When the AI needs to switch in a Pokémon (after something faints or similar) it will calculate the switch-in score of each of it’s own Pokémon against the player’s Pokémon that is out at the time. It will then send out the Pokémon with the highest switch-in score. In case of ties it will go to the first Pokémon in party order.
Score | Condition |
+5 | AI’s Pokémon is faster than the player’s and OHKO’s it. |
+4 | AI’s Pokémon is slower than the player’s but OHKO’s it and is not OHKO’d. |
+3 | AI’s Pokémon is faster than the player’s and deals more damage than it takes (damage is considered in % and not raw numbers). |
+2 | AI’s Pokémon is slower than the player’s and deals more damage than it takes (damage is considered in % and not raw numbers). |
+1 | AI’s Pokémon is faster than the player’s. |
0 | Default. |
-1 | AI’s Pokémon is slower than the player’s and is OHKO’d. |