seed 19/20/20 Grass Psych Up Normal |
| Leech Seed 22/24/24 Grass Aromatherapy Grass |
| Mega Drain 25/28/28 Grass Worry Seed Grass |
| Cotton Spore 28/32/32 Grass |
| U-turn 31/36/36 Bug Egg Groups: |
| Worry Seed 34/40/40 Grass Fairy, Plant |
| Giga Drain 37/44/44 Grass |
| Bounce 40/48/48 Flying |
| Memento 43/52/52 Dark |
| |
| TMs: 06, 09, 10, 11, 15 (#189), 17, 19, 21, 22, 27, 32, 40, 42, 43, 44,|
| 45, 53, 58, 62, 68 (#189), 70, 75, 78, 82, 83, 86, 87, 89, 90 |
| |
| HMs: — |
\________________________________________________________________________/

_________________________
|190. Aipom / 424. Ambipom|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Run Away (#190), Technician (#424), Pickup |
| |
| Height: 2’07” (#190), 3’11” (#424) |
| Weight: 25.4lbs (#190), 44.8lbs (#424) |
| |
| Evolution: Aipom -> Ambipom (level up with Double Hit learned) |
| |
| Location: Sweet Honey Trees (#190) |
| Evolve from Aipom (#424) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#190); +2 SPD (#424) |
| |
| #190 (D): It uses its tail to pluck fruits that are out of reach. Its |
| tail is more adept than its real hands. |
| |
| #190 (P): It lives atop giant trees. It wraps its tail around a branch |
| so it won’t fall off while asleep. |
| |
| #424 (D): To eat, it deftly shucks nuts with its two tails. It rarely |
| uses its arms now. |
| |
| #424 (P): They work in large colonies and make rings by linking their |
| tails, apparently in friendship. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal Counter Fighting |
| Tail Whip 1/1 Normal Screech Normal |
| Sand-attack 4/4 Ground Pursuit Dark |
| Astonish 8/8 Ghost Agility Psychic |
| Baton Pass 11/11 Normal Spite Ghost |
| Tickle 15/15 Normal Slam Normal |
| Fury Swipes 18/18 Normal Doubleslap Normal |
| Swift 22/22 Normal Beat Up Dark |
| Screech 25/25 Normal Fake Out Normal |
| Agility 29/29 Psychic Covet Normal |
| Double Hit 32/32 Normal Bounce Flying |
| Fling 36/36 Dark |
| Nasty Plot 39/39 Dark Egg Groups: |
| Last Resort 43/43 Normal Ground |
| |
| TMs: 01, 03, 06, 10, 11, 12, 15 (#424), 17, 18, 21, 22, 23, 24, 25, 27,|
| 28, 30, 31, 32, 34, 40, 42, 43, 44, 45, 46, 49, 56, 58, 65, 66, |
| 68 (#424), 73, 78, 82, 83, 85, 86, 87, 89, 90 |
| |
| HMs: 01, 04, 06 |
\________________________________________________________________________/

____________________________
|191. Sunkern / 192. Sunflora|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass — Ability: Chlorophyll, Solar Power |
| |
| Height: 1’00” (#191), 2’07” (#192) |
| Weight: 4.0lbs (#191), 18.7lbs (#192) |
| |
| Evolution: Sunkern -> Sunflora (Sun Stone) |
| |
| Location: Route 204 (#191) |
| Evolve from Sunkern (#192) |
| |
| Base Happiness: 70 — Wild Hold Item: Coba Berry (5%) (#191) |
| |
| EVs: +1 SA (#191); +1 SA (#192) |
| |
| #191: It suddenly falls out of the sky in the morning. A year after a |
| cold summer, their population explodes. |
| |
| #192: It gets energy from warm sunlight and is known for its habit of |
| moving in pursuit of it. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Absorb 1/1 Grass Grasswhistle Grass |
| Growth 1/1 Normal Encore Normal |
| Pound -/1 Normal Leech Seed Grass |
| Mega Drain 5/5 Grass Nature Power Normal |
| Ingrain 9/9 Grass Curse ??? |
| Grasswhistle 13/13 Grass Helping Hand Normal |
| Leech Seed 17/17 Grass Ingrain Grass |
| Endeavor 21/- Normal Sweet Scent Normal |
| Bullet Seed -/21 Grass |
| Worry Seed 25/25 Grass Egg Groups: |
| Razor Leaf 29/29 Grass Plant |
| Synthesis 33/- Grass |
| Petal Dance -/33 Grass |
| Sunny Day 37/37 Fire |
| Giga Drain 41/- Grass |
| Solarbeam -/41 Grass |
| Leaf Storm -/43 Grass |
| Seed Bomb 45/- Grass |
| |
| TMs: 06, 09, 10, 11, 15 (#192), 16, 17, 19, 20, 21, 22, 27, 32, 36, 42,|
| 43, 44, 45, 53, 58, 68 (#192), 70, 75, 78, 82, 83, 86, 87, 90 |
| |
| HMs: 01 |
\________________________________________________________________________/

_________________________
|193. Yanma / 469. Yanmega|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Flying — Ability: Speed Boost, Tinted Lens |
| |
| Height: 3’11” (#193), 6’03” (#469) |
| Weight: 83.8lbs (#193), 113.5lbs (#469) |
| |
| Evolution: Yanma -> Yanmega (level up with Ancientpower learned) |
| |
| Location: Great Marsh (#193) |
| Evolve from Yanma (#469) |
| |
| Base Happiness: 70 — Wild Hold Item: Wide Lens (5%) |
| |
| EVs: +1 SPD (#193); +2 ATK (#469) |
| |
| #193: Its eyes can see 360 degrees without moving its head. It won’t |
| miss prey–even those behind it. |
| |
| #469: By churning its wings, it creates shock waves that inflict |
| critical internal injuries to foes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Whirlwind Normal |
| Foresight 1/1 Normal Reversal Fighting |
| Night Slash -/1 Dark Leech Life Bug |
| Bug Bite -/1 Bug Signal Beam Bug |
| Quick Attack 6/6 Normal Silver Wind Bug |
| Double Team 11/11 Normal Feint Normal |
| Sonicboom 14/14 Normal Faint Attack Dark |
| Detect 17/17 Fighting Pursuit Dark |
| Supersonic 22/22 Normal |
| Uproar 27/27 Normal Egg Groups: |
| Pursuit 30/30 Dark Bug |
| Ancientpower 33/33 Rock |
| Hypnosis 38/- Psychic |
| Slash -/38 Normal |
| Wing Attack 43/- Flying |
| Screech 46/43 Normal |
| U-turn 49/46 Bug |
| Air Slash 54/49 Flying |
| Bug Buzz 57/54 Bug |
| |
| TMs: 06, 10, 11, 15 (#469), 17, 19, 21, 22, 27, 29, 30, 32, 40, 42, 43,|
| 44, 45, 46, 47, 51, 58, 62, 68 (#469), 70, 77 (#469), 78, 82, 83, |
| 85, 87, 89, 90 |
| |
| HMs: 05 |
\________________________________________________________________________/

___________________________
|194. Wooper / 195. Quagsire|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Ground — Ability: Damp, Water Absorb |
| |
| Height: 1’04” (#194), 4’07” (#195) |
| Weight: 18.7lbs (#194), 165.3lbs (#195) |
| |
| Evolution: Wooper -> Quagsire (Level 20) |
| |
| Location: Route 212, Great Marsh (#194) |
| Route 212, Great Marsh (#195) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#194); +2 HP (#195) |
| |
| #194 (D): It lives in cold water, half burying itself in mud at the |
| bottom to sleep. |
| |
| #194 (P): When the temperature cools in the evening, they emerge from |
| water to seek food along the shore. |
| |
| #195 (D): It has a sluggish nature. It lies at the river’s bottom, |
| waiting for prey to stray into its mouth. |
| |
| #195 (P): A dim-witted Pokémon. It doesn’t care if it bumps its head |
| into boats or rocks while swimming. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Water Gun 1/1 Water Body Slam Normal |
| Tail Whip 1/1 Normal Ancientpower Rock |
| Mud Sport 5/5 Ground Safeguard Normal |
| Mud Shot 9/9 Ground Curse ??? |
| Slam 15/15 Normal Mud Sport Ground |
| Mud Bomb 19/19 Ground Stockpile Normal |
| Amnesia 23/24 Psychic Swallow Normal |
| Yawn 29/31 Normal Spit Up Normal |
| Earthquake 33/36 Ground Counter Fighting |
| Rain Dance 37/41 Water Encore Normal |
| Mist 43/48 Ice Double Kick Fighting |
| Haze 43/48 Ice |
| Muddy Water 47/53 Water Egg Groups: |
| Water 1, Ground |
| |
| TMs: 01 (#195), 03, 06, 07, 10, 13, 14, 15 (#195), 17, 18, 21, 23, 26, |
| 27, 28, 31 (#195), 32, 36, 37, 39 (#195), 42, 43, 44, 45, |
| 52 (#195), 56 (#195), 58, 68 (#195), 70, 71 (#195), 78, 80 (#195),|
| 82, 83, 87, 90 |
| |
| HMs: 03, 04 (#195), 06, 07 |
\________________________________________________________________________/

__________________________
|196. Espeon / 197. Umbreon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Eevee (#133) entry for details on these Pokémon. |
\________________________________________________________________________/

_____________________________
|198. Murkrow / 430. Honchkrow|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dark, Flying — Ability: Insomnia, Super Luck |
| |
| Height: 1’08” (#198), 2’11” (#430) |
| Weight: 4.6lbs (#198), 60.2lbs (#430) |
| |
| Evolution: Murkrow -> Honchkrow (Dusk Stone) |
| |
| Location: Eterna Forest, Lost Tower (Night; Diamond only) (#198) |
| Evolve from Murkrow (#430) |
| |
| Base Happiness: 35 |
| |
| EVs: +1 SPD (#198); +2 ATK (#430) |
| |
| #198 (D): It is believed that seeing this Pokémon at night will bring |
| about ominous occurrences. |
| |
| #198 (P): It appears near travelers to lure them into deep forests. It |
| is said to carry misfortune. |
| |
| #430 (D): Becoming active at night, it is known to swarm with numerous |
| MURKROW in tow. |
| |
| #430 (P): It makes its MURKROW cronies bring it food. It idles its time|
| away, grooming itself in its nest. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Peck 1/- Flying Whirlwind Normal |
| Astonish 1/1 Ghost Drill Peck Flying |
| Pursuit 5/1 Dark Mirror Move Flying |
| Haze 11/1 Ice Wing Attack Flying |
| Wing Attack 15/1 Flying Sky Attack Flying |
| Night Shade 21/- Ghost Confuse Ray Ghost |
| Assurance 25/- Dark Featherdance Flying |
| Swagger -/25 Normal Perish Song Normal |
| Taunt 31/- Dark Psycho Shift Psychic |
| Faint Attack 35/- Dark Screech Normal |
| Nasty Plot -/35 Dark Faint Attack Dark |
| Mean Look 41/- Normal |
| Sucker Punch 45/- Dark Egg Groups: |
| Night Slash -/45 Dark Flying |
| Dark Pulse -/55 Dark |
| |
| TMs: 04, 06, 10, 11, 12, 15 (#430), 17, 18, 21, 27, 29, 30, 32, 40, 41,|
| 42, 43, 44, 45, 46, 47, 49, 51, 58, 63, 66, 68 (#430), 73, 77, 78,|
| 79, 82, 83, 85, 87, 88, 90 |
| |
| HMs: 02, 05 |
\________________________________________________________________________/

_____________
|199. Slowking|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Slowpoke (#079) entry for details on this Pokémon. |
\________________________________________________________________________/

________________________________
|200. Misdreavus / 429. Mismagius|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ghost — Ability: Levitate |
| |
| Height: 2’04” (#200), 2’11” (#429) |
| Weight: 2.2lbs (#200), 9.7lbs (#429) |
| |
| Evolution: Misdreavus -> Mismagius (Dusk Stone) |
| |
| Location: Eterna Forest, Lost Tower (Night; Pearl only) (#200) |
| Evolve from Misdreavus (#429) |
| |
| Base Happiness: 35 |
| |
| EVs: +1 SD (#200); +1 SA, +1 SD (#429) |
| |
| #200 (D): It loves to sneak up on people late at night, then startle |
| them with its shrieklike cry. |
| |
| #200 (P): It gets nourishment frmo fear that it absorbs into its red |
| orbs. In daytime, it sleeps in darkness. |
| |
| #429 (D): Its cries sound like incantations. Those hearing it are |
| tormented by headaches and hallucinations. |
| |
| #429 (P): It chants incantations. While they usually torment targets, |
| some chants bring happiness. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1/1 Normal Screech Normal |
| Psywave 1/1 Psychic Destiny Bond Ghost |
| Lucky Chant -/1 Normal Psych Up Normal |
| Magical Leaf -/1 Grass Imprison Psychic |
| Spite 5/1 Ghost Memento Dark |
| Astonish 10/1 Ghost Sucker Punch Dark |
| Confuse Ray 14/14 Ghost Shadow Sneak Ghost |
| Mean Look 19/19 Normal Curse ??? |
| Psybeam 23/23 Psychic Spite Ghost |
| Pain Split 28/28 Normal Ominous Wind Ghost |
| Payback 32/32 Dark |
| Shadow Ball 37/37 Ghost Egg Groups: |
| Perish Song 41/41 Normal Indeterminate |
| Grudge 46/46 Ghost |
| |
| TMs: 04, 06, 10, 11, 12 (#429), 15 (#429), 17, 18, 21, 24, 25, 27, 29, |
| 30, 32, 34, 40, 41, 42, 43, 44, 45, 46, 48, 49, 53 (#429), 57, 58,|
| 61, 63, 66, 68 (#429), 70, 73, 77, 78, 79, 82, 83, 85, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

__________
|201. Unown|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Levitate |
| |
| Height: 1’08” — Weight: 11.0lbs |
| |
| Evolution: — |
| |
| Location: Solaceon Ruins |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK, #1 SA |
| |
| #201 (D): Shaped like ancient writing, it is a huge mystery whether |
| language or UNOWN came first. |
| |
| #201 (P): They seem to communicate among each other telepathically. |
| They are always found stuck on walls. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Hidden Power 1 Normal N/A N/A |
| |
| Egg Groups: |
| N/A |
| |
| TMs: — |
| |
| HMs: — |
\________________________________________________________________________/

______________________________
|(360. Wynaut) / 202. Wobbuffet|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Shadow Tag |
| |
| Height: 2’00” (#360), 4’03” (#202) |
| Weight: 30.9lbs (#360), 63.0lbs (#202) |
| |
| Evolution: Wyanut -> Wobbuffet (Level 15) |
| |
| Location: Breed Wobbuffet (#360) |
| Lake Verity, Lake Acuity, Lake Valor (#202) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#360); +2 HP (#202) |
| |
| #360: It grows strong by pushing up against others en masse. It loves |
| eating sweet fruit. |
| |
| #202: It desperately tries to keep its black tail hidden. It is said to|
| be proof the tail hides a secret. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Splash 1/- Normal N/A N/A |
| Charm 1/- Normal |
| Encore 1/- Normal Egg Groups (#202): |
| Counter 15/1 Fighting Indeterminate |
| Mirror Coat 15/1 Psychic |
| Safeguard 15/1 Normal |
| Destiny Bond 15/1 Ghost |
| |
| TMs: — |
| |
| HMs: — |
\________________________________________________________________________/

______________
|203. Girafarig|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Psychic — Ability: Inner Focus, Early Bird |
| |
| Height: 4’11” — Weight: 91.0lbs |
| |
| Evolution: — |
| |
| Location: Route 214, Lake Valor |
| |
| Base Happiness: 70 — Wild Hold Item: Persim Berry (5%) |
| |
| EVs: +2 SA |
| |
| #203 (D): Its tail also has a small brain. It bites to repel any foe |
| trying to sneak up on it from behind. |
| |
| #203 (P): While it sleeps, the head on its tail keeps watch. The tail |
| doesn’t need to sleep. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Power Swap 1 Psychic Take Down Normal |
| Guard Swap 1 Psychic Amnesia Psychic |
| Astonish 1 Ghost Foresight Normal |
| Tackle 1 Normal Future Sight Psychic |
| Growl 1 Normal Beat Up Dark |
| Confusion 1 Psychic Psych Up Normal |
| Odor Sleuth 5 Normal Wish Normal |
| Stomp 10 Normal Magic Coat Psychic |
| Agility 14 Psychic Double Kick Fighting |
| Psybeam 19 Psychic Mirror Coat Psychic |
| Baton Pass 23 Normal |
| Assurance 28 Dark Egg Groups: |
| Double Hit 32 Normal Ground |
| Psychic 37 Psychic |
| Zen Headbutt 41 Psychic |
| Crunch 46 Dark |
| |
| TMs: 04, 06, 10, 11, 16, 17, 18, 21, 23, 24, 25, 26, 27, 29, 30, 32, 33|
| 34, 42, 43, 44, 45, 46, 48, 53, 57, 58, 67, 70, 73, 77, 78, 82, 83|
| 85, 86, 87, 90, 92 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

_____________________________
|204. Pineco / 205. Forretress|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Steel (#205) — Ability: Sturdy |
| |
| Height: 2’00” (#204), 3’11” (#205) |
| Weight: 15.9lbs (#204), 277.3lbs (#205) |
| |
| Evolution: Pineco -> Forretress (Level 31) |
| |
| Location: Route 203, 204, 229, Eterna Forest (Emerald in GBA slot) |
| Evolve from Pineco (#205) (#204) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#204); +2 DEF (#205) |
| |
| #204: It looks just like a pinecone. Its shell protects it from bird |
| Pokémon that peck it by mistake. |
| |
| #205: It is encased in a steel shell. Its peering eyes are all that can|
| be seen of its mysterious innards. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Reflect Psychic |
| Protect 1/1 Normal Pin Missile Bug |
| Toxic Spikes -/1 Poison Flail Normal |
| Selfdestruct 6/6 Normal Swift Normal |
| Take Down 9/9 Normal Counter Fighting |
| Rapid Spin 12/12 Normal Sand Tomb Ground |
| Bide 17/17 Normal Revenge Fighting |
| Natural Gift 20/20 Normal Double-edge Normal |
| Spikes 23/23 Ground Toxic Spikes Poison |
| Payback 28/28 Dark |
| Explosion 31/33 Normal Egg Groups: |
| Iron Defense 34/38 Steel Bug |
| Gyro Ball 39/45 Steel |
| Double-edge 42/50 Normal |
| Magnet Rise -/57 Electric |
| Zap Cannon -/62 Electric |
| |
| TMs: 06, 10, 11, 15 (#205), 16, 17, 19, 21, 22, 26, 27, 28, 32, 33, 37,|
| 39, 42, 43, 44, 45, 58, 64, 66, 68 (#205), 69 (#205), 74, 76, 78, |
| 80, 82, 83, 87, 90, 91 (#205) |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

______________
|206. Dunsparce|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Serene Grace, Run Away |
| |
| Height: 4’11” — Weight: 15.9lbs |
| |
| Evolution: — |
| |
| Location: Route 208 (Swarm) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP |
| |
| #206: It digs into the ground with its tail and makes a mazelike nest. |
| It can fly just a little. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Rage 1 Normal Bide Normal |
| Defense Curl 5 Normal Ancientpower Rock |
| Yawn 9 Normal Rock Slide Rock |
| Glare 13 Normal Bite Dark |
| Rollout 17 Rock Headbutt Normal |
| Spite 21 Ghost Astonish Ghost |
| Pursuit 25 Dark Curse ??? |
| Screech 29 Normal Trump Card Normal |
| Roost 33 Flying Magic Coat Psychic |
| Take Down 37 Normal Snore Normal |
| Ancientpower 41 Rock |
| Dig 45 Ground Egg Groups: |
| Endeavor 49 Normal Ground |
| Flail 53 Normal |
| |
| TMs: 03, 04, 06, 10, 11, 13, 14, 17, 18, 21, 22, 23, 24, 25, 26, 27, 28|
| 30, 32, 34, 35, 38, 39, 42, 43, 44, 45, 46, 51, 57, 58, 73, 74, 76|
| 77, 78, 80, 82, 83, 84, 85, 87, 90 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

__________________________
|207. Gligar / 472. Gliscor|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground, Flying — Ability: Hyper Cutter, Sand Veil |
| |
| Height: 3’07” (#207), 6’07” (#472) |
| Weight: 142.9lbs (#207), 93.5lbs (#472) |
| |
| Evolution: Gligar -> Gliscor (level up at Night while holding Razor |
| Fang item) |
| |
| Location: Route 206, 207, 214, 215, 227, Stark Mountain (Emerald in GBA|
| slot) (#207) |
| Evolve from Gligar (#472) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#207); +2 DEF (#472) |
| |
| #207: It sails on the winds with its limbs extended to strike from the |
| sky. It aims for the prey’s face. |
| |
| #472: It observes prey while hanging inverted from branches. When the |
| chance presents itself, it swoops! |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Poison Jab 1/1 Poison Metal Claw Steel |
| Thunder Fang -/1 Electric Wing Attack Flying |
| Ice Fang -/1 Ice Razor Wind Normal |
| Fire Fang -/1 Fire Counter Fighting |
| Sand-attack 5/5 Ground Sand Tomb Ground |
| Harden 9/9 Normal Agility Psychic |
| Knock Off 12/12 Dark Baton Pass Normal |
| Quick Attack 16/16 Normal Double-edge Normal |
| Fury Cutter 20/20 Bug Feint Normal |
| Faint Attack 23/23 Dark Night Slash Dark |
| Screech 27/27 Normal Cross Poison Poison |
| Slash 31/- Normal |
| Night Slash -/31 Dark Egg Groups: |
| Swords Dance 34/34 Normal Bug |
| U-turn 38/38 Bug |
| X-scissor 42/42 Bug |
| Guillotine 45/45 Normal |
| |
| TMs: 06, 10, 11, 12, 15 (#472), 17, 18, 21, 23, 26, 27, 28, 31, 32, 36,|
| 37, 39, 40, 41, 42, 43, 44, 45, 46, 47, 51, 54, 56, 58, 66, |
| 68 (#472), 69, 71, 75, 76, 78, 79, 80, 81, 82, 83, 84, 87, 89, 90 |
| |
| HMs: 01, 04, 05, 06 |
\________________________________________________________________________/

____________
|208. Steelix|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Onix (#095) entry for details on this Pokémon. |
\________________________________________________________________________/

_____________________________
|209. Snubbull / 210. Granbull|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Intimidate, Run Away (#209), Quick Feet (#210)|
| |
| Height: 2’00” (#209), 4’07” (#210) |
| Weight: 17.2lbs (#209), 107.4lbs (#210) |
| |
| Evolution: Snubbull -> Granbull (Level 23) |
| |
| Location: Route 209 (Swarm) (#209) |
| Evolve from Snubbull (#210) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#209); +2 ATK (#210) |
| |
| #209: Small Pokémon flee from its scary face. It is, however, |
| considered by women to be cute. |
| |
| #210: It is timid in spite of its looks. If it becomes enraged, |
| however, it will strike with its huge fangs. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Thunder Fang 1/1 Electric Metronome Normal |
| Ice Fang 1/1 Ice Faint Attack Dark |
| Fire Fang 1/1 Fire Reflect Psychic |
| Tackle 1/1 Normal Present Normal |
| Scary Face 1/1 Normal Crunch Dark |
| Tail Whip 1/1 Normal Heal Bell Normal |
| Charm 1/1 Normal Snore Normal |
| Bite 7/7 Dark Smellingsalt Normal |
| Lick 13/13 Ghost Close Combat Fighting |
| Headbutt 19/19 Normal Ice Fang Ice |
| Roar 25/27 Normal Fire Fang Fire |
| Rage 31/35 Normal Thunder Fang Electric |
| Take Down 37/43 Normal |
| Payback 43/51 Dark Egg Groups: |
| Crunch 49/59 Dark Ground, Fairy |
| |
| TMs: 01, 03, 05, 06, 08, 10, 11, 12, 15 (#210), 17, 18, 21, 22, |
| 23 (#210), 24, 25, 26, 27, 28, 30, 31, 32, 34, 35, 36, 38, |
| 39 (#210), 41, 42, 43, 44, 45, 46, 50, 52, 56, 58, 66, 68 (#210), |
| 71 (#210), 73, 78, 80 (#210), 82, 83, 87, 90 |
| |
| HMs: 04, 06, 08 (#210) |
\________________________________________________________________________/

_____________
|211. Qwilfish|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Poison — Ability: Poison Point, Swift Swim |
| |
| Height: 1’08” — Weight: 8.6lbs |
| |
| Evolution: — |
| |
| Location: Iron Island (fish with Super Rod) |
| |
| Base Happiness: 70 — Wild Hold Item: Poison Barb (5%) |
| |
| EVs: +1 ATK |
| |
| #211: It shoots the poison spines on its body in all directions. Its |
| round form makes it a poor swimmer. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Spikes 1 Ground Flail Normal |
| Tackle 1 Normal Haze Ice |
| Poison Sting 1 Poison Bubblebeam Water |
| Harden 9 Normal Supersonic Normal |
| Minimize 9 Normal Astonish Ghost |
| Water Gun 13 Water Signal Beam Bug |
| Rollout 17 Rock Poison Jab Poison |
| Toxic Spikes 21 Poison |
| Stockpile 25 Normal Egg Groups: |
| Spit Up 25 Normal Water 2 |
| Revenge 29 Fighting |
| Brine 33 Water |
| Pin Missile 37 Bug |
| Take Down 41 Normal |
| Aqua Tail 45 Water |
| Poison Jab 49 Poison |
| Destiny Bond 53 Ghost |
| Hydro Pump 57 Water |
| |
| TMs: 03, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 30, 32, 34, 36, 42, 43|
| 44, 45, 55, 58, 64, 66, 73, 74, 78, 82, 83, 84, 87, 90 |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

___________
|212. Scizor|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Scyther (#123) entry for details on this Pokémon. |
\________________________________________________________________________/

____________
|213. Shuckle|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Rock — Ability: Sturdy, Gluttony |
| |
| Height: 2’00” — Weight: 45.2lbs |
| |
| Evolution: — |
| |
| Location: Route 224 (Emerald in GBA slot) |
| |
| Base Happiness: 70 — Wild Hold Item: Oran Berry (100%) |
| |
| EVs: +1 DEF, +1 SD |
| |
| #213: It stores berries in its shell. The berries eventually ferment to|
| become delicious juices. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Withdraw 1 Water Sweet Scent Normal |
| Constrict 1 Normal Knock Off Dark |
| Bide 9 Normal Helping Hand Normal |
| Encore 14 Normal Acupressure Normal |
| Safeguard 22 Normal Sand Tomb Ground |
| Wrap 27 Normal Mud-slap Ground |
| Rest 35 Psychic |
| Gastro Acid 40 Poison Egg Groups: |
| Power Trick 48 Psychic Bug |
| |
| TMs: 06, 10, 11, 17, 20, 21, 26, 27, 28, 32, 36, 37, 39, 42, 43, 44, 45|
| 58, 69, 70, 71, 74, 76, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

______________
|214. Heracross|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Fighting — Ability: Swarm, Guts |
| |
| Height: 4’11” — Weight: 120.0lbs |
| |
| Evolution: — |
| |
| Location: Sweet Honey Trees |
| |
| Base Happiness: 70 |
| |
| EVs: +2 ATK |
| |
| #214 (D): It gathers in forests to search for tree sap, its favorite |
| food. It’s strong enough to hurl foes. |
| |
| #214 (P): With powerful legs and claws, it generates enough power to |
| hurl foes over great distances. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Night Slash 1 Dark Harden Normal |
| Tackle 1 Normal Bide Normal |
| Leer 1 Normal Flail Normal |
| Horn Attack 1 Normal False Swipe Normal |
| Endure 1 Normal Revenge Fighting |
| Fury Attack 7 Normal Pursuit Dark |
| Aerial Ace 13 Flying Double-edge Normal |
| Brick Break 19 Fighting |
| Counter 25 Fighting Egg Groups: |
| Take Down 31 Normal Bug |
| Close Combat 37 Fighting |
| Reversal 43 Fighting |
| Feint 49 Normal |
| Megahorn 55 Bug |
| |
| TMs: 01, 06, 08, 10, 11, 15, 17, 18, 21, 26, 27, 28, 31, 32, 39, 40, 42|
| 43, 44, 45, 46, 52, 56, 58, 65, 68, 71, 75, 78, 80, 82, 83, 87, 90|
| |
| HMs: 01, 04, 06 |
\________________________________________________________________________/

___________________________
|215. Sneasel / 461. Weavile|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dark, Ice — Ability: Inner Focus (#215), Keen Eye (#215) |
| Pressure (#461) |
| |
| Height: 2’11” (#215), 3’08” (#461) |
| Weight: 61.7lbs (#215), 75.0lbs (#461) |
| |
| Evolution: Sneasel -> Weavile (level up at Night while holding holding |
| Razor Claw item) |
| |
| Location: Route 216, Route 217, Snowpoint Temple, Lake Acuity (#215) |
| Evolve from Sneasel (#461) |
| |
| Base Happiness: 35 — Wild Hold Item: Grip Claw (50%), Quick Claw (5%) |
| |
| EVs: +1 SPD (#215); +1 ATK, +1 SPD (#461) |
| |
| #215 (D): It feeds on eggs stolen from nests. Its sharply hooked claws |
| rip vulnerable spots on prey. |
| |
| #215 (P): It is extremely vicious and will not stop attacking until its|
| foe is incapable of moving. |
| |
| #461 (D): They live in cold regions, forming groups of four or five |
| that hunt prey with impressive coordination. |
| |
| #461 (P): It sends signals to others by carving odd patterns in frost- |
| covered trees and ice. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal Counter Fighting |
| Leer 1/1 Normal Spite Ghost |
| Taunt 1/1 Dark Foresight Normal |
| Embargo -/1 Dark Reflect Psychic |
| Revenge -/1 Fighting Bite Dark |
| Assurance -/1 Dark Crush Claw Normal |
| Quick Attack 8/8 Normal Fake Out Normal |
| Screech 10/10 Normal Double Hit Normal |
| Faint Attack 14/14 Dark Punishment Dark |
| Fury Swipes 21/21 Normal Pursuit Dark |
| Agility 24/- Psychic Ice Shard Ice |
| Nasty Plot -/24 Dark Ice Punch Ice |
| Icy Wind 28/28 Ice |
| Slash 35/35 Normal Egg Groups: |
| Beat Up 38/- Dark Ground |
| Fling -/38 Dark |
| Metal Claw 42/42 Steel |
| Ice Shard 49/- Ice |
| Dark Pulse -/49 Dark |
| |
| TMs: 01, 04, 06, 07, 10, 11, 12, 13, 14, 15 (#461) 17, 18, 21, 23, 27, |
| 28, 30, 31, 32, 40, 41, 42, 43, 44, 45, 46, 49, 54, 56, 58, 63, |
| 65, 66, 68 (#461), 72, 75, 77, 78, 79, 81, 82, 83, 84, 85, 87, 90 |
| |
| HMs: 01, 03, 04, 06 |
\________________________________________________________________________/

______________________________
|216. Teddiursa / 217. Ursaring|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Pickup (#216), Guts (#217), Quick Feet |
| |
| Height: 2’00” (#216), 5’11” (#217) |
| Weight: 19.4lbs (#216), 277.3lbs (#217) |
| |
| Evolution: Teddiursa -> Ursaring (Level 30) |
| |
| Location: Route 211, Lake Acuity (Emerald in GBA slot) (#216) |
| Route 216, Route 217, Lake Acuity (Emerald in GBA slot)(#217)|
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#216); +2 ATK (#217) |
| |
| #216: It lets honey soak into its paws so it can lick them all the |
| time. Every set of paws tastes unique. |
| |
| #217: In its territory, it leaves scratches on trees that bear |
| delicious berries or fruits. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Covet 1/1 Normal Crunch Dark |
| Scratch 1/1 Normal Take Down Normal |
| Leer 1/1 Normal Seismic Toss Fighting |
| Lick 1/1 Ghost Counter Fighting |
| Fake Tears 1/1 Dark Metal Claw Steel |
| Fury Swipes 8/8 Normal Fake Tears Dark |
| Faint Attack 15/15 Dark Yawn Normal |
| Sweet Scent 22/22 Normal Sleep Talk Normal |
| Slash 29/29 Normal Cross Chop Fighting |
| Charm 36/- Normal Double-edge Normal |
| Scary Face -/38 Normal Close Combat Fighting |
| Rest 43/47 Psychic Night Slash Dark |
| Snore 43/49 Normal |
| Thrash 50/58 Normal Egg Groups: |
| Fling 57/- Dark Ground |
| Hammer Arm -/67 Fighting |
| |
| TMs: 01, 05, 06, 08, 10, 11, 12, 15 (#217), 17, 18, 21, 26, 27, 28, 31,|
| 32, 39, 40, 41, 42, 43, 44, 45, 46, 52 (#217), 56, 58, 65, 66, |
| 68 (#217), 71 (#217), 72 (#217), 75, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 01, 04, 06, 08 (#217) |
\________________________________________________________________________/

___________________________
|218. Slugma / 219. Magcargo|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire, Rock (#219) — Ability: Magma Armor, Flame Body |
| |
| Height: 2’03” (#218), 2’07” (#219) |
| Weight: 77.0lbs (#218), 121.0lbs (#219) |
| |
| Evolution: Slugma -> Magcargo (Level 38) |
| |
| Location: Stark Mountain (#218) |
| Stark Mountain (#219) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#218); +2 DEF (#219) |
| |
| #218: Its body is made of magma. If it doesn’t keep moving, its body |
| will cool and harden. |
| |
| #219: Its body temperature is roughly 18,000 degrees F. Flames spout |
| from gaps in its hardened shell. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Yawn 1/1 Normal Acid Armor Poison |
| Smog 1/1 Poison Heat Wave Fire |
| Ember 8/8 Fire Curse ??? |
| Rock Throw 11/11 Rock Smokescreen Normal |
| Harden 16/16 Normal Memento Dark |
| Recover 23/23 Normal Stockpile Normal |
| Ancientpower 26/26 Rock Spit Up Normal |
| Amnesia 31/31 Psychic Swallow Normal |
| Lava Plume 38/40 Fire |
| Rock Slide 41/45 Rock Egg Groups: |
| Body Slam 46/52 Normal Indeterminate |
| Flamethrower 53/61 Fire |
| Earth Power 56/66 Ground |
| |
| TMs: 06, 10, 11, 15 (#219), 16, 17, 21, 22 (#219), 26 (#219), 27, 32, |
| 33, 35, 37 (#219), 38, 39, 42, 43, 44, 45, 50, 58, 61, 64 (#219), |
| 68 (#219), 69 (#219), 71 (#219), 74 (#219), 76 (#219), 78, 80, 82,|
| 83, 87, 90 |
| |
| HMs: 04 (#219), 06 |
\________________________________________________________________________/

_____________________________________________
|220. Swinub / 221. Piloswine / 473. Mamoswine|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ice, Ground — Ability: Oblivious, Snow Cloak |
| |
| Height: 1’04” (#220), 3’07” (#221), 8’02” (#473) |
| Weight: 14.3lbs (#220), 123.0lbs (#221), 641.5lbs (#473) |
| |
| Evolution: Swinub -> Piloswine (Level 33) -> Mamoswine (level up with |
| Ancientpower learned) |
| |
| Location: Route 217 (Swarm) (#220) |
| Evolve from Swinub (#221) |
| Evolve from Piloswine (#473) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#220); +1 HP, +1 ATK (#221); +3 ATK (#473) |
| |
| #220: It loves eating mushrooms that grow under dead grass. It also |
| finds hot springs while foraging. |
| |
| #221: Its shaggy coat makes it unable to see. It checks surroundings |
| with its sensitive nose instead. |
| |
| #473: Its impressive tusks are made of ice. The population thinned when|
| it turned warm after the ice age. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Odor Sleuth 1/1/1 Normal Take Down Normal |
| Tackle 1/-/- Normal Bite Dark |
| Ancientpower -/1/1 Rock Body Slam Normal |
| Peck -/1/1 Flying Rock Slide Rock |
| Mud Sport 4/4/4 Ground Ancientpower Rock |
| Powder Snow 8/8/8 Ice Mud Shot Ground |
| Mud-slap 13/13/13 Ground Icicle Spear Ice |
| Endure 16/16/16 Normal Double-edge Normal |
| Mud Bomb 20/20/20 Ground Fissure Ground |
| Icy Wind 25/25/- Ice Curse ??? |
| Hail -/-/25 Ice |
| Ice Shard 28/-/- Ice Egg Groups: |
| Ice Fang -/28/28 Ice Ground |
| Take Down 32/32/32 Normal |
| Fury Attack -/33/- Normal |
| Double Hit -/-/33 Normal |
| Earthquake 37/40/40 Normal |
| Mist 40/48/48 Ground |
| Blizzard 44/56/56 Ice |
| Amnesia 49/65/- Psychic |
| Scary Face -/-/65 Normal |
| |
| TMs: 05, 06, 07, 10, 13, 14, 15 (#221, #473), 16, 17, 18, 21, 26, 27, |
| 28, 32, 33, 37, 39, 42, 43, 44, 45, 58, 68 (#221, #473), 71 (#221,|
| #473), 72 (#221, #473), 76, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 04, 06, 08 (#473) |
\________________________________________________________________________/

____________
|222. Corsola|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Rock — Ability: Hustle, Natural Cure |
| |
| Height: 2’00” — Weight: 11.0lbs |
| |
| Evolution: — |
| |
| Location: Route 230 (Swarm) |
| |
| Base Happiness: 70 — Wild Hold Item: Hard Stone (5%) |
| |
| EVs: +1 DEF, +1 SD |
| |
| #222: Many live in the clean seas of the south. They apparently can’t |
| live in polluted waters. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal Rock Slide Rock |
| Harden 4 Normal Screech Normal |
| Bubble 8 Water Mist Ice |
| Recover 13 Normal Amnesia Psychic |
| Refresh 16 Normal Barrier Psychic |
| Rock Blast 20 Rock Ingrain Grass |
| Bubblebeam 25 Water Confuse Ray Ghost |
| Lucky Chant 28 Normal Icicle Spear Ice |
| Ancientpower 32 Rock Nature Power Normal |
| Aqua Ring 37 Water Aqua Ring Water |
| Spike Cannon 40 Normal |
| Power Gem 44 Rock Egg Groups: |
| Mirror Coat 48 Psychic Water 1, Water 3 |
| Earth Power 53 Ground |
| |
| TMs: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 28, 29|
| 30, 32, 33, 37, 39, 42, 43, 44, 45, 55, 58, 64, 69, 71, 76, 78, 80|
| 82, 83, 87, 90 |
| |
| HMs: 03, 04, 06 |
\________________________________________________________________________/

______________________________
|223. Remoraid / 224. Octillery|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Hustle (#223), Suction Cups (#224), Sniper |
| |
| Height: 2’00” (#223), 2’11” (#224) |
| Weight: 26.5lbs (#223), 62.8lbs (#224) |
| |
| Evolution: Remoraid -> Octillery (Level 25) |
| |
| Location: Route 213, 222, 223, 224, 230, Sunyshore City, Pastoria City,|
| Victory Road (fish with Good Rod) (#223) |
| |
| Route 213, 222, 223, 224, 230, Sunyshore City, Pastoria City,|
| Victory Road (fish with Super Rod) (#224) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#223); +1 ATK, +1 SA (#224) |
| |
| #223 (D): It squirts water forcefully from its mouth to shoot down |
| flying prey. |
| |
| #223 (P): It clings to MANTINE to feed on the big Pokémon’s scraps. |
| This is an adaptation to avoid foes. |
| |
| #224 (D): It lives in the gaps of boulders and in holes on the |
| seafloor. Its suction cups grip prey tightly. |
| |
| #224 (P): It obscures its foe’s vision by spitting a cloud of murky |
| ink. It makes its nest among boulders. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Water Gun 1/1 Water Aurora Beam Ice |
| Gunk Shot -/1 Poison Octazooka Water |
| Rock Blast -/1 Rock Supersonic Normal |
| Lock-on 6/- Normal Haze Ice |
| Constrict -/6 Normal Screech Normal |
| Psybeam 10/10 Psychic Thunder Wave Electric |
| Aurora Beam 14/14 Ice Rock Blast Rock |
| Bubblebeam 19/19 Water Snore Normal |
| Focus Energy 23/23 Normal Flail Normal |
| Octazooka -/25 Water |
| Bullet Seed 27/29 Grass Egg Groups: |
| Water Pulse 32/- Water Water 1, Water 2 |
| Wring Out -/36 Normal |
| Signal Beam 36/42 Bug |
| Ice Beam 40/48 Ice |
| Hyper Beam 45/55 Normal |
| |
| TMs: 03, 06, 09, 10, 11, 13, 14, 15, 17, 18, 21, 27, 29, 32, 35, |
| 36 (#224), 38, 42, 43, 44, 45, 46, 53 (#224), 55, 57, 58, |
| 66 (#224), 68 (#224), 73, 78, 82, 83, 87, 90, 91 (#224) |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

_____________
|225. Delibird|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ice, Flying — Ability: Vital Spirit, Hustle |
| |
| Height: 2’11” — Weight: 35.3lbs |
| |
| Evolution: — |
| |
| Location: Route 216 (Swarm) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD |
| |
| #225: It carries food rolled up in its tail. It has the habit of |
| sharing food with people lost in mountains. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Present 1 Normal Aurora Beam Ice |
| Quick Attack Normal |
| Future Sight Psychic |
| Splash Normal |
| Rapid Spin Normal |
| Ice Ball Ice |
| Ice Shard Ice |
| Ice Punch Ice |
| |
| Egg Groups: |
| Water 1, Ground |
| |
| TMs: 01, 03, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 40, 42, 43, 44|
| 45, 46, 56, 58, 67, 72, 78, 82, 83, 87, 88, 90 |
| |
| HMs: 02, 05 |
\________________________________________________________________________/

_____________________________
|(458. Mantyke) / 226. Mantine|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Flying — Ability: Swift Swim, Water Absorb |
| |
| Height: 3’03” (#458), 6’11” (#226) |
| Weight: 145.5lbs (#458), 485.0lbs (#226) |
| |
| Evolution: Mantyke -> Mantine (level up with Remoraid in current party)|
| |
| Location: Route 223, Sunyshore City (use Surf) (#458) |
| Evolve from Mantyke (#226) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#458); +2 SD (#226) |
| |
| #458 (D): A friendly Pokémon that captures the subtle flows of seawater|
| using its two antennae. |
| |
| #458 (P): Scientists discovered that the distinctive patterns on its |
| back differ by region. |
| |
| #226 (D): When the waves are calm, one may encounter a swarm of MANTINE|
| swimming as if they are in flight. |
| |
| #226 (P): It swims elegantly, mindless of REMORAID hitching on to its |
| broad fins. It has a docile nature. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Twister Dragon |
| Bubble 1/1 Water Hydro Pump Water |
| Psybeam -/1 Psychic Haze Ice |
| Bullet Seed -/1 Grass Slam Normal |
| Signal Beam -/1 Bug Mud Sport Ground |
| Supersonic 4/4 Normal Rock Slide Rock |
| Bubblebeam 10/10 Water Mirror Coat Psychic |
| Headbutt 13/13 Normal Water Sport Water |
| Agility 19/19 Psychic Splash Normal |
| Wing Attack 22/22 Flying Signal Beam Bug |
| Water Pulse 28/28 Water |
| Take Down 31/31 Normal Egg Groups (#226): |
| Confuse Ray 37/37 Ghost Water 1 |
| Bounce 40/40 Flying |
| Aqua Ring 46/46 Water |
| Hydro Pump 49/49 Water |
| |
| TMs: 03, 06, 07, 09 (#226), 10, 13, 14, 15 (#226), 17, 18, 21, 26, 27, |
| 32, 39 (#226), 40, 42, 43, 44, 45, 55 (#226), 58, 68 (#226), 78, |
| 82, 83, 87, 90 |
| |
| HMs: 03, 05 (#226), 07 |
\________________________________________________________________________/

_____________
|227. Skarmory|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Steel, Flying — Ability: Keen Eye, Sturdy |
| |
| Height: 5’07” — Weight: 112.0lbs |
| |
| Evolution: — |
| |
| Location: Route 227, Stark Mountain |
| |
| Base Happiness: 70 |
| |
| EVs: +2 DEF |
| |
| #227: Despite being clad entirely in iron-hard armor, it flies at |
| speeds over 180 mph. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Leer 1 Normal Drill Peck Flying |
| Peck 1 Flying Pursuit Dark |
| Sand-attack 7 Ground Whirlwind Normal |
| Swift 11 Normal Sky Attack Flying |
| Agility 14 Psychic Curse ??? |
| Fury Attack 20 Normal Brave Bird Flying |
| Air Cutter 24 Flying Assurance Dark |
| Spikes 27 Ground |
| Metal Sound 33 Steel Egg Groups: |
| Steel Wing 38 Steel Flying |
| Air Slash 40 Flying |
| Slash 46 Normal |
| Night Slash 50 Dark |
| |
| TMs: 05, 06, 10, 11, 12, 17, 21, 27, 32, 37, 39, 40, 41, 42, 43, 44, 45|
| 46, 47, 51, 58, 66, 70, 75, 76, 78, 79, 80, 81, 82, 83, 87, 88, 90|
| 91 |
| |
| HMs: 01, 02, 05, 06 |
\________________________________________________________________________/

_____________________________
|228. Houndour / 229. Houndoom|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dark, Fire — Ability: Early Bird, Flash Fire |
| |
| Height: 2’00” (#228), 4’07” (#229) |
| Weight: 23.8lbs (#228), 77.2lbs (#229) |
| |
| Evolution: Houndour -> Houndoom (Level 24) |
| |
| Location: N/A (breed Houndoom) (#228) |
| Route 214, Route 215 (Pearl only) (#229) |
| |
| Base Happiness: 35 |
| |
| EVs: +1 SA (#228); +2 SA (#229) |
| |
| #228: It conveys its feelings using different cries. It works in a pack|
| to cleverly take down prey. |
| |
| #229: Long ago, people imagined its eerie howls to be the call of the |
| grim reaper. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Leer 1/1 Normal Fire Spin Fire |
| Ember 1/1 Fire Rage Normal |
| Thunder Fang -/1 Electric Pursuit Dark |
| Howl 4/4 Normal Counter Fighting |
| Smog 9/9 Poison Spite Ghost |
| Roar 14/14 Normal Reversal Fighting |
| Bite 17/17 Dark Beat Up Dark |
| Odor Sleuth 22/22 Normal Will-o-wisp Fire |
| Beat Up 27/28 Dark Fire Fang Fire |
| Fire Fang 30/32 Fire Thunder Fang Electric |
| Faint Attack 35/38 Dark Nasty Plot Dark |
| Embargo 40/44 Dark Punishment Dark |
| Flamethrower 43/48 Fire |
| Crunch 48/54 Dark Egg Groups: |
| Nasty Plot 53/60 Dark Ground |
| |
| TMs: 05, 06, 10, 11, 12, 15 (#229), 17, 21, 22, 23, 27, 30, 32, 35, 36,|
| 38, 41, 42, 43, 44, 45, 46, 49, 50, 58, 61, 63, 66, 68 (#229), 78,|
| 79, 82, 83, 85, 87, 90 |
| |
| HMs: 04 (#229), 06 |
\________________________________________________________________________/

____________
|230. Kingdra|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Horsea (#116) entry for details on this Pokémon. |
\________________________________________________________________________/

__________________________
|231. Phanpy / 232. Donphan|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground — Ability: Pickup (#231), Sturdy (#232) |
| |
| Height: 1’08” (#231), 3’07” (#232) |
| Weight: 74.0lbs (#231), 265.0lbs (#232) |
| |
| Evolution: Phanpy -> Donphan (Level 25) |
| |
| Location: Route 207 (Swarm) (#231) |
| Evolve from Phanpy (#232) |
| |
| Base Happiness: 70 — Wild Hold Item: Passho Berry (5%) |
| |
| EVs: +1 HP (#231); +1 ATK, +1 DEF (#232) |
| |
| #231: It is strong despite its compact size. It can easily pick up and |
| carry an adult human on its back. |
| |
| #232: It attacks by curling up, then rolling into its foe. It can blow |
| apart a house in one hit. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1/1 Normal Focus Energy Normal |
| Defense Curl 1/1 Normal Body Slam Normal |
| Odor Sleuth 1/1 Normal Ancientpower Rock |
| Tackle 1/1 Normal Snore Normal |
| Horn Attack -/1 Normal Counter Fighting |
| Fire Fang -/1 Fire Fissure Ground |
| Thunder Fang -/1 Electric Endeavor Normal |
| Flail 6/6 Normal Ice Shard Ice |
| Rapid Spin -/6 Normal |
| Take Down 10/- Normal Egg Groups: |
| Knock Off -/10 Dark Ground |
| Rollout 15/15 Rock |
| Natural Gift 19/- Normal |
| Magnitude -/19 Ground |
| Slam 24/24 Normal |
| Fury Attack -/25 Normal |
| Endure 28/- Normal |
| Assurance -/31 Dark |
| Charm 33/- Normal |
| Last Resort 37/- Normal |
| Scary Face -/39 Normal |
| Double-edge 42/- Normal |
| Earthquake -/46 Ground |
| Giga Impact -/54 Normal |
| |
| TMs: 05, 06, 10, 11, 15 (#232), 17, 21, 23, 26, 27, 32, 37, 39, 42, 43,|
| 44, 45, 58, 68 (#232), 69 (#232), 71 (#232), 74 (#232), 76, 78, 80|
| 82, 83, 84, 87, 90 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

_____________
|233. Porygon2|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Porygon (#137) entry for details on this Pokémon. |
\________________________________________________________________________/

_____________
|234. Stantler|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Intimidate, Frisk |
| |
| Height: 4’07” — Weight: 157.0lbs |
| |
| Evolution: — |
| |
| Location: Route 207 (Pearl only) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK |
| |
| #234: Staring at its antlers creates an odd senstation as if one were |
| being drawn into their centers. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal Spite Ghost |
| Leer 3 Normal Disable Normal |
| Astonish 7 Ghost Bite Dark |
| Hypnosis 10 Psychic Swagger Normal |
| Stomp 13 Normal Psych Up Normal |
| Sand-attack 16 Ground Extrasensory Psychic |
| Take Down 21 Normal Thrash Normal |
| Confuse Ray 23 Ghost Double Kick Fighting |
| Calm Mind 27 Psychic Zen Headbutt Psychic |
| Role Play 33 Psychic |
| Zen Headbutt 38 Psychic Egg Groups: |
| Imprison 43 Psychic Ground |
| Captivate 49 Normal |
| Me First 53 Normal |
| |
| TMs: 04, 05, 06, 10, 11, 16, 17, 18, 21, 22, 23, 24, 25, 26, 27, 29, 30|
| 32, 33, 34, 42, 43, 44, 45, 46, 48, 53, 57, 58, 68, 70, 73, 77, 78|
| 82, 83, 85, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

_____________
|235. Smeargle|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Own Tempo, Technician |
| |
| Height: 3’11” — Weight: 127.9lbs |
| |
| Evolution: — |
| |
| Location: Route 212 |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD |
| |
| #235: It marks its territory by using its tail like a paintbrush. There|
| are more than 5,000 different marks. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Sketch 1 Normal N/A N/A |
| Sketch 11 Normal |
| Sketch 21 Normal Egg Groups: |
| Sketch 31 Normal Ground |
| Sketch 41 Normal |
| Sketch 51 Normal NOTE: Must use Sketch in order |
| Sketch 61 Normal to learn it again. |
| Sketch 71 Normal |
| Sketch 81 Normal |
| Sketch 91 Normal |
| |
| TMs: — |
| |
| HMs: — |
\________________________________________________________________________/

_____________________________
|236. Tyrogue / 237. Hitmontop|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Hitmonlee (#106) entry for details on these Pokémon. |
\________________________________________________________________________/

_____________
|238. Smoochum|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Jynx (#124) entry for details on this Pokémon. |
\________________________________________________________________________/

___________
|239. Elekid|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Electabuzz (#125) entry for details on this Pokémon. |
\________________________________________________________________________/

__________
|240. Magmy|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Magmar (#126) entry for details on this Pokémon. |
\________________________________________________________________________/

____________
|241. Miltank|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Thick Fat, Scrappy |
| |
| Height: 3’11” — Weight: 166.4lbs |
| |
| Evolution: — |
| |
| Location: Route 209, Route 210 |
| |
| Base Happiness: 70 — Wild Hold Item: Moomoo Milk (100%) |
| |
| EVs: +2 DEF |
| |
| #241: It is said that kids who drink MILTANK’s milk grow up to become |
| hearty, healthy adults. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal Present Normal |
| Growl 3 Normal Reversal Fighting |
| Defense Curl 5 Normal Seismic Toss Fighting |
| Stomp 8 Normal Endure Normal |
| Milk Drink 11 Normal Psych Up Normal |
| Bide 15 Normal Curse ??? |
| Rollout 19 Rock Helping Hand Normal |
| Body Slam 24 Normal Sleep Talk Normal |
| Zen Headbutt 29 Psychic Dizzy Punch Normal |
| Captivate 35 Normal Hammer Arm Fighting |
| Gyro Ball 41 Steel Double-edge Normal |
| Heal Bell 48 Normal Punishment Dark |
| Wake-up Slap 55 Fighting |
| Egg Groups: |
| Ground |
| |
| TMs: 01, 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23, 24, 25, 26, 27|
| 30, 31, 32, 34, 37, 39, 42, 43, 44, 45, 52, 56, 68, 73, 74, 76, 77|
| 78, 80, 82, 83, 87, 90 |
| |
| HMs: 03, 04, 06 |
\________________________________________________________________________/

____________
|242. Blissey|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Chansey (#113) entry for details on this Pokémon. |
\________________________________________________________________________/

___________
|243. Raikou|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Pressure |
| |
| Height: 6’03” — Weight: 392.4lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 35 |
| |
| EVs: +2 SPD, +1 SA |
| |
| #243: It is said to have fallen with lightning. It can fire |
| thunderbolts from the rain clouds on its back. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bite 1 Dark N/A N/A |
| Leer 1 Normal |
| Thundershock 8 Electric Egg Groups: |
| Roar 15 Normal N/A |
| Quick Attack 22 Normal |
| Spark 29 Electric |
| Reflect 36 Psychic |
| Crunch 43 Dark |
| Thunder Fang 50 Electric |
| Discharge 57 Electric |
| Extrasensory 64 Psychic |
| Thunder 71 Electric |
| Calm Mind 78 Psychic |
| |
| TMs: 03, 05, 06, 10, 11, 15, 16, 17, 18, 21, 23, 24, 25, 27, 28, 30, 32|
| 33, 34, 37, 42, 43, 44, 57, 58, 68, 70, 73, 77, 82, 83, 87, 90 |
| |
| HMs: 01, 04, 06, 08 |
\________________________________________________________________________/

__________
|244. Entei|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire — Ability: Pressure |
| |
| Height: 6’11” — Weight: 436.5lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 35 |
| |
| EVs: +1 HP, +2 ATK |
| |
| #244: It is said that when it roars, a volcano erupts somewhere around |
| the globe. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bite 1 Dark N/A N/A |
| Leer 1 Normal |
| Ember 8 Fire Egg Groups: |
| Roar 15 Normal N/A |
| Fire Spin 22 Fire |
| Stomp 29 Normal |
| Flamethrower 36 Fire |
| Swagger 43 Normal |
| Fire Fang 50 Fire |
| Lava Plume 57 Fire |
| Extrasensory 64 Psychic |
| Fire Blast 71 Fire |
| Calm Mind 78 Psychic |
| |
| TMs: 04, 05, 06, 10, 11, 15, 17, 18, 21, 22, 23, 27, 28, 30, 32, 33, 35|
| 37, 38, 42, 43, 44, 50, 58, 61, 68, 70, 71, 77, 82, 83, 87, 90 |
| |
| HMs: 01, 04, 06, 08 |
\________________________________________________________________________/

____________
|245. Suicine|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Pressure |
| |
| Height: 6’07” — Weight: 412.3lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 35 |
| |
| EVs: +1 DEF, +2 SD |
| |
| #245: It races around the world to purify fouled water. It dashes away |
| with the north wind. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bite 1 Dark N/A N/A |
| Leer 1 Normal |
| Bubblebeam 8 Water Egg Groups: |
| Rain Dance 15 Water N/A |
| Gust 22 Flying |
| Aurora Beam 29 Ice |
| Mist 36 Ice |
| Mirror Coat 43 Psychic |
| Ice Fang 50 Ice |
| Tailwind 57 Flying |
| Extrasensory 64 Psychic |
| Hydro Pump 71 Water |
| Calm Mind 78 Psychic |
| |
| TMs: 03, 04, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 28, 30|
| 32, 33, 37, 42, 43, 44, 55, 58, 68, 72, 77, 82, 83, 87, 90 |
| |
| HMs: 01, 03, 06, 07, 08 |
\________________________________________________________________________/

_____________________________________________
|246. Larvitar / 247. Pupitar / 248. Tyranitar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Ground (#246, #247), Dark (#248) |
| |
| Ability: Guts (#246), Shed Skin (#247), Sand Stream (#248) |
| |
| Height: 2’00” (#246), 3’11” (#247), 6’07” (#248) |
| Weight: 158.7lbs (#246), 335.1lbs (#247), 445.3lbs (#248) |
| |
| Evolution: Larvitar -> Pupitar (Level 30) -> Tyranitar (Level 55) |
| |
| Location: Route 207 (Diamond only) (#246) |
| Evolve from Larvitar (#247) |
| Evolve from Pupitar (#248) |
| |
| Base Happiness: 35 |
| |
| EVs: +1 ATK (#246); +2 ATK (#247); +3 ATK (#248) |
| |
| #246: A Pokémon that eats soil. Once it has eaten a large mountain, it |
| goes to sleep so it can grow. |
| |
| #247: Its body is as hard as bedrock. By venting pressurized gas, it |
| can launch itself like a rocket. |
| |
| #248: If it rampages, it knocks down mountains and buries rivers. Maps |
| must be redrawn afterward. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bite 1/1/1 Dark Pursuit Dark |
| Leer 1/1/1 Normal Stomp Normal |
| Thunder Fang -/-/1 Electric Outrage Dragon |
| Ice Fang -/-/1 Ice Focus Energy Normal |
| Fire Fang -/-/1 Fire Ancientpower Rock |
| Sandstorm 5/5/5 Rock Dragon Dance Dragon |
| Screech 10/10/10 Normal Curse ??? |
| Rock Slide 14/14/14 Rock Iron Defense Steel |
| Scary Face 19/19/19 Normal Assurance Dark |
| Thrash 23/23/23 Normal Iron Head Steel |
| Dark Pulse 28/28/28 Dark |
| Payback 32/34/34 Dark Egg Groups: |
| Crunch 37/41/41 Dark Monster |
| Earthquake 41/47/47 Ground |
| Stone Edge 46/54/54 Rock |
| Hyper Beam 50/60/70 Normal |
| |
| TMs: 01 (#248), 02 (#248), 03 (#248), 05 (#249), 06, 10, 11, 12, |
| 13 (#248), 14 (#248), 15, 17, 18, 21, 23 (#248), 24 (#248), |
| 25 (#248), 26, 27, 28, 31, 32, 34 (#248), 35 (#248), 37, 38 (#248)|
| 39, 40 (#248), 41, 42, 43, 44, 45, 52 (#248), 56 (#248), 58, |
| 59 (#248), 65 (#248), 66, 68 (#248), 69, 71, 72 (#248), 73 (#248),|
| 76, 78, 79, 80, 82, 83, 87, 90 |
| |
| HMs: 01 (#248), 03 (#248), 04 (#248), 06, 08 (#248) |
\________________________________________________________________________/

__________
|249. Lugia|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic, Flying — Ability: Pressure |
| |
| Height: 17’10” — Weight: 476.2lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 0 |
| |
| EVs: +3 SD |
| |
| #249: It sleeps in a deep-sea trench. If it flaps its wings, it is said|
| to cause a 40-day storm. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Whirlwind 1 Normal N/A N/A |
| Safeguard 9 Normal |
| Gust 15 Flying Egg Groups: |
| Recover 23 Normal N/A |
| Hydro Pump 29 Water |
| Rain Dance 37 Water |
| Swift 43 Normal |
| Natural Gift 51 Normal |
| Ancientpower 57 Rock |
| Extrasensory 65 Psychic |
| Punishment 71 Dark |
| Future Sight 79 Psychic |
| Aeroblast 85 Flying |
| Calm Mind 93 Psychic |
| Sky Attack 99 Flying |
| |
| TMs: 03, 04, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 23|
| 24, 25, 26, 27, 29, 30, 32, 33, 34, 37, 40, 42, 43, 44, 47, 48, 51|
| 55, 57, 58, 59, 68, 70, 72, 73, 77, 82, 83, 85, 87, 90 |
| |
| HMs: 02, 03, 04, 05, 06, 07 |
\________________________________________________________________________/

__________
|250. Ho-oh|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire, Flying — Ability: Pressure |
| |
| Height: 12’06” — Weight: 438.7lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 0 — Wild Hold Item: Sacred Ash (100%) |
| |
| EVs: +3 SD |
| |
| #250: Its feathers are in seven colors. It is said that anyone seeing |
| it is promised eternal happiness. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Whirlwind 1 Normal N/A N/A |
| Safeguard 9 Normal |
| Gust 15 Flying Egg Groups: |
| Recover 23 Normal N/A |
| Fire Blast 29 Fire |
| Sunny Day 37 Fire |
| Swift 43 Normal |
| Natural Gift 51 Normal |
| Ancientpower 57 Rock |
| Extrasensory 65 Psychic |
| Punishment 71 Dark |
| Future Sight 79 Psychic |
| Sacred Fire 85 Fire |
| Calm Mind 93 Psychic |
| Sky Attack 99 Flying |
| |
| TMs: 04, 05, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27|
| 29, 30, 32, 33, 34, 35, 37, 38, 40, 42, 43, 44, 47, 50, 51, 57, 58|
| 61, 68, 70, 73, 77, 82, 83, 85, 87, 88, 90 |
| |
| HMs: 02, 04, 05, 06 |
\________________________________________________________________________/

___________
|251. Celebi|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic, Grass — Ability: Natural Cure |
| |
| Height: 2’00” — Weight: 11.0lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 0 — Wild Hold Item: Lum Berry (100%) |
| |
| EVs: +3 HP |
| |
| #251: It has the power to travel across time, but it is said to appear |
| only in peaceful times. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Leech Seed 1 Grass N/A N/A |
| Confusion 1 Psychic |
| Recover 1 Normal Egg Groups: |
| Heal Ball 1 Normal N/A |
| Safeguard 10 Normal |
| Magical Leaf 19 Grass |
| Ancientpower 28 Rock |
| Baton Pass 37 Normal |
| Natural Gift 46 Normal |
| Heal Block 55 Psychic |
| Future Sight 64 Psychic |
| Healing Wish 73 Psychic |
| Leaf Storm 82 Grass |
| Perish Song 91 Normal |
| |
| TMs: 03, 04, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22, 27, 29, 30, 32|
| 33, 34, 37, 40, 42, 43, 44, 48, 53, 56, 57, 58, 62, 68, 70, 73, 75|
| 76, 77, 82, 83, 85, 86, 87, 89, 90, 92 |
| |
| HMs: 01 |
\________________________________________________________________________/

___________________________________________
|252. Treecko / 253. Grovyle / 254. Sceptile|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass — Ability: Overgrow |
| |
| Height: 1’08” (#252), 2’11” (#253), 5’07” (#254) |
| Weight: 11.0lbs (#252), 47.6lbs (#253), 115.1lbs (#254) |
| |
| Evolution: Treecko -> Grovyle (Level 16) -> Sceptile (Level 36) |
| |
| Location: Transfer from Ru/Sa/Emerald games via Pal Park. |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#252); +2 SPD (#253); +3 SPD (#254) |
| |
| #252: The soles of its feet are covered by countless tiny spikes, |
| enabling it to walk on walls and ceilings. |
| |
| #253: It lives in dense jungles. While closing in on its prey, it leaps|
| from branch to branch. |
| |
| #254: The leaves that grow on its arms can slide down thick trees. It |
| is without peer in jungle combat. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1/1/1 Normal Crunch Dark |
| Leer 1/1/1 Normal Mud Sport Ground |
| Night Slash -/-/1 Dark Endeavor Normal |
| Absorb 6/6/6 Grass Leech Seed Grass |
| Quick Attack 11/11/11 Normal Dragonbreath Dragon |
| Pursuit 16/17/17 Dark Crush Claw Normal |
| Fury Cutter -/16/- Bug Worry Seed Grass |
| X-scissor -/-/16 Bug Double Kick Fighting |
| Screech 21/23/23 Normal Grasswhistle Grass |
| Mega Drain 26/-/- Grass Synthesis Grass |
| Leaf Blade -/29/29 Grass Magical Leaf Grass |
| Agility 31/35/35 Psychic Leaf Storm Grass |
| Slam 36/41/43 Normal |
| Detect 41/47/51 Fighting Egg Groups: |
| Giga Drain 46/-/- Grass Monster, Dragon |
| False Swipe -/53/59 Normal |
| Energy Ball 51/-/- Grass |
| Leaf Storm -/59/67 Grass |
| |
| TMs: 01, 02 (#254), 05 (#254), 06, 09, 10, 11, 15 (#254), 17, 19, 20, |
| 21, 22, 23, 26 (#254), 27, 28, 31, 32, 39, 40, 42, 43, 44, 45, |
| 52 (#254), 53, 54 (#253, #254), 56, 58, 59 (#254), 60, 68 (#254), |
| 70, 75, 78, 80, 81 (#253, #254), 82, 83, 86, 87, 90 |
| |
| HMs: 01, 04, 06, 08 (#254) |
\________________________________________________________________________/

_____________________________________________
|255. Torchic / 256. Combusken / 257. Blaziken|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire, Fighting (#256, #257) — Ability: Blaze |
| |
| Height: 1’04” (#255), 2’11” (#256), 6’03” (#257) |
| Weight: 5.5lbs (#255), 43.0lbs (#256), 114.6lbs (#257) |
| |
| Evolution: Torchic -> Combusken (Level 16) -> Blaziken (Level 36) |
| |
| Location: Transfer from Ru/Sa/Emerald games via Pal Park. |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#255); +1 ATK, +1 SA (#256); +3 ATK (#257) |
| |
| #255: A fire burns inside, so it feels very warm to hug. It launches |
| fireballs of 1,800 degrees F. |
| |
| #256: Its kicking mastery lets it loose 10 kicks per second. It emits |
| sharp cries to intimidate foes. |
| |
| #257: Flames spout from its wrists, enveloping its knuckles. Its |
| punches scorch its foes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1/1 Normal Counter Fighting |
| Growl 1/1/1 Normal Reversal Fighting |
| Fire Punch -/-/1 Fire Endure Normal |
| Focus Energy 7/7/7 Normal Swagger Normal |
| Ember 10/10/10 Fire Rock Slide Rock |
| Double Kick -/16/16 Fighting Smellingsalt Normal |
| Peck 16/17/17 Flying Crush Claw Normal |
| Sand-attack 19/21/21 Ground Baton Pass Normal |
| Fire Spin 25/-/- Fire Agility Psychic |
| Bulk Up -/28/28 Fighting Night Slash Dark |
| Quick Attack 28/32/32 Normal Last Resort Normal |
| Blaze Kick -/-/36 Fire Feint Normal |
| Slash 34/39/42 Normal |
| Mirror Move 37/43/- Flying Egg Groups: |
| Flamethrower 43/-/- Fire Ground |
| Brave Bird -/-/49 Flying |
| Sky Uppercut -/50/59 Fighting |
| Flare Blitz -/54/66 Fire |
| |
| TMs: 01 (#256, #257), 05 (#257), 06, 08 (#256, #257), 10, 11, 15 (#257)|
| 17, 21, 22 (#257), 26 (#257), 27, 28, 31 (#256, #257), 32, 35, 38,|
| 39, 40, 42, 43, 44, 45, 50, 52 (#256, #257), 56 (#256, #257), 58, |
| 61, 65, 68 (#257), 71 (#257), 75, 78, 80, 82, 83, 84 (#256, #257),|
| 87, 90 |
| |
| HMs: 01, 04, 06, 08 (#257) |
\________________________________________________________________________/

____________________________________________
|258. Mudkip / 259. Marshtomp / 260. Swampert|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Ground (#259, #260) — Ability: Torrent |
| |
| Height: 1’04” (#258), 2’04” (#259), 4’11” (#260) |
| Weight: 16.8lbs (#258), 61.7lbs (#259), 180.6lbs (#260) |
| |
| Evolution: Mudkip -> Marshtomp (Level 16) -> Swampert (Level 36) |
| |
| Location: Transfer from Ru/Sa/Emerald games via Pal Park. |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#258); +2 ATK (#259); +3 ATK (#260) |
| |
| #258: To alert it, the fin on its head senses the flow of water. It has|
| the strength to heft boulders. |
| |
| #259: Its sturdy legs give it sure footing, even in mud. It burrows |
| into dirt to sleep. |
| |
| #260: It can swim while towing a large ship. It bashes down foes with a|
| swing of its thick arms. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Refresh Normal |
| Growl 1/1/1 Normal Uproar Normal |
| Mud-slap 6/6/6 Ground Curse ??? |
| Water Gun 10/10/10 Water Stomp Normal |
| Bide 15/15/15 Normal Ice Ball Ice |
| Mud Shot -/16/16 Ground Mirror Coat Psychic |
| Foresight 19/20/20 Normal Counter Fighting |
| Mud Sport 24/-/- Ground Ancientpower Rock |
| Mud Bomb -/25/25 Ground Whirlpool Water |
| Take Down 28/31/31 Normal Bite Dark |
| Whirlpool 33/-/- Water Double-edge Normal |
| Muddy Water -/37/39 Water Mud Bomb Ground |
| Protect 37/42/46 Normal |
| Hydro Pump 42/-/- Water Egg Groups: |
| Earthquake -/46/52 Ground Monster, Water 1 |
| Endeavor 46/53/61 Normal |
| Hammer Arm -/-/69 Fighting |
| |
| TMs: 01 (#260), 03, 05 (#260), 06, 07, 10, 13, 14, 15 (#260), 17, 18, |
| 21, 23, 26 (#259, #260), 27, 28, 31 (#259, #260), 32, 39, 42, 43, |
| 44, 45, 52 (#260), 56 (#259, #260), 58, 68 (#260), 71 (#260), |
| 72 (#260), 76 (#259, #260), 78, 80, 82, 83, 87, 90 |
| |
| HMs: 03, 04, 06, 07, 08 (#260) |
\________________________________________________________________________/

_______________________________
|261. Poochyena / 262. Mightyena|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dark — Ability: Run Away (#261), Intimidate (#261), Quick Feet |
| |
| Height: 1’08” (#261), 3’03” (#262) |
| Weight: 30.0lbs (#261), 81.6lbs (#262) |
| |
| Evolution: Poochyena -> Mightyena (Level 18) |
| |
| Location: N/A (breed Mightyena) (#261) |
| Route 214, Route 215 (Diamond only) (#262) |
| |
| Base Happiness: 70 — Wild Hold Item: Pecha Berry (5%) |
| |
| EVs: +1 ATK (#261); +2 ATK (#262) |
| |
| #261: A Pokémon with a persistent nature, it chases its chosen prey |
| until the prey becomes exhausted. |
| |
| #262: It chases down prey in a pack. it will never disobey the commands|
| of a skilled Trainer. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Astonish Ghost |
| Howl 5/5 Normal Poison Fang Poison |
| Sand-attack 9/9 Normal Covet Normal |
| Bite 13/13 Dark Leer Normal |
| Odor Sleuth 17/17 Normal Yawn Normal |
| Roar 21/22 Normal Sucker Punch Dark |
| Swagger 25/27 Normal Ice Fang Ice |
| Assurance 29/32 Dark Fire Fang Fire |
| Scary Face 33/37 Normal Thunder Fang Electric |
| Taunt 37/42 Dark Me First Normal |
| Embargo 41/47 Dark |
| Take Down 45/52 Normal Egg Groups: |
| Thief -/57 Dark Ground |
| Sucker Punch 49/62 Dark |
| Crunch 53/- Dark |
| |
| TMs: 05, 06, 10, 11, 12, 15 (#262), 17, 18, 21, 23, 27, 28, 30, 32, 41,|
| 42, 43, 44, 45, 46, 49, 58, 63, 66, 68 (#262), 78, 79, 82, 83, 87,|
| 90 |
| |
| HMs: 04 (#262), 06 |
\________________________________________________________________________/

_____________________________
|263. Zigzagoon / 264. Linoone|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Pickup, Gluttony |
| |
| Height: 1’04” (#263), 1’06” (#264) |
| Weight: 38.6lbs (#263), 71.6lbs (#264) |
| |
| Evolution: Zigzagoon -> Linoone (Level 20) |
| |
| Location: Route 202 (Swarm) (#263) |
| Evolve from Zigzagoon (#264) |
| |
| Base Happiness: 70 — Wild Hold Item: Oran Berry (5%), Sitrus Berry |
| (5%)|
| EVs: +1 SPD (#263); +2 SPD (#264) |
| |
| #263: It walks in zigzag fashion. It is good at finding items in the |
| grass and even in the ground. |
| |
| #264: It charges prey at speeds over 60 mph. However, because it can |
| only run straight, it often fails. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Charm Normal |
| Growl 1/1 Normal Pursuit Dark |
| Switcheroo -/1 Dark Substitute Normal |
| Tail Whip 5/5 Normal Tickle Normal |
| Headbutt 9/9 Normal Trick Psychic |
| Sand-attack 13/13 Ground Helping Hand Normal |
| Odor Sleuth 17/17 Normal Mud-slap Ground |
| Mud Sport 21/23 Ground |
| Pin Missile 25/- Bug Egg Groups: |
| Fury Swipes -/29 Normal Ground |
| Covet 29/35 Normal |
| Flail 33/- Normal |
| Slash -/41 Normal |
| Rest 37/47 Psychic |
| Belly Drum 41/53 Normal |
| Fling 45/59 Dark |
| |
| TMs: 03, 05 (#264), 06, 10, 11, 13, 14, 15 (#264), 17, 18, 21, 23, 24, |
| 25, 27, 28, 30, 32, 34, 42, 43, 44, 45, 46, 56, 57, 58, 65 (#264),|
| 68 (#264), 73, 78, 82, 83, 86, 87, 90 |
| |
| HMs: 01, 03, 04 (#264), 06 |
\________________________________________________________________________/

_________________________________________________________________________
|265. Wurmple / 266. Silcoon / 267. Beautifly / 268. Cascoon / 269. Dustox|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Flying (#267), Poison (#269) |
| |
| Ability: Shield Dust (#265, #269), Shed Skin (#266, #268), Swarm (#267)|
| |
| Height: 1’00” (#265), 2’00” (#266), 3’03” (#267), 2’04” (#268), |
| 3’11” (#269) |
| Weight: 7.9lbs (#265), 22.0lbs (#266), 62.6lbs (#267), 25.4lbs (#268), |
| 69.7lbs (#269) |
| |
| Evolution: Wurmple -> Silcoon (Level 7) -> Beautifly (Level 10) |
| -> Cascoon (Level 7) -> Dustox (Level 10) |
| |
| Location: Eterna Forest, Sweet Honey Trees (#265) |
| Eterna Forest, Sweet Honey Trees (Diamond only) (#266) |
| Route 224, Route 230, Eterna Forest (Diamond only) (#267) |
| Eterna Forest, Sweet Honey Trees (Pearl only) (#268) |
| Route 224, Route 230, Eterna Forest (Pearl only) (#269) |
| |
| Base Happiness: 70 — Wild Hold Item: Shed Shell (5%) (#267, #269) |
| |
| EVs: +1 HP (#265); +2 DEF (#266); +3 SA (#267); +2 DEF (#268); +3 SD |
| (#269)|
| #265 (D): It loves to eat leaves. If it is attacked by a STARLY, it |
| will defend itself with its spiked rear. |
| |
| #265 (P): It spits a white silk that turns sticky when it contacts air.|
| It it used to immobilize foes. |
| |
| #266 (D): It anchors itself by wrapping twigs with the silk from its |
| body. It motionlessly awaits evolution. |
| |
| #266 (P): It drinks dew that collects on its silk and waits for |
| evolution. Its hard cocoon repels attacks. |
| |
| #267 (D): It has an aggressive nature. It stabs prey with its long, |
| narrow mouth to drain the prey’s fluids. |
| |
| #267 (P): When flower fields bloom, it flits around, collecting pollen.|
| Despite its appearance, it is savage. |
| |
| #268 (D): It is hot inside its cocoon. All the cells in its body create|
| the energy for it to evolve. |
| |
| #268 (P): Encased within its tough cocoon, it endures attacks. It never|
| forgets the appearance of its foes. |
| |
| #269 (D): A nocturnal Pokémon. Drawn by streetlights, they messily eat |
| the leaves of trees lining boulevards. |
| |
| #269 (P): It violently flutters its wings to scatter toxic dust when |
| attacked. It becomes active after sunset. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/-/-/-/- Normal N/A N/A |
| String Shot -/-/-/-/- Bug |
| Poison Sting 5/-/-/-/- Poison Egg Groups: |
| Harden -/7/-/7/- Normal Bug |
| Absorb -/-/10/-/- Grass |
| Confusion -/-/-/-/10 Psychic |
| Gust -/-/13/-/13 Flying |
| Stun Spore -/-/17/-/- Grass |
| Protect -/-/-/-/17 Normal |
| Morning Sun -/-/20/-/- Normal |
| Moonlight -/-/-/-/20 Normal |
| Mega Drain -/-/24/-/- Grass |
| Psybeam -/-/-/-/24 Psychic |
| Whirlwind -/-/27/-/27 Normal |
| Attract -/-/31/-/- Normal |
| Light Screen -/-/-/-/31 Psychic |
| Silver Wind -/-/34/-/34 Bug |
| Giga Drain -/-/38/-/- Grass |
| Toxic -/-/-/-/38 Poison |
| Bug Buzz -/-/41/-/41 Bug |
| |
| TMs (#267, #269 only): 06, 10, 11, 15, 16 (#269), 17, 19, 20 (#267), |
| 21, 22, 27, 29, 30, 32, 36 (#269), 40, 42, 43, |
| 44, 45, 46, 51, 53, 58, 62, 68, 70, 78, 82, 83, |
| 87, 89, 90 |
| |
| HMs (#267, #269 only): 05 |
\________________________________________________________________________/

________________________________________
|270. Lotad / 271. Lombre / 272. Ludicolo|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Grass — Ability: Swift Swim, Rain Dish |
| |
| Height: 1’08” (#270), 3’11” (#271), 4’11” (#272) |
| Weight: 5.7lbs (#270), 71.6lbs (#271), 121.3lbs (#272) |
| |
| Evolution: Lotad -> Lombre (Level 14) -> Ludicolo (Water Stone) |
| |
| Location: Route 203, 204, 205, 212 (Sapphire in GBA slot) (#270) |
| Route 212, Route 229 (Sapphire in GBA slot) (#271) |
| Evolve from Lombre (#272) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#270); +2 SD (#271); +3 SD (#272) |
| |
| #270: It looks like an aquatic plant and serves as a ferry to Pokémon |
| that can’t swim. |
| |
| #271: It has a mischievous spirit. If it spots an angler, it will tug |
| on the fishing line to interfere. |
| |
| #272: If it hears festive music, all its muscles fill with energy. It |
| can’t help breaking out into a dance. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Astonish 1/1/1 Ghost Synthesis Grass |
| Growl 3/3/1 Normal Razor Leaf Grass |
| Absorb 5/5/- Grass Sweet Scent Normal |
| Nature Power 7/7/1 Normal Leech Seed Grass |
| Mist 11/-/- Ice Flail Normal |
| Fake Out -/11/- Normal Water Gun Water |
| Natural Gift 15/-/- Normal Tickle Normal |
| Fury Swipes -/15/- Normal |
| Mega Drain 19/-/1 Grass Egg Groups: |
| Water Sport -/19/- Water Water 1, Plant |
| Zen Headbutt 27/27/- Psychic |
| Rain Dance 35/-/- Water |
| Uproar -/35/- Normal |
| Energy Ball 43/-/- Grass |
| Hydro Pump -/43/- Water |
| |
| TMs: 01 (#272), 03, 06, 07, 09, 10, 11, 13, 14, 15 (#272), 17, 18, 19, |
| 21, 22, 27, 31 (#271, #272), 32, 42, 43, 44, 45, 46, 52 (#272), 53|
| 56 (#271, #272), 58, 60 (#271, #272), 68 (#272), 70, 75, 78, 82, |
| 83, 86, 87, 90 |
| |
| HMs: 03, 04 (#271, #272), 06 (#271, #272), 07 (#271, #272), 08 (#272) |
\________________________________________________________________________/

_________________________________________
|273. Seedot / 274. Nuzleaf / 275. Shiftry|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Dark (#274, #275) — Ability: Chlorophyll, Early Bird |
| |
| Height: 1’08” (#273), 3’03” (#274), 4’03” (#275) |
| Weight: 8.8lbs (#273), 61.7lbs (#274), 131.4lbs (#275) |
| |
| Evolution: Seedot -> Nuzleaf (Level 14) -> Shiftry (Leaf Stone) |
| |
| Location: Route 203, Route 204, Eterna Forest (Ruby in GBA slot (#273) |
| Route 229 (Ruby in GBA slot) (274) |
| Evolve from Nuzleaf (#275) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#273); +2 ATK (#274); +3 ATK (#275) |
| |
| #273: When it dangles from a tree branch, it looks just like an acorn. |
| It enjoys scaring other Pokémon. |
| |
| #274: The sound of its grass flute makes its listeners uneasy. It lives|
| deeps in forests. |
| |
| #275: By flapping its leafy fan, it can whip up gusts of 100 ft/second |
| that can level houses. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bide 1/-/- Normal Leech Seed Grass |
| Razor Leaf -/1/1 Grass Amnesia Psychic |
| Pound -/1/- Normal Quick Attack Normal |
| Whirlwind -/-/1 Normal Razor Wind Normal |
| Nasty Plot -/-/1 Dark Take Down Normal |
| Harden 3/3/- Normal False Swipe Normal |
| Growth 7/7/- Normal Worry Seed Grass |
| Nature Power 13/13/- Normal Nasty Plot Dark |
| Synthesis 21/-/- Grass |
| Fake Out -/19/- Normal Egg Groups: |
| Torment -/25/- Dark Ground, Plant |
| Faint Attack -/31/1 Dark |
| Razor Wind -/37/- Normal |
| Sunny Day 31/-/- Fire |
| Explosion 43/-/- Normal |
| Swagger -/43/- Normal |
| Extrasensory -/49/- Psychic |
| Leaf Storm -/-/49 Grass |
| |
| TMs: 06, 09, 10, 11, 15 (#274, #275), 17, 19, 21, 22, 27, 28, 30, |
| 31 (#274, #275), 32, 39 (#274, #275), 40 (#275), 41 (#274, #275), |
| 42, 43, 44, 45, 46 (#274, #275), 52 (#275), 53, 56 (#274, #275), |
| 58, 62 (#275), 63 (#274, #275), 64, 66 (#274, #275), 68 (#275), 70|
| 75, 77 (#274, #275), 78, 79 (#274, #275), 80 (#274, #275), |
| 81 (#275), 82, 83, 86, 87, 90 |
| |
| HMs: 01 (#274, #275), 04 (#274, #275), 05 (#275), 06 |
\________________________________________________________________________/

___________________________
|276. Taillow / 277. Swellow|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Flying — Ability: Guts |
| |
| Height: 1’00” (#276), 2’04” (#277) |
| Weight: 5.1lbs (#276), 43.7lbs (#277) |
| |
| Evolution: Taillow -> Swellow (Level 22) |
| |
| Location: N/A (breed Swellow) (#276) |
| Route 213 (#277) |
| |
| Base Happiness: 70 — Wild Hold Item: Charti Berry (5%) |
| |
| EVs: +1 SPD (#276); +2 SPD (#277) |
| |
| #276: It has a gutsy spirit that makes it bravely take on tough foes. |
| it flies in search of warm climates. |
| |
| #277: It circles the sky in search of prey. When it spots one, it dives|
| steeply to catch the prey. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Peck 1/1 Flying Pursuit Dark |
| Growl 1/1 Normal Supersonic Normal |
| Pluck -/1 Flying Refresh Normal |
| Focus Energy 4/4 Normal Mirror Move Flying |
| Quick Attack 8/8 Normal Rage Normal |
| Wing Attack 13/13 Flying Sky Attack Flying |
| Double Team 19/19 Normal Whirlwind Normal |
| Endeavor 26/28 Normal Brave Bird Flying |
| Aerial Ace 34/38 Flying |
| Agility 43/49 Psychic Egg Groups: |
| Air Slash 53/61 Flying Flying |
| |
| TMs: 06, 10, 11, 15 (#277), 17, 18, 21, 27, 32, 40, 42, 43, 44, 45, 46,|
| 47, 51, 58, 68, 78, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 05 |
\________________________________________________________________________/

____________________________
|278. Wingull / 279. Pelipper|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Flying — Ability: Keen Eye |
| |
| Height: 2’00” (#278), 3’11” (#279) |
| Weight: 20.9lbs (#278), 61.7lbs (#279) |
| |
| Evolution: Wingull -> Pelipper (Level 25) |
| |
| Location: Route 205, 213, 218, 219, 220, 221, 222, 229, Canalave City, |
| Pastoria City, Fuego Ironworks, Valley Windworks, Iron Island|
| (use Surf) (#278) |
| |
| Route 205, 213, 218, 219, 220, 221, 222, 229, Canalave City, |
| Sunyshore City, Pastoria City, Fuego Ironworks, Valley |
| Windworks, Pokémon League, Iron Island (use Surf) (#279) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#278); +2 DEF (#279) |
| |
| #278 (D): It makes its best on steep sea cliffs. Riding updrafts, it |
| soars to great heights. |
| |
| #278 (P): Catching sea winds with its long wings, it soars as if it |
| were a glider. It folds its wings to rest. |
| |
| #279 (D): It dips its large bill in the sea, then scoops up numerous |
| prey along with water. |
| |
| #279 (P): It acts as a delivery service by carrying small Pokémon in |
| its bill. It bobs on the waves to rest. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Water Gun 1/1 Water Mist Ice |
| Growl 1/1 Normal Twister Dragon |
| Water Sport -/1 Water Agility Psychic |
| Supersonic 6/6 Normal Gust Flying |
| Wing Attack 11/11 Flying Water Sport Water |
| Mist 16/16 Ice Aqua Ring Water |
| Water Pulse 19/19 Water Knock Off Dark |
| Quick Attack 24/- Normal |
| Payback -/24 Dark Egg Groups: |
| Protect -/25 Normal Water 1, Flying |
| Roost 29/31 Flying |
| Stockpile -/38 Normal |
| Swallow -/38 Normal |
| Spit Up -/38 Normal |
| Pursuit 34/- Dark |
| Agility 37/- Psychic |
| Aerial Ace 42/- Flying |
| Fling -/43 Dark |
| Air Slash 47/- Flying |
| Tailwind -/50 Flying |
| Hydro Pump -/57 Water |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#279), 17, 18, 21, 27, 32, 34, 40, 42,|
| 43, 44, 45, 46, 47, 51, 55, 56 (#279), 58, 66 (#279), 68 (#279), |
| 78, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 03 (#279), 05 |
\________________________________________________________________________/

________________________________________________________
|280. Ralts / 281. Kirlia / 282. Gardevoir / 475. Gallade|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic, Fighting (#475) — Ability: Synchronize, Trace (#280, |
| #281, #282) |
| Steadfast (#475) |
| |
| Height: 1’04” (#280), 2’07” (#281), 5’03” (#282), 5’03” (#475) |
| Weight: 14.6lbs (#280), 44.5lbs (#281), 106.7lbs (#282), 114.6lbs(#475)|
| |
| Evolution: Ralts -> Kirlia (Level 20) -> Gardevoir (Level 30) |
| -> Gallade (Dawn Stone, males) |
| |
| Location: Route 203, Route 204 (#280) |
| Route 203, Route 204 (#281) |
| Evolve from Kirlia (#282) |
| Evolve from Kirlia (#475) |
| |
| Base Happiness: 35 |
| |
| EVs: +1 SA (#280); +2 SA (#281); +3 SA (#282); +3 ATK (#475) |
| |
| #280: It uses the horns on its head to sense human emotions. It is said|
| to appear in front of cheerful people. |
| |
| #281: It is highly perceptive of its Trainer’s feelings. It dances when|
| it is feeling happy. |
| |
| #282: It will try to guard its trusted Trainer with its lfie. It has |
| the ability to see the future. |
| |
| #475: A master of courtesy and swordsmanship, it fights using extending|
| swords on its elbows. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1/1/-/- Normal Disable Normal |
| Healing Wish -/-/1/- Psychic Will-o-wisp Fire |
| Leaf Blade -/-/-/1 Grass Mean Look Normal |
| Night Slash -/-/-/1 Dark Memento Dark |
| Leer -/-/-/1 Normal Destiny Bond Ghost |
| Confusion 6/6/6/6 Psychic Grudge Ghost |
| Double Team 10/10/10/10 Normal Shadow Sneak Ghost |
| Teleport 12/12/12/12 Psychic Confuse Ray Ghost |
| Lucky Chant 17/17/-/- Normal |
| Wish -/-/17/- Normal Egg Groups: |
| Fury Cutter -/-/-/17 Bug Indeterminate |
| Magical Leaf 21/22/22/- Grass |
| Slash -/-/-/22 Normal |
| Calm Mind 23/25/25/- Psychic |
| Swords Dance -/-/-/25 Normal |
| Psycho Cut -/-/-/31 Psychic |
| Psychic 28/31/33/- Psychic |
| Helping Hand -/-/-/36 Normal |
| Feint -/-/-/39 Normal |
| Imprison 32/36/40/- Psychic |
| False Swipe -/-/-/45 Normal |
| Future Sight 34/39/45/- Psychic |
| Charm 39/45/-/- Normal |
| Protect -/-/-/50 Normal |
| Captivate -/-/53/- Normal |
| Close Combat -/-/-/53 Fighting |
| Hypnosis 43/50/60/- Psychic |
| Dream Eater 45/53/65/- Psychic |
| |
| TMs: 01 (#475), 04, 06, 08 (#475), 10, 11, 12, 15 (#282, #475), 16, 17,|
| 18, 20, 21, 24, 26 (#475), 27, 29, 30, 31 (#475), 32, 33, 34, |
| 39 (#475), 40 (#475), 41, 42, 43, 44, 45, 46, 48, 49, 52 (#282), |
| 53 (#282), 54 (#475), 56, 57, 58, 60 (#475), 67, 68 (#282, #475), |
| 70, 71 (#475), 73, 75 (#475), 77, 78, 80 (#475), 81 (#475), 82, |
| 83, 84 (#475), 85, 86, 87, 90, 92 |
| |
| HMs (#475 only): 01, 04, 06 |
\________________________________________________________________________/

______________________________
|283. Surskit / 284. Masquerain|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Water (#283), Flying (#284) — Ability: Swift Swim (#283) |
| Intimidate (#284) |
| |
| Height: 1’08” (#283), 2’07” (#284) |
| Weight: 3.7lbs (#283), 7.9lbs (#284) |
| |
| Evolution: Surskit -> Masquerain (Level 22) |
| |
| Location: Lake Verity (Swarm) (#283) |
| Evolve from Surskit (#284) |
| |
| Base Happiness: 70 — Wild Hold Item: SilverPowder (5%) (#284) |
| |
| EVs: +1 SPD (#283); +1 SA, +1 SD (#284) |
| |
| #283: It appears as if it is skating on water. It draws prey with a |
| sweet scent from the tip of its head. |
| |
| #284: Its antennae have eye patterns on them. Its four wings enable it |
| to hover and fly in any direction. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Ominous Wind 1/1 Ghost Foresight Normal |
| Bubble 1/1 Water Mud Shot Ground |
| Quick Attack 7/7 Normal Psybeam Psychic |
| Sweet Scent 13/13 Normal Hydro Pump Water |
| Water Sport 19/19 Water Mind Reader Normal |
| Gust -/22 Flying Signal Beam Bug |
| Bubblebeam 25/- Water Bug Bite Bug |
| Scary Face -/26 Normal |
| Agility 31/- Psychic Egg Groups: |
| Stun Spore -/33 Grass Water 1, Bug |
| Mist 37/- Ice |
| Haze 37/- Ice |
| Silver Wind -/40 Bug |
| Baton Pass 43/- Normal |
| Air Slash -/47 Flying |
| Whirlwind -/54 Normal |
| Bug Buzz -/61 Bug |
| |
| TMs: 03, 06, 10, 11, 13, 14, 15 (#284), 17, 18, 19, 21, 22, 27, 30, 32,|
| 40 (#284), 42, 43, 44, 45, 46, 51 (#284), 53 (#284), 58, 62 (#284)|
| 68 (#284), 70, 77, 78, 82, 83, 87, 89 (#284), 90 |
| |
| HMs (#284 only): 05 |
\________________________________________________________________________/

_____________________________
|285. Shroomish / 286. Breloom|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Fighting (#286) — Ability: Effect Spore, Poison Heal |
| |
| Height: 1’04” (#285), 3’11” (#286) |
| Weight: 9.9lbs (#285), 86.4lbs (#286) |
| |
| Evolution: Shroomish -> Breloom (Level 23) |
| |
| Location: Great Marsh (#285) |
| Evolve from Shroomish (#286) |
| |
| Base Happiness: 70 — Wild Hold Item: Kebia Berry (5%) |
| |
| EVs: +1 HP (#285); +2 ATK (#286) |
| |
| #285: It spouts poison spores from the top of its head. These spores |
| cause pain all over if inhaled. |
| |
| #286: Its short arms stretch when it throws punches. Its technique is |
| equal to that of pro boxers. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Absorb 1/1 Grass Fake Tears Dark |
| Tackle 5/5 Normal Swagger Normal |
| Stun Spore 9/9 Grass Charm Normal |
| Leech Seed 13/13 Grass False Swipe Normal |
| Mega Drain 17/17 Grass Helping Hand Normal |
| Headbutt 21/21 Normal Worry Seed Grass |
| Mach Punch -/23 Fighting Wake-up Slap Fighting |
| Poisonpowder 25/- Poison Seed Bomb Grass |
| Counter -/25 Fighting |
| Worry Seed 29/- Grass Egg Groups: |
| Force Palm -/29 Fighting Fairy, Plant |
| Growth 33/- Normal |
| Sky Uppercut -/33 Fighting |
| Giga Drain 37/- Grass |
| Mind Reader -/37 Normal |
| Seed Bomb 41/41 Grass |
| Spore 45/- Grass |
| Dynamicpunch -/45 Fighting |
| |
| TMs: 01 (#286), 06, 08 (#286), 09, 10, 11, 15 (#286), 17, 19, 20, 21, |
| 22, 23 (#286), 27, 31 (#286), 32, 36, 39 (#286), 42, 43, 44, 45, |
| 49, 52 (#286), 53, 56 (#286), 58, 60 (#286), 68 (#286), 70, |
| 71 (#286), 75, 78, 80 (#286), 82, 83, 86, 87, 90 |
| |
| HMs (#286 only): 01, 04, 06 |
\________________________________________________________________________/

___________________________________________
|287. Slakoth / 288. Vigoroth / 289. Slaking|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Truant (#287, #289), Vital Spirit (#288) |
| |
| Height: 2’07” (#287), 4’07” (#288), 6’07” (#289) |
| Weight: 52.9lbs (#287), 102.5lbs (#288), 287.7lbs (#289) |
| |
| Evolution: Slakoth -> Vigoroth (Level 18) -> Slaking (Level 36) |
| |
| Location: Eterna Forest (Swarm) (#287) |
| Evolve from Slakoth (#288) |
| Evolve from Vigoroth (#289) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#287); +2 SPD (#288); +3 HP (#289) |
| |
| #287: It spends nearly all its time in a day sprawled out. Just seeing |
| it makes one drowsy. |
| |
| #288: Its heart beats at a tenfold tempo, so it cannot sit still for |
| even a moment. |
| |
| #289: The world’s laziest Pokémon. When it is lounging, it is actually |
| saving energy for striking back. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1/1 Normal Pursuit Dark |
| Yawn 1/1/1 Normal Slash Normal |
| Encore 7/7/7 Normal Body Slam Normal |
| Slack Off 13/-/13 Normal Snore Normal |
| Uproar -/13/- Normal Crush Claw Normal |
| Faint Attack 19/-/19 Dark Curse ??? |
| Fury Swipes -/19/- Normal Sleep Talk Normal |
| Amnesia 25/-/25 Psychic Hammer Arm Fighting |
| Endure -/25/- Normal Night Slash Dark |
| Covet 31/-/31 Normal |
| Slash -/31/- Normal Egg Groups: |
| Swagger -/-/36 Normal Ground |
| Counter 37/37/37 Fighting |
| Flail 43/-/43 Normal |
| Focus Punch -/43/- Fighting |
| Reversal -/49/- Fighting |
| Fling -/-/49 Dark |
| Punishment -/-/55 Dark |
| Hammer Arm -/-/61 Fighting |
| |
| TMs: 01, 03, 05 (#288, #289), 06, 08, 10, 11, 12, 13, 14, 15 (#289), 17|
| 18, 21, 22, 24, 25, 26 (#288, #289), 27, 30, 31, 32, 34, 35, 38, |
| 39, 40, 42, 43, 44, 45, 52 (#288, #289), 56, 58, 65, 68 (#289), 78|
| 80, 82, 83, 87, 90 |
| |
| HMs: 01, 04, 06, 08 (#288, #289) |
\________________________________________________________________________/

___________________________________________
|290. Nincada / 291. Ninjask / 292. Shedinja|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Ground (#290), Flying (#291), Ghost (#292) |
| |
| Ability: Compoundeyes (#290), Speed Boost (#291), Wonder Guard (#292) |
| |
| Height: 1’08” (#290), 2’07” (#291), 2’07” (#292) |
| Weight: 12.1lbs (#290), 26.5lbs (#291), 2.6lbs (#292) |
| |
| Evolution: Nincada -> Ninjask (Level 20) |
| -> Shedinja (Level 20, empty slot in current party) |
| |
| Location: Eterna Forest (#290) |
| Evolve from Nincada (#291) |
| Evolve from Nincada (#292) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#290); +2 SPD (#291); +2 HP (#292) |
| |
| #290: It grows underground, sensing its surroundings using antennae |
| instead of its virtually blind eyes. |
| |
| #291: Because it moves so quickly, it sometimes becomes unseeable. It |
| congregates around tree sap. |
| |
| #292: A discarded bug shell that came to life. Peering into the crack |
| on its back is said to steal one’s spirit. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1/- Normal Endure Normal |
| Harden 1/1/- Normal Faint Attack Dark |
| Bug Bite -/1/- Bug Gust Flying |
| Leech Life 5/5/5 Bug Silver Wind Bug |
| Sand-attack 9/9/9 Ground Bug Buzz Bug |
| Fury Swipes 14/14/14 Normal Night Slash Dark |
| Mind Reader 19/19/19 Normal Bug Bite Bug |
| Double Team -/20/- Normal |
| Fury Cutter -/20/- Bug Egg Groups: |
| Screech -/20/- Normal Bug, Mineral (#292) |
| False Swipe 25/-/- Normal |
| Swords Dance -/25/- Normal |
| Spite -/-/25 Ghost |
| Mud-slap 31/-/- Ground |
| Slash -/31/- Normal |
| Confuse Ray -/-/31 Ghost |
| Metal Claw 38/-/- Steel |
| Agility -/38/- Psychic |
| Shadow Sneak -/-/38 Ghost |
| Dig 45/-/- Ground |
| Baton Pass -/45/- Normal |
| Grudge -/-/45 Ghost |
| X-scissor -/52/- Bug |
| Heal Block -/-/52 Psychic |
| Shadow Ball -/-/59 Ghost |
| |
| TMs: 06, 10, 11, 15 (#291, #292), 17, 19, 21, 22, 27, 28, 30, 32, 37, |
| 40, 42, 43, 44, 45 (#291), 46 (#291), 51 (#291), 54, 58, 61 (#292)|
| 62 (#291), 65 (#292), 68 (#291, #292), 70, 75 (#291), 78 (#291), |
| 81, 82, 83, 85 (#292), 87, 89 (#291), 90 |
| |
| HMs: 01, 05 (#291) |
\________________________________________________________________________/

__________________________________________
|293. Whismur / 294. Loudred / 295. Exploud|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Soundproof |
| |
| Height: 2’00” (#293), 3’03” (#294), 4’11” (#295) |
| Weight: 35.9lbs (#293), 89.3lbs (#294), 185.2lbs (#295) |
| |
| Evolution: Whismur -> Loudred (Level 20) -> Exploud (Level 40) |
| |
| Location: N/A (breed Loudred) (#293) |
| Mt. Coronet Peak (#294) |
| Evolve from Loudred (#295) |
| |
| Base Happiness: 70 — Wild Hold Item: Chesto Berry (5%) |
| |
| EVs: +1 HP (#293); +2 HP (#294); +3 HP (#295) |
| |
| #293: Usually, its cries are like quiet murmurs. If frightened, it |
| shrieks at the same volume as a jet plane. |
| |
| #294: The shock waves from its cries can tip over trucks. It stamps its|
| feet to power up. |
| |
| #295: Its howls can be heard over six miles away. It emits all sorts of|
| noises from the ports on its body. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1/1/1 Normal Take Down Normal |
| Ice Fang -/-/1 Ice Snore Normal |
| Fire Fang -/-/1 Fire Swagger Normal |
| Thunder Fang -/-/1 Electric Extrasensory Psychic |
| Uproar 5/5/5 Normal Smellingsalt Normal |
| Astonish 11/11/11 Ghost Smokescreen Normal |
| Howl 15/15/15 Normal Endeavor Normal |
| Bite -/20/20 Dark |
| Supersonic 21/23/23 Normal Egg Groups: |
| Stomp 25/29/29 Normal Monster, Ground |
| Screech 31/37/37 Normal |
| Crunch -/-/40 Dark |
| Roar 35/43/45 Normal |
| Rest 41/51/55 Psychic |
| Sleep Talk 41/51/55 Normal |
| Hyper Voice 45/57/63 Normal |
| Hyper Beam -/-/71 Normal |
| |
| TMs: 03, 05, 06, 10, 11, 12 (#294, #295), 13, 14, 15 (#295), 17, 18, 21|
| 22, 26 (#294, #295), 27, 30, 31 (#294, #295), 32, 34, 35, 38, |
| 39 (#294, #295), 41 (#294, #295), 42, 43, 44, 45, 50 (#294, #295),|
| 52 (#295), 56, 58, 68 (#295), 72 (#295), 78, 80 (#294, #295), 82, |
| 83, 87, 90 |
| |
| HMs: 03 (#295), 04 (#294, #295), 06 (#294, #295), 08 (#295) |
\________________________________________________________________________/

_____________________________
|296. Makuhita / 297. Hariyama|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fighting — Ability: Thick Fat, Guts |
| |
| Height: 3’03” (#296), 7’07” (#297) |
| Weight: 190.5lbs (#296), 559.5lbs (#297) |
| |
| Evolution: Makuhita -> Hariyama (Level 24) |
| |
| Location: Route 225 (Swarm) (#296) |
| Evolve from Makuhita (#297) |
| |
| Base Happiness: 70 — Wild Hold Item: King’s Rock (5%) (#297) |
| |
| EVs: +1 HP (#296); +2 HP (#297) |
| |
| #296: It toughens its body by slamming into thick trees. Many snapped |
| trees can be found near its nest. |
| |
| #297: It loves to match power with big-bodied Pokémon. It can knock a |
| truck flying with its arm thrusts. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Faint Attack Dark |
| Focus Energy 1/1 Normal Detect Fighting |
| Brine -/1 Water Foresight Normal |
| Sand-attack 4/4 Ground Helping Hand Normal |
| Arm Thrust 7/7 Flying Cross Chop Fighting |
| Vital Throw 10/10 Flying Revenge Fighting |
| Fake Out 13/13 Normal Dynamicpunch Fighting |
| Whirlwind 16/16 Normal Counter Fighting |
| Knock Off 19/19 Dark Wake-up Slap Fighting |
| Smellingsalt 22/22 Normal Bullet Punch Steel |
| Belly Drum 25/27 Normal |
| Force Palm 28/32 Fighting Egg Groups: |
| Seismic Toss 31/37 Fighting HumanShape |
| Wake-up Slap 34/42 Fighting |
| Endure 37/47 Normal |
| Close Combat 40/52 Fighting |
| Reversal 43/57 Fighting |
| |
| TMs: 01, 06, 08, 10, 11, 15 (#297), 17, 18, 21, 26, 27, 28, 31, 32, 39,|
| 42, 43, 44, 45, 52, 55 (#297), 56, 58, 66 (#297), 68 (#297), |
| 71 (#297), 78, 80, 82, 83, 84, 87, 90 |
| |
| HMs: 03, 04, 06, 08 |
\________________________________________________________________________/

____________
|298. Azurill|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Marill (#183) entry for details on this Pokémon. |
\________________________________________________________________________/

______________________________
|299. Nosepass / 476. Probopass|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Steel (#476) — Ability: Sturdy, Magnet Pull |
| |
| Height: 3’03” (#299), 4’07” (#476) |
| Weight: 213.8lbs (#299), 749.6lbs (#476) |
| |
| Evolution: Nosepass -> Probopass (level up at Mt. Coronet) |
| |
| Location: Route 206 (Swarm) (#299) |
| Evolve from Nosepass (#476) |
| |
| Base Happiness: 70 — Wild Hold Item: Hard Stone (5%) |
| |
| EVs: +1 DEF (#299); +1 DEF, +2 SD (#476) |
| |
| #299: Its nose is a magnet. As a result, this Pokémon always keeps its |
| face pointing north. |
| |
| #476: It exudes strong magnetism from all over. It controls three small|
| units called Mini-Noses. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Magnitude Ground |
| Magnet Rise -/1 Electric Rollout Rock |
| Gravity -/1 Psychic Explosion Normal |
| Harden 7/- Normal Double-edge Normal |
| Iron Defense -/7 Steel Block Normal |
| Rock Throw 13/- Rock |
| Magnet Bomb -/13 Steel Egg Groups: |
| Block 19/19 Normal Mineral |
| Thunder Wave 25/25 Electric |
| Rock Slide 31/31 Rock |
| Sandstorm 37/37 Rock |
| Rest 43/43 Psychic |
| Discharge 49/49 Electric |
| Stone Edge 55/55 Rock |
| Zap Cannon 61/61 Electric |
| Lock-on 67/67 Normal |
| Earth Power 73/73 Ground |
| |
| TMs: 06, 10, 11, 12, 15 (#476), 17, 21, 24, 25, 26, 27, 32, 34, 37, 39,|
| 41, 42, 43, 44, 45, 58, 64, 68 (#476), 69, 71, 73, 76, 78, 80, 82,|
| 83, 87, 90, 91 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

___________________________
|300. Skitty / 301. Delcatty|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Cute Charm, Normalize |
| |
| Height: 2’00” (#300), 3’07” (#301) |
| Weight: 24.3lbs (#300), 71.9lbs (#301) |
| |
| Evolution: Skitty -> Delcatty (Moon Stone) |
| |
| Location: Route 222 (Swarm) (#300) |
| Evolve from Skitty (#301) |
| |
| Base Happiness: 70 — Wild Hold Item: Leppa Berry (5%) |
| |
| EVs: +1 SPD (#300); +1 HP, +1 SPD (#301) |
| |
| #300: It can’t stop itself from chasing moving things, and it runs in a|
| circle, chasing its own tail. |
| |
| #301: It is highly popular among female Trainers for its sublime fur. |
| It does not keep a nest. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Fake Out 1/1 Normal Helping Hand Normal |
| Growl -/- Normal Psych Up Normal |
| Tail Whip -/- Normal Uproar Normal |
| Tackle -/- Normal Fake Tears Dark |
| Attract 4/1 Normal Wish Normal |
| Sing 8/1 Normal Baton Pass Normal |
| Copycat 11/- Normal Substitute Normal |
| Doubleslap 15/1 Normal Tickle Normal |
| Assist 18/- Normal Last Resort Normal |
| Charm 22/- Normal Fake Out Normal |
| Faint Attack 25/- Dark Zen Headbutt Psychic |
| Wake-up Slap 29/- Fighting Sucker Punch Dark |
| Covet 32/- Normal |
| Heal Bell 36/- Normal Egg Groups: |
| Double-edge 39/- Normal Ground, Fairy |
| Captivate 42/- Normal |
| |
| TMs: 03, 04, 06, 10, 11, 13, 14, 15 (#301), 17, 18, 20, 21, 22, 23, 24,|
| 25, 27, 28, 30, 32, 34, 42, 43, 44, 45, 57, 58, 66, 68 (#301), 70,|
| 73, 77, 78, 82, 83, 85, 86, 87, 90 |
| |
| HMs (#301 only): 04, 06 |
\________________________________________________________________________/

____________
|302. Sableye|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dark, Ghost — Ability: Keen Eye, Stall |
| |
| Height: 1’08” — Weight: 24.3lbs |
| |
| Evolution: — |
| |
| Location: Iron Island (Sapphire in GBA slot) |
| |
| Base Happiness: 35 |
| |
| EVs: +1 ATK, +1 DEF |
| |
| #302: It hides in the darkness of caves. Its diet of gems has |
| transformed its eyes into gemstones. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Leer 1 Normal Psych Up Normal |
| Scratch 1 Normal Recover Normal |
| Foresight 4 Normal Moonlight Normal |
| Night Shade 8 Ghost Nasty Plot Dark |
| Astonish 11 Ghost Flatter Dark |
| Fury Swipes 15 Normal |
| Fake Out 18 Normal Egg Groups: |
| Detect 22 Fighting HumanShape |
| Shadow Sneak 25 Ghost |
| Knock Off 29 Dark |
| Faint Attack 32 Dark |
| Punishment 36 Dark |
| Shadow Claw 39 Ghost |
| Power Gem 43 Rock |
| Confuse Ray 46 Ghost |
| Zen Headbutt 50 Psychic |
| Shadow Ball 53 Ghost |
| Mean Look 57 Normal |
| |
| TMs: 01, 03, 04, 06, 10, 11, 12, 17, 18, 21, 27, 28, 29, 30, 31, 32, 34|
| 39, 40, 41, 42, 43, 44, 45, 46, 49, 56, 58, 61, 63, 65, 66, 70, 77|
| 78, 79, 82, 83, 84, 85, 87, 90 |
| |
| HMs: 01, 06 |
\________________________________________________________________________/

___________
|303. Mawile|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Steel — Ability: Hyper Cutter, Intimidate |
| |
| Height: 2’00” — Weight: 25.4lbs |
| |
| Evolution: — |
| |
| Location: Iron Island (Ruby in GBA slot) |
| |
| Base Happiness: 70 — Wild Hold Item: Occa Berry (5%) |
| |
| EVs: +1 ATK, +1 DEF |
| |
| #303: Attached to its head is a huge set of jaws formed by horns. It |
| can chew through iron beams. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Astonish 1 Ghost Swords Dance Normal |
| Fake Tears 6 Dark False Swipe Normal |
| Bite 11 Dark Poison Fang Poison |
| Sweet Scent 16 Normal Psych Up Normal |
| Vicegrip 21 Normal Ancientpower Rock |
| Faint Attack 26 Dark Tickle Normal |
| Baton Pass 31 Normal Sucker Punch Dark |
| Crunch 36 Dark Ice Fang Ice |
| Iron Defense 41 Steel Fire Fang Fire |
| Sucker Punch 46 Dark Thunder Fang Electric |
| Stockpile 51 Normal Punishment Dark |
| Swallow 51 Normal |
| Spit Up 51 Normal Egg Groups: |
| Iron Head 56 Steel Ground, Fairy |
| |
| TMs: 01, 06, 10, 11, 12, 13, 15, 17, 18, 21, 22, 27, 30, 31, 32, 35, 36|
| 37, 38, 39, 41, 42, 43, 44, 45, 52, 56, 57, 58, 63, 66, 68, 75, 78|
| 79, 80, 82, 83, 86, 87, 90, 91 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

_____________________________________
|304. Aron / 305. Lairon / 306. Aggron|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Steel, Rock — Ability: Sturdy, Rock Head |
| |
| Height: 1’04” (#304), 2’11” (#305), 6’11” (#306) |
| Weight: 132.3lbs (#304), 264.6lbs (#305), 793.7lbs (#306) |
| |
| Evolution: Aron -> Lairon (Level 32) -> Aggron (Level 42) |
| |
| Location: Fuego Ironworks (Diamond only) (#304) |
| Evolve from Aron (#305) |
| Evolve from Lairon (#306) |
| |
| Base Happiness: 35 — Wild Hold Item: Hard Stone (5%) |
| |
| EVs: +1 DEF (#304); +2 DEF (#305); +3 DEF (#306) |
| |
| #304: It usually lives deep in mountains. However, hunger may drive it |
| to eat railroad tracks and cars. |
| |
| #305: For food, it digs up iron ore. It smashes its steely body against|
| others to fight over territory. |
| |
| #306: While seeking iron for food, it digs tunnels by breaking through |
| bedrock with its steel horns. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Endeavor Normal |
| Harden 4/4/4 Normal Body Slam Normal |
| Mud-slap 8/8/8 Ground Stomp Normal |
| Headbutt 11/11/11 Normal Smellingsalt Normal |
| Metal Claw 15/15/15 Steel Curse ??? |
| Iron Defense 18/18/18 Steel Screech Normal |
| Roar 22/22/22 Normal Iron Head Steel |
| Take Down 25/25/25 Normal Dragon Rush Dragon |
| Iron Head 29/29/29 Steel |
| Protect 32/34/34 Normal Egg Groups: |
| Metal Sound 36/40/40 Steel Monster |
| Iron Tail 39/45/48 Steel |
| Double-edge 43/51/57 Normal |
| Metal Burst 46/56/65 Steel |
| |
| TMs: 01 (#306), 02 (#306), 03, 05, 06, 10, 11, 12 (#306), 13 (#306), |
| 14 (#306), 15 (#306), 17, 18, 21, 22 (#306), 23, 24 (#306), |
| 25 (#306), 26, 27, 28, 31 (#306), 32, 34, 35 (#306), 37, 38 (#306)|
| 39, 40, 42, 43, 44, 45, 52 (#306), 56 (#306), 58, 59 (#306), 65, |
| 66 (#306), 68 (#306), 69, 71 (#305, #306), 72 (#306), 73 (#306), |
| 76, 78, 79 (#306), 80, 82, 83, 87, 90, 91 (#306) |
| |
| HMs: 01, 03 (#306), 04, 06, 08 (#306) |
\________________________________________________________________________/

_____________________________
|307. Meditite / 308. Medicham|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fighting, Psychic — Ability: Pure Power |
| |
| Height: 2’00” (#307), 4’03” (#308) |
| Weight: 24.7lbs (#307), 69.4lbs (#308) |
| |
| Evolution: Meditite -> Medicham (Level 37) |
| |
| Location: Route 208, 210, 211, 216, Mt. Coronet Peak (#307) |
| Route 217, Mt. Coronet Peak, Lake Acuity, Victory Road (#308)|
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#307); +2 SPD (#308) |
| |
| #307 (D): It eats just one berry a day. By enduring hunger, its spirit |
| is tempered and made sharper. |
| |
| #307 (P): It never misses its daily yoga workouts, and it heightens its|
| spiritual power through meditation. |
| |
| #308 (D): Through yoga training, it has honed its sixth sense. Its |
| movements are elegant. |
| |
| #308 (P): Through daily meditation, it hones its spiritual power. It |
| can sense what others are thinking. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bide 1/1 Normal Fire Punch Fire |
| Fire Punch -/1 Fire Thunderpunch Electric |
| Thunderpunch -/1 Electric Ice Punch Ice |
| Ice Punch -/1 Ice Foresight Normal |
| Meditate 4/4 Psychic Fake Out Normal |
| Confusion 8/8 Psychic Baton Pass Normal |
| Detect 11/11 Fighting Dynamicpunch Fighting |
| Hidden Power 15/15 Normal Power Swap Psychic |
| Mind Reader 18/18 Normal Guard Swap Psychic |
| Feint 22/22 Normal Psycho Cut Psychic |
| Calm Mind 25/25 Psychic Bullet Punch Steel |
| Force Palm 29/29 Fighting |
| Hi Jump Kick 32/32 Fighting Egg Groups: |
| Psych Up 36/36 Normal HumanShape |
| Power Trick 39/42 Psychic |
| Reversal 43/49 Fighting |
| Recover 46/55 Normal |
| |
| TMs: 01, 04, 06, 08, 10, 11, 15 (#308), 16, 17, 18, 21, 27, 29, 30, 31,|
| 32, 33, 39, 42, 43, 44, 45, 52, 53 (#308), 56, 58, 60, 67, |
| 68 (#308), 70, 77, 78, 80, 82, 83, 84, 85, 86, 87, 90 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

_______________________________
|309. Electrike / 310. Manectric|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Static, Lightningrod |
| |
| Height: 2’00” (#309), 4’11” (#310) |
| Weight: 33.5lbs (#309), 88.6lbs (#310) |
| |
| Evolution: Electrike -> Manectric (Level 26) |
| |
| Location: Valley Windworks (Swarm) (#309) |
| Evolve from Electrike (#310) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#309); +2 SPD (#310) |
| |
| #309: Using electricity stored in its fur, it stimulates its muscles to|
| heighten its reaction speed. |
| |
| #310: It discharges electricity from its mane. It creates a |
| thundercloud overhead to drop lightning bolts. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Crunch Dark |
| Fire Fang -/1 Fire Headbutt Normal |
| Thunder Wave 4/4 Electric Uproar Normal |
| Leer 9/9 Normal Curse ??? |
| Howl 12/12 Normal Swift Normal |
| Quick Attack 17/17 Normal Discharge Electric |
| Spark 20/20 Electric Ice Fang Ice |
| Odor Sleuth 25/25 Normal Fire Fang Fire |
| Bite 28/30 Dark Thunder Fang Electric |
| Thunder Fang 33/37 Electric |
| Roar 36/42 Normal Egg Groups: |
| Discharge 41/49 Electric Ground |
| Charge 44/54 Electric |
| Thunder 49/61 Electric |
| |
| TMs: 05, 06, 10, 15 (#310), 16, 17, 18, 21, 23, 24, 25, 27, 32, 34, 35,|
| 42, 43, 44, 45, 46, 50 (#310), 57, 58, 68 (#310), 70, 73, 78, 82, |
| 83, 87, 90 |
| |
| HMs: 04 |
\________________________________________________________________________/

___________
|311. Plusle|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Plus |
| |
| Height: 1’04” — Weight: 9.3lbs |
| |
| Evolution: — |
| |
| Location: Trophy Garden |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD |
| |
| #311: It cheers on friends with pom-poms made of sparks. It drains |
| power from telephone poles. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1 Normal Substitute Normal |
| Thunder Wave 3 Electric Wish Normal |
| Quick Attack 7 Normal Sing Normal |
| Helping Hand 10 Normal Sweet Kiss Electric |
| Spark 15 Electric |
| Encore 17 Normal Egg Groups: |
| Fake Tears 21 Dark Fairy |
| Copycat 24 Normal |
| Swift 29 Normal |
| Fake Tears 31 Dark |
| Charge 35 Electric |
| Thunder 38 Electric |
| Baton Pass 42 Normal |
| Agility 44 Psychic |
| Last Resort 48 Normal |
| Nasty Plot 51 Dark |
| |
| TMs: 06, 10, 16, 17, 18, 21, 23, 24, 25, 27, 32, 34, 42, 43, 44, 45, 56|
| 57, 58, 70, 73, 78, 82, 83, 86, 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

__________
|312. Minun|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Minus |
| |
| Height: 1’04” — Weight: 9.3lbs |
| |
| Evolution: — |
| |
| Location: Trophy Garden |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD |
| |
| #312: It cheers on friends. If its friends are losing, its body lets |
| off more and more sparks. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1 Normal Substitute Normal |
| Thunder Wave 3 Electric Wish Normal |
| Quick Attack 7 Normal Sing Normal |
| Helping Hand 10 Normal Sweet Kiss Electric |
| Spark 15 Electric |
| Encore 17 Normal Egg Groups: |
| Charm 21 Normal Fairy |
| Copycat 24 Normal |
| Swift 29 Normal |
| Fake Tears 31 Dark |
| Charge 35 Electric |
| Thunder 38 Electric |
| Baton Pass 42 Normal |
| Agility 44 Psychic |
| Trump Card 48 Normal |
| Nasty Plot 51 Dark |
| |
| TMs: 06, 10, 16, 17, 18, 21, 23, 24, 25, 27, 32, 34, 42, 43, 44, 45, 56|
| 57, 58, 70, 73, 78, 82, 83, 86, 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

____________
|313. Volbeat|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug — Ability: Illuminate, Swarm |
| |
| Height: 2’04” — Weight: 39.0lbs |
| |
| Evolution: — |
| |
| Location: Route 229 |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD |
| |
| #313: It communicates with others by lighting up its rear at night. It |
| loves ILLUMISE’s sweet aroma. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Flash 1 Normal Baton Pass Normal |
| Tackle 1 Normal Silver Wind Bug |
| Double Team 5 Normal Trick Psychic |
| Confuse Ray 9 Ghost Encore Normal |
| Moonlight 13 Normal Bug Buzz Bug |
| Quick Attack 17 Normal |
| Tail Glow 21 Bug Egg Groups: |
| Signal Beam 25 Bug Bug, HumanShape |
| Protect 29 Normal |
| Helping Hand 33 Normal |
| Zen Headbutt 37 Psychic |
| Bug Buzz 41 Bug |
| Double-edge 45 Normal |
| |
| TMs: 01, 03, 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27, 30, 31, 32|
| 34, 40, 42, 43, 44, 45, 46, 51, 56, 57, 58, 62, 70, 73, 77, 78, 82|
| 83, 87, 89, 90 |
| |
| HMs: — |
\________________________________________________________________________/

_____________
|314. Illumise|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug — Ability: Oblivious, Tinted Lens |
| |
| Height: 2’00” — Weight: 39.0lbs |
| |
| Evolution: — |
| |
| Location: Route 229 |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD |
| |
| #314: With its sweet aroma, it guides VOLBEAT to draw signs with light |
| in the night sky. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal Baton Pass Normal |
| Sweet Scent 5 Normal Silver Wind Bug |
| Charm 9 Normal Trick Psychic |
| Moonlight 13 Normal Encore Normal |
| Quick Attack 17 Normal Bug Buzz Bug |
| Wish 21 Normal |
| Encore 25 Normal Egg Groups: |
| Flatter 29 Dark Bug, HumanShape |
| Helping Hand 33 Normal |
| Zen Headbutt 37 Psychic |
| Bug Buzz 41 Bug |
| Covet 45 Normal |
| |
| TMs: 01, 03, 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27, 30, 31, 32|
| 34, 40, 42, 43, 44, 45, 46, 51, 56, 57, 58, 62, 70, 73, 77, 78, 82|
| 83, 87, 89, 90 |
| |
| HMs: — |
\________________________________________________________________________/

___________________________________________
|(406. Budew) / 315. Roselia / 407. Roserade|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Poison — Ability: Natural Cure, Poison Point |
| |
| Height: 0’08” (#406), 1’00” (#315), 2’11” (#407) |
| Weight: 2.6lbs (#406), 4.4lbs (#315), 32.0lbs (#407) |
| |
| Evolution: Budew -> Roselia (Happiness > 220; Day) -> Roserade (Shiny |
| Stone)|
| |
| Location: Route 204, Route 212, Eterna Forest, Great Marsh (#406) |
| Route 212, 221, 224, 225, 229, Trophy Garden, Great Marsh |
| Evolve from Roselia (#407) (#315)|
| |
| Base Happiness: 70 — Wild Hold Item: Poison Barb (5%) |
| |
| EVs: +1 SA (#406); +2 SA (#315); +3 SA (#407) |
| |
| #406 (D): Over the winter, it closes its bud and endures the cold. In |
| spring, the bud opens and releases pollen. |
| |
| #406 (P): It lives alongside clear ponds. It scatters pollen that |
| induces harsh sneezing and runny noses. |
| |
| #315 (D): ROSELIA raised on clean drinking water are known to grow |
| vividly colored flowers. |
| |
| #315 (P): The beautiful flowers on its arms have toxic thorns. Don’t |
| even think about picking those flowers. |
| |
| #407 (D): It attracts prey with a sweet aroma, then downs it with |
| thorny whips hidden in its arms. |
| |
| #407 (P): With the movements of a dancer, it strikes with whips that |
| are densely lined with poison thorns. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Absorb 1/1/- Grass Spikes Ground |
| Growth 4/4/- Normal Synthesis Grass |
| Weather Ball -/-/1 Normal Pin Missile Bug |
| Water Sport 7/-/- Water Cotton Spore Grass |
| Poison Sting -/7/1 Poison Sleep Powder Grass |
| Stun Spore 10/10/- Grass Razor Leaf Grass |
| Mega Drain 13/13/1 Grass Mind Reader Normal |
| Worry Seed 16/-/- Grass Leaf Storm Grass |
| Leech Seed -/16/- Grass |
| Magical Leaf -/19/1 Grass Egg Groups (#315, #407): |
| Grasswhistle -/22/- Grass Fairy, Plant |
| Giga Drain -/25/- Grass |
| Toxic Spikes -/28/- Poison |
| Sweet Scent -/31/1 Normal |
| Ingrain -/34/- Grass |
| Toxic -/37/- Poison |
| Petal Dance -/40/- Grass |
| Aromatherapy -/43/- Grass |
| Synthesis -/46/- Grass |
| |
| TMs: 06, 09, 10, 11, 15 (#407), 17, 18, 19, 21, 22, 27, 30, 32, 36, 42,|
| 43, 44, 45, 53, 58, 68 (#407), 70, 75, 77, 78, 82, 83, 84 (#315), |
| 86, 87, 90 |
| |
| HMs: 01 |
\________________________________________________________________________/

_________________________
|316. Gulpin / 317. Swalot|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison — Ability: Liquid Ooze, Sticky Hold |
| |
| Height: 1’04” (#316), 5’07” (#317) |
| Weight: 22.7lbs (#316), 176.4lbs (#317) |
| |
| Evolution: Gulpin -> Swalot (Level 26) |
| |
| Location: Great Marsh (#316) |
| Evolve from Gulpin (#317) |
| |
| Base Happiness: 70 — Wild Hold Item: Big Pearl (5%) |
| |
| EVs: +1 HP (#316); +2 HP (#317) |
| |
| #316: Almost all its body is its stomach. Its harsh digestive juices |
| quickly dissolve anything it swallows. |
| |
| #317: It swallows anything whole. It sweats toxic fluids from its |
| follicles to douse foes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1/1 Normal Dream Eater Psychic |
| Yawn 6/6 Normal Acid Armor Poison |
| Poison Gas 9/9 Poison Smog Poison |
| Sludge 14/14 Poison Pain Split Normal |
| Amnesia 17/17 Psychic Curse ??? |
| Encore 23/23 Normal Destiny Bond Ghost |
| Body Slam -/26 Normal |
| Toxic 28/30 Poison Egg Groups: |
| Stockpile 34/38 Normal Indeterminate |
| Spit Up 34/38 Normal |
| Swallow 34/38 Normal |
| Sludge Bomb 39/45 Poison |
| Gastro Acid 44/52 Poison |
| Wring Out 49/59 Normal |
| Gunk Shot 54/66 Poison |
| |
| TMs: 03, 06, 09, 10, 11, 13, 15 (#317), 17, 18, 19, 21, 22, 26 (#317), |
| 27, 30, 32, 34, 36, 42, 43, 44, 45, 49, 58, 64, 68 (#317), 78, 82,|
| 83, 85, 87, 90 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

_____________________________
|318. Carvanha / 319. Sharpedo|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Dark — Ability: Rough Skin |
| |
| Height: 2’07” (#318), 5’11” (#319) |
| Weight: 45.9lbs (#318), 195.8lbs (#319) |
| |
| Evolution: Carvanha -> Sharpedo (Level 30) |
| |
| Location: Great Marsh (fish with Super Rod) (#318) |
| Route 213, Route 222 (fish with Super Rod) (#319) |
| |
| Base Happiness: 35 — Wild Hold Item: DeepSeaTooth (5%) |
| |
| EVs: +1 ATK (#318); +2 ATK (#319) |
| |
| #318: They swarm any foe that invades their territory. Their sharp |
| fangs can tear out boat hulls. |
| |
| #319: Its fangs rip through sheet iron. It swims at 75 mph and is known|
| as “The Bully of the Sea.” |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Leer 1/1 Normal Hydro Pump Water |
| Bite 1/1 Dark Double-edge Normal |
| Rage 6/6 Normal Thrash Normal |
| Focus Energy 8/8 Normal Ancientpower Rock |
| Scary Face 11/11 Normal |
| Ice Fang 16/16 Ice Egg Groups: |
| Screech 18/18 Normal Water 2 |
| Swagger 21/21 Normal |
| Assurance 26/26 Dark |
| Crunch 28/28 Dark |
| Aqua Jet 31/34 Water |
| Taunt -/40 Dark |
| Agility 36/45 Psychic |
| Take Down 38/- Normal |
| Skull Bash -/50 Normal |
| Night Slash -/56 Dark |
| |
| TMs: 03, 05 (#319), 06, 07, 10, 12, 13, 14, 15 (#319), 17, 18, 21, |
| 26 (#319), 27, 32, 39 (#319), 41, 42, 43, 44, 45, 46, 55, 58, 66, |
| 68 (#319), 72 (#319), 78, 79, 82, 83, 84 (#319), 87, 90 |
| |
| HMs: 03, 04 (#319), 06 (#319), 07 |
\________________________________________________________________________/

___________________________
|320. Wailmer / 321. Wailord|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Water Veil, Oblivious |
| |
| Height: 6’07” (#320), 47’07” (#321) |
| Weight: 286.6lbs (#320), 877.4lbs (#321) |
| |
| Evolution: Wailmer -> Wailord (Level 40) |
| |
| Location: Route 223, Route 230 (fish with Super Rod) (#320) |
| Route 223, Route 230 (fish with Super Rod) (#321) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#320); +2 HP (#321) |
| |
| #320: On sunny days, it lands on beaches to bounce like a ball and |
| play. It spouts water from its nose. |
| |
| #321: The biggest of all Pokémon. It can dive to a depth of almost |
| 10,000 feet on only one breath. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Splash 1/1 Normal Double-edge Normal |
| Growl 4/4 Normal Thrash Normal |
| Water Gun 7/7 Water Swagger Normal |
| Rollout 11/11 Rock Snore Normal |
| Whirlpool 14/14 Water Sleep Talk Normal |
| Astonish 17/17 Ghost Curse ??? |
| Water Pulse 21/21 Water Fissure Ground |
| Mist 24/24 Ice Tickle Normal |
| Rest 27/27 Psychic Defense Curl Normal |
| Brine 31/31 Water Body Slam Normal |
| Water Spout 34/34 Water |
| Amnesia 37/37 Psychic Egg Groups: |
| Dive 41/46 Water Ground, Water 2 |
| Bounce 44/54 Flying |
| Hydro Pump 47/62 Water |
| |
| TMs: 03, 05, 06, 07, 10, 13, 14, 15 (#321), 17, 18, 21, 26, 27, 32, 39,|
| 42, 43, 44, 45, 55, 58, 68 (#321), 72, 78, 82, 83, 84, 87, 90 |
| |
| HMs: 03, 04, 06, 07 |
\________________________________________________________________________/

__________________________
|322. Numel / 323. Camerupt|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire, Ground — Ability: Oblivious, Simple (#322) |
| Magma Armor, Solid Rock (#323) |
| |
| Height: 2’04” (#322), 6’03” (#323) |
| Weight: 52.9lbs (#322), 485.0lbs (#323) |
| |
| Evolution: Numel -> Camerupt (Level 33) |
| |
| Location: Route 227, Stark Mountain (#322) |
| Route 227, Stark Mountain (#323) |
| |
| Base Happiness: 70 — Wild Hold Item: Rawst Berry (100%) |
| |
| EVs: +1 SA (#322); +1 ATK, +1 SA (#323) |
| |
| #322: Its humped back stores intensely hot magma. In rain, the magma |
| cools, slowing its movement. |
| |
| #323: It has volcanoes on its back. If magma builds up in its body, it |
| shudders, then erupts violently. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1/1 Normal Howl Normal |
| Tackle 1/1 Normal Scary Face Normal |
| Ember 5/5 Fire Body Slam Normal |
| Magnitude 11/11 Ground Rollout Rock |
| Focus Energy 15/15 Normal Defense Curl Normal |
| Take Down 21/21 Normal Stomp Normal |
| Amnesia 25/25 Psychic Yawn Normal |
| Lava Plume 31/31 Fire Ancientpower Rock |
| Rock Slide -/33 Rock Mud Bomb Ground |
| Earth Power 35/39 Ground Heat Wave Fire |
| Earthquake 41/49 Ground |
| Flamethrower 45/- Fire Egg Groups: |
| Double-edge 51/- Flying Ground |
| Eruption -/57 Water |
| Fissure -/67 Water |
| |
| TMs: 05 (#323), 06, 10, 11, 15 (#323), 17, 21, 22 (#323), 26, 27, 28, |
| 32, 35, 37, 38, 39, 42, 43, 44, 45, 50, 58, 61, 64 (#323), |
| 68 (#323), 69 (#323), 71 (#323), 76, 78, 80, 82, 83, 87, 90, |
| 91 (#323) |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

____________
|324. Torkoal|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire — Ability: White Smoke |
| |
| Height: 1’08” — Weight: 177.2lbs |
| |
| Evolution: — |
| |
| Location: Route 227, Stark Mountain |
| |
| Base Happiness: 70 |
| |
| EVs: +2 DEF |
| |
| #324: It burns coal inside its shell for energy. It blows out black |
| soot if it is endangered. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Ember 1 Fire Eruption Fire |
| Smog 4 Poison Endure Normal |
| Withdraw 7 Water Sleep Talk Normal |
| Curse 12 ??? Yawn Normal |
| Fire Spin 17 Fire Earthquake Ground |
| Smokescreen 20 Normal Fissure Ground |
| Rapid Spin 23 Normal |
| Flamethrower 28 Fire Egg Groups: |
| Body Slam 33 Normal Ground |
| Protect 36 Normal |
| Lava Plume 39 Fire |
| Iron Defense 44 Steel |
| Amnesia 49 Psychic |
| Flail 52 Normal |
| Heat Wave 55 Fire |
| |
| TMs: 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 32, 35, 36, 38, 39, 42, 43|
| 44, 45, 50, 58, 61, 64, 68, 71, 74, 76, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

__________________________
|325. Spoink / 326. Grumpig|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Thick Fat, Own Tempo |
| |
| Height: 2’04” (#325), 2’11” (#326) |
| Weight: 67.5lbs (#325), 157.6lbs (#326) |
| |
| Evolution: Spoink -> Grumpig (Level 32) |
| |
| Location: Route 214 (Swarm) (#325) |
| Evolve from Spoink (#326) |
| |
| Base Happiness: 70 — Wild Hold Item: Tanga Berry (5%) |
| |
| EVs: +1 SD (#325); +2 SD (#326) |
| |
| #325: It bounces constantly, using its tail like a spring. The shock of|
| bouncing keeps its heart beating. |
| |
| #326: It uses black pearls to amplify its psycho-power. It does an odd |
| dance to gain control over foes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Splash 1/1 Normal Future Sight Psychic |
| Psywave 7/7 Psychic Extrasensory Psychic |
| Odor Sleuth 10/10 Normal Substitute Normal |
| Psybeam 14/14 Psychic Trick Psychic |
| Psych Up 15/15 Normal Zen Headbutt Psychic |
| Confuse Ray 18/18 Ghost Amnesia Psychic |
| Magic Coat 21/21 Psychic Mirror Coat Psychic |
| Zen Headbutt 26/26 Psychic |
| Rest 29/29 Psychic Egg Groups: |
| Snore 29/29 Normal Ground |
| Payback 34/37 Dark |
| Psychic 41/47 Psychic |
| Power Gem 46/55 Rock |
| Bounce 48/60 Flying |
| |
| TMs: 01 (#326), 04, 06, 10, 11, 12, 15 (#326), 16, 17, 18, 21, 23, 27, |
| 29, 30, 31 (#326), 32, 33, 34, 41, 42, 43, 44, 45, 46, 48, 49, |
| 52 (#326), 53 (#326), 56 (#326), 57, 58, 60 (#326), 66, 67, |
| 68 (#326), 70, 73, 77, 78, 82, 83, 85, 86, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

___________
|327. Spinda|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Own Tempo, Tangled Feet |
| |
| Height: 3’07” — Weight: 11.0lbs |
| |
| Evolution: — |
| |
| Location: Route 227 (Swarm) |
| |
| Base Happiness: 70 — Wild Hold Item: Chesto Berry (5%) |
| |
| EVs: +1 SA |
| |
| #327: No two SPINDA have the same pattern of spots. Its tottering step |
| fouls the aim of foes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal Encore Normal |
| Uproar 5 Normal Rock Slide Rock |
| Copycat 10 Normal Assist Normal |
| Faint Attack 14 Dark Disable Normal |
| Psybeam 19 Psychic Baton Pass Normal |
| Hypnosis 23 Psychic Wish Normal |
| Dizzy Punch 28 Normal Trick Psychic |
| Sucker Punch 32 Dark Smellingsalt Normal |
| Teeter Dance 37 Normal Fake Out Normal |
| Psych Up 41 Normal Role Play Psychic |
| Double-edge 46 Normal Psycho Cut Psychic |
| Flail 50 Normal |
| Thrash 55 Normal Egg Groups: |
| Ground, HumanShape |
| |
| TMs: 01, 03, 04, 06, 10, 11, 17, 18, 20, 21, 27, 28, 29, 30, 31, 32, 34|
| 39, 42, 43, 44, 45, 46, 48, 49, 56, 58, 60, 67, 70, 77, 78, 80, 82|
| 83, 85, 87, 90, 92 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

__________________________________________
|328. Trapinch / 329. Vibrava / 330. Flygon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground, Dragon (#329, #330) — Ability: Hyper Cutter, Arena Trap |
| (#328)|
| Levitate (#329, #330) |
| |
| Height: 2’04” (#328), 3’07” (#329), 6’07” (#330) |
| Weight: 33.1lbs (#328), 33.7lbs (#329), 180.8lbs (#330) |
| |
| Evolution: Trapinch -> Vibrava (Level 35) -> Flygon (Level 45) |
| |
| Location: Route 228 (#328) |
| Route 228 (#329) |
| Evolve from Vibrava (#330) |
| |
| Base Happiness: 70 — Wild Hold Item: Soft Sand (5%) (#328) |
| |
| EVs: +1 ATK (#328); +1 ATK, +1 SPD (#329); +1 ATK, +2 SPD (#330) |
| |
| #328: It makes a conical pit in desert sand and lies in wait at the |
| bottom for prey to come tumbling down. |
| |
| #329: It violently shudders its wings, generating ultrasonic waves to |
| induce headaches in people. |
| |
| #330: It whips up sandstorms with powerful flaps of its wings. It is |
| known as “The Desert Spirit.” |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bite 1/-/- Dark Focus Energy Normal |
| Sonicboom -/1/1 Normal Quick Attack Normal |
| Sand-attack 9/9/9 Ground Gust Flying |
| Faint Attack 17/17/17 Dark Flail Normal |
| Sand Tomb -/25/25 Ground Fury Cutter Bug |
| Crunch 33/-/- Dark |
| Supersonic -/33/33 Normal Egg Groups: |
| Dragonbreath -/35/35 Dragon Bug |
| Dig 41/-/- Ground |
| Screech -/41/41 Normal |
| Dragon Claw -/-/45 Dragon |
| Sandstorm 49/49/49 Rock |
| Hyper Beam 57/57/57 Normal |
| Earth Power 65/-/- Ground |
| Earthquake 73/-/- Ground |
| Feint 81/-/- Normal |
| Fissure 89/-/- Ground |
| |
| TMs: 02 (#330), 06, 10, 11, 15, 17, 19, 21, 22, 23 (#330), 26, 27, 28, |
| 32, 35 (#330), 37, 38 (#330), 39, 40 (#330), 42, 43, 44, 45, |
| 47 (#329, #330), 51 (#329, #330), 58, 59 (#329, #330), 62 (#329, |
| #330), 68 (#330), 71 (#330), 78, 80, 82, 83, 87, 89 (#329, #330), |
| 90 |
| |
| HMs: 02 (#329, #330), 04, 05 (#329, #330), 06 |
\________________________________________________________________________/

___________________________
|331. Cacnea / 332. Cacturne|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Dark (#332) — Ability: Sand Veil |
| |
| Height: 1’04” (#331), 4’03” (#332) |
| Weight: 113.1lbs (#331), 170.6lbs (#332) |
| |
| Evolution: Cacnea -> Cacturne (Level 32) |
| |
| Location: Route 228 (#331) |
| Route 228 (#332) |
| |
| Base Happiness: 35 — Wild Hold Item: Sticky Barb (5%) |
| |
| EVs: +1 SA (#331); +1 ATK, +1 SA (#332) |
| |
| #331: By storing water in its body, this desert dweller can survive for|
| 30 days without water. |
| |
| #332: It becomes active at night, seeking prey that is exhausted from |
| the day’s desert heat. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Poison Sting 1/1 Poison Grasswhistle Grass |
| Leer 1/1 Normal Acid Poison |
| Revenge -/1 Fighitng Teeter Dance Normal |
| Absorb 5/5 Grass Dynamicpunch Fighting |
| Growth 9/9 Normal Counter Fighting |
| Leech Seed 13/13 Grass Low Kick Fighting |
| Sand-attack 17/17 Ground Smellingsalt Normal |
| Pin Missile 21/21 Bug Magical Leaf Grass |
| Ingrain 25/25 Grass Seed Bomb Grass |
| Faint Attack 29/29 Dark |
| Spikes 33/35 Ground Egg Groups: |
| Sucker Punch 37/41 Dark Plant, HumanShape |
| Payback 41/47 Dark |
| Needle Arm 45/53 Grass |
| Cotton Spore 49/59 Grass |
| Sandstorm 53/65 Rock |
| Destiny Bond 57/71 Ghost |
| |
| TMs: 01, 06, 09, 10, 11, 15 (#332), 17, 19, 21, 22, 27, 31, 32, 37, 42,|
| 43, 44, 45, 52 (#332), 53, 56, 58, 60, 63 (#332), 66, 68 (#332), |
| 70, 75, 78, 79, 82, 83, 84, 86, 87, 90 |
| |
| HMs: 01, 04 (#332) |
\________________________________________________________________________/

__________________________
|333. Swablu / 334. Altaria|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal (#333), Dragon (#334), Flying — Ability: Natural Cure |
| |
| Height: 1’04” (#333), 3’07” (#334) |
| Weight: 2.6lbs (#333), 45.4lbs (#334) |
| |
| Evolution: Swablu -> Altaria (Level 35) |
| |
| Location: Route 211 (#333) |
| Evolve from Swablu (#334) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#333); +2 SD (#334) |
| |
| #333: Its wings are like cotton tufts. If it perches on someone’s head,|
| it looks like a cotton hat. |
| |
| #334: It looks like a fluffy cloud when it is in flight. It hums with |
| its soprano voice. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Peck 1/1 Flying Agility Psychic |
| Growl 1/1 Normal Haze Ice |
| Pluck -/1 Flying Pursuit Dark |
| Astonish 5/5 Ghost Rage Normal |
| Sing 9/9 Normal Featherdance Flying |
| Fury Attack 13/13 Normal Dragon Rush Dragon |
| Safeguard 18/18 Normal |
| Mist 23/23 Ice Egg Groups: |
| Take Down 28/28 Normal Flying, Dragon |
| Natural Gift 32/32 Normal |
| Dragonbreath -/35 Dragon |
| Mirror Move 36/- Flying |
| Dragon Dance -/39 Dragon |
| Refresh 40/46 Normal |
| Dragon Pulse 45/54 Dragon |
| Perish Song 50/62 Normal |
| Sky Attack -/70 Flying |
| |
| TMs: 02 (#334), 05 (#334), 06, 10, 11, 13, 15 (#334), 17, 18, 20, 21, |
| 22, 23 (#334), 26 (#334), 27, 32, 35 (#334), 38 (#334), 40, 42, 43|
| 44, 45, 46, 47, 51, 58, 59, 68 (#334), 77, 78, 82, 83, 85, 87, 88,|
| 90 |
| |
| HMs: 02, 06 (#334) |
\________________________________________________________________________/

_____________
|335. Zangoose|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Immunity |
| |
| Height: 4’03” — Weight: 88.8lbs |
| |
| Evolution: — |
| |
| Location: Route 208 (Ruby in GBA slot) |
| |
| Base Happiness: 70 — Wild Hold Item: Quick Claw (5%) |
| |
| EVs: +2 ATK |
| |
| #335: It has feuded with SEVIPER for many generations. Its sharp claws |
| are its biggest weapons. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1 Normal Flail Normal |
| Leer 1 Normal Double Kick Fighting |
| Quick Attack 5 Normal Razor Wind Normal |
| Swords Dance 9 Normal Counter Fighting |
| Fury Cutter 14 Bug Roar Normal |
| Slash 18 Normal Curse ??? |
| Pursuit 22 Dark Fury Swipes Normal |
| Embargo 27 Dark Night Slash Dark |
| Crush Claw 31 Normal Metal Claw Steel |
| Taunt 35 Dark Double Hit Normal |
| Detect 40 Fighting |
| False Swipe 44 Normal Egg Groups: |
| X-scissor 48 Bug Ground |
| Close Combat 53 Fighting |
| |
| TMs: 01, 03, 05, 06, 10, 11, 12, 13, 14, 17, 18, 19, 21, 22, 23, 24, 25|
| 27, 28, 30, 31, 32, 34, 35, 38, 39, 40, 42, 43, 44, 45, 46, 52, 54|
| 56, 58, 63, 65, 66, 75, 78, 80, 81, 82, 83, 84, 87, 90 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

____________
|336. Seviper|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison — Ability: Shed Skin |
| |
| Height: 8’10” — Weight: 115.7lbs |
| |
| Evolution: — |
| |
| Location: Route 208 (Sapphire in GBA slot) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK, +1 SA |
| |
| #336: For many generations, it has feuded with ZANGOOSE. It whets its |
| bladed tail on rocks for battle. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Wrap 1 Normal Stockpile Normal |
| Lick 7 Ghost Swallow Normal |
| Bite 10 Dark Spit Up Normal |
| Poison Tail 16 Poison Body Slam Normal |
| Screech 19 Normal Scary Face Normal |
| Glare 25 Normal Assurance Dark |
| Crunch 28 Dark Night Slash Dark |
| Poison Fang 34 Poison |
| Swagger 37 Normal Egg Groups: |
| Haze 43 Ice Ground, Dragon |
| Night Slash 46 Dark |
| Poison Jab 52 Poison |
| Wring Out 55 Normal |
| |
| TMs: 06, 10, 11, 12, 17, 18, 19, 21, 23, 26, 27, 28, 32, 35, 36, 42, 43|
| 44, 45, 46, 49, 58, 66, 78, 79, 81, 82, 83, 84, 87, 90 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

_____________
|337. Lunatone|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Psychic — Ability: Levitate |
| |
| Height: 3’03” — Weight: 370.4lbs |
| |
| Evolution: — |
| |
| Location: Mt. Coronet, Lake Verity, Lake Acuity, Lake Valor, Spring |
| Path, Turnback Cave (Sapphire in GBA slot) |
| |
| Base Happiness: 70 — Wild Hold Item: Moon Stone (5%) |
| |
| EVs: +2 SA |
| |
| #337: Because it turns active on nights of the full moon, it is said to|
| have some link to the lunar phases. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal N/A N/A |
| Harden 1 Normal |
| Confusion 1 Psychic Egg Groups: |
| Rock Throw 9 Rock Mineral |
| Hypnosis 12 Psychic |
| Rock Polish 20 Rock |
| Psywave 23 Psychic |
| Embargo 31 Dark |
| Cosmic Power 34 Psychic |
| Heal Block 42 Psychic |
| Psychic 45 Psychic |
| Future Sight 53 Psychic |
| Explosion 56 Normal |
| |
| TMs: 04, 06, 10, 13, 14, 15, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33|
| 37, 39, 42, 43, 44, 48, 57, 58, 63, 64, 67, 68, 69, 70, 71, 74, 76|
| 77, 80, 82, 83, 85, 86, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

____________
|338. Solrock|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Psychic — Ability: Levitate |
| |
| Height: 3’11” — Weight: 339.5lbs |
| |
| Evolution: — |
| |
| Location: Mt. Coronet, Lake Verity, Lake Acuity, Lake Valor, Spring |
| Path, Turnback Cave (Ruby in GBA slot) |
| |
| Base Happiness: 70 — Wild Hold Item: Sun Stone (5%) |
| |
| EVs: +2 ATK |
| |
| #338: A new Pokémon species, rumored to be from the sun. It gives off |
| light while spinning. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal N/A N/A |
| Harden 1 Normal |
| Confusion 1 Psychic Egg Groups: |
| Rock Throw 9 Rock Mineral |
| Fire Spin 12 Fire |
| Rock Polish 20 Rock |
| Psywave 23 Psychic |
| Embargo 31 Dark |
| Cosmic Power 34 Psychic |
| Heal Block 42 Psychic |
| Rock Slide 45 Rock |
| Solarbeam 53 Grass |
| Explosion 56 Normal |
| |
| TMs: 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, 27, 29, 30, 32, 33, 35|
| 37, 38, 39, 42, 43, 44, 48, 50, 57, 58, 61, 63, 64, 67, 68, 69, 70|
| 71, 74, 76, 77, 80, 82, 83, 85, 86, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

_____________________________
|339. Barboach / 340. Whiscash|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Ground — Ability: Oblivious, Anticipation |
| |
| Height: 1’04” (#339), 2’11” (#340) |
| Weight: 4.2lbs (#339), 52.0lbs (#340) |
| |
| Evolution: Barboach -> Whiscash (Level 30) |
| |
| Location: Route 205, 208, 210, 212, 227, 228, Eterna City, Celestic |
| Town, Ravaged Path, Oreburgh Gate, Mt. Coronet, Great Marsh |
| (fish with Good Rod) (#339) |
| |
| Route 205, 208, 210, 212, 227, 228, Eterna City, Celestic |
| Town, Ravaged Path, Oreburgh Gate, Mt. Coronet, Great Marsh |
| (fish with Super Rod) (#340) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#339); +2 HP (#340) |
| |
| #339 (D): It coats its entire body with a slimy fluid so it can squirm |
| and slip away if grabbed. |
| |
| #339 (P): Its whiskers make a superb radar. They are used to locate |
| prey, even in the murkiest of water. |
| |
| #340 (D): It is very territorial. It repels foes by setting off tremors|
| that extend over a three-mile radius. |
| |
| #340 (P): As a result of causing tremors by thrashing about, it |
| developed the ability to foretell real quakes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Mud-slap 1/1 Ground Thrash Normal |
| Zen Headbutt -/1 Psychic Whirlpool Water |
| Tickle -/1 Normal Spark Electric |
| Mud Sport 6/6 Ground Hydro Pump Water |
| Water Sport 6/6 Water Flail Normal |
| Water Gun 10/10 Water Take Down Normal |
| Mud Bomb 14/14 Ground |
| Amnesia 18/18 Psychic Egg Groups: |
| Water Pulse 22/22 Water Water 2 |
| Magnitude 26/26 Ground |
| Rest 31/33 Psychic |
| Snore 31/33 Normal |
| Aqua Tail 35/39 Water |
| Earthquake 39/45 Ground |
| Future Sight 43/51 Psychic |
| Fissure 47/57 Ground |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#340), 17, 18, 21, 26, 27, 32, 37, 39,|
| 42, 43, 44, 45, 58, 68 (#340), 71 (#340), 78, 80, 82, 83, 87, 90 |
| |
| HMs: 03, 04 (#340), 06 (#340), 07 |
\________________________________________________________________________/

______________________________
|341. Corphish / 342. Crawdaunt|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Dark (#342) — Ability: Hyper Cutter, Shell Armor |
| |
| Height: 2’00” (#341), 3’07” (#342) |
| Weight: 25.4lbs (#341), 72.3lbs (#342) |
| |
| Evolution: Corphish -> Crawdaunt (Level 30) |
| |
| Location: Celestic Town (fish with Super Rod) (#341) |
| Celestic Town (fish with Super Rod) (#342) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#341); +2 ATK (#342) |
| |
| #341: Its hardy vitality enables it to adapt to any environment. Its |
| pincers will never release prey. |
| |
| #342: It is a ruffian that uses its pincers to pick up and toss out |
| other Pokémon from its pond. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bubble 1/1 Water Mud Sport Ground |
| Harden 7/7 Normal Endeavor Normal |
| Vicegrip 10/10 Normal Body Slam Normal |
| Leer 13/13 Normal Ancientpower Rock |
| Bubblebeam 20/20 Water Knock Off Dark |
| Protect 23/23 Normal Superpower Fighting |
| Knock Off 26/26 Dark Metal Claw Steel |
| Swift -/30 Normal |
| Taunt 32/34 Dark Egg Groups: |
| Night Slash 35/39 Dark Water 1, Water 3 |
| Crabhammer 38/44 Water |
| Swords Dance 44/52 Normal |
| Crunch 47/57 Dark |
| Guillotine 53/65 Normal |
| |
| TMs: 03, 06, 07, 10, 12, 13, 14, 15 (#342), 17, 18, 21, 27, 28, 31, 32,|
| 36, 39, 40, 42, 43, 44, 45, 54, 56, 58, 66, 68 (#342), 72 (#342), |
| 75, 78, 79 (#342), 80, 81, 82, 83, 87, 90 |
| |
| HMs: 01, 03, 04, 06, 07 |
\________________________________________________________________________/

__________________________
|343. Baltoy / 344. Claydol|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground, Psychic — Ability: Levitate |
| |
| Height: 1’08” (#343), 4’11” (#344) |
| Weight: 47.4lbs (#343), 238.1lbs (#344) |
| |
| Evolution: Baltoy -> Claydol (Level 36) |
| |
| Location: Route 206 (#343) |
| Evolve from Baltoy (#344) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SD (#343); +2 SD (#344) |
| |
| #343: It moves by spinning on its foot. It is a rare Pokémon that was |
| discovered in ancient ruins. |
| |
| #344: An ancient clay figurine that came to life as a Pokémon from |
| exposure to a mysterious ray of light. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Confusion 1/1 Psychic N/A N/A |
| Teleport -/1 Psychic |
| Harden 3/3 Normal Egg Groups: |
| Rapid Spin 5/5 Normal Mineral |
| Mud-slap 7/7 Ground |
| Psybeam 11/11 Psychic |
| Rock Tomb 15/15 Rock |
| Selfdestruct 19/19 Normal |
| Ancientpower 25/25 Rock |
| Power Trick 31/31 Psychic |
| Hyper Beam -/36 Normal |
| Sandstorm 37/40 Rock |
| Cosmic Power 45/51 Psychic |
| Earth Power 53/62 Ground |
| Heal Block 61/73 Psychic |
| Explosion 71/86 Normal |
| |
| TMs: 04, 06, 10, 11, 13, 15 (#344), 16, 17, 18, 20, 21, 22, 26, 27, 28,|
| 29, 30, 32, 33, 37, 39, 42, 43, 44, 48, 57, 58, 64, 67, 68 (#344),|
| 69, 70, 71 (#344), 74, 76, 77, 80, 82, 83, 85, 86, 87, 90, 92 |
| |
| HMs (#344 only): 04, 06 |
\________________________________________________________________________/

__________________________
|345. Lileep / 346. Cradily|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Grass — Ability: Suction Cups |
| |
| Height: 3’03” (#345), 4’11” (#346) |
| Weight: 52.5lbs (#345), 133.2lbs (#346) |
| |
| Evolution: Lileep -> Cradily (Level 40) |
| |
| Location: N/A (revive from Root Fossil) (#345) |
| Evolve from Lileep (#346) |
| |
| Base Happiness: 70 — Wild Hold Item: Big Root (5%) |
| |
| EVs: +1 SD (#345); +2 SD (#346) |
| |
| #345: It lived on the seafloor 100 million years ago and was reanimated|
| scientifically. |
| |
| #346: It lives in the shallows of warm seas. When the tide goes out, it|
| digs up prey from beaches. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Astonish 1/1 Ghost Barrier Psychic |
| Constrict 1/1 Normal Recover Normal |
| Acid 8/8 Poison Mirror Coat Psychic |
| Ingrain 15/15 Grass Rock Slide Rock |
| Confuse Ray 22/22 Ghost Wring Out Normal |
| Amnesia 29/29 Psychic Tickle Normal |
| Gastro Acid 36/46 Poison |
| Ancientpower 43/36 Rock Egg Groups: |
| Energy Ball 50/56 Grass Water 3 |
| Stockpile 57/66 Normal |
| Spit Up 57/66 Normal |
| Swallow 57/66 Normal |
| Wring Out 64/76 Normal |
| |
| TMs: 06, 09, 10, 11, 15 (#346), 17, 19, 21, 22, 26 (#346), 27, 32, 36, |
| 37, 39, 42, 43, 44, 45, 53, 58, 68 (#346), 69, 70, 71 (#346), 75, |
| 76, 78, 80, 82, 83, 86, 87, 90 |
| |
| HMs (#346 only): 04, 06 |
\________________________________________________________________________/

___________________________
|347. Anorith / 348. Armaldo|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Bug — Ability: Battle Armor |
| |
| Height: 2’04” (#347), 4’11” (#348) |
| Weight: 27.6lbs (#347), 150.4lbs (#348) |
| |
| Evolution: Anorith -> Armaldo (Level 40) |
| |
| Location: N/A (revive from Claw Fossil) (#347) |
| Evolve from Anorith (#348) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#347); +2 ATK (#348) |
| |
| #347: A Pokémon ancestor that was reanimated from a fossil. It lived in|
| the sea and hunted with claws. |
| |
| #348: It went ashore after evolving. Its entire body is clad in a |
| sturdy armor. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal Rapid Spin Normal |
| Harden 1/1 Normal Knock Off Dark |
| Mud Sport 7/7 Ground Swords Dance Normal |
| Water Gun 13/13 Water Rock Slide Rock |
| Metal Claw 19/19 Steel Screech Normal |
| Protect 25/25 Normal Sand-attack Ground |
| Ancientpower 31/31 Rock Cross Poison Poison |
| Fury Cutter 37/37 Bug |
| Slash 43/46 Normal Egg Groups: |
| Rock Blast 49/55 Rock Water 3 |
| Crush Claw 55/67 Normal |
| X-scissor 61/73 Bug |
| |
| TMs: 03, 06, 10, 11, 15 (#348), 17, 21, 23 (#348), 26 (#348), 27, 28, |
| 31, 32, 37, 39, 40, 42, 43, 44, 45, 54, 58, 68 (#348), 69, |
| 71 (#348), 75, 76, 78, 80, 81, 82, 83, 87, 90, 91 (#348) |
| |
| HMs: 01, 04 (#348), 06 |
\________________________________________________________________________/

__________________________
|349. Feebas / 350. Milotic|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Swift Swim (#349), Marvel Scale (#350) |
| |
| Height: 2’00” (#349), 20’04” (#350) |
| Weight: 16.3lbs (#349), 357.1lbs (#350) |
| |
| Evolution: Feebas -> Milotic (level up with maximum Beauty) |
| |
| Location: Mt. Coronet (fish with Super Rod, only appears in six random |
| tiles each day) (#349) |
| Evolve from Feebas (#350) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#349); +2 SD (#350) |
| |
| #349 (D): It is famous for its shabby appearance. While populous, they |
| tend to cluster in set locations. |
| |
| #349 (P): It eats anything, so it can even live in polluted streams and|
| lakes. No one pays any attention to it. |
| |
| #350 (D): When people bicker, it is said to arise from the depths of |
| lakes to becalm violent hearts. |
| |
| #350 (P): It is the world’s most beautiful Pokémon. There are many |
| works of art featuring MILOTIC. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Splash 1/- Normal Mirror Coat Psychic |
| Water Gun -/1 Water Dragonbreath Dragon |
| Wrap -/1 Normal Mud Sport Ground |
| Water Sport -/5 Water Hypnosis Psychic |
| Refresh -/9 Normal Light Screen Psychic |
| Water Pulse -/13 Water Confuse Ray Ghost |
| Tackle 15/- Normal Mist Ice |
| Twister -/17 Dragon Haze Ice |
| Recover -/21 Normal Tickle Normal |
| Captivate -/25 Normal |
| Aqua Tail -/29 Water Egg Groups: |
| Flail 30/- Normal Water 1, Dragon |
| Rain Dance -/33 Water |
| Hydro Pump -/37 Water |
| Attract -/41 Normal |
| Safeguard -/45 Normal |
| Aqua Ring -/49 Water |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#350), 17, 18, 20 (#350), 21, |
| 23 (#350), 27, 32, 42, 43, 44, 45, 58, 59 (#350), 68 (#350), |
| 72 (#350), 77 (#350), 78, 82, 83, 87, 90 |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

_____________
|351. Castform|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| NOTE: This Pokémon’s appearance changes depending on the weather in the|
| current environment. |
| |
| Type: Normal — Ability: Forecast |
| |
| Height: 1’04” — Weight: 1.8lbs |
| |
| Evolution: — |
| |
| Location: Trophy Garden |
| |
| Base Happiness: 70 — Wild Hold Item: Mystic Water (100%) |
| |
| EVs: +1 HP |
| |
| #351: Its appearance changes with the weather. Recently, its molecules |
| were found to be just like water. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal Future Sight Psychic |
| Water Gun 10 Water Psych Up Normal |
| Ember 10 Fire Lucky Chant Normal |
| Powder Snow 10 Ice Disable Normal |
| Rain Dance 20 Water Amnesia Psychic |
| Sunny Day 20 Fire Ominous Wind Ghost |
| Hail 20 Ice |
| Weather Ball 30 Normal Egg Groups: |
| Fairy, Indeterminate |
| |
| TMs: 03, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25, 27, 30, 32, 34|
| 35, 37, 38, 42, 43, 44, 45, 46, 53, 58, 70, 72, 73, 77, 78, 82, 83|
| 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

____________
|352. Kecleon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Color Change |
| |
| Height: 3’03” — Weight: 48.5lbs |
| |
| Evolution: — |
| |
| Location: Route 210 (Diamond only) |
| |
| Base Happiness: 70 — Wild Hold Item: Persim Berry (5%) |
| |
| EVs: +1 SD |
| |
| #352: It can freely change its body’s color. The zigzag pattern on its |
| belly doesn’t change, however. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Thief 1 Dark Disable Normal |
| Tail Whip 1 Normal Magic Coat Psychic |
| Astonish 1 Ghost Trick Psychic |
| Lick 1 Ghost Fake Out Normal |
| Scratch 1 Normal Nasty Plot Dark |
| Bind 4 Normal Dizzy Punch Normal |
| Faint Attack 7 Dark |
| Fury Swipes 10 Normal Egg Groups: |
| Psybeam 15 Psychic Ground |
| Shadow Sneak 20 Ghost |
| Slash 25 Normal |
| Screech 32 Normal |
| Substitute 39 Normal |
| Sucker Punch 46 Dark |
| Shadow Claw 55 Ghost |
| Ancientpower 64 Rock |
| |
| TMs: 01, 03, 06, 10, 11, 13, 14, 17, 18, 21, 22, 23, 24, 25, 27, 28, 30|
| 31, 32, 34, 35, 38, 39, 40, 42, 43, 44, 45, 46, 48, 49, 56, 57, 58|
| 60, 65, 67, 70, 73, 76, 77, 78, 80, 82, 83, 86, 87, 90, 92 |
| |
| HMs: 01, 04, 06 |
\________________________________________________________________________/

___________________________
|353. Shuppet / 354. Banette|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ghost — Ability: Insomnia, Frisk |
| |
| Height: 2’00” (#353), 3’07” (#354) |
| Weight: 5.1lbs (#353), 27.6lbs (#354) |
| |
| Evolution: Shuppet -> Banette (Level 37) |
| |
| Location: N/A (breed Banette) (#353) |
| Route 225, 226, 227, Stark Mountain (Night) (#354) |
| |
| Base Happiness: 35 — Wild Hold Item: Spell Tag (5%) |
| |
| EVs: +1 ATK (#353); +2 ATK (#354) |
| |
| #353: It loves vengeful emotions and hangs in rows under the eaves of |
| houses where vengeful people live. |
| |
| #354: A doll that became a Pokémon over its grudge from being junked. |
| It seeks the child that disowned it. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Knock Off 1/1 Dark Disable Normal |
| Screech 5/5 Normal Destiny Bond Ghost |
| Night Shade 8/8 Ghost Foresight Normal |
| Curse 13/13 ??? Astonish Ghost |
| Spite 16/16 Ghost Imprison Psychic |
| Shadow Sneak 20/20 Ghost Pursuit Dark |
| Will-o-wisp 23/23 Fire Shadow Sneak Ghost |
| Faint Attack 28/28 Dark Payback Dark |
| Shadow Ball 31/31 Ghost Confuse Ray Ghost |
| Sucker Punch 35/35 Dark |
| Embargo 38/42 Dark Egg Groups: |
| Snatch 43/51 Dark Indeterminate |
| Grudge 46/58 Ghost |
| Trick 50/66 Psychic |
| |
| TMs: 04, 06, 10, 11, 12, 15 (#354), 17, 18, 21, 24, 25, 27, 29, 30, 32,|
| 34, 41, 42, 43, 44, 45, 46, 48, 49, 56 (#354), 57, 58, 61, 63, |
| 65 (#354), 66, 68 (#354), 70, 73, 77, 78, 79, 82, 83, 85, 87, 90, |
| 92 |
| |
| HMs: — |
\________________________________________________________________________/

____________________________________________
|355. Duskull / 356. Dusclops / 477. Dusknoir|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ghost — Ability: Levitate (#355), Pressure (#356, #477) |
| |
| Height: 2’07” (#355), 5’03” (#356), 7’03” (#477) |
| Weight: 33.1lbs (#355), 67.5lbs (#356), 235.0lbs (#477) |
| |
| Evolution: Duskull -> Dusclops (Level 37) -> Dusknoir (trade holding |
| Reaper Cloth item) |
| |
| Location: Route 224 (#355) |
| Route 224 (#356) |
| Evolve from Dusclops (#477) |
| |
| Base Happiness: 35 — Wild Hold Item: Kasib Berry (5%) |
| |
| EVs: +1 SD (#355); +1 DEF, +1 SD (#356); +1 DEF, +2 SD (#477) |
| |
| #355: It doggedly pursues its prey wherever it goes. However, the chase|
| is abandoned at sunrise. |
| |
| #356: Its body is hollow. It is said that those who look into its body |
| are sucked into the void. |
| |
| #477: The antenna on its head captures radio waves from the world of |
| spirits that command it to take people there. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Leer 1/1/1 Normal Imprison Psychic |
| Night Shade 1/1/1 Ghost Destiny Bond Ghost |
| Fire Punch -/1/1 Fire Pain Split Normal |
| Ice Punch -/1/1 Ice Grudge Ghost |
| Thunderpunch -/1/1 Electric Memento Dark |
| Gravity -/1/1 Psychic Faint Attack Dark |
| Bind -/1/1 Normal Ominous Wind Ghost |
| Disable 6/6/6 Normal |
| Foresight 9/9/9 Normal Egg Groups: |
| Astonish 14/14/14 Ghost Indeterminate |
| Confuse Ray 17/17/17 Ghost |
| Shadow Sneak 22/22/22 Ghost |
| Pursuit 25/25/25 Dark |
| Curse 30/30/30 ??? |
| Will-o-wisp 33/33/33 Fire |
| Shadow Punch -/37/37 Ghost |
| Mean Look 38/43/43 Normal |
| Payback 41/51/51 Dark |
| Future Sight 46/61/61 Psychic |
| |
| TMs: 01 (#356, #477), 04, 06, 10, 11, 12, 13, 14, 15 (#356, #477), 17, |
| 18, 21, 26 (#356, #477), 27, 29, 30, 31 (#356, #477), 32, |
| 39 (#356, #477), 41, 42, 43, 44, 45, 46, 48, 49, 52 (#477), 56, 57|
| 58, 61, 63, 66, 68 (#356, #477), 70, 77, 78, 79, 80 (#356, #477), |
| 82, 83, 85, 87, 90, 92 |
| |
| HMs (#356, #477 only): 04, 06 |
\________________________________________________________________________/

____________
|357. Tropius|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Flying — Ability: Chlorophyll, Solar Power |
| |
| Height: 6’07” — Weight: 220.5lbs |
| |
| Evolution: — |
| |
| Location: Transfer from Ru/Sa/Emerald via Pal Park |
| |
| Base Happiness: 70 |
| |
| EVs: +2 HP |
| |
| #357: Because it continually ate only its favorite fruit, the fruit |
| started growing around its neck. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Leer 1 Normal Headbutt Normal |
| Gust 1 Flying Slam Normal |
| Growth 7 Normal Razor Wind Normal |
| Razor Leaf 11 Grass Leech Seed Grass |
| Stomp 17 Normal Nature Power Normal |
| Sweet Scent 21 Normal Leaf Storm Grass |
| Whirlwind 27 Normal Synthesis Grass |
| Magical Leaf 31 Grass Curse ??? |
| Body Slam 37 Normal Leaf Blade Grass |
| Synthesis 41 Grass |
| Air Slash 47 Flying Egg Groups: |
| Solarbeam 51 Grass Monster, Plant |
| Natural Gift 57 Normal |
| Leaf Storm 61 Grass |
| |
| TMs: 05, 06, 09, 10, 11, 15, 17, 19, 20, 21, 22, 26, 27, 32, 40, 42, 43|
| 44, 45, 47, 51, 53, 58, 62, 68, 70, 75, 78, 82, 83, 86, 87, 90 |
| |
| HMs: 01, 02, 04, 05, 06 |
\________________________________________________________________________/

________________________________
|(433. Chingling) / 358. Chimecho|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Levitate |
| |
| Height: 0’08” (#433), 2’00” (#358) |
| Weight: 1.3lbs (#433), 2.2lbs (#358) |
| |
| Evolution: Chingling -> Chimecho (Happiness > 220; Night) |
| |
| Location: Route 221, Mt. Coronet, Lake Acuity, Lake Valor (#433) |
| Mt. Coronet, Spring Path (#358) |
| |
| Base Happiness: 70 — Wild Hold Item: Colbur Berry (5%) |
| |
| EVs: +1 SA (#433); +1 SA, +1 SD (#358) |
| |
| #433 (D): It emits cries by agitating an orb at the back of its throat.|
| It moves with flouncing hops. |
| |
| #433 (P): Each time it hops, it makes a ringing sound. It deafens foes |
| by emitting high-frequency cries. |
| |
| #358 (D): To knock foes flying, it makes the air shudder with its |
| cries. It converses using seven cries. |
| |
| #358 (P): Emitting ultrasonic cries, it floats on winds to travel great|
| distances. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Wrap 1/1 Normal Disable Normal |
| Growl 6/6 Normal Curse ??? |
| Astonish 9/9 Ghost Hypnosis Psychic |
| Confusion 14/14 Psychic Dream Eater Psychic |
| Uproar 17/17 Normal Wish Normal |
| Last Resort 22/- Normal Future Sight Psychic |
| Take Down -/22 Normal Recover (#433) Normal |
| Yawn -/25 Normal |
| Psywave -/30 Psychic Egg Groups (#358): |
| Double-edge -/33 Normal Indeterminate |
| Heal Bell -/38 Normal |
| Safeguard -/41 Normal |
| Extrasensory -/46 Psychic |
| Healing Wish -/49 Psychic |
| |
| TMs: 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, 29, 30, 32, 33, 34, 41|
| 42, 43, 44, 45, 48, 49, 53 (#358), 57, 58, 67, 70, 73, 77, 78, 82,|
| 83, 85, 86, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

__________
|359. Absol|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dark — Ability: Pressure, Super Luck |
| |
| Height: 3’11” — Weight: 103.6lbs |
| |
| Evolution: — |
| |
| Location: Route 213 (Swarm) |
| |
| Base Happiness: 35 |
| |
| EVs: +2 ATK |
| |
| #359: It senses coming disasters and appears before people only to warn|
| them of impending danger. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1 Normal Baton Pass Normal |
| Leer 4 Normal Faint Attack Dark |
| Taunt 9 Dark Double-edge Normal |
| Quick Attack 12 Normal Magic Coat Psychic |
| Razor Wind 17 Normal Curse ??? |
| Pursuit 20 Dark Substitute Normal |
| Swords Dance 25 Normal Mean Look Normal |
| Bite 28 Dark Zen Headbutt Psychic |
| Double Team 33 Normal Punishment Dark |
| Slash 36 Normal Sucker Punch Dark |
| Future Sight 41 Psychic Assurance Dark |
| Sucker Punch 44 Dark Me First Normal |
| Detect 49 Fighting |
| Night Slash 52 Dark Egg Groups: |
| Me First 57 Normal Ground |
| Psycho Cut 60 Psychic |
| Perish Song 65 Normal |
| |
| TMs: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23, 24, 25, 27|
| 30, 32, 34, 35, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 49, 54, 57|
| 58, 61, 65, 66, 68, 70, 71, 73, 75, 77, 78, 79, 80, 81, 82, 83, 85|
| 87, 90 |
| |
| HMs: 01, 04, 06 |
\________________________________________________________________________/

___________
|360. Wynaut|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Wobbuffet (#202) entry for details on this Pokémon. |
\________________________________________________________________________/

__________________________________________
|361. Snorunt / 362. Glalie / 478. Froslass|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ice, Ghost (#478) — Ability: Inner Focus, Ice Body (#361, #362) |
| Snow Cloak (#478) |
| |
| Height: 2’04” (#361), 4’11” (#362), 4’03” (#478) |
| Weight: 37.0lbs (#361), 565.5lbs (#362), 58.6lbs (#478) |
| |
| Evolution: Snorunt -> Glalie (Level 42) |
| -> Froslass (Dawn Stone, females) |
| |
| Location: Route 216, Route 217, Lake Acuity (#361) |
| Evolve from Snorunt (#362) |
| Evolve from Snorunt (#478) |
| |
| Base Happiness: 70 — Wild Hold Item: Babiri Berry (5%) |
| |
| EVs: +1 HP (#361); +2 HP (#362); +2 SPD (#478) |
| |
| #361: In the snow country, certain folklore says a house will prosper |
| if a SNORUNT lives there. |
| |
| #362: To protect itself, it clads its body in an armor of ice, made by |
| freezing moisture in the air. |
| |
| #478: It freezes foes with an icy breath nearly -60 degrees F. What |
| seems to be its body is actually hollow. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Powder Snow 1/1/1 Ice Block Normal |
| Leer 1/1/1 Normal Spikes Ground |
| Double Team 4/4/4 Normal Rollout Rock |
| Bite 10/10/- Dark Disable Normal |
| Astonish -/-/10 Ghost Bide Normal |
| Icy Wind 13/13/13 Ice |
| Headbutt 19/19/- Normal Egg Groups: |
| Confuse Ray -/-/19 Ghost Fairy, Mineral |
| Protect 22/22/- Normal |
| Ominous Wind -/-/22 Ghost |
| Ice Fang 28/28/- Ice |
| Wake-up Slap -/-/28 Fighting |
| Crunch 31/31/- Dark |
| Captivate -/-/31 Normal |
| Ice Shard 37/-/37 Ice |
| Ice Beam -/37/- Ice |
| Hail 40/40/40 Ice |
| Blizzard 46/51/51 Ice |
| Sheer Cold -/59/- Ice |
| Destiny Bond -/-/59 Ghost |
| |
| TMs: 03, 06, 07, 10, 12 (#362, #478), 13, 14, 15 (#362, #478), 16, 17, |
| 18, 20, 21, 24 (#478), 25 (#478), 26 (#362), 27, 29 (#478), 30, 32|
| 34 (#478), 41 (#362, #478), 42, 43, 44, 45, 49 (#478), 56 (#478), |
| 58, 63 (#478), 64 (#362), 66 (#362, #478), 68 (#362, #478), 70, 72|
| 73 (#478), 74 (#362), 77 (#478), 78, 79 (#362), 82, 83, 85 (#478),|
| 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

________________________________________
|363. Spheal / 364. Sealeo / 365. Walrein|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ice, Water — Ability: Thick Fat, Ice Body |
| |
| Height: 2’07” (#363), 3’07” (#364), 4’07” (#365) |
| Weight: 87.1lbs (#363), 193.1lbs (#364), 332.0lbs (#365) |
| |
| Evolution: Spheal -> Sealeo (Level 32) -> Walrein (Level 44) |
| |
| Location: Route 226, Route 230 (use Surf) (Pearl only) (#363) |
| Route 226, Route 230 (use Surf) (Pearl only) (#364) |
| Evolve from Sealeo (#365) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#363); +2 HP (#364); +3 HP (#365) |
| |
| #363: It rolls across ice floes to reach shore because its body is |
| poorly shaped for swimming. |
| |
| #364: It habitually spins things on its nose. By doing so, it learns |
| textures and odors. |
| |
| #365: It shatters ice with its big tusks. Its thick blubber repels not |
| only the cold, but also enemy attacks. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Powder Snow 1/1/1 Ice Water Sport Water |
| Growl 1/1/1 Normal Stockpile Normal |
| Water Gun 1/1/1 Water Swallow Normal |
| Defense Curl 1/-/- Normal Spit Up Normal |
| Crunch -/-/1 Dark Yawn Normal |
| Encore 7/7/7 Normal Rock Slide Rock |
| Ice Ball 13/13/13 Ice Curse ??? |
| Body Slam 19/19/19 Normal Fissure Ground |
| Aurora Beam 25/25/25 Ice Signal Beam Bug |
| Hail 31/31/31 Ice |
| Swagger -/32/32 Normal Egg Groups: |
| Rest 37/39/39 Psychic Water 1, Ground |
| Snore 37/39/39 Normal |
| Ice Fang -/-/44 Ice |
| Blizzard 43/47/52 Ice |
| Sheer Cold 49/55/65 Ice |
| |
| TMs: 03, 05 (#364, #365), 06, 07, 10, 13, 14, 15 (#365), 17, 18, 21, 23|
| 26, 27, 32, 39, 42, 43, 44, 45, 55, 58, 68 (#365), 72 (#365), 78, |
| 80, 82, 83, 87, 90 |
| |
| HMs: 03, 04, 06, 07 |
\________________________________________________________________________/

____________________________________________
|366. Clamperl / 367. Huntail / 368. Gorebyss|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Shell Armor (#366), Swift Swim (#367, #368) |
| |
| Height: 1’04” (#366), 5’07” (#367), 5’11” (#368) |
| Weight: 115.7lbs (#366), 59.5lbs (#367), 49.8lbs (#368) |
| |
| Evolution: Clamperl -> Huntail (trade holding DeepSeaTooth item) |
| -> Gorebyss (trade holding DeepSeaScale item) |
| |
| Location: Route 219, Route 221 (fish with Super Rod) (#366) |
| Evolve from Clamperl (#367) |
| Evolve from Clamperl (#367) |
| |
| Base Happiness: 70 — Wild Hold Item: Big Pearl (5%) (#366) |
| DeepSeaTooth (5%) (#367) |
| DeepSeaScale (5%) (#368) |
| |
| EVs: +1 DEF (#366); +1 ATK, +1 DEF (#367); +2 SA (#368) |
| |
| #366: It makes a single pearl during its lifetime. The pearl is said to|
| amplify psychic power. |
| |
| #367: It lives deep in the sea. With a tail shaped like a small fish, |
| it attracts unsuspecting prey. |
| |
| #368: It lives at the bottom of the sea. In the springtime, its pink |
| body turns more vivid for some reason. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Clamp 1/-/- Water Refresh Normal |
| Water Gun 1/-/- Water Mud Sport Ground |
| Iron Defense 1/-/- Steel Body Slam Normal |
| Whirlpool 1/1/- Water Supersonic Normal |
| Bite -/6/- Dark Barrier Psychic |
| Confusion -/-/6 Psychic Confuse Ray Ghost |
| Screech -/10/- Normal Aqua Ring Water |
| Agility -/-/10 Psychic |
| Water Pulse -/15/15 Water Egg Groups: |
| Scary Face -/19/- Normal Water 1 |
| Amnesia -/-/19 Psychic |
| Ice Fang -/24/- Ice |
| Aqua Ring -/-/24 Water |
| Brine -/28/- Water |
| Captivate -/-/28 Normal |
| Baton Pass -/33/33 Normal |
| Dive -/37/37 Water |
| Crunch -/42/- Dark |
| Psychic -/-/42 Psychic |
| Aqua Tail -/46/46 Water |
| Hydro Pump -/51/51 Water |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#367, #368), 17, 18, 20 (#368), 21, 27|
| 29 (#368), 30 (#368), 32, 39 (#367), 42, 43, 44, 45, 49 (#367), 55|
| 58, 68 (#367, #368), 77 (#368), 78, 82, 83, 87, 90 |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

______________
|369. Relicanth|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Rock — Ability: Swift Swim, Rock Head |
| |
| Height: 3’03” — Weight: 51.6lbs |
| |
| Evolution: — |
| |
| Location: Route 226 (fish with Super Rod) |
| |
| Base Happiness: 70 — Wild Hold Item: DeepSeaScale (5%) |
| |
| EVs: +1 HP, +1 DEF |
| |
| #369: A rare Pokémon discovered during a deep-sea exploration. It has |
| not changed in over 100 million years. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal Magnitude Ground |
| Harden 1 Normal Skull Bash Normal |
| Water Gun 8 Water Water Sport Water |
| Rock Tomb 15 Rock Amnesia Psychic |
| Yawn 22 Normal Sleep Talk Normal |
| Take Down 29 Normal Rock Slide Rock |
| Mud Sport 36 Ground Aqua Tail Water |
| Ancientpower 43 Rock Snore Normal |
| Double-edge 50 Normal Mud-slap Ground |
| Dive 57 Water |
| Rest 64 Psychic Egg Groups: |
| Hydro Pump 71 Water Water 1, Water 2 |
| Head Smash 78 Rock |
| |
| TMs: 03, 04, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26, 27, 32, 37, 39|
| 42, 43, 44, 45, 55, 58, 68, 69, 71, 76, 77, 78, 80, 82, 83, 87, 90|
| |
| HMs: 03, 06, 07 |
\________________________________________________________________________/

____________
|370. Luvdisc|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Swift Swim |
| |
| Height: 2’00” — Weight: 19.2lbs |
| |
| Evolution: — |
| |
| Location: Route 224, Pokémon League (fish with Super Rod) |
| |
| Base Happiness: 70 — Wild Hold Item: Heart Scale (50%) |
| |
| EVs: +1 SPD |
| |
| #370: It lives in warm seas. It is said that a couple finding this |
| Pokémon will be blessed with eternal love. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1 Normal Splash Normal |
| Charm 4 Normal Supersonic Normal |
| Water Gun 7 Water Water Sport Water |
| Agility 9 Psychic Mud Sport Ground |
| Take Down 14 Normal Captivate Normal |
| Lucky Chant 17 Normal Aqua Ring Water |
| Attract 22 Normal |
| Sweet Kiss 27 Normal Egg Groups: |
| Water Pulse 31 Water Water 2 |
| Aqua Ring 37 Water |
| Captivate 40 Normal |
| Flail 46 Normal |
| Safeguard 51 Normal |
| |
| TMs: 03, 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42, 43, 44, 45, 55|
| 58, 77, 78, 82, 83, 87, 90 |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

__________________________________________
|371. Bagon / 372. Shelgon / 373. Salamence|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dragon, Flying (#373) — Ability: Rock Head (#371, #372) |
| Intimidate (#373) |
| |
| Height: 2’00” (#371), 3’07” (#372), 4’11” (#373) |
| Weight: 92.8lbs (#371), 243.6lbs (#372), 226.2lbs (#373) |
| |
| Evolution: Bagon -> Shelgon (Level 30) -> Salamence (Level 50) |
| |
| Location: Route 210 (Pearl only) (#371) |
| Evolve from Bagon (#372) |
| Evolve from Shelgon (#373) |
| |
| Base Happiness: 35 — Wild Hold Item: Dragon Fang (5%) |
| |
| EVs: +1 ATK (#371); +2 DEF (#372); +3 ATK (#373) |
| |
| #371: Dreaming of one day flying, it practices by leaping off cliffs |
| every day. |
| |
| #372: Within its rugged shell, its cell have begun changing. The shell |
| peels off the instant it evolves. |
| |
| #373: As a result of its long-held dream of flying, its cellular |
| structure changed, and wings grew out. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Rage 1/1/1 Normal Hydro Pump Water |
| Fire Fang -/-/1 Fire Thrash Normal |
| Thunder Fang -/-/1 Electric Dragon Rage Dragon |
| Bite 5/5/5 Dark Twister Dragon |
| Leer 10/10/10 Normal Dragon Dance Dragon |
| Headbutt 16/16/16 Normal Fire Fang Fire |
| Focus Energy 20/20/20 Normal Shadow Claw Ghost |
| Ember 25/25/25 Fire Dragon Rush Dragon |
| Protect -/30/30 Normal |
| Dragonbreath 31/32/32 Dragon Egg Groups: |
| Zen Headbutt 35/37/37 Psychic Dragon |
| Scary Face 40/43/43 Normal |
| Fly -/-/50 Flying |
| Crunch 46/50/53 Dark |
| Dragon Claw 50/55/61 Dragon |
| Double-edge 55/61/70 Normal |
| |
| TMs: 02, 05, 06, 10, 11, 15 (#373), 17, 18, 21, 23 (#373), 26 (#373), |
| 27, 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 47 (#373), 51 (#373), |
| 58, 59, 65, 68 (#373), 71 (#373), 78, 80, 82, 83, 87, 90 |
| |
| HMs: 01, 02 (#373), 04, 05 (#373), 06 |
\________________________________________________________________________/

__________________________________________
|374. Beldum / 375. Metang / 376. Metagross|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Steel, Psychic — Ability: Clear Body |
| |
| Height: 2’00” (#374), 3’11” (#375), 5’03” (#376) |
| Weight: 209.9lbs (#374), 446.4lbs (#375), 1,212.5lbs (#376) |
| |
| Evolution: Beldum -> Metang (Level 20) -> Metagross (Level 45) |
| |
| Location: Route 228 (Swarm) (#374) |
| Evolve from Beldum (#375) |
| Evolve from Metang (#376) |
| |
| Base Happiness: 35 — Wild Hold Item: Metal Coat (5%) |
| |
| EVs: +1 DEF (#374); +2 DEF (#375); +3 DEF (#376) |
| |
| #374: It converses with others by using magnetic pulses. In a swarm, |
| they move in perfect unison. |
| |
| #375: It is formed by two BELDUM joining together. Its steel body won’t|
| be scratched if it collides with a jet. |
| |
| #376: METANG combined to form it. With four brains, it has the |
| intelligence of a supercomputer. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Take Down 1/1/1 Normal N/A N/A |
| Magnet Rise -/1/1 Electric |
| Metal Claw -/20/20 Steel Egg Groups: |
| Confusion -/20/20 Psychic Mineral |
| Scary Face -/24/24 Normal |
| Pursuit -/28/28 Dark |
| Bullet Punch -/32/32 Steel |
| Psychic -/36/36 Psychic |
| Iron Defense -/40/40 Steel |
| Agility -/44/44 Psychic |
| Hammer Arm -/-/45 Fighting |
| Meteor Mash -/48/53 Steel |
| Zen Headbutt -/52/62 Psychic |
| Hyper Beam -/56/71 Normal |
| |
| TMs (#375, #376 only): 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29, 30, |
| 31, 32, 33, 36, 37, 39, 40, 42, 43, 44, 58, 64, |
| 68 (#376), 69, 70, 74, 76, 77, 80, 82, 83, 86, |
| 87, 90, 91 |
| |
| HMs (#375, #376 only): 01, 04, 06 |
\________________________________________________________________________/

_____________
|377. Regirock|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock — Ability: Clear Body |
| |
| Height: 5’07” — Weight: 507.1lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 35 |
| |
| EVs: +3 DEF |
| |
| #377: Its entire body is made of rock. If any part chips off in battle,|
| it attaches rocks to repair itself. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Explosion 1 Normal N/A N/A |
| Rock Throw 9 Rock |
| Curse 17 ??? Egg Groups: |
| Superpower 25 Fighting N/A |
| Ancientpower 33 Rock |
| Iron Defense 41 Steel |
| Charge Beam 49 Electric |
| Lock-on 57 Normal |
| Zap Cannon 65 Electric |
| Stone Edge 73 Rock |
| Hammer Arm 81 Fighting |
| Hyper Beam 89 Normal |
| |
| TMs: 01, 06, 10, 11, 15, 17, 20, 21, 24, 25, 26, 27, 28, 31, 32, 34, 37|
| 39, 42, 43, 44, 52, 56, 57, 58, 60, 64, 68, 69, 71, 73, 76, 77, 80|
| 82, 83, 87, 90 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

___________
|378. Regice|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ice — Ability: Clear Body |
| |
| Height: 5’11” — Weight: 385.8lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 35 |
| |
| EVs: +3 SD |
| |
| #378: Its body is made of ice from the ice age. It controls frigid air |
| of -328 degrees Fahrenheit. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Explosion 1 Normal N/A N/A |
| Icy Wind 9 Ice |
| Curse 17 ??? Egg Groups: |
| Superpower 25 Fighting N/A |
| Ancientpower 33 Rock |
| Amnesia 41 Psychic |
| Charge Beam 49 Electric |
| Lock-on 57 Normal |
| Zap Cannon 65 Electric |
| Ice Beam 73 Ice |
| Hammer Arm 81 Fighting |
| Hyper Beam 89 Normal |
| |
| TMs: 01, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25, 26, 27, 31, 32|
| 34, 39, 42, 43, 44, 52, 56, 57, 58, 64, 68, 69, 72, 73, 77, 80, 82|
| 83, 87, 90, 91 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

______________
|379. Registeel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Steel — Ability: Clear Body |
| |
| Height: 6’03” — Weight: 451.9lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 35 |
| |
| EVs: +2 DEF, +1 SD |
| |
| #379: Tempered by pressure underground over tens of thousands of years,|
| its body cannot be scratched. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Explosion 1 Normal N/A N/A |
| Metal Claw 9 Steel |
| Curse 17 ??? Egg Groups: |
| Superpower 25 Fighting N/A |
| Ancientpower 33 Rock |
| Iron Defense 41 Steel |
| Amnesia 41 Psychic |
| Charge Beam 49 Electric |
| Lock-on 57 Normal |
| Zap Cannon 65 Electric |
| Iron Head 73 Steel |
| Flash Cannon 73 Steel |
| Hammer Arm 81 Fighting |
| Hyper Beam 89 Normal |
| |
| TMs: 01, 06, 10, 11, 15, 17, 18, 20, 21, 24, 25, 26, 27, 31, 32, 34, 37|
| 39, 40, 42, 43, 44, 52, 56, 57, 58, 64, 65, 68, 69, 73, 76, 77, 80|
| 82, 83, 87, 90, 91 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

___________
|380. Latias|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dragon, Psychic — Ability: Levitate |
| |
| Height: 4’07” — Weight: 88.2lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 90 |
| |
| EVs: +3 SD |
| |
| #380: Its body is covered with a down that can refract light in such a |
| way that it becomes invisible. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Psywave 1 Psychic N/A N/A |
| Wish 5 Normal |
| Helping Hand 10 Normal Egg Groups: |
| Safeguard 15 Normal N/A |
| Dragonbreath 20 Dragon |
| Water Sport 25 Water |
| Refresh 30 Normal |
| Mist Ball 35 Psychic |
| Zen Headbutt 40 Psychic |
| Recover 45 Normal |
| Psycho Shift 50 Psychic |
| Charm 55 Normal |
| Healing Wish 60 Psychic |
| Psychic 65 Psychic |
| Dragon Pulse 70 Dragon |
| |
| TMs: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21, 22, 24, 25|
| 26, 27, 29, 30, 32, 33, 34, 37, 40, 42, 43, 44, 45, 47, 51, 53, 57|
| 58, 59, 65, 68, 70, 73, 77, 78, 82, 83, 85, 86, 87, 90 |
| |
| HMs: 01, 02, 03, 05, 07 |
\________________________________________________________________________/

___________
|381. Latios|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dragon, Psychic — Ability: Levitate |
| |
| Height: 6’07” — Weight: 132.3lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 90 |
| |
| EVs: +3 SA |
| |
| #381: A highly intelligent Pokémon. By folding back its wings in |
| flight, it can overtake jet planes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Psywave 1 Psychic N/A N/A |
| Heal Block 5 Psychic |
| Helping Hand 10 Normal Egg Groups: |
| Safeguard 15 Normal N/A |
| Dragonbreath 20 Dragon |
| Protect 25 Normal |
| Refresh 30 Normal |
| Luster Purge 35 Psychic |
| Zen Headbutt 40 Psychic |
| Recover 45 Normal |
| Psycho Shift 50 Psychic |
| Dragon Dance 55 Dragon |
| Memento 60 Dark |
| Psychic 65 Psychic |
| Dragon Pulse 70 Dragon |
| |
| TMs: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21, 22, 24, 25|
| 26, 27, 29, 30, 32, 33, 34, 37, 40, 42, 43, 44, 45, 47, 51, 53, 57|
| 58, 59, 65, 68, 70, 73, 77, 78, 82, 83, 85, 86, 87, 90 |
| |
| HMs: 01, 02, 03, 05, 07 |
\________________________________________________________________________/

___________
|382. Kyogre|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Drizzle |
| |
| Height: 14’09” — Weight: 776.0lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 0 |
| |
| EVs: +3 SA |
| |
| #382: It is said to have widened the seas by causing downpours. It had |
| been asleep in a marine trench. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Water Pulse 1 Water N/A N/A |
| Scary Face 5 Normal |
| Ancientpower 15 Rock Egg Groups: |
| Body Slam 20 Normal N/A |
| Calm Mind 30 Psychic |
| Ice Beam 35 Ice |
| Hydro Pump 45 Water |
| Rest 50 Psychic |
| Sheer Cold 60 Ice |
| Double-edge 65 Normal |
| Aqua Tail 75 Water |
| Water Spout 80 Water |
| |
| TMs: 03, 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25, 26, 27|
| 31, 32, 34, 39, 42, 43, 44, 55, 58, 68, 72, 73, 77, 80, 82, 83, 87|
| 90 |
| |
| HMs: 03, 04, 06, 07 |
\________________________________________________________________________/

____________
|383. Groudon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground — Ability: Drought |
| |
| Height: 11’06” — Weight: 2,094.4lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 0 |
| |
| EVs: +3 ATK |
| |
| #383: It had been asleep in underground magma ever since it fiercely |
| fought KYOGRE long ago. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Mud Shot 1 Ground N/A N/A |
| Scary Face 5 Normal |
| Ancientpower 15 Rock Egg Groups: |
| Slash 20 Normal N/A |
| Bulk Up 30 Fighting |
| Earthquake 35 Ground |
| Fire Blast 45 Fire |
| Rest 50 Psychic |
| Fissure 60 Ground |
| Solarbeam 65 Grass |
| Earth Power 75 Ground |
| Eruption 80 Fire |
| |
| TMs: 02, 05, 06, 08, 10, 11, 15, 17, 20, 21, 22, 23, 24, 25, 26, 27, 28|
| 31, 32, 34, 35, 37, 38, 39, 40, 42, 43, 44, 50, 52, 56, 58, 59, 65|
| 68, 69, 71, 73, 75, 76, 77, 80, 82, 83, 87, 90 |
| |
| HMs: 01, 04, 06, 08 |
\________________________________________________________________________/

_____________
|384. Rayquaza|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dragon, Flying — Ability: Air Lock |
| |
| Height: 23’00” — Weight: 455.2lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 0 |
| |
| EVs: +2 ATK, +1 SA |
| |
| #384: It lives in the ozone layer far above the clouds and cannot be |
| seen from the ground. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Twister 1 Dragon N/A N/A |
| Scary Face 5 Normal |
| Ancientpower 15 Rock Egg Groups: |
| Dragon Claw 20 Dragon N/A |
| Dragon Dance 30 Dragon |
| Crunch 35 Dark |
| Fly 45 Flying |
| Rest 50 Psychic |
| Extremespeed 60 Normal |
| Hyper Beam 65 Normal |
| Dragon Pulse 75 Dragon |
| Outrage 80 Dragon |
| |
| TMs: 02, 03, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23, 24, 25|
| 26, 27, 31, 32, 34, 35, 37, 38, 39, 40, 42, 43, 44, 50, 52, 53, 56|
| 58, 59, 65, 68, 71, 72, 73, 74, 75, 77, 80, 82, 83, 87, 90 |
| |
| HMs: 02, 03, 04, 06, 07 |
\________________________________________________________________________/

____________
|385. Jirachi|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Steel, Psychic — Ability: Serene Grace |
| |
| Height: 1’00” — Weight: 2.4lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 100 — Wild Hold Item: Star Piece (100%) |
| |
| EVs: +3 HP |
| |
| #385: It is said to have the ability to grant any wish for just one |
| every thousand years. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Wish 1 Normal N/A N/A |
| Confusion 1 Psychic |
| Rest 5 Psychic Egg Groups: |
| Swift 10 Normal N/A |
| Helping Hand 15 Normal |
| Psychic 20 Psychic |
| Refresh 25 Normal |
| Rest 30 Psychic |
| Zen Headbutt 35 Psychic |
| Double-edge 40 Normal |
| Gravity 45 Psychic |
| Healing Wish 50 Psychic |
| Future Sight 55 Psychic |
| Cosmic Power 60 Psychic |
| Last Resort 65 Normal |
| Doom Desire 70 Steel |
| |
| TMs: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 25, 27, 29, 30, 32|
| 33, 34, 37, 40, 42, 43, 44, 48, 53, 56, 57, 58, 60, 67, 68, 70, 73|
| 76, 77, 82, 83, 85, 86, 87, 89, 90, 91, 92 |
| |
| HMs: — |
\________________________________________________________________________/

___________
|386. Deoxys|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Pressure |
| |
| Height: 5’05” — Weight: 134.0lbs |
| |
| Evolution: — |
| |
| Location: Transfer from GBA games via Pal Park |
| |
| Base Happiness: 0 |
| |
| EVs: +1 ATK, +1 SPD, +1 SA |
| |
| #386: An alien virus that fell to earth on a meteor underwent a DNA |
| mutation to become this Pokémon. |
| |
| Abilities (Normal Form): Abilities (Attack Form): |
| Name Level Type Name Level Type |
| —- —– —- —- —– —- |
| Leer 1 Normal Leer 1 Normal |
| Wrap 1 Normal Wrap 1 Normal |
| Night Shade 9 Ghost Night Shade 9 Ghost |
| Teleport 17 Psychic Teleport 17 Psychic |
| Knock Off 25 Dark Taunt 25 Dark |
| Pursuit 33 Dark Pursuit 33 Dark |
| Psychic 41 Psychic Psychic 41 Psychic |
| Snatch 49 Dark Superpower 49 Fighting|
| Psycho Shift 57 Psychic Psycho Shift 57 Psychic |
| Zen Headbutt 65 Psychic Zen Headbutt 65 Psychic |
| Cosmic Power 73 Psychic Cosmic Power 73 Psychic |
| Recover 81 Normal Zap Cannon 81 Electric|
| Psycho Boost 89 Psychic Psycho Boost 89 Psychic |
| Hyper Beam 97 Normal Hyper Beam 97 Normal |
| |
| Abilities (Defense Form): Abilities (Attack Form): |
| Name Level Type Name Level Type |
| —- —– —- —- —– —- |
| Leer 1 Normal Leer 1 Normal |
| Wrap 1 Normal Wrap 1 Normal |
| Night Shade 9 Ghost Night Shade 9 Ghost |
| Teleport 17 Psychic Double Team 17 Normal |
| Knock Off 25 Dark Knock Off 25 Dark |
| Spikes 33 Ground Pursuit 33 Dark |
| Psychic 41 Psychic Psychic 41 Psychic |
| Snatch 49 Dark Swift 49 Normal |
| Psycho Shift 57 Psychic Psycho Shift 57 Psychic |
| Zen Headbutt 65 Psychic Zen Headbutt 65 Psychic |
| Iron Defense 73 Steel Agility 73 Psychic |
| Amnesia 73 Psychic Recover 81 Normal |
| Recover 81 Normal Psycho Boost 89 Psychic |
| Psycho Boost 89 Psychic Extremespeed 97 Normal |
| Counter 97 Fighting |
| Mirror Coat 97 Psychic |
| |
| Egg Abilities: |
| Name Type |
| —- —- |
| N/A N/A |
| |
| Egg Groups: |
| N/A |
| |
| TMs: 01, 03, 04, 06, 10, 11, 12, 13, 15, 16, 17, 18, 20, 21, 22, 24, 25|
| 27, 29, 30, 31, 32, 33, 34, 39, 40, 41, 42, 43, 44, 48, 49, 52, 53|
| 56, 57, 58, 60, 67, 68, 70, 72, 73, 76, 77, 80, 82, 83, 84, 85, 86|
| 87, 90, 91, 92 |
| |
| HMs: 01, 04, 06 |
\________________________________________________________________________/

__________________________________________
|387. Turtwig / 388. Grotle / 389. Torterra|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Ground (#389) — Ability: Overgrow |
| |
| Height: 1’03” (#387), 3’07” (#388), 7’03” (#389) |
| Weight: 22.5lbs (#387), 214.0lbs (#388), 683.5lbs (#389) |
| |
| Evolution: Turtwig -> Grotle (Level 18) -> Torterra (Level 32) |
| |
| Location: Lake Verity (Starter) (#387) |
| Evolve from Turtwig (#388) |
| Evolve from Grotle (#389) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#387); +1 ATK, +1 DEF (#388); +2 ATK, +1 DEF (#389) |
| |
| #387 (D): Made from soil, the shell on its back hardens when it drinks |
| water. It lives along lakes. |
| |
| #387 (P): It undertakes photosynthesis with its body, making oxygen. |
| The leaf on its head wilts if it is thirsty. |
| |
| #388 (D): It lives along water in forests. In the daytime, it leaves |
| the forest to sunbathe its treed shell. |
| |
| #388 (P): The shell is hardened soil. Some Pokémon come to peck the |
| berries growing on the trees on its back. |
| |
| #389 (D): Small Pokémon occasionally gather on its unmoving back to |
| begin building their nests. |
| |
| #389 (P): Groups of this Pokémon migrating in search of water have been|
| mistaken for “moving forests.” |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Worry Seed Grass |
| Wood Hammer -/-/1 Grass Growth Normal |
| Withdraw 5/5/5 Water Tickle Normal |
| Absorb 9/9/9 Grass Body Slam Normal |
| Razor Leaf 11/11/11 Grass Double-edge Normal |
| Curse 17/17/17 ??? Sand Tomb Ground |
| Bite 21/22/22 Dark Seed Bomb Grass |
| Mega Drain 25/27/27 Grass Thrash Normal |
| Earthquake -/-/32 Ground Amnesia Psychic |
| Leech Seed 29/32/33 Grass Superpower Fighting |
| Synthesis 33/37/39 Grass |
| Crunch 37/42/45 Dark Egg Groups: |
| Giga Drain 41/47/51 Grass Monster, Plant |
| Leaf Storm 45/52/57 Grass |
| |
| TMs: 05 (#389), 06, 09, 10, 11, 15 (#389), 16, 17, 19, 20, 21, 22, 23, |
| 26 (#389), 27, 32, 33, 37 (#389), 39 (#389), 42, 43, 44, 45, 53, |
| 58, 68 (#389), 69 (#389), 70, 71 (#389), 75, 76, 78, 80 (#389), 82|
| 83, 86, 87, 90 |
| |
| HMs: 01, 04, 06, 08 |
\________________________________________________________________________/

______________________________________________
|390. Chimchar / 391. Monferno / 392. Infernape|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire, Fighting (#391, #392) — Ability: Blaze |
| |
| Height: 1’07” (#390), 2’11” (#391), 3’11” (#392) |
| Weight: 14.0lbs (#390), 48.5lbs (#391), 121.0lbs (#392) |
| |
| Evolution: Chimchar -> Monferno (Level 14) -> Infernape (Level 36) |
| |
| Location: Lake Verity (Starter) (#390) |
| Evolve from Chimchar (#391) |
| Evolve from Monferno (#392) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD (#390); +1 SPD, +1 SA (#391); +1 ATK, +1 SPD, +1 SA (#392) |
| |
| #390 (D): It agilely scales sheer cliffs to live atop craggy mountains.|
| Its fire is put out when it sleeps. |
| |
| #390 (P): Its fiery rear end is fueled by gas made in its belly. Even |
| rain can’t extinguish the fire. |
| |
| #391 (D): To intimidate attackers, it stretches the fire on its tail to|
| make itself appear bigger. |
| |
| #391 (P): It uses ceilings and walls to launch aerial attacks. Its |
| fiery tail is but one weapon. |
| |
| #392 (D): It uses a special kind of martial arts involving all its |
| limbs. Its fire never goes out. |
| |
| #392 (P): Its crown of fire is indicative of its fiery nature. It is |
| beaten by none in terms of quickness. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1/1 Normal Fire Punch Fire |
| Leer 1/1/1 Normal Thunderpunch Electric |
| Ember 7/7/7 Fire Double Kick Fighting |
| Taunt 9/9/9 Dark Encore Normal |
| Mach Punch -/14/14 Fighting Heat Wave Fire |
| Fury Swipes 15/16/17 Normal Focus Energy Normal |
| Flame Wheel 17/19/21 Fire Helping Hand Normal |
| Nasty Plot 23/-/- Dark Fake Out Normal |
| Feint -/26/29 Normal Blaze Kick Fire |
| Torment 25/29/- Dark Counter Fighting |
| Facade 31/-/- Normal |
| Punishment -/-/33 Dark Egg Groups: |
| Close Combat -/36/41 Fighting Ground, HumanShape |
| Fire Spin 33/39/45 Fire |
| Slack Off 39/46/- Normal |
| Flamethrower 41/-/- Fire |
| Calm Mind -/-/53 Psychic |
| Flare Blitz -/49/57 Fire |
| |
| TMs: 01, 04 (#392), 05 (#392), 06, 08, 10, 11, 12, 15 (#392), 17, 21, |
| 22 (#392), 23, 26 (#392), 27, 28, 31, 32, 35, 38, 39 (#391, #392),|
| 40, 41, 42, 43, 44, 45, 50, 52 (#391, #392), 56, 58, 61, 65, |
| 68 (#392), 71 (#392), 75, 76, 78, 80, 82, 83, 84 (#391, #392), 86,|
| 87, 89, 90 |
| |
| HMs: 01, 04, 06, 08 |
\________________________________________________________________________/

___________________________________________
|393. Piplup / 394. Prinplup / 395. Empoleon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Steel (#395) — Ability: Torrent |
| |
| Height: 1’03” (#393), 2’07” (#394), 5’07” (#395) |
| Weight: 11.5lbs (#393), 50.8lbs (#394), 186.3lbs (#395) |
| |
| Evolution: Piplup -> Prinplup (Level 16) -> Empoleon (Level 36) |
| |
| Location: Lake Verity (Starter) (#393) |
| Evolve from Piplup (#394) |
| Evolve from Prinplup (#395) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SA (#393); +2 SA (#394); +3 SA (#395) |
| |
| #393 (D): Because it is very proud, it hates accepting food from |
| people. Its thick down guards it from cold. |
| |
| #393 (P): It lives along shores in northern countries. A skilled |
| swimmer, it dives for over 10 minutes to hunt. |
| |
| #394 (D): It lives alone, away from others. Apparently, every one of |
| them believes it is the most important. |
| |
| #394 (P): Its wings deliver wicked blows that snap even the thickest of|
| trees. It searches for prey in icy seas. |
| |
| #395 (D): The three horns that extend from its beak attest to its |
| power. The leader has the biggest horns. |
| |
| #395 (P): It swims as fast as a jet boat. The edges of its wings are |
| sharp and can slice apart drifting ice. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1/1/1 Normal Double Hit Normal |
| Growl 4/4/4 Normal Supersonic Normal |
| Bubble 8/8/8 Water Yawn Normal |
| Water Sport 11/11/- Water Mud Sport Ground |
| Swords Dance -/-/11 Normal Mud-slap Ground |
| Peck 15/15/15 Flying Snore Normal |
| Metal Claw -/16/16 Steel Flail Normal |
| Bide 18/19/- Normal Agility Psychic |
| Swagger -/-/19 Normal Aqua Ring Water |
| Bubblebeam 22/24/24 Water Hydro Pump Water |
| Fury Attack 25/28/28 Normal |
| Brine 29/33/33 Water Egg Groups: |
| Aqua Jet -/-/36 Water Water 1, Ground |
| Whirlpool 32/37/39 Water |
| Mist 36/42/46 Ice |
| Drill Peck 39/46/52 Flying |
| Hydro Pump 43/51/59 Water |
| |
| TMs: 03, 05 (#395), 06, 07, 10, 13, 14, 15 (#395), 17, 18, 21, |
| 26 (#395), 27, 28, 31, 32, 39, 40, 42, 43, 44, 45, 47 (#395), 55, |
| 56, 58, 65 (#394, #395), 68 (#395), 72 (#395), 75 (#395), 76, 78, |
| 80, 82, 83, 86, 87, 88, 90, 91 (#395) |
| |
| HMs: 01, 03, 04 (#394, #395), 05, 06 (#394, #395), 07, 08 (#395) |
\________________________________________________________________________/

____________________________________________
|396. Starly / 397. Staravia / 398. Staraptor|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Flying — Ability: Keen Eye (#396), Intimidate (#397, |
| #398)|
| Height: 1’00” (#396), 2’00” (#397), 3’11” (#398) |
| Weight: 4.4lbs (#396), 34.2lbs (#397), 55.0lbs (#398) |
| |
| Evolution: Starly -> Staravia (Level 14) -> Staraptor (Level 34) |
| |
| Location: Route 201, 202, 203, 204, 209, 212, Lake Verity (#396) |
| Route 209, Route 212, Lake Valor, Trophy Garden, Great Marsh,|
| Spring Path (#397) |
| Evolve from Staravia (#398) |
| |
| Base Happiness: 70 — Wild Hold Item: Yache Berry (5%) |
| |
| EVs: +1 SPD (#396); +2 SPD (#397); +3 ATK (#398) |
| |
| #396 (D): They flock in great numbers. Though small, they flap their |
| wings with great power. |
| |
| #396 (P): Usually with a large flock, it is barely noticeable when |
| alone. Its cries are very strident. |
| |
| #397 (D): It flies around forests and fields in search of bug Pokémon. |
| It stays within a huge flock. |
| |
| #397 (P): It lives in forests and fields. Squabbles over territory |
| occur when flocks collide. |
| |
| #398 (D): It has a savage nature. It will courageously challenge foes |
| that are much larger. |
| |
| #398 (P): The muscles in its wings and legs and strong. It can easily |
| fly while gripping a small Pokémon. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Featherdance Flying |
| Growl 1/1/1 Normal Fury Attack Normal |
| Quick Attack 5/5/5 Normal Pursuit Dark |
| Wing Attack 9/9/9 Flying Astonish Ghost |
| Double Team 13/13/13 Normal Sand-attack Ground |
| Endeavor 17/18/18 Normal Foresight Normal |
| Whirlwind 21/23/23 Normal Double-edge Normal |
| Aerial Ace 25/28/28 Flying |
| Take Down 29/33/33 Normal Egg Groups: |
| Close Combat -/-/34 Fighting Flying |
| Agility 33/38/41 Psychic |
| Brave Bird 37/43/49 Flying |
| |
| TMs: 06, 10, 11, 15 (#398), 17, 18, 21, 27, 32, 40, 42, 43, 44, 45, 46,|
| 47, 51, 58, 68 (#398), 78, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 05 |
\________________________________________________________________________/

__________________________
|399. Bidoof / 400. Bibarel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Water (#400) — Ability: Simple, Unaware |
| |
| Height: 1’08” (#399), 3’03” (#400) |
| Weight: 44.0lbs (#399), 69.4lbs (#400) |
| |
| Evolution: Bidoof -> Bibarel (Level 15) |
| |
| Location: Route 201, 202, 203, 204, 205, 208, 211, Lake Verity, Great |
| Marsh (#399) |
| Route 208, 209, 210, 212, Lake Valor, Lake Acuity, Great |
| Marsh, Spring Path (#400) |
| |
| Base Happiness: 70 — Wild Hold Item: Oran Berry (50%) (#400) |
| Sitrus Berry (5%) (#400) |
| |
| EVs: +1 HP (#399); +2 ATK (#400) |
| |
| #399 (D): With nerves of steel, nothing can perturb it. It is more |
| agile and active than it appears. |
| |
| #399 (P): It constantly gnaws on logs and rocks to whittle down its |
| front teeth. It nests alongside water. |
| |
| #400 (D): It makes its nest by damming streams with bark and mud. It is|
| known as an industrious worker. |
| |
| #400 (P): While its movements out of water are sluggish, it can swim as|
| fast as any FEEBAS. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Quick Attack Normal |
| Growl 5/5 Normal Water Sport Water |
| Defense Curl 9/9 Normal Double-edge Normal |
| Rollout 13/13 Rock Fury Swipes Normal |
| Water Gun -/15 Water Defense Curl Normal |
| Headbutt 17/18 Normal Rollout Rock |
| Hyper Fang 21/23 Normal Odor Sleuth Normal |
| Yawn 25/28 Normal Aqua Tail Water |
| Amnesia 29/33 Psychic |
| Take Down 33/38 Normal Egg Groups: |
| Super Fang 37/43 Normal Water 1, Ground |
| Superpower 41/48 Fighting |
| |
| TMs: 01 (#400), 03 (#400), 06, 10, 11, 12, 13, 14, 15 (#400), 17, 18, |
| 21, 23, 24, 25, 27, 28, 30, 32, 34, 42, 43, 44, 45, 46, 56 (#400),|
| 57, 58, 68 (#400), 73, 76, 78, 83, 86, 87, 88, 90 |
| |
| HMs: 01, 03 (#400), 04 (#400), 06, 07 (#400), 08 (#400) |
\________________________________________________________________________/

________________________________
|401. Kricketot / 401. Kricketune|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug — Ability: Shed Skin (#401), Swarm (#402) |
| |
| Height: 1’00” (#401), 3’03” (#402) |
| Weight: 5.0lbs (#401), 56.2lbs (#402) |
| |
| Evolution: Kricketot -> Kricketune (Level 10) |
| |
| Location: Route 202, 203, 204, 207 (Morning/Night) (#401) |
| Route 206, 210, 212, 214, 215, Trophy Garden (Morning/Night) |
| (#402)|
| |
| Base Happiness: 70 — Wild Hold Item: Metronome (5%) |
| |
| EVs: +1 DEF (#401); +2 ATK (#402) |
| |
| #401 (D): It shakes its head back to front, causing its antennae to hit|
| each other and sound like a xylophone. |
| |
| #401 (P): It chats with others using the sounds of its colliding |
| antennae. These sounds are fall hallmarks. |
| |
| #402 (D): It crosses its knifelike arms in front of its chest when it |
| cries. It can compose melodies ad lib. |
| |
| #402 (P): It signals its emotions with its melodies. Scientists are |
| studying these melodic patterns. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1/1 Normal N/A N/A |
| Bide 1/1 Normal |
| Fury Cutter -/10 Bug Egg Groups: |
| Leech Life -/14 Bug Bug |
| Sing -/18 Normal |
| Focus Energy -/22 Normal |
| X-scissor -/26 Bug |
| Screech -/30 Normal |
| Bug Buzz -/34 Bug |
| Perish Song -/38 Normal |
| |
| TMs (#402 only): 06, 10, 11, 15, 17, 18, 21, 27, 31, 32, 40, 42, 43, 44|
| 45, 54, 58, 62, 68, 70, 75, 78, 81, 82, 83, 87, 90 |
| |
| HMs (#402 only): 01, 04, 06 |
\________________________________________________________________________/

_____________________________________
|403. Shinx / 404. Luxio / 405. Luxray|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Rivalry, Intimidate |
| |
| Height: 1’08” (#403), 2’11” (#404), 4’07” (#405) |
| Weight: 21.0lbs (#403), 67.2lbs (#404), 92.6lbs (#405) |
| |
| Evolution: Shinx -> Luxio (Level 15) -> Luxray (Level 30) |
| |
| Location: Route 202, 203, 204, Fuego Ironworks (#403) |
| Fuego Ironworks (#404) |
| Evolve from Luxio (#405) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#403); +2 ATK (#404); +3 ATK (#405) |
| |
| #403 (D): All of its fur dazzles if danger is sensed. It flees while |
| the foe is momentarily blinded. |
| |
| #403 (P): Its forelegs have a muscle-based system of generating |
| electricity. Its body shines if endangered. |
| |
| #404 (D): Its claw loose electricity with enough amperage to cause |
| fainting. They live in small groups. |
| |
| #404 (P): It rests its forelegs on others to communicate with rhythmic |
| electric pulses from its claws. |
| |
| #405 (D): It has eyes that can see through anything. It spots and |
| captures prey hiding behind objects. |
| |
| #405 (P): When its eyes gleam gold, it can spot hiding prey–even those|
| taking shelter behind a wall. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Ice Fang Ice |
| Leer 5/5/5 Normal Fire Fang Fire |
| Charge 9/9/9 Electric Thunder Fang Electric |
| Bite 13/13/13 Dark Quick Attack Normal |
| Spark 17/18/18 Electric Howl Normal |
| Roar 21/23/23 Normal Take Down Normal |
| Swagger 25/28/28 Normal |
| Crunch 29/33/35 Dark Egg Groups: |
| Thunder Fang 33/38/42 Normal Ground |
| Scary Face 37/43/49 Fighting |
| Discharge 41/48/56 Psychic |
| |
| TMs: 05, 06, 10, 15 (#405), 16, 17, 18, 21, 23, 24, 25, 27, 32, 34, 42,|
| 43, 44, 45, 46, 57, 58, 68 (#405), 70, 73, 78, 82, 83, 87, 90 |
| |
| HMs: 04 |
\________________________________________________________________________/

__________________________
|406. Budew / 407. Roserade|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Roselia (#315) entry for details on these Pokémon. |
\________________________________________________________________________/

______________________________
|408. Cranidos / 409. Rampardos|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock — Ability: Mold Breaker |
| |
| Height: 2’11” (#408), 5’03” (#409) |
| Weight: 69.4lbs (#408), 226.0lbs (#409) |
| |
| Evolution: Cranidos -> Rampardos (Level 30) |
| |
| Location: N/A (revive from Skull Fossil) (Diamond only) (#408) |
| Evolve from Cranidos (#409) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#408); +2 ATK (#409) |
| |
| #408 (D): It lived in jungles around 100 million years ago. Its skull |
| is as hard as iron. |
| |
| #408 (P): It was resurrected from an iron ball-like fossil. It downs |
| prey with its head butts. |
| |
| #409 (D): Its powerful head butt has enough power to shatter even the |
| most durable things upon impact. |
| |
| #409 (P): Its skull is as hard as iron. It is a brute that tears down |
| jungle trees while catching prey. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Headbutt 1/1 Normal Crunch Dark |
| Leer 1/1 Normal Thrash Normal |
| Focus Energy 6/6 Normal Double-edge Normal |
| Pursuit 10/10 Dark Leer Normal |
| Take Down 15/15 Normal Slam Normal |
| Scary Face 19/19 Normal Stomp Normal |
| Assurance 24/24 Dark Whirlwind Normal |
| Ancientpower 28/28 Rock Hammer Arm Fighting |
| Endeavor -/30 Normal |
| Zen Headbutt 33/36 Psychic Egg Groups: |
| Screech 37/43 Normal Monster |
| Head Smash 43/52 Rock |
| |
| TMs: 01 (#409), 05, 06, 10, 11, 13, 14, 15 (#409), 17, 18, 21, 23, 24, |
| 25, 26, 27, 28, 31 (#409), 32, 34, 35, 37, 38, 39, 42, 43, 44, 45,|
| 46, 52 (#409), 56, 58, 59, 66, 68 (#409), 69, 71, 72 (#409), 75, |
| 76, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 01 (#409), 03 (#409), 04, 06, 08 |
\________________________________________________________________________/

______________________________
|410. Shieldon / 411. Bastiodon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Rock, Steel — Ability: Sturdy |
| |
| Height: 1’08” (#410), 4’03” (#411) |
| Weight: 125.7lbs (#410), 329.6lbs (#411) |
| |
| Evolution: Shieldon -> Bastiodon (Level 30) |
| |
| Location: N/A (revive from Armor Fossil) (Pearl only) (#410) |
| Evolve from Shieldon (#411) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#410); +2 DEF (#411) |
| |
| #410 (D): A Pokémon that lived in jungles around 100 million years ago.|
| Its facial hide is extremely hard. |
| |
| #410 (P): It habitually polishes its face by rubbing it against tree |
| trunks. It is weak to attacks from behind. |
| |
| #411 (D): Any frontal attack is repulsed. It is a docile Pokémon that |
| feeds on grass and berries. |
| |
| #411 (P): When attacked, they form a wall with their shieldlike faces |
| to protect their young. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Headbutt Normal |
| Protect 1/1 Normal Scary Face Normal |
| Taunt 6/6 Dark Focus Energy Normal |
| Metal Sound 10/10 Steel Double-edge Normal |
| Take Down 15/15 Normal Rock Blast Rock |
| Iron Defense 19/19 Steel Body Slam Normal |
| Swagger 24/24 Normal Screech Normal |
| Ancientpower 28/28 Rock Curse ??? |
| Block -/30 Normal Fissure Ground |
| Endure 33/36 Normal |
| Metal Burst 37/43 Steel Egg Groups: |
| Iron Head 43/52 Steel Monster |
| |
| TMs: 05, 06, 10, 11, 12, 13, 14, 15 (#411), 17, 18, 21, 23, 24, 25, 26,|
| 27, 28, 32, 34, 35, 37, 38, 39, 41, 42, 43, 44, 45, 58, 68 (#411),|
| 69, 71, 72 (#411), 76, 78, 80, 82, 83, 87, 90, 91 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

________________________________________
|412. Burmy / 413. Wormadam / 414. Mothim|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Grass (#413, Plant Cloak), Ground (#413, Sandy Cloak), |
| Steel (#413, Trash Cloak), Flying (#414) |
| |
| Ability: Shed Skin (#412), Anticipation (#413), Swarm (#414) |
| |
| Height: 0’08” (#412), 1’08” (#413), 2’11” (#414) |
| Weight: 7.5lbs (#412), 14.3lbs (#413), 51.4lbs (#414) |
| |
| Evolution: Burmy -> Wormadam (Level 20, females) |
| -> Mothim (Level 20, males) |
| (NOTE: Burmy’s cloak changes depending on environment after |
| battle. When it evolves, Wormadam keeps the last form|
| Burmy was in prior to evolution.) |
| |
| Location: Sweet Honey Trees (#412) |
| Evolve from Burmy (#413) |
| Evolve from Burmy (#414) |
| |
| Base Happiness: 70 — Wild Hold Item: SilverPowder (5%) (#413, #414) |
| |
| EVs: +1 SD (#412); +2 SD (#413); +1 ATK, +1 SA (#414) |
| |
| #412 (D): To shelter itself from cold, wintry winds, it covers itself |
| with a cloak made of twigs and leaves. |
| |
| #412 (P): If its cloak is broken in battle, it quickly remakes the |
| cloak with materials nearby. |
| |
| #413 (D): When BURMY evolved, its cloak became a part of this Pokémon’s|
| body. The cloak is never shed. |
| |
| #413 (P): Its appearance changes depending on where it evolved. The |
| materials on hand become a part of its body. |
| |
| #414 (D): It loves the honey of flowers and steals honey collected by |
| COMBEE. |
| |
| #414 (P): It does not keep a nest. It flies over fields and mountains |
| in constant search of floral honey. |
| |
| Abilities: Level |
| Name Bu / Wo(P) / Wo(S) / Wo(T) / Mo Type |
| —- ——————————- —- |
| Protect 1 / 10 / 10 / 10 / 10 Normal |
| Tackle 10 / 1 / 1 / 1 / 1 Normal |
| Hidden Power 20 / 20 / 20 / 20 / 20 Normal |
| Confusion – / 23 / 23 / 23 / 23 Psychic |
| Razor Leaf – / 26 / – / – / – Grass |
| Rock Blast – / – / 26 / – / – Rock |
| Mirror Shot – / – / – / 26 / – Steel |
| Gust – / – / – / – / 26 Flying |
| Growth – / 29 / – / – / – Normal |
| Harden – / – / 29 / – / – Normal |
| Metal Sound – / – / – / 29 / – Steel |
| Poisonpowder – / – / – / – / 29 Poison |
| Psybeam – / 32 / 32 / 32 / 32 Psychic |
| Captivate – / 35 / 35 / 35 / – Normal |
| Camouflage – / – / – / – / 35 Normal |
| Flail – / 38 / 38 / 38 / – Normal |
| Silver Wind – / – / – / – / 38 Bug |
| Attract – / 41 / 41 / 41 / – Normal |
| Air Slash – / – / – / – / 41 Flying |
| Psychic – / 44 / 44 / 44 / 44 Psychic |
| Leaf Storm – / 47 / – / – / – Grass |
| Fissure – / – / 47 / – / – Ground |
| Iron Head – / – / – / 47 / – Steel |
| Bug Buzz – / – / – / – / 47 Bug |
| |
| Egg Abilities: |
| Name Type |
| —- —- |
| N/A N/A |
| |
| Egg Groups: |
| Bug |
| |
| TMs (#412): — |
| |
| TMs (#413 P): 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27, 29, 30, |
| 32, 42, 43, 44, 45, 46, 48, 53, 58, 68, 70, 77, 78, 82, |
| 83, 85, 86, 87, 90 |
| |
| TMs (#413 S): 06, 10, 11, 15, 17, 18, 20, 21, 26, 27, 28, 29, 30, 32, |
| 37, 39, 42, 43, 44, 45, 46, 48, 58, 68, 70, 77, 78, 82, |
| 83, 85, 87, 90 |
| |
| TMs (#413 T): 06, 10, 11, 15, 17, 18, 20, 21, 27, 29, 30, 32, 42, 43, |
| 44, 45, 46, 48, 58, 68, 70, 74, 76, 77, 78, 82, 83, 85, |
| 87, 90, 91 |
| |
| TMs (#414): 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27, 29, 30, 32, 40,|
| 42, 43, 44, 45, 46, 48, 51, 53, 58, 62, 68, 70, 77, 78, 82,|
| 83, 85, 87, 89, 90 |
| |
| HMs (#414 only): 05 |
\________________________________________________________________________/

____________________________
|415. Combee / 416. Vespiquen|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Bug, Flying — Ability: Honey Gather (#415), Pressure (#416) |
| |
| Height: 1’00” (#415), 3’11” (#416) |
| Weight: 12.1lbs (#415), 84.9lbs (#416) |
| |
| Evolution: Combee -> Vespiquen (Level 21, females) |
| |
| Location: Sweet Honey Trees (#415) |
| Evolve from Combee (#416) |
| |
| Base Happiness: 70 — Wild Hold Item: Honey (100%) (#415) |
| Poison Barb (5%) (#416) |
| |
| EVs: +1 SPD (#415); +1 DEF, +1 SD (#416) |
| |
| #415 (D): A Pokémon formed by three others. It busily carries sweet |
| floral honey to VESPIQUEN. |
| |
| #415 (P): It collects and delivers honey to its colony. At night, they |
| cluster to form a beehive and sleep. |
| |
| #416 (D): Its abdomen is a honeycomb for grubs. It raises its grubs on |
| honey collected by COMBEE. |
| |
| #416 (P): When endangered, grubs from its six-cell honeycomb strike |
| back. There is only one in a colony. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Sweet Scent 1/1 Normal N/A N/A |
| Gust 1/1 Flying |
| Poison Sting -/3 Poison Egg Groups: |
| Confuse Ray -/7 Ghost Bug |
| Fury Cutter -/9 Bug |
| Bug Bite 13/- Bug |
| Defend Order -/13 Bug |
| Pursuit -/15 Dark |
| Fury Swipes -/19 Normal |
| Power Gem -/21 Rock |
| Heal Order -/25 Bug |
| Toxic -/27 Poison |
| Slash -/31 Normal |
| Captivate -/33 Normal |
| Attack Order -/37 Bug |
| Swagger -/39 Normal |
| Destiny Bond -/43 Ghost |
| |
| TMs (#416 only): 06, 10, 11, 15, 17, 18, 21, 27, 32, 36, 40, 42, 43, 44|
| 45, 46, 51, 56, 58, 62, 68, 70, 78, 81, 82, 83, 87, 89|
| 90 |
| |
| HMs (#416 only): 01, 05 |
\________________________________________________________________________/

______________
|417. Pachirisu|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric — Ability: Run Away, Pickup |
| |
| Height: 1’04” — Weight: 8.6lbs |
| |
| Evolution: — |
| |
| Location: Route 205, Fuego Ironworks, Valley Windworks |
| |
| Base Happiness: 100 |
| |
| EVs: +1 SPD |
| |
| #417 (D): It makes fur balls that crackle with static electricity. It |
| stores them with berries in tree holes. |
| |
| #417 (P): It makes electricity with pouches in its cheeks and shoots |
| charges from its tail. It lives atop trees. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Growl 1 Normal Covet Normal |
| Bide 1 Normal Bite Dark |
| Quick Attack 5 Normal Fake Tears Dark |
| Charm 9 Normal Defense Curl Normal |
| Spark 13 Electric Rollout Rock |
| Endure 17 Normal Flatter Dark |
| Swift 21 Normal Flail Normal |
| Sweet Kiss 25 Normal |
| Discharge 29 Electric Egg Groups: |
| Super Fang 33 Normal Ground, Fairy |
| Last Resort 37 Normal |
| |
| TMs: 06, 10, 16, 17, 18, 21, 23, 24, 25, 27, 28, 32, 34, 42, 43, 44, 45|
| 56, 57, 58, 70, 73, 78, 82, 83, 86, 87, 89, 90 |
| |
| HMs: 01 |
\________________________________________________________________________/

___________________________
|418. Buizel / 419. Floatzel|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Swift Swim |
| |
| Height: 2’04” (#418), 3’07” (#419) |
| Weight: 65.0lbs (#418), 73.9lbs (#419) |
| |
| Evolution: Buizel -> Floatzel (Level 26) |
| |
| Location: Route 205, 213, 224, Valley Windworks (#418) |
| Route 213, 218, 221, 222, 224, 230, Fuego Ironworks, Victory |
| Road (#419) |
| |
| Base Happiness: 70 — Wild Hold Item: Wacan Berry (5%) |
| |
| EVs: +1 SPD (#418); +2 SPD (#419) |
| |
| #418 (D): It has a flotation sac that is like an inflatable collar. It |
| floats on water with its head out. |
| |
| #418 (P): It swims by rotating its two tails like a screw. When it |
| dives, its flotation sac collapses. |
| |
| #419 (D): It floats usings its well-developed flotation sac. It assists|
| in the rescues of drowning people. |
| |
| #419 (P): Its flotation sac developed as a result of pursuing aquatic |
| prey. It can double as a rubber raft. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Sonicboom 1/1 Normal Mud-slap Ground |
| Growl 1/1 Normal Headbutt Normal |
| Water Sport 1/1 Water Fury Swipes Normal |
| Ice Fang -/1 Ice Slash Normal |
| Quick Attack 3/3 Normal Odor Sleuth Normal |
| Water Gun 6/6 Water Doubleslap Normal |
| Pursuit 10/10 Dark Fury Cutter Bug |
| Swift 15/15 Normal Baton Pass Normal |
| Aqua Jet 21/21 Water |
| Crunch -/26 Dark Egg Groups: |
| Agility 28/29 Psychic Water 1, Ground |
| Whirlpool 36/39 Water |
| Razor Wind 45/50 Normal |
| |
| TMs: 01, 03, 05 (#419), 06, 07, 08, 10, 12 (#419), 13, 14, 15 (#419), |
| 17, 18, 21, 23, 27, 28, 31, 32, 39, 41 (#419), 42, 43, 44, 45, |
| 52 (#419), 55, 58, 66 (#419), 68 (#419), 78, 82, 83, 87, 90 |
| |
| HMs: 03, 04, 06, 07 |
\________________________________________________________________________/

___________________________
|420. Cherubi / 421. Cherrim|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass — Ability: Chlorophyll (#420), Flower Gift (#421) |
| |
| Height: 1’04” (#420), 1’08” (#421) |
| Weight: 7.3lbs (#420), 20.5lbs (#421) |
| |
| Evolution: Cherubi -> Cherrim (Level 25) |
| |
| Location: Sweet Honey Trees (#420) |
| Evolve from Cherubi (#421) |
| |
| Base Happiness: 70 — Wild Hold Item: Miracle Seed (5%) |
| |
| EVs: +1 SA (#420); +2 SA (#421) |
| |
| #420 (D): The small ball holds the nutrients needed for evolution. |
| Apparently, it is very sweet and tasty. |
| |
| #420 (P): Sunlight colors it red. When the small ball is drained of |
| nutrients, it shrivels to herald evolution. |
| |
| #421 (D): It blooms during times of strong sunlight. It tries to make |
| up for everything it endured as a bud. |
| |
| #421 (P): It is docile as a bud, but turns cheerful when it blooms. It |
| folds back into a bud if sunlight wanes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Razor Leaf Grass |
| Growth 7/7 Normal Sweet Scent Normal |
| Leech Seed 10/10 Grass Tickle Normal |
| Helping Hand 13/13 Normal Nature Power Normal |
| Magical Leaf 19/19 Grass Grasswhistle Grass |
| Sunny Day 22/22 Fire Aromatherapy Grass |
| Petal Dance -/25 Grass |
| Worry Seed 28/30 Grass Egg Groups: |
| Take Down 31/35 Normal Fairy, Plant |
| Solarbeam 37/43 Grass |
| Lucky Chant 40/48 Normal |
| |
| TMs: 06, 09, 10, 11, 15 (#421), 17, 19, 20, 21, 22, 27, 32, 42, 43, 44,|
| 45, 53, 58, 68 (#421), 70, 75, 78, 82, 83, 86, 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

_____________________________
|422. Shellos / 423. Gastrodon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Ground (#423) — Ability: Sticky Hold, Storm Drain |
| |
| Height: 1’00” (#422), 2’11” (#423) |
| Weight: 13.9lbs (#422), 65.9lbs (#423) |
| |
| Evolution: Shellos -> Gastrodon (Level 30) |
| |
| Location: Route 205, 213, 218, 221, 224, Fuego Ironworks, Valley |
| Windworks (#422) |
| Route 213, 218, 221, 222, 224, 230, Fuego Ironworks (#423) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#422); +2 HP (#423) |
| |
| #422 (D): Its colors and shapes differ from region to region. In the |
| Sinnoh region, two types are confirmed. |
| |
| #422 (P): It lives along bodies of water. Its body shape has changed to|
| suit its habitat. |
| |
| #423 (D): It has a pliable body without any bones. If any part of its |
| body is torn off, it grows right back. |
| |
| #423 (P): It apparently had a huge shell for protection in ancient |
| times. It lives in shallow tidal pools. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Mud-slap 1/1 Ground Counter Fighting |
| Mud Sport 2/2 Ground Mirror Coat Psychic |
| Harden 4/4 Normal Stockpile Normal |
| Water Pulse 7/7 Water Swallow Normal |
| Mud Bomb 11/11 Ground Spit Up Normal |
| Hidden Power 16/16 Normal Yawn Normal |
| Rain Dance 22/22 Water Memento Dark |
| Body Slam 29/29 Normal Curse ??? |
| Muddy Water 37/41 Water Amnesia Psychic |
| Recover 46/54 Normal Fissure Ground |
| |
| Egg Groups: |
| Water 1, Indeterminate |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#423), 17, 18, 21, 26 (#423), 27, |
| 28 (#423), 32, 36 (#423), 37 (#423), 39 (#423), 42, 43, 44, 45, 55|
| 58, 68 (#423), 70 (#423), 71 (#423), 78, 80 (#423), 82, 83, 87, 90|
| |
| HMs: 03, 04 (#423), 06 (#423), 07 (#423) |
\________________________________________________________________________/

____________
|424. Ambipom|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Aipom (#190) entry for details on this Pokémon. |
\________________________________________________________________________/

_____________________________
|425. Drifloon / 426. Drifblim|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ghost, Flying — Ability: Aftermath, Unburden |
| |
| Height: 1’04” (#425), 3’11” (#426) |
| Weight: 2.6lbs (#425), 33.1lbs (#426) |
| |
| Evolution: Drifloon -> Drifblim (Level 28) |
| |
| Location: Valley Windworks (during Day on Friday only) (#425) |
| Evolve from Drifloon (#426) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#425); +2 HP (#426) |
| |
| #425 (D): A Pokémon formed by the spirits of people and Pokémon. It |
| loves damp, humid seasons. |
| |
| #425 (P): It tugs on the hands of children to steal them away. However,|
| it gets pulled around instead. |
| |
| #426 (D): It’s drowzy in daytime, but flies off in the evening in big |
| groups. No one knows where they go. |
| |
| #426 (P): It carries people and Pokémon when it flies. But since it |
| only drifts, it can end up anywhere. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Constrict 1/1 Normal Memento Dark |
| Minimize 1/1 Normal Body Slam Normal |
| Astonish 6/6 Ghost Destiny Bond Ghost |
| Gust 11/11 Flying Disable Normal |
| Focus Energy 14/14 Normal Haze Ice |
| Payback 17/17 Dark Hypnosis Psychic |
| Stockpile 22/22 Normal |
| Swallow 27/27 Normal Egg Groups: |
| Spit Up 27/27 Normal Indeterminate |
| Ominous Wind 30/32 Ghost |
| Baton Pass 33/37 Normal |
| Shadow Ball 38/44 Ghost |
| Explosion 43/51 Normal |
| |
| TMs: 04, 06, 10, 11, 15 (#426), 17, 18, 21, 24, 25, 27, 29, 30, 32, 34,|
| 42, 43, 44, 45, 46, 48, 57, 58, 61, 62, 63, 64, 66, 67, 68 (#426),|
| 70, 73, 74, 77, 78, 82, 83, 85, 87, 90 |
| |
| HMs: 01, 02 (#426), 05 |
\________________________________________________________________________/

___________________________
|427. Buneary / 428. Lopunny|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Run Away (#427), Cute Charm (#428), Klutz |
| |
| Height: 1’04” (#427), 3’11” (#428) |
| Weight: 12.1lbs (#427), 73.4lbs (#428) |
| |
| Evolution: Buneary -> Lopunny (Happiness > 220) |
| |
| Location: Eterna Forest (#427) |
| Evolve from Buneary (#428) |
| |
| Base Happiness: 0 (#427), 140 (#428) — Wild Hold Item: Chople Berry |
| (5%)|
| EVs: +1 SPD (#427); +2 SPD (#428) |
| |
| #427 (D): It slams foes by sharply uncoiling its rolled ears. It stings|
| enough to make a grown-up cry in pain. |
| |
| #427 (P): When it senses danger, it perks up its ears. On cold nights, |
| it sleeps with its head tucked into its fur. |
| |
| #428 (D): An extremely cautious Pokémon. It cloaks its body with its |
| fluffy ear fur when it senses danger. |
| |
| #428 (P): It is very conscious of its looks and never fails to groom |
| its ears. It runs with sprightly jumps. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Splash 1/1 Normal Fake Tears Dark |
| Pound 1/1 Normal Fake Out Normal |
| Defense Curl 1/1 Normal Encore Normal |
| Foresight 1/1 Normal Sweet Kiss Normal |
| Mirror Coat -/1 Psychic Double Hit Normal |
| Magic Coat -/1 Psychic Attract Normal |
| Endure 6/6 Normal Low Kick Fighting |
| Frustration 13/- Normal Sky Uppercut Fighting |
| Return -/13 Normal Switcheroo Dark |
| Quick Attack 16/16 Normal Thunderpunch Electric |
| Jump Attack 23/23 Fighting Ice Punch Ice |
| Baton Pass 26/26 Normal Fire Punch Fire |
| Agility 33/33 Psychic |
| Dizzy Punch 36/36 Normal Egg Groups: |
| Charm 43/43 Normal Ground, HumanShape |
| Bounce 46/46 Flying |
| Healing Wish 53/53 Psychic |
| |
| TMs: 01, 03, 06, 10, 11, 12, 13, 14 (#428), 15 (#428), 17, 18, 21, 22, |
| 23, 24, 25 (#428), 27, 28, 30, 32, 34, 42, 43, 44, 45, 52 (#428), |
| 56, 57, 58, 60, 68 (#428), 73, 78, 82, 83, 86, 87, 90 |
| |
| HMs: 01, 04 (#428), 06 |
\________________________________________________________________________/

______________
|429. Mismagius|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Misdreavus (#200) entry for details on this Pokémon. |
\________________________________________________________________________/

______________
|430. Honchkrow|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Murkrow (#198) entry for details on this Pokémon. |
\________________________________________________________________________/

___________________________
|431. Glameow / 432. Purugly|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Limber (#431), Thick Fat (#432), Own Tempo |
| |
| Height: 1’08” (#431), 3’03” (#432) |
| Weight: 8.6lbs (#431), 96.6lbs (#432) |
| |
| Evolution: Glameow -> Purugly (Level 38) |
| |
| Location: Route 218, Route 222 (Pearl only) (#431) |
| Route 222, Route 229 (Pearl only) (#431) |
| |
| Base Happiness: 70 — Wild Hold Item: Cheri Berry (5%) |
| |
| EVs: +1 SPD (#431); +2 SPD (#432) |
| |
| #431 (D): It claws if displeased and purrs when affectionate. Its |
| fickleness is very popular among some. |
| |
| #431 (P): With its sharp glare, it puts foes in a mild hypnotic state. |
| It is a very fickle Pokémon. |
| |
| #432 (D): It is a brazen brute that barges its way into another |
| Pokémon’s nest and claims its as its own. |
| |
| #432 (P): To make itself appear intimidatingly beefy, it tightly |
| cinches its waist with its twin tails. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Fake Out 1/1 Normal Bite Dark |
| Scratch 5/5 Normal Tail Whip Normal |
| Growl 8/8 Normal Quick Attack Normal |
| Hypnosis 13/13 Psychic Sand-attack Ground |
| Faint Attack 17/17 Dark Fake Tears Dark |
| Fury Swipes 20/20 Normal Assurance Dark |
| Charm 25/25 Normal |
| Assist 29/29 Normal Egg Groups: |
| Captivate 32/32 Normal Ground |
| Slash 37/37 Normal |
| Swagger -/38 Normal |
| Sucker Punch 41/- Dark |
| Body Slam -/45 Normal |
| Attract 45/53 Normal |
| |
| TMs: 03, 05 (#432), 06, 10, 11, 12, 15 (#432), 17, 18, 21, 23, 24, 25, |
| 27, 28, 30, 32, 34, 40, 41, 42, 43, 44, 45, 46, 49, 58, 65, 66, |
| 68 (#432), 70, 77, 78, 82, 83, 85, 87, 89, 90 |
| |
| HMs: 01 |
\________________________________________________________________________/

______________
|433. Chingling|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Chimecho (#358) entry for details on this Pokémon. |
\________________________________________________________________________/

___________________________
|434. Stunky / 435. Skuntank|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison, Dark — Ability: Stench, Aftermath |
| |
| Height: 1’04” (#434), 3’03” (#435) |
| Weight: 42.3lbs (#434), 83.8lbs (#435) |
| |
| Evolution: Stunky -> Skuntank (Level 34) |
| |
| Location: Route 218, Route 222 (Diamond only) (#434) |
| Route 222, Route 229 (Diamond only) (#435) |
| |
| Base Happiness: 70 — Wild Hold Item: Pecha Berry (5%) |
| |
| EVs: +1 SPD (#434); +2 HP (#435) |
| |
| #434 (D): It protects itself by spraying a noxious fluid from its rear.|
| The stench lingers for 24 hours. |
| |
| #434 (P): It sprays a nose-curling, stinky fluid from its rear to repel|
| attackers. |
| |
| #435 (D): It sprays a vile-smelling fluid from the tip of its tail to |
| attack. Its range is over 160 feet. |
| |
| #435 (P): It sprays a stinky fluid from its tail. The fluid smells |
| worse the longer it is allowed to fester. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Scratch 1/1 Normal Pursuit Dark |
| Focus Energy 1/1 Normal Leer Normal |
| Poison Gas 4/4 Poison Smog Poison |
| Screech 7/7 Normal Double-edge Normal |
| Fury Swipes 11/11 Normal Crunch Dark |
| Smokescreen 15/15 Normal Scary Face Normal |
| Toxic 20/20 Poison Astonish Ghost |
| Slash 25/25 Normal Punishment Dark |
| Night Slash 31/31 Dark |
| Flamethrower -/34 Fire Egg Groups: |
| Memento 37/41 Dark Ground |
| Explosion 44/52 Normal |
| |
| TMs: 05, 06, 10, 11, 12, 15 (#435), 17, 18, 21, 23, 27, 28, 30, 32, 35,|
| 36, 38, 41, 42, 43, 44, 45, 46, 49, 58, 64, 65, 66, 68 (#435), 78,|
| 79, 82, 83, 84 (#435), 87, 90 |
| |
| HMs: 01, 04 (#435), 05, 06 |
\________________________________________________________________________/

____________________________
|436. Bronzor / 437. Bronzong|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Steel, Psychic — Ability: Levitate, Heatproof |
| |
| Height: 1’08” (#436), 4’03” (#437) |
| Weight: 133.4lbs (#436), 412.3lbs (#437) |
| |
| Evolution: Bronzor -> Bronzong (Level 33) |
| |
| Location: Route 206, Wayward Cave, Mt. Coronet, Turnback Cave (#436) |
| Mt. Coronet, Turnback Cave (#437) |
| |
| Base Happiness: 70 — Wild Hold Item: Metal Coat (5%) |
| |
| EVs: +1 DEF (#436); +1 DEF, +1 SD (#437) |
| |
| #436 (D): Implements shaped like it were discovered in ancient tombs. |
| It is unknown if they are related. |
| |
| #436 (P): X-ray photos were taken to check its body structure. Nothing |
| appeared, however. |
| |
| #437 (D): One caused a news sensation when it was dug up at a |
| construction site after a 2,000-year sleep. |
| |
| #437 (P): It can summon rain clouds. People long ago revered it as the |
| bringer of plentiful harvests. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal N/A N/A |
| Confusion 1/1 Psychic |
| Sunny Day -/1 Fire Egg Groups: |
| Rain Dance -/1 Water Mineral |
| Hypnosis 7/7 Psychic |
| Imprison 12/12 Psychic |
| Confuse Ray 14/14 Ghost |
| Extrasensory 19/19 Psychic |
| Iron Defense 26/26 Steel |
| Safeguard 30/30 Normal |
| Block -/33 Normal |
| Gyro Ball 35/38 Steel |
| Future Sight 37/43 Psychic |
| Faint Attack 41/50 Dark |
| Payback 49/61 Dark |
| Heal Block 52/67 Psychic |
| |
| TMs: 04, 06, 10, 11, 15 (#437), 16, 17, 18, 20, 21, 22, 26, 27, 29, 30,|
| 32, 33, 37, 39, 42, 43, 44, 48, 57, 58, 64 (#437), 66, 67, |
| 68 (#437), 69, 70, 74, 76, 77, 80, 82, 83, 85, 86, 87, 90, 91, 92 |
| |
| HMs (#437 only): 04, 06 |
\________________________________________________________________________/

___________
|438. Bonsly|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Sudowoodo (#185) entry for details on this Pokémon. |
\________________________________________________________________________/

_____________
|439. Mime Jr.|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Mr. Mime (#122) entry for details on this Pokémon. |
\________________________________________________________________________/

____________
|440. Happiny|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Chansey (#113) entry for details on this Pokémon. |
\________________________________________________________________________/

___________
|441. Chatot|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal, Flying — Ability: Keen Eye, Tangled Feet |
| |
| Height: 1’08” — Weight: 4.0lbs |
| |
| Evolution: — |
| |
| Location: Route 222, Route 224 (Morning/Day only) |
| |
| Base Happiness: 35 — Wild Hold Item: Metronome (5%) |
| |
| EVs: +1 ATK |
| |
| #441 (D): It can learn and speak human words. If they gather, they all |
| learn the same saying. |
| |
| #441 (P): It keeps rhythm by flicking its tail feathers like a |
| metronome. It imitates human speech. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Peck 1 Flying Encore Normal |
| Growl 5 Normal Night Shade Ghost |
| Mirror Move 9 Flying Agility Psychic |
| Sing 13 Normal Nasty Plot Dark |
| Fury Attack 17 Normal Supersonic Normal |
| Chatter 21 Flying |
| Taunt 25 Dark Egg Groups: |
| Mimic 29 Normal Flying |
| Roost 33 Flying |
| Uproar 37 Normal |
| Featherdance 41 Flying |
| Hyper Voice 45 Normal |
| |
| TMs: 06, 10, 11, 12, 17, 18, 21, 27, 32, 40, 41, 42, 43, 44, 45, 46, 47|
| 51, 58, 78, 82, 83, 87, 88, 89, 90 |
| |
| HMs: 02, 05 |
\________________________________________________________________________/

______________
|442. Spiritomb|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ghost, Dark — Ability: Pressure |
| |
| Height: 3’03” — Weight: 238.1lbs |
| |
| Evolution: — |
| |
| Location: Hallowed Tower (Use Odd Keystone item at tower on Route 209 |
| to reveal the Hallowed Tower. Then, talk to 32|
| Trainers in the Underground and return to the |
| tower to fight Spiritomb. As an added note, if|
| you have a second DS with D/P, you can talk to|
| the Trainer from that game and reload it 32 |
| times, talking to that same Trainer repeatedly|
| to achieve this goal.) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF, +1 SD |
| |
| #442 (D): A Pokémon that was formed by 108 spirits. It is bound to a |
| fissure in an odd keystone. |
| |
| #442 (P): It was bound to a fissure in an old keystone as punishment |
| for misdeeds 500 years ago. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Curse 1 ??? Destiny Bond Ghost |
| Pursuit 1 Dark Pain Split Normal |
| Confuse Ray 1 Ghost Smokescreen Normal |
| Spite 1 Ghost Imprison Psychic |
| Shadow Sneak 1 Ghost Grudge Ghost |
| Faint Attack 7 Dark Shadow Sneak Ghost |
| Hypnosis 13 Psychic |
| Dream Eater 19 Psychic Egg Groups: |
| Ominous Wind 25 Ghost Indeterminate |
| Sucker Punch 31 Dark |
| Nasty Plot 37 Dark |
| Memento 43 Dark |
| Dark Pulse 49 Dark |
| |
| TMs: 03, 04, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30, 32, 34, 39, 41|
| 42, 43, 44, 45, 46, 49, 58, 61, 62, 63, 68, 70, 77, 78, 79, 82, 83|
| 85, 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

________________________________________
|443. Gible / 444. Gabite / 445. Garchomp|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dragon, Ground — Ability: Sand Veil |
| |
| Height: 2’04” (#443), 4’07” (#444), 6’03” (#445) |
| Weight: 45.2lbs (#443), 123.5lbs (#444), 209.4lbs (#445) |
| |
| Evolution: Gible -> Gabite (Level 24) -> Garchomp (Level 48) |
| |
| Location: Wayward Cave (#443) |
| Evolve from Gible (#444) |
| Evolve from Gabite (#445) |
| |
| Base Happiness: 70 — Wild Hold Item: Haban Berry (5%) |
| |
| EVs: +1 ATK (#443); +2 ATK (#444); +3 ATK (#445) |
| |
| #443 (D): It nests in small, horizontal holes in cave walls. It pounces|
| to catch prey that stray too close. |
| |
| #443 (P): It once lived in the tropics. To avoid the cold, it lives in |
| caves warmed by geothermal heat. |
| |
| #444 (D): There is a long-held belief that medicine made from its |
| scales will heal even incurable illnesses. |
| |
| #444 (P): It habitually digs up and hoards gems in its nest. Its loot |
| is constantly targeted by thieves. |
| |
| #445 (D): When it folds up its body and extends its wings, it looks |
| like a jet plane. It flies at sonic speed. |
| |
| #445 (P): It flies at speeds equal to a jet fighter plane. It never |
| allows its prey to escape. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1/1 Normal Dragonbreath Dragon |
| Fire Fang -/-/1 Fire Outrage Dragon |
| Sand-attack 3/3/3 Ground Twister Dragon |
| Dragon Rage 7/7/7 Dragon Scary Face Normal |
| Sandstorm 13/13/13 Rock Double-edge Normal |
| Take Down 15/15/15 Normal Thrash Normal |
| Sand Tomb 19/19/19 Ground Metal Claw Steel |
| Slash 25/28/28 Normal Sand Tomb Ground |
| Dragon Claw 27/33/33 Dragon Body Slam Normal |
| Dig 31/40/40 Ground Iron Head Steel |
| Crunch -/-/48 Dark |
| Dragon Rush 37/49/55 Dragon Egg Groups: |
| Monster, Dragon |
| |
| TMs: 02, 05, 06, 10, 11, 15 (#445), 17, 18, 21, 23 (#444, #445), 26, 27|
| 28, 31 (#445), 32, 35, 37 (#444, #445), 38, 39, 40, 42, 43, 44, 45|
| 54 (#445), 56 (#445), 58, 59, 65, 68 (#445), 71, 75 (#445), 76, 78|
| 80, 82, 83, 84 (#445), 87, 90 |
| |
| HMs: 01, 03 (#445), 04, 06, 08 |
\________________________________________________________________________/

_____________
|446. Munchlax|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Snorlax (#143) entry for details on this Pokémon. |
\________________________________________________________________________/

_________________________
|447. Riolu / 448. Lucario|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fighting, Steel (#448) — Ability: Steadfast, Inner Focus |
| |
| Height: 2’04” (#447), 4’00” (#448) |
| Weight: 44.5lbs (#447), 119.0lbs (#448) |
| |
| Evolution: Riolu -> Lucario (Happiness > 220; Day) |
| |
| Location: Iron Island (hatch from Egg found there (#447) |
| Evolve from Riolu (#448) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 ATK (#447); +1 ATK, +1 SA (#448) |
| |
| #447 (D): The aura that emanates from its body intensifies to alert |
| others if it is afraid or sad. |
| |
| #447 (P): Its body is lithe yet powerful. It can crest three mountains |
| and cross two canyons in one night. |
| |
| #448 (D): It has the ability to sense the auras of all things. It |
| understands human speech. |
| |
| #448 (P): By catching the aura emanating from others, it can read their|
| thoughts and movements. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Quick Attack 1/1 Normal Cross Chop Fighting |
| Foresight 1/1 Normal Detect Fighting |
| Endure 1/- Normal Bite Dark |
| Dark Pulse -/1 Dark Mind Reader Normal |
| Detect -/1 Fighting Sky Uppercut Fighting |
| Metal Claw -/1 Steel Hi Jump Kick Fighting |
| Counter 6/6 Fighting Agility Psychic |
| Force Palm 11/11 Fighting Vacuum Wave Fighting |
| Feint 15/15 Normal Crunch Fighting |
| Reversal 19/- Fighting Low Kick Fighting |
| Bone Rush -/19 Ground Iron Defense Steel |
| Screech 24/- Normal Blaze Kick Fire |
| Metal Sound -/24 Steel Bullet Punch Steel |
| Copycat 29/- Normal |
| Me First -/29 Normal Egg Groups (#448): |
| Swords Dance -/33 Normal Ground, HumanShape |
| Aura Sphere -/37 Fighting |
| Close Combat -/42 Fighting |
| Dragon Pulse -/47 Dragon |
| Extremespeed -/51 Normal |
| |
| TMs: 01, 03 (#448), 04 (#448), 05, 06, 08, 10, 11, 15 (#448), 17, 18, |
| 21, 23, 26, 27, 28, 29 (#448), 30 (#448), 31, 32, 39, 42, 43, 44, |
| 45, 52, 56, 58, 59 (#448), 60, 65, 66, 68 (#448), 71 (#448), 75, |
| 78, 79 (#448), 80, 82, 83, 84, 87, 90, 91 (#448) |
| |
| HMs: 04, 06, 08 (#448) |
\________________________________________________________________________/

________________________________
|449. Hippopotas / 450. Hippowdon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ground — Ability: Sand Stream |
| |
| Height: 2’07” (#447), 6’07” (#450) |
| Weight: 109.1lbs (#449), 661.4lbs (#450) |
| |
| Evolution: Hippopotas -> Hippowdon (Level 34) |
| |
| Location: Ruin Maniac’s Cave (#449) |
| Route 228 (#450) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 DEF (#449); +2 DEF (#450) |
| |
| #449 (D): It lives in arid places. Instead of perspiration, it expels |
| grainy sand from its body. |
| |
| #449 (P): It enshrouds itself with sand to protect itself from germs. |
| It does not enjoy getting wet. |
| |
| #450 (D): It blasts internally stored sand from ports on its body to |
| create a towering twister for attack. |
| |
| #450 (P): Its huge mouth is almost seven feet across. It has enough |
| power to completely crush a car. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Tackle 1/1 Normal Stockpile Normal |
| Sand-attack 1/1 Ground Swallow Normal |
| Ice Fang -/1 Ice Spit Up Normal |
| Fire Fang -/1 Fire Curse ??? |
| Thunder Fang -/1 Electric Slack Off Normal |
| Bite 7/7 Dark Body Slam Normal |
| Yawn 13/13 Normal Sand Tomb Ground |
| Take Down 19/19 Normal |
| Sand Tomb 25/25 Ground Egg Groups: |
| Crunch 31/31 Dark Ground |
| Earthquake 37/40 Ground |
| Double-edge 44/50 Normal |
| Fissure 50/60 Ground |
| |
| TMs: 03, 05, 06, 10, 11, 15 (#450), 17, 21, 23, 26, 27, 32, 37, 39, 42,|
| 43, 44, 45, 58, 68 (#450), 71 (#450), 76, 78, 80, 82, 83, 87, 90 |
| |
| HMs: 04, 06 |
\________________________________________________________________________/

___________________________
|451. Skorupi / 452. Drapion|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison, Bug (#451), Dark (#452) — Ability: Battle Armor, Sniper |
| |
| Height: 2’07” (#451), 4’03” (#452) |
| Weight: 26.5lbs (#451), 135.6lbs (#452) |
| |
| Evolution: Skorupi -> Drapion (Level 40) |
| |
| Location: Great Marsh (#451) |
| Great Marsh (#452) |
| |
| Base Happiness: 70 — Wild Hold Item: Poison Barb (5%) |
| |
| EVs: +1 DEF (#451); +2 DEF (#452) |
| |
| #451 (D): It grips prey with its tail claws and injects poiosn. It |
| tenaciously hangs on until the poison takes. |
| |
| #451 (P): It lives in arid lands. It buries itself in sand and lies in |
| wait for unsuspecting prey. |
| |
| #452 (D): It has the power in its clawed arms to make scrap of a car. |
| The tips of its claws release poison. |
| |
| #452 (P): Its body is encased in a sturdy shell. Its head rotates 180 |
| degrees, eliminating blind spots. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bite 1/1 Dark Faint Attack Dark |
| Poison Sting 1/1 Poison Screech Normal |
| Thunder Fang -/1 Thunder Sand-attack Ground |
| Ice Fang -/1 Ice Slash Normal |
| Fire Fang -/1 Fire Confuse Ray Ghost |
| Leer 6/6 Normal Whirlwind Normal |
| Pin Missile 12/12 Bug Agility Psychic |
| Acupressure 17/17 Normal Pursuit Dark |
| Knock Off 23/23 Dark Night Slash Dark |
| Scary Face 28/28 Normal |
| Toxic Spikes 34/34 Poison Egg Groups: |
| Poison Fang 39/39 Poison Bug, Water 3 |
| Crunch 45/49 Dark |
| Cross Poison 50/58 Poison |
| |
| TMs: 05 (#452), 06, 10, 11, 12, 15 (#452), 17, 18, 21, 23, 26 (#452), |
| 27, 28, 30, 31, 32, 36, 39, 40, 41, 42, 43, 44, 45, 46, 54, 56, 58|
| 66, 68 (#452), 70, 75, 78, 79, 80 (#452), 81, 82, 83, 84, 87, 90 |
| |
| HMs: 01, 04, 06, 08 (#452) |
\________________________________________________________________________/

______________________________
|453. Croagunk / 454. Toxicroak|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Poison, Fighting — Ability: Anticipation, Dry Skin |
| |
| Height: 2’04” (#453), 4’03” (#454) |
| Weight: 50.7lbs (#453), 97.9lbs (#454) |
| |
| Evolution: Croagunk -> Toxicroak (Level 37) |
| |
| Location: Great Marsh (#453) |
| Great Marsh (#454) |
| |
| Base Happiness: 100 (#453), 07 (#454) — Wild Hold Item: Black Sludge |
| (5%)|
| EVs: +1 ATK (#453); +2 ATK (#454) |
| |
| #453 (D): Its cheeks hold poison sacs. It tries to catch foes off guard|
| to jab them with toxic fingers. |
| |
| #453 (P): Inflating its poison sacs, it makes an eeric blubbering sound|
| for intimidation. |
| |
| #454 (D): Its knuckle claws secrete a toxin so vile that even a scratch|
| could prove fatal. |
| |
| #454 (P): The toxin made in its poison sacs is pumped to the knuckle |
| claws through tubes down its arms. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Astonish 1/1 Ghost Me First Normal |
| Mud-slap 3/3 Ground Feint Normal |
| Poison Sting 8/8 Poison Dynamicpunch Fighting |
| Taunt 10/10 Dark Headbutt Normal |
| Pursuit 15/15 Dark Vacuum Wave Fighting |
| Faint Attack 17/17 Dark Meditate Psychic |
| Revenge 22/22 Fighting Fake Out Normal |
| Swagger 24/24 Normal Wake-up Slap Fighting |
| Mud Bomb 29/29 Ground Smellingsalt Normal |
| Sucker Punch 31/31 Dark Cross Chop Fighting |
| Nasty Plot 36/36 Dark Bullet Punch Steel |
| Poison Jab 38/41 Poison |
| Sludge Bomb 43/49 Poison Egg Groups: |
| Flatter 45/54 Dark HumanShape |
| |
| TMs: 01, 06, 08, 10, 11, 12, 15 (#454), 17, 18, 21, 26, 27, 28, 30, 31,|
| 32, 36, 39, 41, 42, 43, 44, 45, 46, 49, 52, 56, 58, 63, 66, |
| 68 (#454), 71 (#454), 75 (#454), 78, 79, 80, 81, 82, 83, 84, 87, |
| 90 |
| |
| HMs: 01 (#454), 04, 06, 08 |
\________________________________________________________________________/

______________
|455. Carnivine|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass — Ability: Levitate |
| |
| Height: 4’07” — Weight: 59.5lbs |
| |
| Evolution: — |
| |
| Location: Great Marsh |
| |
| Base Happiness: 70 |
| |
| EVs: +2 ATK |
| |
| #455 (D): It attracts prey with its sweet-smelling saliva, then chomps |
| down. It takes a whole day to eat prey. |
| |
| #455 (P): Hanging from branches using its tentacles, it looks like a |
| plant. It awaits prey, mouth wide open. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bind 1 Normal Sleep Powder Grass |
| Growth 1 Normal Stun Spore Grass |
| Bite 7 Dark Razor Leaf Grass |
| Vine Whip 11 Grass Slam Normal |
| Sweet Scent 17 Normal Synthesis Grass |
| Ingrain 21 Grass Magical Leaf Grass |
| Faint Attack 27 Dark Leech Seed Grass |
| Stockpile 31 Normal Worry Seed Grass |
| Spit Up 31 Normal |
| Swallow 31 Normal Egg Groups: |
| Crunch 37 Dark Plant |
| Wring Out 41 Normal |
| Power Whip 47 Grass |
| |
| TMs: 06, 09, 10, 11, 15, 17, 19, 21, 22, 27, 32, 36, 42, 43, 44, 45, 46|
| 53, 56, 58, 66, 68, 70, 75, 78, 82, 83, 86, 87, 90 |
| |
| HMs: 01 |
\________________________________________________________________________/

____________________________
|456. Finneon / 457. Lumineon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Swift Swim, Storm Drain |
| |
| Height: 1’04” (#456), 3’11” (#457) |
| Weight: 15.4lbs (#456), 53.9lbs (#457) |
| |
| Evolution: Finneon -> Lumineon (Level 31) |
| |
| Location: Route 205, 218, 219, 220, 221, Fuego Ironworks, Canalave City|
| Valley Windworks, Iron Island (fish with Good Rod) (#456) |
| |
| Route 205, 218, 219, 220, 221, Fuego Ironworks, Canalave City|
| Valley Windworks, Iron Island (fish with Super Rod) (#457) |
| |
| Base Happiness: 70 — Wild Hold Item: Rindo Berry (5%) |
| |
| EVs: +1 SPD (#456); +2 SPD (#457) |
| |
| #456 (D): After long exposure to sunlight, the patterns on its tail |
| fins shine vividly when darkness arrives. |
| |
| #456 (P): The way its two tail fins flutter while it swims has earned |
| it the nickname “BEAUTIFLY of the Sea.” |
| |
| #457 (D): It lives on the deep-sea floor. It attracts prey by flashing |
| the patterns on its four tail fins. |
| |
| #457 (P): To avoid detection by predators, it crawls along the seafloor|
| using the two fins on its chest. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Pound 1/1 Normal Sweet Kiss Normal |
| Water Gun 6/6 Water Charm Normal |
| Attract 10/10 Normal Flail Normal |
| Rain Dance 13/13 Water Aqua Tail Water |
| Gust 17/17 Flying Splash Normal |
| Water Pulse 22/22 Water Psybeam Psychic |
| Captivate 26/26 Normal Tickle Normal |
| Safeguard 29/29 Normal Agility Psychic |
| Aqua Ring 33/35 Water |
| Whirlpool 38/42 Water Egg Groups: |
| U-turn 42/48 Bug Water 2 |
| Bounce 45/53 Flying |
| Silver Wind 49/59 Bug |
| |
| TMs: 03, 06, 07, 10, 13, 14, 15 (#457), 17, 18, 20, 21, 27, 32, 42, 43,|
| 44, 45, 55, 58, 62, 66, 68 (#457), 70, 77, 78, 82, 83, 87, 89, 90 |
| |
| HMs: 03, 05, 07 |
\________________________________________________________________________/

____________
|458. Mantyke|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Mantine (#226) entry for details on this Pokémon. |
\________________________________________________________________________/

____________________________
|459. Snover / 460. Abomasnow|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Ice — Ability: Snow Warning |
| |
| Height: 3’03” (#459), 7’03” (#460) |
| Weight: 111.3lbs (#459), 298.7lbs (#460) |
| |
| Evolution: Snover -> Abomasnow (Level 40) |
| |
| Location: Route 216, Route 217, Mt. Coronet Peak, Lake Acuity (#459) |
| Mt. Coronet Peak (#460) |
| |
| Base Happiness: 70 — Wild Hold Item: NeverMeltIce (5%) |
| |
| EVs: +1 ATK (#459); +1 ATK, +1 SA (#460) |
| |
| #459 (D): It lives on snowy mountains. Having had little contact with |
| humans, it is boldly inquisitive. |
| |
| #459 (P): In the spring, it grows berries with the texture of frozen |
| treats around its belly. |
| |
| #460 (D): It whips up blizzards in mountains that are always buried in |
| snow. It is the abominable snowman. |
| |
| #460 (P): It blankets wide areas in snow by whipping up blizzards. It |
| is also known as “The Ice Monster.” |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Powder Snow 1/1 Ice Leech Seed Grass |
| Leer 1/1 Normal Magical Leaf Grass |
| Ice Punch -/1 Ice Seed Bomb Grass |
| Razor Leaf 5/5 Grass Growth Normal |
| Icy Wind 9/9 Ice Double-edge Normal |
| Grasswhistle 13/13 Grass Mist Ice |
| Swagger 17/17 Normal Stomp Normal |
| Mist 21/21 Ice |
| Ice Shard 26/26 Ice Egg Groups: |
| Ingrain 31/31 Grass Monster, Plant |
| Wood Hammer 36/36 Grass |
| Blizzard 41/47 Ice |
| Sheer Cold 46/58 Ice |
| |
| TMs: 01 (#460), 03, 06, 07, 09, 10, 13, 14, 15 (#460), 16, 17, 18, 19, |
| 20, 21, 22, 23, 26 (#460), 27, 30, 31 (#460), 32, 39 (#460), 42, |
| 43, 44, 45, 52 (#460), 53, 56 (#460), 58, 68 (#460), 70, 72, 75, |
| 78, 80 (#460), 82, 83, 86, 87, 90 |
| |
| HMs (#460 only): 04, 06, 08 |
\________________________________________________________________________/

____________
|461. Weavile|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Sneasel (#215) entry for details on this Pokémon. |
\________________________________________________________________________/

______________
|462. Magnezone|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Magnemite (#081) entry for details on this Pokémon. |
\________________________________________________________________________/

_______________
|463. Lickilicky|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Lickilicky (#108) entry for details on this Pokémon. |
\________________________________________________________________________/

______________
|464. Rhyperior|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Rhyhorn (#111) entry for details on this Pokémon. |
\________________________________________________________________________/

______________
|465. Tangrowth|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Tangela (#114) entry for details on this Pokémon. |
\________________________________________________________________________/

_______________
|466. Electivire|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Electabuzz (#125) entry for details on this Pokémon. |
\________________________________________________________________________/

______________
|467. Magmortar|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Magmar (#126) entry for details on this Pokémon. |
\________________________________________________________________________/

_____________
|468. Togekiss|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Togepi (#175) entry for details on this Pokémon. |
\________________________________________________________________________/

____________
|469. Yanmega|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Yanma (#193) entry for details on this Pokémon. |
\________________________________________________________________________/

___________________________
|470. Leafeon / 471. Glaceon|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Eevee (#133) entry for details on these Pokémon. |
\________________________________________________________________________/

____________
|472. Gliscor|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Gligar (#207) entry for details on this Pokémon. |
\________________________________________________________________________/

______________
|473. Mamoswine|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Swinub (#220) entry for details on this Pokémon. |
\________________________________________________________________________/

______________
|474. Porygon-Z|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Porygon (#137) entry for details on this Pokémon. |
\________________________________________________________________________/

____________
|475. Gallade|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Ralts (#280) entry for details on this Pokémon. |
\________________________________________________________________________/

______________
|476. Probopass|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Nosepass (#299) entry for details on this Pokémon. |
\________________________________________________________________________/

_____________
|477. Dusknoir|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Duskull (#355) entry for details on this Pokémon. |
\________________________________________________________________________/

_____________
|478. Froslass|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| See Snorunt (#361) entry for details on this Pokémon. |
\________________________________________________________________________/

__________
|479. Rotom|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Electric, Ghost — Ability: Levitate |
| |
| Height: 1’00” — Weight: 0.7lbs |
| |
| Evolution: — |
| |
| Location: Old Chateau (Night; check the TV and you may fight it) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 SPD, +1 SA |
| |
| #479: Its body is composed of plasma. It is known to infiltrate |
| electronic devices and wreak havoc. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Trick 1 Psychic N/A N/A |
| Astonish 1 Ghost |
| Thunder Wave 1 Electric Egg Groups: |
| Thundershock 1 Electric Indeterminate |
| Confuse Ray 1 Ghost |
| Uproar 8 Normal |
| Double Team 15 Normal |
| Shock Wave 22 Electric |
| Ominous Wind 29 Ghost |
| Substitute 36 Normal |
| Charge 43 Electric |
| Discharge 50 Electric |
| |
| TMs: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 34, 42, 43, 44|
| 46, 49, 57, 58, 61, 70, 73, 77, 79, 82, 83, 85, 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

_________
|480. Uxie|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Levitate |
| |
| Height: 1’00” — Weight: 0.7lbs |
| |
| Evolution: — |
| |
| Location: Lake Acuity |
| |
| Base Happiness: 140 |
| |
| EVs: +2 DEF, +1 SD |
| |
| #480 (D): Known as “The Being of Knowledge.” It is said that it can |
| wipe out the memory of those who see its eyes. |
| |
| #480 (P): It is said that its emergence gave humans the intelligence to|
| improve their quality of life. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Rest 1 Psychic N/A N/A |
| Imprison 6 Psychic |
| Endure 16 Normal Egg Groups: |
| Confusion 21 Psychic N/A |
| Yawn 31 Normal |
| Future Sight 36 Psychic |
| Amnesia 46 Psychic |
| Extrasensory 51 Psychic |
| Flail 61 Normal |
| Natural Gift 66 Normal |
| Memento 76 Dark |
| |
| TMs: 03, 04, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27|
| 29, 30, 32, 33, 34, 37, 42, 43, 44, 48, 53, 56, 57, 58, 67, 68, 70|
| 73, 76, 77, 82, 83, 85, 86, 87, 89, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

____________
|481. Mesprit|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Levitate |
| |
| Height: 1’00” — Weight: 0.7lbs |
| |
| Evolution: — |
| |
| Location: Sinnoh (meet it at Lake Verity, then search the grass through|
| the world to encounter it) |
| |
| Base Happiness: 140 |
| |
| EVs: +1 ATK, +1 SA, +1 SD |
| |
| #481 (D): Known as “The Being of Emotion.” It taught humans the |
| nobility of sorrow, pain, and joy. |
| |
| #481 (P): It sleeps at the bottom of a lake. Its spirit is said to |
| leave its body to fly on the lake’s surface. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Rest 1 Psychic N/A N/A |
| Imprison 6 Psychic |
| Protect 16 Normal Egg Groups: |
| Confusion 21 Psychic N/A |
| Lucky Chant 31 Normal |
| Future Sight 36 Psychic |
| Charm 46 Normal |
| Extrasensory 51 Psychic |
| Copycat 61 Normal |
| Natural Gift 66 Normal |
| Healing Wish 76 Psychic |
| |
| TMs: 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 23, 24, 25, 27|
| 29, 30, 32, 33, 34, 37, 42, 43, 44, 48, 53, 56, 57, 58, 67, 68, 70|
| 73, 76, 77, 82, 83, 85, 86, 87, 89, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

__________
|482. Azelf|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Levitate |
| |
| Height: 1’00” — Weight: 0.7lbs |
| |
| Evolution: — |
| |
| Location: Lake Valor |
| |
| Base Happiness: 140 |
| |
| EVs: +2 ATK, +1 SA |
| |
| #482 (D): Known as “The Being of Willpower.” It sleeps at the bottom of|
| a lake to keep the world in balance. |
| |
| #482 (P): It is thought that UXIE, MESPRIT and AZELF all came from the |
| same egg. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Rest 1 Psychic N/A N/A |
| Imprison 6 Psychic |
| Detect 16 Fighting Egg Groups: |
| Confusion 21 Psychic N/A |
| Uproar 31 Normal |
| Future Sight 36 Psychic |
| Nasty Plot 46 Dark |
| Extrasensory 51 Psychic |
| Last Resort 61 Normal |
| Natural Gift 66 Normal |
| Explosion 76 Normal |
| |
| TMs: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, 23, 24, 25, 27, 29|
| 30, 32, 33, 34, 35, 37, 38, 41, 42, 43, 44, 48, 53, 56, 57, 58, 64|
| 66, 67, 68, 70, 73, 76, 77, 82, 83, 85, 86, 87, 89, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

___________
|483. Dialga|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Steel, Dragon — Ability: Pressure |
| |
| Height: 17’09” — Weight: 1,505.7lbs |
| |
| Evolution: — |
| |
| Location: Spear Pillar (Diamond only) |
| |
| Base Happiness: 0 |
| |
| EVs: +3 SA |
| |
| #483 (D): It has the power to control time. It appears in Sinnoh-region|
| myths as an ancient deity. |
| |
| #483 (P): A Pokémon spoken of in legend. It is said that time began |
| moving when DIALGA was born. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Dragonbreath 1 Dragon N/A N/A |
| Scary Face 1 Normal |
| Metal Claw 10 Steel Egg Groups: |
| Ancientpower 20 Rock N/A |
| Dragon Claw 30 Dragon |
| Roar of Time 40 Dragon |
| Heal Block 40 Psychic |
| Earth Power 60 Ground |
| Slash 70 Normal |
| Flash Cannon 80 Steel |
| Aura Sphere 90 Fighting |
| |
| TMs: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 20, 21, 23, 24, 25, 26|
| 27, 31, 32, 34, 35, 37, 38, 39, 40, 42, 43, 44, 50, 58, 59, 65, 68|
| 70, 71, 73, 76, 77, 80, 82, 83, 87, 90, 91, 92 |
| |
| HMs: 01, 04, 06 |
\________________________________________________________________________/

___________
|484. Palkia|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water, Dragon — Ability: Pressure |
| |
| Height: 13’09” — Weight: 740.8lbs |
| |
| Evolution: — |
| |
| Location: Spear Pillar (Pearl only) |
| |
| Base Happiness: 0 |
| |
| EVs: +3 SA |
| |
| #484 (D): It has the ability to distort space. It is described as a |
| deity in Sinnoh-region mythology. |
| |
| #484 (P): It is said to live in a gap in the spatial dimension parallel|
| to ours. It appears in mythology. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Dragonbreath 1 Dragon N/A N/A |
| Scary Face 1 Normal |
| Water Pulse 10 Water Egg Groups: |
| Ancientpower 20 Rock N/A |
| Dragon Claw 30 Dragon |
| Spacial Rend 40 Dragon |
| Heal Block 40 Psychic |
| Earth Power 60 Ground |
| Slash 70 Normal |
| Aqua Tail 80 Water |
| Aura Sphere 90 Fighting |
| |
| TMs: 01, 02, 03, 05, 06, 07, 08, 10, 11, 13, 14, 15, 17, 18, 20, 21, 24|
| 25, 26, 27, 31, 32, 34, 35, 37, 38, 39, 40, 42, 43, 44, 52, 55, 56|
| 58, 59, 65, 68, 71, 72, 73, 77, 80, 82, 83, 87, 90, 92 |
| |
| HMs: 01, 03, 04, 06 |
\________________________________________________________________________/

____________
|485. Heatran|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Fire, Steel — Ability: Flash Fire |
| |
| Height: 5’07” — Weight: 958.0lbs |
| |
| Evolution: — |
| |
| Location: Stark Mountain |
| |
| Base Happiness: 100 |
| |
| EVs: +3 SA |
| |
| #485: It dwells in volcanic caves. It digs in with its cross-shaped |
| feet to crawl on ceilings and walls. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Ancientpower 1 Rock N/A N/A |
| Leer 9 Normal |
| Fire Fang 17 Fire Egg Groups: |
| Metal Sound 25 Steel N/A |
| Crunch 33 Dark |
| Scary Face 41 Normal |
| Lava Plume 49 Fire |
| Fire Spin 57 Fire |
| Iron Head 65 Steel |
| Earth Power 73 Ground |
| Heat Wave 81 Fire |
| Stone Edge 88 Rock |
| Magma Storm 96 Fire |
| |
| TMs: 05, 06, 10, 11, 12, 15, 17, 21, 22, 26, 27, 28, 32, 35, 38, 39, 41|
| 42, 43, 44, 45, 50, 58, 59, 61, 64, 66, 68, 71, 76, 78, 79, 80, 82|
| 83, 87, 90, 91 |
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

______________
|486. Regigigas|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal — Ability: Slow Start |
| |
| Height: 12’02” — Weight: 925.9lbs |
| |
| Evolution: — |
| |
| Location: Snowpoint Temple (must have Regirock, Regice, and Registeel |
| in current party) |
| |
| Base Happiness: 0 |
| |
| EVs: +3 ATK |
| |
| #486: There is an enduring legend that states this Pokémon towed |
| continents with ropes. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Fire Punch 1 Fire N/A N/A |
| Ice Punch 1 Ice |
| Thunderpunch 1 Electric Egg Groups: |
| Mega Punch 1 Normal N/A |
| Knock Off 1 Dark |
| Confuse Ray 1 Ghost |
| Stomp 1 Normal |
| Superpower 57 Fire |
| Zen Headbutt 65 Steel |
| Crush Grip 75 Normal |
| Giga Impact 100 Normal |
| |
| TMs: 01, 06, 10, 11, 15, 18, 20, 21, 24, 25, 26, 27, 31, 32, 34, 39, 40|
| 42, 43, 52, 56, 58, 60, 68, 69, 71, 72, 73, 77, 80, 82, 83, 87, 90|
| |
| HMs: 04, 06, 08 |
\________________________________________________________________________/

_____________
|487. Giratina|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Ghost, Dragon — Ability: Pressure, Levitate |
| |
| Height: 14’09” — Weight: 1,653.5lbs |
| |
| Evolution: — |
| |
| Location: Turnback Cave |
| |
| Base Happiness: 0 |
| |
| EVs: +3 HP |
| |
| #487: A Pokémon that is said to live in a world on the reverse side of |
| ours. It appears in an ancient cemetery. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Dragonbreath 1 Dragon N/A N/A |
| Scary Face 1 Normal |
| Ominous Wind 10 Ghost Egg Groups: |
| Ancientpower 20 Rock N/A |
| Dragon Claw 30 Dragon |
| Shadow Force 40 Ghost |
| Heal Block 50 Psychic |
| Earth Power 60 Ground |
| Slash 70 Normal |
| Shadow Claw 80 Ghost |
| Aura Sphere 90 Fighting |
| |
| TMs: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 23, 24, 25, 26, 27, 29|
| 30, 32, 34, 40, 42, 43, 44, 47, 53, 57, 58, 59, 61, 62, 65, 66, 68|
| 71, 73, 77, 79, 82, 83, 85, 87, 90 |
| |
| HMs: 01, 02, 04, 05, 06, 08 |
\________________________________________________________________________/

______________
|488. Cresselia|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Psychic — Ability: Levitate |
| |
| Height: 4’11” — Weight: 188.7lbs |
| |
| Evolution: — |
| |
| Location: Sinnoh (meet it at Full Moon Island, then search the grass |
| through the world to encounter it) |
| |
| Base Happiness: 100 |
| |
| EVs: +3 SD |
| |
| #488: Shiny particles are released from its wings like a veil. It is |
| said to represent the crescent moon. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Confusion 1 Psychic N/A N/A |
| Double Team 1 Normal |
| Safeguard 11 Normal Egg Groups: |
| Mist 20 Ice N/A |
| Aurora Beam 29 Ice |
| Future Sight 38 Psychic |
| Slash 47 Normal |
| Moonlight 57 Normal |
| Psycho Cut 66 Psychic |
| Psycho Shift 75 Psychic |
| Lunar Dance 84 Psychic |
| Psychic 93 Psychic |
| |
| TMs: 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21, 22, 27, 29, 30, 32, 33|
| 42, 43, 44, 45, 48, 53, 57, 58, 67, 68, 70, 73, 77, 78, 82, 83, 85|
| 86, 87, 90, 92 |
| |
| HMs: — |
\________________________________________________________________________/

__________________________
|489. Phione / 490. Manaphy|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Water — Ability: Hydration |
| |
| Height: 1’04” (#489), 1’00” (#490) |
| Weight: 6.8lbs (#489), 3.1lbs (#490) |
| |
| Evolution: — |
| |
| Location: N/A (breed Manaphy with Ditto) (#489) |
| Event Pokémon (transfer Egg received from mission in Pokémon |
| Ranger game) |
| |
| Base Happiness: 70 |
| |
| EVs: +1 HP (#489); +3 HP (#490) |
| |
| #489: A Pokémon that lives in warm seas. It inflates the flotation sac |
| on its head to drift and search for food. |
| |
| #490 (D): Born on a cold seafloor, it will swim great distances to |
| return to its birthplace. |
| |
| #490 (P): Water makes up 80% of its body. This Pokémon is easily |
| affected by its environment. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Bubble 1/1 Water N/A N/A |
| Water Sport 1/1 Water |
| Tail Glow -/1 Bug Egg Groups: |
| Charm 9/9 Normal N/A |
| Supersonic 16/16 Normal |
| Bubblebeam 24/24 Water |
| Acid Armor 31/31 Poison |
| Whirlpool 39/39 Water |
| Water Pulse 46/46 Water |
| Aqua Ring 54/54 Water |
| Dive 61/61 Water |
| Rain Dance 69/69 Water |
| Heart Swap 76/76 Psychic |
| |
| TMs: 03, 04 (#490), 06, 07, 10, 13, 14, 15 (#490), 16 (#490), 17, 18, |
| 20, 21, 27, 29 (#490), 30 (#490), 32, 33 (#490), 42, 43, 44, |
| 48 (#490), 53 (#490), 55, 56, 58, 68 (#490), 70 (#490), 77, 82, 83|
| 86, 87, 89, 90 |
| |
| HMs: 03, 07 |
\________________________________________________________________________/

____________
|491. Darkrai|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Dark — Ability: Bad Dreams |
| |
| Height: 4’11” — Weight: 111.3lbs |
| |
| Evolution: — |
| |
| Location: New Moon Island |
| |
| Base Happiness: 0 |
| |
| EVs: +1 SPD, +2 SA |
| |
| #491 (D): It can lull people to sleep and make them dream. It is active|
| during nights of the new moon. |
| |
| #491 (P): Folklore has it that on moonless nights, this Pokémon will |
| make people see horrific nightmares. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Night Shade 1 Ghost N/A N/A |
| Disable 1 Normal |
| Quick Attack 11 Normal Egg Groups: |
| Hypnosis 20 Psychic N/A |
| Pursuit 29 Dark |
| Nightmare 38 Ghost |
| Double Team 47 Normal |
| Haze 57 Ice |
| Dark Void 66 Dark |
| Embargo 75 Dark |
| Dream Eater 84 Psychic |
| Dark Pulse 93 Dark |
| |
| TMs: 01, 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 29, 30|
| 31, 32, 34, 36, 39, 40, 41, 42, 43, 44, 46, 49, 52, 56, 57, 58, 60|
| 61, 63, 65, 66, 68, 70, 73, 75, 77, 79, 80, 81, 82, 83, 84, 85, 87|
| 90 |
| |
| HMs: 01, 04, 06, 08 |
\________________________________________________________________________/

____________
|492. Shaymin|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Grass, Flying (Sky Form) — Ability: Natural Cure, Serene Grace |
| |
| Height: 0’08” — Weight: 4.6lbs |
| |
| Evolution: — |
| |
| Location: Flower Paradise |
| |
| Base Happiness: 100 — Wild Hold Item: Lum Berry (100%) |
| |
| EVs: +3 HP |
| |
| #492 (D): It lives in flower patches and avoids detection by curling up|
| to look like a flowering plant. |
| |
| #492 (P): It can dissolve toxins in the air to instantly transform |
| ruined land into a lush field of flowers. |
| |
| Egg Abilities: |
| Name Type |
| —- —- |
| N/A N/A |
| |
| Egg Groups: |
| N/A |
| |
| Abilities (Land Form): Abilities (Sky Form): |
| Name Level Type Name Level Type |
| —- —– —- —- —– —- |
| Defense Curl 1 Normal Growth 1 Normal |
| Magical Leaf 10 Grass Magical Leaf 10 Grass |
| Leech Seed 19 Grass Leech Seed 19 Grass |
| Synthesis 28 Grass Quick Attack 28 Normal |
| Sweet Scent 37 Normal Sweet Scent 37 Normal |
| Natural Gift 46 Normal Natural Gift 46 Normal |
| Worry Seed 55 Grass Worry Seed 55 Grass |
| Aromatherapy 64 Grass Air Slash 64 Flying |
| Energy Ball 73 Grass Energy Ball 73 Grass |
| Grasswhistle 82 Grass Sweet Kiss 82 Normal |
| Lucky Chant 91 Normal Leaf Storm 91 Grass |
| Seed Flare 100 Grass Seed Flare 100 Grass |
| |
| TMs: 06, 09, 10, 11, 15, 17, 19, 20, 21, 22, 27, 29, 32, 42, 43, 44, 53|
| 58, 68, 70, 75, 77, 82, 83, 86, 87, 90 |
| |
| HMs: — |
\________________________________________________________________________/

___________
|493. Arceus|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Type: Normal (type changes depending on the elemental Plate item being |
| held by Arceus) |
| |
| Ability: Multitype |
| |
| Height: 10’06” — Weight: 705.5lbs |
| |
| Evolution: — |
| |
| Location: Hall of Origin |
| |
| Base Happiness: 0 |
| |
| EVs: +3 HP |
| |
| #493 (D): It is described in mythology as the Pokémon that shaped the |
| universe with its 1,000 arms. |
| |
| #493 (P): It is told in mythology that this Pokémon was born before the|
| universe even existed. |
| |
| Abilities: Egg Abilities: |
| Name Level Type Name Type |
| —- —– —- —- —- |
| Seismic Toss 1 Fighting N/A N/A |
| Cosmic Power 1 Psychic |
| Natural Gift 1 Normal Egg Groups: |
| Punishment 1 Dark N/A |
| Gravity 10 Psychic |
| Earth Power 20 Ground |
| Hyper Voice 30 Normal |
| Extremespeed 40 Normal |
| Refresh 50 Normal |
| Future Sight 60 Psychic |
| Recover 70 Normal |
| Hyper Beam 80 Normal |
| Perish Song 90 Normal |
| Judgment 100 Normal |
| |
| TMs: 02, 03, 04, 05, 06, 07, 09, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20|
| 21, 22, 23, 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38|
| 39, 40, 42, 43, 44, 50, 52, 53, 55, 57, 58, 59, 61, 62, 65, 66, 67|
| 68, 70, 71, 72, 73, 75, 76, 77, 79, 80, 81, 82, 83, 84, 85, 86, 87|
| 90, 91, 92 |
| |
| HMs: All |
\________________________________________________________________________/

______________________________________________________________________________
______________________________________________________________________________
3. Attackdex ATTD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

======
Legend
======

PP = Power Points (# of times you can use a move)
Power = Base Power (the higher the number, the stronger the attack)
Acc% = Accuracy (how likely the attack will be effective)
Cat = Category (Physical Attack, Special Attack, or Other)
TM/HM = Which TM/HM the move can be found in, if any
Effect = Description of any added effects when using the move
Contest = Move category for contests (Beauty, Cool, Cute, Smart, Tough)
Pts = Number of points gained in contest if the move is used

If it is not immediately apparent, the moves are grouped by Type in
alphabetical order. For best results, search by move name to find what you
need quickly.

______________
|???-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Curse |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Dependent on user Type Tough – |
| |
| NOTE: If user is Ghost-type, its max HP is reduced by 50% and the foe |
| is inflicted by Nightmare. If user is NOT Ghost-type, it raises |
| user’s Atk, Def one level while lowering user’s Speed one level. |
\________________________________________________________________________/

______________
|BUG-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Attack Order |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 90 100 Phy – High critical hit % Smart 2 |
| |
| ———————————————————————- |
| Bug Bite |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 100 Phy – Eats foe’s held Berry Tough – |
| item if it has one |
| |
| ———————————————————————- |
| Bug Buzz |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 90 100 Spc – May lower foe’s Sp. Def Beauty – |
| one level |
| |
| ———————————————————————- |
| Defend Order |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Raises own Def, Sp. Def Smart – |
| one level |
| |
| ———————————————————————- |
| Fury Cutter |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 10 95 Phy – Power increases with Cool 2 |
| successive hits |
| |
| ———————————————————————- |
| Heal Order |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Recover up to 50% max HP Smart – |
| |
| ———————————————————————- |
| Leech Life |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 20 100 Phy – Drain foe’s HP, recovers Smart 1 |
| up to 50% of own HP taken |
| |
| ———————————————————————- |
| Megahorn |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 120 85 Phy – N/A Cool 2 |
| |
| ———————————————————————- |
| Pin Missile |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 14 85 Phy – Hits foe 2-5 times Cool 2 |
| |
| ———————————————————————- |
| Signal Beam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 75 100 Spc – May confuse foe Beauty 2 |
| |
| ———————————————————————- |
| Silver Wind |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 60 100 Spc TM62 May raise all of user’s Beauty 2 |
| stats one level |
| |
| ———————————————————————- |
| Spider Web |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Prevents foe from Smart 2 |
| escaping battle |
| |
| ———————————————————————- |
| String Shot |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 95 Oth – Lowers foe’s Speed one Smart 2 |
| level |
| |
| ———————————————————————- |
| Tail Glow |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Raises user’s Sp. Atk Beauty – |
| two levels |
| |
| ———————————————————————- |
| Twineedle |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 25 100 Phy – May poison foe Cool 2 |
| |
| ———————————————————————- |
| U-turn |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 70 100 Phy TM89 After attacking, another Cute – |
| Pokémon in party is |
| swapped out |
| |
| ———————————————————————- |
| X-scissor |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Phy TM81 N/A Beauty 2 |
\________________________________________________________________________/

_______________
|DARK-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Assurance |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 50 100 Phy – If foe already took Beauty 2 |
| damage this turn, this |
| attack’s power is doubled |
| |
| ———————————————————————- |
| Beat Up |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 10 100 Phy – All Pokémon in current Smart 2 |
| party attack the foe |
| |
| ———————————————————————- |
| Bite |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 60 100 Phy – May cause foe to flinch Tough 3 |
| |
| ———————————————————————- |
| Crunch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Phy – May lower foe’s Def one Tough 2 |
| level |
| |
| ———————————————————————- |
| Dark Pulse |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Spc TM79 May cause foe to flinch Cool 2 |
| |
| ———————————————————————- |
| Dark Void |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 80 Oth – Puts foe to sleep Smart 2 |
| (affects both foes in |
| double battle) |
| |
| ———————————————————————- |
| Embargo |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 100 Oth TM63 Prevents foe from using Cute 2 |
| its held item if any |
| |
| ———————————————————————- |
| Faint Attack |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 0 Phy – Attack does not miss Smart 2 |
| |
| ———————————————————————- |
| Fake Tears |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth – Lowers foe’s Sp. Def two Smart 2 |
| levels |
| |
| ———————————————————————- |
| Flatter |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 100 Oth – Confuses foe, but raises Smart 2 |
| foe’s Sp. Atk two levels |
| |
| ———————————————————————- |
| Fling |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 1 100 Phy TM56 Throw user’s held item Tough 1 |
| at foe to attack, power |
| dependent on item thrown |
| |
| ———————————————————————- |
| Knock Off |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 20 100 Phy – Knock away foe’s held Cool 3 |
| item to prevent its use |
| during current battle |
| |
| ———————————————————————- |
| Memento |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 100 Oth – Lowers foe’s Atk and Sp. Tough – |
| Atk two levels, but user |
| faints |
| |
| ———————————————————————- |
| Nasty Plot |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Raises user’s Sp. Atk Cute – |
| two levels |
| |
| ———————————————————————- |
| Night Slash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 70 100 Phy – High critical rate % Beauty 3 |
| |
| ———————————————————————- |
| Payback |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 50 100 Phy TM66 If attack comes after Cool 1 |
| foe attacks first, this |
| attack’s power is doubled |
| |
| ———————————————————————- |
| Punishment |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 100 Phy – The more a foe’s stats Smart 1 |
| have been raised, the |
| stronger this attack is |
| |
| ———————————————————————- |
| Pursuit |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 40 100 Phy – Attack power is doubled Smart 1 |
| if foe is about to be |
| switched out of battle |
| |
| ———————————————————————- |
| Snatch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM49 If foe is about to use a Smart – |
| stat-raising move, user |
| will steal its effect |
| |
| ———————————————————————- |
| Sucker Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 80 100 Phy – Allows user to attack Smart 2 |
| first, only if foe is |
| also using an attack |
| |
| ———————————————————————- |
| Switcheroo |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 100 Oth – User and foe trade held Cool – |
| items |
| |
| ———————————————————————- |
| Taunt |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth TM12 Causes foe to use only Smart – |
| attack moves for next |
| 2-4 turns |
| |
| ———————————————————————- |
| Thief |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 40 100 Phy TM46 Attack and steal foe’s Tough – |
| held item in same turn |
| |
| ———————————————————————- |
| Torment |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 100 Oth TM41 Prevents foe from using Tough – |
| same move twice in a row |
\________________________________________________________________________/

_________________
|DRAGON-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Draco Meteor |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 140 90 Spc – Lowers user’s Sp. Def Smart 2 |
| two levels |
| |
| ———————————————————————- |
| Dragon Claw |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Phy TM02 N/A Cool 2 |
| |
| ———————————————————————- |
| Dragon Dance |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Raises user’s Atk and Cool – |
| Speed one level |
| |
| ———————————————————————- |
| Dragon Pulse |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 90 100 Spc TM59 N/A Smart 2 |
| |
| ———————————————————————- |
| Dragon Rage |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 1 100 Spc – Always causes 40 HP dmg Cool 3 |
| |
| ———————————————————————- |
| Dragon Rush |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 100 75 Phy – May cause foe to flinch Cool 2 |
| |
| ———————————————————————- |
| Dragonbreath |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 100 Spc – May paralyze foe Cool 2 |
| |
| ———————————————————————- |
| Outrage |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 120 100 Phy – User attacks for 2-3 Cool 2 |
| turns in a row, then |
| becomes confused |
| |
| ———————————————————————- |
| Roar of Time |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 90 Spc – User cannot attack on Cool 2 |
| the next turn |
| |
| ———————————————————————- |
| Spacial Rend |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 100 95 Spc – High critical rate % Tough 2 |
| |
| ———————————————————————- |
| Twister |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 40 100 Spc – May cause foe to flinch; Cool 3 |
| if foe uses Fly, attack |
| power is doubled |
\________________________________________________________________________/

___________________
|ELECTRIC-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Charge |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Raises user’s Sp. Def Smart – |
| one level, and raises |
| attack power of next |
| Electric-type attack |
| |
| ———————————————————————- |
| Charge Beam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 50 90 Spc TM57 May raise user’s Sp. Atk Beauty 2 |
| one level |
| |
| ———————————————————————- |
| Discharge |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Spc – May paralyze foe Cool 2 |
| |
| ———————————————————————- |
| Magnet Rise |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Causes user to levitate Cute 2 |
| for next five turns |
| |
| ———————————————————————- |
| Shock Wave |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 0 Spc TM34 Attack does not miss Cool 2 |
| |
| ———————————————————————- |
| Spark |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 65 100 Phy – May paralyze foe Cool 3 |
| |
| ———————————————————————- |
| Thunder |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 120 70 Spc TM25 May paralyze foe Cool 2 |
| |
| ———————————————————————- |
| Thunder Fang |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 65 95 Phy – May paralyze foe or Smart 3 |
| cause foe to flinch |
| |
| ———————————————————————- |
| Thunder Wave |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth TM73 Confuses the foe Cool 2 |
| |
| ———————————————————————- |
| Thunderbolt |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 95 100 Spc TM24 May paralyze foe Cool 2 |
| |
| ———————————————————————- |
| Thunderpunch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 75 100 Phy – May paralyze foe Cool 2 |
| |
| ———————————————————————- |
| Thundershock |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 40 100 Spc – May paralyze foe Cool 3 |
| |
| ———————————————————————- |
| Volt Tackle |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 120 100 Phy – Also damages user Cool 2 |
| |
| ———————————————————————- |
| Zap Cannon |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 50 Spc – Paralyzes foe Cool 2 |
\________________________________________________________________________/

___________________
|FIGHTING-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Arm Thrust |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 15 100 Phy – Hits foe 2-5 times Tough 2 |
| |
| ———————————————————————- |
| Aura Sphere |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 90 0 Spc – Attack does not miss Beauty 2 |
| |
| ———————————————————————- |
| Brick Break |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 75 100 Phy TM31 Breaks barriers (Light Cool 3 |
| Screen, Protect, etc.) |
| |
| ———————————————————————- |
| Bulk Up |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth TM08 Raises user’s Atk and Beauty – |
| Def one level |
| |
| ———————————————————————- |
| Close Combat |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 100 Phy – Lowers user’s Def and Smart 2 |
| Sp. Def one level |
| |
| ———————————————————————- |
| Counter |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 1 100 Phy – Counter any physical Tough 2 |
| attack, causing double |
| damage to foe |
| |
| ———————————————————————- |
| Cross Chop |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 100 80 Phy – High critical hit % Cool 2 |
| |
| ———————————————————————- |
| Detect |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – Lowers accuracy of foe’s Cool – |
| next attack |
| |
| ———————————————————————- |
| Double Kick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 30 100 Phy – Hits foe two times Cool 2 |
| |
| ———————————————————————- |
| Drain Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 60 100 Phy TM60 Drain foe’s HP, recovers Beauty 3 |
| up to 50% of own HP taken |
| |
| ———————————————————————- |
| Dynamicpunch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 100 50 Phy – Confuses foe Cool 2 |
| |
| ———————————————————————- |
| Focus Blast |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 70 Spc TM52 May lower foe’s Sp. Def Cool 2 |
| one level |
| |
| ———————————————————————- |
| Focus Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 150 100 Phy TM01 Attack will fail if user Tough 1 |
| is attacked first |
| |
| ———————————————————————- |
| Force Palm |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 60 100 Phy – May paralyze foe Cool 2 |
| |
| ———————————————————————- |
| Hammer Arm |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 100 90 Phy – Lowers user’s Speed one Cool 2 |
| level |
| |
| ———————————————————————- |
| Hi Jump Kick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 100 90 Phy – User loses 1/8 total HP Cool 3 |
| if attack misses |
| |
| ———————————————————————- |
| Jump Kick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 85 95 Phy – User loses 1/8 total HP Cool 3 |
| if attack misses |
| |
| ———————————————————————- |
| Karate Chop |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 50 100 Phy – High critical hit % Tough 3 |
| |
| ———————————————————————- |
| Low Kick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 1 100 Phy – Attack power increases Tough 3 |
| depending on foe’s weight |
| |
| ———————————————————————- |
| Mach Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 40 100 Phy – User always attacks first Cool 2 |
| |
| ———————————————————————- |
| Revenge |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 60 100 Phy – If the user took damage Tough 2 |
| before attacking, the |
| attack power is doubled |
| |
| ———————————————————————- |
| Reversal |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 1 100 Phy – The lower the user’s Cool 2 |
| current HP, the higher |
| the attack power |
| |
| ———————————————————————- |
| Rock Smash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 40 100 Phy HM06 May lower foe’s Def one Tough 2 |
| level |
| |
| ———————————————————————- |
| Rolling Kick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 60 85 Phy – May cause foe to flinch Cool 3 |
| |
| ———————————————————————- |
| Seismic Toss |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 1 100 Phy – The amount of damage Tough 3 |
| caused is same as user’s |
| current level |
| |
| ———————————————————————- |
| Sky Uppercut |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 85 90 Phy – Attacks foe even if Fly Cool 2 |
| is currently being used |
| |
| ———————————————————————- |
| Submission |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 80 80 Phy – User takes light damage Cool 3 |
| after attacking |
| |
| ———————————————————————- |
| Superpower |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 100 Phy – Lowers user’s Atk and Tough 2 |
| Def one level |
| |
| ———————————————————————- |
| Triple Kick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 10 90 Phy – Hits foe 1-3 times Cool 2 |
| |
| ———————————————————————- |
| Vacuum Wave |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 40 100 Spc – User always attacks first Smart 2 |
| |
| ———————————————————————- |
| Vital Throw |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 70 0 Phy – Attack does not miss, Cool 2 |
| but user attacks last |
| |
| ———————————————————————- |
| Wake-up Slap |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 60 100 Phy – If foe is sleeping, the Smart – |
| attack causes high damage |
| but wakes up foe |
\________________________________________________________________________/

_______________
|FIRE-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Blast Burn |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 90 Spc – User cannot attack on Beauty 2 |
| the next turn |
| |
| NOTE: Can only be learned via Move Tutor by the final form of the Fire-|
| type Starter Pokémon from each generation |
| |
| ———————————————————————- |
| Blaze Kick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 85 90 Phy – High critical hit %, may Beauty 2 |
| burn foe |
| |
| ———————————————————————- |
| Ember |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 40 100 Spc – May burn foe Beauty 3 |
| |
| ———————————————————————- |
| Eruption |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 100 Spc – The higher the user’s Beauty 2 |
| current HP, the higher |
| the attack power (affects |
| both foes in double battle) |
| |
| ———————————————————————- |
| Fire Blast |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 85 Spc TM38 May burn foe Beauty 2 |
| |
| ———————————————————————- |
| Fire Fang |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 65 95 Phy – May burn foe or cause Beauty 3 |
| foe to flinch |
| |
| ———————————————————————- |
| Fire Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 75 100 Phy – May burn foe Beauty 2 |
| |
| ———————————————————————- |
| Fire Spin |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 15 70 Spc – Hits foe 2-5 times Beauty – |
| |
| ———————————————————————- |
| Flame Wheel |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 60 100 Phy – May burn foe Beauty 2 |
| |
| ———————————————————————- |
| Flamethrower |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 95 100 Spc TM35 May burn foe Beauty 2 |
| |
| ———————————————————————- |
| Flare Blitz |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 120 100 Phy – User takes high recoil Smart 2 |
| damage |
| |
| ———————————————————————- |
| Heat Wave |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 100 90 Spc – May burn foe (affects Beauty 2 |
| both foes in double |
| battle) |
| |
| ———————————————————————- |
| Lava Plume |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Spc – May burn foe, attacks Tough 2 |
| all Pokémon currently in |
| battle |
| |
| ———————————————————————- |
| Magma Storm |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 70 Spc – Damages foe for next 2-5 Tough 2 |
| turns |
| |
| ———————————————————————- |
| Overheat |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 140 90 Spc TM50 Lowers user’s Sp. Atk Beauty 2 |
| two levels |
| |
| ———————————————————————- |
| Sacred Fire |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 100 95 Phy – May burn foe Beauty 2 |
| |
| ———————————————————————- |
| Sunny Day |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth TM11 Causes Sunshine effect Beauty 2 |
| for five turns, raises |
| attack power of Fire- |
| type moves (affects |
| all Pokémon currently in |
| battle |
| |
| ———————————————————————- |
| Will-o-wisp |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 75 Oth TM61 Burns foe Beauty 2 |
\________________________________________________________________________/

_________________
|FLYING-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Aerial Ace |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 0 Phy TM40 Attack does not miss Cool 2 |
| |
| ———————————————————————- |
| Aeroblast |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 100 95 Spc – High critical hit % Cool 2 |
| |
| ———————————————————————- |
| Air Cutter |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 55 955 Spc – High critical hit % Cool 3 |
| |
| ———————————————————————- |
| Air Slash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 75 95 Spc – May cause foe to flinch Cool 2 |
| |
| ———————————————————————- |
| Bounce |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 85 85 Phy – May paralyze foe Cute 1 |
| |
| ———————————————————————- |
| Brave Bird |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 120 100 Phy – User takes high recoil Cute 2 |
| damage |
| |
| ———————————————————————- |
| Chatter |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 100 Spc – May confuse foe Smart 1 |
| |
| NOTE: Can only be learned by Chatot (#441). The louders the recorded |
| voice associated with this move is, the more likely you will |
| successfully confuse the foe. |
| |
| ———————————————————————- |
| Defog |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 0 Oth HM05 Lowers foe’s Evasion Beauty 2 |
| stat and removes some |
| barrers (Light Screen, |
| Spikes, etc.) |
| |
| ———————————————————————- |
| Drill Peck |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 80 100 Phy – N/A Cool 3 |
| |
| ———————————————————————- |
| Featherdance |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 100 Oth – Lowers foe’s Atk two Beauty 2 |
| levels |
| |
| ———————————————————————- |
| Fly |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 90 95 Phy HM02 User is protected from Smart 1 |
| most attacks on first |
| turn, then attacks on |
| the second turn |
| |
| ———————————————————————- |
| Gust |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 40 100 Spc – Can damage foe protected Smart 3 |
| from using Fly |
| |
| ———————————————————————- |
| Mirror Move |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – User attacks using the Smart 2 |
| last move the foe used |
| against that same foe |
| |
| ———————————————————————- |
| Peck |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 35 100 Phy – N/A Cool 3 |
| |
| ———————————————————————- |
| Pluck |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 100 Phy TM88 Eats foe’s held Berry Cute – |
| item if it has one |
| |
| ———————————————————————- |
| Roost |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM51 Recover up to 50% max HP Cool – |
| |
| ———————————————————————- |
| Sky Attack |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 140 90 Phy – High critical hit % Cool 1 |
| |
| ———————————————————————- |
| Tailwind |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Raises all user’s Pokémon Smart 2 |
| Speed for three turns |
| |
| ———————————————————————- |
| Wing Attack |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 60 100 Phy – N/A Cool 3 |
\________________________________________________________________________/

________________
|GHOST-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Astonish |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 30 100 Phy – May cause foe to flinch Cool 3 |
| |
| ———————————————————————- |
| Confuse Ray |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 100 Oth – Confuses foe Smart 2 |
| |
| ———————————————————————- |
| Destiny Bond |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – If user faints, the foe Smart – |
| will also faint |
| |
| ———————————————————————- |
| Grudge |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – If user faints, drains Tough 2 |
| all PP from last move |
| used by foe |
| |
| ———————————————————————- |
| Lick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 20 100 Phy – May paralyze foe Tough – |
| |
| ———————————————————————- |
| Night Shade |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 1 100 Spc – The amount of damage Cool 3 |
| caused is same as user’s |
| current level |
| |
| ———————————————————————- |
| Nightmare |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 100 Oth – Foe loses 1/4 total HP Smart 2 |
| each turn they are asleep |
| |
| ———————————————————————- |
| Ominous Wind |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 60 100 Spc – May raise all of user’s Smart – |
| stats one level |
| |
| ———————————————————————- |
| Shadow Ball |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Spc TM30 May lower foe’s Sp. Def Smart 2 |
| one level |
| |
| ———————————————————————- |
| Shadow Claw |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 70 100 Phy TM65 High critical hit % Cute 2 |
| |
| ———————————————————————- |
| Shadow Force |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 100 Phy – User is protected from Smart 2 |
| most attacks on first |
| turn, then attacks on |
| the second turn; hits |
| even if foe protects |
| against the attack |
| |
| ———————————————————————- |
| Shadow Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 0 Phy – Attack does not miss Smart 2 |
| |
| ———————————————————————- |
| Shadow Sneak |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 40 100 Phy – User always attacks first Smart 2 |
| |
| ———————————————————————- |
| Spite |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 100 Oth – The last move the foe Tough 2 |
| used loses 2-5 PP |
\________________________________________________________________________/

________________
|GRASS-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Absorb |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 20 100 Spc – Drain foe’s HP, recovers Smart 1 |
| up to 50% of own HP taken |
| |
| ———————————————————————- |
| Aromatherapy |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – Removes status ailments Smart – |
| from all user’s Pokémon |
| |
| ———————————————————————- |
| Bullet Seed |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 10 100 Phy TM09 Hits foe 2-5 times Cool 2 |
| |
| ———————————————————————- |
| Cotton Spore |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 85 Oth – Lowers foe’s Speed two Beauty 2 |
| levels |
| |
| ———————————————————————- |
| Energy Ball |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 80 100 Spc TM53 May lower foe’s Sp. Def Beauty 2 |
| one level |
| |
| ———————————————————————- |
| Frenzy Plant |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 90 Spc – User canot attack on the Cool 2 |
| next turn |
| |
| NOTE: Can only be learned via Move Tutor by the final form of the |
| Grass-type Starter Pokémon from each generation |
| |
| ———————————————————————- |
| Giga Drain |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 60 100 Spc TM19 Drain foe’s HP, recovers Smart 1 |
| up to 50% of own HP taken |
| |
| ———————————————————————- |
| Grass Knot |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 1 100 Spc TM86 Attack power increases Smart 2 |
| depending on foe’s weight |
| |
| ———————————————————————- |
| Grasswhistle |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 55 Oth – Puts foe to sleep Smart 2 |
| |
| ———————————————————————- |
| Ingrain |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – User recovers HP each Smart – |
| turn, but cannot switch |
| out of the battle |
| |
| ———————————————————————- |
| Leaf Blade |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 90 100 Phy – High critical hit % Cool 2 |
| |
| ———————————————————————- |
| Leaf Storm |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 140 90 Spc – Lowers user’s Sp. Atk Cute 2 |
| two levels |
| |
| ———————————————————————- |
| Leech Seed |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 90 Oth – Drains some HP from foe Smart – |
| each turn and recovers |
| user’s HP with it |
| |
| ———————————————————————- |
| Magical Leaf |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 0 Spc – Attack does not miss Beauty 2 |
| |
| ———————————————————————- |
| Mega Drain |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 40 100 Spc – Drains foe’s HP, recovers Smart 1 |
| up to 50% of own HP taken |
| |
| ———————————————————————- |
| Needle Arm |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 60 100 Phy – May cause foe to flinch Cool 3 |
| |
| ———————————————————————- |
| Petal Dance |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 90 100 Spc – User attacks for 2-3 Beauty – |
| turns in a row, then |
| becomes confused |
| |
| ———————————————————————- |
| Power Whip |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 120 85 Phy – N/A Beauty 3 |
| |
| ———————————————————————- |
| Razor Leaf |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 55 95 Phy – High critical hit % Cool 3 |
| |
| ———————————————————————- |
| Seed Bomb |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Phy – N/A Smart 3 |
| |
| ———————————————————————- |
| Seed Flare |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 85 Spc – May lower foe’s Sp. Def Cool 2 |
| one level |
| |
| ———————————————————————- |
| Sleep Powder |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 75 Oth – Puts foe to sleep Smart 2 |
| |
| ———————————————————————- |
| Solarbeam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 120 100 Spc TM22 User charges up during Cool 1 |
| first turn, but attacks |
| on the second turn |
| |
| ———————————————————————- |
| Spore |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 100 Oth – Puts foe to sleep Beauty 2 |
| |
| ———————————————————————- |
| Stun Spore |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 75 Oth – Paralyzes foe Smart 2 |
| |
| ———————————————————————- |
| Synthesis |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – User recovers up to 50% Smart – |
| total HP depending on |
| current weather |
| |
| ———————————————————————- |
| Vine Whip |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 35 100 Phy – N/A Cool 3 |
| |
| ———————————————————————- |
| Wood Hammer |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 120 100 Phy – User takes high recoil Tough 2 |
| damage |
| |
| ———————————————————————- |
| Worry Seed |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 100 Oth – User gains Insomnia Beauty 2 |
| ability |
\________________________________________________________________________/

_________________
|GROUND-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Bone Club |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 65 85 Phy – May cause foe to flinch Tough 3 |
| |
| ———————————————————————- |
| Bone Rush |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 25 80 Phy – Hits foe 2-5 times Tough 2 |
| |
| ———————————————————————- |
| Bonemerang |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 50 90 Phy – Hits foe two times Tough 2 |
| |
| ———————————————————————- |
| Dig |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 80 100 Phy TM28 User burrows underground Smart 1 |
| in first turn, then |
| attacks in second turn |
| |
| NOTE: When used outside of battle, it allows you to escape dungeons. |
| |
| ———————————————————————- |
| Earth Power |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 90 100 Spc – May lower foe’s Sp. Def Smart 2 |
| one level |
| |
| ———————————————————————- |
| Earthquake |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 100 100 Phy TM26 Damages all Pokémon in Tough 2 |
| the current battle, foe |
| and user alike |
| |
| ———————————————————————- |
| Fissure |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 30 Phy – If attack hits, the foe Tough – |
| will faint instantly |
| |
| ———————————————————————- |
| Magnitude |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 1 100 Phy – Attack power depends on Tough 2 |
| random magnitude value; |
| affects all Pokémon in |
| current battle |
| |
| ———————————————————————- |
| Mud Bomb |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 65 85 Spc – May lower foe’s Accuracy Smart 2 |
| one level |
| |
| ———————————————————————- |
| Mud Shot |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 55 95 Spc – Lowers foe’s Speed one Tough 2 |
| level |
| |
| ———————————————————————- |
| Mud Sport |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 0 Oth – Lowers the attack power Cute 2 |
| of Electric-type moves |
| while user is in battle |
| |
| ———————————————————————- |
| Mud-slap |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 20 100 Spc – Lowers foe’s Accuracy Cute 3 |
| one level |
| |
| ———————————————————————- |
| Sand Tomb |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 15 70 Phy – Traps foe in a sandstorm Smart – |
| for 2-5 turns |
| |
| ———————————————————————- |
| Sand-attack |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 100 Oth – Lowers foe’s Accuracy Cute 2 |
| one level |
| |
| ———————————————————————- |
| Spikes |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Damages foe switching Smart 2 |
| into current battle; |
| damage depends on how |
| many times Spikes is used |
\________________________________________________________________________/

______________
|ICE-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Aurora Beam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 65 100 Spc – May lower foe’s Atk one Beauty 2 |
| level |
| |
| ———————————————————————- |
| Avalanche |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 60 100 Phy TM72 If attack comes after Cool 2 |
| foe attacks first, this |
| attack’s power is doubled |
| |
| ———————————————————————- |
| Blizzard |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 70 Spc TM14 May freeze foe (affects Beauty 2 |
| both foes in double battle) |
| |
| ———————————————————————- |
| Hail |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM07 Causes hailstorm for five Beauty 2 |
| turns, damaging non-Ice |
| type Pokémon |
| |
| ———————————————————————- |
| Haze |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Resets all status of all Beauty 2 |
| Pokémon in current battle |
| |
| ———————————————————————- |
| Ice Ball |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 30 90 Phy – Hits foe for five turns; Beauty 2 |
| attack power increases |
| each turn if attack hits |
| |
| ———————————————————————- |
| Ice Beam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 95 100 Spc TM13 May freeze foe Beauty 2 |
| |
| ———————————————————————- |
| Ice Fang |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 65 95 Phy – May freeze foe or cause Cool 3 |
| foe to flinch |
| |
| ———————————————————————- |
| Ice Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 75 100 Phy – May freeze foe Beauty 2 |
| |
| ———————————————————————- |
| Ice Shard |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 40 100 Phy – User always attacks first Beauty 2 |
| |
| ———————————————————————- |
| Icicle Spear |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 10 100 Phy – Hits foe 2-5 times Beauty 2 |
| |
| ———————————————————————- |
| Icy Wind |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 55 95 Spc – Lowers foe’s Speed one Beauty 2 |
| level (affects both |
| foes in double battle) |
| |
| ———————————————————————- |
| Mist |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Prevents user’s stats Beauty 2 |
| from being lowered for |
| five turns |
| |
| ———————————————————————- |
| Powder Snow |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 40 100 Spc – May freeze foe Beauty 3 |
| |
| ———————————————————————- |
| Sheer Cold |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 30 Spc – If attack hits, the foe Beauty – |
| faints instantly |
\________________________________________________________________________/

_________________
|NORMAL-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Acupressure |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Raises user’s random Cool – |
| stat two levels |
| |
| ———————————————————————- |
| Assist |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Use a random move that Cute 2 |
| another Pokémon in the |
| current party knows |
| |
| ———————————————————————- |
| Attract |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 100 Oth TM45 Makes foe less likely to Cute 2 |
| attack |
| |
| ———————————————————————- |
| Barrage |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 15 85 Phy – Hits foe 2-5 times Tough 2 |
| |
| ———————————————————————- |
| Baton Pass |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Switches out the user’s Cute – |
| current Pokémon, but |
| gives its statuses to the |
| entering Pokémon |
| |
| ———————————————————————- |
| Belly Drum |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Maximize user’s Atk, but Cute – |
| cuts total HP by 50% |
| |
| ———————————————————————- |
| Bide |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 1 0 Phy – User endures foe attacks Tough 2 |
| for two turns, then |
| attacks for double the |
| damage taken on third turn |
| |
| ———————————————————————- |
| Bind |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 15 75 Phy – Prevents foe from Tough – |
| switching out for 2-5 |
| turns while taking damage |
| |
| ———————————————————————- |
| Block |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – Prevents foe from Cute 2 |
| escaping battle |
| |
| ———————————————————————- |
| Body Slam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 85 100 Phy – May paralyze foe Tough 3 |
| |
| ———————————————————————- |
| Camouflage |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Changes user’s Type Smart 2 |
| depending on environment |
| |
| ———————————————————————- |
| Captivate |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth TM78 Lowers foe’s Sp. Atk two Beauty 2 |
| levels if opposite gender |
| |
| ———————————————————————- |
| Charm |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth – Lowers foe’s Atk two Cute 2 |
| levels |
| |
| ———————————————————————- |
| Comet Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 18 85 Phy – Hits foe 2-5 times Tough 2 |
| |
| ———————————————————————- |
| Constrict |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 10 100 Phy – May lower foe’s Speed Tough – |
| one level |
| |
| ———————————————————————- |
| Conversion |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Changes user’s Type to Beauty 1 |
| the type of a random move |
| they already know |
| |
| ———————————————————————- |
| Conversion 2 |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Changes user’s Type to Beauty 1 |
| a type strong against |
| foe’s last attack |
| |
| ———————————————————————- |
| Copycat |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Attack will fail if no Cool – |
| other move was used in |
| the battle yet |
| |
| ———————————————————————- |
| Covet |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 40 100 Phy – Steals foe’s held item Cute – |
| if it has one |
| |
| ———————————————————————- |
| Crush Claw |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 75 95 Phy – May lower foe’s Def one Cool 3 |
| level |
| |
| ———————————————————————- |
| Crush Grip |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 100 Phy – The more HP the foe has Tough 2 |
| remaining, the stronger |
| this attack is |
| |
| ———————————————————————- |
| Cut |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 50 95 Phy HM01 N/A Cool 3 |
| |
| ———————————————————————- |
| Defense Curl |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Raises user’s Def one Cute 2 |
| level, but will take more |
| damage if Rollout is used |
| against it |
| |
| ———————————————————————- |
| Disable |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 80 Oth – Prevents foe from using Smart 2 |
| the last move they used |
| |
| ———————————————————————- |
| Dizzy Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 70 100 Phy – May confuse foe Cool – |
| |
| ———————————————————————- |
| Double Hit |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 35 90 Phy – Hits foe two times Smart 2 |
| |
| ———————————————————————- |
| Double Team |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 0 Oth TM32 Raises user’s Evasion Cool 2 |
| stat one level |
| |
| ———————————————————————- |
| Double-edge |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 120 100 Phy – User takes high recoil Tough – |
| damage |
| |
| ———————————————————————- |
| Doubleslap |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 15 85 Phy – Hits foe 2-5 times Tough 2 |
| |
| ———————————————————————- |
| Egg Bomb |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 100 75 Phy – N/A Tough 3 |
| |
| ———————————————————————- |
| Encore |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 100 Oth – Causes foe to use the Cute 1 |
| last move it used for the |
| next 3-7 turns |
| |
| ———————————————————————- |
| Endeavor |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 100 Phy – Changes foe’s current HP Tough 2 |
| to equal user’s HP; if |
| user has less HP than foe, |
| attack power is raised |
| |
| ———————————————————————- |
| Endure |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM58 Causes user to survive Tough 2 |
| attack that would cause |
| it to faint, but move’s |
| Accuracy drops if used |
| repeatedly |
| |
| ———————————————————————- |
| Explosion |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 250 100 Phy TM64 Damages all Pokémon in Beauty – |
| current battle, but user |
| faints |
| |
| ———————————————————————- |
| Extremespeed |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 80 100 Phy – User always attacks first Cool 2 |
| |
| ———————————————————————- |
| Facade |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 70 100 Phy TM42 User’s attack power is Cute 2 |
| doubled if user has burn, |
| poison, or paralyze status |
| |
| ———————————————————————- |
| Fake Out |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 40 100 Phy – Causes foe to flinch, Cute 2 |
| user always attacks first |
| |
| ———————————————————————- |
| False Swipe |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 40 100 Phy TM54 Reduces foe’s current HP Cool – |
| to 1 HP |
| |
| ———————————————————————- |
| Feint |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 50 100 Phy – Can damage foe protected Beauty – |
| with Protect or Detect, |
| and nullifies the effects |
| |
| ———————————————————————- |
| Flail |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 1 100 Phy – The more HP the user has Cute 2 |
| remaining, the stronger |
| this attack is |
| |
| ———————————————————————- |
| Flash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth TM70 Lowers foe’s Accuracy Beauty 2 |
| one level |
| |
| ———————————————————————- |
| Focus Energy |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Raises user’s critical Cool – |
| hit % |
| |
| ———————————————————————- |
| Follow Me |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Causes foes to only Cute 2 |
| attack user (effective |
| in double battles) |
| |
| ———————————————————————- |
| Foresight |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Can damage Ghost-type Smart 1 |
| foe with any attack |
| |
| ———————————————————————- |
| Frustration |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 1 100 Phy TM21 The lower the user’s Cute 2 |
| Happiness stat, the |
| stronger this attack is |
| |
| ———————————————————————- |
| Fury Attack |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 15 85 Phy – Hits foe 2-5 times Cool 2 |
| |
| ———————————————————————- |
| Fury Swipes |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 18 80 Phy – Hits foe 2-5 times Tough 2 |
| |
| ———————————————————————- |
| Giga Imapct |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 90 Phy TM68 User cannot attack on Beauty 2 |
| the next turn |
| |
| ———————————————————————- |
| Glare |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 75 Oth – Paralyzes foe Tough 2 |
| |
| ———————————————————————- |
| Growl |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 100 Oth – Lowers foe’s Atk one Cute 2 |
| level (affects both foes |
| in double battle) |
| |
| ———————————————————————- |
| Growth |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Raises user’s Sp. Atk Beauty – |
| one level |
| |
| ———————————————————————- |
| Guillotine |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 30 Phy – If attack hits, the foe Cool – |
| faints instantly |
| |
| ———————————————————————- |
| Harden |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Raises user’s Def one Tough 2 |
| level |
| |
| ———————————————————————- |
| Headbutt |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 70 100 Phy – May cause foe to flinch Tough 3 |
| |
| ———————————————————————- |
| Heal Bell |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – Removes status ailments Beauty – |
| from all user’s Pokémon |
| |
| ———————————————————————- |
| Helping Hand |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Raises partner’s Atk one Smart 1 |
| level (effective in |
| double battles) |
| |
| ———————————————————————- |
| Hidden Power |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 1 100 Spc TM10 Attack type depends on Smart 1 |
| user’s IVs |
| |
| ———————————————————————- |
| Horn Attack |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 65 100 Phy – N/A Cool 3 |
| |
| ———————————————————————- |
| Horn Drill |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 30 Phy – If attack hits, the foe Cool – |
| faints instantly |
| |
| ———————————————————————- |
| Howl |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Raises user’s Atk one Cool – |
| level |
| |
| ———————————————————————- |
| Hyper Beam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 90 Spc TM15 User cannot attack on Cool 2 |
| the next turn |
| |
| ———————————————————————- |
| Hyper Fang |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 90 Phy – May cause foe to flinch Cool 2 |
| |
| ———————————————————————- |
| Hyper Voice |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 90 100 Spc – N/A (affects both foes Cool 3 |
| in double battle) |
| |
| ———————————————————————- |
| Judgment |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 100 100 Spc – Attack’s Type depends on Smart 2 |
| Plate item currently held |
| |
| ———————————————————————- |
| Last Resort |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 130 100 Phy – Can only be used if user Cute – |
| already used all other |
| moves in current battle |
| |
| ———————————————————————- |
| Leer |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 100 Oth – Lowers foe’s Def one Cool 2 |
| level |
| |
| ———————————————————————- |
| Lock-on |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – User’s next move will Smart 2 |
| not miss |
| |
| ———————————————————————- |
| Lovely Kiss |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 75 Oth – Puts foe to sleep Beauty 2 |
| |
| ———————————————————————- |
| Lucky Chant |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Prevents foe from making Cute 2 |
| a critical hit |
| |
| ———————————————————————- |
| Me First |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – User steals the move the Cute 2 |
| foe was about to use, and |
| uses it with higher power |
| |
| ———————————————————————- |
| Mean Look |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – Prevents foe from Beauty 2 |
| escaping battle |
| |
| ———————————————————————- |
| Mega Kick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 75 Phy – N/A Cool 2 |
| |
| ———————————————————————- |
| Mega Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 80 85 Phy – N/A Tough 2 |
| |
| ———————————————————————- |
| Metronome |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – User uses a random move Cute 2 |
| |
| NOTE: The following moves will NOT be selected by Metronome: Assist, |
| Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, |
| Feint, Focus Punch, Follow Me, Helping Hand, Me First, Mimic, |
| Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, |
| Struggle, Switcheroo, Thief, Trick |
| |
| ———————————————————————- |
| Milk Drink |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Recover up to 50% max HP Cute – |
| |
| ———————————————————————- |
| Mimic |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – User repeats the foe’s Cute – |
| last move against them |
| |
| ———————————————————————- |
| Mind Reader |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – User’s next move will Smart 1 |
| not miss |
| |
| ———————————————————————- |
| Minimize |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Raises user’s Evasion Cute 2 |
| stat one level |
| |
| ———————————————————————- |
| Moonlight |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – User recovers up to 50% Beauty – |
| total HP depending on |
| current weather |
| |
| ———————————————————————- |
| Morning Sun |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – User recovers up to 50% Beauty – |
| total HP depending on |
| current weather |
| |
| ———————————————————————- |
| Natural Gift |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 1 100 Phy TM83 Attack power and Type Cool 2 |
| depends on held Berry |
| |
| ———————————————————————- |
| Nature Power |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Attack power depends on Cool – |
| current environment |
| |
| ———————————————————————- |
| Odor Sleuth |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Can damage Ghost-type Smart 1 |
| foe with any attack |
| |
| ———————————————————————- |
| Pain Split |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – User combines own HP Smart 2 |
| with foe’s HP, then both |
| receive half total HP |
| |
| ———————————————————————- |
| Pay Day |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 40 100 Phy – User throws coins to Smart 1 |
| attack, then gains extra |
| money after battle |
| |
| ———————————————————————- |
| Perish Song |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – All Pokémon in current Beauty 3 |
| battle faint after three |
| turn |
| |
| ———————————————————————- |
| Pound |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 40 100 Phy – N/A Tough 3 |
| |
| ———————————————————————- |
| Present |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 1 90 Phy – Can damage or recover Cute – |
| foe’s HP at random |
| |
| ———————————————————————- |
| Protect |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM17 Allows user to evade Cute – |
| foe’s next attack, but |
| move’s Accuracy drops if |
| used repeatedly |
| |
| ———————————————————————- |
| Psych Up |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM77 User receives same status Smart – |
| effects as foe |
| |
| ———————————————————————- |
| Quick Attack |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 40 100 Phy – User always attacks first Cool 2 |
| |
| ———————————————————————- |
| Rage |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 20 100 Phy – User’s Atk is raised one Cool – |
| level each time they are |
| hit in battle |
| |
| ———————————————————————- |
| Rapid Spin |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 20 100 Phy – User breaks out of trap Cool 2 |
| moves (Leech Seed, etc.) |
| |
| ———————————————————————- |
| Razor Wind |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 80 100 Spc – High critical hit % Cool 1 |
| |
| ———————————————————————- |
| Recover |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Recover up to 50% max HP Smart – |
| |
| ———————————————————————- |
| Recycle |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM67 Allows user to reuse an Smart – |
| already-used item |
| |
| ———————————————————————- |
| Refresh |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Removes burn, poison, Cute – |
| paralyze status effect |
| |
| ———————————————————————- |
| Return |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 1 100 Phy TM27 The higher the user’s Cute 2 |
| Happiness stat, the |
| stronger this attack is |
| |
| ———————————————————————- |
| Roar |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 10 Oth TM05 Scares off foe, forcing Cool 2 |
| a switch (or ends battle |
| if in wild) |
| |
| ———————————————————————- |
| Rock Climb |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 90 85 Phy HM08 May confuse foe Cool 2 |
| |
| ———————————————————————- |
| Safeguard |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 0 0 Oth TM20 Prevents user from being Beauty 2 |
| hit with status ailments |
| |
| ———————————————————————- |
| Scary Face |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 90 Oth – Lowers foe’s Speed two Tough 2 |
| levels |
| |
| ———————————————————————- |
| Scratch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 40 100 Phy – N/A Tough 3 |
| |
| ———————————————————————- |
| Screech |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 85 Oth – Lowers foe’s Def two Smart 2 |
| levels |
| |
| ———————————————————————- |
| Secret Power |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 70 100 Phy TM43 Attack’s effects depend Smart 2 |
| on current environment |
| |
| ———————————————————————- |
| Selfdestruct |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 200 100 Phy – User damages all Pokémon Beauty – |
| in battle, then faints |
| |
| ———————————————————————- |
| Sharpen |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Raises user’s Atk one Cute – |
| level |
| |
| ———————————————————————- |
| Sing |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 55 Oth – Puts foe to sleep Cute 2 |
| |
| ———————————————————————- |
| Sketch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 1 0 0 Oth – User permanently learns Smart 1 |
| the foe’s last move, |
| replacing this one |
| |
| NOTE: Can only be learned by Smeargle (#235). Chatter and Struggle are |
| the only moves that can NOT be learned using Sketch. Sketch can |
| also be relearned via a move relearner in Pastoria City. |
| |
| ———————————————————————- |
| Skull Bash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 100 100 Phy – Raises user’s Def one Tough 1 |
| level in the first turn, |
| then attacks on second turn |
| |
| ———————————————————————- |
| Slack Off |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Recover up to 50% max HP Cute – |
| |
| ———————————————————————- |
| Slam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 80 75 Phy – N/A Tough 3 |
| |
| ———————————————————————- |
| Slash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 70 100 Phy – High critical hit % Cool 3 |
| |
| ———————————————————————- |
| Sleep Talk |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM82 User uses a random move Cute 3 |
| while asleep |
| |
| ———————————————————————- |
| Smellingsalt |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 60 100 Phy – Attack power is doubled Smart – |
| against a paralyzed foe, |
| but removes their status |
| |
| ———————————————————————- |
| Smokescreen |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth – Lowers foe’s Accuracy Smart 2 |
| one level |
| |
| ———————————————————————- |
| Snore |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 40 100 Spc – User attacks only while Cute 3 |
| asleep, may cause foe to |
| flinch |
| |
| ———————————————————————- |
| Softboiled |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Recover up to 50% max HP Beauty – |
| (can be used on allies) |
| |
| ———————————————————————- |
| Sonicboom |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 1 90 Spc – Always causes 20 HP dmg Cool 3 |
| Will hit Ghost types |
| |
| ———————————————————————- |
| Spike Cannon |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 20 100 Phy – Hits foe 2-5 times Cool 2 |
| |
| ———————————————————————- |
| Spit Up |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 1 100 Spc – Attack power depends on Tough 2 |
| how much Stockpile was |
| used before this move |
| |
| ———————————————————————- |
| Splash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – N/A Cute – |
| |
| ———————————————————————- |
| Stockpile |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – User stores energy and Tough – |
| raises Def and Sp. Def |
| one level (can be used up |
| to three times) |
| |
| ———————————————————————- |
| Stomp |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 65 100 Phy – May cause foe to flinch Tough 3 |
| |
| ———————————————————————- |
| Strength |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Phy HM04 N/A Tough 3 |
| |
| NOTE: When used outside of battle, it allows you to move boulders. |
| |
| ———————————————————————- |
| Struggle |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 1 50 0 Phy – Can only use if all other – – |
| moves have 0 PP, but user |
| also takes damage |
| |
| ———————————————————————- |
| Substitute |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM90 User creates a decoy but Smart 1 |
| loses 25% of current HP |
| |
| ———————————————————————- |
| Super Fang |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 1 90 Phy – Reduces foe’s current HP Tough 3 |
| by 50% |
| |
| ———————————————————————- |
| Supersonic |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 55 Oth – Confuses foe Smart 2 |
| |
| ———————————————————————- |
| Swagger |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 90 Oth TM87 Confuses foe, lowers Cute 2 |
| foe’s Atk two levels |
| |
| ———————————————————————- |
| Swallow |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Recover HP depending on Tough – |
| how much Stockpile was |
| used before this move |
| |
| ———————————————————————- |
| Sweet Kiss |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 75 Oth – Confuses foe Cute 2 |
| |
| ———————————————————————- |
| Sweet Scent |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth – Lowers foe’s Evasion Cute 2 |
| stat one level (affects |
| both foes in double battle) |
| |
| ———————————————————————- |
| Swift |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 0 Spc – Attack does not miss Cool 2 |
| |
| ———————————————————————- |
| Swords Dance |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth TM75 Raises user’s Atk two Beauty – |
| levels |
| |
| ———————————————————————- |
| Tackle |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 35 95 Phy – N/A Tough 3 |
| |
| ———————————————————————- |
| Tail Whip |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 100 Oth – Lowers foe’s Def one Cute 2 |
| level (affects both foes |
| in double battle) |
| |
| ———————————————————————- |
| Take Down |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 90 85 Phy – User takes little recoil Tough 3 |
| damage |
| |
| ———————————————————————- |
| Teeter Dance |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth – Confuses all Pokémon in Cute 2 |
| current battle |
| |
| ———————————————————————- |
| Thrash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 90 100 Phy – User attacks for 2-3 Tough 2 |
| turns in a row, then |
| becomes confused |
| |
| ———————————————————————- |
| Tickle |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth – Lowers foe’s Atk, Def Cute 2 |
| one level |
| |
| ———————————————————————- |
| Transform |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – User transforms into foe Smart 1 |
| and gets their moves/stats |
| |
| ———————————————————————- |
| Tri Attack |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 80 100 Spc – May burn, freeze, or Beauty 3 |
| paralyze foe |
| |
| ———————————————————————- |
| Trump Card |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 0 Spc – The less PP this move Cool – |
| has left, the stronger |
| the attack is |
| |
| ———————————————————————- |
| Uproar |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 50 100 Spc – User attacks foe for 2-5 Cute 2 |
| turns, but cannot sleep |
| |
| ———————————————————————- |
| Vicegrip |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 55 100 Phy – N/A Tough 3 |
| |
| ———————————————————————- |
| Weather Ball |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 50 100 Spc – Attack power depends on Smart 2 |
| current weather |
| |
| ———————————————————————- |
| Whirlwind |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 100 Oth – Scares off foe, forcing Smart – |
| a switch (or ends battle |
| if in wild) |
| |
| ———————————————————————- |
| Wish |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – User cannot act for the Cute – |
| first turn, but recovers |
| up to 50% max HP next turn |
| |
| ———————————————————————- |
| Wrap |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 15 85 Phy – Prevents foe from Tough – |
| switching out for 2-5 |
| turns while taking damage |
| |
| ———————————————————————- |
| Wring Out |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 100 Spc – The more HP the foe has Smart 2 |
| remaining, the stronger |
| this attack is |
| |
| ———————————————————————- |
| Yawn |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Causes foe to fall asleep Cute 2 |
| on the next turn |
\________________________________________________________________________/

_________________
|POISON-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Acid |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 40 100 Spc – May lower foe’s Sp. Def Smart 3 |
| one level (affects both |
| foes in double battle) |
| |
| ———————————————————————- |
| Acid Armor |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Raises user’s Def two Tough – |
| levels |
| |
| ———————————————————————- |
| Cross Poison |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 70 100 Phy – High critical hit % Cool 3 |
| |
| ———————————————————————- |
| Gastro Acid |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 100 Oth – Removes status effect Beauty 2 |
| from foe’s attack |
| |
| ———————————————————————- |
| Gunk Shot |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 70 Phy – May poison foe Cool 3 |
| |
| ———————————————————————- |
| Poison Fang |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 50 100 Phy – May badly poison foe Smart 2 |
| |
| ———————————————————————- |
| Poison Gas |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 55 Oth – May poison foe Smart 3 |
| |
| ———————————————————————- |
| Poison Jab |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 80 100 Phy TM84 May poison foe Smart 2 |
| |
| ———————————————————————- |
| Poison Sting |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 15 100 Phy – May poison foe Smart 2 |
| |
| ———————————————————————- |
| Poison Tail |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 50 100 Phy – High critical hit %, may Smart 2 |
| poison foe |
| |
| ———————————————————————- |
| Poisonpowder |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 0 75 Oth – May poison foe Smart 2 |
| |
| ———————————————————————- |
| Sludge |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 65 100 Spc – May poison foe Tough 2 |
| |
| ———————————————————————- |
| Sludge Bomb |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 90 100 Spc TM36 May poison foe Tough 2 |
| |
| ———————————————————————- |
| Smog |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 20 70 Spc – May poison foe Tough 3 |
| |
| ———————————————————————- |
| Toxic |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 85 Oth TM06 May poison foe, damage Smart 2 |
| increases with each turn |
| |
| ———————————————————————- |
| Toxic Spikes |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Poisons foe switching Smart 2 |
| into current battle |
\________________________________________________________________________/

__________________
|PSYCHIC-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Agility |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Raises user’s Speed two Cool 2 |
| levels |
| |
| ———————————————————————- |
| Amnesia |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Raises user’s Sp. Def Cute – |
| two levels |
| |
| ———————————————————————- |
| Barrier |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth – Raises user’s Def two Cool 2 |
| levels |
| |
| ———————————————————————- |
| Calm Mind |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth TM04 Raises user’s Sp. Atk, Smart – |
| Sp. Def one level |
| |
| ———————————————————————- |
| Confusion |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 50 100 Spc – May confuse foe Smart 3 |
| |
| ———————————————————————- |
| Cosmic Power |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Raises user’s Sp. Def, Cool – |
| Def one level |
| |
| ———————————————————————- |
| Dream Eater |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 100 100 Spc TM85 Drains sleeping foe’s HP Smart 1 |
| and recovers up to 50% of |
| own HP taken |
| |
| ———————————————————————- |
| Extrasensory |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 80 100 Spc – May cause foe to flinch Cool 2 |
| |
| ———————————————————————- |
| Future Sight |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 90 Spc – User does nothing for two Smart 2 |
| turns, then attacks foe |
| |
| ———————————————————————- |
| Gravity |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth – Prevents all Pokémon from Beauty 2 |
| flying or levitating for |
| five turns |
| |
| ———————————————————————- |
| Guard Swap |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Switch user’s Sp. Def, Cute – |
| Def stats with foe |
| |
| ———————————————————————- |
| Heal Block |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 100 Oth – Prevents foe from using Cute 2 |
| HP-recovery moves for |
| five turns |
| |
| ———————————————————————- |
| Healing Wish |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – User faints, but next Cute – |
| Pokémon switched in will |
| fully recover HP/status |
| |
| ———————————————————————- |
| Heart Swap |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Switch user’s status Cool – |
| with foe |
| |
| ———————————————————————- |
| Hypnosis |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 70 Oth – Puts foe to sleep Smart 2 |
| |
| ———————————————————————- |
| Imprison |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Prevents foe from using Smart 1 |
| moves user also knows |
| |
| ———————————————————————- |
| Kinesis |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 80 Oth – Lowers foe’s Accuracy Smart – |
| one level |
| |
| ———————————————————————- |
| Light Screen |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 0 0 Oth TM16 Cuts damage by special Beauty 2 |
| attacks by 50% for five |
| turns |
| |
| ———————————————————————- |
| Lunar Dance |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – User faints, but next Beauty – |
| Pokémon switched in will |
| fully recover HP/status |
| |
| ———————————————————————- |
| Luster Purge |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 70 100 Spc – May lower foe’s Sp. Def Smart 2 |
| one level |
| |
| ———————————————————————- |
| Magic Coat |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 0 Oth – Reflects foe’s moves Beauty 2 |
| causing status ailments |
| back onto foe |
| |
| ———————————————————————- |
| Meditate |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Raises user’s Atk one Beauty – |
| level |
| |
| ———————————————————————- |
| Miracle Eye |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Can damage Dark-type foe Cute 1 |
| with any attack |
| |
| ———————————————————————- |
| Mirror Coat |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 1 100 Spc – Counter any special Beauty 2 |
| attack, causing double |
| damage to foe |
| |
| ———————————————————————- |
| Mist Ball |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 70 100 Spc – May lower foe’s Sp. Atk Smart 2 |
| one level |
| |
| ———————————————————————- |
| Power Swap |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Switch user’s Sp. Atk, Beauty – |
| Atk stats with foe |
| |
| ———————————————————————- |
| Power Trick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – Switch user’s Atk and Cool – |
| Def stats |
| |
| ———————————————————————- |
| Psybeam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 65 100 Spc – May confuse foe Beauty 2 |
| |
| ———————————————————————- |
| Psychic |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 90 100 Spc TM29 May lower foe’s Sp. Def Smart 2 |
| one level |
| |
| ———————————————————————- |
| Psycho Boost |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 140 90 Spc – Lowers user’s Sp. Atk Smart 2 |
| two levels |
| |
| ———————————————————————- |
| Psycho Cut |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 70 100 Phy – High critical hit % Cool 2 |
| |
| ———————————————————————- |
| Psycho Shift |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 90 Oth – User gives its status Cool – |
| ailments to foe |
| |
| ———————————————————————- |
| Psywave |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 1 80 Spc – Attack power is 100-150% Smart 3 |
| user’s current level |
| |
| ———————————————————————- |
| Reflect |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth TM33 Cuts damage by physical Smart 2 |
| attacks by 50% for five |
| turns |
| |
| ———————————————————————- |
| Rest |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM44 User sleeps for two Cute – |
| turns, fully recovering |
| HP/status |
| |
| ———————————————————————- |
| Role Play |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth – User gets the foe’s Cute 1 |
| Ability |
| |
| ———————————————————————- |
| Skill Swap |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM48 Switch user’s Ability Smart – |
| with foe’s |
| |
| ———————————————————————- |
| Teleport |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – Allows user to escape Cool 2 |
| current battle |
| |
| NOTE: When used outside of battle, it allows you to warp to the last |
| Pokémon Center you visited. |
| |
| ———————————————————————- |
| Trick |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 100 Oth – Switches user’s held Smart – |
| item with foe’s |
| |
| ———————————————————————- |
| Trick Room |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth TM92 Slower Pokémon gets to Cute 2 |
| move first for five turns |
| |
| ———————————————————————- |
| Zen Headbutt |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 90 Phy – May cause foe to flinch Beauty 2 |
\________________________________________________________________________/

_______________
|ROCK-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Ancientpower |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 60 100 Spc – May raise all of user’s Tough 2 |
| stats one level |
| |
| ———————————————————————- |
| Head Smash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 80 Phy – User takes high recoil Tough 2 |
| damage |
| |
| ———————————————————————- |
| Power Gem |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 70 100 Spc – N/A Beauty 3 |
| |
| ———————————————————————- |
| Rock Blast |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 25 80 Phy – Hits for 2-5 times Tough 2 |
| |
| ———————————————————————- |
| Rock Polish |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth TM69 Raises user’s Speed two Tough 2 |
| levels |
| |
| ———————————————————————- |
| Rock Slide |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 75 90 Phy TM80 May cause foe to flinch Tough 3 |
| |
| ———————————————————————- |
| Rock Throw |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 50 90 Phy – N/A Tough 3 |
| |
| ———————————————————————- |
| Rock Tomb |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 50 80 Phy TM39 Lowers foe’s Speed one Smart 2 |
| level |
| |
| ———————————————————————- |
| Rock Wrecker |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 90 Phy – User cannot attack on Tough 2 |
| the next turn |
| |
| ———————————————————————- |
| Rollout |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 30 90 Phy – Hits for for five turns; Tough 2 |
| attack power increases |
| each turn if attack hits |
| |
| ———————————————————————- |
| Sandstorm |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 0 0 Oth TM37 Causes sandstorm for five Tough 2 |
| turns, damaging non- |
| Ground, Rock, Steel type |
| Pokémon |
| |
| ———————————————————————- |
| Stealth Rock |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth TM76 Damages foe switching Cool 2 |
| into current battle; |
| attack power depends on |
| foe’s Type |
| |
| ———————————————————————- |
| Stone Edge |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 100 80 Phy TM71 High critical hit % Tough 2 |
\________________________________________________________________________/

________________
|STEEL-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Bullet Punch |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 40 100 Phy – User always attacks first Smart 2 |
| |
| ———————————————————————- |
| Doom Desire |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 85 Spc – User does nothing for two Cool 2 |
| turns, then attacks foe |
| |
| ———————————————————————- |
| Flash Cannon |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 80 100 Spc TM91 May lower foe’s Sp. Def Smart 2 |
| one level |
| |
| ———————————————————————- |
| Gyro Ball |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 1 100 Phy TM74 The slower the foe is, Beauty 2 |
| the stronger this attack is |
| |
| ———————————————————————- |
| Iron Defense |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 0 Oth – Raises user’s Def two Tough 2 |
| levels |
| |
| ———————————————————————- |
| Iron Head |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Phy – May cause foe to flinch Tough 2 |
| |
| ———————————————————————- |
| Iron Tail |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 100 75 Phy TM23 May lower foe’s Def one Cool 2 |
| level |
| |
| ———————————————————————- |
| Magnet Bomb |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 0 Phy – Attack does not miss Cool 3 |
| |
| ———————————————————————- |
| Metal Burst |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 1 100 Phy – User counters foe who Beauty 2 |
| last hit it with a strong |
| attack |
| |
| ———————————————————————- |
| Metal Claw |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 35 50 95 Phy – May raise user’s Atk one Cool 2 |
| level |
| |
| ———————————————————————- |
| Metal Sound |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 85 Oth – Lowers foe’s Sp. Def two Smart 2 |
| levels |
| |
| ———————————————————————- |
| Meteor Mash |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 100 85 Phy – May raise user’s Atk one Cool 2 |
| level |
| |
| ———————————————————————- |
| Mirror Shot |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 65 85 Spc – May lower foe’s Accuracy Cute 2 |
| one level |
| |
| ———————————————————————- |
| Steel Wing |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 70 90 Phy TM47 May raise user’s Def one Cool 3 |
| level |
\________________________________________________________________________/

________________
|WATER-type Moves|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Aqua Jet |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 40 100 Phy – User always attacks first Beauty 2 |
| |
| ———————————————————————- |
| Aqua Ring |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 0 0 Oth – User recovers some HP Beauty – |
| each turn |
| |
| ———————————————————————- |
| Aqua Tail |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 90 90 Phy – N/A Cute 3 |
| |
| ———————————————————————- |
| Brine |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 65 100 Spc TM55 If foe has less than 50% Smart 2 |
| total HP remaining, attack |
| power is doubled |
| |
| ———————————————————————- |
| Bubble |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 30 20 100 Spc – May lower foe’s Speed Cute 2 |
| one level |
| |
| ———————————————————————- |
| Bubblebeam |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 65 100 Spc – May lower foe’s Speed Beauty 2 |
| one level |
| |
| ———————————————————————- |
| Clamp |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 35 75 Phy – Traps foe in a shell for Tough 3 |
| 2-5 turns |
| |
| ———————————————————————- |
| Crabhammer |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 90 85 Phy – High critical hit % Tough 2 |
| |
| ———————————————————————- |
| Dive |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 80 100 Phy – User dives underwater in Beauty 1 |
| first turn, then attacks |
| in second turn |
| |
| ———————————————————————- |
| Hydro Cannon |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 90 Spc – User cannot attack on Beauty 2 |
| the next turn |
| |
| NOTE: Can only be learned via Move Tutor by the final form of the |
| Water-type starter Pokémon from each generation. |
| ———————————————————————- |
| Hydro Pump |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 120 80 Spc – N/A Beauty 2 |
| |
| ———————————————————————- |
| Muddy Water |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 95 85 Spc – May lower foe’s Accuracy Tough 2 |
| one level (affects both |
| foes in double battle) |
| |
| ———————————————————————- |
| Octazooka |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 10 65 85 Spc – May lower foe’s Accuracy Tough 2 |
| one level |
| |
| ———————————————————————- |
| Rain Dance |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 0 0 Oth TM18 Causes Rain effect for Tough 2 |
| five turns, raises attack |
| power fo Water-type moves |
| (affects all Pokémon |
| currently in battle) |
| |
| ———————————————————————- |
| Surf |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 95 100 Spc HM03 N/A Beauty 2 |
| |
| NOTE: When used outside of battle, it allows you to cross the water. |
| |
| ———————————————————————- |
| Water Gun |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 25 40 100 Spc – N/A Cute 3 |
| |
| ———————————————————————- |
| Water Pulse |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 20 60 100 Spc TM03 May confuse foe Beauty 2 |
| |
| ———————————————————————- |
| Water Sport |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 0 0 Oth – Lowers the attack power Cute 2 |
| of Fire-type attacks |
| while user is in battle |
| |
| ———————————————————————- |
| Water Spout |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 5 150 100 Spc – The lower the user’s Beauty 2 |
| current HP, the weaker |
| the attack is (affects |
| both foes in double battle) |
| |
| ———————————————————————- |
| Waterfall |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 80 100 Phy HM07 May cause foe to flinch Tough 3 |
| |
| NOTE: When used outside of battle, it allows you to climb waterfalls. |
| |
| ———————————————————————- |
| Whirlpool |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 15 15 70 Spc – Traps foe in a whirlpool Beauty – |
| for 2-5 turns |
| |
| NOTE: When used outside of battle, it allows you to pass by whirlpools.|
| |
| ———————————————————————- |
| Withdraw |
| PP Pow Acc% Cat TM/HM Effect Contest Pts |
| — — —- — —– —— ——- — |
| 40 0 0 Oth – Raises user’s DEF one Cute 2 |
| level |
\________________________________________________________________________/

______________________________________________________________________________
______________________________________________________________________________
4. Items ITMS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

a. TMs/HMs TMHM

——————————————————————————–
a. TMs/HMs TMHM
——————————————————————————–

________________________
|Technical Machines (TMs)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| TM# Attack Name Type Pow Acc% Category Location |
| — ———– —- — —- ——– ——– |
| 01 Focus Punch Fighting 150 100% Physical Oreburgh Gate |
| ———————————————————————- |
| 02 Dragon Claw Dragon 80 100% Physical Mt. Coronet |
| ———————————————————————- |
| 03 Water Pulse Water 60 100% Special Ravaged Path |
| ———————————————————————- |
| 04 Calm Mind Psychic – – Other Battle Zone (48 BP)|
| ———————————————————————- |
| 05 Roar Normal – 100% Other Route 213 |
| ———————————————————————- |
| 06 Toxic Poison – 85% Other Battle Zone (32 BP)|
| ———————————————————————- |
| 07 Hail Ice – – Other Route 217 |
| ———————————————————————- |
| 08 Bulk Up Fighting – – Other Battle Zone (48 BP)|
| ———————————————————————- |
| 09 Bullet Seed Grass 10 100% Physical Route 204 |
| ———————————————————————- |
| 10 Hidden Power Normal ??? 100% Special Jubilife City |
| Game Corner (6000) |
| NOTE: Attack power depends on user’s IVs. |
| ———————————————————————- |
| 11 Sunny Day Fire – – Other Route 212 |
| ———————————————————————- |
| 12 Taunt Dark – 100% Other Route 211 |
| ———————————————————————- |
| 13 Ice Beam Ice 95 100% Special Route 216 |
| Game Corner (10000)|
| ———————————————————————- |
| 14 Blizzard Ice 120 70% Special Veilstone Shop |
| ———————————————————————- |
| 15 Hyper Beam Normal 150 90% Special Veilstone Shop |
| ———————————————————————- |
| 16 Light Screen Psychic – – Other Veilstone Shop |
| ———————————————————————- |
| 17 Protect Normal – – Other Veilstone Shop |
| ———————————————————————- |
| 18 Rain Dance Water – – Other Route 213 |
| ———————————————————————- |
| 19 Giga Drain Grass 60 100% Special Route 209 |
| ———————————————————————- |
| 20 Safeguard Normal – – Other Veilstone Shop |
| ———————————————————————- |
| 21 Frustration Normal ??? 100% Physical Galactic HQ |
| NOTE: Attack power increases as user’s happiness decreases. |
| ———————————————————————- |
| 22 Solarbeam Grass 120 100% Special Veilstone Shop |
| ———————————————————————- |
| 23 Iron Tail Steel 100 75% Physical Iron Island |
| ———————————————————————- |
| 24 Thunderbolt Electric 95 100% Special Behind Valley |
| Windworks (Surf) |
| Game Corner (10000)|
| ———————————————————————- |
| 25 Thunder Electric 120 70% Special Veilstone Shop |
| ———————————————————————- |
| 26 Earthquake Ground 100 100% Physical Wayward Cave |
| (Hidden Entrance)|
| Battle Zone (64 BP)|
| ———————————————————————- |
| 27 Return Normal ??? 100% Physical Lost Tower |
| Game Corner (8000) |
| NOTE: Attack power increases as user’s happiness increases. |
| ———————————————————————- |
| 28 Dig Ground 80 100% Physical Route 214 |
| ———————————————————————- |
| 29 Psychic Psychic 90 100% Special Route 211 |
| Game Corner (10000)|
| ———————————————————————- |
| 30 Shadow Ball Ghost 80 100% Special Route 210 |
| Battle Zone (64 BP)|
| ———————————————————————- |
| 31 Brick Break Fighting 75 100% Physical Battle Zone (40 BP)|
| ———————————————————————- |
| 32 Double Team Normal – – Other Game Corner (4000) |
| ———————————————————————- |
| 33 Reflect Psychic – – Other Veilstone Shop |
| ———————————————————————- |
| 34 Shock Wave Electric 60 100% Special Route 215 |
| ———————————————————————- |
| 35 Flamethrower Fire 95 100% Special Game Corner (10000)|
| ———————————————————————- |
| 36 Sludge Bomb Poison 90 100% Special Galactic HQ |
| Battle Zone (64 BP)|
| ———————————————————————- |
| 37 Sandstorm Rock – – Other Route 228 |
| ———————————————————————- |
| 38 Fire Blast Fire 120 85% Special Lake Verity |
| Veilstone Shop |
| ———————————————————————- |
| 39 Rock Tomb Rock 50 80% Physical Ravaged Path |
| ———————————————————————- |
| 40 Aerial Ace Flying 60 100% Physical Route 213 |
| Battle Zone (40 BP)|
| ———————————————————————- |
| 41 Torment Dark – 100% Other Victory Road |
| ———————————————————————- |
| 42 Facade Normal 70 100% Physical Solaceon Gym |
| ———————————————————————- |
| 43 Secret Power Normal 70 100% Physical Amity Square |
| ———————————————————————- |
| 44 Rest Psychic – – Other Game Corner (6000) |
| ———————————————————————- |
| 45 Attract Normal – 100% Other Amity Square |
| Battle Zone (32 BP)|
| ———————————————————————- |
| 46 Thief Dark 40 100% Physical Eterna City |
| ———————————————————————- |
| 47 Steel Wing Steel 70 90% Physical Route 209 |
| ———————————————————————- |
| 48 Skill Swap Psychic – – Other Canalave City |
| ———————————————————————- |
| 49 Snatch Dark – – Other Galactic HQ |
| ———————————————————————- |
| 50 Overheat Fire 140 90% Special Stark Mountain |
| ———————————————————————- |
| 51 Roost Flying – – Other Route 210 |
| ———————————————————————- |
| 52 Focus Blast Fighting 120 70% Special Veilstone Shop |
| ———————————————————————- |
| 53 Energy Ball Grass 80 100% Special Route 226 |
| Battle Zone (64 BP)|
| ———————————————————————- |
| 54 False Swipe Normal 40 100% Physical Veilstone Shop |
| ———————————————————————- |
| 55 Brine Water 65 100% Special Pastoria Gym |
| ———————————————————————- |
| 56 Fling Dark ??? 100% Physical Route 222 |
| NOTE: Attack power depends on item being thrown. |
| ———————————————————————- |
| 57 Charge Beam Electric 50 90% Special Sunyshore Gym |
| ———————————————————————- |
| 58 Endure Normal – – Other Game Corner (2000) |
| ———————————————————————- |
| 59 Dragon Pulse Dragon 90 100% Special Victory Road |
| Battle Zone (80 BP)|
| ———————————————————————- |
| 60 Drain Punch Fighting 60 100% Physical Veilstone Gym |
| ———————————————————————- |
| 61 Will-o-wisp Fire – 75% Other Battle Zone (32 BP)|
| ———————————————————————- |
| 62 Silver Wind Bug 60 100% Special Route 212 |
| ———————————————————————- |
| 63 Embargo Dark – 100% Other Veilstone City |
| ———————————————————————- |
| 64 Explosion Normal 250 100% Physical Game Corner |
| ———————————————————————- |
| 65 Shadow Claw Ghost 70 100% Physical Hearthome Gym |
| ———————————————————————- |
| 66 Payback Dark 50 100% Physical Route 215 |
| ———————————————————————- |
| 67 Recycle Normal – – Other Eterna City |
| ———————————————————————- |
| 68 Giga Impact Normal 150 90% Physical Game Corner (20000)|
| ———————————————————————- |
| 69 Rock Polish Rock – – Other Mt. Coronet |
| ———————————————————————- |
| 70 Flash Normal – 100% Other Oreburgh Gate |
| Veilstone Shop |
| ———————————————————————- |
| 71 Stone Edge Rock 100 80% Physical Victory Road |
| Battle Zone (80 BP)|
| ———————————————————————- |
| 72 Avalanche Ice 60 100% Physical Snowpoint Gym |
| ———————————————————————- |
| 73 Thunder Wave Electric – 100% Other Battle Zone (32 BP)|
| ———————————————————————- |
| 74 Gyro Ball Steel ??? 100% Physical Game Corner (15000)|
| NOTE: Attack power increases if user’s Speed is lower than foe’s. |
| ———————————————————————- |
| 75 Swords Dance Normal – – Other Game Corner (4000) |
| ———————————————————————- |
| 76 Stealth Rock Rock – – Other Oreburgh Gym |
| ———————————————————————- |
| 77 Psych Up Normal – – Other Route 211 |
| ———————————————————————- |
| 78 Captivate Normal – 100% Other Route 204 |
| ———————————————————————- |
| 79 Dark Pulse Dark 80 100% Special Victory Road |
| ———————————————————————- |
| 80 Rock Slide Rock 75 90% Physical Mt. Coronet |
| ———————————————————————- |
| 81 X-scissor Bug 80 100% Physical Route 221 |
| Battle Zone (64 BP)|
| ———————————————————————- |
| 82 Sleep Talk Normal ??? – Other Eterna Forest |
| NOTE: Attack power depends on moves randomly generated while asleep. |
| ———————————————————————- |
| 83 Natural Gift Normal ??? 100% Physical Veilstone Shop |
| NOTE: Attack power depends on the Berry being thrown. |
| ———————————————————————- |
| 84 Poison Jab Poison 80 100% Physical Route 212 |
| ———————————————————————- |
| 85 Dream Eater Psychic 100 100% Special Lake Valor |
| ———————————————————————- |
| 86 Grass Knot Grass ??? 100% Special Eterna Gym |
| NOTE: Attack power increases as foe’s weight increases. |
| ———————————————————————- |
| 87 Swagger Normal – 90% Other Pokemon Mansion |
| ———————————————————————- |
| 88 Pluck Flying 60 100% Physical Floaroma Town |
| ———————————————————————- |
| 89 U-turn Bug 70 100% Physical Canalave City |
| Game Corner (6000) |
| ———————————————————————- |
| 90 Substitute Normal – – Other Game Corner (2000) |
| ———————————————————————- |
| 91 Flash Cannon Steel 80 100% Special Canalave Gym |
| ———————————————————————- |
| 92 Trick Room Psychic – – Other Route 213 |
\________________________________________________________________________/

_____________________
|Hidden Machines (HMs)|
¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| HM# Attack Name Type Pow Acc% Category Location |
| — ———– —- — —- ——– ——– |
| 01 Cut Normal 50 95% Physical Eterna City |
| ———————————————————————- |
| 02 Fly Flying 90 95% Physical Galactic HQ |
| ———————————————————————- |
| 03 Surf Water 95 100% Special Celestic Town |
| ———————————————————————- |
| 04 Strength Normal 80 100% Physical Lost Tower |
| ———————————————————————- |
| 05 Defog Flying – – Other Great Marsh(Front) |
| ———————————————————————- |
| 06 Rock Smash Fighting 40 100% Physical Oreburgh Gate |
| ———————————————————————- |
| 07 Waterfall Water 80 100% Physical Sunyshore City |
| ———————————————————————- |
| 08 Rock Climb Normal 90 85% Physical Route 217 |
\________________________________________________________________________/